A copy of Cyber Shadow was provided for review by Yacht Club Games.
I remember when I first saw Cyber Shadow. It was the day of my flight to Boston for PAX East 2019, which was my first major game convention. Yacht Club Games has announced they were publishing Aarne “MekaSkull” Hunziker’s cybernetic ninja action game. I was writing for DualShockers at the time and was the writer assigned to meet with and cover Yacht Club Games’ final pair of Shovel Knight games and on March 27, 2019, Cyber Shadow was thrown into that mix as well. I am a die-hard fan of Yacht Club Games and was completely thrilled.
I was immediately hooked and became laser-focused on any and all Cyber Shadow announcements and updates. What attracted me toward Cyber Shadow the most wasn’t its retro-aesthetic, ninjas, or even Yacht Club Games themselves. It was the fact it was completely developed completely by Hunziker. There is something inspiring and fascinating about one-person development. You just have to look at the trailer and then you’ll think “one person did all of this?!” Granted, the music was done by Enrique Martin; Yacht Club Games came onboard as the publisher; there were QA testers and translators, but on the whole Cyber Shadow is Hunziker’s game. And after roughly seven years in development, Cyber Shadow is finally here.
Cyber Shadow is without a doubt the next big indie game. It is an expertly crafted action-platformer that stands with the best. The world of Mekacity and Shadow’s journey through it are woven together wonderfully where each element of the game comes together to elevate each other. Cyber Shadow is more than the sum of its parts and all of those parts alone add up to be quite a bit.