<div class=iframe-container> <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/0vfgjBfsTTI?si=s1iXzFBkaVmwvzfe" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> </div> [The Last of Us 2: The Anatomy of Audience Discomfort](https://youtube.com/watch?v=0vfgjBfsTTI) by Javed Sterritt for Good Blood and Second Wind Always love a good Good Blood episode. Javed's editing style is *chef's kisses*. The intro alone had me enthralled. Even better than killer cuts is Javed's dive into the history of the "distancing effect" in theater. He goes right into the heart of *The Last of Us Part II*'s empathetic attempts by turning the house lights onto the player by putting it on the stick. His analysis resonated with me. Give it a watch. --- On a related note, I love that Javed has [sources, credits, and a smidge of behind-the-scenes](https://goodblood.games/the-last-of-us-2-the-anatomy-of-audience-discomfort) out in public. This is the commitment to telling a story I love to see. Javed is no stranger to that [[MFP20 - “A Gift to the Zelda Community” with Javed Sterritt|love of research and desire for authenticity]].