Update (06/05/2020): It is live.
Chasing the Stick is the story of video game developer Naughty Dog. It tells how they make their games with the unified goal of telling the story on the joystick. From The Last of Us to the PS5, Chasing the Stick tells the story of one of the video game industry’s most renowned and prolific developers.
A couple of months ago at the end of March 2020, I announced this new project called Chasing the Stick. It would be the definitive history of Naughty Dog and their time working on the PlayStation 4. Covering the years 2013-2020, I have researched, analyzed, and critiqued the catalog that Naughty Dog has developed within one console generation. My transcription skills have gotten pretty good, if I do say so myself.
The end of the project is in sight. I plan to click the publish button on June 5, 2020. I chose that date for two reasons: It happens to be two weeks before the release of The Last of Us Part II and it also happens to be my birthday.
Chasing the Stick has turned into more than a lengthy editorial for my website. I have also turned it into an e-book and audiobook. It has been completely self-produced and published.
It will also be entirely free.
You will be able to download the e-book as a .epub or .mobi file. These can be added to your phone or Kindle reader quite easily. The audiobook will be available as a podcast through major podcast providers and as a direct download. I narrated the entire audiobook. It is the same experience no matter where you read (or listen) to Chasing the Stick. Everything will be available on MaxFrequency.net.
Chasing the Stick is part essay, part research, part history, part editorial, and part critical analysis. It is a celebration of my favorite video game developer. I’ve channeled all my excitement and energy for The Last of Us Part II into this story over the past four months. I cannot wait to share this all with you.