# Millennial Gaming Speak – Episode 125 - How to Make a Video Game <iframe src="https://podcasters.spotify.com/pod/show/millennialgamingspeak/embed/episodes/Episode-125-How-to-Make-a-Video-Game-e1adht3/a-a6ts467" height="102px" width="400px" frameborder="0" scrolling="no"></iframe> [RSS](https://anchor.fm/s/74aa3858/podcast/rss) – [Apple](https://podcasts.apple.com/us/podcast/episode-3-gdc-wrap-up/id1000915981?i=1000542222515) – [Spotify](https://open.spotify.com/episode/7wePXT4Bt22LWifVLx3n8y) – [Overcast](https://overcast.fm/+EtIgeWxEU) # Show Description Brian Henken joins the MGS crew to talk about developing his game “Light of the Mountain.” From inception to release, Brian shares his story with the show. As for news, we talk the big *God of War* release date along with Microsoft’s big game pass announcement. [Light of the Mountain Release Update](http://twitter.com/SongHouseGames/status/956445223663661056) “The Legend of Zelda: Breath of the Wild‘s dungeon design | Boss Keys” by [Game Maker’s Toolkit, Mark Brown on YouTube](http://www.youtube.com/watch?v=GudeeRVNo5U) Follow Max and Logan on Twitter! @MGSpodcast @MaxRoberts143 @MooreMan12 Email us at [email protected] Intro and Outro song is “OHC3” by Kris Keyser Our break song is “Resurrections ” by Lena Raine from “Celeste.”