Millennial Gaming Speak – Episode 78: Square Enix Assembles The Avengers

Episode 78: Square Enix Assembles The Avengers Millennial Gaming Speak

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Logan is joined this week by Jerrad Wyche to talk about Scalebound‘s cancellation, Prey‘s new release date, and Marvel teaming up with Square Enix to create future games in the Marvel universe.

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Intro and Outro song is “OHC3” by Kris Keyser.2017

Announcing a New Project

I am launching a new project. This project is a long form interview show with a variety of people throughout the video game industry; whether they be a gaming journalist, game designer, or an industry personality.

The first episode airs this Monday, January 30,2017 at 12:00 PM EST on my YouTube channel. A companion post with the interview will go live here on Go Left Gaming.

Continue reading “Announcing a New Project”

Millennial Gaming Speak – Episode 77: Why We Want Careers in Games Media

Episode 77: Why We Want Careers In Games Media Millennial Gaming Speak

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Logan and very special guest Alex O’Neill talk about all of the games they’ve been playing the last few weeks while also discussing why they each want careers in games media. They also touch on the games they are most worried about in 2017.

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Intro and Outro song is “OHC3” by Kris Keyser

Millennial Gaming Speak – Episode 76: Breaking Down All Things Nintendo Switch

Episode 76: Breaking Down All Things Nintendo Switch Millennial Gaming Speak

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Max, Logan, and special guest Peter Spezia break down Nintendo’s lackluster Switch event and talk about what they think needs to happen before the system’s release on March 3, 2017.

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Intro and Outro song is “OHC3” by Kris Keyser

Break song is a performance by Nintendo Big Band based on “The Legend of Zelda.”

Everything You Need to Know About Nintendo Switch

Nintendo’s brand new home console is upon us. I have written quite a bit about the Switch these past few days. I have already written one blog post about my diagnosis of the negativity surrounding the Switch. For this article, I wanted to present a more through and rounded look at the Switch itself and what Nintendo announced last week. Now that the dust has settled from the event and consequent live streams, here is everything you need to know about the Nintendo Switch.

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Millennial Gaming Speak – Live Reaction to Nintendo Switch

Live Reaction to Nintendo Switch Millennial Gaming Speak

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Logan and Max react LIVE to the Nintendo Switch press conference hosted on January 12, 2017. The Switch’s price, release date, launch line up, and more are discussed!

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Intro and Outro song is “OHC3” by Kris Keyser

What Nintendo Needs to do for the Switch to Succeed

It is an incredibly exciting time to be a gamer. Virtual reality is taking off and the market is in the golden years of two home systems with more powerful iterations out or on the horizon. What amps me up the most though, is impending launch of a new Nintendo console. Nintendo is where quite a few people cut their teeth on gaming and a new generation is gearing up. It’s hard not to be excited.

The Switch touts the ability to take home console game experiences on the go. The entire system is portable and playable on the go. The promise of playing the new, open-world Zelda game or a full-fledged 3D Mario adventure on the big screen or on the go is enticing. It is the fusion of Nintendo’s home and portable market.

nintendo_switch_1

Continue reading “What Nintendo Needs to do for the Switch to Succeed”

Millennial Gaming Speak – Episode 75: Predictions for Nintendo’s Switch Event

Episode 75: Predictions for Nintendo's Switch Event Millennial Gaming Speak

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Max, Logan and special guest Michael Ruiz talk about what they expect to see at Nintendo’s January 12th Switch event. They also discuss Mass Effect: Andromeda‘s new release date.

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Intro and Outro song is “OHC3” by Kris Keyser

Break song is “Metroid – Title Theme (Analog Synth remake)” by Luminist based on “Metroid.”

Lara Croft GO Review – PlayStation Insider

Originally published on PlayStation Insider on January 6, 2017. PlayStation Insider is no longer active, so I have republished the review here for myself. If you would like to see the original post, check out the Web Archive.


I am a huge proponent of quality, mobile games. If a game is up to snuff and cost a few bucks, I think the developer should have their share. A popular genre on mobile platforms are puzzle games. Titles such as Threes, Monument Valley, and twofold inc. are gems on my iPhone that I go back to regularly. Three years ago, Square Enix announced that its Montréal studio would be making mobile games. It was not the company’s first foray into mobile gaming, but the results immediately caught my attention. 

I am a huge fan of Hitman GO and was stoked that it made its way to Vita with a platinum trophy. After playing Hitman GO on Vita, I could not wait for Lara Croft GO to make its way to PlayStation. Thankfully, I didn’t have to wait long. Lara Croft GO is here on PS4 and Vita, with new levels in tow, and was worth the wait.

Lara Croft GO is a natural evolution from Hitman GO. Square Enix Montréal found a core turn based puzzle mechanic and then applied a given Square Enix franchise to it (please give me Kingdom Hearts GO). The board game vibe of Hitman GO perfectly suited the franchise in an oddly delightful way. For their second title, Square Enix Montréal adapted their formula to the Tomb Raider franchise. They ditched the board game diorama design from Hitman GO in favor of a fuller aesthetic. Lara Croft GO sports dense jungles, buried ruins, and hidden caverns that give the levels life. Colors are imaginative with warming oranges and soothing blues blending all together. The modern polygonal graphics tie it all together for a visually captivating game, whether you play on Vita’s OLED display or your HDTV.

My favorite visual elements come from the way Lara moves. Generally, she moves in a standard forward fashion. When climbing off a ledge or going backward, she somersaults with a striking fluidity. Even when I would swipe quickly to speed up the level, I would make sure to stop to watch the graceful animations.

Gone are the specific challenges on each board like Hitman GO. Replacing the challenges are collectibles scattered throughout the levels. Tap the jars to collect gems and statues that unlock different outfits for Lara. Their placement can be blatantly obvious, while some are deviously hidden behind platforms and moving objects. The level select screen shows you how many per level you have collected. This makes completing your collection and pursuing the platinum trophy an addictive delight.

When concerning the actual puzzles, Lara Croft GO is engaging by introducing new mechanics in a well paced manner. I learned the skills I needed in early levels of each chapter. Over the course of the game, it became up to me to master the rules of the game. 

For example, one type of enemy is a snake. If you step in front of the snake, it will kill you. Approaching a snake from any other side or using a spear to throw from a distance, allows you to kill it and progress. By the end you are navigating boards with five or more snakes and pitfalls with only one spear. 

Puzzles may have occasionally stumped me, but for no longer than 5 to 10 minutes. When I finally solved the puzzle, a clear click of a light bulb coming on sounded inside my head. This lead to a satisfying sense of accomplishment and kept me going for just one more level.

A surprise to myself was the visual storytelling packed into Lara Croft GO. The entire main campaign revolved around Lara exploring an ancient place with a big, ol’ spooky snake following her around. It fit into the world and gameplay without bogging down the game itself. It all wraps up in grand fashion and was a load of fun to tackle. The final levels are worth talking about because of just how much fun they are to play. The whole narrative thread is icing on the cake.

Lara Croft GO isn’t without its frustrations, unfortunately. The port to Vita, the platform I played on the most, has egregious load times. 40 to 50 seconds just to load some levels. I found myself catching up in my Twitter feed, looking back at my Vita and the level would still be loading. Anytime you die or restart a level, lengthy load times accompany it.

On PS4, the game loads instantly. Once you play on PS4, it’s hard to go back to the Vita version. The home console port does have some funky stuttering, particularly when collecting items or moving too quickly. It is a shame though, because the touch controls on Vita make navigating less frustrating than its dualshock counterpart. Plus, being able to chip away while on the go is nice. Thankfully, automatic cross save is enabled. Any time you boot up the game, it syncs with the server to give load the latest save.

This port to PlayStation systems isn’t without something new and shiny. A whole new chapter has been developed by Ko_op. Titled “The Mirror of Spirits,” these new levels sport one of the series’ best puzzle mechanics: mirror paths. On one side of the level is the Lara avatar you have used the entire game, and on the other is a spirit Lara that mimics your movement. The challenge of navigating two characters through two different puzzles kept me on my toes. This level pack provided some of the best puzzles in the entire game, which was a welcome treat to someone who had already played Lara Croft GO on iOS.

Lara Croft GO is a captivating puzzle game. It excels at what made Hitman GO so great and shines with the Tomb Raider IP. Square Enix Montréal should keep bringing their iOS games to PlayStation as far as I am concerned. They fit right in on the ecosystem (particularly the Vita). The new expansion is the best in the game, so much so that I would argue it is worth the price of entry even if you have already played the game on iOS. Lara Croft GO is everything I wanted in the next GO game and is an absolute must play puzzle game.

7.5/10

Millennial Gaming Speak – Episode 74: The MGS 2016 Game of the Year Awards

Episode 74: The MGS 2016 Game of the Year Awards Millennial Gaming Speak

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Yes, it’s that time. Max and Logan look back on the games from 2016 and give out their respective awards for the best game of the year.

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Email us at mgspodcast@gmail.com

Intro and Outro song is “OHC3” by Kris Keyser

Break song is “Prologue” by Chris Remo from “Firewatch.”

Millennial Gaming Speak – Episode 73: Our Most Anticipated Games of 2017

Episode 73: Our Most Anticipated Games of 2017 Millennial Gaming Speak

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On the first day of 2017, Max and Logan discuss the games they have played over the holiday break as well as breaking down the titles they are most excited about in the coming 365 days.

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Intro and Outro song is “OHC3” by Kris Keyser

Break song is “In the Pines” by Janel Drewis from “The Walking Dead- Season 2, A House Divided.”