“Born to Test This Stuff” with Marc “Try4ce” Duddleson

Marc “Try4ce” Duddleson from My Life in Gaming opens up about his passion-fueled creation process before we both just marvel at how the FPGA is powering retro gaming today. Yes, we talk about the RetroTINK 4K. 🀑

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“Get Real Nitty-Gritty” with Dustin Furman

Dustin Furman joins the show to talk about his journey to executive producer of Last Stand Media. Take a peek behind the curtain of production before Max and Dustin chat about PS VR2 and game collecting.

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“A Passion for Smash” – Celebrating 15 Years of Super Smash Bros. Brawl with Peter Spezia

Super Smash Bros. Brawl turns 15-years-old today in North America. Max and the voice of the Brawl community – Peter Spezia – look back on Sakurai’s Wii masterpiece as well as the legacy of the weekly weekend podcast discussing the biggest news in anticipation of the gameβ€”Show Me Your News.

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“It Should be Intimidating” with Riley Testut

App developer, sideloader, and emulator enthusiast Riley Testut teaches Max all about the delicate dance of stretching Apple’s rule and guidelines. It’s going to be a big year for both Apple and Riley as we speculate what 2023 will bring to light.

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“A Gift to the Zelda Community” with Javed Sterritt

Javed Sterritt from Good Blood and The Hyrule Journals joins Max to dig behind the scenes of his Majora’s Mask documentary Line By Line, explore the thrill of the (research) hunt, and the balance of recreation and authenticity.

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“Trawling Through the Wayback Machine” with Matt from I Finished A Video Game

When I watched I Finished A Video Game’s 7+ hour Castlevania retrospective, I had to know how it was made. So I reached out to the creator, Matt, and invited him to the show. We talk about both the history of Castlevania and the daunting task of chronicling the entire franchise.

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“A Growing Individualistic Power” with Colin Moriarty

Colin Moriarty dives into his origins of writing walkthroughs and FAQs before the rise of video. Max and Colin then explore the history and development patterns behind Naughty Dog before the imminent release of The Last of Us Part I.

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