LG C2 OLED Reviewed for Modern & Retro Gaming – My Life in Gaming

LG C2 OLED Reviewed for Modern & Retro Gaming – 2022 C2 vs. 2021 C1 vs. 2017 C7 by My Life in Gaming on YouTube

I haven’t written about it here yet, but I recently did buy an LG C1 thanks to a 5-year-warranty and a few dead pixels on my LG C9 OLED. It turns out that I bought the LG C1 right before the LG C2 went on sale. I chalked it up to off timing, but have mostly been happy with the C1. It does have a couple of quirks that my C9 did not have, like slower timing to show the image when watching TV/movies and the insistent need to dim the picture even further when in a dark scene for more than 30 seconds (yes, all the auto / AI dimming is off. This is something baked into the OS and only alterable from a service menu it seems).

Turns out I may have dodged a bullet though with the C2. Try over at My Life in Gaming went through the wringer with the C2, which has whacky input-lag issues and other issues. He produced a deep dive into comparing his five-year-old C7, the C2, and the C1. OLED TVs promise a great future for newer games and consoles, but they handle some older aspect ratios poorly. I wish TV manufacturers would let their televisions just be a TV, instead of cramming it with what they think people want and bloated “AI.”

The Next Generation

Last year, I replayed The Last of Us in late June, early July. This isn’t new for me. I think it was my eighth time through the beginning of Joel and Ellie’s time together (correction: turned out to be my ninth) . This time was going to be a different go around though. This run was going to be the last time I’d play the game before becoming a dad.

My wife Abby and I had found out she was pregnant a few weeks prior on my birthday.

In the middle of July, we lost the baby.

In late November, I played God of War for Chapter Select. Just one week prior to starting, Abby and I lost our second pregnancy.

I wasn’t trying to make a distinct BF (before fatherhood) and AF (after fatherhood) playthrough of some of my favorite games. I didn’t see the positive pregnancy test and think “Aw man, I better take Ellie to the Fireflies for the ninth time!” or hear Kratos say “Boy” for the umpteenth time. I have to scratch that itch to play The Last of Us far too often and Chapter Select dictated my return to Midgard. But the idea that I would soon become a dad influenced my perspective of these games and the world.

I processed everything different after these miscarriages. A new filter has been placed over the lens in which I view the world. I have a newfound empathy for Joel and Kratos. Not that losing / killing your own child is close to our miscarriages, but we’ve experienced loss of something entirely out of our control. When a second chance came back around for these anti-heroes neither of them let go of control, and in the cases of those narratives, often to their detriment.

After beating The Last of Us, I dove into Part II. My fourth round with Ellie and Abby (not my Abby) didn’t last long. I was not in the space to play a darker tale on parenthood, especially considering two pregnant women play prominent roles.

I get that it is odd, or even out of touch, to work through and talk about miscarriages through video games. Even as I write this, I feel like there is a twinge of diminishment. I can see it as a coping and/or processing method. But now my life is even more tied to those games than I ever could have imagined.

Miscarriages are common. This was news to me. You never think it will happen to you. The entire process of a miscarriage is excruciating, both physically and emotionally.


There was a seemingly endless flood of baby announcements entered our lives. I am extremely happy for these couples, truly I am, but bitterness creeps in.

“How did they get pregnant the first time?”

“Why is theirs sticking and ours isn’t?”

It’s hard not to be pelted with imagery of how easy becoming pregnant is in media. Just look at a woman the wrong way and she’ll become pregnant. Reality is far from it. Deciding to get back on the saddle is emotional investment. Rigid schedules can sap out the intimacy.

Outside of the emotional hole you find yourself in, the physical toll on the mother is immense. Hormones are produced rapidly. Then when the loss occurs, they deplete bit by bit. A miscarriage takes months of recovery. Then you hope that it sticks the next time around.

We had family and friends support us through each loss. There’s an inherent desire to surprise the world with the news that you are having a baby. It starts out as the best secret spouses could share. Then you creep closer and closer to the ultrasound only to see emptiness. No one truly knows why this happened; what didn’t sync up. It’s remarkable how blind parents are while a little human is supposed to be growing inside them. I imagine visibility doesn’t improve too much once the child enters the world.

After a year of trying, we finally saw someone on the inside.

Say hello 👋🏻

This little human would not have been possible without the strength and resolve of Abby. She was and continues to be stunning throughout this entire journey. She is remarkable. I am in awe.

Another helping hand was reading and hearing other stories of couples that had difficulties conceiving. Those stories taught me how difficult creating little people can be and how vastly different challenges manifest themselves.

They are part of why I wanted to share ours. Maybe it can help someone, some day.

These miscarriages have been the toughest situations in both our lives and our marriage up to this point. I would never wish this on someone. As we move further away from the miscarriages themselves, Abby and I do see how it has drawn us closer together. As difficult as it has been, I wouldn’t want to go through this with anyone else. It all culminating with a pregnancy certainly helps too.

I also know that this may be another success story to those in the throes of trying to have a baby. A year and some change may seem like a blip to some struggles couples have had. I do hope our story kindles encouragement and hope for you.

Our little human makes their debut in October. I’m not sure I’ll scratch The Last of Us itch until after they arrive. Maybe the rumored remake and Ragnarök will come out after they are born. All I know for sure is that after October 2022, our lives will never be the same. We cannot wait.

Wiki Stories #9 – The Witcher 3: Hearts of Stone

Back to writing about The Witcher 3 already? While the summer of 2015 was almost entirely Witcher coverage, the release of the first big DLC Hearts of Stone kept me on the beat well into the fall. It helped tip the scales of pay just over a grand and let me stay in the lands of Novigrad and Velen a smidge while longer.

I was (and still am) concerned with writing about the two DLC expansions that I worked on. When I write so extensively on the base game, I’m worried how much is actually left for me to explore with the DLC in these letters. These games can blur together in the throes of writing. Tack on seven years of separation and it becomes difficult to parse out what were the base game assignments and what were the DLC tasks


Wiki Stories is a 25-week limited run newsletter where I’ll be sharing my stories from my five years as a video game guide writer. You can read today’s letter in full here. You can sign-up for free. If you prefer a good ol’ fashioned RSS feed, there’s a link for that too.

Wiki Stories #8 – Until Dawn

The last letter kicked off by mentioning the new Witcher game announcement. Seems fitting that Supermassive announced a new teen slasher game dubbed The Quarry when I’d be writing about Until Dawn. Dying Light 2 and spin-off sequel to a Borderlands just came out. Seems like I waited just the right amount of time to dig back into my wiki work.

I’ve been dying to share the story of this guide in its full gory detail. This one was unique out of all the guides I wrote. It was a fusion of my work up to that point: There were gobs of collectibles (Donkey Kong Country: Tropical Freeze), branching narrative paths (Tales from the Borderlands), and plenty of “winging it” (all guides past and future). I was also provided a rare opportunity to have the game substantially early, something that only happened twice in my five years


Wiki Stories is a 25-week limited run newsletter where I’ll be sharing my stories from my five years as a video game guide writer. You can read today’s letter in full here. You can sign-up for free. If you prefer a good ol’ fashioned RSS feed, there’s a link for that too.

Wiki Stories #7 – The Witcher 3: Wild Hunt

It’s ironic that a brand new Witcher game was announced last week. The announcement is not a surprise in the slightest; even the move from CD Projekt Red’s proprietary engine to Unreal Engine 5 didn’t stun me. The infusion of Epic’s money and technical support will help the Polish team push their western open-world game design, which was superb at the launch of Witcher 3 in 2015. The buzz before, at, and after the launch of Wild Hunt was humming so loud that I volunteered as tribute to help IGN’s wiki team.

Dying Light helped me wade into the pool of open world guides. The Witcher 3 was a wave-making cannonball


Wiki Stories is a 25-week limited run newsletter where I’ll be sharing my stories from my five years as a video game guide writer. You can read today’s letter in full here. You can sign-up for free. If you prefer a good ol’ fashioned RSS feed, there’s a link for that too.

‘A Delayed Game is Eventually Good’ Miyamoto Quote not a Miyamoto Quote

I will legit give $100 to the person who can find the origin of Shigeru Miyamoto’s quote ‘A delayed game is eventually good, but a rushed game is forever bad.’
I’m not looking for articles who quote it. I’m looking for the ORIGINAL thing. – @JavedLSterritt

Speaking of delaying a game—a Nintendo game no less—the Miyamoto quote about delaying a game was flying all around Twitter. A few weeks prior I noticed this thread sparked by Javed Sterritt of Good Blood. A fascinating dive (with sources!) that shows how a quote morphed over the decades. It is vital for journalists to source quotes. I always report with sources, links, etc. Sometimes pop culture takes over and leads to fun stories like this though.

The Sequel to Breath of the Wild is Delayed

Launch Timing Update for The Legend of Zelda: Breath of the Wild Sequel

My own stance on my 2022 prediction for Zelda:

1. The sequel to The Legend of Zelda: Breath of the Wild launches in 2022.
2. Game Boy (GB/C/A) games join Nintendo Switch Online.
3. A new Donkey Kong game is released on Nintendo Switch.

I actually don’t believe my own first prediction. Zelda games always get hit with delays. But I am playing for points here! If I think Nintendo will delay the game (zig), then I need to say they will release the game on time in 2022 (zag). For points!

So I thought the zig was delaying. But Nintendo knew I’d assume the wrong zig, therefore giving me the wrong zag! Regardless, I knew the delay was going to happen. I find it funny that the gap between Skyward Sword and Breath of the Wild was six years. Plenty of folks thought since this new game was using the same assets, the development time would be shorter. Now the gap between the Wii U’s swan song (and Switch’s debut) and its sequel is six years. Take all the time you need Nintendo. There are too many games coming out now anyway.

Wiki Stories Letter #6 – Dying Light

When I started Wiki Stories, I knew I would hesitate approaching Dying Light. I thought this letter was going to be “scary” to write. My memories of Dying Light are sort of like looking at emails and documents in a spy movie. There are big blotches of text blacked out, REDACTED stamped across the pages. For seven years now, I have looked back at Dying Light as a slog of an indoctrination into the world of guide writing


Wiki Stories is a 25-week limited run newsletter where I’ll be sharing my stories from my five years as a video game guide writer. You can read today’s letter in full here. You can sign-up for free. If you prefer a good ol’ fashioned RSS feed, there’s a link for that too.

Wiki Stories Letter #5 – Tales from the Borderlands

I have been waiting to dig in to this letter. My wiki writing career entered the big leagues with my first paid gig for Tales from the Borderlands. Like I mentioned in last week’s letter about Captain Toad, my first guide was nearly Dragon Age: Inquisition. I had not (and still have not) played a Dragon Age game. Honestly, at that point in my life, I had never played a massive open-world RPG. Sure, I had played Assassin’s Creed and Far Cry 3, but I never delved into the open-world fantasy game or a BioWare title. I’d enter that sort of world later in 2015 with The Witcher 3


Wiki Stories is a 25-week limited run newsletter where I’ll be sharing my stories from my five years as a video game guide writer. You can read today’s letter in full here. You can sign-up for free. If you prefer a good ol’ fashioned RSS feed, there’s a link for that too.

On Writing Thoughts & Impressions

Last month I read Stephen King’s On Writing for the first time. It’s been on my periphery for some years now, but I decided to dig in now. The Talk Show with John Gruber Episode 339 “2006: Hard Work” reminded me that this draft has been in my 2022 posts folder waiting to be turned into a real article.

On Writing is clear cut. Makes sense given one of Stephen King’s cornerstones is to leave out the bad parts. King’s directness is as obvious has the forehead smack of a V8 commercial.

Another bit of advice that hit home was to write, you need to read, read, read. I used to read all the time as a kid. When I wrote Chasing the Stick, I was reading research and for fun with an insatiable appetite. Then it petered out, probably to play games, watch movies, and tweet my time away, which has no doubt shrunk my attention span. Stephen’s decree has whetted that craving for reading. I’ve already ripped through Mary Karr’s The Liar’s Club. I essentially read it twice because I’d reread sentences, savoring and digesting her memoir.

One other tidbit I care to mention here is putting away a first draft for six weeks after finishing it. In journalism, that’s not possible. But my writing here at Max Frequency has no master to answer in regards to timeliness. Again I think back to Chasing the Stick. Right after publishing that history of Naughty Dog in June 2020, I began preparing to dive into a second expanded revision. The burnout came swallowed me whole. Further fueled by rejections, I’ve touched squat of this idea. Now, two years is far, far longer than six weeks. But the lesson of taking space from your work sounds vital to future success.

On Writing is, as far as I am concerned, essential reading for writers. I’m not trying to write like Stephen King, but the lessons he wrote down have merit and are applicable to the craft on the whole. Next time I read it, I’ll listen to the audiobook. King reads it himself. I already bought it.

The Model Citizens Show has Been Revived

Model Citizens Show Ep. 1- “We’re Back!” – YouTube

Murderers always return to the scene of the crime. The boys and I have decided to resurrect The Model Citizens Show.

Back in 2017, Logan Moore, Michael Ruiz, Mario Rivera, and myself undertook launching our own podcast network—Model Citizens Media. The flagship show shared the name, dropping “Media” for “Show.” The network included four shows; said flagship with the four of us, Millennial Gaming Speak with Logan and myself (which I restored last year), Reeling in the Years with Logan and Mike, and Behind the PixelIt wasn’t long for the world.

We would shut down the network a year later. I often get the shoulder of the blame, dubbing me the podcast killer. It is all in jest, but burnout between most of us lead to a mutual agreement to wind it down. Of course, we didn’t stop talking. We see each other once a year and talk every day. In the passing years, jokes on reviving the show have come and gone, but for some reason this time it stuck.

The show is taking a monthly approach. We’ve added a fifth “citizen” with Grant Callahan. I have monthly homework now. 

The show will soon have its own audio feed and the video version will live on the Point in Progress channel, courteous of Mario. We should be uploading all the old episodes to that new audio feed too, once again resurrecting one of my old shows. Welcome back model citizens.

Wiki Stories Letter #4 – Captain Toad: Treasure Tracker

This is one of the odder guides I worked on. Not the game or work itself, but the circumstances surrounding it. I was never hired for working on this game, but ended up doing the entire video walkthrough. Instead of it being published on IGN, the near 100 videos were (and still are) uploaded to my own YouTube channel. I’ve got no record of working directly with the hired freelancer, Eric Campbell, but feel like there was some form of communication. Whatever it may have been, it’s lost…


Wiki Stories is a 25-week limited run newsletter where I’ll be sharing my stories from my five years as a video game guide writer. You can read today’s letter in full here. You can sign-up for free. If you prefer a good ol’ fashioned RSS feed, there’s a link for that too.

Wiki Stories Letter #3 – Hitman GO

It’s strange and exhilarating to go back through my early work. Without a journal to actually keep track of that period in my life, I’m left to trawl the sea of my memories in hope nuggets come up from the murky depths. The emails I sent that summer seem to be the only concrete documentation I have from my time working on Hitman GO in the muggy August of 2014…


Wiki Stories is a 25-week limited run newsletter where I’ll be sharing my stories from my five years as a video game guide writer. You can read today’s letter in full here. You can sign-up for free. If you prefer a good ol’ fashioned RSS feed, there’s a link for that too.