Javed Sterrlitt from Good Blood and The Hyrule Journals joins Max to dig behind the scenes of his Majora’s Mask documentary Line By Line, explore the thrill of the (research) hunt, and the balance of recreation and authenticity.
As one of the four Mega Man Battle Network fans in the world, Scott White joins Max to talk about the Blue Bomber’s new collection, the love of (and fear of) RPGs, the power of VR, and retro game collecting.
When I watched I Finished A Video Game’s 7+ hour Castlevania retrospective, I had to know how it was made. So I reached out to the creator, Matt, and invited him to the show. We talk about both the history of Castlevania and the daunting task of chronicling the entire franchise.
Correction: There is a Saturn core in development for the MiSTer. I was thinking of the Dreamcast. I guess that’s what I get for never owning a Sega console.
Colin Moriarty dives into his origins of writing walkthroughs and FAQs before the rise of video. Max and Colin then explore the history and development patterns behind Naughty Dog before the imminent release of The Last of Us Part I.
Ricky Frech teaches Max about the wide world of sports video games and Survivor. Then the two compare their guide writing practices before swapping worst wiki experiences.
Tomas Franzese joins the show to help digest the beefy $68.7 billion acquisition of Activision Blizzard. We also chat about Tomas’s new job at DigitalTrends and discuss Hollywood tapping into the well of video game IP.
Peter Spezia returns to the show to run through the September 2021 Nintendo Direct. Next month is jam-packed with releases, more Directs, and a new tier of Nintendo Switch Online. The fifth year of the Nintendo Switch is also shaping up to be one of its busiest and best. And of course, Seth Rogen is Donkey Kong.
Philip Summers from Hand-Drawn Game Guides joins the show to talk about his first and wildly successful Kickstarter. From Ninja Gaiden to Metroid, we chat about his approach to writing a guide, as well as drawing them! We also celebrate the return of Metroid during the series’ 35th anniversary.
Jerrad Wyche celebrates the most wonderful time of the year with me. We chat about E3’s return in 2021 with a focus on Nintendo and Xbox. Metroid lives and Starfield has a release date before Halo Infinite. Like I said, it is the most wonderful time of the year.
Note: I did remember that Phantom Hourglass and Spirit Tracks used the same assets, as well as A Link Between Worlds and Triforce Heroes. This is the first time for a major 3D Zelda release though, since Ocarina of Time and Majora’s Mask.
Logan Moore reunites with Max Roberts for the time-honored tradition of predicting E3. Before that, they chat about Logan’s new job at Comicbook.com and just why he loves the Dark Souls game so much.
Chapter Select is a season-based podcast. Myself and Logan Moore pick a series each season and play all its entries alongside guests. The twist is we play the first game and then the most recent game, bouncing back and forth until we meet in the middle; allowing us to explore a franchise’s design, legacy, and evolution.
No fancy interview this time, Alex O’Neill joins the show to assess how the new consoles are going and share his disappointments in The Last of Us Part II. Plus, we chat about why 100 hours in Persona doesn’t actually feel like 100 hours.
Casey Liss from ATP and Analog(ue) joins me this time on The Max Frequency Podcast. We chat about how preserving ones and zeros is harder than you may think, flying drones, and celebrating working for yourself. Then Casey asks me about my own joby job.