# Hiding in Bright Falls – Memory Card #64 👋🏻 After a successful start last week, I sputtered out. Turns out while AI can read some 40,000 words in a script, it can't watch gameplay and compare footage for you. 🫠 This is the problem with coming back to an idea years later. I have shapes and shadows of my first go around with *Ragnarök* lingering in my brain. I deleted all that footage before I had the drive space to store all this long term, so that's a wash. I have to resort to scouring the depths of YouTube and those depths are a slog. This is pure tedium. I almost wish I could just play it again, but that'd take far too long. That tedium killed my drive to wrap up this first draft. I wish more games would implement a mission select like *Red Dead Redemption II* did. What a godsend that support is for someone needing footage. I can go back in a contextual manner and get footage, while re-experiencing a quest. I sort of spent the bulk of my early morning time last week (Wed-Fri) playing *Alan Wake* for the first time. It started clunky. I've got some technical issues (why on Earth is Alan anchored to the right-hand side of the frame?). But guys, *Alan Wake* is sublime. It is just what I needed right now. A 2010, seventh gen "AA flirting with AAA" game that is dripping with opinionated, remarkable, and efficient design. The story is tantalizing. I am glad I put it on my list to beat for 2025 *and* that I chose to play it at the end of October. Back to The Thing™ though, I need to just hunker down and finish this draft. Maybe I don't need as much comparison as I anticipated. In my slog, I have discovered that perhaps I did not play the most common way my first time around, which is causing me to reframe my essay a smidge. I think my title will be more along the lines of... - I Played God of War: Ragnarök Wrong (and you probably did too) - I Played God of War: Ragnarök Wrong - I Skipped Ragnarök's Side Quests and so Should You Out of those, I like the first, but am curious if it is too long. Easily find-out-able with [thumbsup.tv](https://thumbsup.tv). ![[251027_Mem64_title test.png]] That might actually be the perfect length... Until next time... > [!email]+ Memory Card Newsletter > This letter is one block from the newsletter **[Memory Card](https://buttondown.com/MaxFrequency)** by [Max Roberts](https://www.maxfrequency.net/about). Thoughts? Send *me* an email at [email protected]. > > Max is the writer and producer behind [Max Frequency](https://www.maxfrequency.net), a place where he cultivates and curates curiosity—both for himself and for others—by delighting in the details and growing greatness from small beginnings. > > He's written a [[Chasing the Stick - The History of Naughty Dog during the PS4 Era|rich history and dive on the making of Naughty Dog's The Last of Us Part II]], celebrated the [[MFP23 - “A Passion for Smash” – Celebrating 15 Years of Super Smash Bros. Brawl with Peter Spezia|15th anniversary of Super Smash Bros. Brawl with the voice behind its hype]], and examined how [Zelda "stole" Fortnite's best mechanic](https://youtu.be/kc2l_9Fdpek). > > **Memory Card** is a real-ish time, raw, drip feed newsletter of his creative process for telling these stories. It’s *how* The Thing™ gets made. You can sign up below. (Look down) > > It's all powered by [Max Frequency](https://www.maxfrequency.net) and [patrons](https://www.patreon.com/maxfrequency). > > Wanna see The Thing™? [Check it out on YouTube](https://youtube.com/MaxRobertsEssays). Read it on [The Blog](https://www.maxfrequency.net). > <iframe scrolling="no" style="width:100%!important;height:220px;border:1px #ccc solid !important" src="https://buttondown.com/MaxFrequency?as_embed=true"></iframe>