On Tuesday, June 14, 2016 at E3, Nintendo revealed to the world just what exactly they had been cooking up for the brand new Legend of Zelda game. After the initial 45 second reveal wet the appetites of fans during E3 2014, Nintendo has remained strangely quiet on the latest iteration for one of their tentpole franchises. Only leaving the fortress known as the Treehouse to announce unfortunate delays and a dual platform launch (like Twilight Princess on the Gamecube and Wii) many were left to speculate what the future of Zelda would be.
The Legend of Zelda: Breath of the Wild is the 17 game for the series, based off the timeline Nintendo made by throwing all the games in a blender and serving it up to thirsty fans. With a 30 year legacy, Nintendo has tried lately to mix up the formula, while staying in touch with its roots. It is an odd and difficult balance to achieve.
Continue reading “The Legend of Zelda: Breath of the Wild Preview”
Let me tell you, the OG Legend of Zelda is HARD!
It also is so SATISFYING!
From starting the game last week, I have died more times than in any Zelda game I have ever played before. All before the first dungeon. It’s direction in subtle: totally open for you to explore. I wandered and fought my way to the fifth dungeon in the game, before finding anything else. I couldn’t solve the puzzle or beat the enemies so I had to leave, swearing I would return to conquer it. Then I died.
Continue reading “The Legend of Zelda Resolution- Week 1”
A couple of weeks ago, I had an idea for a video game resolution for 2015. The idea may have been late for the start of the new year, but better late than never.
Over the course of the winter break from school, I watched some of AGDQ 2015. Specifically, the Legend of Zelda speed runs. It is safe to say that the skill and knowledge
those players possess about their game of choice is bonkers and masterful.
Last year, I started learning to speed run the latest Zelda game, A Link Between Worlds. It is challenging and exciting to learn how to break a game to a point of mastery. I am nowhere close to mastery, but I have fun every time I pick up my 3DS to run it.
Continue reading “The Legend of Zelda– New Year Resolution”