Thoughts on Nintendo Switch Online + Expansion Pack

In the interest of integrity and transparency, I am a Nintendo shareholder. This does not influence my stance or opinion on NSO, but take that as you will.

Nintendo revealed the date and price of their new tier of Nintendo Switch Online during today’s Animal Crossing Direct. I have seen plenty of thoughts and opinions on Twitter and in my main friend Discord. I have my own “hot takes.” In the spirit of this site though, I am writing my thoughts here instead of some thread on Twitter.

Name

It’s a bad name. It’s a cute, historic reference. Still is a bad name.

Plan and Strategy

The plan was originally pitched as NSO with N64 and Sega Genesis games included. Now after the Animal Crossing Direct, we know that the new tier includes the paid DLC expansion Happy Home Paradise. I’ll talk about the pricing below, but first, I want to focus on the actual strategy and implementation.

Adding more consoles was always the obvious plan for NSO, even if the game offerings don’t include the obvious and become lackluster in the later months. Nintendo 64 was the obvious next step and Genesis is a pleasant surprise. With all the rumors circulating earlier this year, I wouldn’t be surprised if Game Boy games join the service before too long.

When that happens, what tier would those be added to? The standard membership or the Expansion Pack? Genesis fits in the higher priced level due to the associated cost of licensing. I understand the logic behind sticking the 3D N64 games there too, despite them all being 20~ years old. Does the Game Boy line get split between the two levels, with Game Boy and Game Boy Color being a part of the cheaper package and Game Boy Advance entering the more expensive one? I would hope not. One could only dream of GameCube games being added to the service someday.

The truly interesting bit is the day one inclusion of Animal Crossing’s paid DLC. It’s truly Game Pass in nature to include major first-party releases into the subscription service. But the DLC can be purchased by itself for $25. While Nintendo may incentivize players to upgrade for one year, how will they keep them paying year-over-year?

I would think that they’d continue to add new (and old) expansion content for their games. Maybe we see Breath of the Wild’s DLC get added. Maybe the Super Smash Bros. Ultimate Fighter Passes are included by the end of next year. Assuming Splatoon 3 has paid DLC, we could see that added as an incentive. It’s easy to imagine a future where new Mario Kart courses and drivers are offered as a reason to stay subscribed.

Nintendo also gets to keep their precious, full-priced sales on their first-party software, unlike Microsoft and Game Pass. With the inclusion of Happy Home Paradise, Nintendo may be offering a glimpse into their plans for bolstering NSO in 2022. The surge of new and upgraded subscriptions next month will be good for Nintendo, but I’m far more interested in how they will try to keep subscribers paying $50 or $80 a year.

Pricing

Yeah. They’ve more than doubled the price of NSO’s individual and family plans. While the entry plans will still be available at $20 and $35, respectively, the plans that include the “Expansion Pack” cost $50 and $80, respectively. Peter Spezia nailed the pricing on Episode 12: Twitter Tea Leaves on The Max Frequency Podcast.

Initially, you look at the price of Happy Home Paradise and say “Oh, the DLC is the $25 and the old games are $5.” And sure, that is technically true for the first year. But what about year two and so on? You could just buy the DLC individually and pay for the cheaper plan to enjoy online play. If I wasn’t in a family plan, that’s what I’d do.

What about those roughly 120~ million Switch owners that don’t have Animal Crossing and/or do not want the DLC, but do want those N64 and Genesis games? They have to pay double to be granted access. It’s a ridiculous ask for those types of consumers to pay for that.

Who knows what kind of money Nintendo is paying Sega, Konami, and Microsoft to include there games in perpetuity on NSO? This pricing doesn’t say to me that Nintendo is really taking a major hit on those fees, instead likely passing them off to their consumers.

It’s a bitter pill to swallow. Nintendo should expand the offerings in this plan in 2022 to retain folks that upgrade. Only time will tell with the Big N though.

Personally, I’ll be upgrading our family plan to the Expansion Pack. I want to have those N64 games with online play and upscaled graphics. I have a clear soft spot for the console, as it was my first. Plus, Abby will want the Animal Crossing DLC, so financially, it makes sense to upgrade at the discounted rate and enjoy it for a year. As for resubscribing in 2022, that’s going to depend entirely how NSO expands and evolves.

Chapter Select | Season 2, Episode 1 – God of War

Photo by SHOT, designed by Max Roberts

Season 2 sets a course through the myth of ancient Greece with God of War.
Max Roberts and Logan Moore travel back to God of War, not to be confused with 2018’s God of War. Has Kratos changed all that much since 2005? Does the quest for vengeance hold up?

Game Info

God of War

Metacritic – 94/100

Links

This episode was originally recorded on September 25, 2021.

Max’s Twitter

Logan’s Twitter

Researcher, Editor, and Producer – Max Roberts

Hosted by Logan Moore & Max Roberts

Season Art Statue Photo by Simone Pellegrini on Unsplash and designed by Max Roberts

Episode Cover Art Coals Photo by SHOT on Unsplash and designed by Max Roberts

GB Operator Thoughts and Impressions

This GB Operator was provided for review by Epilogue. I reached out and asked if they’d be willing to do so and they were kind enough to oblige.

It is a secret to everybody that I have spent plenty of time and money in pursuit of archiving my game collection and emulating it in high fidelity. From building my own MiSTer to buying premium products from Analogue to upgrading original hardware, I have fallen in love with digitizing my physical games. It provides me with a peace of mind, freedom of accessibility, and it’s just plain fun to tinker and experiment.

I think a place folks like myself often start out at is with the Game Boy line of systems and games. Spanning 32 years, Nintendo’s iconic handheld line is near and dear to many. I dove in head first with the Gamecube and its Game Boy Player: Real GBA hardware slapped on the bottom of Nintendo’s powerful cube.

One tidbit I picked up from My Life in Gaming was that through the power of homebrew I could dump my Game Boy Advance games and saves to an SD card. This method wouldn’t work Game Boy or Game Boy Color games though, due to the system booting directly into the relevant mode. Between waiting for my Analogue Pocket and building my MiSTer, I decided to use the hardware at my disposal to digitize my GBA collection.

This was a tedious process. I had to reset or power the GameCube on and off each dump. Some carts would work, others needed to be cleaned. Pokémon saves were different than other games. I figured it all out, but it definitely took time and research.

While waiting for the Analogue Pocket and its presumed ability to dump games like their other consoles, I learned about a new little device called the
GB Operator from a company called Epilogue.

This $50 “cartridge slot for your computer” removes all confusion from handling Game Boy games in a modern way. It tears down the barriers for preserving save data, just one dead battery away from vanishing. It makes playing these games in higher resolutions plug-n-play. The typical emulation process, which can be filled with forums, technical specs, and sketchy websites is refined to a clean and clear product. While it does not have all the features a user may want, the initial launch and 0.7 beta software promises a strong foundation for the future of Epilogue’s product.

The Hardware

I love the look of the GB Operator. The see-through plastic immediately calls me back to the transparent Game Boy consoles I grew up with. Without a screen though, the games and their labels face you and show themselves off for a change. You can finally see your funky colored Pokémon game in all its translucent glory or the bright pop of Metroid Fusion‘s striking blue label.

With the circuit board on display for all to see, Epilogue came up with a real nice design. From the black PCB to the flush ribbon cable that connects the cartridge slot to the board, it’s a beautiful object that I don’t want to tuck away when I am not using it.

Thankfully, the GB Operator employs the use of USB-C for its means of connection. It’s a small, but modern progression that makes me enjoy the GB Operator more. I did have an issue connecting it to my iMac through a Thunderbolt dock. Using both the provided USB-A to USB-C cable and my own USB-C cable, the GB Operator would not connect through my Thunderbolt dock at all. This meant that the included cable was not usable with my iMac at all. Thankfully, I had a slew of USB-C cables to chose from a directly plug into my iMac. If you’re computer only has USB-C ports (most likely only an issue for those on a Mac), you’ll need to have a C-to-C cable.

Once you do have the GB Operator plugged in, the LED will shine bright and you can start popping in cartridges. Well, you also need to download their Operator software.

The Software

The Operator software is the real brains behind the (GB) operation. As I write the review, it is currently in 0.7.1 beta across macOS, Windows, and Linux. Being in beta has led to some bugs and quirks. Epilogue does have a roadmap for Operator, which is comforting to see what is coming down the pipeline. Some of these near-term updates contain important features like borderless full-screen and support for “most common controllers.” For example, my 8BitDo SN30 Pro doesn’t appear in Operator (Bluetooth or wired), but my 8BitDo Arcade stick does show up. Other features coming are more esoteric, like using a Game Boy Camera s a webcam.

As for the current state of Operator, I has its cornerstone features in place to build upon. It reads games when placed in the cartridge slot, pulling in the artwork and a description. You can play the games using their version of the popular mGBA emulator. You can backup both the game and its save to your computer, or even upload a save to the cartridge.

That is the feature I wanted to dig into first. I grabbed all of my Game Boy and Game Boy Color games and got to backing up. Within three to five minutes, I had all 10 of them dumped to my SSD and transferred over to my MiSTer and the Delta emulator on my phone. Compared to the hour or so it took to transfer all 16 or so Game Boy Advance games with my GameCube setup, this was delightful. No fuss whatsoever.

There is even an upload feature for writing save data to the cartridge and writing a game to a rewritable cartridge. I tossed in my copy of Pokémon Blue, played through a battle, saved – all in Operator’s emulator. When I saved and ended the emulation, Operator prompted me to ask if I wanted to overwrite the save data on the cartridge. I did and immediately put the game in my Spice orange GBA. Sure enough, the save was updated to what I had just played on my iMac.

This feature alone is a night and day difference to what I have previously experienced. I allows me to access all of my Game Boy games, not just the GBA titles. I can move data to and from the games: This will make playing a game on my MiSTer then transferring it to my phone or the original game a breeze. With the power to dump the games, you are given the flexibility to use the ROMs wherever you’d like, which you may want to do until Operator gets more features.

Operator’s version of mGBA works functionally well. The games are crisp and appear to run initially at a 4.5x scale, based off my comparison between it and my macOS emulator application of choice OpenEMU. You can scale the Operator window, but without proper scaling tools/options, I was never sure what the games were running at.

The roadmap I mentioned earlier presents a paint by numbers picture of where Operator currently stands compared to fuller featured emulators. The early and important numbers are shaded in— actually playing the game, some controller support, rich sound — but all the tiny later numbers are still being worked on — shaders, scalers, cheat support, pausing the emulator, etc. Eventually, the pictures will look similar, maybe shaded differently, but I am confident Operator will be fully featured by version 1.0.

Another interesting bit I noticed was that the game cartridge has to stay inserted the entire time while emulating the game. Pull it out and the emulation ends immediately. This is just like non-jailbroken Analogue systems: to play a game, you need the cartridge to supply the ROM. Similarly, the GB Operator has to be plugged in for the Operator software to work. I wish Operator would create a game library and store my digital copies there. I would love for Operator to go in this direction and be a digital library of my collection that beautifully presents them and runs them. Maybe this is to prevent legal repercussions and encouraging piracy. I’m not quite sure, but the fact that I can still get the files off the cartridge and manage them how I see fit is a win.

Here are some of the other bits and bobs I noticed in my testing:

  • Some of the box art Operator would display for the game would be oddly colored or be the Japanese version (even for a NA cartridge). I’m curious what database these are pulled from, it even matched the art originally displayed in Delta on iOS. Thankfully, Delta let’s you change the box art. I hope Operator will allow that some day.
  • Similarly, the game descriptions occasionally had typos or grammatical errors. Some would be so long, that they’d be cut off and you couldn’t finish reading them.
  • My copy of Frogger 2 was unidentifiable to Operator. I could submit information via email so that the game could be included in a future update.
  • The GB Operator is quite sensitive to dirty contacts. I had to clean my copy of Super Mario Land 2: 6 Golden Coins before it would be loaded by the device.
  • I had a similar issue with The Legend of Zelda: Minish Cap. This cartridge has always given me trouble for some reason, even with original hardware. After a cleaning, my GBA would load the game instantly, but the GB Operator took some finagling.
  • The GB Operator also offers reproduction cart detection. To test this, I went out and bought a reproduction of Pokémon Emerald. While popping open the cartridge makes it readily apparent that it was a fake, not everyone has the tools to do so. The software immediately recognized the reproduction cart and offered me the option to upload a ROM to the cartridge. 👀

The GB Operator is sleek, simple, and versatile. Even with beta software, the future of both the GB Operator and Epilogue is bright. For the enthusiast, it is an affordable tool for preservation, development, and emulation. For the lapsed fan that found a box of old games in their parent’s attic, it is a window to their past with modern accessibility. Epilogue has struck that balance beautifully. There is power in its elegance. The GB Operator truly is a “cartridge slot for your computer.”

PlayStation Acquires Bluepoint Games

Welcoming Bluepoint Games to the PlayStation Studios family by Hermen Hulst on the PlayStation Blog

Today I’m very excited to announce that PlayStation Studios has grown again with the addition of long-time partner Bluepoint Games! From the exceptional PS5 remake of Demon’s Souls to the critically acclaimed PS4 remake of Shadow of the Colossus and remasters of fan favorites like Uncharted: The Nathan Drake Collection, Bluepoint has built a name for itself by creating some of the highest-quality remasters and remakes in the industry.

With each of its projects, Bluepoint has raised the bar on console-defining visuals and gameplay, and the studio’s vast expertise in world building and character creation will be a huge plus for future PlayStation Studios properties.

Yours truly back in April writing about PlayStation’s blockbuster garden:

It sounds like they wanted to be Sony’s first party remake studio, at least at first. I predicted this year that Sony would buy Bluepoint Games. I still think that is a possibility and should happen. In the long run, it could be cheaper to buy the best remake studio in the business than develop one from the ground up internally. Microsoft certainly thinks it is cheaper to buy prominent studios in the long run.

And another one of my 2021 predictions has come to pass. I am having a very good year.

GMTK is Making a Game

What’s next for GMTK? by Game Maker’s Toolkit on YouTube

Mark Brown of Game Maker’s Toolkit has launched a new series where he shows the educational and creative process of making a game. And he is the one making said game.

I enjoy the idea and am excited to see how the series (and the game) shake out. The first proper episode is out where Mark explains which game engine he choose and the initial learning process he experienced. His lessons already learned are insightful and, frankly, applicable to learning anything for the first time (or the second or the hundredth time).