One day I will be right and Analogue will announce a PlayStation FPGA console, but it is not this day. For their annual announcement, Analogue did something I would not have expected. They revamped the Super NT and Mega SG and gave the FPGA consoles the mandatory "+" designation. Here is the announcement tweet:
Introducing Super Nt+ and Mega Sg+
The definitive way to play original Super Nintendo, Super Famicom, Sega Genesis, Mega Drive, and Master System.
Beginning with Super Nt in 2017, the originals set a new standard for video game preservation. Nearly a decade later, they return.
Super Nt+ & Mega Sg+. Definitive, all over again.
Now with Bluetooth + 2.4G. Reworked industrial design, OS, packaging, and more.
At the core: an FPGA architecture engineered in-house from scratch, backed by over a decade of development. Purpose-built 1080p for 2D gaming. No emulation. Zero lag. Total accuracy. Plug and play.
At first glance, I thought the accompanying image was the two consoles fused together, but they are separate products.

The original Super NT and Mega SG had a "final run" as one of the annual announcements four years ago. In the years since, the aftermarket price for the consoles has skyrocketed. It felt like Analogue was done with the 16-bit era and moving forward into an era with the Pocket, openFPGA, and the 3D.
In the four years since, sure, the Pocket is still for sale, the openFPGA scene is vibrant with community support, but none of the products since—including these new plus revisions—support it. The 3D has been received quite well and the M64 from Modretro has kept the pressure on Analogue to update the console with a regular cadence. The 3D may be their most consistently attended to console (although I am still waiting for the "jailbreak"). I figured Analogue would keep marching forward into the 3D graphics generations, leaving 16-bit behind.
I had a Super Nt, but sold is a few years ago, likely to pay for my RetroTINK-4K Pro or my PS5 Pro, I forget. I also sold the Pocket and DAC. I was content with either real hardware or my other solutions for high-res SNES gaming. But out of those sold Analogue products, the Super NT is the one I have missed the most. There's something about the cartridge use, the Phil Fish boot, and that pop of purple. So of course I snagged a Super NT+ this week.
So what is actually new with the Super NT+ and Mega SG+? One might hope for 4K resolution or Wi-Fi or perhaps a built-in DAC. None of that is here. One of the top taglines on the product page says "Refined Not Redrawn" and that sums it up quite well. Here's are the listed new features:
- Built-in Bluetooth and 2.4g wireless controller support
- "Refined" industrial design
- Redesigned retail packaging (seriously)
- USB-C Power and a USB-A port exclusively for DAC support
- The ability to hot swap cartridges without powering down the console
- Wired controller priority over wireless ones
- Powering on the console wirelessly with a paired controller.
The FPGA chip inside is the same as before. It still rocks an SD card like all there consoles. The colorways are identical. The best of the bunch is the built-in Bluetooth and 2.4g support. No more dongles protruding from the controller port. It really is a refinement of the console.
Which I think is fine, possibly great even if Analogue keeps the units for sale and in-stock. All six options (three color options per console) sold out within hours on Monday. There isn't really another plug-and-play solution for these consoles of high caliber outside of maybe the Epilogue SN Operator, but that only interfaces with your computer.
I find it interesting that one of the features listed on the page is "Advanced Video Options: No external scalers or 3rd party products required." It feels more like Analogue acknowledging their competition with RetroTINK or PixelFX in the retro-scaling scene, which was a factor in selling my original Super NT off. When you read between the marketing fluff along with the Analogue 3D patch note tea leaves, you realize the company is perhaps trying to be more agile and available. I do believe there is nothing better for the consume than a plug-and-play option. No fuss. It should work like the Super Nintendo did and Analogue does achieve that with aplomb.
The unanswered questions I have are the typical ones for new Analogue products. Will the Nintendo Switch Online controllers work? There are options for both the Super Nintendo and the Genesis. I wonder if the "jailbreaks" for the original Super NT and Mega SG will work out of the box. I fear the Phil Fish boot sequence will be removed. Please don't take away the sole character of the OS.
Overall, I am happy these 16-bit titans are back. I am happy to re-add one to my collection. I promise I won't get rid of you again. I think it will be nice to have when my daughter and I move onto the 16-bit generation. One can only hope that the consoles can come back and stay back in-stock. Next year the PlayStation will be announced. I bet on it.





