Chris Johnston and Max to go back to the early aughts to explore working on EGM and the heyday of E3. CJ shares about his journey from working in the press to being a video game producer.
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How We Met
EGM
- Electronic Gaming Monthly (EGM)
- EGM Issue 59, June 1994: Interface – Letters to the Editor
- EGM Issue 59, June 1994: Press Start News
- TurboDuo
- 3DO
- EGM Issue 61, August 1994: PSX Mind-Boggling Effects
- Hasbro Toaster VR Console
- DisneyQuest VR
- Metroid Prime Development
In Memoriam of E3
- GameCube Space World 2000 Demo
- The Legend of Zelda: Wind Waker E3 2002 Reveal
- EGM Issue 148, November 2001: Cel-da Debate
- The Legend of Zelda: Twilight Princess E3 2004 Reveal
- Crowd Reaction [Warning: Language]
EGM’s Top 100 Games
Sonic & Tails in Melee
- EGM Issue 153, April 2002: Sonic and Tails in Melee
- Sonic Brawl Reveal Trailer
- Sega Neptune April Fool’s Joke (Wayback Machine Archive)
- Sega Neptune
Adult Swim Games
- Regular Show
- Correction: The high pitch “Turner” was, in fact, “Frederator,” which you can listen to here.
- Robot Unicorn Attack
- Mafia Wars
- Max’s Pitch for Celeste
- Earthblade
Enhance User Experience
Lost to Time
- Video Game History Foundation
- Max’s Review of The Last of Us
- “A Passion for Smash” – Celebrating 15 Years of Super Smash Bros. Brawl with Peter Spezia
Chris “CJ” Johnston
- CJ’s Mastodon @superpac@mastodon.social
- Player One Podcast
- Enhance