Looks like round 10 will have a shiny new coat of paint.
We’ve implemented modernized gameplay, improved controls, and expanded accessibility options in this single-player experience to allow even more individuals to enjoy the game. Effects, exploration, and combat have all been enhanced. Leveraging the PS5’s powerful hardware, we also implemented 3D Audio*, haptics, and adaptive triggers. Both returning fans and new players alike will have the opportunity to experience both The Last of Us Part I and its prequel story Left Behind in a whole new way.
The Last of Us Part I appears to be bringing parity to the duology; on par visual fidelity and gameplay.
I’m impressed with the leap in graphical quality. Neil Druckmann said on the stream that the animators went back to the original mocap footage and referenced Troy and Ashley’s performances. Neat to see the original recordings can still be used. Reminds me of the clip in the Grounded documentary showing off the hand animation process.
Sure the character models are striking, but look at the background. The furniture and environment detail is far more realistic. The camera shot itself has a more cinematic feel. These changes speak to the power gap between the PS3 and the PS5. I wonder when we will think the PS5 version looks old.
The trailer gives off that cinematic feel. It’s one of those strange moments when the remake looks and feels like I remember, but looking back at the launch trailer on PS3 you see how far technology has come. From 720p and an unstable 30fps to 4K 30 or 60 (we’ll have to wait and find out the visual modes) is quite the leap on top of the graphical changes. The PS4 remaster I believe goes to a checkerboarded 4K with 60fps and HDR. We should also remember the cutscenes were pre-rendered on PS3/4. I assume on PS5 they will be real-time. Color me excited for the inevitable Digital Foundry analysis.
As a big fat fan and collector, I’m happy to see a special edition of the game. The Firefly Edition is exclusive to PlayStation Direct. It comes with a stellar looking Steelbook and a re-release of the American Dream comic with new covers all designed by David Blatt. You know I ordered my copy.
What I’m most curious about are the gameplay tweaks. There was no outright mention that the gameplay was being lifted from Part II. It would be quiet difficult to “copy and paste” the fluidity from the sequel into the original scenarios in the first game. They’d have to be redesigned to allow for that range of mechanical freedom.
We’ve implemented modernized gameplay, improved controls, and expanded accessibility options in this single-player experience to allow even more individuals to enjoy the game. Effects, exploration, and combat have all been enhanced.
It’s possible they’ve expanded areas and redesigned combat encounters. Maybe they brought in cut ideas like having Infected and Hunter encounters come up outside of Left Behind. There is interesting potential with a ground-up remake. I’m excited to learn what opportunities the team has taken.
The studio has promised more in the coming weeks and months. With the game only 84 days out, it’s great to have it in our hands so soon.