SGDQ 2020 Schedule
Games Done Quick is truly a weeklong highlight whenever it comes around. This summer’s marathon and fundraiser will be all online, which makes some of these speedruns even more unique, like the races and co-op runs. The marathon starts Sunday, August 16 at 11:30 AM EST.
Highlights for myself include the strong start with Super Mario Odyssey and Shovel Knight: King of Cards on day one, Batman: Arkham City, a warpless run of Donkey Kong Country 2, Disney’s Extreme Skate Adventure (because it is an all-time classic), an any% run of The Legend of Zelda: Twilight Princess HD, the Sonic block on Wednesday, a race in Billy Hatcher and the Giant Egg, a co-op randomizer run of The Legend of Zelda: Ocarina of Time, a 1% hard race of Metroid Fusion, an “all dog treasures” run of The Legend of Zelda: Breath of the Wild, and a 100% run of Super Metroid.
The schedule is looking strong this summer. I can’t wait to tune in.
NBA 2K21 Current-Gen Release Date Revealed Alongside Special Kobe Bryant Mamba Forever Edition by Adam Bankhurst for IGN
Furthermore, the standard PlayStation 5 and Xbox Series X versions of NBA 2K21 will cost $69.99 USD, a $10 increase over the current-generation platforms and that makes NBA 2K21 the first next-gen game to commit to that price point.
Games can cost millions to make, so an increase in price was bound to happen eventually. For games of a massive scale, like The Witcher 3: Wild Hunt or The Legend of Zelda: Breath of the Wild, I’d be comfortable with paying $70, but I do realize that a $10 jump can be a lot for some people. Even huge blockbuster titles like The Last of Us Part II are worth $70, in my opinion. Sport games are a harder pitch for me, but I don’t play those games; that doesn’t belittle their worth or cost to develop.
Some recent releases have also been cheaper than the typical $60 price point. Spongebob: Battle for Bikini Bottom Rehydrated is a $30 game; Star Wars Squadrons (a brand new Star Wars game!), is releasing at $40. I’m curious how wide the range will be during next-gen: Will Marvel’s Spider-Man: Miles Morales be $40 just like Uncharted: The Lost Legacy was (a game it is compared to in scope) or will it be $50 or $60?
Both Sony and Microsoft need to reveal the price points for their new consoles. It is getting closer and closer to the Holiday season when these systems are expected to launch. How long will they keep consumers in the dark? How long will publishers stay mum on their own pricing plans?
If 2K is any indicator, not long.
It’s Hard To Say Goodbye by Andy McNamara for Game Informer
I was 19 when the first issue of Game Informer released back in 1991. For me, it was a dream come true. There I was. In print. Official. I had done something I (and my parents) thought was impossible: I turned my love of video games into a job.
By some miracle, I’ve had that job my whole adult life. I worked hard, moved up, and had the pleasure of being part of Game Informer every step of the way. However, this is where that journey ends; after 327 issues, this will be my last one. I’m stepping away from games journalism.
What an incredible run. Truly the end of an era. Video game media and coverage is an entirely different beast, even from when I dreamed of making it nearly a decade ago.
Best of luck with your new venture Andy.
Some public bickering happened this weekend between Jason Schreier, Jeff Cannata, and Neil Druckmann. Jeff compared The Last of Us Part II and its artistic goal to the way he felt about Schindler’s List. I will not regurgitate, explain, provoke, or defend this discourse. If you are curious, start here and follow the trail.
This is not a defense of The Last of Us Part II. While I am clearly a fan, the game is not even publicly out yet. I have no idea if I will like it in the end or not. Rather, I will use this weekend’s squabble as a launch point for a far greater issue.
Empathy has all but vanished from any sort of discussion. Any room for level-headed critiques and courteous dialogue has been pushed aside by brevity. What was once the soul of wit has become the spirit of crassness. Opinion is passed around as fact. Understanding is no where to be found. Hot takes have melted cool conversation.
Twitter has become a mine field where the wrong tweet can spark a chain reaction of negative dog-piling. The loss of nuance, tone, inflection that quick-fire tweets naturally have can lead to misunderstanding. Emotion-fueled replies signal to thousands of followers that the original message is worthy of said response. A vast majority of folks take that at face value, never looking understand either party.
Twitter has been a source of poisoning the conversation around video games. My friend Logan has been dreading the discussion that surrounds The Last of Us Part II for these reasons exactly. It’s disheartening. It actively sucks the joy of upcoming releases. Fans don’t even form their own opinions anymore. It’s this person’s take or that person’s response. All black and white with no room to listen.
I’m quite tired of it.
Listen to people. Actually read. Ask questions. Reach out privately if you can. If a person is not respectfully engaging, mute and get on with your day. Do not feed the cycle of emotional hot takes. Don’t give bullies the reaction they thrive off of.
If you have more to say, make a blog.
Supercade: A Visual History of the Videogame Age 1985-2001 by Van Burnham — Kickstarter
Full disclosure: I am a backer of this project. It was fully funded within five hours.
This just seems like a super cool project. I am a huge lover of visual books. Whether it’s a game’s art book, a chronological collection of game consoles, or arcade game font, when it comes to video games, I love big, beautiful, visual books.
It’s an added bonus that it covers the years of gaming that I grew up in. Stoked to get this in hand next year.