
The Season 2 finale takes our hero Kratos to an entirely new realm. After nearly 15 years, Sony Santa Monica Studio attempted to prove both the God of War franchise and the studio itself could change. Max and Logan examine this pivotal title to find out if change is for the better.
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God of War
- Developer – Sony Santa Monica Studio
- Platform – PlayStation 4 (and PC)
- Release Date – April 20, 2018 (Jan. 14, 2022 for PC)
- Game Director – Cory Barlog
- Producers – Yumi Yang and Kenneth T. Roy (Directors of Product Development)
- Combat Designers – Derek Daniels (Design Director) and Jason McDonald (Gameplay Design Lead)
- Composers – Bear McCreary
Metacritic – 94/100
Links
- God of War (2018) Wikipedia
- Logan’s God of War (PC) Review
- PlayStation E3 2016 Press Conference
- Millennial Gaming Speak – E3 2016: Sony Conference Breakdown
- Max’s 2018 Game of the Year
- Logan’s 2018 Game of the Year
- Raising Kratos
- Norse Mythology by Neil Gaiman (non-affiliate)
- Untangling God of War by Javed Sterritt (Good Blood)
- Soundtrack
- The Spielberg Oner by Tony Zhou and Taylor Ramos (Every Frame a Painting) [Explicit Language]
This episode was originally recorded on December 20, 2021.
Researcher, Editor, and Producer – Max Roberts
Hosted by Logan Moore & Max Roberts
Season Art Statue Photo by Simone Pellegrini on Unsplash and designed by Max Roberts
Episode Cover Art Boat by Wes Grant on Unsplash, designed by Max Roberts