Originally published on DualShockers on January 30, 2019. I have republished the introduction of the review here for myself. If you would like to see the original post, check it out here.
Ever since I stumbled across Wargroove last year through the Twittersphere, I’ve been bugging our reviews editor to let me review it. The turn-based strategy style sucked me in right away: It’s a genre I’ve always admired and think I’m much better at than I really am. Wargroove immediately gives off a certain je ne sais quoi. So I spent the last week figuring out what exactly made me want to hit the battlefield and get down with Wargroove.
Chucklefish, probably best known for being the publisher for Stardew Valley (my Stardew-loving wife got excited when she saw their logo appear), is the studio behind Wargroove. Their second outing as both a developer and publisher, Wargroove is a turn-based tactical strategy game with a cute, chibi-esque pixel art style. Its bright and colorful design makes brain-bending strategy inviting. The game is slammed with modes to play and create. Wargroove is one densely packed indie game.