# Chapter Select, [[S5E13 - Resident Evil 9 Hopes & Dreams]] Transcript This transcription was completed on March 4, 2026 with the application MacWhisper on macOS. This was done automatically, without human input during the transcription process. The transcription used the Parakeet v3 model. My hope is that by offering this transcription – however accurate it may be done by a machine learning/AI – will help you, the listener. I’d love to offer full, proper transcription some day, but that is not feasible at this time. Thank you for listening and reading. I hope you enjoy the show and that this document was helpful. Enjoy. --- Hello everybody and welcome to Chapter Select, Super Chapter Select, a seasonal retrospective podcast where we bounce back and forth between a series exploring its evolution, design, and legacy. *00:00* Uh for this member special, we are talking about Resident Evil 9, even though it's 2023. *00:10* I am one of your hosts, Max Robertson, I'm joined as always. *00:17* By Logan Moore. *00:21* Hi Logan, how are you? *00:22* Give me your $20 and you'll hear what I want this video game to be. *00:24* Yes, pay up, folks. *00:28* I mean, if you're listening to this, you've likely paid up, and if not *00:30* go to uh listeningwith superpower dot com to find out more. *00:33* Check out all the bonus stuff we have got. *00:37* Longer episodes, exclusive episodes like this one, and then bonus video content. *00:39* I'm sure there will be more Resident Evil stuff. *00:44* Eventually in that regard. *00:47* So thank you for the first time. *00:49* This is also the first. *00:50* I was gonna sorry. *00:51* I was gonna say this is the first piece of bonus content we're recording since we're announcing or since we have announced *00:52* that we have an additional here. *00:58* We're recording it the same day. *01:00* Yeah, we are. *01:02* So now we don't have to like *01:03* be confused about how this is all staggered out and that we're recording bonus content a full eighteen months in advance of flipping a switch for *01:06* This is alive. *01:15* It feels so good. *01:17* I'm no longer it's no longer hiding. *01:18* But we're not alone, Logan. *01:21* We're I mean, we could say as always, it applies. *01:23* I mean yes, we do have some returning guests here. *01:27* So we're I mean this whole episode before we bring in the guests, like you mentioned, we're gonna talk about Resident Evil 9. *01:29* Obviously that game does not exist yet, but we are going to talk about what we want to see *01:34* From Resident Evil 9. *01:39* And to that effect, we have brought back two guests that joined us on our Resident Evil season, season five. *01:40* Uh first here we've got *01:48* Nearly daddy to be Michael Ruiz. *01:50* Hello, Michael. *01:53* Hello. *01:55* At what age will you allow your child to play the Resident Evil series? *01:56* Right out of the womb. *02:00* Okay. *02:01* I'm gonna give him the chainsaw uh controller. *02:01* Cut the umbilical cord. *02:04* Give them the chainsaw control with the actually I'll cut the umbilical cord with the chainsaw controller. *02:06* Yeah, exactly. *02:10* Uh yeah, they're definitely going to even though they wouldn't play the GameCube version of Resident Evil 4 because that version's garbage. *02:12* But why not? *02:18* You have a CRT right behind. *02:19* You got the good you got that good wide boy kind of CRT. *02:21* Yeah. *02:24* I do *02:25* You know, Mike, after Eloise was born, I was in the middle of playing Resident Evil four for the show, so she would just take naps in my arms while I played. *02:25* So Resident Evil right out of the womb is is totally appropriate, I think. *02:34* Yes. *02:38* Yeah. *02:38* I I fully support this decision. *02:39* Especially well, I I think probably I think eight would probably be the best one. *02:41* It's about a baby, you know? *02:46* I think that would probably be the best one. *02:49* Yes. *02:50* I I tried playing that in VR while my child was sleeping. *02:51* That did not go well when she woke up. *02:54* Well she was asleep in the other room. *02:57* Started the game in VR. *02:59* I was trying to punch the baby. *03:00* It didn't it wouldn't let you punch the baby a daughter. *03:01* I wish it would have let you punch a baby. *03:03* That would have been great. *03:05* Also joining us is the only man I know who has ever read Resident Evil novels is Ricky. *03:06* Hello. *03:13* Hello. *03:14* Oh my goodness gracious. *03:19* You know *03:21* We had to keep the tie going. *03:23* Couldn't let one of you take the three. *03:24* I think Michael will are we allowed to say what the next season is? *03:26* Because Michael will probably beat me because Pokemon, no offense, kind of sucks. *03:28* Mike? *03:35* Mike's not honest episodes. *03:36* Unless you do Pokemon Trading Card game, which I think we've talked about before, you should do it. *03:38* It's really good. *03:41* It's the best Pokemon game, secretly. *03:42* I've played Castlevania with us. *03:46* I've heard it's got some banger. *03:48* I don't know about that tracks because I was on a ski trip when I played that game and my dad yelled at me and told me I need to turn the sound off. *03:50* So *03:56* Did you play it with like uh the worm light thing? *03:58* You know what I'm talking about? *04:03* Did you? *04:04* Okay. *04:05* Uh everyone played with the worm light. *04:05* Is is Pokemon Sleep part of your Pokemon uh game playthrough? *04:07* I'll do that one. *04:12* I actually want to download this. *04:14* I have my my Pokemon Go Plus Plus charging. *04:16* I'm gonna I know this is very off topic, but it makes me so mad that it's called Pokemon Go Plus Plus. *04:18* What a dumb name. *04:25* It's so irritating. *04:27* So are you asking how sleep works or how the the little tracker device? *04:29* Yeah, maybe we shouldn't get into this side tangent in a bonus episode that's about a highly specific subject. *04:33* But can you give me a 20-second elevator pitch on this *04:39* On the app or the thing? *04:43* The app, not the bonus, etc. *04:45* So all it is is they've gamified sleep tracking. *04:47* Sleep tracking just listens *04:51* or um senses motion in the bed so you put the phone on the bed or sound on the table beside you and it distracts the quality of your sleep. *04:53* It listens *05:00* For snoring, you're tossing and turning. *05:01* Wait, hold on, hold on. *05:03* I I have to stop. *05:04* You won't download TikTok, but you'll let a gold duck listen to you sleep all night. *05:06* Yes, I will let out gold duck. *05:12* So *05:14* That's sleep tracking just baseline. *05:14* And I've been sleep tracking for I think over a decade. *05:17* Like the alarm that I use has been tracking my sleep. *05:20* I have a decade of sleep data. *05:22* What am I gonna do with that data? *05:24* I have no idea. *05:25* The th probably. *05:27* A big box. *05:29* So the thing though with this little dongle doohickey, the plus plus, is this is what does the tracking and then sinks it back to the phone. *05:30* So it's not *05:38* my phone doing it necessarily. *05:39* Not that that's like a privacy thing. *05:41* It's still getting the exact same data. *05:42* It's just because apparently for Pokemon Sleep you have to leave *05:44* your phone on, like the app up front and running all night is how it works without this plus plus thing. *05:48* Anyway. *05:57* I'm gonna track my sleep with some Pikachu. *05:58* What if you absolutely hate it and you immediately return to your old sleep app within like two days? *06:00* That's fine. *06:05* I just think it's really funny. *06:06* I think it's so funny, this Pokemon sleep thing. *06:08* And the the Go Plus Plus will be worth $200 in ten years. *06:10* That's true. *06:14* It'll retain its time. *06:15* So there's *06:16* Okay, let's actually talk about Resident Evil 9. *06:18* So we've played all of these video I mean Ricky in my cabin. *06:20* But Max, you and I played every single Resident Evil game. *06:23* Over the course of the past every single mainline. *06:27* Every mainline game I should say. *06:29* I I still need to play Revelations. *06:32* Um Ricky's been telling me to do. *06:33* Think that I have probably played more Resident Evil in the past year than the two of you. *06:36* If I'm being well, because I haven't played RE4 remake, but I played every game like as you guys were playing them. *06:39* Pretty much, yeah. *06:46* Did you? *06:48* You've probably played more than us then, because I know you just played the Rev Revelations games too, which I haven't got to do. *06:49* Okay, that's a that's a good point. *06:56* I watched a playthrough of Code Veronica. *06:57* I did not play Code Veronica. *07:00* Okay. *07:02* I didn't think you did, because I I I thought you mentioned that you hadn't. *07:02* So Mike's the only one that hasn't really played a bunch of them, but Mike can also still speak to what he wants to see next. *07:06* Where do we want to start with this? *07:14* And ac actually, you know what? *07:16* I I'm gonna start with Max and myself here *07:17* I mean you are the stars. *07:22* Sorry guests. *07:23* I was gonna say, we have played all of these Macs. *07:25* We've obviously had a lot of ideas. *07:28* I think we've even talked about these things over the course of our *07:29* full season five of like what they could do in the future. *07:33* Can I tell can I tell you first and foremost here, I I just want to I thought long and hard about this. *07:36* I want to put this out there first. *07:41* about above all else what I know Resident Evil Nine needs. *07:44* And it is the voice. *07:50* We need the resident evil. *07:52* We need the voice back. *07:54* Where's the voice fin? *07:56* Where's the voice pen? *07:57* It's just totally gone *07:58* There's no one saying Resident Evil Village, no one's saying Resident Evil 7, no one I they had it in the I think the two remake there was um the man said the thing. *08:00* I think so, yeah. *08:10* I don't think in the three remake they even say it *08:11* They don't say it in four remake, which they don't say it in four remake. *08:13* Where's this voice? *08:17* This is the What are we doing here, Capcom? *08:18* We're in the Resident Evil Renaissance and they just got rid of the dude who *08:21* With the cool voice when you press the start button. *08:25* Do you know the history of the voice? *08:28* Uh not particularly. *08:30* They just paid a guy back in the first Resident Evil game to say Resident Evil, won through like *08:32* Six or seven, I think. *08:38* I don't think he went all the way up to ten. *08:40* Maybe he did go up to ten. *08:41* But they just paid a guy a flat fee to say that, and they've just been using that voice. *08:43* That's actually really cool. *08:48* That's like uh how I met your mother shooting the final scene in season one or whatever the heck they did, and then not deviating from it. *08:50* So possi so I don't know. *09:00* I don't know where the voice is, but they should bring it back. *09:03* I agree with that. *09:05* They should bring it back. *09:05* Just it doesn't have to be the same voice guy. *09:06* Just make it a voice. *09:09* When I press the start button, I want it to say *09:11* The name of the game. *09:14* I mean, we've been saying that all season. *09:17* I've been thinking about that, especially with the newer games when it kind of fell off. *09:19* There's good DLC opportunity for it too you can see. *09:23* Yeah, Chris Pratt celebrities to say it. *09:25* That's true. *09:27* What if you can *09:29* It's like a cameo thing. *09:31* Please pay 99 cents to get the Axl Rose voice pack for Resident Evil 9. *09:33* I would like Badlands Chugs to say Resident Evil but not. *09:39* Through the po *09:44* Through the power of AI, this will all be possible in future video games. *09:45* I want Ronald Reagan to say it, yeah. *09:51* That's like Call of Duty Black Ops. *09:54* Remember when they had you I think you play as Ronald Reagan? *09:56* I think I thought zombies you could zombies. *10:00* I I th I don't know if it was Reagan. *10:03* I thought it was like *10:06* No, Reagan was like Reagan's an 80s president. *10:08* Black Ops is all mayor they went forward. *10:12* Ronald Reagan is a character featured in Call of Duty Black Ops Cold War. *10:15* Yeah, he's in the story for Cold War, but I don't think he's one of the playable *10:19* characters is what I'm saying. *10:24* Like in the zombies is what I'm saying. *10:25* Oh my gosh, there's a gun. *10:27* How to get Ronald Rey guns *10:29* Oh that's good. *10:32* Oh my gosh. *10:34* Okay. *10:36* Well, for Resident Evil 9. *10:37* Yeah, bring the voice. *10:40* back. *10:41* Um yeah, okay, I'm sorry. *10:41* In Resident Evil in in Black Ops, the characters are John F. *10:43* Kennedy, Robert McNamara, the US Secretary of Defense, Fidel Castro, and Richard Nixon. *10:48* Those are the characters you can play as. *10:53* I was gonna say, I knew it was all 60s stuff because that's when Black Ops is. *10:56* Anyway, sorry. *11:01* Bring back the voice. *11:03* What's uh what is the kind of the first thing jumping out to you, Oh Max? *11:04* We'll we'll just go around the table here. *11:08* I mean, just in general, I think, before maybe going through kind of the staples of *11:12* The franchise. *11:20* I I want legacy characters to come back. *11:22* I want *11:27* I want what Resident Evil 6 was going for. *11:28* You know, I want that ensemble. *11:31* I knew we were going to have this conversation about the city. *11:34* But that's like the main thing I want. *11:36* Right? *11:38* Chris is all set up. *11:39* You know, Ethan's gone. *11:41* Clearly we're not doing anything with uh uh with his dog. *11:43* Why can't I think of her name? *11:49* Yeah, that was *11:50* That's another we'll we'll have a deeper discussion about that too, because they've said they're cutting that off, even though that seemed like perfectly laid *11:51* groundwork for future games, so it's weird that they're just kind of abandoning that. *11:59* So I just I want the main thing is I want, you know, I want Chris. *12:04* I want *12:08* Uh Jill. *12:09* Leon. *12:10* Yes, thank you. *12:11* I didn't have to be the one to say it. *12:13* Get Billy. *12:15* Get get Billy up and tribal tattoos. *12:16* Who's next? *12:21* Billy's a wanted criminal. *12:22* That's alive? *12:25* I'm trying to think. *12:26* Close. *12:27* Sherry Birkin. *12:27* Yeah. *12:29* Further away. *12:30* Carlos. *12:31* There he is, Jake Muller. *12:34* Claire? *12:36* Come on. *12:37* Oh yeah, yeah. *12:38* Jake. *12:39* Oh yeah, trying to get Jake back. *12:39* The true ending of Resident Evil 6, where he reveals himself in a village with a little. *12:41* Fair's fair. *12:50* Yeah, that's kind of the main thing I want, really. *12:51* But I mean we can go into like ideas for world and monsters. *12:54* I think Yeah, there's a lot of stuff I want. *12:57* But the main thing, give me that ensemble. *13:00* Can let's actually just talk on about this for a second before we get too deep into other things. *13:02* Because like I said, I knew we were going to talk about this, and I'm not convinced. *13:08* I'm both ways. *13:14* I don't know if they can do an ensemble game. *13:15* Like I think part of the problem with six is that it doesn't feel like a Resident Evil game because it's so spread thin across the floor. *13:17* I don't *13:25* Campaigns. *13:26* I don't want to play as everyone. *13:27* I just want them to be there. *13:29* I want them to show up. *13:31* I want Leon. *13:32* I mean, I I would want to play as everybody though. *13:34* Like that's what I'm saying. *13:36* Well that's what mercenaries is for. *13:37* I you know, I want to just see them, I want to interact with them, I want to do stuff with them. *13:39* But doesn't like isn't the problem with six that you're replaying sections as separate characters? *13:44* So if you had a campaign where you were playing as multiple characters, but you weren't replaying them, like that's a tight a tighter Resident Evil 6, basically, right? *13:51* So I think that does work. *13:59* I think they just *14:02* Wanted the game to be long because that was the era of if a game is not 30 hours, it's not worth the money, right? *14:03* So *14:11* I think there's like room for it. *14:12* We're still sort of in that era. *14:14* Yeah. *14:16* Losers are, I guess. *14:17* But but also now the game has to be free to play. *14:18* And have dance moves in it. *14:22* Well there are some good dance moves in Exoprimal, so they have that on lock because it is in the RE engine *14:24* They've got that in the RE engine, the dance. *14:31* I do the rockabilly dance all the time. *14:34* It says Tamu 404 is doing a mysterious dance. *14:36* Oh my gosh. *14:45* I I think just one of the we're we uh as the longer we played the games this season, Max, the more I think I realized that *14:46* one of the core elements of the Resident Evil series is kind of jumping between characters and having these distinct games center around specific characters and *14:55* There is this allure to have them all in one game, and then when that happens with six, it doesn't work out that well. *15:07* And I think six has a lot of other problems, so maybe it's not specifically the game's structure. *15:14* or the fact that it's an ensemble that makes it not work. *15:19* Um but I don't know. *15:23* I I I think I kind of like that each game *15:26* you don't have a full view of everything that is going on with every single character that it at one single time. *15:30* I actually really like how Light Code Veronica approaches it where, you know, Claire and Chris are in it, but then *15:36* You've got Claire saying, I'm gonna shoot off an email to Leon and then Leon saying or and then Chris shows up and he's like I got in touch with Leon and he *15:43* Told me to come to this island. *15:51* Like I like knowing that they're all kind of interconnected and working with one another, but I don't know if I need them all to be in the same room necessarily. *15:52* That being said, I would like to see them do an ensemble game successfully. *16:01* I just don't know what that looks like while still being a tight *16:05* well paced experience. *16:11* Cause I don't think the multi-campaign thing works very well either. *16:13* Unless it's to the like how the older games do it where it's like *16:17* a multi-campaign and the same space. *16:22* What about and this is might be a little off the reservation. *16:23* Is that that might not be something you're allowed to say anymore? *16:27* It might be something it might be a little crazy. *16:31* Uh what about if you look at a game like um Until Dawn or the Dark Pictures games where *16:33* There are different characters and you're switching around and every chapter you switch to somebody. *16:41* So you're, you know, like you're getting that ensemble picture. *16:46* um across ten or twelve chapters and every chapter is a different character and maybe you have you know maybe you have like Leon Chris Jill and *16:51* Uh Claire, I mean those are the big four, right? *17:01* I guess. *17:04* Is there anybody I'm missing? *17:04* I mean to me it's it's Barry and Rebecca. *17:07* Um *17:11* You know, I know I'm in the minority there. *17:11* Um and then you're just kind of switching back and forth between them because that's kind of how so the way Revelations does it *17:13* At least the first one is that you're switching between Chris and Jill every chapter, essentially, and then you have like your backup character. *17:21* And there's also like a s a part with the side characters, but that's not as important. *17:29* And it works really well there. *17:33* So I don't know if that is something they could do to like keep it tight and also have more people. *17:35* I also like Logan don't think they necessarily need more people. *17:41* Honestly. *17:44* Not to get us completely off topic, but I would prefer more than anything that it is takes lessons from Code Veronica *17:46* Where the playthroughs because I'm assuming it's gonna have multiple playthroughs, because most games do, right? *17:54* And where the playthroughs actually, you know, mean something towards the next playthrough. *17:58* So that's kind of, you know, I think that's like the focus I would do if I were doing it. *18:04* couple chapters. *18:14* I think of books that do that where each chapter's a different yeah Game of Thrones or the Red Webs Megamorphs popular way to do books. *18:15* Yeah, all that stuff. *18:25* Different chapters, different characters, different perspectives. *18:27* So I like that. *18:31* I don't *18:32* You know, I just want it's I'm more in line with what Logan was saying, like about Code Veronica. *18:34* I just want to know these people are in the same world together. *18:41* And I think seeing *18:44* Like that scene in six where for two seconds Chris and Leon are fighting because they're chasing this Ada. *18:47* It's like I would like it if, you know, out of the shadows steps Leon in a like a really beat-up leather coat. *18:54* And he goes Krause or or something stupid. *19:01* Like it just shows up and you don't necessarily expect it, or Rebecca finding it some respect, you know? *19:04* Bring Jill back, you know, throw her back in the mix. *19:11* It just feels like cause really if you want the ensemble *19:14* Feels like you just gotta go watch Death Island 'cause they're all. *19:19* I guess you could argue it's the zombies are the main character. *19:29* But like to me *19:32* I think Max and I t I think Max and I talked about this and I think we just disagree. *19:34* I think Jill should be the main I mean maybe I'm wrong in saying should and maybe Chris is the main protagonist, but I think like everyone has a different favorite, right, is what I mean *19:39* So by not having them, that's gonna be, you know, people are gonna be disappointed. *19:48* Which is why Ethan made sense, right? *19:52* Because Ethan's brand new, but right *19:54* But then I'm kind of gonna miss Ethan moving forward if I'm being honest. *19:58* But then in seven, who shows up in the at the end and in the DLC program? *20:04* Yeah, Chris. *20:08* It's Chris. *20:09* It's this surprise reveal of Chris is here. *20:10* And then the same sort of thing happens in village, right? *20:14* Where at the end of the game you play as Chris. *20:16* With the machine guns you go full Call of Duty. *20:19* Well Chris is a sorry. *20:21* I know we talked about this on the main season too, but Chris is in one. *20:24* Chris is in *20:27* He's not in two, but he's mentioned a ton because his sister's in her whole I'm looking for Chris. *20:28* I'm looking for Chris. *20:32* So he's like still very much at the forefront. *20:32* He's not in four, but then five's all Chris. *20:34* Six, Chris has a campaign. *20:37* Seven, Chris shows up, eight, Chris is a main character. *20:38* Like *20:41* Everything kind of hinges around him to some degree, I feel like. *20:42* So No, yeah, absolutely. *20:45* But I would also not say he's my favorite either. *20:47* So *20:50* Yeah. *20:50* I just I think there's potential to bring some people back. *20:51* Now that Resident Evil is so popular and and back on the upswings, like now's the time to bring in these characters, I think. *20:56* I want to talk more about characters, but there is one other thing I wanted to add about the whole ensemble idea and the notion of switching chapters and switching characters, somewhat *21:04* maybe not quickly, but um it like regularity. *21:13* I think one of the things about the later games that stood out to me, Max, when we were playing through them, and this was seen most notably, I feel like *21:17* when we were trying to make our art for these episodes is that the later games became hard to make art for because we didn't know what the marquee locations were in these *21:26* games. *21:39* And I think one of the key elements of the Resident Evil series as a whole is that the locations are every bit as important as the characters, I feel like to me. *21:40* Um like I two is synonymous with the police station, one with the mansion, seven with the bayou, like *21:50* Uh four obviously with this uh four has a bunch of different areas, but you each you get some time to kind of stew in each of them. *21:58* Um I think it's really important for whatever they do next. *22:05* Similar to Village, like village the *22:08* Village itself and the surrounding areas you're going to is the shining star of that game, I feel like, for the most part. *22:11* Is the village the shining part in *22:19* Resident Evil Village. *22:21* I just think the interconnected nature of it and like how it how it how it's the village itself is I don't mean the center point of it necessarily. *22:22* I j uh I'm talking about everything. *22:31* The castle, but I'm just talking about that area is very distinct in my mind. *22:32* And so when I think of what I want them to do next, it's to create a a location that stands out *22:38* every bit as well as past entries. *22:45* And to that degree, I don't know if the ensemble nature I don't know if they could do *22:48* A game where there is one specific location that you become intimately familiar with and spend a lot of time in and kind of *22:53* just become really aware of all its surroundings and things like that while switching characters at a at a steady rate and I mean yeah, I guess just that, like switching perspectives constantly. *23:01* Um, I think that's one of the things that's really great about for um I mean all of the games I mentioned before before. *23:12* So yeah, I I don't know. *23:19* I I that's one of the big that's one of the big problems to me with both five and six is that there's no single like area in that game that in either of those games that really comes to mind. *23:21* Yeah, but but the games where there are multiple protagonists and you are going through an area. *23:34* It does work. *23:42* Resident Evil 1, Code Veronica, especially when you're coming back through with Chris and Code Veronica, you're going through the same place and it's changed dynamically in some way based off the events previously. *23:43* Sure. *23:53* When I say ensemble though, I guess I'm specifying like that to me means like four characters or more, is what kind of what I'm thinking. *23:53* So I don't know. *24:01* Yeah, I don't know. *24:04* I could see it becoming familiar with an area and just like Ricky said *24:04* Those uh Until Dawn or the Quarry, you know, they all take place in one location, a park or a winter lodge. *24:11* But there's different elements to it, you know, and you explore and then there's key l landmarks and locations that tie it all together. *24:20* So I I think you are right though that the world wherever we're going *24:27* It's gotta be a rock solid. *24:33* Really important I think because the places are *24:36* Some of the best parts of Resident Evil. *24:41* Yeah, and I think like sticking with the supermassive stuff, the games that they do the best *24:43* And not even talking about the quarry in Until Dawn, but even in the dark pictures, and Michael can maybe speak to this too, because I know he's a freak for those games just like I am. *24:49* Uh, but you talk about um what was the latest one called? *24:58* Where they're in the sh the um the devil the devil in me. *25:02* The devil in me when they're inside the hotel. *25:06* Like you can know that hotel pretty well, right? *25:09* But then like uh I think about the one with the weird-looking kid from the uh that what's that movie? *25:12* Crap. *25:20* The which one the which that is like you're just in a town, and I feel like you don't learn that location at all. *25:22* And not that that is the reason that game is weakest, but I don't think that helps. *25:26* So I think like what you're speaking to is, you know *25:31* I would say I don't even think that's the weakest one though. *25:36* Well, that one stars Jake from Animorphs, so I can't agree with you there. *25:39* That's the one with that Ash might be the best one. *25:44* That one's awesome. *25:46* Hold on. *25:49* Ashley is incredible. *25:49* Dark Pictures game? *25:52* Yeah, you didn't know this? *25:53* It's so good. *25:54* That one's like House of Ashes, isn't it? *25:55* Is that what it's called? *26:00* That one's maybe better than Until Dawn. *26:01* It's up there. *26:02* It's it's like on par with how g it's so good. *26:05* Oh guys, now I have to play these games. *26:08* Oh no. *26:13* Doesn't it I tell Dawnstars Academy Award winning actor Rami Malik, right? *26:15* And uh Hayden P. *26:19* Thiers. *26:20* That's what *26:21* Yes. *26:23* And wait, what's the spoiler and Wendigos. *26:24* Yeah, don't spoil until dawn. *26:28* The Statue of Limitations is up miserable. *26:33* It's been like eight or nine years. *26:35* That was really hard. *26:38* I wanted I mean, uh so we were talking about characters here and we've been talking about *26:39* the structure of the game. *26:44* Broadly, I know your answer, Max. *26:45* I think I know kind of all of our default answer, but like if they were going to *26:47* Center Resident Evil 9 just around one specific character, a previous character from the series, which one is the one that we all wanted *26:52* To be. *27:01* I I'm gonna guess I'm with Max on this one. *27:02* And I'm gonna say Jill for sure. *27:05* Yeah, Jill. *27:07* After playing cause I after doing this the Resident Evil Village episode with you guys, I *27:08* I was I got the Resident Evil bug and I played through a lot of them. *27:15* I didn't play through all of them. *27:19* Five broke me uh because I was playing it alone. *27:20* Playing a well, I can't even imagine playing that game. *27:24* I got to the puzzle, like the puzzle room part, and I started getting motion You guys know this, but like I get motion sickness every so often. *27:26* Like with some video games and like I s I will barf. *27:34* Uh I've done it before with Borderlands 3 at an event one time. *27:37* Uh *27:41* Shout out Gearboxford. *27:43* Shout out Randy Pitchford. *27:46* Dang it, I was gonna read the USB sticks. *27:48* The uh but uh Resident Evil 3 *27:50* was one of my is probably like my weird favorite because I think Jill is such a cool character and such like *27:56* With a lot of charisma and like personality. *28:06* I th I think she'd be like the most interesting and also hasn't really gotten her spotlight in a long time. *28:08* I mean, really since three, I guess. *28:14* So uh I guess five, but *28:16* We don't not in the same way. *28:19* Not in the same way though. *28:22* Um I think I think if anyone Chris has had his time. *28:24* He's he's there's been so many of with him in it. *28:28* Like I think Jill needs to get a turn. *28:30* For sure. *28:33* Jill really doesn't have the spotlight you need to play. *28:34* Yeah, but she's like in it, I guess, you know. *28:37* She plays stuff in the DLC. *28:40* You gotta play Revelations, I'm telling you. *28:42* That's the thing, is like that's her like Yeah. *28:46* They have put Jill at the forefront to some degree, but it was when a in a sub series outside the main. *28:50* Well it's available on PC now, my uh there's no excuse. *28:56* I'm I'm aware. *29:01* I'm not making excuses. *29:02* I own it. *29:04* I got it on PS4 in a tote over here, but Is she in two? *29:04* I think that's Claire. *29:09* I believe it's Claire. *29:10* Claire and Moira and Barry and spoilers lady. *29:12* Spoilers lady. *29:19* Okay. *29:21* It uh yeah, I would love Jill. *29:22* I think it's going to be Chris, just based off Village. *29:25* I don't think it will be. *29:29* Uh I do. *29:30* I think the way village is a little bit more than a little bit. *29:31* Oh yeah, yeah, yeah, yeah, yeah. *29:39* Yeah, because I feel like Chris is gonna be the guy in charge. *29:40* Uh the bummer the but I'm with Mike. *29:43* If I could pick anyone, I would love for Jill to be. *29:45* the star. *29:48* What if that's like the way he get he groups up this onset? *29:49* So he's getting the band back together. *29:56* Yeah. *29:59* Gets Jill, gets Claire, gets Leon. *30:00* It's fast five, you know. *30:03* Yeah. *30:05* We need two precision zombie killers. *30:05* That would that would make sense for the *30:08* I I'd I guess I guess looping back and then and also I guess kind of putting a halt on the conversation for which character I guess. *30:11* I guess the one thing about that that would kind of suck is that I feel like the thing *30:19* That for me what Resident Evil is known for is the multiple playthrough things and always choosing between one character and another character. *30:25* So if you ended up having like an ensemble thing *30:31* Then it would probably have to be a linear game, but with how modern Resident Evil has been, it's been very open-ended. *30:34* So you kinda lose all the design like the thing that makes modern Resident Evil good. *30:41* Is all the open endedness of it. *30:46* Yeah. *30:48* That's kind of what I was saying too. *30:48* Like with the exploring an environment and becoming familiar with it and kind of playing at your own pace. *30:50* I feel like if you're funneled down a more linear *30:55* I don't I don't see why that would be a problem if you take the village approach. *31:02* It was essentially linear to begin with. *31:07* You had to go *31:09* to these four bosses in their regions in a particular order. *31:10* But why not just when you go do X, this character happens. *31:14* And you go do Y, this character's thing happens. *31:19* Like yeah, I feel like it could be hot swappable. *31:21* And not necessarily. *31:24* Think of Sly Cooper 2. *31:29* I never think about that. *31:32* You go do this mission as Murray, go this mission is Bentley, and then you all come together at the end and you pull off a heist. *31:33* It'd be great. *31:41* Why why Band of Thieves? *31:42* They do that as well in Honor Among Thieves. *31:44* Yeah, but Band of Thieves. *31:46* Do you hate Sly 3? *31:47* Do you hate the monkey villain? *31:48* I hate *31:50* Nothing about three. *31:53* But two is the better game. *31:55* I agree. *31:57* Um I wanted to *31:58* also chime in and say Jill should be the character in nine. *32:02* I agree. *32:06* I feel like you think I hate Jill. *32:08* I really like Jill. *32:09* No, I don't I don't think that but uh it's nice to hear the Jill love. *32:10* Chris has been in the spotlight a lot. *32:14* I I think the other logical choice would be Leon. *32:16* However, we just got a four remake, so uh and a really, really good four remake. *32:21* And so I feel like Leon has kind of had his spotlight once again, but it has been *32:27* through the lens of RE4 once again. *32:36* So it has been quite some time since I feel like Leon has gotten his own game. *32:39* Um obviously he was in six, but *32:45* Um so yeah, I feel like Leon would be it's Leon or Jill to me, or the two. *32:50* Jill wasn't in six, was she? *32:56* She was not, no. *32:58* So she's been she's been on the sidelines for quite a long time. *32:59* I mean *33:03* Even if you count Revelations, Revelations was I want to say like two thousand. *33:03* I believe it is set pre-six as well. *33:08* I think it's set in between five and six. *33:10* Although it could be between four and five. *33:12* I might have them mixed up *33:14* Yeah, so timeline-wise and even real-time-wise, like she has not been in a Resident Evil game, even counting spin-offs, for a decade or more. *33:17* Um *33:28* Yeah. *33:29* Revelations was two thousand twelve. *33:29* I mean, I again I the three remake. *33:31* She's technically in that. *33:35* I mean, this is where it gets all confusing because we t have technically had a game with Jill being the main central protagonist. *33:36* within the past five years, but it's a remake. *33:43* So um I think Jill makes the most sense. *33:46* I think if Chris is going *33:50* to take down whatever the latest big biohazard is in the world, it would make sense for him to tap his old partner. *33:53* Um *34:02* I think this is the other thing too that I want to see from Resident Evil 9, and this is the I- this was the first thing I re- this is an obvious thing as well to some degree. *34:03* Um, just given where the timeline is at. *34:14* But I wanna see old people versions of these characters. *34:16* I want to see like *34:22* 50-year-old Jill killing zombies and stuff like that. *34:23* I like I don't know where this game is gonna be in the timeline, but these characters are getting up there in age now. *34:27* Um I think Max and I did *34:34* flesh out Chris's age though in one episode and we're like, oh, he's actually not that old because I think he's like *34:36* very early twenties in the original Resident Evil or something like that. *34:45* He's twenty-three during the events of Resident Evil 1. *34:49* Okay. *34:53* So he's not actually that old *34:54* Um yeah, but then I don't know what they do with the timeline stuff with Rose, because I know she's like a teen and the DLC, but also I don't know like *34:57* if she like ages faster or something like that because of like how she's like part mold person or something. *35:05* Like, I don't know. *35:14* So yeah, and then Village takes place in twenty twenty-one, which makes Chris Redfield about forty-eight years old than that. *35:15* If if Rose ages at *35:24* an age of the normal humans or what but then I guess the thing is they could always say that Shadows of Rose DLC takes place. *35:28* way further in the future or something like that. *35:36* And like that's just an in cap for the Ethan Winners storyline, but not necessarily *35:38* be the point where nine picks up from, if that makes any sense. *35:44* And this is what's confusing too. *35:48* I mean we can maybe talk about this now. *35:50* How do you guys feel about them choosing cause when nine or f when village ends it seems obvious like okay *35:51* Rose is the new main protagonist. *35:57* This is where they're going. *35:59* And then the DLC came out and they're like, no! *36:00* This is the end. *36:03* All done. *36:04* We're finished. *36:05* Goodbye, Rose. *36:06* Goodbye, Ethan. *36:07* Uh, and uh *36:08* Chief people in charge of the series has already said that they're done with the whole winner's family and that this is finished now, which is bizarre and was not what I was expecting. *36:10* Um *36:22* I guess how do you guys just feel about that? *36:24* Like would you have liked to see a game with Rose be the main protagonist rather than this kind of *36:27* Middling DLC that we I mean, seeing how she was characterized in the DLC, I guess I'm glad we're not getting a whole game centered around her. *36:33* I'm being bullied because I have superpowers. *36:41* Um *36:45* I don't want them anymore. *36:46* Yeah. *36:47* Michael, no I wish Oh yeah, Michael. *36:48* If yeah. *36:51* I wish her character were *36:53* like made me want to play more as her, I guess. *36:56* Yeah. *37:00* Uh like I guess I'm just kinda happy that the winter stuff is *37:00* all in just seven and eight. *37:06* I mean, I think we said it on the episode before, but I like how those games are intrinsically just like they are the first person Resident Evil games and I kinda want them *37:08* to stay that way, which I guess goes into like what I would want is that I kind of would want it to go back to third person, maybe even get crazy. *37:18* Go back to Tank controls. *37:26* The pre-rendered backgrounds and stuff like that. *37:28* Tank like not tank controls, but like the top down thing. *37:31* I think that would be like *37:34* I don't know, a cool modern version, like a big triple A budget version of that kind of thing would be absolutely crazy. *37:36* I was just gonna say we got so close to that. *37:45* There's even a part *37:47* There's like a an Easter egg. *37:48* If you try to leave the mansion, I think like three times, the camera goes up to that original perspective. *37:50* Like the closest we've ever gotten is that five DLC where they recreated the mansion and *37:57* You got modern controls, it was really, really cool. *38:03* But it's uh you know the RE engine is cape clearly Resident Evil is just it's first person, third person and and VR is basically any game now at this point. *38:06* point essentially so I don't see why I would honestly I would expect Resident Evil 9 whatever whatever it is will be first and third person at at launch you just choose which one you want and *38:17* I suspect a VR will come to it as well. *38:31* I don't know if that'd be a launch thing, but I do expect Resident Evil 9 to also support VR in some capacity. *38:33* I I I I I think we may have even talked about this, uh Max, but I I feel like Capcom hinted that they're not doing first person anymore. *38:40* Period. *38:49* Like moving forward. *38:49* And that the and it was like heavily implied that because the winter stuff was always *38:51* coinciding with the first person perspective because they were leaving behind the winner stuff like they were gonna move forward and just do third person like *38:58* Pretty much predominantly. *39:08* Or maybe not winners specifically, because I know Rose's DLC's in third person. *39:09* But it was it was tied solely to Ethan. *39:14* So because Ethan is now out of the picture. *39:16* And his whole inclusion is very meta because they never show his face and they want him to be a conduit for the player, but also his own character and stuff, which is very funny. *39:18* It's basically they they've sort of implied that they're not doing first person anymore, to my knowledge. *39:29* I mean maybe they could do a *39:35* a switch between the two as they later added um with the village dlc I know the option to kind of swap between third and first person on the fly but I don't know *39:37* I don't know how that would play. *39:49* I don't know if that's the way for the thing. *39:51* That seems like a thing you would add, not at launch, but later down the line. *39:54* Yeah, they've already charged people for it once, so apparently they probably know that they can do that again. *40:00* Sure. *40:06* I mean it was bundled with with other stuff, but yeah. *40:07* It's just interesting because they've given away VR Village and now Resident Evil 4 Village for free. *40:10* So it's just crazy that they because I feel like you should *40:15* pay for that. *40:19* But yes. *40:19* Let's talk about the horror aspects of nine and what we would want to see because obviously they've started dipping into *40:20* Different varieties of things. *40:29* Um, we had zombies for the longest time, and then now we've started dipping into gothic stuff. *40:32* Um mold monsters, vampires, mold boys, um metal transformers. *40:39* giant tank juggernauts that chase you across a city. *40:48* Um we talk I I wanna we want to talk about the horror and maybe like the types of *40:52* monsters you may run across in Resident Evil 9, like what you would want to see into. *40:58* I think this is maybe a point where we can talk about some of the rumors for the next game. *41:03* Um, who knows if any of these are legitimate or not, but Max has got it down here that there have been rumors floating around on the internet that the next game could feature uh Wendigos or dog-like monsters of some sort. *41:08* Um Yeah, there were Wendigos, there's supposed to be a big old dog. *41:22* There's supposed to be a woman who wears a green and gold dress who's a big baddie of some sort, and seeing the re the response to *41:27* Uh Lady Demetrisk, I would not be shocked if they do another woman villain of some sort to get the internet all riled up over. *41:36* Big gun. *41:47* Is there any *41:47* Is there any specific, like, types of horror that you guys can see? *41:48* You want to see them fight mum? *41:54* How about we get some mummies? *41:56* Mummies, Jesus Lord. *41:58* It would be fun. *42:00* Oh my gosh. *42:01* And I guess they kind of have already done this to some degree with eight, but it would be fun to do like some more classic horror monsters. *42:02* I'm *42:09* I'm reading a book series right now uh where it's like all the old book series all the old horror stories, so like Frankenstein. *42:10* uh the island of Dr. *42:20* Moreau. *42:22* They all have all those books, if you read them, have like female characters that are not fully developed. *42:22* And so this woman has made them into like stars of their little *42:28* brigade brigade of um women that run around the world and fight bad guys. *42:33* And I'm not saying that, but what I am saying is using those same type of properties that, you know, you are very much like public domain type of stuff like Frankenstein. *42:38* Um *42:46* The island of Dr. *42:48* Morrow with the animal people, vampires. *42:48* You could kind of say this the Heisenberg stuff was like *42:54* Frankenstein-esque. *42:57* Yeah, they've done vampires, uh, zombies, like *43:03* They've kind of covered a lot of the classic. *43:07* Village had an amalgamation of a lot of stuff. *43:10* I mean werewolves, vampires. *43:12* Um *43:15* I mean, I know we joked about it, but like signs of some sort. *43:16* Mummies are the thing I don't think they have done. *43:19* So I mean they that and um *43:22* Well originally they were gonna do it in four, but they had like ghosts and specters and stuff in Resident Evil 4 originally in Bring back the bring b yeah, bring back the Hookman. *43:26* I think that would be so dope to have *43:36* But do you know that kind of a callback would be pretty cool? *43:40* I am a w a tech demo lost of time. *43:42* Yeah, just it'd be fun. *43:47* Because everyone know it's called the Hookman demo, you know. *43:48* It's just kind of gain that notoriety. *43:51* I think ghosts might be a step two. *43:53* Yeah, how do you do that with a virus? *43:55* Yeah, that's that's my thing. *43:59* Then we're deviating away from the virus. *44:00* Like everything comes back to like *44:02* Mulligan virus, I guess. *44:04* Like body horror, I think specifically is the thing, and like mutations. *44:06* Like I don't know. *44:10* I don't see why there couldn't be some sort of spectral *44:13* power someone has something because everything's been tied. *44:17* Would that just be things get supernatural in a way, but somebody ingests a certain mushroom and then that gives them ghostly powers to control. *44:21* Would they just be like turning invisible? *44:30* Because they've done that, right? *44:32* Or that might be a Revolutions thing. *44:33* Uh crickets in Resident Evil 4 turn invisible. *44:37* They're invisible. *44:41* So it's just *44:42* They could, you know, I wouldn't scoff at it. *44:44* I do think, you know, if they were to go that route, Hookman has to be part of that. *44:47* Um my big thing though, for a monster or an enemy *44:51* I don't really care. *44:56* I guess I would want it to be more humanoid than an animal. *44:58* But I want that Mr. *45:02* X, that nemesis, that Lady D *45:04* threat of pursuit, but I want it I want it during the whole game to some degree. *45:09* Michael. *45:15* Yes. *45:16* Mike, you're shaking your head. *45:16* I I you know Lady D is only *45:19* 90 minutes. *45:23* Mr. *45:24* X is the front half of of the of Resident Evil 2 in the police station. *45:24* Nemesis is the only one that actually pursues you the entire game, but it's more at specific set pieces and *45:30* Boss fights. *45:36* I if they if they do it like that, I wouldn't mind it. *45:37* But I like the those set pieces constant *45:40* known enemy that gets stronger or just is in constant pursuit of you. *45:44* But I I really like the dread that it creates to, you know, hear the footsteps or know the enemy is close. *45:50* Uh alien isolation, I think, is notorious for being having difficult and intelligent AI. *45:57* I want that kind of maybe not that difficult, but *46:04* I like it when there is something chasing me and there's a threat to deal with all the time that I have to constantly think about. *46:07* Especially when it's a nine foot tall mommy. *46:15* Yeah, with the vampire claws and stuff. *46:18* Yes. *46:21* So I would love to see that come back in a real strong way. *46:22* I was just gonna say like *46:27* Night or Village really did touch on a lot. *46:29* Like they've got vampires, they've got werewolves. *46:33* I forgot the daughters are referred to specifically as witches. *46:35* uh rather than vampires, which is kind of wild. *46:39* And it's got even like like monster stuff, like creature from the Black Lagoon with with uh Moreau. *46:42* Like they've got a lot there. *46:48* Frankenstein has a a sample platter of horror. *46:50* It really is. *46:53* So it's kind of hard to know one specific thing they could lean into in the future. *46:54* Ghosts are really one like ghosts and *47:00* Demons? *47:05* Ghosts of mummies. *47:06* Mummies? *47:07* I'm serious, mummies are one of the ones they have not done. *47:08* You could kind of say like where the baker was the what are they called? *47:14* Yeah, the baker. *47:17* They're bakers, right? *47:17* Yeah. *47:18* Are they like kinda mummies? *47:19* No. *47:22* They're fungus boys and girls. *47:22* Oh true, yeah, they're all fungus people. *47:24* It's all moles. *47:26* You know what they could do? *47:27* Classic horror horror uh monster that you wouldn't think of, but it's for a specific type of horror. *47:29* Aliens *47:36* I mean, where did the virus originate? *47:40* Space. *47:42* I don't know. *47:43* So can I uh really quickly delve into um *47:45* one of the best books and tell you why this should be the next uh monsters and thing that happens and why I think it actually fits in with what they ended Resident Evil 8 on. *47:48* Because remember in village, right, Chris says they're gonna go take down blue umbrella. *48:00* I think it's blue umbrella. *48:05* It might be maybe he's a new thing. *48:06* The US I thought it was the USMC that was like they're using bio. *48:09* Whatever they're doing, it's a different it's some different government thing. *48:12* So in uh Resident Evil Underworld, which is a phenomenal book. *48:16* Um, they go to a secret lab um underneath someplace in Colorado. *48:22* And in that lab there are like *48:28* Basically they get put inside this building that has four gigantic rooms and in each room there are different like experiments. *48:31* So they're like *48:39* Uh zombie um scorpions, which we've seen in what was that? *48:40* Wasn't that in uh that was in one of them, right? *48:45* Zero, I think. *48:47* Zero. *48:48* Zero, I think, has been a little bit of a lot of people. *48:50* There were zombie pterodactyls, right? *48:53* And so and so *48:55* Heck yeah, dude. *48:57* Exoprimal residency. *48:58* So I'm not saying like those specifically, but I am saying what could be cool is if you go to that place that Chris is going. *49:00* And there is a bunch of different experiments and it could be all kinds of different stuff. *49:07* And you could even have the Mr. *49:11* X type person following you around, something like that. *49:12* I think like they have set themselves up to go do some wild stuff if they want to. *49:14* in a place where literally the possibilities are endless because they have in the book they have actual dinosaurs that you were fighting against and so I don't know that's like my dream and also Rebecca is the star so *49:20* Okay, but hear me out. *49:34* Abonneable smoke. *49:37* I mean you could do that too? *49:38* Why not? *49:39* I mean, you're basically coming up with Until Dawn at this point. *49:41* You throw a little Wendigo in there and you you've got a snowy mountaintop. *49:45* I I in all seriousness, I do think I would like for them to stray away from the *49:48* monster or animal like uh foes, especially as like the primary uh antagonist. *49:55* Like I think Lady D really w worked really well to like *50:03* She's a monster, but she's also humanoid and you can interact with her and stuff like that. *50:08* I think Wendigo's I mean again like *50:14* That doesn't mean they're the main villains or whatever. *50:19* It could be like the werewolves are in village or whatever. *50:21* The rumor at least is this particular breed of when to go. *50:26* uh like shape shifts into humans and mimics friendly NPCs apparently and that's just called prey. *50:30* I've played that video game. *50:39* Except for the window. *50:40* Apparently mimic mirroring the skinwalker movement. *50:41* The Skinwalker Ranch for Channing Gamer *50:44* I guess. *50:48* So there's a very like the rumors are of a ghost town with forest and rivers and all that stuff. *50:49* That sounds cool to me. *50:55* Sounds a little Scooby-Doo. *50:56* Like, uh, we're going to this ghost town. *50:57* So, you know, I like that idea on paper, but I I take this all with a big chunk of salt. *50:59* What if we uh I mean this is leg a legitimate idea. *51:05* I was gonna say chupacabra, but um *51:08* Real idea here rather than just naming random monsters I can think of. *51:12* Yes, um *51:18* Mummies remains a good idea. *51:21* But no, seriously, what if they tried to lean into more? *51:23* And I don't know how this would work in a world that is sort of rooted in realism, because I know this is very much like a fantasy *51:26* uh horror type genre, but uh what if they got into like some Lovecrafty and stuff in terms of like style and imagery and stuff and *51:35* Throw a splash of bloodborne into Resident Evil. *51:46* You don't think Village did that? *51:52* Um no, I think I think I think village is more gothic. *51:55* I guess to me Lovecraft stuff is more *52:00* Abstract tentacles, yes. *52:04* Um again, you don't think Village did that? *52:07* Lady D turns into a giant tentacle flying bat, the big swamp monster *52:11* Uh not really. *52:16* I just chalked that up to every Resident Evil baddie eventually blowing up into a mass blob of something. *52:18* Um I'm talking more like the common enemies being *52:26* like this. *52:29* Okay. *52:31* I think there's some sort of that c that Lovecraftian style I think could play well to some degree. *52:32* And obviously I yeah, there are crossovers between all this stuff. *52:40* I mean *52:43* I mentioned Bloodborne. *52:44* Bloodborne's got like werewolves and things like that in it that are similar to like what's seen in um village. *52:45* But *52:52* I don't know. *52:53* Like I I think that's one thing they haven't really touched on too much. *52:54* Yes, lots of tentacles, I suppose. *52:58* would be the play there. *53:02* I I don't know. *53:03* This series has been around for twenty, thirty years. *53:04* So there is a lot that it has touched on already to some degree. *53:06* I don't know how wholly original they are going to be. *53:10* Um unless they do mommy. *53:15* Not in the way I think you're thinking of. *53:21* It *53:24* And honestly, what you're saying sounds a lot like what the rumor is saying. *53:25* You know, the the Wendigo thing like turns into other humans that you would know and would fool you and *53:29* Try to hurt you and stuff. *53:35* That'd be kind of rad. *53:36* Yeah. *53:37* Okay. *53:38* I think that would be that would definitely bring to like how you said, like, oh have like a creature or something. *53:38* Like chase you the entire time if that creature was like a shape-shifting person. *53:45* That would make an ensemble cool. *53:48* Yeah. *53:51* Yeah. *53:52* You couldn't trust anyone. *53:52* It's like secret invasion, but if that happened though, I would just need a scene where Chris or whoever the main protagonist is will just say Chris for this *53:54* uh turns dramatically and looks directly at the camera and says, there's an imposter among us. *54:03* And then Leon says something about Jill being sussy or something about *54:14* And then we go from there. *54:22* Thank you, Cameron. *54:23* That'd be kinda that'd be kinda wild to do like a like a like the movie the thing. *54:24* Like do like a situation like that. *54:30* That'd be cool. *54:32* Maybe one of somebody gets infected with the virus. *54:32* Well that's and then you you br you invoke the thing, and that was something I was going to bring up. *54:35* And I know they've done this *54:40* with um code Veronica obviously, but I don't feel like they did it to great effect and there's four kind of feels in that way. *54:42* Like at least at *54:49* How they sprout like the growths all over them and stuff like that. *54:51* I feel like four and five like did that kind of. *54:54* Well, with the thing specifically, I was gonna point to like the environment. *54:57* Something that's really isolated, and I like the I like a snowy backdrop too, which is again what they did in Code Veronica. *55:01* But I think there's more than floor with that. *55:07* Um see, we just gotta play Revelations. *55:12* This is what we keep doing. *55:15* Um I do like the I do like the idea of a there's something *55:17* Isolated about like being in the middle of nowhere and it's snowy. *55:21* In Village there is like a little bit of snow there in the opening button. *55:26* It's in 6 2. *55:28* They're in the snow. *55:30* The worst part of the game. *55:32* Oh yeah, that's like the worst level worst level. *55:33* Okay. *55:45* Like a truly creepy, you know, every branch snapping. *55:45* Not Resident Evil 4 creepy woods. *55:51* I'm talking like truly haunted scary wood kind of stuff. *55:53* And I know that's kind of what the rumors are saying, but I'm thinking of that. *55:57* What if they go back? *56:01* I mean, I guess you can't, right? *56:02* Isn't Recon City's like off the map completely, right? *56:03* Yeah, they nuked it. *56:08* What if it was fake and they went back? *56:10* I mean *56:15* You're you're trying to think of like a Metal Gear Solid 4 like Return to Rec or Return to Shadow Moses. *56:16* Shadow Moses. *56:21* I just want Max to realize that it's *56:22* The Spencer Mansion is memorable and uh one of the greatest locations in video game history. *56:25* Oh shut up. *56:33* They reinvoked the Spencer Mansion like four different times throughout the series, and every other time they did, Max was like, oh this is really cool. *56:38* It's like yeah *56:45* 'Cause it's iconic. *56:46* Yeah, the name No, the whole style of it. *56:49* I can we don't have to get into this again. *56:53* I was gonna say the in terms of like monsters, I think one of the coolest I mean I think this is something they should bring back, but I think one of the coolest monsters that I've seen so far in all of Resident Evil *56:55* was in the Rose DLC when you go back into the uh the dollhouse. *57:07* Yeah. *57:12* That part was legitimately scary. *57:13* And if they're going with like a scare *57:16* Yeah, with the mannequins. *57:18* Oh yeah. *57:19* It's straight up the scariest thing I think I played that whole season. *57:20* I was like, I can't I can't that part took me like three sit-downs because I'm like, I can't do that. *57:23* The animations on that are real good. *57:28* Yeah. *57:31* They and that's kind of what I'm when I th I guess I'm really thinking of Slender Man. *57:32* There's been a I haven't played that since high school, but *57:38* But like that something like hunting you in the woods. *57:40* And like you everywhere you look it's some like and and that would be that would definitely have to be a uh you know, a segment uh like 'cause you couldn't have that the whole game. *57:43* That would actually be unbelievably *57:53* stressful but yeah. *57:55* It just it just hit me what they need to do. *57:56* Like I don't they have never done this. *57:59* Oh my gosh. *58:02* Animatronics that used to be in a pizza parlor. *58:05* Those are the main villains. *58:12* They work for um they work for Umbrella. *58:13* Umbrella would have owned *58:16* a pizza animatronic chain. *58:20* Like that would have been a a sub business that they would have owned. *58:22* So it's it's totally possible *58:25* Imagine there's a lab underneath the pizza parlor, because of course there is. *58:27* That'd be pretty cool. *58:34* That would be really neat. *58:37* Yeah. *58:39* Now I'm imagining a like a five nights at Freddy's in Resident Evil Crossover game. *58:39* Like imagine a *58:44* This could actually work. *58:46* This is actually like a billion dollar idea. *58:47* A Five Nights at Freddy's game where the animatronics chase you around, but it's laid out in the style of like the original three Resident Evil games. *58:51* Would actually be kind of fire, if I'm being honest. *59:01* That would be really cool. *59:05* And there's a lab under the parlor. *59:08* Always. *59:11* There has to be it. *59:11* Free idea. *59:13* There you go. *59:13* Where you have to read $20 paper. *59:14* $20 idea. *59:17* $20 idea. *59:18* Um *59:19* I feel like we've kind of talked through everything here. *59:20* I don't know if there's anything else we want to bring up. *59:22* The last thing I guess I was going to mention here is just when we think it's going to release and stuff like that. *59:24* Rumors are saying 2025. *59:33* I think that makes the most sense. *59:36* I don't know. *59:39* What do you guys think? *59:39* I really hope it's next year. *59:40* I hope that's a good idea. *59:44* I do. *59:48* Does that mean that means we won't have a Resident Evil game at all next year, right? *59:49* Because there's no way they're gonna do the first we would *59:53* Well, it would be the four remake VR next year, which I mean we're talking about good games here. *59:57* I count it. *01:00:04* Well, that's probably the only good way to play that game, so. *01:00:06* Because there's no way they're doing like a Code Veronica remake or anything, right? *01:00:09* I mean maybe they're doing it, but not doing it next year, is what I mean. *01:00:14* Right. *01:00:19* It would have had to Yeah I mean they could I guess we've almost we've essentially almost had a Resident Evil game per year every year since 2020 or 2017. *01:00:20* There were seven, and then they took a break in 18. *01:00:30* And then since then it's been two remake, three remake, uh village, and then four remake. *01:00:32* What about reverse? *01:00:39* Oh, sorry, reverse. *01:00:40* I'm sorry. *01:00:41* There was a gap here of two years I'm wrong. *01:00:42* That's who that's who I went to star, by the way. *01:00:45* I never got to say. *01:00:47* But Martin Sandwich, that's who I want to star in the next resident. *01:00:48* Martin Sandwich. *01:00:53* Martin Sandwich, bring him back. *01:00:54* He's a great guy. *01:00:57* All timer. *01:00:58* I forgot. *01:00:59* Okay. *01:01:00* So there's been more gaps than I guess I'm limited. *01:01:00* not. *01:01:03* At their at their recent pace in the past couple years. *01:01:03* 2025 seems most likely. *01:01:05* I I I really wish it would be next year too. *01:01:07* How long has it been since Village? *01:01:11* Was Village last year? *01:01:12* It was 2021. *01:01:15* 2021. *01:01:16* So I feel like they're I feel like this game is gonna take a little bit longer for them to reveal and for it to come out. *01:01:18* Because one, they're going back to the drawing board with the story. *01:01:24* They're obviously not following up on the events of village directly. *01:01:27* You know, it's not another Ethan game, at least in that sense. *01:01:31* Two, it's gonna be the first fully next gen Resident Evil game, I suppose, because four re well four remake and village were both *01:01:34* Last gen games that got ported forward or whatever. *01:01:45* Um, so there's gonna be some work that they're gonna have to do on whatever nine ends up becoming. *01:01:48* So 2025 seems most likely, yes. *01:01:54* I really wish it would would be next year. *01:01:57* That would be just amazing. *01:02:00* It it does seem though that that they love that like early part in the year to release these games. *01:02:03* So earl early 2025 seems *01:02:08* like a shoe, honestly, as long as everything continues going well at this point. *01:02:11* Supposedly four remake had a lot of development struggles and they still got that game out in a really like timely fashion, I feel like. *01:02:17* I feel like if it was to come out next year, it would have already gotten revealed by now. *01:02:25* Yeah, but I don't think um I'm reading here that Village was announced at the PlayStation 5 reveal event in June 2020. *01:02:29* Yeah. *01:02:36* And then it was released in May neck the next year. *01:02:37* Four remake, I believe, was revealed in uh May of last year. *01:02:40* Mayor June of last year. *01:02:46* So it feels like they kinda have like a little bit less than a year of like time to advertise it after reveal. *01:02:48* We'll see. *01:02:56* I'm I'm hopeful. *01:02:57* I do want something resonating. *01:02:58* I could I I d I wouldn't mind a break. *01:03:03* No. *01:03:06* Silent Hills time to show. *01:03:08* Yeah *01:03:11* I mean who knows like Capcom might have other things. *01:03:12* Silent Hill 2. *01:03:15* Wait, did they ever reveal when uh *01:03:17* What's that game that everybody likes that I think is bad? *01:03:20* Uh Dragon's Dogma, right? *01:03:23* Dragon's Dogma 2. *01:03:26* Yeah. *01:03:27* Yeah, did they r did they say when that's coming out? *01:03:27* I don't think so yet. *01:03:30* No. *01:03:31* Probably next year. *01:03:32* Cause like there's like a couple things that are s either slated to come out at one point or things that are rumored to like a monster hunter or something like that. *01:03:33* Oh yeah. *01:03:43* Pragmata. *01:03:43* Pragmatical like you know. *01:03:45* But that keeps getting delayed, so yeah, that's Dragon's Dogma does not have a release window officially. *01:03:47* So You know, what if there's a new devil m wait, do they do that? *01:03:54* Yeah, well if there's a Final Fantasy six no, I don't think so. *01:03:57* I think like I'm pretty sure the guy who does Dragon's Dogma does Devil May Cry. *01:04:02* No, he does Final Fantasy XVI, I just said that. *01:04:07* I think so. *01:04:10* No, you're talking about the You're talking about the Well is that I thought that was all Devil May Cry was, was people love I mean I guess the story is ridiculous, but *01:04:11* No, yeah, Hideyaki Itsuno. *01:04:21* That's exactly who I was thinking. *01:04:23* Uh yeah, Hideyaki Itsuno is like the creator of the Devil May Cry series, but he also makes Dragon's Dogma. *01:04:25* So he's helming Dragon's Dogma. *01:04:32* right now. *01:04:34* So I doubt there's a I would be fine if they don't. *01:04:34* I mean obviously I'm not gonna worry I mean, you know, take your time, make it good, all that. *01:04:36* So I'm not it's just because I am a *01:04:41* Resident Evil 4 hater, it's gonna feel a lot longer for me because there's not a Resident Evil game I want to play *01:04:44* I'm still I still am of the opinion, and Mike maybe you agree that he'll play this game and he'll like it. *01:04:52* And I know he has a lot of complaints about four, but I really just think four remakes. *01:04:58* Are there any mods that let me change Leon out as the protagonist? *01:05:01* 'Cause *01:05:05* You're such a Leon hater. *01:05:12* It's uh I think you'll be okay. *01:05:14* If you've played the original, you *01:05:18* Hold on, one one one more quick question before we go. *01:05:20* Did you see the Welcome to Rackfeed City? *01:05:24* Yeah. *01:05:30* We all saw it together. *01:05:30* No, I have not seen it yet. *01:05:33* Someday. *01:05:35* We were in Chicago. *01:05:36* We saw that. *01:05:38* We were. *01:05:39* I think you just bought your Switch OLED too. *01:05:40* You bought it like right then. *01:05:43* Yeah. *01:05:45* Yeah. *01:05:45* And then we went and saw that movie. *01:05:46* Aren't they making a second one? *01:05:49* Ricky needs to watch the *01:05:51* Uh yeah, I think or I don't know if they've officially announced, but I think it's like reported that they are. *01:05:53* I hope so. *01:05:58* Or like a trademark. *01:05:59* The Wesker show was good. *01:06:02* I mean, I know you can't make that now because uh Wesker has unfortunately passed away, but that show was good. *01:06:04* Yeah, Lance Reddick. *01:06:11* No, I mean it wasn't good. *01:06:12* It was bad, but it was fun. *01:06:13* And it *01:06:14* That was the thing I told people about uh Welcome to Raccoon City. *01:06:16* I was like, oh, I saw it. *01:06:21* And some people we work with, Ricky, were like, oh, it's like one of the worst movies I've ever seen. *01:06:22* I'm like *01:06:25* Yeah, yeah, that's why it was really good. *01:06:26* And they're like, no. *01:06:28* I'm like, what do you want? *01:06:29* Like a Resident Evil movie is not so much. *01:06:31* If Milo Djokovic can make thirty-seven of those things, then I think we can have a couple more. *01:06:33* I don't know what you're talking about. *01:06:42* Yeah. *01:06:44* Max and I I'll say this. *01:06:45* Max, this can be our end point here before we move forward because in time *01:06:47* I'll say this and you can do a more proper wrap-up in a minute, but whenever Resident Evil 9 or whatever it's gonna be called is released, we will come back and do an episode four and we will put it in the feed here. *01:06:52* So *01:07:04* This season five feet of chapter select will not be dead forever. *01:07:04* In the interim though, Max, you and I, and I'm sure *01:07:08* Mike and Ricky will agree. *01:07:13* We should watch all the Resident Evil films. *01:07:14* Before nine comes out, we should do this. *01:07:19* I'm not saying we need to make content for it, but just *01:07:21* For ourselves, we should do this. *01:07:24* Well, I did watch the first a couple months ago. *01:07:27* Can I tell you my story about that movie? *01:07:31* And then I started the second. *01:07:33* This doesn't have to be in the podcast. *01:07:34* Absolutely. *01:07:36* We so I was at my cousin's house in Texas when that movie came out to VHS. *01:07:37* Or no DVD. *01:07:43* It wasn't VHS back then. *01:07:43* Um and his stepdad no his dad let us rent it, but my brother and my two younger cousins were not allowed to watch it. *01:07:45* So my oldest cousin and I sat in the room and watched it and told them everything that happened as it happened on the screen. *01:07:55* And that's how my brother has seen the Resident Evil movie. *01:08:02* That's awesome. *01:08:09* That's so so good. *01:08:11* Yeah, I'm I'm down. *01:08:13* I mean I just watched the first one and I started the second one and then *01:08:14* and then shut it off. *01:08:17* And then I tried to watch one of the animated networkness. *01:08:18* And shut that off because I d it opened with like the military coming in on helicopters. *01:08:21* I think it's all of them, right? *01:08:27* Yeah. *01:08:28* Yeah. *01:08:29* So it was some anime Netflix uh they I think they categorized it as anime and I would not have buttons. *01:08:32* Yeah, I I think I watched because it was like I I think Perhaps *01:08:38* Yeah, I I didn't I watched like two episodes of my stars Leon. *01:08:43* I don't like this. *01:08:47* Ricky would know. *01:08:47* Well Ricky would know what's the one because I showed Max one of those because *01:08:49* Yeah, I said this is yeah, this should the the gun fu fight that Chris has with some dude. *01:08:56* I'm like this w I said we should probably watch these movies because of this scene. *01:09:02* And he was like, there's a trilogy of movies. *01:09:06* And Rebecca's involved, so you know I've seen them. *01:09:11* Have you se Yeah, I know exactly what you've done. *01:09:14* Right, Mike? *01:09:18* Yes. *01:09:19* Oh yes. *01:09:19* Okay. *01:09:20* I definitely know. *01:09:21* Okay. *01:09:22* Yeah, we I think we're all in the same the same *01:09:22* I'll I'll vouch for the uh the like actual live action films. *01:09:26* They are very bad good very bad good *01:09:31* Uh like I said, I I watch them ever I watch them every year. *01:09:34* I qu like for the past I think four or five years, I've been watching them every year like during Halloween, during spooky season. *01:09:38* Ironically they're not very speaking if you watch 'em. *01:09:46* Yeah. *01:09:50* No. *01:09:50* No, they're not. *01:09:51* I'll put it on the list next to Mission Impossible of *01:09:52* things I need to watch. *01:09:55* You need to watch Fast X before you watch anything else. *01:09:56* That I was gonna talk to you about that once we in this episode. *01:09:59* So Okay. *01:10:03* Alright. *01:10:04* Well, I think that does it then for our Resident Evil 9 hopes, dreams, aspirations. *01:10:05* So thank you members for listening. *01:10:12* We really appreciate it if you'd like to, you know, if you're if you're not a member, you're listening to this, you're not a member. *01:10:14* No, we've released it to the public. *01:10:21* Uh go to listening with superpower dot com to find out more about Super Chapter Select *01:10:23* Uh we would really appreciate your support. *01:10:28* If you'd like, you can follow the show on Twitter at Chapter Select. *01:10:31* You can find Logan on Twitter at Mormon12 in his writing over at comicbook. *01:10:34* com. *01:10:39* You can find myself over at maxfrequency. *01:10:40* net and my other podcast, the Max Frequency Podcast. *01:10:43* Check that out. *01:10:46* I think all three of these fine gentlemen have been on that show. *01:10:47* as well so you could check out our chats over there you can follow michael on instagram at the michael j ruez he's about to become a dad a skateboarding dad so *01:10:50* You can go check him out for for skateboarding and baby content. *01:11:03* And then Ricky, you can follow on Twitter at RickyFrack and his writing over at comicbook. *01:11:07* com. *01:11:12* See, look. *01:11:12* It all comes together. *01:11:13* So thank you all for listening and until next time. *01:11:15* Adios. *01:11:18* Mummies. *01:11:20* Mummies. *01:11:22* So there's a there's a I used to be really big in energy drinks. *01:11:26* Like we had in my dorm room we had a collection of 400 different brands. *01:11:29* And cocaine is like super strong. *01:11:34* I think I think it's that and uh spike shooter are like the two strongest ones, but it was like *01:11:36* Kids were going to the hospital drinking cocaine, so then they made it like less powerful and like took the label off so it never it was like unlabeled. *01:11:43* It was just a red can then. *01:11:52* But I found some real cocaine in a gas station uh like two weeks ago. *01:11:54* I should have bought it, but I didn't. *01:11:58* Okay, well hold on. *01:12:02* You said real cocaine and then I got cocaine. *01:12:03* Cause when I used to work at Kmart there was a bag of cocaine we found in the shoe aisle, so it happens. *01:12:07* Uh that sounds wildly just dangerous is too strong, but just very stupid to name your drink. *01:12:15* Cocaine. *01:12:24* There was a time where we would like get energy drinks and it was, you know, there was five or six of us and basically what happened is we would all get some, bring 'em home after the weekend, or bring 'em back to the dorm after the weekend home. *01:12:24* And we'd all try them and then it would end up where everyone else didn't like it. *01:12:39* So I drank all of them. *01:12:43* And one time we had a big haul and I had like 10 or 11. *01:12:46* And I *01:12:49* N this is gross. *01:12:50* You can you can leave it in the members thing if you want, but my poop legitimately fizzed in the toilet. *01:12:52* Like it was bubbling. *01:12:58* That's great. *01:13:03* That's actually amazing. *01:13:04* How did it Fizzy Pooh? *01:13:05* How did it keep the carbonation? *01:13:08* But it's a true story. *01:13:09* Oh my gosh! *01:13:10* How are you not how are you not dead? *01:13:11* I don't know. *01:13:13* So that must have been. *01:13:14* Oh yeah, it was it went through fast, Michael. *01:13:23* It was Yeah. *01:13:25* It was not in there long. *01:13:26* There's no way it could have kept like to for it to keep carbonation had to be insane. *01:13:27* No. *01:13:32* What do you mean was it solid? *01:13:33* Well, I don't know. *01:13:36* That was fully liquid poo. *01:13:37* Hmm. *01:13:39* Okay. *01:13:40* That makes more sense. *01:13:40* That's crazy. *01:13:42* I didn't know if it was one of those ones where it was like the cork pops off and then the rest all just spills out. *01:13:43* No *01:13:49*