
Welcome to the audiobook version of Chasing the Stick: The History of Naughty Dog during the PS4 Era.
What started out as an idea to explore the history of The Last of Us Part II has (in a Naughty Dog-like fashion) turned into something more ambitious than I anticipated. I want to take a look at Naughty Dog’s PS4 legacy; analyze their game design, explore their developmental history, and compile it all in one place. The Last of Us Part II didn’t just happen out of thin air. It is a sum of years of hard work, lessons learned, and the tireless pursuit of perfectionism.
How did Naughty Dog actually pull it off though? What lessons did they learn, implement, and explore on the PS4? What did it cost their team, both personally and professionally? How has their PS4 catalog defined the studio in a way no previous generation has?
Chasing the Stick is also available online at MaxFrequency.net and as an e-book. Check out the links below to download your preferred format for free.
Website
Chasing the Stick: The History of Naughty Dog during the PS4 Era
E-Book
Charts
• Sony First Party Releases
• Sony First Party Metacritic Scores
• Sony First Party Metacritic Averages
• Sony First Party Metacritic Averages with Three or More Releases
Sources
Raindrop.io Bookmark Folder with all cited sources
You may reach out to me on Twitter @MaxRoberts143 or via e-mail at max@maxfrequency(dot)net