# A New Studio Formed in the Wake of ProbablyMonsters' Mess [Former ProbablyMonsters devs form "emotionally rich, single-player narrative games," Zunzún](https://www.gamesindustry.biz/former-probablymonsters-devs-form-emotionally-rich-single-player-narrative-games-zunzun) by Vikki Blake at gamesindustry.biz > "Former ProbablyMonsters alum [Carlos Sanchez](https://www.linkedin.com/in/carlos---sanchez/) (CEO), [Jolie Menzel](https://www.linkedin.com/in/joliemenzel/) (studio design director), [Kevin Creese](https://www.linkedin.com/in/kevcreese/) (studio engineering director), [Matt Boehm](https://www.linkedin.com/in/mattheweboehm/) (studio animation director), and Ryan Kaufman (CCO) have opened a new studio focused on "emotionally rich, single-player narrative games," Zunzún." Hopefully, [[Concord and the Coat of Many Failures|none]] of the [[ProbablyMonsters Continues to Excel at Shuttering Projects and Wasting Money|issues]] at [[ProbablyMonsters Cancels Another Team and Game|ProbablyMonsters]] followed them. Also, are we really still having the debate that video games are/can be art? > "We believe games can be art, and great art should make you feel something," I remember when that was a thing when *Journey* game out. I remember visiting the Smithsonian American Art Museum in July 2012 and seeing [The Art of Video Games exhibit](https://thatgamecompany.com/exhibits/). The people [know](https://thatgamecompany.com/flower-added-to-smithsonians-permanent-collection/) video games have artistic merit. ![[1207_Chen Quote.jpeg]] ![[1207a_Flower.jpeg]] ![[1207b_Flower.jpeg]] ![[1207_GameCube Tower.jpeg]] ![[1207_GameCube Games.jpeg]]