I Swear I Didn’t Know

Death’s Door Thoughts and Impressions by Me for Max Frequency

Hunting bosses down for their souls, reminds me of, well lots of games, but Titan Souls specifically comes to mind. I dabbled on Vita back when it came out.

Guess who made Titan Souls?

I had no idea that developer Acid Nerve made both Death’s Door and Titan Souls. I only found out today when I looked up the soundtrack for Death’s Door and the composer’s are the same person – David Fenn– aka 50% of Acid Nerve. David is their producer, designer, composer, and sound designer. Mark Foster is the programmer, writer, designer, and animator.

Out of all the kill-bosses-for-souls games, I chose to compare two from the same developer without even knowing.

Death’s Door Thoughts and Impressions

Death’s Door – Xbox (also on PC)

Recommended to me by Logan Moore (and plenty of glowing tweets), I decided to snag this in-between playing games for Chapter Select Season 2. I am a couple bosses in and am quite enjoying it.

Death’s Door reminds me of both ustwo’s Monument Valley and Capy Games’ Below – which I reviewed at launch for DualShockers. It doesn’t have randomly generated levels, but has an atmospheric, isometric view with a charming, sword-slashing character.

Hunting bosses down for their souls, reminds me of, well lots of games, but Titan Souls specifically comes to mind. I dabbled on Vita back when it came out.

The music is light and airy with a twinge of wonder, like something you’d hear while a tale from long ago was being gently spoken before bedtime.

If any of that sounds like a good time to you, I’d recommend playing Death’s Door.