
Back of Box

Developer: Retro Studios
Publisher: Nintendo
Platform: GameCube
Release: November 18, 2002
Summary
A first-person adventure interpretation of the Metroid series made by a newish team in Texas during a near ten year absence from the space bounty hunter. Retro Studios proved that not only could a Metroid be adapted to a 3D first-person view, but that elements might thrive where 2D would or could not. It is a vibe from top to bottom, just like a good Metroid game should be.
Acquisition
I borrowed this one from a neighbor kid and, uh, never returned it. Sorry.
Memories
I don't remember much about my first go around with the game as a lad beyond how cool I thought a two disc GameCube game case was (still do honestly). I am still stuck at Meta Ridley and my save is frozen in amber.
I would eventually beat the game on Nintendo Switch with Metroid Prime Remastered.
Related Posts
- Chapter Select - Season 7: Metroid Prime
- S7E1 - Metroid Prime
- Metroid Prime Notes
- Metroid Prime Remastered Surprises
- Metroid Prime 2D – A Nostalgic Sense of Déjà Vu
- Eon's GCHD MK-II Review — Unlocking the GameCube's Full Potential
- Rumor - Metroid Prime Trilogy May be Incoming for Nintendo Switch
- Shadow of the Tomb Raider Showed Me the Pros and Cons of New Developers on Established Series
- Nintendo Switch Event Predictions
- Animal Crossing - New Leaf - Week 2
Versions
- Metoroido Puraimu
- Metroid Prime Trilogy
- Metroid Prime Remastered
Miscellaneous
This was some of the only footage I could find of the game's reveal at E3 2001. The final product looks nothing like it, but it is a cool touchpoint.
- Metroid Prime Roundtable QA from IGN
- The rocky story of Retro Studios before Metroid Prime by Blake Hester for Polygon
- Metroid Prime Development Summary from N-sider
- I love the postage stamp-sized images.