First look: The headset design for PlayStation VR2 by Hideaki Nishino for PlayStation.Blog
I rarely embed images directly into a post here on Max Frequency, but this seemed appropriate. The four cameras have a spider-like look to them. Inside-out tracking is going to make this headset far more accurate and versatile.
PlayStation is very excited about the vent design, which I believe can be seen in the profile shot. Vents are essential in a VR headset. I only hear them on my Quest 2 when installing a game. Thanks to wearing over-ear headphones, fan noise is a nonissue.
The back headband is likely where the haptic motor is located. At the base of the skull, I am curious about the physical sensation it will provide. The back is also where the lone cable protrudes from. I am curious how long the cable will be. My gut check says 16 feet.
PlayStation says devs have their hands on dev kits. I take this as a great sign for the product. Hopefully, we see games in action this summer before release. Heck, I really hope release is this Fall.