Welcome to Part III of Chasing the Stick: The History of Naughty Dog during the PS4 Era.
I decided to break-up the six parts of my history into individual episodes as well, for more choice for you, the listener. This episode is all about the non-stop development of Uncharted 4: A Thief’s End. I also dig into how the team designed Nathan Drake’s final game. I hope you enjoy.
Let’s start with a simple portrait. This particular room/spot has a nice, soft, bloomy light. Finding good lights & shadows make about 95% of your shot. This thread can hopefully help you with the remaining 5%.
Levälahti takes dope video game screenshots. I initially mistook their work for that of Dead End Thrills. Artists like this make me forget that these shots are from video games, which showcases just how fantastic and talented the studio artists, animators, modelers, and everyone involved is at their jobs.
Ellie brought up a good point in the previous tweet: idle animations. These are animations your character does over time when you don’t control her. This game has tons of good ones. Observe your allies as well!
Welcome to Part II of Chasing the Stick: The History of Naughty Dog during the PS4 Era.
I decided to break-up the six parts of my history into individual episodes as I decided to break-up the six parts of my history into individual episodes as well, for more choice for you, the listener. This episode discusses how Naughty Dog managed developing for two console generations, as well as how much of an impact The Last of Us had for the studio. I hope you enjoy.
We’re delighted to report that The Last of Us Part II is now the fastest-selling PS4 exclusive ever with more than 4 million copies sold through as of June 21.
I had to take a break from writing my review to share this news. The previous record holder was Final Fantasy VII Remake with 3.5 million copies and the previous first-party exclusive to hold the record was Marvel’s Spider-Man with 3.3 million copies. And that 4 million was five days ago.
For even more context, The Last of Us sold 7 million copies at the end of the PS3’s lifecycle in one year. Combined with The Last of Us Remastered, the original game has sold 20 million copies in six years. The Last of Us Part II did nearly 1/4 of those numbers in three days at the end of the PS4’s lifecycle.