# A Life Well Wasted Episode 9 is About *Concord*
Finally finished the [[A Life Well Wasted Episode 9 Incoming|latest]] episode [*A Life Well Wasted* by Robert Ashley](https://alifewellwasted.com). Excellent work, as one should expect by now. It's a tightly focused on some devs from a game that no longer exists. It's the stories behind the people who worked to bring a game to life just to have it be blinked from existence.
> "...and talks to several developers who worked on what might be the *biggest flop in video game history* about what it was like to spend years making something that no longer exists."
Emphasis added by me.
The flop is *Concord*.
Near the start, Robert mentions that they are just referring to the game as "the game." He emphasizes that it's not important what studio or what game was being talked about. The story is about the people that made the game.
I agree with Robert, but my curiosity had to be satisfied. It actively distracted me.
A little searching of unique first names and *Concord*'s credits basically confirmed it and then later on in the interview a story was shared about streamers racing to get the Platinum. It's *Concord* baby.
I wrote about *Concord* twice last year in the midst of its [[Concord Put on Ice|deletion]] from the universe. One of my favorite articles I wrote last year was [[Concord and the Coat of Many Failures]]. Reading back, the story wasn't about the devs at Firewalk as it was more about the[[ProbablyMonsters Cancels Another Team and Game| snake oil]] [[ProbablyMonsters Continues to Excel at Shuttering Projects and Wasting Money|salesmen]] at ProbablyMonsters and the misguided leadership at Sony. I played the beta of *Concord* and enjoyed it, especially when playing with a friend. My group didn't have buy-in though.
Hearing these devs story shows a new side to the mess that was *Concord* and this side shows the grief and levity found by some of those willing to share the story of *Concord* so that it might not be lost to the stars.