A Chapter Select Season 5 Update

Hello everybody! I have a quick update for Chapter Select and the Season 5 finale. 

I have to delay the episode. My wife and I just bought a house and this move has been more demanding than I anticipated. The episode has been recorded, but I do not have the 4-5 hours to edit, produce, and publish the finale before Wednesday, May 31.1

My office is just a big ol’ pile in the garage. My iMac is in its box. I don’t know when I’ll get to setting up my desk. It should be soonish on the list, since I do primarily work from home. Once my computer is plugged in, I know I can wake up early a couple of days and knock the edit out. 

I am disappointed I couldn’t get this done in time. I hate delaying a publicly promised project. Consistency is the key to growth and trust. I ran out of time. I am sorry I dropped the ball right at the finish line. 

Thankfully, Logan and I have now both moved within the last year, so major geographical events should be behind us. Plus, Season 6 is already half way done. 😉 

Thank you all for your understanding and patience. I promise I will get to editing as soon as I can. Also, how hype was that Resident Evil 4 VR Mode teaser. Bring on the VR games!


1. Heck, I’m writing and posting this from my phone so late because I am too tired to keep clean and unpack.

Chapter Select: Season 5, Episode 10 – Resident Evil 6

Episode art generated by DALL-E 2 with the following prompt written by Max Roberts & Logan Moore - "A plane crashing over a burning, overrun city in China with hues of purple at night in a diorama style."
Illustration generated by DALL-E 2, prompted by Max Roberts & Logan Moore

The gang is finally all together in this ensemble co-op campaign smash up. Max Roberts and Logan Moore carry each other as they slog through this globetrotting adventure. It’s Raccoon City all over again and that may not be a good thing.

Download (45MB) — Episode Transcript

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Resident Evil 6

Metacritic – 74/100


This episode was originally recorded on May 12, 2023.

@ChapterSelect

Max’s Twitter @MaxRoberts143

Logan’s Twitter @MooreMan12

Researcher, Editor, and Producer – Max Roberts

Hosted by Logan Moore & Max Roberts

Illustration generated by DALL-E 2, prompted by Max Roberts & Logan Moore.

Chapter Select: Season 5, Episode 9 – Resident Evil 5

Episode art generated by DALL-E 2 with the following prompt written by Max Roberts - "A cave with a small hill in the center filled with blood orange colored flowers illuminated by an opening in the ceiling above in a diorama style."
Illustration generated by DALL-E 2, prompted by Max Roberts

Time to step out of the standard definition darkness into the HD light! Co-op partners Max Roberts and Logan Moore head to Africa to fight off the emergence of bio-weapon threats and find an old friend. Along the way, they ask themselves the all-important question: What really is Resident Evil?

Download (48MB) — Episode Transcript

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Resident Evil 5

Metacritic – 84/100 (Lost in Nightmares 81/100) (Desperate Escape 73/100)


This episode was originally recorded on April 14, 2023.

@ChapterSelect

Max’s Twitter @MaxRoberts143

Logan’s Twitter @MooreMan12

Researcher, Editor, and Producer – Max Roberts

Hosted by Logan Moore & Max Roberts

Illustration generated by DALL-E 2, prompted by Max Roberts.

Chapter Select: Season 5, Episode 8 – Resident Evil Village

Episode art generated by DALL-E 2 with the following prompt written by Max Roberts - "Resident Evil 8 Castle Dimitrescu with spires sprawling in the cold mountainside of Eastern Europe diorama horror vampire."
Illustration generated by DALL-E 2, prompted by Max Roberts

Lycans and gentlemen! Village locals Max Roberts, Logan Moore, and special guest Michael Ruiz, run around town trying to put a baby back together. Was RE8 able to recapture the magic of previous entries or should Capcom have left the vampires and werewolves to Konami?

Download (51MB) — Episode Transcript

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Resident Evil Village

Metacritic – 84/100 (PS VR2 – 82/100)


This episode was originally recorded on April 10, 2023.

@ChapterSelect

Max’s Twitter @MaxRoberts143

Logan’s Twitter @MooreMan12

Michael’s Twitter @TheMichaelJRuiz

Researcher, Editor, and Producer – Max Roberts

Hosted by Logan Moore & Max Roberts

Illustration generated by DALL-E 2, prompted by Max Roberts.

Chapter Select: Season 5, Episode 7 – Resident Evil – Code: Veronica X

Episode art generated by DALL-E 2 with the following prompt written by Max Roberts - "Resident Evil Code Veronica German Palace surrounded by a military installation and a submarine in the distance located in Antarctica at night diorama."
Illustration generated by DALL-E 2, prompted by Max Roberts

The ghost of horrors past returns. Max Roberts and Logan Moore plan their escape from the icy tundra while figuring out if classic Resident Evil can evolve into its final form. Does this arctic adventure deserve a remake or should it be cast off like a bad dream?

Download (39MB) — Episode Transcript

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Resident Evil – Code: Veronica X

Metacritic – 94/100 on Dreamcast (84/100 on PS2 — 62/100 on GameCube)


This episode was originally recorded on March 17, 2023.

@ChapterSelect

Max’s Twitter @MaxRoberts143

Logan’s Twitter @MooreMan12

Researcher, Editor, and Producer – Max Roberts

Hosted by Logan Moore & Max Roberts

Illustration generated by DALL-E 2, prompted by Max Roberts.

Chapter Select: Season 5, Episode 6 – Resident Evil 3

Episode art generated by DALL-E 2 with the following prompt written by Max Roberts - "Resident Evil 3 Tyrant chasing Jill Valentine in a fiery Racoon City diorama at night"
Illustration generated by DALL-E 2, prompted by Max Roberts

It is the end of an era. Max Roberts and Logan Moore say so long to the city they’ve called home for the first half of this season. Has Capcom’s relentless pursuit of sales delivered another smash hit or does Resident Evil 3: Nemesis belong in a body bag?

Download (39MB) — Episode Transcript

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Resident Evil 3

Metacritic – 91/100 and 7984/100


This episode was originally recorded on February 3, 2023.

@ChapterSelect

Max’s Twitter @MaxRoberts143

Logan’s Twitter @MooreMan12

Researcher, Editor, and Producer – Max Roberts

Hosted by Logan Moore & Max Roberts

Illustration generated by DALL-E 2, prompted by Max Roberts.

Chapter Select: Season 5, Episode 5 – Resident Evil 4

Episode art generated by DALL-E 2 with the following prompt written by Max Roberts - "A gothic castle hidden away in the Spanish country side near a lake and surrounded by a dead forest at night dimly illuminated by torches diorama"
Illustration generated by DALL-E 2, prompted by Max Roberts

The reinvention of Capcom’s horror series begins! Los Illuminados members Max Roberts, Logan Moore, and special guest Dustin Furman embrace the Las Plagas to find out if Leon’s mission to the Spanish countryside is all it’s cracked up to be. Can saving the President’s daughter really make for the best Resident Evil game ever made?

Download (52MB) — Episode Transcript

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Resident Evil 4

  • Developer – Capcom (Armature for RE4VR)
  • Platforms – GameCube, PS2, PC, Wii, iOS, PS3/360, PS4/X1/Switch, Quest 2
  • Release Date – January 11, 2005 (RE4VR was Oct 21, 2021)
  • Game Director – Shinji Mikami
  • Producer – Hiroyuki Kobayashi
  • Composer – Misao Senbongi

Metacritic – 96/100 (85/100 for RE4VR)


This episode was originally recorded on November 1, 2022.

@ChapterSelect

Max’s Twitter @MaxRoberts143

Logan’s Twitter @MooreMan12

Dustin’s Twitter @DustinCanFly

Researcher, Editor, and Producer – Max Roberts

Hosted by Logan Moore & Max Roberts

Illustration generated by DALL-E 2, prompted by Max Roberts.

Chapter Select: Season 5, Episode 4 – Resident Evil 2

Episode art generated by DALL-E 2 with the following prompt written by Max Roberts & Logan Moore - "police station in the middle of a busy city at night where a semitruck flipped outside that is surrounded by zombies and fire diorama"
Illustration generated by DALL-E 2, prompted by Max Roberts & Logan Moore

Thud, thud, thud…Rookie cop Max Roberts and college dropout Logan Moore team up with motorcycle racer Ricky Frech to skulk around a disheveled police station. Did Capcom’s plan for bigger and better sequels pay off or did this adventure in Raccoon City bite off more than it can chew?

Download (46MB) — Episode Transcript

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Resident Evil 2

Metacritic – 89/100 and 91/100


This episode was originally recorded on January 21, 2023.

@ChapterSelect

Max’s Twitter @MaxRoberts143

Logan’s Twitter @MooreMan12

Ricky’s Twitter @RickyFrech

Researcher, Editor, and Producer – Max Roberts

Hosted by Logan Moore & Max Roberts

Illustration generated by DALL-E 2, prompted by Max Roberts & Logan Moore.

Chapter Select: Season 5, Episode 3 – Resident Evil 0

Episode art generated by DALL-E 2 with the following prompt written by Logan Moore - "destroyed train in an abandoned forest at night diorama"
Illustration generated by DALL-E 2, prompted by Logan Moore

All aboard! Co-op duo Max Roberts and Logan Moore team up to exterminate pests and meet the founders of the Umbrella Corp in Resident Evil 0. Do the adventures of Rebecca and Billy chug along or does this prequel derail the origins of the series?

Download (33MB) — Episode Transcript

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Resident Evil 0

  • Developer – Capcom
  • Platforms – GameCube, PS3/360, PS4/X1/Switch
  • Release Date – November 12, 2002
  • Game Director – Koji Oda
  • Producer – Tatsuya Minami
  • Composer – Seiko Kobuchi

Metacritic – 83/100


This episode was originally recorded on January 13, 2023.

@ChapterSelect

Max’s Twitter @MaxRoberts143

Logan’s Twitter @MooreMan12

Researcher, Editor, and Producer – Max Roberts

Hosted by Logan Moore & Max Roberts

Illustration generated by DALL-E 2, prompted by Logan Moore.

Chapter Select: Season 5, Episode 2 – Resident Evil 7: Biohazard

Episode art generated by DALL-E 2 with the following prompt written by Max Roberts - "Resident Evil 7 Baker House in louisiana swampland filled with junk and fungus diorama"
Illustration generated by DALL-E 2, prompted by Max Roberts

Fear takes on a whole new perspective in Resident Evil 7: Biohazard. Max Roberts and Logan Moore immerse themselves in the moldy Baker Estate to find out if Capcom’s gamble to reinvent the franchise – and the company – panned out. It’s time for Resident Evil to come home.

Download (42MB) — Episode Transcript

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Resident Evil 7: Biohazard

Metacritic – 86/100


This episode was originally recorded on September 24, 2022.

@ChapterSelect

Max’s Twitter @MaxRoberts143

Logan’s Twitter @MooreMan12

Researcher, Editor, and Producer – Max Roberts

Hosted by Logan Moore & Max Roberts

Illustration generated by DALL-E 2, prompted by Max Roberts.

Chapter Select: Season 5, Episode 1 – Resident Evil

Episode art generated by DALL-E 2 with the following prompt written by Max Roberts - "Resident Evil 1 Spencer Mansion surrounded by a haunted forest diorama at night time horror"
Illustration generated by DALL-E 2, prompted by Max Roberts

It’s time to turn out the lights and lock the door. S.T.A.R.S Agents Max Roberts and Logan Moore creep through the Spencer Mansion to explore where Resident Evil began. Do ink ribbons and static cameras still hold up or has survival horror outgrown its restricted roots?

Download (38MB) — Episode Transcript

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Resident Evil

Metacritic – 91% (same for GameCube)


This episode was originally recorded on August 30, 2022.

@ChapterSelect

Max’s Twitter @MaxRoberts143

Logan’s Twitter @MooreMan12

Researcher, Editor, and Producer – Max Roberts

Hosted by Logan Moore & Max Roberts

Illustration generated by DALL-E 2, prompted by Max Roberts.

Chapter Select Season 5 is Resident Evil

Illustration generated by DALL-E 2, prompted and edited by Max Roberts

Welcome to Chapter Select Season Five!

Logan Moore brings Max Roberts under Capcom’s horror umbrella and guides him through this nightmarish franchise. Have over 25 years of innovation and reinvention turned this survival horror series into a husk of a corpse or kept gamers on the edge of their seats? Clear out your inventory. Turn off the lights.
It’s time for…Resident Evil!

Download (5MB) – Episode Transcript

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For the season’s structure, Logan and I sat down and custom-tailored the order for Resident Evil. Given the nature of RE-makes, we wove in old and new together based off platform accessibility. Here is the order we have for Season 5:

I am fairly new to the Resident Evil franchise. I entered the fold with RE7 because of PSVR. When Village hit shelves, I snagged it thanks to expiring credits at Best Buy. I never went beyond dabbling with the series classics, although I have longed for the iconic chainsaw GameCube controller.

In contrast, Logan is a long-time S.T.A.R.S agent, originally getting into the series all on the GameCube. He claims that Resident Evil is up there with Metal Gear Solid.

All of the art this season was generated by the DALL-E 2 AI art generator. We felt there was something eerily ironic about a corporate AI mashing together existing creations for us about a game series where an evil corporation makes zombie bioweapons. You know I’ll be digging in deep to the how to in this season’s Behind the Scenes post later this year.

It’s time for you to make a Jill Sandwich, put on your headphones, and pack up some green herbs for Season 5: Resident Evil! The first episode will be launching next Wednesday – January 11, 2023 – with new episodes following in a fortnightly manner. Subscribe wherever you listen to podcasts!

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Resident Evil Village on Mac Review – Digital Foundry

Resident Evil Village on Mac Review: MetalFX Upscaling Challenges DLSS! by Oliver Mackenzie for Digital Foundry on YouTube

The accomplishment of MetalFX upscaling on the M1 lineup here is impressive. I wonder what Apple will be able to offer developers when the inevitable Apple Silicon Mac Pro hits shelves. Capcom proves that the Mac can be a place to game now. I hope other developers take notice and time to port their games to Apple Silicon.

Resident Evil 7 in VR is the Truth

This preview was written for PlayStation Insider or PlayStation Wire back in 2016. Today, both sites are defunct. With Chapter Select Season 5 being all about Resident Evil, I decided to dig up and republish this preview of the Midnight demo. I could not find a web archive of the original publication. My apologies. I’ve only done light editing to the preview. I hope you enjoy!


Ever since buying PlayStation VR almost two months ago, I have dabbled and peddled through a good chunk of demos.

I have found the games I love (SUPERHYPERCUBE and Arkham VR). I have taken my headset to two different houses (a task I don’t recommend if you value cable management) and have had nearly 20 different people try some sort of demo. I’ve even helped sell three.

The reason I share this tidbit is because VR is something that has to be experienced to fully wrap your head around. It’s one thing to watch and a completely different thing to experience. Every person reacts differently to each demo. Some people are fine going down an imaginary elevator in Arkham VR, while some rush off to the bathroom.

Ever since Resident Evil 7: Biohazard was announced and confirmed to be fully playable in VR, I have wanted to experience it. Like a kid with his face pressed against the glass of a toy store, I have seen and heard about Resident Evil in VR. On the other side of the glass are show floor demo reels, spooky collector’s editions, and queasy demo takers. Most of it looked super cool, except the sickness.

On the demo disc included with every PSVR unit, there is a short two minute demo of Resident Evil 7. Titled Kitchen you sit in a chair with your hands tied and watch a gross bog woman do terrifying things around you. It was a wonderful way to convey the effectiveness of horror in VR without having you actually move through a digital space. Although, it’s easy to imagine horror in VR though: The two were practically made for one another.

This latest update to the Beginning Hour demo for Resident Evil 7 is titled Midnight and features full VR support for the first time, outside of conventions. It is hands down my favorite VR demo to date.

It starts with a comfortable and, surprisingly, in-depth tutorial. It is slow and calculated. The calibration is smooth. It features the most varied options in settings for a VR game I have seen to date. You can adjust walk speed, HUD, reticle, crouch controls, calibration, and more. Capcom seems to truly care about you feeling 100% comfortable before they emotionally scar you.

All the options are nice, but they’ll do no good if they don’t translate well into a seamless session. Moving around the environment is surprisingly steady. Nothing goes too fast, which is often a cause of VR sickness for me. The left analog stick controls your ability to walk around, while you use your head to look and explore. The right analog stick allows you to control body rotation in 30 degree chunks. This can be adjusted to 60 or 90 degrees within the settings. I find this to be a brilliant solution early on in PSVR’s life for bodily rotation and camera control. I have total control on where I am walking and looking at all times while sitting down in my chair. It’s an elegant solution.

The game environment itself was immersive. Everything seemed to scale and sucked me into the suspense. The house felt occupied to a degree I never have felt in a horror game. VR horror is on a level beyond any horror experience I have ever had. From film, literature, and games, nothing has gotten my heart racing like Resident Evil 7 in VR. Horror is about immersion and Capcom nails that fundamental element in Resident Evil 7. I am never aware of the headset. I am inside the haunted house. It’s truly a marvel.

Combat, while scarce in the demo, was straightforward. I found the axe and my character held it up as I walked. It was always on screen, bobbing with my steps. Squeezing the trigger would allow me to swing the axe back and forth. When I became trapped with a giant mold monster (trust me, it is much scarier than it sounds), I started swinging my axe wildly. Years of training kicked in like fight or flight instincts and I found myself moving the right stick to try and move the camera. This led to some wonky and shaky camera movements in 30 degree intervals. Thankfully, it didn’t make me sick. I did become aware though that gamers will have to relearn how to handle situations like that. This demo was training wheels. We need to learn to keep the freaking out internal and not translate it to the game. I am hoping to slowly, but surely become better at controlling tense situations.

This demo has me sold completely on the virtual reality experience of Resident Evil 7. I cannot wait to dive back into the demo to the and get the good ending. I am also stoked to share this demo with my friends and family. Capcom is making the right step into refreshing the Resident Evil franchise with a bold, new way to play. I could not be more eager to pee my pants.