Sony is Shutting Down the PS3, PSP, and Vita Stores

Me, nearly two months ago:

This all started when one day last month I had a concern: I became very worried that the PSN for PlayStation 3 and Vita would shut be shut down with very little notice. I had recently started rebuilding my PS3 collection. I have an 80GB “Phat” model and realized I couldn’t download all the games I had digitally acquired over the years.

Thankfully, Sony seems to have always made hard drive swapping in their consoles user friendly. I swapped in my original PS4 500GB hard drive and went download crazy. I also took out an old orange USB stick with all my old PS3 save data.

And here is Sony announcing the closure of the PS3, PSP, and PS Vita stores for later this summer:

We are closing PlayStation™Store on PlayStation®3 consoles on 2nd July 2021 and on PlayStation®Vita devices on 27th August 2021. Additionally, the remaining purchase functionality for PSP™ (PlayStation®Portable) will also retire on 2nd July 2021.

Thankfully, this is more notice than I had feared. Regardless, the end of these consoles official support is upon us. I am glad I decided to upgrade and download all I wanted back in February. All my physical games are patched and my digital collection installed. Now I just need to pick and choose which games I’d like to snag before the final day. I was looking on my PS3 this weekend and filled up cart to the max limit of 10 items and was just breaking $100. No time like the present to talk with my wife and come up with a budget.

I was looking at games I haven’t repurchased physically yet, like collections of PS2 games and the Ratchet and Clank PS3 games. Some are becoming more expensive, even before this announcement, but I am expecting prices for physical games to continue to climb. I had a few PS1 games in there as well, since this is the only way to play those games officially in 2021. I even bought Jak & Daxter: The Lost Frontier a few weeks ago, a PSP game I never played.

Thankfully, Sony has promised the ability to still download previous purchases, but some day that support will go away too. I may buy an external drive and back up all my games locally too. It is a shame to see the end of these store fronts and all the beloved games, both AAA and indie, that were released on those platforms. Sony needs to step up their access to older titles. There is a rich legacy under the PlayStation umbrella: One Sony loves to celebrate in its games, like Astro’s Playroom, but ignores in the real world when it comes to playing those beloved titles.

Analogue Pocket Delayed to October 2021

Pocket is delayed once more.

Pocket is delayed and shipping in October 2021.

The current global state of affairs continues to create supply chain challenges outside of our control.

There have been sudden and severe electrical component shortages as well as logistical issues leading to a domino effect of challenges for nearly everyone in the industry.

We’re working hard to get Pocket out as fast as possible and we appreciate your understanding and patience. An email is being sent to everyone who pre-ordered Pocket. If you have any questions about your pre-order or would like to cancel at anytime for a full refund, please contact Analogue Support at or by email at

Unsurprising given the chip shortages around the world. It is such a shame this delay happened just one month before the previous target month of May 2021. I just talked about its impending launch with Cameron Hawkins on my new podcast, since we both snagged a pre-order.

I can’t possibly see the Analogue Duo hitting 2021 now either. Analogue has reassured that the Super NT will be restocked next month, with the DAC and Mega SG following afterward.

I am really glad I went ahead and assembled a MiSTer now too. Now we wait for October…

Behind the Pixel – Kirk Hamilton – From Jazz Teacher to Game Journalist

Part of creating The Max Frequency Podcast was to restore all the episodes of Behind the Pixel, an interview show I did in 2017 for seven episodes. These will be mixed into this feed so that the show can live on podcast services once more. Below are the original show notes, with some light editing. You can check out the original posts here. I hope you enjoy.

Continue reading “Behind the Pixel – Kirk Hamilton – From Jazz Teacher to Game Journalist”

MiSTer FPGA Thoughts and Impressions – My Tool for Researching the Past

I have been writing about Analogue since the start of Max Frequency a year ago. For those unfamiliar with the company, Analogue makes specialized HD retro consoles that use chips called Field-Programmable Gate Arrays (FPGAs). The gist is that FPGAs allow for hardware-level, cycle accurate emulation opposed to software-based emulation. These chips can be reprogrammed to emulate a plethora of game systems. They have rapidly become essential in the retro gaming space as a means to play and preserve games and their hardware. You can really see the lengths the community goes to in Part 3 of My Life In Gaming’s docuseries Analog Frontiers – Preservation and Replication.

Analogue is far from the only FPGA-based console manufacturer. I only mention them because I have been familiar with them and their work for the longest. Posts I’ve written about them are often my most engaged articles. The demand for their products is high and the relative scarcity of them only amplifies that.

Other contenders are things like the AVS, which plays NES and Famicom games in HD. Plenty of HD mods for consoles use FPGAs as well like the GBA Consolizer, PS1Digital, and both the upcoming N64Digital and Retrotink5x Pro. While those are not emulating the hardware, it shows both how diverse FPGA application is and how essential they have become in bringing retro hardware to the modern era.

There is one other name in the FPGA scene that stands tall, often stacked against Analogue products—the MiSTer.

MiSTer is an open-source, DIY FPGA computer. Based off a readily available FPGA board (the DE-10), folks can buy components and assemble their own or even buy fully assembled kits from vendors like MiSTer Addons. The key differentiating factor is that MiSTer is not limited to one console like most Analogue products. Being open-source, there are countless people working together and developing numerous consoles, known as “cores,” for the platform. It can play NES, Sega CD, GBA, Atari Lynx, Galaga, Capcom’s CPS2 arcade board, and so much more. It is the swiss-army knife of FPGA retro gaming. And I bought/assembled one.

I’ve been aware of MiSTer for a couple years. Once you dive down the rabbit hole that is FPGA-based emulation, it won’t take long to stumble across the project. I never bought in before for two primary reasons:

  • I do prefer using carts/discs when possible. There is something about the tangibility of media that makes it feel more real. I know this has been embedded in my brain by growing up in the final, physical-only years of gaming, but I can’t shake it.
  • The cost. The MiSTer is not cheap when you spec it out with the highly recommended upgrades like RAM and the I/O Board. All-in-all, I spent just over $300 to buy the components and assemble my own MiSTer.

I changed my tune recently thanks to my journey to digitize and preserve my own game collection. Specifically, having my entire SNES and GBA collections–save data and all–available at my fingertips has bridged the physical-first mentality I have had my entire life. With enough searching, you could find any game online, whether you own it or not. That’s been a fact of life for a long, long time. But digitizing my copies of my games has tricked my brain into being happy with that. I’m not out here downloading any and everything; I am keeping the access at my disposal focused.

But those are games I have modern ways to play. I can play GBA games on my GameCube via GBI, plus my Pocket is coming soon. My SNES collection is fully playable on my Super NT. I do own some games that I have no way to play or play on original hardware.

Last year, I bought a copy of Naughty Dog’s third game, Dream Zone (yes, Math Jam counts). This game came out for the Apple IIGS, the Amiga, and the Atari ST. A few weeks ago I reached out to an Apple hardware collector to try and find a way to collaborate on my Naughty Dog book. He has the hardware, I have the software. This person is quite busy and understandably and politely declined. One sentence in their email did hit me with a dose of reality though:

…and my IIGS didn’t power on last time I tried it.  😦

I own none of those early computers and buying them individually, per PC game/platform, is financially unfeasible for me. When factoring in that some of these machines are also 35+ years old and that I don’t have the skills to repair and upkeep these devices, it doesn’t make sense to invest in them for one or two games specifically. Time is not on my side.

But with MiSTer, I have access to incredibly accurate hardware emulated cores for the Apple II (Ski Crazed), the Amiga and the Atari ST (Dream Zone and Keef the Thief). Plus, the Genesis (Rings of Power). There is even ongoing work on a PS1 core! Maybe the 3DO (Way of the Warrior) can magically run on MiSTer someday, if the community and hardware power is there; I’m not sure of the technically capabilities or not. The MiSTer gives me an ability to accurately capture these games at high resolution! I can actually experience these games and help visually preserve them for my book. This gives me value far beyond a new way to play Game Boy games. The MiSTer becomes a tool for my own research.

Assembling and setting up my own MiSTer was relatively simple. I used two key tutorials for the set up process and turned to the MiSTer Discord for help with some odds and ends. I do have a couple suggestions, if you are setting up your own and need some help.

When it is all set up, the MiSTer is slick beyond belief. I can run simultaneous output to my monitor and CRT, with a capture card in between. Thanks to my wide assortment of controllers, I can use USB-C cables and play SNES/GBA games with actual SNES controllers. I even bought the 8BitDo Arcade Stick for sweet, sweet arcade games and tate supported games (both on MiSTer and Switch).

I have had my eye on MiSTer for some time and finally found enough justification beyond “I want that” to bite the bullet. It’s a powerful retro-focused system and tool with insanely talented people behind its development. I am simply reaping the benefits. I cannot wait to see it side-by-side with the Pocket, which promises multiple core support in your hands with a technically impressive screen. MiSTer has a solid foundation and a bright future. It is actively breathing new life into old games and making them more accessible than ever before.

Logan Moore’s Impressions of Invincible

Yesterday, my dear friend Logan shared his impressions of Invincible. He works at Comicbook and was fortunate enough to see the first three episodes as a member of the press.

Invincible is my favorite comic book series ever so I had high hopes for the TV series. Fortunately, I’ve now seen the first three episodes of
and it has been everything I dreamed of. Can’t wait for so many newcomers to discover this world. – Logan Moore via Twitter

I followed up with this thought:

Logan politely hounded me for years to read Invincible. I never read comics. I gave in and found a world filled with incredible characters and genuine drama. I can’t speak to the show yet, but if my friend says it is dream worthy than you won’t be disappointed.

Having now seen the first episode, I could not agree more. The world of Invincible is rich, dramatic, and engaging. I cannot wait for so many new people to enter the world of Invincible; you are all in for an unbelievable treat.