# A New Studio Formed in the Wake of ProbablyMonsters' Mess
[Former ProbablyMonsters devs form "emotionally rich, single-player narrative games," Zunzún](https://www.gamesindustry.biz/former-probablymonsters-devs-form-emotionally-rich-single-player-narrative-games-zunzun) by Vikki Blake at gamesindustry.biz
> "Former ProbablyMonsters alum [Carlos Sanchez](https://www.linkedin.com/in/carlos---sanchez/) (CEO), [Jolie Menzel](https://www.linkedin.com/in/joliemenzel/) (studio design director), [Kevin Creese](https://www.linkedin.com/in/kevcreese/) (studio engineering director), [Matt Boehm](https://www.linkedin.com/in/mattheweboehm/) (studio animation director), and Ryan Kaufman (CCO) have opened a new studio focused on "emotionally rich, single-player narrative games," Zunzún."
Hopefully, [[Concord and the Coat of Many Failures|none]] of the [[ProbablyMonsters Continues to Excel at Shuttering Projects and Wasting Money|issues]] at [[ProbablyMonsters Cancels Another Team and Game|ProbablyMonsters]] followed them.
Also, are we really still having the debate that video games are/can be art?
> "We believe games can be art, and great art should make you feel something,"
I remember when that was a thing when *Journey* game out. I remember visiting the Smithsonian American Art Museum in July 2012 and seeing [The Art of Video Games exhibit](https://thatgamecompany.com/exhibits/). The people [know](https://thatgamecompany.com/flower-added-to-smithsonians-permanent-collection/) video games have artistic merit.
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