[First look: The headset design for PlayStation VR2](https://blog.playstation.com/2022/02/22/first-look-the-headset-design-for-playstation-vr2/) by Hideaki Nishino for PlayStation.Blog ![[psvr2.jpg.webp]] I rarely embed images directly into a post here on Max Frequency, but this seemed appropriate. The four cameras have a spider-like look to them. Inside-out tracking is going to make this headset far more accurate and versatile. PlayStation is very excited about the vent design, which I believe can be seen in the [profile shot](https://live.staticflickr.com/65535/51897391159_f7b9795a07_k.jpg). Vents are essential in a VR headset. I only hear them on my Quest 2 when installing a game. Thanks to wearing over-ear headphones, fan noise is a nonissue. The back headband is likely where the haptic motor is located. At the base of the skull, I am curious about the physical sensation it will provide. The back is also where the lone cable protrudes from. I am curious how long the cable will be. My gut check says 16 feet. PlayStation says devs have their hands on dev kits. I take this as a great sign for the product. Hopefully, we see games in action this summer before release. Heck, I really hope release is this Fall.