# *Super Mario Galaxy* Notes
> [!warning]
> Spoilers below!
![[Super Mario Galaxy Notes.pdf]]
# Super Mario Galaxy
## Stats
- Started Playing: 10/3/24
- Beat:
- 10/19/24 (105 Stars and Credits)
- 10/20/24 (120 Stars and Luigi)
- Total Playtime: 15~20 hours
## Legacy
- The first Wii 3D Mario. Koizumi’s first Mario? Birth of the Course Clear 3D era.
- There is a sense of *wonder* attached to this game. It’s from this era of Nintendo’s Blue Ocean. There’s experimentation by letting a new team tack on the biggest IP. There’s the fulfillment of long held ideas with globe/sphere traversal. Things don’t seem possible at first blush that coalesce in a profound way.
## Overall
- The pace feels slightly slow. Sure, I am going for every star. I am curious how Galaxy 2 feels given its galaxies have fewer stars, but more galaxies.
- There is no rotation of the pointer on Switch. Novelty has been lost. 😢
- The galaxies are usually 3-6 stars. The stars/levels are little gardens to explore spaces ideas mechanics. Galaxy 2 is supposed to be much faster 2~ stars. So more rapid iteration and new spaces. I wonder how that change will feel.
## Story
- Bowser stole grand stars and Peach. Gonna make his own Galaxy. Stop him.
- Captain Toad and his brigade’s first appearance! Tune in tow!
- Rosalina origin story
- I think I just blew up the universe and recreated it.
- The absolute drama of “Watch and weep!”
## Gameplay
- There is nothing like a long jump around a planet. The delight and satisfaction.
- Camera has some jank.
- Ideas (the four step teaching kind) are like items in a Zelda dungeon. They unlock the solution to the platforming challenge.
- The second dome really opens up options and level choice, if you are collecting every star. Good early variety, if one chooses.
- Comet Types
- Speedy Comet - Speed Run a level
- Daredevil Comet - Fight a boss/complete a level with 1 HP
- Fast-Foe Comet - Enemies move faster
- Cosmic Comet - Race Dark Mario
- Purple Comet - Find 100 Purple Coins in a level
- Pull stars are so delightfully kinetic.
- The Switch Joy-Con gyro pointer is laggy/jittery at times. Pay attention in Galaxy 2 to compare pointer smoothness.
- Is “Sinking the Airships” a 3D SMB3 level?
- I do not like the flowers being timed at all
- Checkpoints are surprisingly generous.
- Function over form. Space allows for form to be free.
- The Bowser fights have such a satisfying flow. Tight, simple, fun.
- They have a cadence that is *chef kiss* good
- I wish Sea Slide was more than races so far (three stars)
- Spring Mario and Bee Mario feel like Banjo transformations
- Why do the lives not save status?! This is dumbo.
- Not a fan of how the purple comet bounces around. Just exist at all levels at once please.
- Also, I have to beat the game AGAIN after getting 120?
## Music/Sound Design
- Full orchestra. GOAT.
- Chanting Bowser fight. Chills I say, chills!!
## Graphics
- Cinematic. Cutscenes crop in/go wide screen. There is a flare to it.
- Every jump between platforms and planets. Mario’s spread arms and flight is sublime.
- Not bound by "reality." Expression is freeform in a way.
- Is the watermelon texture in Bubble Blastoff Deep Dark Galaxy the same as DKJB?
- Is there a more beautiful Mario game?
- I don’t care for the color tint that comets add to levels. It’s oppressive.
## World
- I like the way the stars split the galaxies. You get to explore the whole thing, but in chunks. A guided, thematic tour. Like a gallery or exhibit. Miniature gardens themed together.
- Open Zone Galaxies
- Honey Bee Hive Galaxy is an “open zone.”
- Beach Bowl Galaxy