# Guest Appearance on ComicBook Nation’s Quick Save <div class=iframe-container> <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/w5n3nu7OLks?si=2X-gFF3odvCK4V3D" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </div> [Our Hopes for the Invincible Video Game (ComicBook Nation’s Quick Save)](https://www.youtube.com/live/w5n3nu7OLks) by Logan Moore for Comicbook.com I had the pleasure of joining my friend and long time co-host Logan Moore on *his* podcast over at Comcibook.com *Quick Save*. We chatted all about the news that Skybound is developing a AAA *Invincible* game in house and are raising investment funds. Logan got me into *Invincible* six years ago, after probably that many years of recommending it. I was hooked and haven't stopped singing the praises of the series. And during all this time, Logan and I have pondered what an *Invincible* game would look like. Now the game is in some form of development and we got to speculate about its possibilities. Thanks again to Logan and Comicbook.com. I hope you enjoy the show. %% Logan [[Robert Kirkman Interviewed by My Friend Logan Moore|interviewed]] Kirkman on April 14, 2021 — just over three years ago. S3E15 > “I think that’d be cool is all I can say right now.” > I will say that I am such a fan of fighting games, the planting of that nugget was unnecessary. - Robert Skybound published games - All TWD stuff, most notably TellTale's TWD. - Invincible-related games - Invincible Presents: Atom Eve - the two Fortnite games. Titles? - Guarding the Globe mobile game - Huh, they helped with Callisto Protocol # Investment Pitch - AAA game studio with industry vets from EA, Activision Blizzard, AMZ Games - $5 million - 30+ employees developing our first in-house AAA game based on Invincible - What kind of games are these pubs/devs known for? - Certainly monetizing games - Any fighting games? - Raised funding in Aug 2023, with goals of 1. Acquisitions in creative development and publishing 2. Support the growth of bourgeoning in-house animation studio 3. Strategic hires - "The studio will be headed by newly appointed Head of Games Publishing, Chris Paulson (formerly of Activision Blizzard), and EVP of Games Production, Patrick Gilmore (formerly of Amazon Games). " - Monetization kings - "With cutting-edge ***competitive gameplay***, premium production values, and the ***most advanced online and technical foundations***, Invincible will release under a premium model with ***multiple DLC expansions*** " - "In both ***competitive*** and ***local play modes***, the game is designed to ***contribute new stories*** to the Invincible multiverse, enabling future releases, expansions, new character arcs and adventures for years to come." Fighting Game duh Examples *Dragon Ball FighterZ* *Power Rangers?* *Mortal Kombat* *Tekken* *Street Fighter* *2XKO* Fighting games have potential for long tails, competition/tournaments, lots of eyes. 2D or 3D? 1v1, 2v2, 3v3, tag fighter, 3D spaces (Tekken), over the shoulder (a la budokai), platform fighter? 😬 # Combat Designer Job Listing "As a Combat Designer, you will design character abilities to be ***challenging, unique, and balanced*** with a variety of opponents. You will conceive of mechanics to contribute to depth, variety, and a host of ***meta-tactics*** that contribute to the game’s durability. You will work in UE5, design tools, and scripting systems to implement, test, refine, polish and tune ***combat to a knife’s edge***. As a team member, you will work constantly to foster an inclusive, empowering environment, always focused on delivering player fun. If you are looking for a team with combat DNA, this may be the role for you!" "Help translate timing, distance, and other functional criteria into a visual language that results in clear, responsive, fun gameplay" "Experience implementing and tuning animation and timing windows for attacks, blocks, branching actions, hit reactions and other related combat actions" "Experience conceiving and differentiating characters, developing signature moves, and balancing asymmetrical fighter types" "Direct experience and understanding of key distinctions of 2D & 3D combat games" # Network Engineer "You will design, build and maintain systems and features that power best-in-class networked gameplay and cross-platform backend services." "Passion for video game development, combat-oriented games, and Skybound IP" # Senior Gameplay Software Engineer %%