# *Donut Dodo* Notes
A coin-op inspired arcade platformer where you play as Baker Billy Burns and steal donuts from a giant dodo. It's snappy, satisfying, and sublime. A game lost in time that has captivated my attention and the quarters of my time.
> [!warning]
> Spoilers below!
![[Donut Dodo Notes.pdf]]
## Stats
- Started Playing: 6/24/2025
- Beat: Never
- Total Playtime: Forever
## Overall
- A little Pac-Man (screen-wrapping). A little Burger Time. A little DK.
- There is something in my brain that is so satisfying about “unlimited” credits.
- I keep coming back to this game. It just might be perfect.
- I want a cabinet.
- Perfect little game to play with my 8BitDo arcade stick.
## Story
- Getting a donut from a giant dodo?
- Defending my donuts or stealing the bird’s donuts? Am I the villain?
## Gameplay
- Dude. It’s *perfect* with an arcade stick.
- Very *Donkey Kong*-esque. Collect donuts, jump over gaps, avoid obstacles.
- Even DK Jr inspiration!
- The game is so snappy. Easy to fit in five minute chunks.
- When you get through the Dodo’s lair, you loop back! And then it goes faster and adds more enemies! Oh mama.
- Each level has these small routes and movement options/tech that you can leverage to go faster.
- Memorization and execution are vital for stacking that flashing donut combo, which is key for the high score.
## Music/Sound Design
- High energy, crunchy, pump up arcade music.
- I am eating up this music.
## Graphics/Performance
- Sublime arcade look. Solid CRT filter with toggles.
## World
- There’s a carnival, a candy store, a factory(?). Very fun theming.
- Five worlds total. The perfect amount for this kind of game I think.