# Chapter Select, [[S5E11 - Resident Evil 4 Remake]] Transcript This transcription was completed on March 4, 2026 with the application MacWhisper on macOS. This was done automatically, without human input during the transcription process. The transcription used the Parakeet v3 model. My hope is that by offering this transcription – however accurate it may be done by a machine learning/AI – will help you, the listener. I’d love to offer full, proper transcription some day, but that is not feasible at this time. Thank you for listening and reading. I hope you enjoy the show and that this document was helpful. Enjoy. --- So when are we playing the forbidden Paper Mario game? *00:00* You bought that today? *00:04* No, I bought that last week. *00:05* I didn't tell you about it. *00:08* I was gonna wait to be like, it's a year. *00:09* It has arrived. *00:12* So now I have I finished it up too today. *00:14* So you finished your spreadsheet? *00:18* No, I finished uh I have all the Mario and Luigi games now. *00:21* Yeah. *00:26* Because I have partners in time also coming in the mail. *00:26* Did you get the remakes? *00:29* Yep. *00:31* Oh my gosh. *00:32* I have all of them. *00:34* Wow, good for you. *00:36* All complete in box? *00:38* So there is not a manual two partners in time. *00:41* That was the only down *00:45* Oh, that's a bummer. *00:46* It was the bo but box and game for like $38. *00:47* Oh, it's a great deal. *00:50* No, that's a really good deal. *00:51* The manual is just nice in that game. *00:53* Because it's back when manuals were thick and colorful and *00:55* I'll be on the lookout for it. *00:59* It's on my list. *01:00* I also previously bought like a ten dollar version of Bowser's Inside Story, just the cart, and now like that I had all the others complete in the boxes, I was like, oh this is annoying me that I don't have the box. *01:02* So I scrubbed through eBay today and found like just a cheap box only or box and manual and I bought that for 10 bucks. *01:13* It's like okay. *01:19* That box is so lame though. *01:20* It is. *01:23* It's just white. *01:24* I just I it's such a lame box. *01:25* I I don't like it, but I just wanted it to look at it. *01:27* I understand why you bought it. *01:29* Okay *01:31* Here it is. *01:32* The last game I played was Dream Team. *01:34* That was the last Mario and Luigi game I played. *01:36* I have never played any of these games. *01:38* What? *01:41* I have played Wait, you've never played any of them? *01:43* So I've played like half of Superstar Saga. *01:46* What? *01:50* Yeah. *01:51* Logan! *01:53* Yep. *01:54* No wonder they shut that studio down. *01:56* Oh my gosh. *01:58* Now I have only played. *02:00* I have played Partners in Time. *02:02* I that's like considered the the best one, isn't it, that one? *02:05* Hotly debated. *02:09* I say it is. *02:10* I think the popular consideration is the inside story. *02:12* It's up there too, yeah. *02:16* But I think Partners in Time is the best one. *02:17* So I've beaten that one *02:22* I helped a buddy beat Bowser's Inside Story in the church parking lot. *02:24* He was on the final boss, and I was like there with him while we like took turns. *02:29* So I did that and then I bought Dream Team and I played that about halfway, I think. *02:34* No paper jams. *02:40* No paper jam because I don't know why. *02:42* I always I wanted it. *02:44* I probably just *02:45* I think that was when Paper Mario was also going through its stinker phase. *02:48* And that was also considered like not a very good one, I believe. *02:53* I r I remember it being in the sevens. *02:56* It's like in the sevens. *02:59* Sixes, sevens. *03:00* And then I never and then they did remakes, and I was like, well, if they remade Partners in Time, I would have bought that for sure. *03:02* But I saw, you know *03:08* Superstars with Bowser Jr. *03:10* or something and then Inside Story. *03:13* And I was like, eh, I don't because I the other thing is is I don't really care for the art style Dream Team Onward. *03:14* It's very muddy. *03:23* Not muddy in a brown sense. *03:27* I know what you're saying. *03:29* It's the remix don't look fuzzy. *03:30* Something something about the remix doesn't look great. *03:32* I the reason I got the remix is just because I got such good deals on them. *03:34* What'd you get 'em for? *03:37* Uh I bought I bought I I'm trying to think. *03:39* I like got a col I got a lot. *03:46* Oh, was this when one of your like big bundle purchases, I think? *03:49* Mm-hmm. *03:52* Let me see. *03:54* That's the way to do it. *03:56* Mask some of the overall cost. *03:58* Yeah, I got *04:01* Yeah, I got both of those Fire Emblem games and Bowser's Inside Story 3DS. *04:03* I think it was 40 a pop. *04:08* So it was 120 total. *04:09* But I got the Fates Duology and then Bowser's Inside Story 3DS. *04:11* That's good. *04:16* But Bowser's Inside Story on 3DS complete and box is like like sixty. *04:16* I think it's higher. *04:21* No? *04:22* Ugh. *04:23* Mm-hmm. *04:23* Yeah, with the store closing, I could see that. *04:25* Yeah, it's pretty brutal, man. *04:28* Those remakes particular. *04:30* They're pricey. *04:31* I was pr I was pretty *04:32* Disappointed today going to my local shop and I was like, oh my gosh, look at all these DS games. *04:34* And I was like, oh my lord. *04:39* And because usually that shop *04:41* That shop usually has pretty good prices. *04:44* And when I saw those, I was like, are you kidding me? *04:47* I was like, that was like an eye-opening moment of being like, okay, wow, huh *04:52* I think DS DS has been growing the past few years. *04:57* I think it's an age thing. *05:02* We're getting close to wee prices starting to really skyrocket. *05:03* Um *05:07* Which is silly. *05:08* I'm stuck in a weird middle ground here because I told you I want I have a weird desire to get all of I mean it's not weird, but *05:10* I have a desire to get all the Pokemon DS games, and a lot of that is just simply rooted in the fact that I have most of them. *05:18* And the other ones that I would need to get. *05:26* Yeah, I just want to complete the set kind of at this point. *05:29* Because I have like if that was an endeavor that I was starting from scratch, that would be *05:32* Very difficult, and I would need to be prepared to spend thousands. *05:38* But like it's just black and black too *05:42* Omega Ruby, Moon, Ultrasun, so and Pearl? *05:46* The three. *05:52* The hardest ones aren't gonna be that terrible. *05:53* No, Moon's like fifty moon's like fifteen to twenty bucks. *05:55* I think Pearl's like *05:59* 40 to 50? *06:00* Pearl's not that bad too, and I might have Pearl, actually. *06:02* I need to loot around for it. *06:05* Your problem is you have *06:06* You want two of the last DS Pokemon games ever made and they haven't had remakes, so *06:10* The problem well that's the that's the thing I was gonna mention, is that like I'm stuck in a weird zone here with black and black too. *06:19* Because if I get them, I'm going to want to buy them and I think play them *06:27* Before season coming up here. *06:32* So you kind of have a little bit of a time crunch. *06:35* Yeah, but I mean that allows me to, you know, set side a time, look *06:38* find a good price on a copy I'm happy with, stuff like that. *06:42* So there's no rush. *06:45* But the middle ground I'm stuck in is if they do remake them, those prices will fall. *06:47* And then that's when it's like you can't you can't hold on that because that remake wouldn't be announced until next year at the earliest. *06:54* Next year. *07:02* Yeah. *07:03* Yeah. *07:03* You know, but I guess that's just a problem in general. *07:04* No problem, but I gotcha. *07:08* I know. *07:10* So but you can't you can't, I don't think, plan on remakes and stuff to affect prices when you're in the collection of the city. *07:10* Yeah, because DS stuff is DS stuff's gonna keep going up regardless, so *07:18* Did um Oh my gosh, I just had it. *07:23* Oh, did you sell your football video game? *07:27* Not yet. *07:30* I need to do that. *07:30* That's like *07:31* Maybe selling that and using the funds to buy a cop use that to buy Pokemon and maybe ease the blow of the higher prices. *07:34* That's likely what I'm gonna do. *07:41* Because I already *07:43* That's what I did to get my copy of Black Two complete in box. *07:45* I sold some stuff. *07:48* Now I shouldn't have. *07:49* I should you know I would consider just going down to my local store and being like, hey *07:50* I'll trade you this copy of NCAA and my store credit here for that copy of Black 2. *07:56* And because I have like $60 store credit and they'll s and they'll try to flip and sell NCAA. *08:04* They have copies of NCAA there for $150. *08:10* But I already asked them. *08:13* Didn't I tell you that copy like 70 or something? *08:15* No, they told me 40 bucks. *08:18* And I'm like *08:19* They're like, we'll give you about 40 in store for that. *08:21* I'm like, what? *08:24* You're gonna flip it for 130, 150. *08:25* I'm like, I don't *08:28* Well they you know that's the they gotta turn a profit. *08:30* They have to they have to stay in in business. *08:34* I get that. *08:36* But at the same time, you know *08:37* It's not it it'd be one thing. *08:39* I've always understood this perspective from people like, well *08:41* People want to have these stores want to have on stock the things that they know they're going to sell. *08:47* Like Black 2 will be a hot item there, even though that's a high price. *08:52* Somebody will come and snap. *08:56* And same with the football games potentially as well. *08:57* Um there's a lot of things. *09:01* I feel like the thing with the football game is while f football is popular, and particularly the NCAA series was very popular. *09:03* People have the the person buying it is going to know that, you know, that was the last NCAA game and that, you know, it is rare slash *09:12* uh valuable. *09:22* So then there is a big uh there's a modding there's a big modding community around that game. *09:23* Oh. *09:30* Where people mod the rosters update it with new stuff to always contain *09:30* the current year's rosters because you can tinker around with your uh PS3 or whatever, jailbreak it now. *09:36* I mean there's so much homebrewing stuff for *09:43* PS3 era stuff now that people have done to where they've modded that game. *09:45* I think there's also an older NBA game that people have modded to be retrofitted with college stuff as well. *09:49* That's cool. *09:56* Good job sports community. *09:58* That's so yeah, that that kind of community around PS3 is like keeping that game. *10:00* uh hotter. *10:07* But yeah, I I'll get it. *10:08* I'm not in any rush to get it. *10:09* And I need to dial back on stuff too for Yeah, you're telling me you keep saying this and then you're like, look what I bought. *10:10* I'm like, oh my goodness. *10:17* Gracious. *10:18* Well, like it's just I I keep I I keep kind of keeping tabs on stuff and then like again, partners in time. *10:18* Under $40 the other day, box and game, it's like, dude, I can't. *10:23* I can't pass on this. *10:28* Are you kidding me? *10:29* Like not on these. *10:30* I told you, I texted you the other day. *10:31* I got that game for 10 bucks or something just two years ago. *10:33* That's so crazy. *10:36* Isn't it? *10:38* It's super nutty. *10:38* I uh That's why I'm trying to get in now before it spikes more. *10:40* Yeah. *10:44* I will I'll keep an eye out for you when I go shopping, hopefully in a couple of weeks. *10:45* I don't think *10:50* Well, again, Pokemon's hot, it'll move, but I do know locally they just got Black Two in it. *10:52* I don't think it was two hundred dollars, so I don't know. *10:57* I'll keep my I'll keep my eyes out for you. *11:01* Um you won't get a steal on a Pokemon price per se, but *11:03* You just keep me in the loop on what you want and I'll keep my eyes peeled. *11:07* I might watch it that way. *11:12* But yes, I will be watching it for sure. *11:13* Are you kidding me? *11:16* An hour of *11:17* Sony first party sort of news, finally. *11:18* Yeah, I was so happy today because I had stuff to do at work. *11:24* It was like, oh, Sony story. *11:28* Oh, Zelda story. *11:30* Oh, this. *11:32* Like for like the first like three hours of work today, I was like flying. *11:33* I was like, oh my gosh. *11:36* I've done like my average average day's output in three hours that I've been doing over the past month. *11:37* Wow. *11:44* There's a lot to do. *11:45* That like Yeah, man. *11:46* That Wednesday is gonna be *11:48* Oh my gosh. *11:50* I'm so happy. *11:51* And I'm glad it's like close I'm glad it's closest to everything else, you know. *11:52* Like it's *11:58* It's two weeks before Summer Game Fest and Xbox and Ubisoft. *11:59* So like they're at least roughly close. *12:03* So I'm happy about that. *12:07* It'll be good. *12:10* I'm excited for it. *12:11* Um the one specific thing. *12:13* I I think it really kinda hit me today. *12:16* And supposedly this will be there. *12:19* Like this is a thing that will be there is what. *12:21* the insider people are saying. *12:25* Grubby's Grubby Saiyan. *12:28* That's not Grubby. *12:30* It's the VGC man. *12:32* Oh, he's a good he seems to have good connections. *12:34* Yeah. *12:37* Um *12:37* Is Metal Gear Gear 3 remake will be there. *12:39* Um and I I think I think it's only clicked in my head today, and this kind of leads in here *12:43* With our show, which we will do in two moments. *12:52* But it it kind of clicked in my head today, like, oh, we're about to see a next gen metal gear here, even if it is just a remake. *12:55* It just kind of like I I again just kind of hit me upside the head of like, oh baby, we're gonna new Metal Gear next week. *13:05* Let's freaking go. *13:14* Like again, even it is just a remake, but it's a remake of my favorite game in the series. *13:15* It was very sad to hear Dustin didn't like it all as much. *13:21* I have not listened to that episode yet. *13:24* Well, he's already on Peace Walker, so that was a while ago. *13:27* I don't know if you're gonna call it. *13:30* Yeah. *13:33* He did not care for three so much. *13:34* He's very conflicted on four. *13:36* And uh he's on Peacewalker now, which he is not enjoying, so. *13:39* Peacewalker, not very good. *13:45* Peacewalker was good. *13:47* At the time. *13:52* But in a post Phantom Pain World. *13:54* Phantom Pain world. *13:58* I would say that Peacewalker was good. *14:00* Peacewalker crawled so *14:02* Phantom Pain could fly. *14:05* I don't even know if I'd go that far. *14:07* I would say Peacewalker was good for a handheld platform. *14:08* Because I played it even on PS3, that remaster they did. *14:13* Yeah. *14:17* Not the best. *14:18* I played it on PSP. *14:19* And it it it's it was totally a portable game in the sense of like, here's a 10-minute mission, here's a 15-minute mission. *14:20* Uh uh in this you know, little jungle area, it's tight that way. *14:28* But when you're sitting down for three hours and you play it on your big TV, it's just not. *14:32* It's not conducive to that environment. *14:37* So it's cool to see it on the TV. *14:39* It's not necessarily fun to play it. *14:41* So But I would love to do a Metal Gear season one day. *14:43* One day. *14:49* Him. *14:52* Him replaying the games makes me want to replay them, but I just replayed them a couple of years ago. *14:53* Yeah, I don't I feel I mean my last replay was *14:58* further back than I am thinking it was. *15:02* But I have done a full replay, I believe. *15:06* I this the thing is is I only I only played one through four. *15:09* I didn't do Peace Walker or five. *15:13* either, you know, part of five. *15:17* So I did do Survivor though for work and that was atrocious. *15:18* So *15:23* It is the best Metal Gear. *15:27* You could replace it. *15:29* Some may say it's great how it ties into the Metal Gear lore, you know? *15:30* Yeah, sort of. *15:36* All right. *15:39* Let's do this remake episode. *15:40* Let's close the chapter. *15:42* Hello, everybody, and welcome to Chapter Select, a seasonal retrospective podcast where we bounce back and forth between a series exploring its evolution, design, and legacy for this season five finale. *15:46* We are talking about Resident Evil 4's remake. *15:58* My name is Max Roberts, and I'm joined as always by Logan Moore. *16:01* Hi Logan. *16:05* It feels a little weird that we're doing another episode after Resident Evil 6 to some degree. *16:06* I don't know if I'm alone in that sentiment, but I don't know. *16:11* Hmm. *16:14* Weird no, I don't think it's weird. *16:15* It does feel more *16:18* a final thing that we're doing. *16:22* I know. *16:27* We are. *16:28* I will say it's I think it's more weird that it's a game we've played twice this season. *16:29* And technically I've played it three times within a one-year span. *16:34* That's true. *16:39* I've spent a lot of time with Leon in Spain. *16:39* And so I think that's more the weird part. *16:42* Resident Evil 2 remake, obviously a a remake, but we didn't play Resident Evil 2. *16:46* Same thing with 3, so *16:51* It's weird that we've played the same game twice. *16:54* When people have asked me about this season, they've always asked, like, oh well which versions of the games did you play? *16:56* And I've always been like, well the remakes, but *17:01* Four we're gonna do we're gonna do both and it it it made sense with how this season was planned out, you know, wouldn't yes we started airing *17:03* Four remake was not even out yet. *17:12* And so we specifically timed our four episode to launch right before the remake, you know, to capitalize on the excitement for this particular game. *17:14* And so *17:24* it made sense to come back. *17:25* And it actually is almost a good end cap because it encapsulates the the sense, the angle of remakes. *17:27* our discussion, the evolution of the series as a whole. *17:35* I was gonna say th this is a really fascinating game for a lot of those reasons, and we'll obviously talk about that more over the course of this episode, but this is a really like *17:39* Like a double linchpin in the series now because four really felt like the game that shifted everything around the middle of the series *17:48* And now we've come full circle where, you know, they've been doing these remake style games the past couple of years and this feels like the culmination of *17:56* the remakes they've been doing. *18:04* I don't know. *18:06* It's it's coming it's it has come about at an interesting time in both instances in within the larger context of the Resident Evil series and what Capcom is doing with it in that given moment. *18:07* So Yeah, this game's very fascinating, I think, on a lot of sides, not just in the game itself, but the information surrounding it and how it even came to be. *18:18* So it's gonna be a good, good episode. *18:29* I was gonna say let's dig into it because I'm very excited to talk about this one with you for the final time, the rundown, final time for now. *18:31* If we there's Resident Evil 9 in the future, we'll maybe come back with this season. *18:39* But *18:42* Resident Evil 4 remake was developed and published by Capcom. *18:42* It came to PS4, PS5, Xbox Series X and S, no Xbox One, which is still very strange. *18:46* and PC. *18:53* It launched on March 24th, 2023. *18:54* The game directors were Yasahiro Anpo, who was the director of the remakes of Resident Evil 2 and 3, and then Kazanori Kadao Kadao. *18:57* K Doi, I think it is. *19:06* I'm sorry for butchering that. *19:08* Who was also one of the directors of Resident Evil 2 remake and then the designer of 6, uh, which is something we mentioned in the last episode, which *19:09* is that a lot of people who made six have stuck around and are still making these games, which is kind of funny in hindsight, because people act like Capcom just like cleaned house and instead they're just like, oh, how about we're we make good games now? *19:17* The producer on this one was Yoshiaki Hirabayashi, who also was a producer on Resident Evil 6, and then the music was done by Koda Suzuki, who was the composer on *19:30* Resident Evil Village and then Resident Evil 3 Remake. *19:41* The Metacritic score on this game currently is sitting at a 93 out of 100. *19:43* Uh, which is one of the highest-rated games of 2023 so far. *19:49* I think it's probably only trailing Zelda, if I had to guess, at this point overall. *19:53* Um critically, I think so, maybe Dead Space, which is another horror remake early in the show. *20:00* I think I think Dead Space was lower, I'm almost positive. *20:06* I'm okay, maybe lower, but I I think it was in the ballpark. *20:09* Oh yeah, mu not much lower. *20:13* Yeah, I'm not not disparaging Dead Space, but I'm just saying I think uh Resident Evil 4 remake here was *20:14* Was higher. *20:20* Um yeah, so by all accounts, it did not reach the same heights on Metacritic as the original game on GameCube, which was at a 96, but this is considered once again one of the high points of the Resident Evil series *20:21* Max, you and I have not talked about this game whatsoever, and you've been intentionally holding your. *20:33* Internally hiding it from you. *20:38* Yeah, you have been very intentionally hiding your feelings on this game, uh which I have found interesting. *20:41* Um didn't want to spoil the show. *20:47* Yeah, yeah, but usually, you know, we can kinda we kinda give each other like *20:51* Little tastes here and there of how we're feeling about these games before we come into record. *20:55* Um I would like to share with you what I think broadly of this game first. *20:59* Okay. *21:04* Um I I just want to say something for the listener at home. *21:04* Okay. *21:10* You know, we were we finished Resident Evil 6 and then Logan was gonna start four. *21:10* Now I had played the remake before we did six. *21:14* You're starting exactly where I was going to start here. *21:19* And I told Logan, I'm like, take your time, we'll figure it out, we'll get it recorded and done. *21:22* No rush. *21:27* And but I knew in the back of my mind that this man would do what I call the classic Logan binge. *21:29* This man did like God of War 2018 in like two days. *21:36* Ragnarok, not so much, because it was for work and it's just a bigger game. *21:40* I sometimes threw that one. *21:45* Yes, you did. *21:46* But Logan sometimes gets these little binges in him. *21:47* And as soon as he booted up four in his reaction to certain things, I was like, this man will beat the game within a week. *21:50* Yeah, so I started it this past Friday. *21:58* So we're recording this on a Wednesday. *22:00* I think if you weren't out of town that weekend, you would have beat it over the weekend. *22:03* Probably. *22:06* So I started it on a Friday, just kind of wet my whistle with it, and then I had to go out of town. *22:07* And I didn't get back in town until Sunday night. *22:12* And I messaged Max over the weekend and I'm like *22:15* The whole weekend I've been gone, I'm just thinking about Resident Evil 4 a lot. *22:17* I'm just thinking about this game and I was like I'm really excited to get home and play more of it. *22:21* I got home and played it like a little bit Sunday night. *22:25* Like I think I got up to like chapter four, chapter five *22:27* And then the past two days I've just blazed through the entire thing. *22:31* And so if it's not apparent, I like this game a lot. *22:34* And I've I've been mulling it over. *22:39* I've I've been thinking about more about it today, more about it since I beat it last night. *22:41* I think this is the best Resident Evil game ever. *22:45* For sure. *22:47* I think this is the best one they have ever made. *22:48* I think this is my favorite. *22:51* And I think what's surprising about this to me, and we talked about this I think a little bit during our Resident Evil 4 episode. *22:53* But four was never my favorite. *22:58* Like that was, I mean, I I feel like it's not shocking for me to say, like, oh, Resident Evil 4 remake is now my favorite. *23:02* But I was never like a huge *23:07* fan of four. *23:10* Like I liked it. *23:11* It's fun. *23:12* It's solid. *23:13* Uh good game. *23:14* But I did not have the same level of adoration for it that I think other people have within *23:15* the Resident Evil fandom. *23:21* Like I did not by default consider it the best one by a mile, like I think so many other people have. *23:23* Um so for me to have played this game, this remake now, and to just immediately think like, oh yeah, this is the best one. *23:29* This is by far the best one. *23:36* And I'll and I'll talk and I'll obviously talk about more of why I think *23:38* I feel this way outside of just its technical revamp here on new hardware, but uh yeah, I really do think this is the best one they have ever made. *23:42* I loved *23:52* pr like every second of this game. *23:54* It was so fun. *23:57* I get I actively could not pull myself away from it. *23:58* It was so so fun. *24:01* Um *24:03* Alright. *24:05* I this was my least favorite remake of the bunch. *24:11* You're insane *24:15* I have a lot of issues with this game. *24:17* I don't know what that could be. *24:22* Oh, I've got 'em I've I've got uh how do the kids say it? *24:24* Like I've got receipts? *24:28* I don't know what I *24:30* For you to say if if in case somebody's not listening this whole season, Max's favorite game is Red Resident Evil 3 remake. *24:32* It is. *24:40* So far. *24:40* What a tight, a tight game. *24:41* Oh my gosh. *24:43* This game is tight too. *24:44* I don't think this game's bloated at all. *24:45* Is it? *24:48* I don't know about it. *24:48* No. *24:49* Um I mean it's longer. *24:49* But it's great. *24:52* Is it? *24:54* I don't know. *24:55* Yes. *24:55* Uh yeah, I think this game is *24:56* Overall, my experience with it was marred by issues in design, in game feel, in technicality, and *25:01* I think it it really this is a very important game to Capcom, right? *25:15* The original game and the expectation surrounding *25:20* this remake were so high. *25:25* Uh, understandably given the legacy of the original, and the pedigree of the remakes up to this point. *25:27* You know, that like you said, they've kind of been building their way, earning up to four. *25:33* They didn't just skip to four right away. *25:37* They *25:38* They've worked their way up to it. *25:39* And I think those act I don't think the game could shoulder those expectations necessarily. *25:41* And I left a w I walked away fairly *25:48* frustrated with the game and disappointed at parts. *25:53* Alright, well I need you to expand. *25:57* I feel like we're gonna have to go into a situation where you have to open up more about what you dislike rather than what I like. *25:59* Because it's easier to *26:05* It's harder to praise things than just be like, they're good, I like it, than it is to like explain your problems. *26:07* So let's Okay. *26:14* Let's dig into your issues here. *26:16* Where do you want to like start with gameplay or more technical graphical type stuff? *26:19* What where would you like to go? *26:27* We can start with gameplay because I know you actually this is one of the few things you mentioned to me is that like something about you don't you didn't like how Leon was moving and it didn't feel right to you or something like that, which *26:28* Felt like all the other remakes to me. *26:40* So like I don't understand that. *26:43* Heavy to me. *26:46* Like he had on Lynx iron boots. *26:47* Like he was just like. *26:51* stomping and moving slowly around. *26:52* Like he just was not fluid. *26:55* I played on performance mode without ray tracing, like you know, just straight 60, you know? *26:57* So it wasn't a frame pacing issue. *27:04* He just felt like I I don't know. *27:08* It was something about the way the camera and the way his body was placed and the way he moved in the environment while shooting. *27:11* I did have some issues with the controls where I couldn't. *27:18* Now this is a problem. *27:23* This is a max problem. *27:25* Cause what else were we playing around the same time that I was playing four? *27:26* We were playing six and we yes. *27:30* Not when I played four. *27:33* We were playing five. *27:35* Oh, we were playing five. *27:37* Yeah, I guess that would be four. *27:39* And how do you run in five, Logan? *27:41* It's the X button, yeah. *27:43* So that's just a I'm telling you *27:44* I wanted to run back so bad in this game. *27:47* The opening hours of this game I was smashing square to pick everything up because that's what it is in six. *27:51* And I was like, oh. *27:57* I gotta like break this in my brain. *27:58* So I I can understand the problem. *28:00* That's a that's a weird problem with us playing all these in back-to-back sequential or *28:01* And there is an option to make X run, but it switches reload or something to R1. *28:08* Like it's it switched a button I didn't want to. *28:16* All I wanted to do was just *28:19* make a run X and I could move, you know, reload a run to L3 or whatever, like swap that with something else. *28:21* But it wouldn't let me just customize controls. *28:27* So I was I was frustrated about that. *28:29* But that's that's not a Leon moving problem. *28:31* He just *28:33* I he just felt stiff. *28:36* This is what I wrote. *28:39* And again, this was before we played Resident Evil 6. *28:41* I want I want that specifically to be clear. *28:45* Because you're I think you'll laugh at what I'm about to say here. *28:49* I feel like there was a lack of fluidity in movement. *28:53* Like *28:56* I wrote, this coat of paint is so shiny and modern, but the mechanics in combat feel stiff. *28:58* Leon's feet are bolted to the ground. *29:03* Why am I not sliding and fluidly moving in and out of cover? *29:06* Why is this not The Last of Us Part Two? *29:10* Why is this not Metal Gear Solid Five? *29:12* I'm I'm more trying to figure out why you're trying to move in it cover, in and out of cover. *29:14* It's I I don't know. *29:19* Go ahead. *29:21* So I'm sorry, continue. *29:21* You're fine. *29:22* It's just such an action-focused game, but the action mechanics are rooted in 2004 and 2011. *29:23* and it doesn't match the the visual style of the game at all. *29:29* It just feels completely out of place. *29:34* It's like a time *29:36* I don't know. *29:38* It's like a time capsule of m combat mechanics that I don't think have aged very well in this PS5 context. *29:38* Leon just feels so stiff. *29:49* I'm like, I wanna be sliding and running and shooting and moving in this environment. *29:51* But he's just like standing still and I mean you can move while you're aiming, but he's just like standing and *29:57* I don't know, he just he feels like a stiff toy. *30:03* I mean, I just don't have a lot to even say back to that because *30:06* It's just it's how the game was. *30:11* They're not gonna, you know, I mean yes, remake it and change certain things, but I never had a problem with how he felt movement-wise. *30:13* But I also didn't want, you know, Resident Evil 6 mechanics there where you can slip and slide around all over the place. *30:20* So that was just, it felt like a modern version of four. *30:27* And I didn't think it felt *30:31* dated by any means. *30:34* Uh I just it didn't feel like a modern action *30:35* horror game. *30:41* It just felt it felt like it came from 2004. *30:42* What what modern action horror games have you played though? *30:45* Because I don't think it feels much different than *30:47* I mean Again, two remake three remake, the Evil Within, Evil Within Two, like they like I these are like the modern action horror games like I'm thinking of like you mentioned Last of Us. *30:50* There aren't *31:00* action horror games that are like The Last of Us or Metal Gear Solid 5 or Gear Ironically Resident Evil 6 is. *31:01* I I just think mechanically *31:10* I think this game would have been more fun if there was more more dynamic movement. *31:14* And it feels like it should have that dynamic movement because it has a modern weapon selection wheel and they give you all these tools to to shoot. *31:19* And the enemies, I think, actually are more reactive of a modern action game. *31:28* They swarm you more aggressively. *31:32* It demands you to move in the environment way more than the original game, I think. *31:34* There's this parry mechanic that would feel so dynamic if your other movement matched it, but it's just *31:40* It feels so rigid and I I it wore on me over time. *31:48* It was So how I guess my next question then would be, how did you never have these same complaints with *31:53* two and three remake. *32:02* Because you love three remake and it's largely the same. *32:04* I like No, there's I *32:09* In three, it's so snappy. *32:13* There's the this dodge mechanic. *32:17* You're running, you never stop moving in three. *32:20* You're always either running from nemesis or running through the hawis. *32:25* I think this is the product of you speed running through *32:29* Which is kind of why you have this mentality never stop moving. *32:32* I think it's a good thing. *32:36* This game, when you get to the village for the first time if you fail, did you fail in the opening village section? *32:38* No, I almost did, but the belly if you do, the game basically says, or you might even say this in another section of the game, but it's like *32:43* Hey, keep moving. *32:52* Never stop moving in this game. *32:53* Like that's like actively one of the first hints it gives you if you happen to die in one of those opening sections. *32:54* And so I felt like I was constantly moving around the environments too. *33:00* Like *33:04* I feel like I would run away to like get space, but you know, like I had my I had my gun set up in such a way that I had a gun, you know, for *33:04* If I'm trying to shoot people from afar, okay, if I'm s running through a group of people now, I'm gonna get out the shotgun and I'm gonna blast, blast, blast. *33:12* Like and so I had different ta tactics and stuff, but I I I don't feel like I ever really *33:20* stop moving in this game. *33:26* Um and I get I get what you're saying about three, but I I guess just when I think of my own playstyle here with four, I don't I don't feel like it was a game where *33:29* Again, compared to the original four, where your feet were actually bolted to the floor if you aim down sights. *33:36* I think my problem stems more from plane four VR. *33:42* Okay. *33:50* For VR, you never stop moving and shooting. *33:51* Because you you're doing those two things independently. *33:55* You are moving in the environment. *33:58* Your hands are free to *33:59* Dual-wield, shoot, aim, fire, and run through the space and turn your head. *34:01* You so coming back out of VR, and while this is a brand new shiny coat of paint, *34:06* I'm I'm either running or I'm stopping to shoot and like strafe while shooting. *34:15* I'm never running and gunning. *34:22* And so I think that's actually probably the source of my disconnect here because 4 VR is more fun to play. *34:24* visuals or not. *34:33* Um it is just a more engaging action *34:35* Spooky. *34:41* Yeah, you could say that about almost any VR game, honestly, more engaging. *34:41* I think and I think in the back of my mind that's what it is, is I'm *34:46* Like there's a there's an encounter that there's an optional encounter in this game uh where you can go, I think it's after you play the Ashley bit. *34:50* And you could go underground as Leon and fight this like a really big spooky f piece of armor. *35:00* Like a really big tough one. *35:07* And that fight in particular was tough for me because it's a tighter area and you you run away, shoot, and then the thing gets within reach and then you gotta run away again. *35:09* So it just feels like it's *35:21* You're either running or you're shooting. *35:22* You're not running and shooting. *35:25* And I I d didn't feel that that would be like a specific encounter. *35:26* That was just like, ugh. *35:31* I just feel like these games have never been that. *35:33* So they have been. *35:35* With Village 7 for VR. *35:37* I'm not talking just about VR here. *35:42* I think three is that to a degree because it is *35:44* It's far more frantic in that sense. *35:47* So I do think that these games do exist. *35:49* And obviously five and six, but they are definitely the action-heavy side of things, and I'm not. *35:52* Well, I don't even think five would be a run shoot game like you're kinda describing. *35:58* Well yeah, no, we would run away. *36:03* I was gonna say not not not in the way that you're describing that you like you what you're saying you would want, I guess is what I'm *36:06* Is what I'm saying. *36:12* Yeah, I mean I I don't know. *36:13* I mean we could obviously go back and forth here a lot, but I just don't have any of those problems. *36:15* I mean *36:20* To be sure, I mean to be sus succinct with it, like I really do feel like this is a perfect marriage of the previous two remakes we've had, specifically two remake. *36:22* And then just what I would expect from four. *36:33* Yeah. *36:37* Like having us having replayed four *36:37* Last year, I think, made me really appreciate this game that much more. *36:41* And I'm wondering, I I wanted to ask you this as well. *36:45* Has playing four twice before this almost made you a little *36:48* Tired of it by the time you did get to this one because I obviously I didn't play VR and you have and so I am wondering if this was my *36:52* third go-around if it would if I would be a little bit more like, oh my gosh, this again, here we go. *37:00* Or if I would be well, or if I would still have the same feelings. *37:07* I was curious about that too, and I w I was aware that that could be a problem. *37:11* Because I started VR in July and then we played the base game, you know, in September, October kind of window. *37:14* So *37:24* I knew it'd be close, and then what, three, four months later, it's the remake. *37:25* Yes. *37:31* But part of what kept me engaged was this: the shiny new coat of paint and my curiosity about what they would change. *37:31* structurally. *37:39* So that kept me on my toes. *37:39* And since the game was so fresh, I'm talking like, and I had never played it before. *37:41* So *37:46* Uh really my Resident Evil 4 experience has been condensed to a nine months period. *37:46* And so the game was super fresh and it's like, okay, this is what they're doing here. *37:52* This is you know, I one of my notes was *37:56* So far, it's just the same, no major changes. *37:59* And literally a minute after I did that, there was a huge stylistic change, not so much gameplay. *38:01* Actually, it did impact gameplay a little bit later. *38:09* It was in the tower explodes in the village. *38:11* Oh yeah, yeah. *38:13* Like out of nowhere, it's just pfft. *38:15* Did you try to climb the tower too? *38:16* Uh no, I never *38:18* I never did that in the other ones, but I did see like Donkey's video and other people who were like, Oh, it'll be I'll be safe up here and then it it collapses, which is a good subversion. *38:20* One thing I wanted to ask you about, and this is uh obviously there are uh a lot of changes here we can get into and there's story and character stuff I want to talk about as well. *38:29* But I mentioned previously pacing *38:39* And I think one of the best things that this game did is just trim the fat in certain areas where it didn't need to be there. *38:42* Um they streamline a lot of these sections. *38:51* of the game, which I appreciated. *38:54* Um like I think about like in the castle when you get the *38:57* uh various heads for the animal statue and you have to put them on the statue. *39:02* Those aren't spread out all over the castle and then you don't have to take them back to some *39:06* central part of the castle and input them and you know it's it's it's all fairly close together. *39:10* They make things more close together so you're not doing as much *39:15* groundwork just running around aimlessly in the game. *39:18* I think of fighting the village head, the village chief. *39:22* That fight *39:25* You are just running from him and then the fight happens right after that. *39:26* In the original game, I know there's like a whole little section where you find a door and it's like you need his eyeball and then you go down like a gaunt like a ski lift type *39:29* thing and you then you go find him. *39:38* Like that was just all completely cut out. *39:39* Like there's a lot of like little sections like this where they cut just like these *39:42* useless five to ten minute sequences from the base game and they just funnel you directly into the like nope let's you're gonna this is gonna result in you fighting having a boss fight let's just do the boss fight *39:47* And so and they add sections as well. *39:58* Um, but I didn't feel like any of the additions like bloated the game length or anything like that. *40:01* It like it was a uh this game has always been praised for its pacing, even back to the old one. *40:06* I know that's uh *40:10* something a lot of fans have talked about with the original game as well. *40:11* And that's why this game has stayed in the public consciousness for so long. *40:13* And it's why um people continue to, you know, speedrun this game. *40:17* Or there's a lot of people out there that are like, I play this game annually. *40:21* Um like Resident Evil 5 has remained super relevant over the years for I I think in large part because it is just a well paced game where every chapter it feels like there's something *40:25* pretty notable happening. *40:34* But even in the lulls that I felt like I had with the original game last year when we played it, with this remake, I did not have any of those same qualms. *40:35* Um so I'm curious, like *40:44* You mentioned your pacing problems. *40:46* Do you I guess first all first of all, do you agree with like some of the things I'm saying that they where they did trim certain elements out? *40:48* I I agree with that completely. *40:55* I don't have that many pacing issues. *40:58* I think the stuff they cut, overall good. *41:01* Glad they cut and streamlined some stuff. *41:06* I did notice they cut the underground like a maze monster bit, and that was like the scariest part of the original game. *41:10* I was a little bummed about that. *41:18* But they do up the horror, I feel like, in different ways in other parts of the game. *41:20* Like I feel like the regenerator stuff was a little creepier this time around. *41:24* Um we will talk about the regenerators. *41:28* We will talk about them. *41:30* But yeah, so I was like bummed about that one in particular, just because I like this idea of a tight timed area with a big monster chasing you. *41:32* Yeah. *41:41* Um *41:42* They cut the tower like assault area. *41:43* You remember that in the base game? *41:46* This tower, big tower assault thing. *41:48* So that was *41:50* It's just like a note I took. *41:51* I was I was trying to pay attention to what they cut. *41:52* They cut like the two giants coming down. *41:55* Remember in the first game you had to take out two giants in like this big canyon? *41:59* Yes. *42:03* And they were walking towards they cut that. *42:04* Which I appreciate, I think. *42:06* So that's right after the house battle sequence with Luis there, yeah. *42:07* Yeah. *42:12* So I I agree with that that they they streamlined *42:13* the flow, I would think, of the game. *42:18* I really um I think my pacing issues comes with some of the additional stuff. *42:22* That I just felt like was unnecessary. *42:29* Like it felt like they brought different fat into the game. *42:32* Not that it was *42:35* thick fat to keep up the analogy. *42:36* But it was like, why why would you do this? *42:39* Um, I think particularly *42:43* the Luis stuff, I I'm not a fan of that at all. *42:47* Oh, I like that quite a bit. *42:53* I'm a fan of, I will say this, I'm a fan of essentially every single story change that was made in this game, and I can give you a reason for why I feel that way on just about all of them. *42:56* Maybe narratively, sure. *43:05* I don't think gameplay wise. *43:07* I think the Luis gameplay editions actually are frustrating. *43:08* Well what gameplay editions are you referring to, I guess. *43:14* Just Luis. *43:16* Existing. *43:18* Being a companion. *43:19* No, being a companion in the way they implement him. *43:21* Uh the d you just want to talk about that particularly? *43:24* Yeah, go yeah. *43:27* I I wrote down Luis is worse than Ashley. *43:28* He doesn't shut up *43:30* And his ability to fight conflicts with your ability to fight. *43:32* I r he disrupted the flow of my *43:38* combat, like his shots would mess with my timing. *43:41* Like I'd go to shoot, but he had just shot someone. *43:44* So then they're out of the way. *43:46* So like he throws off my aim. *43:48* Um *43:51* I don't know what his presence in the duel fight with the Giants, he was just like in the way constantly. *43:52* I'm trying to lure them to certain places and he's *43:59* distracting them a different like he just totally removed agency from me and I was not a fan of it. *44:02* And then the whole minecart thing. *44:09* The minecarts themselves was not fun. *44:12* But uh he particularly, I swear, at least thirty times, said *44:16* Lean the cart, it's gonna fall over. *44:25* As I am already leaning the cart. *44:28* The game should know I'm doing the command. *44:32* I don't need help. *44:35* It can tell I'm pushing the stick. *44:36* Do not have this character shut shout out the same instructions the whole time while I'm doing other terrible things in this section. *44:38* It was so annoying and grating. *44:48* Luis being extended, his presence was so annoying. *44:50* I was happy when he died this time. *44:57* I was just so frustrated with him. *44:59* I think he justifies his existence *45:04* within this game. *45:07* And we'll we could talk narcore. *45:08* Yeah, I was gonna say we'll talk about that with narrative stuff. *45:11* But *45:14* In response to your stuff with gameplay, uh I mean he didn't grade on me in the Mike Cart section, so I guess I don't just uh that's as simple as that. *45:15* Uh the timing stuff that you're mentioning, I just it was *45:24* I was never fighting the same zombies as him, really, to be honest. *45:29* Like I he was dealing with what one, I'm not focused on that one. *45:33* And he's got it clearly. *45:37* So I I was more focused on other stuff around me. *45:38* And I was not tied to the hip with him in a lot of the companion sections. *45:41* Um so that sounds like a situation where uh I just our play styles are very different. *45:45* Um *45:51* So I don't I don't I don't have a lot to say in response to that. *45:52* And then the the giant fight, I found him quite helpful there because he's distracting one of them while you deal with the other. *45:55* Now if you want them to both come after you, and they change how that fight operates too. *46:03* Like in the original game you could just pull the lever and you know that it just opens right up. *46:07* Like in this you have to get one of them down and then you have to like hold the thing and then it goes down. *46:12* So like there's a little bit more you need that assistance. *46:17* You need that help with with him kind of distracting one while you focus on the floor. *46:20* That would have been way easier if he wasn't there. *46:25* I don't see how he was a problem though, because he's distracting the one with the armor. *46:27* He's distracting the one with the armor, which leaves the normal one for you. *46:33* You get the normal one downed in the middle and then you just pull it. *46:37* So like and then he goes away and then he comes back with the dynamite and then you blow up the armored one. *46:40* So like I just don't see you're not focused on the armored one in that moment anyway, because if you try to shoot it, that's he's like *46:44* You're wasting bullets, focus on the other one. *46:50* I was not getting the unarmored one or the normal one to follow me or engage with me in a meaningful way. *46:53* He would just shoot it? *47:00* Yes, I was shooting it *47:02* shooting it, it would approach, um, and try to, you know, try to stomp on you and things like that, and you'd go to pull the lever and then you're you're getting it down, but then you're across the map because *47:04* You're trying to position these things so that they walk over the circle and then Luis gets in the way and pulls them away or they won't walk on the circle 'cause Luis is there shooting them. *47:16* He was just like *47:26* Stop intervening on my behalf. *47:27* I am the player here. *47:30* I got this. *47:31* Like it just felt like a very dumb *47:32* Ashley is better because she doesn't engage with the enemies. *47:35* And this just does like robbing me of my planning agency. *47:39* Ashley is not better because she can get carried away and you can lose the game. *47:43* Like at least *47:46* At least uh Luis is self-sufficient. *47:47* I just didn't have these same problems as you again. *47:50* Like same sort of yeah, same sort of things here. *47:52* Um *47:56* Narratively speaking, I don't know if you want to use this as a as a way to leverage into talking about story stuff or if you want to keep putting that off because I'm sure there'll be a *47:58* I was gonna say the gameplay. *48:06* I think there's some positive stuff and just different observations. *48:07* Well you said you think it's one of the worst remakes, so maybe this is in the lower half of your ranking. *48:17* I I just it's not your favorite remake of the button *48:21* I don't mean that's different than like worst. *48:25* I guess I'm hard pressed to say that even with all your smaller complaints that you couldn't still see this as like one of the best in the series overall. *48:28* I mean, from a critical perspective, sure. *48:37* It's personally not. *48:41* And I do think that they're the issues that like *48:43* uh what that I've talked about and will talk about really stand out a lot here. *48:46* And I think it's interesting that I haven't heard a ton of people talking about these same issues. *48:51* I've heard some of it, but *48:58* I just um I think nostalgia is kind of blinding a lot of the criticism for this and me not having any of that. *49:00* Well, I w that's why I mentioned what I mentioned up front is like *49:10* And you know this about me. *49:13* I have never, even when we started this season, like four was not the one I was like super jazzed about playing necessarily. *49:15* Like it was not the one that I, you know *49:22* It is four Resident Evil 4 has never been the game in the series for me. *49:26* Like I if I if if before we did this season you would have asked me my favorites, I would have *49:30* I did, but if 2009? *49:35* Yeah, but before if you would have asked me before we started this season, what are your favorite Resident Evil games? *49:38* I probably would have told you two Remake, Seven, and Village, probably. *49:42* Like those would have been my favorites. *49:49* Like I wouldn't have even had OG Resinue of 4 in my like No, I'm not saying that. *49:51* But you did have prior context. *49:56* Yes, yeah, yes. *49:59* But uh I mean if I put it in my top five, I think it would have even been below the original the original game, the original Resident Evil. *50:00* So it's it's never been this like *50:09* infallible piece of media. *50:13* Like I I know when this remake was announced, some people are like, well that doesn't need to, you know, they don't need to do that. *50:14* The original game's still fine. *50:19* They've ported it ten times over to every platform of Magual. *50:20* And then they're the original game still is on everything. *50:23* Yeah. *50:26* So a lot of people felt like this didn't need to exist. *50:27* So for me to come out of the other side and *50:30* For me to come out of the other side of this one and say that I do think this is the best game in the series is not tied to nostalgia. *50:33* Oh well I'm I'm not saying you particularly, but I Yeah there are a lot of people I think that nostalgia is *50:39* frigging over so you know smoothing out some of the rougher edges in this game. *50:47* And I just don't have any of that. *50:51* And it I played this game slower. *50:53* I kind of soaked in it more because just my time is availability is just different than yours. *50:55* And, you know, things kind of grew and just wore on me over the experience. *51:01* I will, to be a bit more on the positive side. *51:07* I'll say this up front. *51:11* I just found it funny and ironic that this game now has uh this game has a Last of Us style weapon selection system. *51:14* When The Last of Us is so heavily inspired by the original Resident Evil 4. *51:23* I just find that a very funny, ironic full circle thing. *51:28* I love that, you know, type of system in general in any game. *51:31* Just the quick select with the D-pad is great. *51:35* I *51:38* Uh you know, I think the enemy design in this game, very strong. *51:40* I liked the aggression that the enemies have. *51:46* Especially in that opening village section, they really are heavy and just hit hard. *51:50* Yes. *51:54* You know, the chain started. *51:55* I died right away up front there. *51:56* Oh, you did. *51:58* Yes, I was close very close. *51:59* Yeah, because I was kind of trying to play it like the original one where you know you can just kind of *52:02* Post up in certain corners and aim down certain long hallways or whatever and like no, they cornered me and I died real quick. *52:07* And I was like, oh. *52:13* And then that's when I was telling you I got that uh that message that was like, no, don't stop, keep moving. *52:14* Um yeah, so I r I like that dis the design in this game of those those enemies, you know, the wolves and their evolution and other things. *52:20* I think the grasshopper things still suck and are so easy to kill they're they're not even really a threat. *52:28* So, you know, there's really At least they didn't add the invisible ones this time, or they changed it. *52:35* They like them, but only in one section and in the water. *52:40* Did they have them? *52:44* Yeah, there's a a small part after you get knocked down in the castle to the underground part and you're wading through the water, they're in there. *52:46* So they're like under the under the water in the water. *52:55* So it wasn't just a straight up invisible one. *53:01* It was like invisible. *53:03* So they're in there. *53:05* You know. *53:07* So I do I really do like the the enemy design in this game. *53:07* They they have this intense feeling to them. *53:11* And I I liked the side quest at first. *53:16* Side quest. *53:22* The additional objectives for the merchant of like *53:24* More than just shoot these medallions, you know, go here, shoot the rats. *53:27* Shoot the rats. *53:32* Shoot the rats again. *53:33* Yes. *53:35* Or defeat the boss. *53:35* But you got to my point exactly. *53:36* is they get very repetitive and I think they're too infrequent. *53:39* I feel like they're kind of at the front of the game and the end of the game and there's not a lot in the middle. *53:43* And so either more variety or just more consistency of it. *53:48* Well they had to I I noticed they had to put them in sections of the game where you have a little bit more *53:52* Freedom to back. *53:59* Agency. *54:00* Yeah. *54:01* Yeah. *54:01* Like they had to put specifically slot them in the chapters where you could go back *54:02* And like like in the castle, for instance, I know they give you like two or three of them during a section where the whole castle is kind of opened up to you and you can go back through and do some stuff, and that's when you fight one of the bosses, and that's when there's like the *54:07* There's one that's like a bird stole a jewel, go find the bird, and oh like like weird things like that, but it wants you to go back in the area that you just explored. *54:20* So in in that sense, I kind of *54:29* Get it, get it, but it you know, it's like look at what we've done. *54:31* We you know, part of the remake, we've added side quest, and then it's like *54:36* Did you not want to peta It's like Ghost of Tsushima, Petafox, Petafox, Petafox, Petafox. *54:40* Except not that annoying, and at least True, at least it's slightly more engaging because you actually shoot something, but *54:46* Yes, and yeah, like with the bosses specifically, like they don't want to give you a side quest that's kill this boss and then it shows up on the main path in front of you. *54:52* Like they want to put that stuff behind you because it is optional content at the end of the day. *55:02* Oh, I guess I see what you're saying. *55:07* I was gonna say, I mean, they do have side bosses. *55:08* Yeah, if they put a hard boss in the main path of the game and they're like you can optionally *55:11* Fight this, but also you have to go through this door to advance to the next section of the game. *55:15* Like they they do have to tuck this stuff. *55:21* Back. *55:24* So it is kind of I mean again this is an additive thing. *55:25* It's like a catch 22. *55:28* It's an additive thing to the game. *55:30* You don't have to do any of this. *55:32* I like the option that it was there. *55:33* Like at the end of the day, if you don't like for instance, if you're if you didn't enjoy this, you don't have to shoot the medallions, you don't have to go *55:35* Fight the deranged multiple. *55:43* 29 little purple gems and I wanted a 30th so I could get the uh the weapon upgrade so I could get a trophy. *55:45* But for a long stretch of the game, there's just no more side quests. *55:52* I was like, come on, game. *55:56* Give me a- If you kill the knights, they drop the spinals, I think, every time. *55:57* That's their drop item. *56:01* It was after that part, like the knights showing up. *56:04* I was like, I need just one more. *56:06* One more, please. *56:08* Merchant. *56:10* Merchant. *56:11* You get random drops of them sometimes. *56:12* I will say Merchant in this game, how'd you feel about him? *56:14* At first I did not like the change in voice and then as it the game went on I was like this is a very good *56:17* Updated voice actually. *56:22* The merchant is better in this game. *56:23* This is very the merchant is better. *56:25* Giving him more dialogue, more things to say just gave him *56:28* He's written just the way you would think he would have been written in 2004. *56:33* His dialogue is superb. *56:37* The way he talks to you and interacts with you is just a little bit more. *56:38* breakdown of what you just bought to some degree. *56:46* Um the shooting galleries associated with him I still thought were pretty fun. *56:49* I *56:54* S ranked all of them, baby. *56:54* That's right. *56:56* Let's go. *56:57* Um I found that stuff fun. *56:58* Yeah. *57:01* It's funny, fun the way he talks. *57:02* It's *57:05* I'm a fan of the game. *57:06* It's just so engaging and it really leans into the the one-liner nature of the game because he has so many of them. *57:07* We'll talk more about the characters and stuff, but I mean you mentioned it, so we may as well. *57:16* This game has so many amaz like the pre- the original game was known for that sort of one-liner aspect too, and they added more *57:20* in this game and they're better. *57:29* Like there are so many amazing I I just I love that as this game as the game goes on. *57:33* Leon seems like increasingly annoyed by everything that's going on. *57:40* He like he starts out being like fearful of like, oh my gosh, what is this village? *57:43* Oh no, these cops are dead. *57:47* To where I I told you specifically *57:49* When you first walk into the castle and then Ramon shows up and he's like, ah, Mr. *57:51* Kennedy! *57:55* Leon's just like, Who the hell are you? *57:56* Like that's his that's his response to seeing this new character that has shown up. *57:58* Uh he's just like fed up with everything that's been going on this whole game and the one-liners really reflect that. *58:03* I think of the one at the end of the game, I'll show you a holy body, and it's like, okay, this is so *58:09* This is so stupid. *58:15* Uh the the the props to the writers. *58:17* It is and the actors for delivering this dialogue. *58:21* It is so *58:24* So good. *58:26* There were too many to write down all of them, but the the merchant has them, Leon has them. *58:26* Leon's Leon's are great. *58:31* Incredible. *58:34* So it's *58:35* That's a part of the legacy of the original that I think that they were able to step up to the challenge and meet and, you know, surpass you know, those *58:37* expectations coming into this. *58:47* It was really awesome. *58:48* It was so good. *58:50* Yeah, I think I mean speaking *58:52* Maybe potentially to like close out our talk about gameplay here. *58:56* I don't know if there's anything else specifically you wanted to talk about, but I found all the *58:59* I mean all the same guns return, um, I still found just the the simple gameplay loop, like you mentioned some of the game design feels a little outdated and stuck in that era. *59:03* I still think at its core this game, like if this game came out *59:13* tomorrow, I don't think the core loop of, you know, getting getting games or getting games, getting guns and upgrading them and fine-tuning them and buying new ones and t toying around with them in your inventory. *59:18* Like I don't think that's aged at all. *59:29* Just the general, you know *59:30* how how your how your weapons function and things like that. *59:32* In fact, I a lot of games have ripped off what's been seen and here in Resident Evil 4 for the past 15 to 20 years. *59:35* And I really don't f think it's aged terribly, to be honest. *59:42* No, that core loop of especially the item inventory management and stuff is is still solid. *59:46* I do think it's a bit unnecessary in this game, simply because they give you just an auto sort button. *59:51* You just tap triangle and it *59:57* automatically will sort of except sometimes it doesn't do it great. *59:59* There were instances where it would auto-sort if I said perfect optimization, but it doesn't. *01:00:02* Yeah. *01:00:09* It'll it'll get you way closer and then you can do the final tweak if needed. *01:00:09* So it it did remove kind of like that puzzle-ish element or the more or more the pride of like this tetramino, like how do I fit all of these pieces in here? *01:00:13* And you just tap boop and it's done. *01:00:23* But that was like I I mean that was in some ways that's just like an expected quality of life feature that they're going to add. *01:00:25* I'm and you don't have to take advantage of it if you don't want to, but it is just a good thing. *01:00:32* Right. *01:00:35* And I didn't engage with it for most of the game, but uh toward the end I was just like, let's just get this *01:00:36* You know, let's just keep moving. *01:00:41* I would do it if I knew I had like space or whatnot. *01:00:43* Sure. *01:00:47* Like auto. *01:00:47* Like if it's just like, okay, I just kind of want to sort everything here quickly. *01:00:48* Um let me throw it all together to just kind of restructure. *01:00:52* Yeah. *01:00:57* It's a it's a solid solid gameplay. *01:00:57* loop this time around. *01:01:01* You mentioned the uh I mean you mentioned the enemy design and I think that's all fantastic as well. *01:01:02* They've added new evolutions to the Las Plagas to some degree. *01:01:08* Um *01:01:12* Or new and just new abilities to some of the ones that existed previously. *01:01:13* Like I know the ones with the teeth can like hang on ceilings and stuff like that now, which was not in the original game. *01:01:17* So they've just added like new little wrinkles here that here and there to many of the enemies that were in the previous game. *01:01:23* The bosses all obviously largely look the same as well. *01:01:30* Like Ramon's much different this time around. *01:01:34* Um and then they add, you know Way different. *01:01:37* I was acting that fight is *01:01:40* Fight's much different for sure. *01:01:43* Way different. *01:01:44* Did you actually I know so is Mendez. *01:01:45* Mendez's fight is also way different. *01:01:47* Which one's Mendez? *01:01:49* The first major boss, big boy. *01:01:51* Big tall. *01:01:53* Oh, okay. *01:01:53* Yeah, yeah, yeah. *01:01:54* It's well, it's that one's slightly different. *01:01:55* I mean he's like going in the background and foreground. *01:01:58* It's a shooting gallery, is what it is. *01:02:00* Sort of, yeah. *01:02:03* You don't *01:02:04* The whole barn, the whole the barn does catch on fire. *01:02:10* It just catches on fire at like a slower *01:02:12* You could I mean, no. *01:02:15* Well I remember being able to run around the whole base of the barn and then go up either sets of ladders on either side and *01:02:17* I mean, maybe at like a halfway point in the fight, maybe that cuts it off, but this game from the the very beginning of the fight, you're sectioned to the one side of the barn in *01:02:24* While you can drop down to like this low area and have to to avoid some attacks, you're mostly on the upper level. *01:02:35* So it's really just run back and forth, dodge. *01:02:41* incoming attacks and then shoot him at a distance when you can. *01:02:44* And so I I I thought that was an interesting choice to *01:02:48* both streamline but like restrict that fight in a way, it made him feel Mendez. *01:02:55* It made Mendez feel less *01:03:01* scary because in the first game he can kind of approach you in a three-dimensional space and this one he's just more in front of you. *01:03:04* It almost made it two D in a way. *01:03:10* Like *01:03:12* a flat kind of fight. *01:03:13* It was an interesting change. *01:03:15* Salazar theyird. *01:03:17* Yeah, it was a weird *01:03:22* I don't know if I was like a fan of it necessarily. *01:03:24* I struggled with that fight. *01:03:29* I I I wasn't well equipped, I don't think, and *01:03:31* I tried to do the grenade thing, couldn't get it in his mouth. *01:03:34* I couldn't find his mouth. *01:03:37* I didn't know where it was. *01:03:38* Oh, he just opens his mouth and you just kind of have to lob it in there. *01:03:40* He doesn't like, there's no like. *01:03:43* eating animation or anything. *01:03:45* It's just you gotta kind of Yeah, but I like visually couldn't find his mouth and like the blob that he wa I I really struggled with. *01:03:47* Do you know where Salazar's body's at? *01:03:54* That's the mouth. *01:03:57* I sort of made it him. *01:03:58* That's where it is. *01:04:00* Well, it didn't I did not get that trophy. *01:04:01* I was it just felt like a really weird *01:04:04* I don't know. *01:04:08* It felt weird. *01:04:08* Maybe that's just it's just so different than the original, but I wasn't it's not that it was a bad fight. *01:04:09* It was just a *01:04:14* weird. *01:04:16* I just felt out of place with it. *01:04:17* So I'm not that's again, that's a me problem, not a game problem. *01:04:19* But it was odd. *01:04:23* And then uh Sandler's pretty much the same. *01:04:25* Sadler, I uh I I used an RPG on him. *01:04:29* I used I detail. *01:04:35* And not the RPG that it gives you. *01:04:36* Yeah, no. *01:04:38* I I had enough money right before and I was like and it was like twelve thirty and I was playing. *01:04:39* You have to do it. *01:04:43* You have to do it. *01:04:43* And I was like, you know, I just gotta do it what I yeah, you do. *01:04:44* The options on the table *01:04:48* The merchant selling me this RPG. *01:04:49* I do like when you buy the RPG, the merchant's line, uh is something uh something like, you know, some people *01:04:51* like to make situations a bit more interesting or something like that. *01:05:00* Like he's basically telling you like if you use this, you're kind of gonna lose like the element of like enjoyment from facing a boss or something like that. *01:05:04* But *01:05:13* It is fun to just kind of whip it out once and I whip it out once. *01:05:14* Oh my gosh. *01:05:17* Uh it is fun to use the RPG in one instance there against one of the bosses. *01:05:18* And typically I use it on *01:05:23* Ramon, but I decided to use it on Sadler this time around. *01:05:25* I think all the bosses in this game are still great. *01:05:29* The one that I didn't think was as good this time around would be Delago, I think it is. *01:05:31* The *01:05:36* Alligator, big water thing. *01:05:37* Yeah. *01:05:40* I thought that one was a little I thought that one was better with in the original, even though it didn't make sense when Leon's swimming a thousand miles an hour as you tap X to get back in the boat. *01:05:40* and whatnot. *01:05:51* I didn't find it all that thrilling this time around. *01:05:52* But it's that's that's a completely different type of, you know, boss fight in this game because it's not reliant on the game's core mechanics necessarily. *01:05:55* It's kind of *01:06:04* The outlier. *01:06:06* Are you watching this video I just sent you? *01:06:07* Yeah, I watched it. *01:06:09* Um So to be clear, we can talk about this is on air. *01:06:11* So I sent Max, I mean just just uh *01:06:15* This is a c video clip from Sun He Legend, which people might know from Twitter. *01:06:17* The guy is a legend. *01:06:23* He is a great cinematic player of games, very stylish. *01:06:24* Yes, he puts together some very, very incredible clips of various video games. *01:06:28* And just Max I I remember this clip because I saw it a couple weeks back. *01:06:33* Um and I I just thought of it here as I I I well I like I looked it up and I guess he does. *01:06:37* Um but I found this clip um and I just wanted to kind of uh uh show it to Max here as like a final note on you being like, oh I feel like *01:06:43* Leon's feet are bolted to the ground and you can't do enough and there's not enough maneuverability like you know they add a he's so slow *01:06:52* They add a deflection element with the knife now, a parry system. *01:07:00* They add a evading system. *01:07:04* How did you feel about the evading system? *01:07:05* Because that's completely new, you know. *01:07:07* And I feel like that's in line. *01:07:08* Yeah. *01:07:11* Okay, Kingdom Hearts 2 super fan. *01:07:14* Press triangle. *01:07:17* The U. *01:07:18* I'm not a Kingdom Hearts 2 super fan. *01:07:19* That is not me. *01:07:21* So this clip, I mean, to I mean to send you a little bit of a window. *01:07:22* You don't need to break down the whole clip, man. *01:07:26* But he is moving in a, you know, he's moving very progressively. *01:07:29* He knows exactly what he's gonna do. *01:07:32* He's everything's equipped and all that stuff. *01:07:33* But it's it still is a good example of kind of it's it it's kind of a good dilution of like what this game's mechanics allow for, I guess. *01:07:36* Could as someone who *01:07:45* Knows the exact encounter and the enemies and what they're gonna have. *01:07:47* Yes, uh you can choreograph something really great like that. *01:07:51* I'm not talking about just purely from the choreograph. *01:07:54* But Leon himself in that clip *01:07:56* is moving so stiffly and slowly. *01:07:59* Like the the part where he he aims and then he's gonna walk over and does the roundhouse kick. *01:08:02* Like he is there is it's almost like he's on an eight *01:08:07* an octagonal grid of like, I will now move diagonal to get behind to kick. *01:08:10* It's just so rigid in that way. *01:08:15* It should be more fluid in *01:08:16* I'm shooting, but I'm moving over here, and then now I'm roundhouse kicking, and then when I come out I shoot like this, and that's sounds like you want this to be splinter cell conviction. *01:08:18* Well parts they try to make it like that. *01:08:31* You want this to have like a breach and clear system where you can just put it in the back of the thing. *01:08:33* Well no, that's just push a button and it does it for you very stylistically. *01:08:37* No, it's just *01:08:41* This game looks visually and you know the game setting of this *01:08:43* these hordes of enemies and these big spaces to run around in. *01:08:51* It's a begging for *01:08:55* movement, fluid movement, but we're getting movement from the GameCube in 2004, but on the PlayStation 5. *01:08:59* And I just think that really clashes *01:09:07* A lot. *01:09:10* And this game does add stealth. *01:09:11* And it feels very slapped on. *01:09:13* It's there. *01:09:15* Like there's no like forced stealth. *01:09:16* N wasn't there one force stealth area or highly encouraged stealth area? *01:09:19* I think with one of the red hoods *01:09:26* Maybe the one one instance where it kind of suggests that you should use stealth is against the uh things with the Wolverine Claw things. *01:09:28* I think they're Garadors or something, Getors or something. *01:09:38* I don't know. *01:09:41* Blind ones *01:09:41* The blind ones. *01:09:42* I'm probably butchering that I'm clearly butchering that. *01:09:43* Yes, yeah, yes. *01:09:48* Like you you can use ste you can use stealth there to sneak up behind the ones with no eyes and stab them in the back *01:09:49* Um and I know that's kind of encouraged in that section. *01:09:55* And the knife. *01:09:58* But that's about the knife, you know, if you sneak up on someone, you can instant kill them. *01:09:59* Yeah, but I guess I guess what I'm saying, what I'm saying about the stealth mechanics is like *01:10:03* They added stealth mechanics, yes, but it it by no means it they're not expecting you to go through entire like locations within this game and like stealth kill like ten people in a row *01:10:07* That's why I'm saying it feels slapped on and out of place. *01:10:21* It just feels like it's there to be there, but not fleshed out in a meaningful way. *01:10:23* uh stabbing stabbing people that that have uh picked up ashley i don't know if you did that at any point uh just the ability to use your knife *01:10:35* To stab in certain instances. *01:10:44* Yeah, because it is one of the biggest mechanical changes to the game. *01:10:46* We mentioned how it can parry moves now, which kind of takes away some of the *01:10:49* Fear aspect, I think. *01:10:53* Were you intentionally pairing? *01:10:55* Like did you do it a lot? *01:10:57* Uh yeah, I would use it pretty frequently. *01:10:58* I think I did it once. *01:11:01* Oh. *01:11:02* And actually in the village. *01:11:03* The more we talk, the more I just think it sounds like you're not pla you're misplaying the game. *01:11:04* I used it constantly. *01:11:08* So to deflect things, like if they shoot a a bolt at you or throw an axe at you *01:11:09* Get to the tutorial, right? *01:11:16* They set you up in the village. *01:11:17* Like this chainsaw guy is gonna come at you and they're gonna teach you the parry, right? *01:11:18* At so it's all real time. *01:11:22* As the parry instruction thing is popping up *01:11:25* A village lady attacks me and breaks me out of this whole encounter. *01:11:29* And I don't even get it *01:11:35* So, well, that doesn't remove the mechanic and like I don't know how to use it, but then I never was in a situation where I needed to parry again. *01:11:37* The chainsaw guys never got I never let them get close enough to me to where I needed a parry. *01:11:45* You just didn't uh I not chainsaw parrying, you just didn't do it like in this clip I showed you where you just *01:11:49* They swing a scythe and you just block it back. *01:11:55* I d never got close enough to these things to let them even hit me with that. *01:11:58* Like that wasn't *01:12:02* I was doing it all the time. *01:12:03* Yeah, so I really rarely engaged with the parry mechanic. *01:12:05* I was using the knife to stab things on the ground and to stealth kill. *01:12:07* What were your primary weapons you were using in the game? *01:12:11* I'm curious. *01:12:13* Pistol, shotgun *01:12:15* In the sniper. *01:12:18* The MSG I thought was pretty weak this time around. *01:12:20* Not a lot of ammo for it. *01:12:22* I eventually got the Magnum and would would use that. *01:12:24* So uh I'm not gonna be a little bit more than a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of a little bit of *01:12:30* I mean I'm just curious you're saying you're not you're not getting close enough or anything, but like I would have I mean there are plenty of encounters I had in this game where like *01:12:31* Yeah, I don't want them close to me, but you know, there's swarms of them and they're kind of you're you get in different situations where you just kind of ran away. *01:12:38* Just ran away and then would shoot them and then run away. *01:12:49* I was and so I rarely used the parry mechanic, which bummed me out. *01:12:53* Cause that opening trailer, like and they set you up for this cool chainsaw moment and I never got it, because the game you know, the AI just reacted in a way that wasn't planned for, which is the cost of real-time cutscenes. *01:12:56* I think I definitely did it with the Chainsaw Sisters too. *01:13:10* So they were scary. *01:13:14* Those two were. *01:13:17* Well great moment though when he runs up the wall and like flips back. *01:13:18* That was pretty good. *01:13:21* Um *01:13:22* We've been putting it off, but let's talk about the story because I think this is objectively uh the one like *01:13:23* net positive for the game that I don't I am I will be baffled if you have many complaints about the story changes they have made in this game from the opening cut seed onward. *01:13:31* I think the biggest praise that I can lavish upon Resident Evil 4 remake here is that this feels *01:13:42* Like a sequel to the R previous Resident Evil games. *01:13:50* Which I did not previously *01:13:55* With OG Resident Evil 4, we've often talked about how, like, yes, Leon is back in the starring role, but it almost feels like a totally *01:13:58* different game that's like spun off and you didn't need to really play the previous games and you and you don't have to play the previous games with this one either. *01:14:06* But this one *01:14:14* builds heavier off of the back of Resident Evil 2 remake from the opening cutscene and kind of showing what Leon did after the events of that game. *01:14:16* And he went into training and he joined the president. *01:14:25* And it's like just. *01:14:27* Quick montages and there's not anything vast, but they they try to *01:14:28* put more connective twit tissue between this game and the ones that came before it than I feel like the original Resident Evil 4 did. *01:14:36* And that's a great benefit. *01:14:44* It makes the series feel more *01:14:45* Coherent with itself. *01:14:48* This game still exists on its own and I think it can be played on its own if you don't want to go play the other games for for *01:14:49* For the first time, I really do feel like this one is part of a larger saga and a larger series in ways that I didn't *01:14:56* previously. *01:15:04* And that is the one big boost that I feel like it has had. *01:15:05* Like I again, I feel like we are have followed the I mean we've played all these games within the past year. *01:15:09* Like the version of Leon that we saw in *01:15:15* Resident Evil 2 remake or whatever did not feel like the same version we saw in OG Resident Evil 4. *01:15:18* Like whereas this feels very much like a older *01:15:23* It it's the same character from that game, just older, more experienced, and they they allude back to previous things and like *01:15:28* Again, it's just a lot of small instances scattered throughout the game. *01:15:36* Even and a lot of it's, you know, character stuff between like him and Ada and talking about their history and stuff like that. *01:15:41* It's just small stuff sprinkled in throughout the entirety of the experience, I think, has been done really well. *01:15:47* Um and then there are *01:15:53* broader things that we can talk about. *01:15:56* But yeah, I I don't know. *01:15:58* What do you think? *01:15:59* No, this is the story is a great a great change in this remake. *01:15:59* I *01:16:05* Yeah, there is that connective tissue. *01:16:06* They try to fix or explain a couple of things. *01:16:09* Um, I think Krauser is probably the biggest *01:16:14* Yeah. *01:16:17* Letdown. *01:16:18* Oh, let down. *01:16:20* Yeah. *01:16:21* I wasn't a fan of how they tried uh tried to explain Krauser, which I think speaks more to *01:16:21* The weakness of Krauser on the whole. *01:16:29* Yeah, at least they did. *01:16:31* Like they did. *01:16:33* They tried. *01:16:34* But I think that just exemplified my problem with Krauser in general, just as a character in this world. *01:16:34* But I really, really loved the collectibles in this game that explained the village lore. *01:16:41* Oh, yeah, yeah. *01:16:48* There's actually a backstory for Mendez. *01:16:50* That explains how he became like the second in command of the village. *01:16:53* So that's really cool. *01:16:58* I like the final uh cutscene that plays during the credits where it kind of shows like the *01:16:59* peaceful, happy times in the village, just a little small farming community in the middle of Spain, and then like everything gets dark and you see like saddlers cult usher into town and everything starts to change. *01:17:04* Like you *01:17:15* It's hinted at there at the end as well. *01:17:15* But yeah, the collectibles do a fantastic job of describing this slow demise of this village. *01:17:17* Because the casincy that you kind of get from the original game is they never *01:17:22* They never really try to contextualize that like this is a tragic event. *01:17:28* Like you're just kind of like, oh, there's a village full of crazy people in the middle of nowhere and *01:17:33* They never really make an attempt in the original Resident Evil 4 to kind of make you sympathetic towards the people that you are killing, which I think this game does in subtle ways. *01:17:37* S if you're reading the collectibles and then watch the credits. *01:17:48* Um and that's not a knock, but it it's just statement of fact, I suppose, there for that. *01:17:51* The Luis, they really flesh out his backstory and motivation in a great way. *01:17:58* Tying it back to the older games because umbrella really has no connection to fair. *01:18:07* There's a lot of umbrella with that, which I loved because I wanted you you want more umbrella. *01:18:11* I do think *01:18:17* Was it me or was Sadler's plan like in the c in the original floor? *01:18:19* Sadler's like, and now I have infected the daughter of the president and I will send her back and she will infect like he explains his whole plot, right? *01:18:26* Which is so goofy and over the top. *01:18:34* Like, I'll infect the president and then I'll control the world. *01:18:36* This game he felt a bit more *01:18:38* While that was still his plan, right? *01:18:40* Like to affect the president. *01:18:42* He felt like not as direct and like he didn't say, I will control the president. *01:18:44* I don't know. *01:18:50* He they made Sadler more *01:18:51* religiously serious kinda and it's cool and creepier. *01:18:54* They they make Sadler. *01:18:59* Sadler was interesting. *01:19:01* The th the thing I like about Sadler a lot in this game is that he feels *01:19:02* like the pr a proper final boss that the whole game has been building towards. *01:19:08* And I think the way they do that is they cut out certain previous instances. *01:19:12* Like I think of in the original game where he just kind of shows up out of nowhere and just kills Luis and then dips. *01:19:16* It's like what? *01:19:22* Why is he here? *01:19:23* And yet you're not really *01:19:24* When you when I when we played Resident Evil 4 last year, I kind of forgot that he's kind of the main baddie behind everything *01:19:26* Because he's just one of many kind of evil people that shows up. *01:19:33* It's like, hey, there's the tall guy from the village. *01:19:36* Hey, there's the hooded guy with the weird staff. *01:19:38* And like all these people are just kind of rotating in and out of the game. *01:19:41* This one makes clear that like everything more centers around him and hinges around him and everybody flows up to him, uh, which makes him it feel like a more proper final boss once you get to that. *01:19:44* last battle of the game. *01:19:58* And that that is the biggest change that I liked with him. *01:19:59* Um is how everybody else reacts to him and responds to him in this world. *01:20:03* And *01:20:08* Um, because in the original it it felt like a lot of people almost kind of acting independently in some ways, like *01:20:09* Or associated with each other. *01:20:17* Yeah, like I'm the big dude in the in the village and you're gonna fight me, and oh now you've stumbled into this castle! *01:20:19* Well I'm the meat crazy little boy who runs this castle. *01:20:25* Oh now you're in the *01:20:28* Island and I run like it didn't feel like they were working in concert with one another, whereas here in the remake, it's clear that like Salzar works for Sadler, the village chief works for M Mendez works for *01:20:29* Uh Sadler, like they all, like I said, flow up to him and he's the centerpiece of it all. *01:20:40* And there's a lot of other, you know, smaller cutscenes they sprinkle in throughout the game. *01:20:45* They do a fantastic job of *01:20:48* I mean one thing that was like pretty much not done at all in the original Resident Evil 4 is like a big a big element of this game is that Ashley and Leon are infected. *01:20:50* Like they have the Lost Plagas in them *01:20:59* And in the original game that's just almost kind of a footnote until you get to the end of the game and it's like, oh yeah, we have to *01:21:02* tie off this thing we set up. *01:21:09* Uh hop in the chair and we'll kill it and then you can go fight the final boss. *01:21:11* Sure. *01:21:14* Like they don't really do a whole lot with it in the original game. *01:21:15* And this it is a larger *01:21:18* sticking point of the narrative as a whole and that's directly tied back into Sadler because of how he's controlling people and stuff like that. *01:21:20* So like Sadler just has a way larger *01:21:26* Presence in this game overall because they decide to do more with these certain narrative threads that they never really touched the first time around. *01:21:29* It just feels more cohesive. *01:21:38* Like in retrospect, *01:21:40* Like, I f you can see the ideas that the original Resident Evil 4 had, but because of that game's kind of *01:21:43* tumultuous development cycle, you can see how some of those ideas never really came fully together in the way that they probably intended twenty years ago. *01:21:50* And in this one, I it it feels like this is *01:22:00* All the ideas kind of jibe together, um, at least to some degree. *01:22:06* Yeah, I totally agree. *01:22:14* Speaking more to some of the other characters that pop in this game, Sadler's obviously a big one, but there's also Ashley, who everybody *01:22:16* hated in the original and I'm curious maybe not everybody hated. *01:22:25* I didn't think she was that bad when we replayed it, but how'd you feel about her in the remake? *01:22:30* She's worse in the remake. *01:22:35* Really? *01:22:37* What do you hate? *01:22:38* First of all, she doesn't stop breathing. *01:22:40* Doesn't stop breathing. *01:22:43* Th the little complaints are interesting. *01:22:44* Oh my gosh. *01:22:48* So we'll talk more about this. *01:22:49* Oh, I get what you're saying. *01:22:52* Like she she runs along and is like, huh, uh, like Yes. *01:22:53* And it's just constant, man. *01:22:56* I think her *01:22:59* The command you have over her of be close or be far away is mostly useless. *01:23:02* Like in the base game, at least you could tell her to stay put somewhere. *01:23:09* Yeah. *01:23:12* But this is she's always attached to you, which you would think would add more fear in the encounters, because she can't stay away except for very few choice areas where you can tell her to hide inside something. *01:23:14* But no, she really just never gets in the way all that much, which makes me wonder like why we're even *01:23:26* escorting her around. *01:23:34* I get why in the game narratively, and you know, this is a remake of a game that did that, but like she just feels so *01:23:37* Not there except for the fact you can hear her constantly. *01:23:45* I think playing as Ashley was *01:23:49* Yeah, like I w don't need that anymore. *01:23:53* It was never it was that was never the part of the previous get this done. *01:23:55* So, you know, and they remove the creepy um most of the creepy, like, sexual tension between the two of them. *01:24:01* Especially as well. *01:24:09* At least now she's like a college age girl or what's the other one. *01:24:11* Yes, they've aged her up, but they and s you know, there's not like a weird like *01:24:14* Or maybe you can come to my place or whatever afterward. *01:24:18* I mean there's some. *01:24:21* She does make an offer at the end, but it's more to be like her Secret Service detail, which is *01:24:22* slightly more appropriate, I suppose. *01:24:27* But you get you get the you get the sense throughout this game that they kind of develop like a friendship more than like an odd romance. *01:24:29* Oh, but I I mean Ashley is crushing on Leon for sure because when *01:24:37* Ada shows up, sh you can tell she's like, Oh, there's another woman in your life. *01:24:41* Yeah. *01:24:45* So I get that, but it they they at least made that a bit more appropriate from Leon's perspective and us as the player instead of some, you know, teenage girl. *01:24:46* It's at least a college student that's *01:24:54* time around. *01:24:55* Instead of ending the game on a weird wanna get back to the White House and Bang type line. *01:24:56* Yeah. *01:25:04* And, you know, I think Dunky's video actually points this out fairly well. *01:25:04* I don't know if you saw this, but like I did. *01:25:09* At point she's like *01:25:11* Oh, I'm great at this, and all she's doing is rotating a wheel or you know, pulling it. *01:25:12* I just took I just took Ashley, maybe you shouldn't be talking. *01:25:17* A lot of those lines I took is like *01:25:21* them being in jest the same way that I would take a one-liner from Leon. *01:25:24* Oh yeah, no, it's a joke for sure. *01:25:28* I'm not sure what I'm saying. *01:25:29* So like it's like they're they're they're hamming her up in this like annoying dumb schoolgirl type way. *01:25:30* Maybe too annoying. *01:25:37* I don't know. *01:25:38* Um you know, she's she I think she's just worse this time around, and mostly it's because she feels more present than she did in the original game *01:25:39* And this this actually I think exemplifies not exemplifies, that's not the right word *01:25:48* I think it elevates other games that have come along since that have had companions that do feel additive to the experience instead of *01:25:56* Not so much. *01:26:05* And of course The Last of Us would be a prime example. *01:26:06* This you know, The Last of Us took inspiration from Resident Evil Four, clearly in the documentary and stuff, and part of the goal was to make sure Ellie didn't feel it didn't feel like an annoying *01:26:08* you know, fetch quest or um escort mission, you know, and that was their goal. *01:26:19* And I think we could both say that, you know, they achieved that. *01:26:24* back in on the PS3 ten years ago. *01:26:28* Bioshock Infinite a similar angle like we were talking about before the show, of just, you know, how do we make companions not annoying? *01:26:31* And since then, you know, you've got other games where AI companions are *01:26:37* a part of the experience and they've just gotten better over time and I just think Ashley here *01:26:42* I don't have a lot to say about Ashley, honestly. *01:26:51* I mean I continue to mirror my feelings with the original game, which is that I don't think she's that bad. *01:26:53* I obviously, yes, like you're you're mentioning that you feel like uh *01:27:00* AI companions have come a long way, but for an AI companion, she doesn't fight like I guess some of the other AI companions in some of the other games you mentioned do, or or even help. *01:27:04* Right, she does Elizabeth. *01:27:14* Luis does, and Luis is bad at it. *01:27:15* I thought Luis was good. *01:27:18* Luis was killing zombies for me and he was in he was always trying to steal my kills and ruining my shots. *01:27:19* So *01:27:26* I was just he was just in the way constantly. *01:27:27* And so that was annoying. *01:27:30* And so Ashley's the same AI, obstensively. *01:27:32* She just can't shoot. *01:27:35* And I just the fact that you you are more aware of her presence just made it feel more annoying. *01:27:37* And it's not like she was getting kidnapped all the time for me and I had to keep saving her. *01:27:43* It was just *01:27:47* She was like a fly buzzing around and I wanted to go away because she kept detracting. *01:27:48* Which is such a bu I is such a bummer *01:27:54* Like gosh, this game would be so much better if he wasn't escorting anyone. *01:27:57* And like there was a different narrative objective for him here. *01:28:01* But because it's a remake, we're back to the case. *01:28:05* It's intrinsically an escort game. *01:28:07* Yes, so it's bound to that and it's a it's a bummer in that sense. *01:28:10* I wanted to ask about Krauser, because I know you mentioned him. *01:28:13* Previously. *01:28:18* I don't think he is the best character in this game by any means. *01:28:19* I don't think he really does. *01:28:22* I don't think he needs to be in this game kind of, period. *01:28:23* Yeah. *01:28:26* That being said, the remake does definitely do a lot of better work with him, I believe. *01:28:27* From the opening cutscene, they *01:28:32* Show him, which I'm like, okay, there they go. *01:28:35* They're showing you Krausers in this game right away, rather than you know. *01:28:37* Uh like I I I think that opening montage honestly does a lot of heavy lifting. *01:28:42* Or it maybe not a lot of heavy lifting, but I I think it makes a big difference in the grand scheme of the game because it just it takes *01:28:48* 30 seconds to fill in the gaps of what's been going on in Leon's life and just briefly showing Krauser and showing him training and stuff like that. *01:28:55* Like those things come back up later when you find out. *01:29:03* Like in the original game, Krauser's just this dude who shows up, and you're like, who is this guy? *01:29:06* Like he just appears, he appears out of nowhere, and he does still to the same degree do that in this game. *01:29:10* Um *01:29:16* But just contextualization around him I think is key and knowing why is this guy so mad? *01:29:18* Why is he aligning himself with a crazed cult? *01:29:24* Like what is his goals like *01:29:27* They gave him s uh some depth to some degree, or m far more than in the original game. *01:29:30* Because in the original game he's really just *01:29:37* actual context. *01:29:40* I wouldn't say that. *01:29:41* Motivation. *01:29:42* They gave him motivation. *01:29:43* Like why would this guy kidnap the president's daughter? *01:29:44* Why would this guy sure team with crazy parasite cult people? *01:29:47* Like it doesn't make a whole lot of sense. *01:29:51* Uh, and they've at least explained those things this time around, which I think is about, again, he's not the best character in that game at all. *01:29:54* But just n having better reasoning behind those things I think makes a huge difference with him overall. *01:30:02* Yeah. *01:30:08* I *01:30:09* Krauser is just like a really BC tier Marvel villain *01:30:10* here. *01:30:18* He's like the lowest run of the Metal Gear villain cast. *01:30:19* He he just feels like a total imposter that's trying to do s be something else and he's just nowhere near as good as the rest. *01:30:25* And I just *01:30:32* I just find him annoying. *01:30:33* I found him annoying in the original game. *01:30:35* It's just, why are you here? *01:30:36* Who cares? *01:30:39* What is this relationship? *01:30:40* And sure, they fill that in a little bit with like a quick cutscene and *01:30:42* some dialogue that he spouts, but it's just he doesn't feel earned, he doesn't feel like a big threat, bad. *01:30:45* The fight is very difficult with him, I thought. *01:30:52* The whole sequence with him is, I found, tough this time around. *01:30:54* Oh. *01:30:58* But yeah, I was What did you max for your what gun did you max out of curiosity? *01:30:59* I think my pistol was pretty high and my sniper and *01:31:05* I mean I leveled up the shotgun well I didn't max it out, but I fully maxed out the shotgun immediately. *01:31:09* Hmm. *01:31:19* So a lot of these things where you're like, uh, this was hard. *01:31:20* It's like, oh, I just uploaded in their face with shotguns, and it was very simple. *01:31:24* I I had a lot of leaned into the magnum. *01:31:28* typically do that. *01:31:32* So that was, you know, around, but no, mostly pistol sniper, I think, or usually how I roll. *01:31:33* Gotcha, gotcha. *01:31:40* So I the Krauser was just there. *01:31:41* And I also think Krauser's voice actor was pretty awful. *01:31:43* I found his performance pretty grating. *01:31:46* I found uh I've had other people complain about Krausers. *01:31:49* I thought Krauser's was like *01:31:52* Not great, but like he hammed it up. *01:31:55* Uh like he feels like a cheap oscelot. *01:32:00* And *01:32:04* I still have to do that. *01:32:05* But I kind of like to be able to do it. *01:32:07* You're mentioning like, oh, this feels like a B tier villain, like *01:32:10* That's kind of how I would describe most of Resident Evil, to be honest. *01:32:14* Well then it's C tier. *01:32:18* I mean it's it's lower in everything else in the series, man. *01:32:19* It's just so bad. *01:32:23* Ada's the one voice actress that I found like truly terrible. *01:32:24* Oh, she caught a lot of flag for this online. *01:32:32* Like, dude, I don't know *01:32:34* I she is about being in the game that much. *01:32:36* I don't know. *01:32:39* She's so monotone and like I just don't *01:32:40* I don't know. *01:32:43* I encourage you to re-watch the most cutscene with her in it. *01:32:44* It's so it's so bizarre. *01:32:47* And I I I guess I was thrown off too because they changed the voice actresses between two and three and I or two and four, and I really liked the version of Ada and two and *01:32:48* I don't know I didn't catch any of that. *01:32:57* Did not care for this voice actress. *01:32:59* But yeah. *01:33:02* Speaking of Ada, again she's not in the game that much. *01:33:02* I don't feel like she's changed that much. *01:33:05* They kind of I mean Wesker makes a cameo at the end, which is kind of fun. *01:33:07* Oh yeah, he's on the computer. *01:33:11* Yeah. *01:33:13* Yeah, okay. *01:33:14* Did you get and he talks about how he's gonna wipe out billions of people? *01:33:15* I I got the five Easter egg, yeah. *01:33:20* With the lady or whatever? *01:33:23* Yeah. *01:33:24* Is that a collectible? *01:33:25* Because I didn't What what which Easter egg are you referring to? *01:33:26* They I forget what her name is, but Wesker's teammate in five. *01:33:31* Yeah, it's the lady who runs Tricell. *01:33:37* Ecclesia, Ecclesia something. *01:33:40* Ecclesia. *01:33:42* Um *01:33:44* No, anyway, but she's in the game in some capacity. *01:33:46* I didn't find that at all. *01:33:49* Yeah, she's in the very final cutscene. *01:33:52* She's with Wesker. *01:33:55* She appears on the screen. *01:33:56* Oh, well, then I just missed it. *01:33:59* I thought it was more of a direct call out based off the hubbub it was getting. *01:34:01* No, she was just in the on his computer that he pulls up there. *01:34:05* You can see her. *01:34:10* What is her name? *01:34:11* Exella? *01:34:13* I believe, yeah. *01:34:16* I knew something like that. *01:34:17* Yeah. *01:34:19* Exella Gion. *01:34:19* Yeah, she appears on the TV screen. *01:34:20* And also on the TV screen is Wesker's Little *01:34:22* garden thing where all of the uh where the virus comes from in that game. *01:34:26* Yeah, where all the red flowers come from. *01:34:31* Is Jake on the screen at all? *01:34:33* No. *01:34:35* He's a he's a he's a bad father. *01:34:36* He abandoned his son. *01:34:38* Sad I know. *01:34:40* Bummer. *01:34:42* Yeah, there there are a couple cool hints there at the end and uh kind of, you know. *01:34:43* Tease Resident Evil 5 remake maybe, but not really. *01:34:49* Adding things that they obviously didn't know back in. *01:34:56* 2004. *01:34:59* Yeah, I mean in 04 Wesker was in the game. *01:35:00* He was in separate ways, I think, shows up at the end of that, which they allude to. *01:35:04* I *01:35:07* I like uh Well I think I I'm pretty sure that's coming. *01:35:08* They found it in the code and and all that stuff. *01:35:11* Like that either Ada or Leon when they split up, she hops on the helicopter and she says like *01:35:13* Are you coming with me? *01:35:19* And he's like, I think this is where we go our separate ways. *01:35:20* And I was like, Oh, there it is, the thing. *01:35:23* They said the thing. *01:35:25* That'll be fun. *01:35:27* Like, and and that's what's fun about the writing in this game is like there are a lot of little *01:35:28* pointed references in this game. *01:35:32* Like uh at one point uh Ashley unlocks a door and she's like wow it's like I'm the master of unlocking *01:35:34* And I'm like, oh my gosh. *01:35:40* See, that was a tip cringe. *01:35:42* It's very self-aware, which I like quite quite a bit. *01:35:44* I don't think there's a whole lot to say about any of the other characters. *01:35:49* I guess just we did mention this before. *01:35:52* Um and I don't I don't feel like we've talked about them explicitly, but *01:35:55* I think Leon is fantastic in this game. *01:35:58* I was really not a Leon fanboy before this game. *01:36:01* I was more in the Chris camp. *01:36:04* I think this game has won me over. *01:36:06* Leon is excellent, and I just like the version of Leon, like I said before, that they sort of prov present as time goes on in this game, this version that is just kind of. *01:36:09* over all of this and is sick of all of this. *01:36:20* But at the same time he does like have some character depth, like having some sort of like PTSD and fear that stems from Raccoon City and him trying to *01:36:22* Save Ashley at the end of the game and be and be like, okay, this has gotta be different. *01:36:32* I don't want to repeat what's happened before and we gotta I don't want the past uh *01:36:36* come back once again, which is funny given what happens in six with oh it's Raccoon City again. *01:36:40* Um but like yeah I I thought that he he had a good balance of being *01:36:47* cheesy, giving one liners and quips left and right, which is probably seventy five percent of his character, but they d they balance it in such a way that like when he does have his serious character moments, they still kind of hit pretty well. *01:36:53* Uh *01:37:06* As well. *01:37:07* So yeah, I I I thought Leon was excellent in this game. *01:37:08* And we've talked about like inconsistencies with voice actors and stuff like that. *01:37:11* I thought Leon's voice actor did did great personally. *01:37:15* So Yeah, nah they definitely Leon keeps being Leon, and I mean that in a good way. *01:37:18* It is it's like the merchant, they've taken that original *01:37:25* template in the base game and have just elevated to more with this modern coat of paint, this modern flare. *01:37:30* th the lines are delivered flawlessly. *01:37:41* The animation is superb. *01:37:44* His just mannerisms, styles, his his character motivation, it's all polished in this game. *01:37:48* And that's great. *01:37:56* It really does come off super duper well. *01:37:58* I like Leon's performance a lot in this game. *01:38:01* It's awesome. *01:38:05* It's really *01:38:07* quality stuff and it makes me want Leon in a new Resident Evil game. *01:38:08* Like I know Chris is in seven and eight, but *01:38:17* Where's Leon? *01:38:20* And now that Jill is back in some context with three remake, it's like let's get the six we always should have gotten, like this true ensemble. *01:38:21* I know that movie just came out, that new animated movie, I think, like Dead Island or Death Island or something. *01:38:31* They're basically going to Alcatraz. *01:38:38* But it has it's got Rebecca Chris Jill. *01:38:40* Which apparently according according to our buddy uh *01:38:44* friend of the show Ricky Freck is an adaptation of one of the Resident Evil novels that exists out there. *01:38:48* Okay. *01:38:54* And so it's got everyone, right? *01:38:54* You know, Chris, Leon, they're all there doing all doing something. *01:38:56* And it does play off of *01:39:00* Uh GL being mind controlled by Wesker, so that there's like a twinge of five in that. *01:39:02* I I saw this trailer and stuff. *01:39:07* Actually, I watched the trailer before *01:39:08* f we finished five and I was like, oh, clearly, clearly Jill is definitely Jill is in this game now. *01:39:11* And so *01:39:19* You know, where is that moment in the games? *01:39:20* And I know they tried that with six and it that as we talked about in our last episode didn't hit home, but I feel like we've the Capcom's built up the goodwill. *01:39:22* And we need it. *01:39:33* We need to see these characters reunite in a game in an effective way. *01:39:35* And I see that they can do it now. *01:39:41* I I I feel like you're tempting fate, but I do kind of agree with you. *01:39:45* Um now that we've played all these games, I am going to be very much thinking about what they can do in Resident Evil 9 moving forward, and maybe we can talk about that more. *01:39:49* Down the road. *01:39:59* I did want to bring up one other thing. *01:40:00* I know I know we're kind of nearing the final stages of our discussion here. *01:40:02* One aspect of the game we didn't talk about is *01:40:06* the sort of horror elements that I feel like they've thrown in and this I mentioned to you that I feel like they added not any s anything there's nothing in this game that I would dub like outright horror in the same vein as, you know *01:40:09* Mr. *01:40:22* X chasing you around the police station or anything like that. *01:40:23* But they definitely reworked some of these sequences. *01:40:25* I I mentioned the part with like the regenerators and uh the hallways being *01:40:28* Dark in that area. *01:40:34* Um but I guess that's all you need for horror is dark hallways. *01:40:35* Dark hallways, scary boys. *01:40:39* Yeah. *01:40:41* There there are multiple sequences. *01:40:41* Uh I mentioned the one where the uh *01:40:43* Wolverine Claw dude, like Leon falls through the floor and then he's in a dark area and he's shining his flashlight around and you run into that for the first time. *01:40:45* There are a lot of sequ sequences in this game where they play with *01:40:52* uh light I think and uh they they just put you in darker environments and I think that heightens the horror and the tension a little bit in ways that weren't done in the original Resident Evil 4 and I think that's about the extent of what they do with the *01:40:56* creepiness or horror in this game. *01:41:10* I didn't know if you noticed any of those things for yourself or what you thought about this game uh and its pension as a horror title. *01:41:11* The beginning of the game is way scarier. *01:41:20* It is way creepier, darker, moodier, a lot of dead bodies. *01:41:22* They drag the out the opening out a little bit. *01:41:27* Um the way the heads *01:41:30* get lopped off to the side and kind of dangle there a little sideways and they crawl towards you. *01:41:33* There's a way more spooky at the beginning. *01:41:40* Oh well s it it I do agree with you, Spooky, yes. *01:41:43* But then also the first thing that happens in this game is Leon Roundhouse kicks a dude into a wall, which is just hilarious, immediately had me laughing. *01:41:47* Yeah. *01:41:55* So it it does find like a great *01:41:56* I mean that's that's Resident Evil in a nutshell to me, though. *01:41:58* You know, it's like, oh, sp this is tense and spooky, and oh, he just he kicked a guy in the head and okay. *01:42:01* And then he jumped out the window and set a one-liner. *01:42:07* It's like *01:42:10* all of Resident Evil diluted into a five minute sequence. *01:42:11* Yeah. *01:42:15* I think a lot of the horror though dissipates after that from *01:42:15* like the m the grander sense. *01:42:20* There are tense, scary moments when hordes of enemies are coming at you or there's some new grotesque thing, but I really think the horror is almost entirely gone by the time you get to the castle. *01:42:22* There's never Did you *01:42:32* I was just gonna ask, did you find it any more prevalent than the original game? *01:42:35* Because I would say that original Resident Evil 4, there's like *01:42:39* None at all, absolutely. *01:42:42* But in this game, I feel like they made an attempt at certain times to do it. *01:42:44* Yeah, for sure. *01:42:49* And that's that's cool. *01:42:50* It's great. *01:42:51* It it's keeping that horror part of it alive. *01:42:52* But *01:42:55* You know, after the beginning it's really not as prevalent. *01:42:57* And and that's okay. *01:43:01* And it's in line with the original to a degree and more with the game style, but *01:43:02* Uh it's it you know, the horror goes away fairly quickly. *01:43:07* Max, did you like yourself some Spanish guitar in this game? *01:43:13* I love that they kept the song. *01:43:18* They did, yeah. *01:43:21* That was good. *01:43:23* I'll say overall I didn't find the music in this game to be *01:43:26* prevalent. *01:43:30* Um it it felt more subdued this time around. *01:43:32* Like even with the well, I th there there wasn't like dedic at times, yes. *01:43:36* Obviously I'm mentioning like the Spanish guitar and stuff like that. *01:43:41* But that's that's like in the opening and uh again the like there's music during like the shooting range and stuff like that. *01:43:44* But those are like little like *01:43:51* off-kilter section. *01:43:53* Overall I didn't f notice the music as much this time around. *01:43:59* I like the refrains on certain *01:44:03* Certain aspects, uh certain certain themes from the original game, obviously, the save music and stuff like that. *01:44:05* But overall, there was nothing about this game musically that jumped out to me. *01:44:10* Again, uh much in line with a lot of the other *01:44:16* recent Resident Evil games though. *01:44:19* The like the sound design across the board was phenomenal, I felt for the most part. *01:44:21* What says you? *01:44:28* Apparently not. *01:44:29* So before I talk about that, I the music in particular, uh the save theme I just wrote is *01:44:31* Da da da different. *01:44:37* It was just different. *01:44:39* Not good or bad way. *01:44:41* It's just it's one of those things you're like *01:44:43* It's not the same, but it is still the same. *01:44:45* It's one of those things. *01:44:49* So that was interesting. *01:44:50* And then the catapult part of the castle. *01:44:51* This is this I don't know exactly what son it is. *01:44:54* I'll I'll find it. *01:44:57* I'll try to find it for the show. *01:44:58* But I just wrote during that section *01:44:59* A very God of War PS3 Aerosong plays during the catapult on Castle Arrival. *01:45:03* There it was very *01:45:09* grandiose choir, very epic, just like filling the background constantly. *01:45:11* And um that was an interesting observation I wrote down. *01:45:18* It was *01:45:22* Odd choice, I think. *01:45:23* It worked, but it was odd. *01:45:25* Um but now I have to ask you, Logan, how did you listen to this game? *01:45:28* I just used uh my soundbar, so I did not wear headphones, which I did you do did you do headphones? *01:45:35* I played the whole thing with headphones because I have a baby in the house and I would be playing in the mornings. *01:45:42* Mm-hmm. *01:45:49* And I did play sometimes with my surround sound setup in the the living room, like if it was a nighttime thing or, you know, Abby and Eloise weren't home. *01:45:50* So I can say that *01:45:59* You know, this affected me on both ways, but I played primarily with headphones. *01:46:02* The PlayStation Pulse Wireless Headset *01:46:06* Uh the sound design is jacked in this game. *01:46:10* Mark Cerny did not impress you? *01:46:13* Uh I don't I know. *01:46:16* This is not Mark Cerny's fault. *01:46:17* This is Capcom's fault. *01:46:18* There is like an auditory placement total mishap in this game. *01:46:20* Enemies and items, like the little bobbleheads that, you know, chatter and you can hear it in the environment. *01:46:27* Uh they just sound like they're on top of you constantly, like right here uh above your head. *01:46:34* An enemy, you can see the enemy across the screen and it will sound like it's right here. *01:46:41* And so your enemy placement *01:46:46* Is totally thrown off. *01:46:49* You're just like, where is this person? *01:46:51* They're either far away or there's someone right behind you and you don't even know it because it just sounds like you're constantly inundated with enemies. *01:46:53* And it totally ruins the whole horror experience. *01:47:01* Which brings me to the Greyheads. *01:47:06* Uh that moment when you're being introduced to these Greyheads, an iconic Resident Evil villain. *01:47:08* These regenerator things. *01:47:15* Uh it's just breathing in your ear constantly. *01:47:18* Just breathing right there. *01:47:21* They are this is before you even meet 'em. *01:47:23* They're just breathing, breathing. *01:47:27* And it is annoying, it's off-putting in not a good way. *01:47:30* And it's it totally detracts. *01:47:36* And I am baffled. *01:47:39* That Capcom has dropped the ball with this because all the other games we've played this season have had great sound design, great location, surround sound design placement of enemies. *01:47:41* Sound is essential in horror action shooty games. *01:47:55* And this dropped the ball, and I could not believe it. *01:48:00* It is broken, especially with headphones. *01:48:03* I was gonna say this seems like very much like a situation where I I don't doubt for a second that uh because you you mentioning this actually reminds me that other people *01:48:07* complained about this. *01:48:15* So you're not alone in this regard at all, but And your sound bar is just in front of you. *01:48:16* You don't have speakers behind you. *01:48:21* Yeah, I don't have anything behind me. *01:48:22* So Yeah. *01:48:24* It's just like *01:48:24* When you introduce more points for audio to come around, it totally drops the ball, which is just I'm shocked. *01:48:26* I'm so shocked. *01:48:36* Because these games have been so good about their sound design, especially the ones in VR, right? *01:48:38* Which is sound is essential for VR. *01:48:45* And um VR is coming to this game one way or another in one shape. *01:48:48* And we'll talk about that a little later. *01:48:52* I forgot about that completely actually. *01:48:54* It's I can't believe it, and I really hope it gets fixed because it is *01:48:56* It's baffling. *01:49:01* I'm bamboozled and frustrated. *01:49:02* So disappointing. *01:49:05* Uh Max, this is yet another RE engine game, and we're here on NextChin. *01:49:06* Hardware, uh, even though this game is also on mostly next gen. *01:49:13* Mostly, yeah, it's on PS4 as well. *01:49:17* The weird it's the weird, it's only on next gen. *01:49:19* And we're making it for PS4, like months later. *01:49:24* It's like kind of you shouldn't have done that. *01:49:27* I think uh *01:49:30* So to talk about the graphics and visuals for a moment. *01:49:31* Largely, I think, quite good. *01:49:34* I think this game. *01:49:35* I think the HDR in this game was pretty wonk for me. *01:49:36* I don't know if it was the same way for *01:49:39* you but or maybe maybe it wouldn't be the HDR but when I would walk into certain areas like the lighting would change very abruptly *01:49:42* Did you ever check your ray tracing settings when I talked about that with you? *01:49:50* Did you go and check that? *01:49:55* I did not. *01:49:56* I I I mean to be honest, I didn't do a big uh deep dive into the visuals this time. *01:49:56* or a big fine-tuning of my settings. *01:50:00* I know I was running performance mode, but I did not really fine-tune anything else other than that. *01:50:03* I mean beyond that though, I mean I think visually everything in this game looked *01:50:09* Very impressive overall, like what we've come to expect from the other RE engine games. *01:50:14* That being said, I I still don't think we've reached like a next gen *01:50:19* showcase point with this series yet. *01:50:24* Um and in fact I would say that Village I thought looked *01:50:28* better. *01:50:33* Yeah. *01:50:34* And I don't know if that I I I imagine that part of that is because of the genre differences to some degree. *01:50:34* And I imagine they can make *01:50:40* uh village look a little bit more polished up in certain areas because that it's not a third person shooter and you know they don't have to work it is a third person shooter *01:50:43* Oh I guess technically They can polish it up in certain areas because they don't have to worry about character models and stuff in the first person mode. *01:50:52* Obviously, yes, but *01:51:04* Uh I did think Village looked sharper and stood out to me more, but I did not think that this was a an ugly game or anything anything like that. *01:51:05* I uh you know I'm I'm a big digital foundry person. *01:51:17* I generally watch their videos for big games that I care about or just games that are interesting. *01:51:20* Wanna see how things perform, what they recommend, and things like that. *01:51:25* So of course I watched the Resident Evil 4 one *01:51:28* And, you know, they they basically recommended shutting off chromatic abrasion at launch and planning performance. *01:51:30* And, you know, I'm *01:51:38* I'm more and more as I'm realizing I'm not capturing everything all the time, you know, when I capture I generally prefer the resolution over the frame rate. *01:51:39* But you know, that I'm not capturing everything. *01:51:48* I'm uh sitting, you know, eight feet away from the TV. *01:51:50* I'll just play with the 60. *01:51:53* It's not like I'm pixel peeping on my 55-inch TV ten feet away. *01:51:55* And so I was having fun and it feels great, but I did have ray tracing on because general I like ray tracing. *01:51:59* Uh, but there was some sort of *01:52:06* I don't know, wonkiness where like puddles of water had this whitish glow around them. *01:52:08* Bodies of water would just have this white glow around them. *01:52:14* And when I shot Ray Tracing off, that went away. *01:52:17* So *01:52:20* My there's just a lot of or there were. *01:52:23* I m by the time you're listening to this things could have been patched out or fixed. *01:52:27* I know the chromatic abersion has been fixed. *01:52:30* In a patch, but at launch when I played this game, because I did play much closer to launch, there's just a lot of graphical issues, a lot of performance. *01:52:33* It's it's an uncapped *01:52:41* Frame rate between 40 and 60, depending on the options you choose. *01:52:44* You can have like Leon's hair be individual strands and like that impacts the frame rate quite a bit. *01:52:48* It's just *01:52:54* It's a bit it's interesting to see a really struggle more like this from Capcom lately than *01:52:55* other things. *01:53:04* Now like I know there are issues with the other two remakes, you know, with their ray tracing and implementation and stuff, and that's more a fundamental RE engine just approach to ray tracing. *01:53:04* But I was a bit surprised that Resident Evil 4 a bit buggier. *01:53:15* And I think that's more of a statement or just a a a sign of the times, really. *01:53:19* A lot of modern AAA games are coming in hot. *01:53:25* and not looking and running the best that they could be. *01:53:28* And it's it's a bummer. *01:53:31* Just to see it in a game like this or any other game, you know, I'm *01:53:33* I'm bummed when I s hear and see that games, big, big games, are not running well. *01:53:37* Yeah, you mentioned that games have been coming in a lot hotter lately and *01:53:45* It's really disappointing that so many games seem to be kind of launching in this state nowadays and and more often than not I feel like *01:53:49* You you don't see Japanese games come in as rough a shape uh compared to games from the West. *01:53:57* So the fact that Resident Evil 4 has even been having some of these problems is *01:54:03* Frustrating, especially for yourself, since you know you played it there a little bit closer to launch. *01:54:07* Um But yeah, I I I don't know. *01:54:11* I didn't have as many of the problems that you're referring to there, um, fortunately, but again, I played it *01:54:14* Two months later with a couple different patches in tow and stuff like that. *01:54:20* So and with some different settings turned on and stuff. *01:54:23* It's just a state of the industry, unfortunately, at this time. *01:54:26* You know, one of the things just kind of time capsule wise, like the new Zelda game just came out and before launch the game wasn't running quite smoothly, and then *01:54:30* Apparently during the review period there was a day one patch that tremendously fixed the frame rate minus use of the ultra hand. *01:54:41* And that was great to see in here. *01:54:50* And that's the Nintendo polish, I guess, that we should come to expect. *01:54:53* And I would wager that Final Fantasy 16 is gonna run *01:54:57* quite well on PS5 um from Square. *01:55:02* I mean I I I can say that I played that game and uh *01:55:05* Recently in a preview of it and it seemed very highly polished, so I'm very hopeful for that when it releases. *01:55:10* Uh that game also went gold three months ahead of time. *01:55:15* So I just wish games *01:55:19* had the ability to take more time to to be released in a polished, well-running state. *01:55:22* And unfortunately Resident Evil 4 at launch just wasn't there. *01:55:30* Yeah, and I'm kind of curious to see moving forward um *01:55:34* The clip at which these I mean this kind of winds down our conversation here, and I know we're gonna go to talk about legacy here in a moment, like we always do, but uh th this kind of has me curious to see what the cadence is with *01:55:39* future Resident Evil releases because we've been on a pattern here for the past five or six years where there's been a new Resident Evil game almost annually between *01:55:52* The two and three remakes, seven, village, this, like we have uh been on a string of Resident Evil games here to the point that it would seem like nine's going to come out next year, but *01:56:03* That's alm almost certainly not going to be the case, at least not not that we know of so far, and based on all the leaks and reports and stuff like that, it doesn't seem likely to happen. *01:56:16* So as this cadence of releases slows down, I'm wondering how that's going to impact their quality over time and if they really will kind of go away for a bit and like really *01:56:25* Do another big revamp here with the series moving forward because it feels like they can go in a lot of different directions. *01:56:35* Obviously, you know, this is the third remake here and we've talked about them remaking *01:56:40* Five, six, Code Veronica. *01:56:44* There there's other games in the series that people are calling for them to remake next. *01:56:46* But uh I think the fact that this game *01:56:49* The fact that I was just gonna say the fact that this game did come in a little bit hot and did have some technical problems, whereas other games in the series really haven't, I think speaks to the fact that they might look to slow *01:56:52* Down a little bit with some of these games, but that obviously remains to be seen. *01:57:03* I think a big factor in this going forward will be the dropping of PS4. *01:57:08* In particular, I mean they've dropped Xbox One clearly, but I mean this has got to be the last last gen Resident Evil game. *01:57:16* I don't think yeah. *01:57:22* Yeah, I would think. *01:57:23* I don't think like Street Fighter VI, I don't think is coming to PS4. *01:57:24* I think it's next gen only *01:57:28* I think. *01:57:30* I'll check that. *01:57:31* But I think Resident Evil's done with Last Gen, which is good, and that can help raise the baseline, not having to run on such old hardware. *01:57:32* I mean, gosh, the PS4 was twenty *01:57:41* 13. *01:57:44* I mean Yeah. *01:57:47* Yeah, that's right. *01:57:48* This game right now. *01:57:49* Also Street Fighters Street Fighter 6 is on. *01:57:49* It's another situation identical to this game. *01:57:52* PS4 but not Xbox One. *01:57:54* Okay. *01:57:56* So I just I think that might help, just pushing to current gen only and and we'll see that going forward. *01:57:59* I uh have to imagine that. *01:58:05* uh for, you know, whatever Resident Evil 9 is in the next remake. *01:58:08* Like we're just we're done with the s I think seventh generation is what PS4 is falls under. *01:58:12* So hopefully that helps. *01:58:18* I hate the generation numbers. *01:58:20* It's always goofy to me. *01:58:24* Anyway, continue. *01:58:25* Anytime I hear people say like ninth generation hardware, I'm like, shut up, nerd. *01:58:27* Just call it the *01:58:32* PS5 and X Xbox Series X generation or whatever. *01:58:33* Because then you get people like, well, what about the Switch? *01:58:38* Where does that go? *01:58:41* It's like, I don't care. *01:58:41* Nintendo's kind of off in a corner doing their own thing. *01:58:42* Who cares? *01:58:45* I apologize. *01:58:46* The PS4 is the eighth generation of consoles. *01:58:47* See, I was right. *01:58:50* I knew everybody was calling this the ninth generation. *01:58:51* Well eighth. *01:58:54* Oh yeah, PS5 is ninth. *01:58:55* PS5, I should say, yeah. *01:58:56* Max, what's this game? *01:58:58* I mean this is such a bizarre, bizarre question to even ask in a lot of ways, but what is this game's legacy? *01:59:00* I think you and I have different answers. *01:59:08* So the first thing I want to say is a reminder that a VR something is to come of this game. *01:59:10* But we do not know what that is. *01:59:17* Capcom has not said it's the full game front to back and VR like they did with Village. *01:59:18* They've just said VR is coming and it's a development apparently started. *01:59:24* Rather close to this game's original release. *01:59:29* So we won't see anything from that. *01:59:31* Because they haven't said I wouldn't be surprised and I'm I'm not expecting the full game until Capcom says something. *01:59:37* You know, we may actually maybe we get a tease of it. *01:59:42* just conceptually or see something here at a a new PlayStation showcase at the end of May of 23, but who knows? *01:59:45* If development did truly just start, probably not. *01:59:52* So I that is one thing, like a pending part of its legacy to have this game change once again into some different format. *01:59:56* And I'm curious. *02:00:05* Say if it is the full game, how I'll feel about it under those types of mechanics. *02:00:07* So we'll see. *02:00:12* But for me, it's a game that's it is shackled. *02:00:14* By the legacy of the original game. *02:00:18* And I think that those shackles have kind of restricted this new remake potential. *02:00:21* Uh here in the year of our Lord 2023. *02:00:30* I just think the game is ultimately stiff and it doesn't have the luxury of being a classic game, having age *02:00:33* To hide behind it. *02:00:44* And I think those flaws are more present. *02:00:45* If if age was makeup, it's not it can't hide behind anything because it's it's this shiny new fancy schmancy PS5 game. *02:00:47* And *02:00:56* I'm bummed that I was this frustrated at times with it because this game in general is a fun game. *02:00:57* And *02:01:05* Bums me out a little bit. *02:01:06* So I think that's its legacy though. *02:01:08* Is it it I think it parts of it buckled under the weight of its predecessor. *02:01:10* This is a side tangent, but I would be fascinated to hear what you would also think about the Dead Space remake that came out this year, which I have not played. *02:01:16* I haven't either. *02:01:23* But yeah, but yeah, once again, like *02:01:26* I I'm curious if you would have these same complaints, cause t I mean, based on everything I've seen, it's mechanically gonna be the very the same thing as this one, you know, where a lot of the mechanics are the same across the two uh the two re the remakes in the original game, but the *02:01:29* Visuals have been overhauled and things like that. *02:01:43* So I mean I haven't played Dead Space in a very long time, and also the plasma cutter is just a better gun than anything Leon uses, period, in the game. *02:01:45* So it's just different mechan mechanics and stuff like that. *02:01:52* Anyway, uh my I mean *02:01:55* I I have not really staunchly said this in the episode. *02:01:59* We've kind of gone back and forth here throughout the entire uh episode here, you know, presenting different things, but I just *02:02:02* I just staunchly disagree with that. *02:02:08* Like almost everything you brought up in this episode. *02:02:10* That's not me discrediting your opinion or anything like that. *02:02:12* I just like vehemently like *02:02:15* disagree like to a T with almost everything you have said about the game. *02:02:18* My take legacy takeaway for this one is that like this is *02:02:23* the version of the game to play. *02:02:28* Like I know it is a for the past ten, fifteen years it has been go an ongoing joke of like, oh Resident Evil 4 is on everything. *02:02:30* They keep pouring it to everything. *02:02:37* Ha ha ha. *02:02:38* Yeah, you can like throw that version in the dumpster now. *02:02:39* Like *02:02:41* There's absolutely no reason to ever play that game ever again in my mind. *02:02:42* And I I that this is different for me in the sense I know we didn't do it with this season, but like I feel differently about that because *02:02:47* Uh I would say by comparison like like if we had more time or not even if that we had more time, but like if I guess if if we did have more time then like we could go back, you know, player original *02:02:56* Resident Evil Two and original Resident Evil 3. *02:03:07* And I think there's more merit to revisiting those games nowadays because they are so much more different from the remakes that we got a couple years ago. *02:03:10* This though, this remake of four is so similar to *02:03:18* the original, but just drastically improved in every way between mechanics and storytelling and character work and visuals. *02:03:22* And like there is just I don't see a reason to ever play *02:03:30* original Resident Evil 4 ever again in a million years. *02:03:34* Like it just I mean other than like just wanting to revisit it for the heck of it, like if you're looking for an enjoyable *02:03:38* Resident Evil 4 experience. *02:03:48* There's just uh the yeah, I there's really not much reason to ever go back to that game. *02:03:50* And I'm sure some people will *02:03:55* completely disagree with me on on that point, but that's just I I don't know. *02:03:57* I think this remake is truly, truly top-tier stuff. *02:04:02* I think that's kind of the differentiing differentiating side, like for how we both feel. *02:04:07* You're it's so close to the original. *02:04:16* But you think it's improved in all these ways, and I think it's so close to the original, but not improved in these ways based off our experiences. *02:04:19* And I just think you're wanting a different game. *02:04:26* Like you're you're talking about like *02:04:28* But the two remake and the three remake like mechanically are wildly different than the originals, and I know that we didn't play those. *02:04:30* But but but what are they similar to? *02:04:38* They're more similar to four. *02:04:39* Like that is the that same template. *02:04:42* four, five, and six, specifically four because they were less action oriented. *02:04:52* Obviously four's action oriented, but they're not as off the rails action oriented with as five and six were. *02:04:56* So we've now kind of gone full circle. *02:05:01* I just I yeah, I just should wish they'd taken a step further and elevated it. *02:05:08* I don't want backflipping I don't want the mechanics of six in this game. *02:05:13* God, it would have been way more fun if you could just actually move in this environment instead of just stomp your way around. *02:05:23* Ugh. *02:05:31* I don't know. *02:05:31* I think it'd break the game. *02:05:32* Sometimes you gotta break the game. *02:05:34* Metal Gear Solid Twin Snakes taught me that. *02:05:35* Max, before you launch into our final spiel here of the episode, I did want to chime in with one kind of wrap-up thing for this whole season, and that's just *02:05:38* Resident Evil as a whole. *02:05:48* Yeah, we didn't do that. *02:05:49* Your thoughts on the entire s franchise now that you've played everything. *02:05:51* We have now played *02:05:56* the same number of Resident Evil games we came into this season as me being the expert and you being the novice. *02:05:57* You've played all of these games. *02:06:03* Just I mean very broadly like *02:06:04* What are your takeaways from having played all of these games? *02:06:06* How are you feeling? *02:06:10* Just w what's your thoughts now that we're here at the finish line? *02:06:12* I'm so glad we did this season. *02:06:15* Oh my gosh. *02:06:17* Resident Evil is now one of the my favorite, you know, series to be playing, to have. *02:06:18* I'm so excited for the future of this franchise. *02:06:24* It has opened my eyes to what I've been missing out on for decades now. *02:06:29* And I'm I'm happy we did it. *02:06:34* I'm happy I own all these games. *02:06:36* I'm excited to *02:06:38* Play more of them. *02:06:40* It is such a diverse series and it's so flexible too *02:06:42* It can be straight horror, you know, horror survivor. *02:06:49* It can be action horror. *02:06:53* It can be flat-out co-op action bonkers over the topness. *02:06:54* It is *02:07:00* Dynamic in a way that I don't think most series have been. *02:07:02* You know, this Resident Evil is truly *02:07:08* Adaptable. *02:07:13* And it's had to be, right? *02:07:14* To stay relevant and influence the video game industry as a whole from the first Resident Evil being so *02:07:16* You know, one to two being such a big standout pop, and then we've got four changing everything, and then seven coming in and kind of revitalizing the series. *02:07:24* Then the technology underlying it throughout all these years. *02:07:34* They it's always been a series that's been pushing things forward. *02:07:37* Um, and sometimes that's to a detriment, and sometimes that's to industry-wide success. *02:07:41* And *02:07:46* prestige and acclaim. *02:07:47* And I'm happy to know that about it and have experienced it and be able to *02:07:49* Have a say in it from a real place of understanding. *02:07:55* And so I I love it. *02:07:58* And three is still the best. *02:08:00* I'm really excited that uh I'm gonna ignore your final mention there, but uh I'm really excited that you've played all these now and that you can uh look forward to the future games. *02:08:03* uh alongside me. *02:08:14* It's uh it's always fun when they reveal a new one and you're gonna be a little bit more than a chance. *02:08:15* Yeah, like I'm gonna feel jealous when I see old man Chris like with a cane. *02:08:19* Yes, it is. *02:08:25* Jill and a Jill with a walker beating down the next wave of Mold Boys in Resident Evil 9. *02:08:26* It's it the the past few have been very fun to look forward to. *02:08:33* Like um *02:08:37* Yeah, the the it it it's been uh as somebody who has loved these games for such a long time, it feels like I we're still in, I'm still having a fever dream where we rattled off like five or six great Resident Evil games in a row here. *02:08:39* So hopefully they can keep up the momentum because clearly this series is not going away whatsoever. *02:08:53* And in fact, it's uh bigger than ever, which I mentioned uh in our last episode. *02:09:00* It's I mean *02:09:05* four remake has brought newfound acclaim and commercial success to this series that it has not I mean maybe not commercial success or critical success but uh commercially the g the series is *02:09:06* Doing better than it ever has before. *02:09:19* So this isn't slowing down. *02:09:21* And uh now I'm glad you're *02:09:23* You're on you're on this uh you're on this evolving Resident Evil train with uh with me m myself and the rest of the fan base now. *02:09:26* So just like the train in Resident Evil Zero. *02:09:34* another top-tier game in the series. *02:09:36* Yeah. *02:09:39* Just like excellent. *02:09:39* Excellent. *02:09:40* Well, I think that does it for both Resident Evil 4 Remake and *02:09:42* Season five here on Chapter Select for Resident Evil before I wrap up a little housekeeping for Chapter Select. *02:09:46* Normally, traditionally, uh right bef uh a week after the season ends, I post a big *02:09:53* behind the scenes blog post and now audio episode exploring how this season came to be in the production behind it all. *02:09:59* This season five behind the scenes is going to be delayed a little bit toward the end of June and part of the the reason for that is *02:10:06* Some stuff I talk about there is a surprise. *02:10:13* And we've got an announcement coming at the end of June for season six and kind of where we're going with this program. *02:10:18* And some of that ties into the behind the scenes that directly went into Resident Evil here. *02:10:25* So look forward to that coming into your feed and on maxfrequency. *02:10:31* net here in a few weeks. *02:10:35* You'll y'all be notified when that happens. *02:10:37* But we do have season six actually like halfway done already. *02:10:40* So look forward to that in the back half of this year, and we'll announce it at the end of June. *02:10:44* Super stoked. *02:10:50* To be playing this series with Logan. *02:10:51* This is another I'd say Stone Cold Classic. *02:10:53* And um *02:10:58* Excited to tell everyone finally. *02:10:59* We've been working on this for a long time, this particular season, and it's gonna be exciting. *02:11:02* I mean, yeah, not to say too much, but we've got plans for not only season six, but seven and eight are ongoing behind the scenes right now too. *02:11:07* So we've got a lot of other *02:11:15* chapter select stuff coming at you over the next uh year and a half. *02:11:17* Uh yep. *02:11:22* We've we're we're booking it, man. *02:11:23* And it's exciting times. *02:11:25* When we sat down and kind of ironed out where we wanted to go with seven *02:11:27* And ultimately season eight, it was uh, you know, just like when we decided on doing Resident Evil, it's kind of lit a fire under us and I think we're both amped for *02:11:32* for what we're playing and where we're going next with the show. *02:11:42* So look forward to the season six announcement here in a few weeks at the end of June *02:11:45* But as for the rest of the show, thank you so much for listening. *02:11:50* If you'd like, you can find all our other seasons right here. *02:11:54* You can go to chapterselect. *02:11:59* com or you can follow us at chapterselect. *02:12:00* We will be doing a fast 10 episode, but we're we're not watching the movie opening weekend. *02:12:03* A lot of other stuff's going on. *02:12:09* I bought a house actually day of recording today and *02:12:10* I'll be out of town for a wedding and Logan's busy too. *02:12:13* So when we watch the movie, we will come together and do our fast 10 episode for season four. *02:12:16* So don't worry, we're still doing that. *02:12:22* But you can check out our other seasons, like I said. *02:12:24* You can follow Logan on Twitter at more man twelve and his writing over at comicbook. *02:12:27* com *02:12:31* You can find my work over at maxfrequency. *02:12:32* net and my other podcast, the Max Frequency Podcast. *02:12:34* Logan was actually the last guest on it as of this recording. *02:12:37* We did our E3 predictions. *02:12:40* Which are going to start, we're going to see how we land here with Sony actually next week. *02:12:41* So we'll see what happens. *02:12:46* So you can go check that show out as well. *02:12:48* But thank you all so much for listening. *02:12:51* And until next time, adios. *02:12:53* Chapter Select is a max frequency production. *02:12:56* This episode was researched, produced, and edited by me, Max Roberts. *02:12:59* Season 5 is hosted by Logan Moore and myself. *02:13:03* Season five is all about Resident Evil. *02:13:07* For more on this season, go to chapterselect. *02:13:10* com forward slash season five. *02:13:12* Follow the show at Chapter Select and check out previous seasons at ChapterSelect. *02:13:15* com *02:13:20*