# *Banjo-Kazooie: Grunty's Revenge* Notes A top-down, isometric portable adventure for one of gaming's dynamic duos. Gruntilda time travels with a robot to stop Banjo and Kazooie from ever meeting and, therefore, ever thwarting her. The game has all the elements of a *Banjo-Kazooie* game, but is woefully short and shallow. > [!warning] > Spoilers below! ![[Banjo-Kazooie - Grunty's Revenge Notes.pdf]] ### Stats - Started playing on - Beat on 6/7/22 - Total Playtime: 03:28:03 ### Legacy ### Overall ### World - Call back themed levels. A beach, Spiral Mountain. The bayou bog has a haunted house. The farm is original. - It’s this weird fusion of nostalgia for both core games. ### Story - Simple and silly. - A couple of new characters, but nothing major. Bozzeye is neat/funny. ### Graphics - Rather impressed how they communicate the style with so few assets. - Isometric view can be misleading at times. ### Music - Sounds and feels like Grant’s work. Surprised some sound effects sound deeper while others are spot on. ### Gameplay - So snappy. This game is flying by. A great turn around from Tooie. Granted, platform and scope are a huge part of that. - There’s a difficulty spike in the last two worlds - The respawn rate is atrocious - Mini games are here, albeit just three different types. Fishing, boating, sliding. - Wonder what all the rankings are.