Marc “Try4ce” Duddleson from My Life in Gaming opens up about his passion-fueled creation process before we both just marvel at how the FPGA is powering retro gaming today. Yes, we talk about the RetroTINK 4K. 🤡
8-Bit Music Theory stops and bops on by to edutain Max on the musician behind the theory and explore the journey of making a GameCube jazz fusion album.
E3 is dead, long live Keighley-Con! Max and special guest Logan Moore are back for their eighth annual summer video game announcement predictions episode.
Ben Smith takes Max on a deep dive into the world of producing podcasts, live shows, and video games.
Chris Johnston and Max to go back to the early aughts to explore working on EGM and the heyday of E3. CJ shares about his journey from working in the press to being a video game producer.
Dustin Furman joins the show to talk about his journey to executive producer of Last Stand Media. Take a peek behind the curtain of production before Max and Dustin chat about PS VR2 and game collecting.
Super Smash Bros. Brawl turns 15-years-old today in North America. Max and the voice of the Brawl community – Peter Spezia – look back on Sakurai’s Wii masterpiece as well as the legacy of the weekly weekend podcast discussing the biggest news in anticipation of the game—Show Me Your News.
Phil Summers returns to dig into his creative process making Hand-Drawn Games Newsletter and talk about Nintendo’s beefy February 2023 Direct.
App developer, sideloader, and emulator enthusiast Riley Testut teaches Max all about the delicate dance of stretching Apple’s rule and guidelines. It’s going to be a big year for both Apple and Riley as we speculate what 2023 will bring to light.
Javed Sterritt from Good Blood and The Hyrule Journals joins Max to dig behind the scenes of his Majora’s Mask documentary Line By Line, explore the thrill of the (research) hunt, and the balance of recreation and authenticity.
As one of the four Mega Man Battle Network fans in the world, Scott White joins Max to talk about the Blue Bomber’s new collection, the love of (and fear of) RPGs, the power of VR, and retro game collecting.
When I watched I Finished A Video Game’s 7+ hour Castlevania retrospective, I had to know how it was made. So I reached out to the creator, Matt, and invited him to the show. We talk about both the history of Castlevania and the daunting task of chronicling the entire franchise.
Casey Liss returns to the show to give Max dad advice.
Colin Moriarty dives into his origins of writing walkthroughs and FAQs before the rise of video. Max and Colin then explore the history and development patterns behind Naughty Dog before the imminent release of The Last of Us Part I.