The boys wanted to play Halo Infinite, so I decided to stream it. I argue we are sticking with the spooky theme since Infinite‘s launch was scary. Heck, I’m sure my play style will be horrific to some of you too. It’s going to be a fun night.
I haven’t touched Infinite since the multiplayer launch two years ago. I never touched the campaign due to the lack of co-op at launch. Maybe I can convince the lads to play some SWAT. Is a SWAT playlist even a thing in Infinite? I guess I’ll find out. I’n not entirely sure when my friends will be able to hop on, so I may not start with Halo right away. No matter what, I’ll dabble around on the XSX and we will have some fun!
Come swing by the stream tonight at 8:00 PM EST to hang out with the boys and shoot some Spartans.
John Linneman swings by to chat about analyzing games throughout the generations and how John’s gaming capture setup works, before lamenting the all-digital future standing before us.
Art inspired by the Pokémon Sapphire start screen, designed by Max Roberts
Sound the trumpets! 🎺 Water fanatics Max Roberts and Logan Moore are joined by land stan Cameron Hawkins to set sail and stop primordial forces. Do the Hoenn adventures really have too much water or are there bigger problems just beneath the surface?
Now I’ve realized that the burnout and the difficult feelings that I was experiencing weren’t necessarily because of the specific work that I was doing, but more so about the mindset I had while I was doing it.
It seems like Carlos and I have had similar journeys, although he is far more successful at it. After roughly 22 months and a few albums, Carlos Eiene is back making video game music covers on his YouTube channel.
I, too, left writing and podcasting for a stint feeling burnt out. It took some time for me to realize that I do want to write and podcast; I just had to find it on my own terms.
I’m thrilled Carlos is back and I cannot wait to hear what he cooks up.
Continuing the theme of dabbling with the spooky season by trying out the Dead Space remake on PS5. I read the ESRB description this time, so there should be no mature surprises. 😅
I haven’t played Dead Space in over a decade. I’ve always touted it as a titan in survival horror. Based off reviews, that stands, but it will be nice to experience it for myself again with this dramatic new coat of paint. Also, I fixed the audio issues from last week, so I’ll be able to use headphones and avoid bleed for you all.
Come swing by the stream tonight at 8:00 PM EST to hang out and cut some aliens in half.
The Last of Us 2: Remastered has been spotted on the LinkedIn profile of a Naughty Dog developer.
The developer in question is lead outsource artist Mark Pajarillo, who has been at the Sony studio since January 2021.
“Responsible for overseeing the production of all outsourced environment art assets, weapons and interactive props for two iconic titles The Last of Us: Part One and The Last of Us 2: Remastered,” reads his LinkedIn profile.
While Sony hasn’t officially announced a Last of Us Part 2 remaster, one is anticipated.
LinkedIn? More like LeakedIn, am I right?
As of this writing, Mark’s profile stills lists The Last of Us Part II: Remastered.1 This PS5 (and presumably PC) version of Part II has been rumored for some time now. I’m just shocked employees freely disclose these in-production titles on LinkedIn.
Concerning the game itself, I wonder what will be the differentiating factors between it and the PS5 patch for the game. I suspect the usual table stakes; faster load times, a variety of visual modes, increased resolution, etc. I’d guess that the enhanced character models from Part I will make the jump where appropriate.
But where else? The PS5 patch already gives a solid 60fps. The haptics change per weapon on the DualSense.
To me, this version of the game is Naughty Dog migrating The Last of Us to the updated PS5 and PC engine pipeline to clear the deck and prepare the way for their future titles. The IP is popping right now with the show. Get both games on all the modern hardware. It’s exhausting to see remake and remaster so frequently with nothing truly new, but I get it. Hopefully, this is announced (and released) soon.
1. It irks me to no end when outlets and the game’s own developers don’t use the proper title. It’s not “The Last of Us 2” or even “Part 2.” It’s The Last of Us Part II. The remake of the first game is The Last of Us Part I; not Part One, Part 1, 1, or even just The Last of Us, which is the PS3 version of the game. I know, I know. SEO rules all and second is convenience. No one wants to type out Roman numerals.
Side note in this footnote: I wonder what the codename for this remaster is. The Last of Us was “T1.” The Last of Us Part II was, you guessed it, “T2.” Part I was “T1X,” so my guess is that the Part II remaster is “T2X.” The only gap i could see is dependent on what the codename for The Last of Us Remastered was. I’ll have to look that up.
Well folks, I did it. I raced every cup, track, game in the Mario Kart franchise. We raised $620 over the course of the month! This totally blew my mind and I am so thankful for everyone that tuned in or donated. I plan on writing a reflective post about what I learned and some behind-the-scenes1, but now it is time for my Thursday* night streams to return to “regularly” scheduled programming.
For October, I wanted to pick some spooky-themed games. To kick off the month, I decided to return to The Order: 1886. It’s a short and sweet game that seemed perfect for streaming. I won’t beat it in one sitting like I did eight years ago, but I imagine I’ll still have fun.
I’ve long been a defender of The Order: 1886. The game seems to be having a reflective resurgence this year with people realizing/remembering it wasn’t all that bad. Maybe in today’s landscape of 60-100 hour open world RPGs, a highly polished AAA 5-6 hour cover shooter is refreshing. Come hang out tonight and let’s find out if I was right eight years ago.
1. Wouldn’t be me if I didn’t do some big post-event deep dive. 😅
Art inspired by the Pokémon Sword start screen, designed by Max Roberts
The mainline Pokémon series finally heads to the big screen! Childhood friends Max Roberts and Logan Moore hit the gym with their teams for some clanging and banging to become the next undefeated Galar Champion. But has the switch to the telly made the grind too easy or have our hosts outgrown the quest to be the best?
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Coury Carlson sits down with Max to look back at a decade of My Life in Gaming. They go through the origins of the channel, the RGB Master Class series, and the various game rooms/studios Coury’s had over the years.