Been a while since I’ve published here, nearly a whole month in fact. I have spent that time packing and moving to a new home and finishing The Last of Us Part II on Grounded difficulty. This was my 14th move in my life and my third time beating The Last of Us Part II since its release on June 19, 2020.
What’d I miss?
More than 99% of PS4 games will be playable on PS5. That sounds like what I expected. Here is what I wrote after the June PS5 event:
The last point I wanted to touch on was actually what kicked off the entire show. There was a montage of big name PS4 games. While not as declarative as Microsoft’s messaging surrounding backward compatibility, this is certainly clearer than Sony’s original statements. This tells the consumer that you can play your PS4 games on PS5, don’t worry. It was a good way to open the show up.
The real question is why did it take so long for Sony to be clear and direct with this messaging.
This thing is a giant, sleek heat sink with liquid metal to help transfer heat from the CPU. Can’t wait to hear how quiet (or not quiet) the console is.
I have way more thoughts about the UI of the PS5. At this point, I think those thoughts may be better saved for the review I plan to write. At first blush, it appears snappy, integrated deeper into the games and social interactions, and way too big.
Co-founder of Naughty Dog has been at Facebook for two years, mostly in charge of Oculus VR partnerships. Rubin was recently promoted to VP of Play at Facebook. This announcement goes alongside the company’s own implementation of cloud gaming. Rather than charge or a subscription or offer some special hardware, Facebook is just using cloud gaming as a way to deliver games and ads for games to their users. You can play right in the News Feed or on their Gaming tab. This approach seems incredibly smart to me. It is integrating cloud gaming, instead of providing a new service, platform, or controller. Cloud gaming will just be one way to play these mobile games, not the only way.
Boutique FPGA console maker Analogue has entered the CD-based FPGA console arena with a TurboGrafx-16, PC Engine, SuperGrafx, TurboGrafx CD, PC Engine CD-ROM, and Super Arcade CD-ROM focused console. It is supposed to launch in 2021 at $200 with a limited supply.
Digital Foundry did a breakdown of the new Auto HDR system-level feature on the Xbox Series X. It will add HDR to games that were never designed with it in mind, which helps make those back compat titles, theoretically, look even better. The feature seems to be hit or miss though, depending on the game.
I am now strangely hopeful? I just want this movie to be a fun ride. Whether it’ll be fun because it is another poor video game movie or a action-adventure romp remains to be seen.
Ticci time arrived! Federico Viticci’s annual iOS review is always a treat and 2020’s iOS 14 review is no exception. I am still chipping away at it, but I can’t think of a better place to go to fully explore the impact of iOS 14 on its users.
Welcome back flat sides!
Please, please be good.