PlayStation Acquires Bluepoint Games

Welcoming Bluepoint Games to the PlayStation Studios family by Hermen Hulst on the PlayStation Blog

Today I’m very excited to announce that PlayStation Studios has grown again with the addition of long-time partner Bluepoint Games! From the exceptional PS5 remake of Demon’s Souls to the critically acclaimed PS4 remake of Shadow of the Colossus and remasters of fan favorites like Uncharted: The Nathan Drake Collection, Bluepoint has built a name for itself by creating some of the highest-quality remasters and remakes in the industry.

With each of its projects, Bluepoint has raised the bar on console-defining visuals and gameplay, and the studio’s vast expertise in world building and character creation will be a huge plus for future PlayStation Studios properties.

Yours truly back in April writing about PlayStation’s blockbuster garden:

It sounds like they wanted to be Sony’s first party remake studio, at least at first. I predicted this year that Sony would buy Bluepoint Games. I still think that is a possibility and should happen. In the long run, it could be cheaper to buy the best remake studio in the business than develop one from the ground up internally. Microsoft certainly thinks it is cheaper to buy prominent studios in the long run.

And another one of my 2021 predictions has come to pass. I am having a very good year.

GMTK is Making a Game

What’s next for GMTK? by Game Maker’s Toolkit on YouTube

Mark Brown of Game Maker’s Toolkit has launched a new series where he shows the educational and creative process of making a game. And he is the one making said game.

I enjoy the idea and am excited to see how the series (and the game) shake out. The first proper episode is out where Mark explains which game engine he choose and the initial learning process he experienced. His lessons already learned are insightful and, frankly, applicable to learning anything for the first time (or the second or the hundredth time).

“Twitter Tea Leaves” with Peter Spezia

Peter Spezia returns to the show to run through the September 2021 Nintendo Direct. Next month is jam-packed with releases, more Directs, and a new tier of Nintendo Switch Online. The fifth year of the Nintendo Switch is also shaping up to be one of its busiest and best. And of course, Seth Rogen is Donkey Kong.

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iPhone 13 Pro Camera Review: Tanzania — Austin Mann

iPhone 13 Pro Camera Review: Tanzania by Austin Mann

We’ve spent the last week in southern Tanzania, exploring this vast natural habitat and capturing all its beauty with the iPhone 13 Pro’s camera. As I watched Apple’s keynote about this year’s iPhone release, I was most excited about the new macro capability, increased telephoto zoom, and Cinematic mode.

Boarding my flight, I reminded myself of the answers I’m looking for:

How will this new tech make our pictures and videos better?

I learned about Austin and his iPhone reviews two years ago with the iPhone 11 and its low-light photography capabilities. These reviews immediately entered the echelon of what I consider essential reading/viewing when new iPhones come out. I cannot believe these were shot on an iPhone. Simply incredible.

September is National Childhood Cancer Awareness Month – 512 Pixels

September is National Childhood Cancer Awareness Month by Stephen Hackett for 512 Pixels

…Josiah is special. When he was just six months old, he was diagnosed with a brain tumor.

To be honest with you, his diagnosis feels like it was several lifetimes ago. It’s hard to keep track of how much he’s been through between surgeries and physical therapy and chemo and MRIs and feeding tubes and speech therapy and on and on and on. Cancer doesn’t give a rip about what you had planned; when dealing with a tumor, you’re on its turf most of the time.

Josiah made it through. He’s no longer a cancer patient; he’s a cancer survivor.

That’s thanks to the work being done at St. Jude.

Just like the title says, September is Childhood Cancer Awareness month. Each September, the podcast network Relay FM (co-founded by Stephen), raises money and awareness for St. Jude’s mission to save children from cancer. As of this writing, they have already raised over $80,000 this year.

St. Jude does not charge the families a dime to treat their children. Donations allow families to focus on their children’s health, without the looming cloud of hospital bills.

From a network that has personally given me so much to an organization that has given countless hours of research and life-saving treatment, I hope you will consider donating. My wife and I have been fortunate enough to donate for the past two years. Every single dollar helps these kids.

Don’t miss out on the Podcastathon on September 18 either:

This month, you’ll hear about St. Jude across the Relay FM family of podcasts, and from 12-8 PM on September 17, Myke Hurley and I will be co-hosting the third annual Podcastathon for St. Jude on Relay FM’s Twitch channel.

I Hope This Video Doesn’t Suck – Razbuten

I Hope This Video Doesn’t Suck by Razbuten on YouTube

I made this mostly for myself, but you can watch it too.

I have been in a creative rut for most of 2021. That may sound odd, especially with my launching two podcasts, but all I’ve really come up with are those podcasts and blog posts. And I feel frustrated because I, too, have a list on my phone full of little ideas. Not only a list, but a notebook, and the back of my office door. I may not be out of ideas, but I am definitely beginning to feel overwhelmed by them and thought of executing them.

I need to reign it in. My brain is bouncing all over with plans to work on this and that. Projects get started and then stopped. Ideas are stuck in creative purgatory.

Recently, I played through Chapter Select Season 2’s first game, Death’s Door, and earned the platinum trophy in Castlevania Requiem (aka Rondo of Blood and Symphony of the Night). I was so zoned in on these games, with clear goals to collect and do everything each game had to offer. When I finished the platinum trophy hunt, I realized I didn’t have the next project/goal/thing lined up and fleshed out. I’m waiting to begin post-production on the first episode of season 2 before I dive into the second game. Finding a guest for The Max Frequency Podcast has been tough these past two months (although I do have some ideas for September).

Chasing the Stick, my history of Naughty Dog, is its own self-contained nugget of too many ideas. I have been paralyzed by ideas and “if I just got this piece of equipment.” The project has been filled with its own amount of failing to get interviews and make progress.

I feel paralyzed to make a real decision.

After watching Raz’s new video yesterday after work, I’m pretty sure my subconscious began working on my problem. I intentionally left the house last night and helped Abby with her own tasks. I did it because I needed a break from sitting around trying to decide which mole hill mountain to climb. We ended up watching Back to the Future and Part II. Despite bringing along my notebook for working on my ideas, my brain was totally not swimming in the Idea Sea.

It was right before bed that I think I came up with a solution, which I understand is fundamentally another idea. My subconscious found an answer and brought it to the surface.

My ideas are big. I need to break them down. I need to build up into the big ones. So, I’m going to try and break them down. I’ll create smaller pieces of them, publish them, and move on to the next one. Sort of like when I was hung up on a name for The Max Frequency Podcast: I wanted a great show name before I started. That small element was stopping me from doing the show. I ended up picking the simplest name and then actually began producing the show.

Instead of ideas that take months of work and skills I haven’t fully developed, I need to tackle shorter turnarounds and develop those skills. Honestly, that’s the approach I’ve mostly had with Chapter Select. I suppose I’m adopting that across all my projects.

To semi-quote Raz: I wrote this mostly for myself, but you can read it too.