The E3 dust is settling and there was a lot announced this summer. The final announcement of them all was one we heard about back in March—a full remake of The Legend of Zelda: Ocarina of Time.
And as the Direct came faded out, my reaction was not one of celebration, but a frustrated cry of "that's it?!"1 I was living out what I wrote about when the leaks occurred and the "rumors" of Super Mario Titans:
It is far less exciting when the leak is just a statement on a podcast. If Star Fox is announced next month, it'll have a little "eh, I knew that was coming." More crucially, now we enter the phase on imagination, which has its own ramifications.
"Leaks have immense power to shape perspective. If you like the leak and it doesn't come to pass, you can become disappointed. Same happens when inverted. I think lots of folks forget to bring along their big chunks of salt to these conversations and revel in the fun of it."
Nintendo is remaking one of the greatest games of all time in 4K and releasing it within six months and I walk away bummed out I didn't see more? What is wrong with me?
What's wrong with me was the leak and a loss of perspective. Kit and Krysta talked about this on their podcast episode after the Direct.
"I think it had a huge effect. Like, if that was actually a surprise and there was a teaser of an Ocarina of Time remake at the end of a Direct, I think people, like, it would be insanity. But it's we've known about this since March. Yeah. We've been talking about this for at least two months. We have we have we have gone in circles around talking about here's all the myriad myriad of ways that they could do this all these and we got this little teaser of him sleeping on some dirt."
"Leaks have immense power to shape perspective" indeed past Max. Just a year ago, I was all aboard the Hype Train heading into the Switch 2's debut Direct, not for the leaked hardware, but the mystery and excitement of games unknown at the time, like Mario Kart World and Donkey Kong Bananza.
Sure, the hardware itself leaked months and months beforehand. But what is truly exciting about tomorrow is the games. Nintendo's lineup has been a complete mystery with genuine leaks being basically nonexistent. The mystery surrounding the launch window titles is captivating. That is why I am riding the Hype Train.
Brian Altano at IGN reminds me why this remake is coming at the right time and reoriented my hype.
"Imagine being a 10 year old who walks out of the Zelda movie, heads home, grabs their Nintendo Switch 2, and plays Ocarina of Time for the first time in their lives. It’s hard not to be envious of experiencing a moment like that. Also, consider this: it’s been almost three decades since the original game launched, and it seems pretty likely that a sizable number of people who played it back then now have children of their own. Hmm, if only there was a Zelda game about experiencing how the world changes from the perspective of a child and the perspective of an adult…"
My own kid isn't quite old enough for 3D Zelda yet, but man, to play a game like Ocarina of Time for the first time again. What a moment! I am envious of the kids and people that will get to experience this game in that way. I am also reminded that this is not solely for gamers like myself. There is a whole world of folks about to dive in for the first time thanks to the movie. Back to Altano,
"The Legend of Zelda is about to have a gigantic big screen moment on April 30, 2027 – just a few months after the Ocarina of Time remake is set to be released. A live-action Zelda movie hitting theaters will introduce a whole new audience to this series for the first time. Having a stunning new remake of the most iconic Zelda game on store shelves and at the top of the Nintendo Switch 2’s eShop in time for the movie’s premiere makes perfect sense. After all, it’s happened before: Super Mario Galaxy 1 and 2 got Nintendo Switch remasters six months before The Super Mario Galaxy Movie premiered. Kids saw the Mario movie, wanted a Mario game to play, and Nintendo made sure they had something ready, even if it was something many of us played ages ago."
Taking a beat and reassessing has me excited. This game is out so soon and knowing nothing can be a good thing. I remember not knowing a ton about Breath of the Wild before its release, so much so that Nintendo made statements confirming towns and villages. The thing we have to watch out for is that our imaginations not run too wild and trust in the developers and the game's known formula. It'd be really hard to mess up Ocarina of Time.
I hope that Nintendo does seize this opportunity to shake up the game though. Perhaps open its dungeon structure up a bit or fully integrated ideas in the Master Quest. I haven't played them yet, but my understanding of the Final Fantasy VII remakes is that the team subverted expectations to surprise and delight while making a new game and a remake. I think there is immense potential for subversion with the time mechanics alone. I doubt it, but a boy can dream. Nintendo is not usually one for drastic redesign in their remakes.
Speaking of Final Fantasy VII remake, I remember sitting in a movie theater in that summer of 2015. I had never played Final Fantasy VII. I had no clue what was happening. But I remember the eruption at the reveal and the news that it was a remake. I don't recall leaks or rumors, but perhaps there were. All we got was a CG cutscene in a very Tetsuya Nomura way. There was no gameplay. No date. It didn't come out for another five years. The other parts are still coming out to this day. There is much to celebrate about this remake of Ocarina of Time and I plan to stop letting leaks rob me of joy.
Footnotes
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It doesn't help that the Direct was almost entirely filled with games not for me. Way too many anime and knights sword games. ↩


