RetroN Jr. Announced at CES 2020

RetroN Jr. Lets You Play Your Game Boy Games on Your Giant HDTV by Andrew Liszewski at Gizmodo

Now that ThinkGeek is no more, Hyperkin will be carrying the “April Fool’s Day prank turned real” torch and turning the RetroN Jr.—a gag product it originally introduced on April 1, 2017—into a legitimate way to enjoy classic Nintendo Game Boy, Game Boy Color, and Game Boy Advance titles on a big screen TV.

I’d use the word “legitimate” loosely in this context.

The Consumer Electronic Show (CES) was this week out in Las Vegas, NV. There was a tons of wacky, cool, and overly ambitious tech revealed this past week. I won’t be commenting on it all. I think John Voorhees at MacStories did a great job of summing the highlights up. I wanted to throw up a small post about the RetroN Jr.

It is the next emulation box from Hyperkin in a similar vain of the RetroN 5. These plug ’n play boxes come off cheap like what you’d find in a drug store toy aisle. Back in 2014, before I dove into the RGB rabbit hole, did think the RetroN 5 looked dope. When I look at the RetroN Jr., I see a nostalgia fueled cash grab, but I see why this type of product keeps happening.

The middle ground for bringing classic games to the modern era is still developing with first-party mini consoles like the SNES Classic or the Sega Genesis Mini. These often sell out quickly though and only play the games pre-installed by the company producing it. Portable games have not had that demand met yet by official console makers yet.

The higher fidelity end of the market is flourishing with scalers and the upcoming Analogue Pocket, put that’s a steep price of admission for the casual consumer with their copy of Tetris or Pokémon Blue lying around. Hyperkin has seen this gap in the market and is meeting that need, even if it involves cutting corners.

It’s a balancing act: features and price. Someone like myself knows the value of accurately running these games in higher visual quality, but until official consoles are produced and can stay in production or FPGAs become cheaper to make, companies like Hyperkin will prey on nostalgia of consumers.

Big Three Predictions 2020

I love predictions. They are an annual highlight for me before E3 every summer and amp up Apple event hype whenever those come around. There is a rush in nailing a prediction, gut-busting humor in the wild ones, and fan-created disappointment when big corporations don’t do what is thought to be obvious.

In the past, I’ve tweeted out predictions or recorded them on podcasts. I usually keep a list in the Notes app on my phone. As some Apple 2020 prediction podcasts episodes hit my head this week, I had the idea to share my video game predictions for the record. Then I can look back in 2021 to see how wrong I was.

I’ll write out three predictions for Nintendo, PlayStation, and Xbox for the year of 2020. I will likely do the same for E3 2020 with predictions focused on the event itself. It will be an exciting year with new consoles coming out from both PlayStation and Xbox. Heck, a new Switch is rumored too. Here are my predictions for the three major platform holders for the year.

Nintendo

  1. The next 3D Mario game is revealed and released in 2020.
  2. Switch revision with more power is announced. Switch lifetime sales will surpass 70 million units.
  3. The next Mario Kart game announced.

PlayStation

  1. PS5 will be fully revealed in a Wired article with a press event around E3 that reveals price and date. Backward compatible with all systems, including PS3 and Vita.
  2. Horizon Zero Dawn sequel will be launch window title for PS5.
  3. PS VR 2 will be mentioned by Sony.

Xbox

  1. Series X will be the only “next-gen” Xbox available this holiday shopping season.
  2. While Halo Infinite will be a lunch title, it will have some differentiating feature from the Xbox One edition of the game, despite being cross-generational.
  3. The Initiative’s first game will be revealed.

A few final thoughts and comments for my predictions. I modeled the format after Connected and their “Rickies,” specifically no half points and everything written done has to come true for it to count. I think that keeps my hype in check. But to let some of that hype loose, I’ll mirror my friend Peter Spezia and his tradition of an outlandish prediction he dubs “Kiefer” predictions (referring to the announcement that Kiefer Sutherland would voice the legendary solider Snake in Metal Gear Solid V). And because Nintendo announcements excite me the most…

The next 3D Mario game will be Super Mario Odyssey 2 and will launch this summer, while Nintendo’s big fall game will be the sequel to The Legend of Zelda: Breath of the Wild.

This is most assuredly wrong, but if it isn’t, you read it here first. Here’s to 2020! 

Welcome

Max Frequency is a website for my ideas to find a home. 280 characters is not always enough. Writing for other sites provides pressures to output articles at an expected, often accelerated pace. Max Frequency solves both those problems for me.

Over the past year, I’ve ventured outside my typical news and gaming consumption and discovered podcasts, websites, and (most importantly) people I care to listen to. Starting a new job in 2019 with a total commute of 10+ hours a week, encouraged me to find a flood of staggered weekly podcasts. My commutes are often the highlights of my week thanks to my new discoveries of shows like Connected, The Talk Show, Giant Bombcast, and Accidental Tech Podcast.

This influx of podcast consumption has led to more reading of blogs and seeking multiple perspectives on the news I care about. And all of this has kicked my various ideas in a note on my phone into a reality. I’m stubborn though and hate starting projects without a name: And I find that naming something is the hardest part of any project.

I like what I came up with—Max Frequency. It communicates the identity of the blog quite well, I think. It’s me at my frequency. No pressures for deadlines, no list of required news. Only articles that I want to write or share. It also opens up the possibility for audio content if I ever get behind the mic again. Plus, it is a pun.

I hope you enjoy what I write here. I’ve never owned a website before. I think having skin in the game will motivate me. I want to thank my wife Abby for encouraging me to make this and having my back the whole way. I love you.

Apple’s Ad-entity – Go Left Gaming

Apple’s Ad-entity – Go Left Gaming:

This was the first article I wrote about Apple. I’d like to do more writing about Apple outside of Twitter, so I figured I would repost it here.

Almost 10 years later, the entire landscape of the company has changed. The iPhone was only one year old at the time of the “New Soul” ad. At the beginning of 2017, the iPhone made up 69.5% of Apple’s revenue and having sold 1.2 billion units in its lifetime. The iPad wouldn’t be out for another two years. Needless to say, the face of Apple has changed over the last decade: and lately, I’ve begun to notice a shift.

It is funny to see most of Apple’s official videos that I linked to in the original post be removed from their YouTube page. I’m curious if they can be found on their official press site or if Apple actively wipes old product ads away from their media facing history.

The History of Breath of the Wild – Go Left Gaming

The History of Breath of the Wild – Go Left Gaming:

I wrote this history back a week before the worldwide launch of The Legend of Zelda: Breath of the Wild.

It has been a long, winding journey just to get to the game’s launch on March 3, 2017 though. Zelda fans love timelines, so I thought it would be worthwhile and interesting to look back at the history of the development of The Legend of Zelda: Breath of the Wild. It is easy to forget where a game has come from and exactly what it took to get to a launch.

I am sharing this here for two reasons:

  1. To test reblogging/sharing posts from other sites.
  2. I’m proud of this piece and like it quite a bit.