UNBEATABLE – Kickstarter

UNBEATABLE – A game where music is illegal and you do crimes by D-CELL GAMES — Kickstarter: via Josh Scherr on Twitter

UNBEATABLE looks like a ton of fun & I backed the hell out of it, but I want to call out how the promo video exudes the same style & tone of the game itself; really effective & worth studying for anyone looking to promote their work!

Josh’s point on the tone of the trailer is what drew me in. Always down to see great examples of people’s work.

This trailer is bonkers good. 

I went from “I’ve never heard of this game” to “please come to console someday” in a beat. Excellent looking work. Also, killer tag line.

MiSTer FPGA Thoughts and Impressions – My Tool for Researching the Past

I have been writing about Analogue since the start of Max Frequency a year ago. For those unfamiliar with the company, Analogue makes specialized HD retro consoles that use chips called Field-Programmable Gate Arrays (FPGAs). The gist is that FPGAs allow for hardware-level, cycle accurate emulation opposed to software-based emulation. These chips can be reprogrammed to emulate a plethora of game systems. They have rapidly become essential in the retro gaming space as a means to play and preserve games and their hardware. You can really see the lengths the community goes to in Part 3 of My Life In Gaming’s docuseries Analog Frontiers – Preservation and Replication.

Analogue is far from the only FPGA-based console manufacturer. I only mention them because I have been familiar with them and their work for the longest. Posts I’ve written about them are often my most engaged articles. The demand for their products is high and the relative scarcity of them only amplifies that.

Other contenders are things like the AVS, which plays NES and Famicom games in HD. Plenty of HD mods for consoles use FPGAs as well like the GBA Consolizer, PS1Digital, and both the upcoming N64Digital and Retrotink5x Pro. While those are not emulating the hardware, it shows both how diverse FPGA application is and how essential they have become in bringing retro hardware to the modern era.

There is one other name in the FPGA scene that stands tall, often stacked against Analogue products—the MiSTer.

MiSTer is an open-source, DIY FPGA computer. Based off a readily available FPGA board (the DE-10), folks can buy components and assemble their own or even buy fully assembled kits from vendors like MiSTer Addons. The key differentiating factor is that MiSTer is not limited to one console like most Analogue products. Being open-source, there are countless people working together and developing numerous consoles, known as “cores,” for the platform. It can play NES, Sega CD, GBA, Atari Lynx, Galaga, Capcom’s CPS2 arcade board, and so much more. It is the swiss-army knife of FPGA retro gaming. And I bought/assembled one.

I’ve been aware of MiSTer for a couple years. Once you dive down the rabbit hole that is FPGA-based emulation, it won’t take long to stumble across the project. I never bought in before for two primary reasons:

  • I do prefer using carts/discs when possible. There is something about the tangibility of media that makes it feel more real. I know this has been embedded in my brain by growing up in the final, physical-only years of gaming, but I can’t shake it.
  • The cost. The MiSTer is not cheap when you spec it out with the highly recommended upgrades like RAM and the I/O Board. All-in-all, I spent just over $300 to buy the components and assemble my own MiSTer.

I changed my tune recently thanks to my journey to digitize and preserve my own game collection. Specifically, having my entire SNES and GBA collections–save data and all–available at my fingertips has bridged the physical-first mentality I have had my entire life. With enough searching, you could find any game online, whether you own it or not. That’s been a fact of life for a long, long time. But digitizing my copies of my games has tricked my brain into being happy with that. I’m not out here downloading any and everything; I am keeping the access at my disposal focused.

But those are games I have modern ways to play. I can play GBA games on my GameCube via GBI, plus my Pocket is coming soon. My SNES collection is fully playable on my Super NT. I do own some games that I have no way to play or play on original hardware.

Last year, I bought a copy of Naughty Dog’s third game, Dream Zone (yes, Math Jam counts). This game came out for the Apple IIGS, the Amiga, and the Atari ST. A few weeks ago I reached out to an Apple hardware collector to try and find a way to collaborate on my Naughty Dog book. He has the hardware, I have the software. This person is quite busy and understandably and politely declined. One sentence in their email did hit me with a dose of reality though:

…and my IIGS didn’t power on last time I tried it.  😦

I own none of those early computers and buying them individually, per PC game/platform, is financially unfeasible for me. When factoring in that some of these machines are also 35+ years old and that I don’t have the skills to repair and upkeep these devices, it doesn’t make sense to invest in them for one or two games specifically. Time is not on my side.

But with MiSTer, I have access to incredibly accurate hardware emulated cores for the Apple II (Ski Crazed), the Amiga and the Atari ST (Dream Zone and Keef the Thief). Plus, the Genesis (Rings of Power). There is even ongoing work on a PS1 core! Maybe the 3DO (Way of the Warrior) can magically run on MiSTer someday, if the community and hardware power is there; I’m not sure of the technically capabilities or not. The MiSTer gives me an ability to accurately capture these games at high resolution! I can actually experience these games and help visually preserve them for my book. This gives me value far beyond a new way to play Game Boy games. The MiSTer becomes a tool for my own research.

Assembling and setting up my own MiSTer was relatively simple. I used two key tutorials for the set up process and turned to the MiSTer Discord for help with some odds and ends. I do have a couple suggestions, if you are setting up your own and need some help.

When it is all set up, the MiSTer is slick beyond belief. I can run simultaneous output to my monitor and CRT, with a capture card in between. Thanks to my wide assortment of controllers, I can use USB-C cables and play SNES/GBA games with actual SNES controllers. I even bought the 8BitDo Arcade Stick for sweet, sweet arcade games and tate supported games (both on MiSTer and Switch).

I have had my eye on MiSTer for some time and finally found enough justification beyond “I want that” to bite the bullet. It’s a powerful retro-focused system and tool with insanely talented people behind its development. I am simply reaping the benefits. I cannot wait to see it side-by-side with the Pocket, which promises multiple core support in your hands with a technically impressive screen. MiSTer has a solid foundation and a bright future. It is actively breathing new life into old games and making them more accessible than ever before.

Noclip is Changing Today

Noclip is Changing Today – YouTube

Noclip has announced a reinvigorated focus for its company of two and their mission to create free video game documentaries. It’s been four and a half years since the company’s launch.

I actually had the pleasure of interviewing its founder, Danny O’Dwyer back in May 2017 for my old podcast Behind the Pixel. Noclip’s documentaries are something the industry desperately needs more of and they prove it can work and work well. Gaming is more than sales, emotes, etc. It’s the stories of the people that made them and how games came to be. Noclip finds and tells those stories exceptionally  well.

Preserving and Rediscovering My Game Collection

This all started when one day last month I had a concern: I became very worried that the PSN for PlayStation 3 and Vita would shut be shut down with very little notice. I had recently started rebuilding my PS3 collection. I have an 80GB “Phat” model and realized I couldn’t download all the games I had digitally acquired over the years.

Thankfully, Sony seems to have always made hard drive swapping in their consoles user friendly. I swapped in my original PS4 500GB hard drive and went download crazy. I also took out an old orange USB stick with all my old PS3 save data.

Back when I sold my PS3 and collection, I did have the foresight to backup all my save data. I never lost track of that USB stick. I keep it with my Wii U stick, a friend’s PS2 memory card, and an old 3DS SD card. It felt comforting to know that I made the right call by backing up that save data.

Then a train of thought rolled into the station.

What about all my games? I have got plenty of cartridge based games. The GameCube is my favorite system ever, how can I save that data? How do I preserve and protect my collection from the cruelness of time and the elements?

Continue reading “Preserving and Rediscovering My Game Collection”