Season 1 is all about Paper Mario! Dusting off their Wii U consoles (?) Max and Logan play and dissect the paper-inspired RPG that started it all. Is Paper Mario really all it’s crafted up to be or is it a soggy mâché of a game?
Logan and I have been overwhelmed with the response to Chapter Select in its first week. Particularly here in the Chasing the Stick podcast feed! So, I wanted to pop back in one more time to properly share the Season 1 announcement and share a little tease of the full episode.
Which, is out right now! Check out the links below to listen to S1E1 – Paper Mario and subscribe to Chapter Select!
I am happy to announce that Season 1 of my new podcast, Chapter Select, is all about Paper Mario! Logan Moore and I will be tackling the paper-inspired RPG series with special guests along the way. Yes, I convinced Logan to hook up a Wii U to his 4K TV in the year of PS5 and XSX. Missed the announcement of Chapter Select earlier this week? Here is the pitch:
Max Roberts and Logan Moore pick a video game series and bounce back and forth between its entries, exploring their evolution, design, and legacy. Each season explores a different series with guests joining our hosts along the way to explore video games outside of individual titles.
Season 0 is live right now and focuses on The Last of Us and The Last of Us Part II! But with only two games in the series, the show format couldn’t really shine. To now use Paper Mario as the example, here is the release order and structure of Season 1:
Episode 1: Paper Mario (Nintendo 64), Releasing on June 2, 2021
Episode 2: Paper Mario: The Origami King on June 16, 2021
Episode 3: Paper Mario The Thousand-Year Door on June 30, 2021 with special guest Scott White!
Episode 4: Paper Mario Color Splash (Wii U)
Episode 5: Super Paper Mario (Wii)
Episode 6: Paper Mario Sticker Star (Nintendo 3DS)
You may notice that there are dates tied to the first three episodes but not beyond that. The first three episodes are already recorded, edited, and ready! We are still playing the back half of the series, currently playing Color Splash. We have a schedule in mind and guests lined up for the rest of the season, but we don’t want to commit to dates yet.
Playing through Paper Mario, Origami King, and Thousand-Year Door in that order has really convinced me that this structure brings something new to discussions surrounding these games and video game podcasts as a whole. Sure, I have bias, but I genuinely think you will enjoy the discussions we have as we play through all sorts of video game series in this manner.
I am stoked to finally roll out the show. If you liked Season 0 or like the sound of Season 1, please subscribe wherever you listen to your podcasts. And just you wait until you see the episodic art I whipped up for Paper Mario! See you all on Wednesday!
“Games are entertainment, so I want the people who play our games to say ‘Wow!’ My understanding is that if we want to give players these positive surprises, we can’t do exactly the same thing that’s been done before.”
Risa Tabata, Nintendo EPD’s assistant producer
“However, I do think it’s difficult to satisfy certain fans with the adventure game direction if they think of Paper Mario games as simply being RPGs. I hope that everyone will play this game with an open mind.”
Kensuke Tanabe, Senior Officer Nintendo EPD
When you want something to return to form after nearly 16 years, it’s tough to hear this sentiment from the creators. I am glad that the team gets to make the game they want to. I respect that vision and I am still excitedly curious to see what Paper Mario looks like in 2020 (The Origami King will be my first new Paper Mario game since 2007), but I am still bummed out that The Origami King does not appear to be the kind of game I truly want. Maybe someday The Thousand Year Door will escape its imprisonment on the GameCube and be ported to modern hardware.
I am so torn on Paper Mario: The Origami King after this in-depth preview. Nintendo seems to be listening, but only partially. Companions are there, but appear generic and may not have a significant role in combat. Bosses are unfortunately directly inspired by Sticker Star and Color Splash. Combat looks intriguing: There is certainly a strategic element, but could be bloated. I wish Nintendo would ignore the paper craft element outside of visuals. The combat and narrative do not need to be directly influenced by paper.