I’m sorry to be so negative with Xbox. I just don’t believe that Starfield could have a date before Halo Infinite and them stick to said date, especially in these remote work times. Throw in the fact that Halo Infinite is incomplete, I just don’t see Starfield hitting their date and if they do, it being a buggy or incomplete mess. Mind you, I personally don’t think it will be a big delay, but a delay nonetheless.
Halo Infinite still does not have campaign co-op, just started season 2 of their free-to-play (but you’ll pay for the battlepass and armor) multiplayer.
There was no way Starfield was hitting this year. Wonder if we will see it at E3 (RIP) in 2023 as well. Late June is still the first half of 2023…
Microsoft’s servers are so intrinsic to the Xbox Series systems that server issues can lock players out of single-player digital games they bought with their own money. That implies there is hidden DRM for any digital game purchased or redeemed through Game Pass on Xbox, even if the game itself is a single-player adventure. Access is one of the biggest red flags in the age of digital ownership, and the temporary Xbox outage highlights why many people see it as a problem.
I am surprised locally downloaded, purchased games were not playable. This needs to be rectified by Microsoft immediately. It should also work with downloaded Game Pass games. The console should have the pertinent information/key about the users subscription. If my Nintendo Switch can let me play NSO games offline, my Xbox should too.
This is why I chose both new consoles with disc drives. I wonder if those worked over the weekend.
As a small bit of irony, I like how the complaints stemmed about being always online came from people online.
Obviously, this confrontational approach did not go over well with hardcore gaming fans, especially in 2013 when casual online gaming wasn’t as ubiquitous, and we didn’t necessarily connect every device we owned to the internet. Vocal gamers on the internet just weren’t interested in a platform that restricts what the player can do via an online connection…
Apple, today, announcing that the last remaining iPod model — the iPod Touch — is now discontinued and available only while supplies last…
The iPod was the first Apple product I owned. I suspect many folks share that experience. I remember using my friend’s first-generation iPod Nano to showcase why I should be allowed to get an iPod. I totally misunderstood what turning the playhead into a diamond meant. I figured it was a style choice rather than the UI design for scrubbing. 😬
Later I would get a blue second-generation iPod Nano that I rocked through high school, until I was given an iPod Classic for Christmas. I remember watching Avatar: The Last Airbender at driver’s ed and listening to a leaked rip of Daft Punk’s Random Access Memories in the stock room of Kmart. Lately, I’ve missed having a device solely dedicated to music/media.
One more bit from John, before his own memories:
I suspect most people reading this news will experience two thoughts, simultaneously:
That’s a shame, I loved the iPod.
Wait, they were still selling the iPod Touch?
John’s suspicion was spot on when I told my dad that the iPod line was discontinued. He had no idea one was even for sale.
Logan and I are thrilled to be exploring the Banjo-Kazooie series for the third season of Chapter Select. It’s been a long time coming, but it is still a shorter turn around than a proper Banjo-Tooie sequel.
Episode 4 – Banjo-Kazooie: Grunty’s Revenge (Game Boy Advance), releasing on June 29, 2022.
This season has the highest ratio of guests to episodes so far in the show’s history. While tied with Season 1 – Paper Mario with three guests, there’s more variety to go around this season. We are stoked for the voices you’ll hear alongside Logan’s and my own as we explore Banjo-Kazooie.
The art this season was a challenge for me. I’ll save the deep dive for the “look back” post when Season 3 wraps up, but I was heavily inspired by my own Wiki Stories and the recent emoji kick I have been on. It’s like I just discovered the variety emoji have. 👀 Finding the font designed by Oakland Elliff gave the art the final push it needed.
The teaser we released is one of my favorite ideas come to life. It would not have been possible without the technical prowess and knowhow of Michael Koczwara. I am eternally in his debt for bringing my whacky idea to life.
I hope you are as excited for Season 3: Banjo-Kazooie as I am. The first episode will be launching next Wednesday, with new episodes following in a fortnightly manner. Subscribe wherever you listen to podcasts!
Not to get ahead of myself, but this letter has an all-time favorite wiki story of mine. Just Cause 3 was a quintessential game to end 2015 on. My first full year of wiki work sailed into the new year with grapple hooks and hang gliders. This project alone may have involved nearly 200 emails, but it wasn’t anything some bullets, explosives, and good vibes couldn’t liberate my spirits from. After nearly an entire year in the marshes of Witcher and unraveling the twisty tales of decision-based narrative games, I was cut loose into a sandbox of freedom.
Considering this project, I felt like this tenth letter would be a great entry to explore the tools I used to make guides. In my career (and in this series of newsletters), I’m nine guides in. My freshman learning curve was leveling out into a sophomore stride. My workflow is fairly well established at this point. Some tools and processes I still use to this day; Others I’ve tweaked or thrown out altogether. I was cruising along in 2015 though and this is a perfect guide to explore that pace…
Wiki Stories is a 25-week limited run newsletter where I’ll be sharing my stories from my five years as a video game guide writer. You can read today’s letter in full here. You can sign-up for free. If you prefer a good ol’ fashioned RSS feed, there’s a link for that too.
I dig the way John has built this interactive archive of his signature Frame Game when new ATP merch is on sale. This current run is available until April 30, 2022 (aka Saturday). I’ve always wanted to win John’s game and now I have!
John has been on fire lately with DF Retro. The Gran Turismo two parter and now a look at PS3 emulation through the lens of Metal Gear Solid 4: Guns of the Patriots. It wasn’t so long ago that I replayed the first four MGS games. I have to admit I don’t remember these technical hitches that the game has on PS3. I was so immersed in replaying the series that I was riding the Kojima narrative high. It’s the kind of storytelling I savor. I was quite positive on MGS4 both times I have played it. Who knows how I’ll feel next time around?
The emulation scene is impressive and John’s breakdown of its current successes and shortcomings is educational on the status of PS3 emulation. even with one game as the focus. Perhaps someday Sony will crack official emulation of the PS3 and offer it to consumers. I hope so.
Zach Gage and Jack Schlesinger’s new game is out this Thursday—Knotwords. To reveal the game, the pair did a live stream exploring prototypes and explaining their new word game. An insightful stream for undoubtedly another grand slam for the duo.
A real interesting bit is that there are three tiers/versions: a free version with no ads, a subscription version with more puzzles, or a one-time payment of $12 with the same range of puzzles. On PC, solely the paid version is available. The barrier to entry is so low without the incessant nature of ads.
I love it when developers are open about their creative process and iteration. You know I will be downloading it immediately.
I’ve been dabbling in the world of streaming. Making Chapter Select videos made me think about my ability to capture gameplay footage. Born out of frustrating incompatibility with macOS, I’ve assembled a system that gets the job done. It’s lean; working silently on my pencil-thin iMac. Cables are routed. Systems strategically placed. Hard drives overflowing.
In between producing Chapter Select, I figured I should use this equipment somewhat regularly. Hone my skills and build a collection of game footage to use someday. I’ve done three streams as of writing this post. I intentionally varied them to push my streaming/capturing abilities.
Here’s the set up: I’m using an Elgato HD60 mounted on the back of a 21” display. The USB cable and the long HDMI cord are routed in the arms of the VESA mounts. USB goes to the Thunderbolt 3 Dock and the HDMI reaches the “console corner” of my desk. There is one more HDMI cord connecting the HD60 to the TV. That is a 1′ HDMI 2.1 cable to prevent dangling.
When it is time to record, I just plug this other end of the routed HDMI cable to the console of choice and open Elgato’s Game Capture software on my iMac. I can’t use OBS or the like because the HD60 is not recognized outside of Elgato’s own software on macOS. As restrictive as the Game Capture software can be, I was done letting ideal set-ups be the barrier (i.e. excuse) between me and creating. Keeping it simple has reduced the friction in starting. I just use the iMac’s built-in camera and my Shure Beta 87A. Who cares about the camera quality on a podunk stream when the image size is that of my thumb?
When it came to streaming VR gameplay, it turned out I already had all the equipment I’d need. The Oculus Quest 2 can wirelessly stream its display out to any Chromecast-enabled device. Thanks to Stadia, I have a 4K Ultra Chromecast lying around. The catch is HDCP, which is baked into the Chromecast. The HDMI splitter I bought for capturing PS3 and PSTV gameplay strips that out though. This allows me to capture the Chromecast output with ease. The Quest 2 streams at 1080p60, giving me a quality video wirelessly. The hit on battery life doesn’t appear to be major. Plus, spending more than a couple hours at once in VR is tiring.
On the choice of YouTube or Twitch, I pick YouTube. Twitch is overwhelming in its features. They are the platform for live gameplay, but I figured familiarity and simplicity would be best. I’m content with it.
Playing the games themselves is fine and looks good with this particular arrangement of cables and software. The real challenge (which I’d wager everyone faces when streaming) is learning to play and talk to an audience simultaneously.
Platforming, talking, and keeping an eye on chat are tough muscles to build. Especially when I chose a tough platformer with monkeys. It was fun when some friends and my wife hopped in to roast me. Knowing people that are interacting helps tremendously.
Pivoting to a visual novel makes having something to talk about easy. That’s the crux of the gameplay. I was able to spitball theories, crack the case, and be engaged. Playing a lawyer game is far less desirable to watch for an audience when you are just testing streaming out. No engagement made solving the mystery the same experience as playing by myself, just out loud.
Streaming in VR removes the chat element. I can’t see it or engage with the audience. Playing a loud, rhythm game for the first time was also an interesting approach. I had also just run four miles. My legs were jelly. It was far from ideal. Lesson learned there.
I think the most important element of streaming is streamlining the process. Configuring a set-up that is plug and go has been instrumental. The excuse list becomes shorter and it makes work easier. I know have the capabilities to capture any system in a few clicks. Which has lead to the new problem of needing way more hard drive storage…but that’s a problem for future Max.
I haven’t written about it here yet, but I recently did buy an LG C1 thanks to a 5-year-warranty and a few dead pixels on my LG C9 OLED. It turns out that I bought the LG C1 right before the LG C2 went on sale. I chalked it up to off timing, but have mostly been happy with the C1. It does have a couple of quirks that my C9 did not have, like slower timing to show the image when watching TV/movies and the insistent need to dim the picture even further when in a dark scene for more than 30 seconds (yes, all the auto / AI dimming is off. This is something baked into the OS and only alterable from a service menu it seems).
Turns out I may have dodged a bullet though with the C2. Try over at My Life in Gaming went through the wringer with the C2, which has whacky input-lag issues and other issues. He produced a deep dive into comparing his five-year-old C7, the C2, and the C1. OLED TVs promise a great future for newer games and consoles, but they handle some older aspect ratios poorly. I wish TV manufacturers would let their televisions just be a TV, instead of cramming it with what they think people want and bloated “AI.”
Last year, I replayed The Last of Us in late June, early July. This isn’t new for me. I think it was my eighth time through the beginning of Joel and Ellie’s time together (correction: turned out to be my ninth) . This time was going to be a different go around though. This run was going to be the last time I’d play the game before becoming a dad.
My wife Abby and I had found out she was pregnant a few weeks prior on my birthday.
In the middle of July, we lost the baby.
In late November, I played God of War for Chapter Select. Just one week prior to starting, Abby and I lost our second pregnancy.
I wasn’t trying to make a distinct BF (before fatherhood) and AF (after fatherhood) playthrough of some of my favorite games. I didn’t see the positive pregnancy test and think “Aw man, I better take Ellie to the Fireflies for the ninth time!” or hear Kratos say “Boy” for the umpteenth￼ time. I have to scratch that itch to play The Last of Us far too often and Chapter Select dictated my return to Midgard. But the idea that I would soon become a dad influenced my perspective of these games and the world.
I processed everything different after these miscarriages. A new filter has been placed over the lens in which I view the world. I have a newfound empathy for Joel and Kratos. Not that losing / killing your own child is close to our miscarriages, but we’ve experienced loss of something entirely out of our control. When a second chance came back around for these anti-heroes neither of them let go of control, and in the cases of those narratives, often to their detriment.
After beating The Last of Us, I dove into Part II. My fourth round with Ellie and Abby (not my Abby) didn’t last long. I was not in the space to play a darker tale on parenthood, especially considering two pregnant women play prominent roles.
I get that it is odd, or even out of touch, to work through and talk about miscarriages through video games. Even as I write this, I feel like there is a twinge of diminishment. I can see it as a coping and/or processing method. But now my life is even more tied to those games than I ever could have imagined.
Miscarriages are common. This was news to me. You never think it will happen to you. The entire process of a miscarriage is excruciating, both physically and emotionally.
There was a seemingly endless flood of baby announcements entered our lives. I am extremely happy for these couples, truly I am, but bitterness creeps in.
“How did they get pregnant the first time?”
“Why is theirs sticking and ours isn’t?”
It’s hard not to be pelted with imagery of how easy becoming pregnant is in media. Just look at a woman the wrong way and she’ll become pregnant. Reality is far from it. Deciding to get back on the saddle is emotional investment. Rigid schedules can sap out the intimacy.
Outside of the emotional hole you find yourself in, the physical toll on the mother is immense. Hormones are produced rapidly. Then when the loss occurs, they deplete bit by bit. A miscarriage takes months of recovery. Then you hope that it sticks the next time around.
We had family and friends support us through each loss. There’s an inherent desire to surprise the world with the news that you are having a baby. It starts out as the best secret spouses could share. Then you creep closer and closer to the ultrasound only to see emptiness. No one truly knows why this happened; what didn’t sync up. It’s remarkable how blind parents are while a little human is supposed to be growing inside them. I imagine visibility doesn’t improve too much once the child enters the world.
After a year of trying, we finally saw someone on the inside.
Say hello 👋🏻
This little human would not have been possible without the strength and resolve of Abby. She was and continues to be stunning throughout this entire journey. She is remarkable. I am in awe.
Another helping hand was reading and hearing other stories of couples that had difficulties conceiving. Those stories taught me how difficult creating little people can be and how vastly different challenges manifest themselves.
They are part of why I wanted to share ours. Maybe it can help someone, some day.
These miscarriages have been the toughest situations in both our lives and our marriage up to this point. I would never wish this on someone. As we move further away from the miscarriages themselves, Abby and I do see how it has drawn us closer together. As difficult as it has been, I wouldn’t want to go through this with anyone else. It all culminating with a pregnancy certainly helps too.
I also know that this may be another success story to those in the throes of trying to have a baby. A year and some change may seem like a blip to some struggles couples have had. I do hope our story kindles encouragement and hope for you.
Our little human makes their debut in October. I’m not sure I’ll scratch The Last of Us itch until after they arrive. Maybe the rumored remake and Ragnarök will come out after they are born. All I know for sure is that after October 2022, our lives will never be the same. We cannot wait.