# Chapter Select, [[S5E6 - Resident Evil 3]] Transcript
This transcription was completed on March 4, 2026 with the application MacWhisper on macOS. This was done automatically, without human input during the transcription process. The transcription used the Parakeet v3 model.
My hope is that by offering this transcription – however accurate it may be done by a machine learning/AI – will help you, the listener. I’d love to offer full, proper transcription some day, but that is not feasible at this time. Thank you for listening and reading. I hope you enjoy the show and that this document was helpful. Enjoy.
---
I think that's fine.
*00:00*
Yeah, I'm playing Wizard Game, Samurai Game.
*00:01*
Do though both of those come out around the same time?
*00:06*
I'm surprised you're reviewing two major games.
*00:08*
I'm not reviewing Harry Potter.
*00:10*
I just have it.
*00:12*
Oh, I thought you were revealing Harry Potter.
*00:12*
No, we just got a lot of codes for it.
*00:15*
Mm.
*00:17*
PlayStation?
*00:17*
So.
*00:18*
Mm-hmm.
*00:19*
Okay.
*00:19*
Have not started it yet.
*00:21*
Oh I thought you did.
*00:22*
You were all like I'm gonna be evil and I was like It was a very large download, so it took a long time.
*00:23*
And then I was like I'll play some Call of Duty while I wait.
*00:28*
And now I'm like, well I guess I'll just finish this Call of Duty campaign real fast because it's pretty short.
*00:30*
So plus I wanted to beat the Call of Duty campaign so I could nuke it off my uh
*00:35*
Nuke it off of my uh backlog and backlog, yeah.
*00:43*
Because Call of Duty's so big on my thing.
*00:48*
Also, I want to play Dead Space at some point in the next couple weeks.
*00:51*
I do have that as well.
*00:54*
I did.
*00:55*
I wasn't going to.
*00:56*
Did you buy it?
*00:57*
You bought it.
*00:58*
Mm-hmm.
*00:59*
I feel bad about this, especially because I'm like, hey Max, let me not pay you for a couple more weeks.
*00:59*
But the only reason I bought it is because I opened my wallet the other day and I found cash in it.
*01:04*
I forgot I had.
*01:08*
I was like
*01:08*
Huh.
*01:09*
Okay, let's buy this Dead Space game.
*01:10*
I almost bought Dead Space yesterday.
*01:12*
Instead I bought the Legend of Zelda Spirit Tracks.
*01:15*
Sophie's choice, real Sophie's choice there.
*01:20*
It was I have I needed it.
*01:22*
It's the last Zelda game I needed to well that and Zelda 2 to like have every Zelda game.
*01:24*
I guess and crossbow training.
*01:30*
But I've just I've never gotten it, and they had a complete inbox, super nice copy.
*01:33*
And I had $20 off at that particular store.
*01:37*
So I was like, all right, this is the moment to strike.
*01:40*
So I want Dead Space as well.
*01:44*
I don't know.
*01:46*
Yeah, I I I found I found cash and I was like, okay.
*01:48*
I I might ask for that as a birthday gift.
*01:51*
Like that could be a summer birthday game for me or something.
*01:54*
thing.
*01:57*
I mean they'll probably go down in price here pretty soon.
*01:57*
You could probably get it for 30, 40 bucks if you wait a couple months.
*01:59*
That was my thing that I was like telling myself.
*02:02*
I was like, just wait.
*02:04*
No, my gaming for the next few months is pretty ironed out.
*02:06*
I've got obviously Pokemon and Code Veronica, but in like two and a half weeks, PSVR2 is gonna be in my house.
*02:09*
So I'm gonna be playing those.
*02:17*
GT and Call of the Mountain and then I'll I have to buy so I'll buy that.
*02:20*
I'm kinda mad about Call of the Mountain.
*02:26*
There's no physical version and
*02:28*
So I have to I have to buy it digitally.
*02:32*
And if I had known that, if they had just said, hey, we're gonna
*02:34*
It's only digital only.
*02:39*
I would have bought the bundle with it and saved ten bucks.
*02:41*
So I'm a little mad about that.
*02:44*
But uh, you know, all those and then
*02:47*
Uh obviously the next game after that'll be Resident Evil 4.
*02:50*
And I'll kinda just be playing so that'll be my next new game after.
*02:55*
Next month is Resident Evil, month after is Jedi Survivor, which I assume will be another one you'll you'll get because you like the
*03:03*
first you like the first game I've got to do it.
*03:11*
I do like the first game I live.
*03:13*
No no I do.
*03:14*
I really want it, but it's it might be a Splatoon 3 situation where it's just like I'm gonna have to wait on this one.
*03:15*
Cost wise because what's after that?
*03:20*
Zelda.
*03:23*
And I will I will go for I will go for the collector's edition of Zelda.
*03:24*
You know, the master edition or whatever they do.
*03:30*
What else is out?
*03:32*
So I'm picking and choosing, and I'd rather have Zelda than Star Wars.
*03:33*
And then my birthday, like I said, my birthday is a month later, so I feel like I could probably get Dead Space and Star Wars.
*03:40*
Okay, well here's here's another choice.
*03:46*
Would you rather have Star Wars or Suicide Squad?
*03:48*
Uh true.
*03:52*
Well well
*03:52*
I filmed a like a pickups video like here are all the games I've picked up lately and Gotham Knights was in it because it was one of the game
*03:54*
I'm like I've played it once.
*04:01*
We'll get back to playing we will get back to playing that.
*04:03*
I was thinking about that the other day, so we'll try to figure that out at some point.
*04:06*
Um I still think Wednesdays will be pretty good moving forward if we want to try to aim for the biggest.
*04:10*
Yeah, that's fine.
*04:15*
Right now Wednesday is our bachelor night.
*04:16*
Abby has her friend Jessica over to watch The Bachelor's, so I might be able to just move my PS5 in here.
*04:18*
And I could just play in my office while they watch The Bachelor.
*04:24*
Wednesdays are gonna be free for me moving forward too because
*04:29*
Girl I'm seeing is she she's not free that night either, so it's like okay.
*04:34*
Oh yeah.
*04:38*
Well then we'll try and tap into Wednesdays.
*04:39*
Um, I wonder if Game Informer's gonna get the VR scoop.
*04:42*
For what oh whatever the Resident Evil 4 Village Resident Evil 4 VR content is.
*04:48*
That would be nice to know.
*04:53*
I'm kind of curious.
*04:55*
Village never really drops in price.
*04:57*
I've been waiting for it to get down to about sale right now.
*04:58*
How much?
*05:02*
Physically?
*05:03*
Uh it might be, but I saw it on PlayStation and on my phone.
*05:04*
Um the PSM store.
*05:09*
I mean I have it digitally.
*05:11*
I'm talking more physically.
*05:13*
Okay, physically right now on Amazon it's $26, which isn't too bad.
*05:14*
I've been waiting for the old edition or oh I'm sorry, no, just the physical.
*05:18*
But there's there's the new one that has all the content, and then there's the original.
*05:23*
Gold edition's fifty bucks.
*05:29*
Yeah, it's not really physically.
*05:31*
Let me see this.
*05:33*
Resident Evil Village PSN it's twenty dollars right now.
*05:36*
I think it's forty for the gold
*05:39*
40 for gold.
*05:44*
If they're not which is just the base game on sale for 20 and the DLC for 20.
*05:47*
So Reverse is one we could play.
*05:52*
Yeah, I forgot about that.
*05:54*
I wanna be Jack.
*05:56*
I wanna run around as Jack and the old scissors.
*05:57*
Chainsaw scissors he's got.
*06:04*
Um sh what is the what is the let me see what is this called Shadows of Rose?
*06:08*
Let me see if this is purchase
*06:14*
on its own.
*06:16*
I don't I think you have to buy the Winter's Expansion, which is $20.
*06:17*
That's what it was called.
*06:22*
Winter's Expansion.
*06:24*
It's $20.
*06:25*
Yeah, that's what I'm waiting to be on sale.
*06:27*
I feel like it's not gonna dip for a bit.
*06:29*
Yeah, I the only the only games in the series that I would like to play make sure we play all the DLC for.
*06:32*
Would be this.
*06:42*
I know we didn't do it with seven.
*06:43*
The seven I've played the DLC though, I don't think there's anything too much.
*06:45*
I mean we've already done that episode, so it doesn't matter, but the only thing with that that I think is worthwhile is the
*06:48*
Chris stuff postgame.
*06:54*
I want to do the Rose stuff because it'll lead into REST.
*07:00*
And all three of us have not played it yet.
*07:03*
Yeah, I want to do the Chris stuff or the Rose stuff, the Rose DLC.
*07:05*
Um, and then there is DLC in five that I've never played.
*07:10*
Which is like the prequel and it's Chris and Jill back together for the first time since Resident Evil 1 and they like find Wesker hold up at an estate and there's like a whole like two hour two hour DLC where they're like
*07:14*
Going after Wesker and then that s sets up the events that lead into RE5.
*07:27*
Cause then they go, Wesker like escapes, and then Chris is like, I will chase him down to Africa.
*07:33*
And then so yeah.
*07:38*
I've never played that.
*07:39*
So I want to play that.
*07:41*
Sounds good.
*07:42*
And then I think there's I think s in six there might be DLC.
*07:42*
They might have added a whole campaign.
*07:46*
I think it's centered around Ada.
*07:47*
Okay, so I'm down.
*07:49*
I'm down for all that.
*07:50*
I do yeah, I'm we're in a good spot, definitely with being two months ahead essentially.
*07:52*
So I just gotta get these episodes.
*07:58*
I think we're good here.
*08:00*
This is uh like I said, this'll probably be the month I take a little bit of a break.
*08:01*
Uh I thought about it too.
*08:06*
I'm I've thought about finally playing Last of Us Part One.
*08:08*
I think we I think I think we should take a little bit of a break this time.
*08:12*
Or I'm gonna play Inside and Journey again for the first time since launch for both of those.
*08:15*
I've had a really a hankering for both lately.
*08:22*
I haven't played Journey since launch.
*08:26*
And same with Inside.
*08:29*
And I just.
*08:30*
Ooh, that's actually something I need to look at.
*08:31*
PSN.
*08:34*
Or PlayStation trophies, PlayStation Trophies Inside
*08:36*
Uh, I knew it.
*08:45*
Inside does not have a platinum.
*08:48*
That's unfortunate.
*08:50*
Bummer.
*08:51*
So I wanted to kind of pick your brain since we don't do a weekly podcast anymore.
*08:53*
We haven't for years, but I wanted to pick your brain about all this direct stuff.
*08:58*
We've kind of been talking on and off about Nintendo having a bum year this year.
*09:02*
But where it is direct next week?
*09:06*
Mm-hmm.
*09:09*
D what I
*09:10*
They would refresh Kirby, right?
*09:12*
They'd be like, hey, Kirby's coming out.
*09:14*
It would be Kirby.
*09:16*
They would do Zelda.
*09:18*
They would finally make Zelda.
*09:19*
Yeah, uh it's on three months.
*09:21*
They have to.
*09:24*
I feel like they would just do a Zelda direct, be like, this is our blowout 20, 30 minute
*09:24*
Tears of the Kingdom direct.
*09:31*
They have to make here's the thing that they haven't done yet.
*09:32*
Zelda's not available for pre-order.
*09:34*
They have to do that.
*09:37*
It's not even available for pre-order at retailers yet.
*09:38*
Or on the eShop.
*09:40*
I feel like it's up on Amazon.
*09:42*
Or maybe it's up on Amazon or something like that, but it's not available on the eShop.
*09:45*
If there are broad placeholders
*09:49*
for it.
*09:51*
It's just placeholders from the retail side itself.
*09:51*
It is.
*09:54*
It did they still even just say box art coming soon.
*09:54*
Yeah.
*09:57*
It's just blood broad placeholders.
*09:58*
So they haven't made the game available for pre-order yet, which is kind of baffling.
*10:00*
Um obviously retailers can do that on their own volition, but Nintendo itself hasn't opened up the floodgates yet because they haven't shown off the the collector's edition.
*10:03*
It's out in three months.
*10:14*
Three months.
*10:15*
Yeah.
*10:17*
So they gotta do that.
*10:18*
Like the next time the next direct they have, they'll be like, here's the special editions.
*10:20*
The game's available for pre-order now.
*10:24*
We'll be showing them more off closer to launch.
*10:25*
Blah blah blah blah blah.
*10:28*
Blah blah blah.
*10:29*
They'll show off Pikmin.
*10:31*
They'll show off Kirby.
*10:32*
They'll talk about ongoing Splatoon
*10:34*
support
*10:37*
And then other things.
*10:38*
Do you think we get the long rumored Zelda and Metroid ports?
*10:39*
I think so
*10:46*
I think I think those have to happen.
*10:47*
Like here's the thing.
*10:50*
If their lineup but at this February direct do they have- Oh, I don't know if it's at this February direct.
*10:50*
If their year is as sparse as it's sounding like it's going to be, though.
*10:55*
Like cause really it's gonna be a remake of an old Kirby game.
*10:59*
Uh Zelda Kirby game.
*11:03*
A very good Kirby game.
*11:06*
Dude, what are you doing?
*11:07*
It's like scratching at the walls.
*11:09*
Stop.
*11:11*
Let me out.
*11:12*
Let me out.
*11:13*
What's wrong with you?
*11:14*
Um
*11:16*
Zelda will obviously be gargantuan, so it'll be huge.
*11:18*
They've got all the ongoing Mario Kart DLC.
*11:22*
Hmm.
*11:25*
I mean outside of Zelda, I mean again, this is not selling Zelda short, but it is very much a gap year.
*11:26*
And Pikmin will be good.
*11:31*
Pikmin's always good, but it's another Pikmin.
*11:33*
I feel like we all very much know what to expect from that.
*11:35*
You will toss things and they'll go, woohoo!
*11:38*
And then you'll pick up bottle caps or whatever the freak.
*11:40*
Like it's just very obvious what that game will be, and that's fine.
*11:44*
Yeah, it feels like it.
*11:48*
I'm wondering what Advance Wars, they'll probably finally release Advance Wars.
*11:49*
I'm just curious
*11:55*
I just wonder what surprises they'll have.
*11:59*
They'll probably lean on indies, maybe finally silks on.
*12:00*
Do you think do you think Switch 2?
*12:04*
Switch super switch, whatever they call it
*12:07*
Next year, two years, whatever.
*12:10*
Do you think its big launch game is like the next 3D Mario?
*12:12*
Like I just feel like the Mario boat has sailed and we're not getting another Mario game.
*12:15*
Unless we're not getting a new Mario game.
*12:20*
We could definitely get HD ports of stuff, but I think we need a new Mario 3D game.
*12:23*
Yeah, it's time.
*12:28*
It's been almost six years.
*12:29*
So I think that would make sense to launch with the next Switch and it would be the first killer app for it.
*12:31*
There are also rumors that there's gonna be another 2D Mario game coming up.
*12:36*
And then I feel like they could use that.
*12:40*
Last year was it last year was 3D World or two years ago?
*12:43*
Uh
*12:47*
Mm two years ago, I think.
*12:49*
Twenty one?
*12:51*
I think it was twenty-one, yeah.
*12:52*
Yeah it's been a long time since we've gotten to Mario.
*12:54*
And then there's a rumor that they're doing another sports game.
*12:58*
I think it's baseball this time.
*13:00*
Oh, but weren't they gonna just patch that in?
*13:03*
To what?
*13:06*
We to switch sports or Nintendo sports or whatever?
*13:07*
Mario baseball?
*13:10*
Oh, you meant Mario baseball.
*13:11*
I thought you meant just a sports.
*13:14*
No, sorry, I meant another Mario sports game.
*13:16*
Like they've done soccer, they did tennis a couple years ago, they did the new golf one, right?
*13:18*
Wasn't there a new golf?
*13:24*
Yeah, there is new.
*13:25*
Supposedly they're doing base another baseball, so
*13:28*
You think Mario Party could show up?
*13:32*
Oh well no, they did Mario Party last year, right?
*13:34*
Yeah, they did.
*13:37*
Yeah, like the remaster remake or old collection.
*13:38*
Old games.
*13:42*
Yeah.
*13:42*
Um
*13:43*
So yeah, I think they're yeah, it just gonna be What about the monkey man?
*13:44*
Oh, I don't think so.
*13:51*
What happened to those spicy 3D Donkey Kong rumors?
*13:53*
Anything that is Star Fox.
*13:57*
Where's Kid Icarus?
*13:59*
They need to save all that stuff.
*14:01*
Kid Icarus is rumored to be getting remastered too.
*14:02*
But Yeah, I think the best thing they could do for Switch 2, assuming that's what it is.
*14:05*
Sir
*14:13*
My goodness.
*14:14*
The best thing they could do for Switch 2 would probably be, hey, 3D Mario, and also, hey guys, Metroid Prime 4 is actually still a thing, we swear.
*14:15*
Here's like some footage.
*14:24*
Because that would get people hyped, or at least like hardcore fans hyped.
*14:25*
Also, there's a rumor, I don't know if you saw this the other day.
*14:29*
Supposedly Mercury Steam's working on like a sequel to Dread.
*14:32*
Or maybe not sequel, just another new 2D Metroid.
*14:36*
So they're working on that right now, supposedly.
*14:40*
That makes sense simply because that game sold and did so well for Nintendo.
*14:42*
It's the best sequel.
*14:46*
But that won't be out until like
*14:47*
The rumors on that are it won't launch until like 2025.
*14:48*
Well the other game did just come out and they just finished adding
*14:53*
support and modes.
*14:56*
That's that's another game I want to play.
*14:57*
I know I'm always down on Metroid or whatever and Raganet, but I do have that game and I think about it a lot.
*14:59*
I'm like, I want to play dread.
*15:04*
Because it's like what, eight to ten hours probably
*15:05*
Yeah, it's a dope man.
*15:07*
I'm I'm gonna play it.
*15:08*
I know I'm inherently biased, but Dread is a dope game.
*15:09*
I don't hate Metroid games.
*15:13*
I just think they're it's a rated
*15:15*
You're not sure.
*15:17*
Castlevania is the superior vania Metroidvania title series.
*15:20*
I don't know.
*15:27*
You don't agree with this?
*15:28*
You spent eight hours watching and researching and learning learning the depths of Castlevania and you still think Metroid is better?
*15:29*
Metroid has more wins.
*15:39*
I'll give uh I mean I'll give Metroid credit with vibes.
*15:43*
Metroid has good vibes.
*15:48*
Fundrana drift vibes, man.
*15:50*
I would you agree that Peak Castlevania is better than Peak Metroid
*15:53*
Cause I don't think anything is better than Symphony of the Night.
*15:59*
I would I'd take Symphony of the Night over Super Metroid or Fusion or whatever.
*16:03*
I would zero mission is better than those two.
*16:10*
Speaking of all these games, when does the Wii U eShop die again?
*16:15*
Like May or June?
*16:19*
March.
*16:21*
Like in a month.
*16:21*
Oh gosh.
*16:22*
So I'm gonna have to fork oh gosh.
*16:23*
I'm gonna have to fork for money soon.
*16:25*
What if you well, first of all, to even add um to add credit, you have to buy a bunch of eSAP gift cards and like add your account that way.
*16:27*
I'll probably be doing that.
*16:35*
But also you could just embrace emulation and just home you know, homebrew your Wii U, which is not hard, and then you're fine.
*16:36*
Hello everybody and welcome to Chapter Select, a seasonal podcast where we bounce back and forth between a series exploring its evolution, design, and legacy.
*16:47*
For season five, we are covering the Resident Evil franchise.
*16:55*
My name is Max Roberts and I am joined as always.
*16:58*
By Logan Moore.
*17:01*
Hi Logan.
*17:02*
It's time to bid adieu to Raccoon City.
*17:02*
Deuces Raccoon City.
*17:06*
Peace out.
*17:08*
It was nice knowing ya.
*17:09*
We're done with our little RC arc
*17:11*
We are.
*17:14*
That's kind of why I wanted to structure the season in this manner that we got through all the Raccoon City saga games up front outside of other
*17:15*
various Resident Evil spin-offs.
*17:24*
But yeah, all the mainline ones are done after this game.
*17:26*
Now we head off to Antarctica.
*17:29*
We head off to Antarctica and uh Spain and Africa and China.
*17:33*
Yeah, you go from one little town with that that a pharmaceutical company runs to traveling the globe.
*17:41*
So Yeah.
*17:48*
Yeah.
*17:49*
It's well thankfully we go out on a high note.
*17:50*
Quite literally, we're up in the sky in a helicopter when everything's blown up.
*17:53*
It's true.
*17:57*
But I I love this game.
*17:58*
And you don't, and so I think that's gonna Well, you don't love it as much as I do.
*18:01*
I don't, yeah, I don't I don't hate the game by any means.
*18:04*
But I think that will make for an interesting
*18:07*
discussion and episode here as we talk about Resident Evil 3, or as it used to be called Resident Evil 3, colonemesis.
*18:09*
Yes.
*18:18*
Yeah, let's get into the history of this one and then we'll cause yeah, I I wanted to toss it to you first uh when it comes to R
*18:18*
takes on the game, but uh yeah let's run down all the basic information.
*18:26*
So again developed and published by Capcom.
*18:30*
Uh Resident Evil 3 originally released on PS1.
*18:32*
It also came to PC and Dreamcast and GameCube
*18:36*
The remake, which again we should specify, we have played here.
*18:40*
We did not play the original game.
*18:44*
We've talked about this on the uh earlier in the season before.
*18:45*
Um, but we played the remake that came in uh
*18:49*
To PS4, Xbox One, PC, Switch most recently, and then it got an upgrade for PS5 and Xbox Series X.
*18:53*
The original game released on November 11th, 1999.
*19:00*
The remake launched in the middle of COVID there, the early part of COVID on April 3rd, 2020.
*19:05*
Did you play this game?
*19:11*
Maybe we could talk about this a little bit more later.
*19:12*
Did you play this game when it first came out?
*19:15*
No, I played it first actually last year, so in twenty two, but I was writing up the document today and saw that it came out April third, twenty twenty, and I was like
*19:16*
Wait, this was a COVID game?
*19:25*
It doesn't feel it feels so much older.
*19:27*
It feels like way before COVID, but it actually was right at the start of COVID, and I couldn't, I couldn't believe it.
*19:30*
Yeah, do you know like the live action sort of opening to this game where it's talking about like, and their plague is spreading around the city and f umbrella and it's like showing everything that's like breaking down within the city?
*19:37*
That was a very
*19:49*
Dystopian thing to see.
*19:51*
I mean, obviously when COVID was happening, the world was not like what is shown in the game there, but it was still like
*19:52*
Very strange to see that.
*19:58*
Yeah, it wasn't too close to home.
*20:00*
Yeah, it was like two weeks into the pandemic and this game came out, and I played this game as soon as it launched.
*20:02*
And I was like, this is a little
*20:06*
strange right now to be playing this one.
*20:08*
Uh anyway, uh the game director of the original game was Kazuhiro Ayoma.
*20:12*
Aoama, I'm sorry for butchering the names once again.
*20:17*
Uh the remix director was Kyohiki Sakata.
*20:20*
The producer of the original was Shinji Makami.
*20:23*
And then the producers on the remake were Masachika Kawada and Peter Fabiano.
*20:26*
The music in the original game was Masami Ueda and Sayori Mayeda.
*20:32*
And the remake had music from once again Masami Yueda, Koda Suzuki, uh Takeyasu Sodiyoki, and Asuza Kado.
*20:38*
The Metacritic score for the original game was a 91 out of 100.
*20:49*
And uh we have multiple ones here.
*20:56*
What is this second one?
*20:58*
Is this for the GameCube version?
*20:58*
No, so I'm looking at the
*21:00*
79 out of 100 was the PS4 version, but the Xbox One version has an eighty-four.
*21:03*
So I didn't it normally they're really close, they're one point apart or something like that.
*21:09*
They're generally the same.
*21:15*
But this one was a five-point difference, and I thought that was at least significant enough to to mention here.
*21:16*
Yeah.
*21:23*
Maybe there were issues on the PS4 version, like technically that brought it down or
*21:24*
I I don't know, maybe there were more reviews for the PS4 version instead of the side.
*21:29*
The PS4 version has eighty eighty-three reviews and the Xbox One version has twenty-seven, so
*21:34*
I mean with most games the more reviews there end up being, the more the score ends up coming down more often than not.
*21:40*
So I mean that that tracks So I just I thought I'd mention that here.
*21:46*
Uh we don't normally delineate between
*21:50*
ports or versions.
*21:53*
It is it is strange though, the PC version has 30 reviews, which is closer to what's on the Xbox version, and that has a 77 overall.
*21:54*
So there's a seven point split between the PC version and the Xbox One version.
*22:04*
I could secretly I could see the PC version having more issues though.
*22:09*
Um
*22:14*
Which is strange to say you would think it would have fewer issues, but PC ports could be notorious for different things.
*22:15*
And I'm again I'm I'm out of my depth because I didn't really go back and read all these old reviews, but
*22:22*
It's interesting to kind of see the spread between the consoles at the launch of the remake.
*22:27*
So yeah, there was a wide array of opinions on this one.
*22:33*
Um
*22:36*
And I think this is most easily seen by kind of our own discussion that we'll be having today.
*22:37*
Because yeah, like you said at the top, this is
*22:42*
Your favorite Resident Evil game, I think we've played so far this season, correct?
*22:45*
It absolutely 100% is.
*22:49*
This is my favorite one.
*22:53*
So explain this to me.
*22:55*
Explain why.
*22:56*
Again, I do not hate this game.
*22:57*
Um I think this game is pretty solid actually.
*23:00*
And I enjoyed playing through it once again, and I think it's quite fun.
*23:03*
But I would not
*23:07*
Say it's the best, or even close to that, honestly.
*23:09*
So I'm I'm curious why you think this.
*23:12*
I think it's important to understand the context of when
*23:16*
I played this.
*23:21*
So as we've established, hadn't played a lot of Resident Evil, uh maybe played half of seven in VR, played half of two kind of the year prior in 21.
*23:23*
And come 2022 early in the year, I was I just finished Ace Aturney game on Switch, the the prequel series, the first game, and Pokemon Legends RCS was out in a week.
*23:33*
And I needed something to fill the time.
*23:47*
And I couldn't play the next ace attorney game that would have taken forty hours.
*23:50*
It was just too much.
*23:54*
I was like, I just need something short.
*23:56*
And sitting on my shelf staring at me was Resident Evil 3.
*23:57*
And I remember everyone complaining about how the game was so short.
*24:01*
I have a buddy here.
*24:06*
He's like, it's
*24:07*
It's too short.
*24:08*
It's like six hours.
*24:09*
I'm like, that sounds perfect.
*24:11*
This is ideal.
*24:13*
Perfect timing
*24:14*
And so I booted it up and I'm playing through Resident Evil 3 and it's it's spooky, starts out all spooky, Resident Evil uh Raccoon City is just collapsing around you and this this big monster.
*24:15*
is uh constantly pursuing you through the city, not in the Mr.
*24:27*
X actively walking behind you all the time, but just keeps showing up over and over and over, no matter how many times you think you kill it.
*24:32*
And it's just so much fun.
*24:39*
It starts out as a scary action game and then it turns into just an action horror game.
*24:41*
And I was like, this is it was so short.
*24:46*
I was like, how easy is this platinum?
*24:48*
And I look it up.
*24:50*
I'm like, you gotta beat it four times.
*24:51*
I'm like, this is I could do this.
*24:54*
I can do this.
*24:55*
And so I went on and I got the platinum in like five days.
*24:56*
And I just had an absolute blast with the game.
*25:00*
I think Jill is phenomenal as a protagonist and a playable character.
*25:02*
I think Carlos is just funny.
*25:08*
He's just that goofy, charming, funny guy who's there just enough.
*25:11*
I think the game's beautiful.
*25:17*
It's so tight and linear.
*25:18*
It's just, it was what I needed at the time when I played it.
*25:20*
And I think that elevated it to a higher status for me.
*25:23*
So why do you, I guess, now that we have played all of these games this season, why do you still feel so strongly about it in comparison to the others?
*25:28*
I think this doesn't have the fluff
*25:38*
I think this is all meat here.
*25:42*
The fat is trimmed.
*25:44*
I don't really feel like there's the resident evil problem of like a one area too far.
*25:46*
Maybe the sewers.
*25:53*
Just kind of feel like, mmm, what what are we doing underground here?
*25:54*
But, you know, the clock tower thing is just a boss fight.
*25:58*
Jill waking up in the hospital, entirely optional exploration to go get the magnum essentially and like unlock all the lockers.
*26:02*
But an optional thing.
*26:10*
You could just go straight down to the lab.
*26:11*
So they really just trim the fat and I it's fun and I really enjoy Nemesis and I I think I like the action-y side of it.
*26:13*
Not to say the game's not scary.
*26:23*
It certainly is the very first time you play it.
*26:25*
But I like the action in this game.
*26:28*
And so I'm I kind of think I might really like five and six.
*26:31*
If they're as so action-oriented as people have discussed in the past, I'm I actually think I might be in that audience that Capcom is kind of
*26:36*
you know, was looking for in the the late aughts, early teens, you know.
*26:44*
Well five is more like an expansion of four, logically, and then six just is kind of more like
*26:49*
Resident Evil Gears of War.
*26:56*
So there's like different i they're not exactly lockstep with this game.
*26:59*
This game is much more action heavy
*27:05*
For sure.
*27:08*
Yeah, there's a dodge mech dodge mechanic.
*27:09*
I feel like you just you do a lot more you're encouraged to kill more or kill the monsters more.
*27:11*
Yeah.
*27:19*
There are
*27:19*
There's a really great escalation of boss fights with Nemesis, so that just kind of those build really well, I think.
*27:21*
So Yeah, you're encouraged to
*27:26*
like become powerful and Jill feels powerful and fully capable and she's like Carlos I don't need your help
*27:30*
It's just so much it's Yeah, she's running directly into f battles with Nemesis this whole game and he's like, What are you doing?
*27:39*
She's like, Don't worry, I got this.
*27:46*
She's the best.
*27:48*
It this game is why I played Jill in Resident Evil One, the f you know, since we only did one route each in that.
*27:50*
Jill, I think, is super cool.
*27:58*
And hearing that she's not in any mainline games after this, right?
*27:59*
She's not.
*28:04*
I don't think so.
*28:06*
She's in Revelations, I believe.
*28:07*
I think Revelations is her series.
*28:10*
Like she's got those two games, but she's a few years ago.
*28:12*
I know Claire is in the second Revelations as well, I believe.
*28:14*
I've not played those, so if I'm saying things out of turn here and you're screaming at your
*28:18*
uh listening device that you're listening to this on.
*28:23*
Sorry, but yeah, I'm pretty sure she's in Revelations and I think she might be in Revelations 2.
*28:26*
But yeah, she's not been in any mainline games really since Bring Jill back.
*28:30*
Well she was in I mentioned this to you before we started recording, but she does show up in DLC for five and there's like a DLC chapter involving her and Chris being
*28:36*
stars partners once again, which is cool.
*28:47*
And so that was the way that's her that's her big return in the mainline games.
*28:49*
Um, I think they added that DLC.
*28:55*
Same thing that they've kind of done here recently with villages.
*28:57*
They released like a gold edition of the game and added a section where she was playable.
*28:59*
So she's been back in
*29:04*
the main line series in that manner.
*29:07*
But yeah, we've really not seen Jill otherwise since I mean until this remake, I guess, which is weird because obviously it's a remake of an older game, but Yeah, so tell
*29:08*
As the person who's played Resident Evil far longer than me, what am I what what is it to you that doesn't make this game sing quite like it does for me
*29:20*
I think there are a couple things.
*29:32*
For one, I I'm fine with a more action-focused Resident Evil.
*29:34*
That's fine.
*29:37*
Obviously that works well with, you know, four and five.
*29:38*
Six takes it too far, but like four and five are good.
*29:41*
So it's nothing about the action focused nature of it.
*29:44*
It's the more that this game is trying to be
*29:47*
It has its it has a one foot more in the action side of things and one foot in the like puzzle pseudo like more classic Resident Evil.
*29:51*
This is kind of like
*30:00*
the bridge between them.
*30:02*
And I don't feel like it excels at either, really.
*30:03*
Like it doesn't excel at action in the same way that I think four and beyond did.
*30:06*
But it doesn't really the puzzles in this I find very
*30:10*
uninteresting and not great, especially in comparison to two.
*30:14*
It is far more linear than two as well.
*30:18*
Like the best part of the this game I think is that first area you get into that little
*30:21*
section of Raccoon City, the town where there's the different shops and stuff like that.
*30:25*
Like that's the best area of the game because there's different ways to get around and nemesis is showing up out of nowhere.
*30:30*
Like that's the best area of the game.
*30:35*
And then everything after that is
*30:37*
incredibly linear and it just and it that's fine like things are okay to be linear but I d I think within the context of what Resident Evil is it's
*30:40*
Almost a little bit better, especially within these older games, to have a little bit more like exploration to it, especially when that's going hand in hand with the puzzles and you're trying to figure out how to advance and how to get through these areas.
*30:50*
And I think that would work
*31:01*
to great effect.
*31:03*
And this is this is the disappointing part of this game to me is I love Nemesis.
*31:05*
Nemesis is great.
*31:09*
Like Nemesis is obviously the
*31:09*
thing in this game.
*31:12*
And Nemli Nemesis is outshined by Mr.
*31:14*
X one game prior.
*31:17*
Like I think Mr.
*31:19*
X does the things that people think of with Nemesis f f to far greater effect.
*31:20*
Um nemesis is cool in this game.
*31:26*
I like the boss fights.
*31:29*
I think the boss fights are fun.
*31:30*
Um and they're all they're all quite unique in their own ways, I think.
*31:32*
Yeah, there's a variety with
*31:37*
Like how they evolve as compared to to Birken, which is the same the same fight every time.
*31:39*
Yeah, compared to two, I think the boss fights in this game are a lot better.
*31:45*
So that is one uh plus that I would give it.
*31:48*
But Nemesis does not
*31:51*
Like in the original game Nemesis could just like show up out of nowhere.
*31:54*
Like the the original game was more like the first area of
*31:57*
this game that I was mentioning, that little town area where you don't know where Nemesis is gonna show up, you're trying to avoid him, he's after you.
*32:01*
Like there's just that constant looming threat.
*32:07*
And in this game he shows up uh quite often, obviously, but uh they're more scripted and it's more linear and you just have to get through this one sequence where he's after you.
*32:10*
Um so the actual process of you know moving around this world and trying to solve puzzles and trying to advance and trying to do this, that and the other
*32:20*
While he's after you, like those are the same types of things that Resident Evil 2 did so well with Mr.
*32:27*
X and just this constant
*32:33*
dread and fear of like, oh I know what I have to do, but I I I know this guy is also after me at the same time.
*32:36*
And uh the instances where Resident Evil 3 does that I just think are not enough.
*32:41*
I don't I don't think they capitalize enough on
*32:46*
what nemesis could be in this remake.
*32:49*
And so that's one of my that's my biggest disappointment with it, I think.
*32:52*
Um I don't mind its smaller nature as well.
*32:58*
Like this is not a dual campaign like a lot of the others, so I think it's expected to be a little shorter, and that's always been fine with me.
*33:00*
So yeah, I don't know.
*33:07*
I again I don't hate this game, and in fact, I think this is still a very good remake.
*33:08*
Um, I just think two is more
*33:13*
Like if I'm gonna compare the two most recent remakes in the series, I think two modernizes what the classic Resident Evil formula is to great effect, and three doesn't do it
*33:17*
As well.
*33:30*
Like, I feel like this remake could have been better given what the original Resident Evil 3 was.
*33:31*
Because I have played the original Resident Evil 3, and it's been a very long time since I played it.
*33:35*
But I I I think there was more
*33:40*
Room for growth with this re or maybe not growth, maybe just this remake could have been better, I think.
*33:43*
Um, and you never really get the sense at any one point in this game that you are
*33:50*
in Raccoon City and that you're seeing the fall of the city and and things like that.
*33:55*
And thou those are the kinds of things I think they could have done better.
*33:59*
The opening sequence where the town is like really in flames and you're getting out of the uh of her apartment and stuff like that, the game opens
*34:02*
Terrifically.
*34:09*
And I think the opening uh cutscene that they show that I mentioned before that was a little too close to home when this game first came out.
*34:10*
I think this this game sets up really well.
*34:18*
In those ways, and then it just ends up being you never really end up seeing anybody outside the main cast.
*34:21*
It's just a Carlos and Jill in this town, and you're not really seeing anybody or running across anybody.
*34:25*
I think it's interesting
*34:31*
You know, you sh it could you this remake could have been better or it could have done more.
*34:34*
And you were talking about it and I was just thinking about kind of the timeline of this game.
*34:38*
In both instances, the original and the remake, Resident Evil 3 Nemesis for the PS1 was born out of
*34:43*
a desire to make a bunch of spin-offs to kinda carry the transition over from PS one to PS two.
*34:51*
They were working on Resident Evil 4 at the time
*34:56*
for PS2 until it became a GameCube game and they needed something to kind of hold them over and so they put in a bunch of game spin-offs into work.
*34:59*
One of them being Resident Evil Nemesis, which was then slapped with a number three on it to sell more, and then Resident Evil Code Veronica as well.
*35:09*
Those were kind of in the works at the time.
*35:17*
And so it was this reuse of assets to kind of speed up production and crank out a game and and make money.
*35:19*
And then I look at this game, the remake, and it came out in 2020.
*35:28*
The year prior was Resident Evil 2 remake.
*35:33*
We're reusing a lot of the same tech and and assets heck.
*35:35*
We go back to the Irish.
*35:39*
Yeah.
*35:41*
Yeah.
*35:41*
We're so
*35:41*
I I'm sure the sewers are the exact same assets, just redesigned in a different space.
*35:42*
So we're we're reusing that and what
*35:48*
What are we waiting for?
*35:51*
What is what is the holdover?
*35:52*
Because it was Resident Evil 7 and then the remake in 2019, remake three.
*35:54*
What comes out in 2021?
*35:59*
Resident Evil Village.
*36:00*
Like it was the holdover game to the next major Resident Evil game.
*36:01*
And now we've been in a holding pattern for four remake, which was kind of that logical next step.
*36:05*
And so well, I don't want to say like this game was
*36:10*
Cursed feels harsh, but it was a transitional game both times to turn around, crank out assets, and make some money.
*36:14*
And so that's interesting that it was in the same situation
*36:23*
both times in its its life cycle.
*36:27*
Yeah, and that kind of Yeah, I think if this game had more development time or it wasn't on a tighter schedule, they probably could have done a lot more with it that would have made us stand out a bit more
*36:30*
Because yeah, I mean I don't know if you would agree with some of the things I was saying before that like as the game that stands is the sort of the I mean this is the fall of Raccoon City game.
*36:40*
This is the game where the city gets nuked.
*36:50*
and you say goodbye to Raccoon City and you don't really ever see the city itself much.
*36:53*
I I feel like they could have done a better job of
*36:57*
I mean one is obviously isolated to the mansion on the outskirts of town.
*37:00*
Two, you're in the police station the whole time and you kind of see the ta town beginning to fall.
*37:04*
Three, I think, could have done a better job of having you like spend more time within the streets of the city.
*37:09*
I I think the original game does do that.
*37:14*
a little bit more, like it makes you feel like you're actually within the city and navigating around.
*37:17*
And this game never really does that outside of the very first little
*37:21*
corner of that neighborhood that you're in.
*37:26*
Um and I would have just liked to have seen more areas like that fleshed out.
*37:28*
This game is just very
*37:32*
S I think both this and Resident Evil 2 are very are much smaller than you would think at first.
*37:34*
Like I like having replayed both of these games, they're pretty tight-knit.
*37:41*
And neither of them are are quite vast.
*37:45*
But with three, I think that undermines it a bit more, especially because it's it's more linear.
*37:47*
Like I think these games when you have the room to breathe and exp explore and try to figure out puzzles and stuff like that, uh the smaller nature of the environments that you're navigating feel continue to feel not fresh, but
*37:54*
Like you don't mind revisiting certain areas because you're solving different puzzles and you're remembering where things are at.
*38:08*
And I think with the went with a little bit more of a linear structure to this, it kind of stood out to me this time around.
*38:14*
Like this game is
*38:20*
pretty small and there's there's not a lot here to some degree.
*38:22*
Like I'm I'm rethinking of a lot of the different uh areas and if we you want to go through these because I know we have them all listed here.
*38:25*
I mean the town, the sewers, the police station
*38:32*
the clock tower, the hospital, and the lab.
*38:35*
Those are the all the different areas in the game, and none of them are big at all.
*38:37*
And they don't need to be these sprawling locations.
*38:41*
But again that smaller scale tied with the linearity
*38:43*
I think does make it feel a little bit more condensed compared to some of the other games, for sure.
*38:48*
I you looking at the list
*38:54*
I have to say, as someone who is completely unfamiliar with the series, when we go back to the police station as Carlos, I remember being excited.
*38:56*
I was like, oh, we're back.
*39:05*
Like that was a cool moment to me.
*39:06*
As someone who had no idea that was really going to happen, I think there's some good moments there.
*39:08*
You see Marvin get bit by Brad, which is this this
*39:13*
m nod, right, to this world.
*39:18*
And I kind of wish I know it does it wouldn't make sense
*39:20*
Timeline wise, because you're actually there before Leon or Claire even get to the police station.
*39:26*
But like I would have loved a little nod to Mr.
*39:32*
X in some capacity, I think would have been really cool.
*39:34*
But the liquors show up, which is cool, and you you kinda just explore that front left half of the the police station and coming so fresh off of two
*39:37*
That felt pretty good.
*39:46*
I was gonna well I was gonna ask since we did come the first time you would have played this, the police station would have been entirely new for you because you hadn't played two.
*39:47*
Now that we just played two and you got so used to playing that police station in
*39:54*
two different campaigns between Leon and Claire was revisiting it this time a little bit more like, Oh, we're back here, it's the police station again, or did you still like that section?
*39:58*
No, I still like it because just narratively where it fits and
*40:07*
being familiar with the environment and you have to we have to remember I played this game four or five times last year.
*40:12*
So I was already pretty familiar with just the whole route and flow of the game.
*40:19*
So I just knew I had to go in there and, you know, work my way up to the star's office.
*40:24*
So that was just it was it was fun to be back there and no, it just
*40:29*
F familiar familiarity kinda helped me there.
*40:35*
Uh I know you don't get to explore it all the way.
*40:39*
You don't really get to get keys or live in the police station.
*40:41*
I do think if we did that
*40:44*
If we had explored the police station more, I feel like that would have felt really cheap.
*40:46*
Yes.
*40:51*
Because it's like, we just did this and now we're doing it again with Carlos.
*40:52*
And that would have broken some continuity for me.
*40:56*
But instead this lends itself to two actually one of the minor issues I had with two was that world didn't feel
*40:58*
The two campaigns didn't feel interconnected as much as I thought.
*41:06*
Yeah.
*41:09*
But Carlos's time in the police station feels connected to Leon and Claire's time because you see Marvin get bit.
*41:09*
You see the lickers put those two zombies
*41:16*
uh the two policemen up, you know, in the rafters and things like that.
*41:19*
Do you see how it got into the state it was in before Leon and Claire show up?
*41:23*
So that actually made the world feel can alive and connected.
*41:28*
Which was fun.
*41:32*
Um so they don't overstay their welcome in the police station.
*41:33*
I'm I'm I'm happy about that.
*41:36*
Yeah, I think like I've been talking about how I think the game's linearity somewhat
*41:39*
undersells this game at times.
*41:43*
And that's the one area of the game that I wouldn't say that.
*41:45*
I do think making the police station pretty on rails and straightforward is a good choice because if they did let you loosen there again, it would very much feel like
*41:47*
Oh, we're doing this all over again?
*41:55*
Are you gonna gonna run around this whole police station again solving all these different puzzles?
*41:57*
And yeah, it just wouldn't have lined up continuity-wise and it would have just been a little too
*42:02*
uh long in the tooth, honestly.
*42:07*
Yeah.
*42:09*
They they really utilize that, reuse that space well.
*42:10*
Yes.
*42:14*
I think.
*42:15*
We talked I talked a little bit about the town at the opening and how I think that's one of the better areas of the game.
*42:16*
Would you agree that that is the best section of the game?
*42:21*
Yeah.
*42:24*
Absolutely.
*42:25*
I like it because it f it's small, which is
*42:26*
I I'm a fan of the linearity and stuff.
*42:29*
But I like in its condensed nature how it feels kind of like
*42:31*
Like a city, like dense.
*42:39*
You're you're using alleys and stairways and cutting through buildings to get to other sides of streets and corners.
*42:42*
You cut through the donut shop or you go upstairs and
*42:48*
There's a fire over here.
*42:51*
It just it feels like a pact in city with it all melting kind of around.
*42:53*
I actually was just kind of running and gunning through t town early on.
*43:00*
and found myself overrun by like five zombies and died.
*43:04*
And I was playing fast and loose and I d I paid the price for it.
*43:08*
So then I came back and I was a bit more methodical and you know I shot the gas can and blew a bunch of zombies up and and took my time a bit more.
*43:13*
And you really get to know that space and explore the nooks and crannies.
*43:21*
The I like that if you go to the train uh subway office before Carlos tells you to when you get to the power plant, he's like, Oh, you're one step ahead.
*43:26*
Like I like that they know
*43:37*
where you've gone, what you've done, and the characters reflect that.
*43:39*
It's a it's a really great part of the game that feels
*43:43*
Feels like classic Re, but there's some dense pressure there.
*43:49*
Well that yeah, that's why it's the best person part best person, best part of the game.
*43:53*
For all those reasons you mentioned, plus Nemesis.
*43:57*
Like because it is so interconnected and because there's multiple paths and because it's the first instance where Nemesis is really I mean, he's obviously after you from the very start of the game, like
*44:00*
Uh and maybe we can talk about the opening and the opening.
*44:10*
'Cause it's great.
*44:14*
Um but he's uh yeah, he's after you from the very start of the game, but this is the first time where you're let loose in an open environment and he's d trying to stalk you down.
*44:15*
And I I think that's all great and they're
*44:23*
There's different uh the different things that start happening in those moments too, like not only you trying to avoid him, but then you get about halfway or three-fourths of the way through this area and he's
*44:25*
putting his like tendrils on the other zombies and making them stronger than normal or whatever.
*44:35*
Uh and like like yeah, there's just there's a lot of good
*44:41*
moments in this area where you walk out of a doorway, you see him somewhere, or you see something happening, you're like, I'm not going this way, and then you snake your way back around a different
*44:46*
'Cause there's some verticality here too, where you can go up the stairs or go up and crawl down the ladder.
*44:59*
And it all doubles back and crosses over and
*45:04*
There's different things in the environment.
*45:07*
Even even if you're trying to get through a a a direct path, there's things in the environment, whether they be explosive barrels or the
*45:09*
the electrical generators that you can use to kind of clear a path for you in non-violent ways to just stun everything and keep going.
*45:15*
And those things continue to appear a little bit more later in the game.
*45:23*
Uh but this is this is the part like I want I just wanted to see what happens here more over the course of the entire game because we're gonna I mean
*45:26*
We'll break down the other a areas from here, but like the sewers, the sewers are very forgettable, I think.
*45:35*
Like I don't I don't have a lot to say about them.
*45:40*
Ba back to the city, just super quick.
*45:42*
Um, two questions.
*45:45*
Did you take the time to stun Nemesis and get the weapon upgrades?
*45:46*
Yeah.
*45:51*
Yes I did.
*45:51*
Okay.
*45:52*
Okay, good.
*45:52*
I uh uh that's one thing I actually do like is if you're
*45:53*
At least the first time you discover it.
*45:57*
I remember I still remember that moment from the first time I played.
*45:59*
Like I threw a grenade at him just to try and do something.
*46:01*
And he d he takes a knee and then drops this box.
*46:05*
And then I'm running around trying to get him away from the box so I can pick it up.
*46:08*
Because I didn't realize he was
*46:12*
Stunned the first time.
*46:14*
Now it's one of my favorite things.
*46:16*
And then second, did you go into the toy store for fun just to see Mega Man?
*46:17*
Yeah.
*46:22*
Yes.
*46:22*
Okay.
*46:23*
I just like the little Mega Man corner there.
*46:23*
It's really cool.
*46:25*
I play this game on hardcore, so I did play it on a higher difficulty, but I made sure to still make him drop his weapon upgrades for me.
*46:27*
Um and I did get all of the different locks in the game and I got all of the
*46:37*
uh bobbleheads as well.
*46:41*
So I I did I I did a hardcore slash collectible run this time around.
*46:44*
I got all the files too.
*46:48*
All right.
*46:50*
And and for the record, I I said that I had platinumed it, which means I had access to a lot of perks and bonuses.
*46:50*
Yeah.
*46:57*
I did not I did not use those.
*46:57*
I actually I did I did grab the hip pouches because
*46:59*
I just they were there.
*47:02*
I was like, I'm gonna take those.
*47:03*
So I did, I guess, make the game a little easier in that sense.
*47:05*
I didn't have to do as much item management, but I didn't take like the recovery coins or the infinite rocket launcher.
*47:07*
Like I I played the game on normal just as a normal
*47:13*
playthrough.
*47:17*
I didn't wanna I was tempted toward the end with the gray heads.
*47:17*
I was just like rocket launcher would make them really easy right now.
*47:21*
But the gray heads at the end dude drove me nuts.
*47:26*
Well we we can talk about them, but I I promise no infinite rocket launcher, no health bonuses or anything of the sort.
*47:29*
You could have gone crazy.
*47:37*
It would have been fine.
*47:39*
Well, maybe not rocket launcher the whole game, but I was tempted toward the end, but I I decided to be a purist about it.
*47:40*
And it was it was fun.
*47:47*
I'm but I've done, you know, I've done an Inferno run in under ninety minutes, so I'm
*47:48*
I'm good to go.
*47:54*
Let's uh uh yeah, let's go back to finish talking about all the different areas.
*47:55*
Again, do you have anything to say about the sewers?
*48:00*
I like some of the
*48:02*
I like some of the like files you can find in the sewers where the guys like I I think don't aren't they talking about like if feeding the gators or
*48:04*
He talks about how much he loves the little reptile frogs things, like he's in love with them.
*48:13*
It's funny, the collectible is even labeled a love letter
*48:17*
And you could just read the way the scientist talks about these little monsters.
*48:21*
It's those things are scary.
*48:26*
Um
*48:28*
Did you get eaten by one?
*48:29*
I did.
*48:30*
I got a little too close once and it just swallows you whole.
*48:31*
So that's a really cool animation and I like just
*48:34*
I like you have to go under a waterfall of sewage.
*48:38*
I think that's like gross.
*48:41*
And Jill comments, she's like, I've got to burn these clothes.
*48:42*
But the sewers are a forgettable space.
*48:46*
Not a lot happens.
*48:50*
It's just a b kind of a Y-shaped hallway.
*48:52*
So it's it's cool.
*48:55*
But the story told in the sewers with the collectibles is fun because the sewage workers like discover the monsters.
*48:56*
And they like hole up and they're like, we gotta take them out.
*49:03*
I saw him eat Jimmy or something.
*49:05*
And that's where you actually find shotgun ammo next to it.
*49:07*
So like
*49:11*
There's a cool environmental storytelling going on.
*49:12*
And that's where you find the grenade launcher, isn't it?
*49:13*
And they're like, Blow these things away.
*49:17*
Use the fire.
*49:19*
That's their weak
*49:20*
weakness or whatever.
*49:21*
And then I think you find another note from the scientist guy who's like, my babies with the don't don't fire damage them or whatever.
*49:22*
Like exactly like that.
*49:28*
And the grenade launcher note about how to make the ammunition is from Kendo.
*49:31*
So like there's just good world building in the sewers, but the environment itself is totally passive.
*49:35*
It's very forgettable.
*49:42*
Yeah.
*49:43*
Even more so than the
*49:43*
RE2 sewers, which I thought were also pretty forgettable.
*49:45*
Um, after that, you know, we talked about the police station, there's the clock tower section, and then the there's some boss fights and stuff like that.
*49:48*
Did you have any
*49:56*
I just the we'll talk about it in a boss fight portion, I imagine, when we just kind of really hone in on Nemesis, but the clock tower is just a cool space.
*49:58*
I just like the idea of that environment and how they use it mechanically, but
*50:06*
Really the next truly playable area is the hospital.
*50:11*
Once again, as Carlos for the most part.
*50:15*
I like this part of the game, at least the first time you would play through it.
*50:18*
Because it shifts back to horror, and there's some density and interconnectedness where you're you're going over hallways or you're dropping down through broken windows, you're trying to find keys to unlock doors.
*50:24*
So it's a little bit like that opening city area, but not as sprawling in the sense of different locations.
*50:38*
It's all the hospital.
*50:44*
I like that.
*50:46*
Shift back to horror as you're Carlos, Jill is infected, we have to get a vaccine, and we don't know how to to move forward.
*50:49*
Well whenever hunters enter the Frey 2, I think these games get very spooky.
*51:00*
I do not like the hunters.
*51:04*
The hunters always freak me out.
*51:05*
Lickers are obviously another iconic Resident Evil
*51:07*
staple, but the hunters have always given me the creeps f for one reason or another and I don't know why they just are giant frog looking things.
*51:10*
Yes.
*51:19*
Uh
*51:20*
I just do not like dealing with those.
*51:21*
They they hurt you real bad.
*51:23*
Um so yeah, the hospital I think does a good job with its
*51:25*
Um for that little brief section of about 30 minutes where you're navigating around the hospital, it does a pretty good job with the horror elements like you mentioned.
*51:29*
And uh I like seeing the one area where there's like
*51:38*
zombies hold up in certain uh like glass in in in in casings or whatever that you can't get to and then obviously later when you come back through they bust out and stuff like that.
*51:42*
So the hospital is okay and then it just boils down to the big I'm gonna put up a barricade and fight a whole bunch of zombies here.
*51:52*
That's also fun
*52:00*
It's just a fun little horde wave.
*52:02*
It's it's not too bad.
*52:04*
I think that I think my problem with Carlos is that the machine gun feels real bad in this game for the most part, I believe.
*52:05*
How do you feel about the
*52:11*
I mean we can talk about Yeah.
*52:12*
How do you feel about most of the guns in the game?
*52:14*
Because I think the assault rifle does not for it for it being an assault rifle, I don't feel like it it feels so weak.
*52:15*
And they don't want to give you something that's too overpowered, I guess, but
*52:23*
I compared to every other weapon in the game, I feel like it is just not great at all.
*52:27*
It's okay.
*52:33*
It feels like it takes more ammo than it should to take something down in an assault rifle.
*52:33*
But it's good in a pinch.
*52:39*
I I f I tried to, you know, conserve the ammo when I could because it's just so powerful.
*52:41*
I also noticed that Carlos
*52:46*
I is at least what I noticed this time around was Carlos is the only one that gets grenades.
*52:49*
Jill doesn't get flashbanes or regular grenades, as far as I could tell.
*52:54*
I'm pretty sure she does.
*52:58*
I don't recall using them with her, uh, this time around.
*52:59*
W but she also gets the grenade launcher instead of
*53:03*
And Carlos obviously doesn't.
*53:06*
I'm pretty sure she gets frag grenades.
*53:08*
That's how you get Mr.
*53:09*
Nemesis.
*53:10*
Mr.
*53:11*
Nemesis.
*53:11*
Oh wow.
*53:12*
I just didn't find a lot of them with her, I guess.
*53:16*
But
*53:19*
Yeah, the assault rifle is fine.
*53:20*
The pistol is totally it's a standard pistol.
*53:21*
I think it's interesting that Jill basically gets two pistols.
*53:26*
But you can't fuse the items from one to the automatic one.
*53:28*
Like I feel like that was a missed opportunity.
*53:33*
The grenade launcher is great.
*53:36*
I like the three different ammo types.
*53:38*
If it feels good explosive fire and acid, those are cool.
*53:39*
What else?
*53:45*
What other gun?
*53:45*
I like that they have different the the grenade types have different effects on different types of enemies too.
*53:46*
Like they're stronger against certain types, like we talked about the
*53:52*
sewer creatures, it's great to use fire against them if you want to take those out a little bit more easily.
*53:54*
Uh the acid grenades work a little bit more effectively against other enemy types in the game.
*54:00*
So like I think the a I think the acid ones might work well against the
*54:05*
grey heads if I remember correctly.
*54:09*
Okay.
*54:12*
But I use the Magnum on them.
*54:12*
The Magnum's a great one hit.
*54:14*
Magnum's great per usual.
*54:16*
So is the shotgun.
*54:18*
Like the I mean the Resident Evil
*54:19*
Staples, I think.
*54:21*
I do like that there are upgrades for the guns you get, the shotgun and the pistol primarily.
*54:23*
But some of them increase the size the item takes up in your inventory, but some just actually just benefit the gun, period.
*54:30*
There's like a shotgun
*54:38*
Uh ammo thing that lets you reload faster, but that doesn't take up any space.
*54:40*
But then there's, you know, a silencer type thing for the pistol that increases crit hits, but that makes it a bigger weapon.
*54:44*
So there was some choice.
*54:51*
with what you wanted to carry with you and how they would benefit the gun.
*54:52*
But not every perk was necessarily a like a setback in your inventory.
*54:56*
So I thought that was a pretty good way to power up throughout the journey
*55:01*
I mean we've just been doing a natural progression here through the different areas and stuff like that.
*55:06*
And I I want to move to talk about the story and the characters a bit more, but we will I mean
*55:10*
wrap up with the lab and just your general thoughts on the final section of the game.
*55:15*
I I think again very, very linear.
*55:20*
Like you are doing some backtracking, you know, going to make the um
*55:23*
the vaccine there, you have to go back to that room and then you're um so you are doing a little bit more wandering around, but the lab is pretty straightforward.
*55:29*
I hate the I hate the gray heads.
*55:38*
This feels very action-oriented.
*55:41*
By this point in the game, you've got all the different weapons, so they're throwing more hunters at you and more zombies and more and all the gray heads.
*55:43*
Um, so it's very
*55:52*
It it it's very much narrowing into the endgame.
*55:55*
Uh in the game.
*55:58*
It's very much kill everything mode.
*55:58*
Yes.
*56:01*
Unless you're playing on hardcore
*56:02*
Unless you're playing on hardcore and you're like, please get these gray heads away from me and you just try to dodge them all.
*56:04*
Yeah, that especially in the body bag room.
*56:09*
I like the environmental storytelling throughout the lab.
*56:12*
You like learn that's where Jill learns the nemesis name.
*56:16*
You kind of get this conflicting scientist thing about we should use a virus and have a vaccine or we should use parasites and hear
*56:20*
Here, we're gonna mail you nemesis.
*56:28*
Can you tell us what you think of it?
*56:31*
Like, it feels really good.
*56:32*
And coming off of, you know, this is our sixth episode in the season, so
*56:35*
five games now, I liked the Tyrant Hallway a lot this time.
*56:41*
The uh you don't fight any of the tyrants, but I liked seeing all of the failed tyrants in Mr.
*56:47*
X.
*56:54*
prototypes.
*56:55*
That just felt really cool to me this time around.
*56:56*
Uh and I'm glad you don't fight them.
*57:00*
I feel like it that would have m leaned into the problem I had with Resident Evil 2 with there's Mr.
*57:02*
X and Burke and like
*57:07*
would have felt weird to throw a new enemy in right at the end, but it's a cool it's a cool space and the music, I like the music there in particular.
*57:08*
We'll talk about music a little later.
*57:18*
It's a cool it's a cool environment, but it's certainly not as big as previous labs, which yes honestly we've complained about the labs feeling like tacked on environments at the end and feeling a bit padded, so I'm not
*57:21*
necessarily upset that it's a more linear condensed space.
*57:34*
Well this this lab area too is a bit odd because you've got the lab itself which then flows into a big
*57:39*
garbage colosseum sewage waste.
*57:46*
Well that's where they dump dispose all of the bodies.
*57:49*
Yeah, I I guess.
*57:52*
Because that's what the whole thing is is they dump the zombies in there and then melt them with acid.
*57:53*
Yeah
*57:59*
Yeah, that's true.
*58:00*
I suppose.
*58:09*
And it's actually really if you think about it, it's actually
*58:09*
pretty messed up and pretty scary because it's under the hospital.
*58:13*
So where are they getting all these test subjects?
*58:16*
The hospital.
*58:19*
They're they're taking people from up there.
*58:19*
Now whether they've died of natural causes upstairs or they're killing them.
*58:21*
and then experimenting them on and below.
*58:25*
But it's kind of messed up that raccoon or that umbrella would like use the hospital as a source for
*58:27*
Lab rats essentially.
*58:34*
Well, I do think there is one very funny aspect of that, and it's just that it's so
*58:36*
It's so goofy and makes no sense that that's the case.
*58:42*
And even Jill kind of comments on it when you're heading to the lab.
*58:45*
She's like, how does no one know this is here?
*58:49*
And how does no one ever connect these two things?
*58:51*
And so it it is a little
*58:54*
uh silly that they're in such close proximity to each other and you could just walk down a hallway in the hospital and you're like, oh hey, here's this here's this warehouse and there's a connecting connecting hallway to a lab.
*58:56*
So
*59:07*
Yeah, it it's a little peculiar that no one that ever worked at the hospital would be like, hey, what's over here?
*59:08*
What's down this way?
*59:14*
And I I I think the game is smart for having Joe kind of
*59:15*
call that out in a sort of way.
*59:18*
Um because it it doesn't make a whole lot of sense.
*59:21*
But yes, the the lab is fine.
*59:25*
I I it let's
*59:27*
How do you feel about the let's just talk boss fights?
*59:29*
I know we I know we've done a little bit of it and I I I we've done all the different areas and obviously all the big boss fights in the game are centered around nemesis.
*59:33*
Um
*59:42*
Which one I guess stands out to you the most because there's the one at the out in front of the hospital there at the clock tower where he's running around and he's evolved into a swimming boy.
*59:43*
There's the one in the Coliseum, there's the one at the end which is where he's big goop monster, and then there's the one where the flamethrower.
*59:56*
What a scene in RE2, they're all different to some degree.
*01:00:09*
They all have different goals to them.
*01:00:12*
Like the flamethrower fight is just blow up the flamethrower on his back and
*01:00:15*
Uh keep shooting him the you have to use the mines and the clock tower uh or to pop the section.
*01:00:20*
Yeah, the section before the hospital there.
*01:00:27*
Um and then the final fight, it they I I don't like the final fight because they mix in regular old zombies and those annoy me.
*01:00:30*
And I'm like, can I just focus on fighting nemesis here rather than
*01:00:38*
being worried about something's grabbing me from behind.
*01:00:42*
Like that that's the one s thing I don't like about that fight is that they didn't have a way to
*01:00:45*
naturally make it a little bit more difficult or engaging with Nemesis himself.
*01:00:51*
So they're just like, oh well uh just chuck in more random zombies to make this a little bit more complicated.
*01:00:57*
What do you think about all of them?
*01:01:03*
Nemesis's Nemesis is Nemesis progression and evolution.
*01:01:05*
I think is the best the best part of this.
*01:01:12*
It reminds me a little bit of Jack in Resident Evil 7, where he kind of progressively evolves throughout that game and then surprise shows up.
*01:01:15*
Toward the mid mid to end point and becomes a big goopy monster man himself.
*01:01:24*
It's great to see him get bigger
*01:01:29*
in more animalistic and primal in his yes, unrelenting pursuit of stars.
*01:01:33*
So it's just
*01:01:42*
That's fun.
*01:01:43*
On the rooftop with the flamethrower, that feels scary in the sense that he uh
*01:01:44*
Not only has just shown up again, but now he is actively pursuing you with a flamethrower up a construction site.
*01:01:52*
That's the first time he starts wielding rep weapons, correct?
*01:02:01*
Yes, because she comments on it and goes, he can wield weapons.
*01:02:04*
So like you understand that this is a more intelligent creature than you've
*01:02:08*
impossibly fought before.
*01:02:13*
So that's just really it's awesome, quite frankly.
*01:02:15*
And then immediately
*01:02:18*
You think he's dead, jumps down, he has a rocket launcher, and then is chasing you with a rocket launcher.
*01:02:20*
Like they've immediately are upping the ante and showing you that Nemesis doesn't
*01:02:24*
doesn't just lie down.
*01:02:28*
And that's how that's how a lot of fans remember him from the original game is just busted into all these areas with the rocket launcher.
*01:02:29*
It's like what the what is going on here?
*01:02:35*
I do have to say I love his design as well in the remake.
*01:02:37*
And then they just melt away over time.
*01:02:44*
The dog chase by the clock tower.
*01:02:48*
That fight is cool because it lets you use the mine rocket or grenade launcher ammo, but
*01:02:51*
It feels easy.
*01:02:59*
It's an easy fight, but he's just transformed.
*01:03:01*
It's it's it's a good set piece that's a bit easy.
*01:03:03*
It's also a good spot to restock if you collect everything in that that little circle before you move on to the cutscene.
*01:03:07*
The Coliseum fight is cool that Carlos comes in and we do all this, and you really think it's dead by the end of the fight, too, which feels good and makes the final fight.
*01:03:14*
Pay off so great because it just becomes this goop monster mold thing.
*01:03:25*
And oh my gosh, what a fight.
*01:03:33*
It's the best.
*01:03:36*
It's not very
*01:03:37*
fun or engaging the final fight, but it's so satisfying to just see him blow up into a bajillion pieces.
*01:03:39*
Yes, because you've been pursued by this thing the whole time
*01:03:47*
It is very much just shoot the red m blisters on his body and uh push the batteries into their spots and then blow em up.
*01:03:52*
But the final the final nuking of Nemesis is great.
*01:04:02*
It is and he looks crazy.
*01:04:07*
Yeah, it's one of the best boss evolutions over time I that I've ever seen in a game.
*01:04:09*
And it is satisfying.
*01:04:16*
You feel
*01:04:17*
Th so good when you blow its brains to smithereings like just demolish.
*01:04:19*
It is very much in line with what all these Resident Evil games have always been though, which I love, and they know this, but all these characters just always end up
*01:04:28*
uh blowing up into giant monsters of some sort that are it's like, oh no, I've y I've died.
*01:04:38*
Ah and then they morph and turn into something even crazier
*01:04:44*
I mean that's happened.
*01:04:49*
I mean how many games have we played now where that's happened?
*01:04:50*
It happens with Jack in seven.
*01:04:53*
It happens in this game with Nemesis.
*01:04:54*
It happens in.
*01:04:56*
It happens in four.
*01:04:57*
Happens in four, yes, with uh multiple characters kind of.
*01:04:59*
Happens in two, if you get the true ending, Birkin becomes a big glop gloopy glob.
*01:05:03*
Spoilers for five, but
*01:05:09*
Wesker this happens to Wesker.
*01:05:11*
What?
*01:05:13*
Yes.
*01:05:14*
Uh happens it happens constantly.
*01:05:15*
I I mean I think I have Village too, which I know we have not played this season, but
*01:05:18*
Lady D turns into like a big like flying bat creature or something crazy like that, doesn't she?
*01:05:22*
Yeah.
*01:05:28*
So yeah.
*01:05:28*
It uh you get fish fish boy, same thing happens with him.
*01:05:30*
Like it's just it's one of it's so
*01:05:33*
It's it's almost as like expected as like persona games.
*01:05:36*
It's always like, oh, the all the all the persona games are different until you get to the end and you have to fight God.
*01:05:41*
Like that's like kind of like Resident Evil.
*01:05:46*
I could predict Resident Evil 9 right now, and I'm gonna guess that the game ends with you fighting a giant goop monster of some sort.
*01:05:48*
And that's always great.
*01:05:56*
That's what I want.
*01:05:57*
Keep giving it to me.
*01:05:58*
Um
*01:05:59*
Yeah, Nemesis's design you mentioned, like I do like how they did design him with this game.
*01:06:00*
I I wish he would
*01:06:06*
I wish he was talking a little bit more.
*01:06:09*
I know he does and I know it's it's kind of there, but I I I wish they would have gave him more of a
*01:06:11*
uh distinct personality almost in this game, even if that would have come at the cost of it being incredibly schlocky, because he is
*01:06:18*
One of the most iconic characters in the series and uh I mean he's been in like Marvel versus Capcom.
*01:06:29*
Like he is
*01:06:36*
He's in MVC 3, yeah, and he's got a rocket launcher.
*01:06:38*
He was a DLC character for that game, or he was in the expanded version of it, I believe.
*01:06:42*
Uh Joe was like.
*01:06:47*
Oh my god, this is incredible.
*01:06:48*
I'm looking at this now.
*01:06:50*
What?
*01:06:51*
Yeah, so he's kind of gone on to become his like
*01:06:53*
Th there's like a cult fandom behind him.
*01:06:57*
And I think they do him justice visually in this remake, but I I do wish he was a little bit more pronounced, like
*01:07:00*
speaking and screaming at you and stuff like that, like rather than just being like uh Frankenstein's monster.
*01:07:09*
I don't know if I'm alone in that opinion and
*01:07:16*
if other people are very fine.
*01:07:18*
I think it would have been just very funny if he was like screaming at you as he was chasing you the whole time.
*01:07:20*
Which he is he is to some degree, but um if they made it a little bit more pronounced, I think that would have been over the top and funny.
*01:07:24*
What about
*01:07:31*
kind of the other it's not really a boss, because you I guess only get to shoot him once, but what about Nikolai?
*01:07:33*
This is what I was gonna ask you about.
*01:07:41*
Yeah, let's talk about the story a bit.
*01:07:43*
Um because the story is very much obviously just get out of the city, but then there's
*01:07:45*
the different characters and Nikolai is one of the most prominent characters other than Carlos.
*01:07:50*
I do not like Nikolai and I just think
*01:07:55*
I I he's too stereotypical.
*01:08:00*
Like he's not what I want from this series, I guess.
*01:08:04*
Is
*01:08:07*
It's like, okay, if there was a situa situation like what is being depicted in this game going on in real life, would there be p people out there trying to make money off of it and fill their own pockets as a result?
*01:08:07*
Yeah, I guess.
*01:08:18*
And so he's like a mercenary in that sense, but he's
*01:08:19*
I like that all of the other bad guys in Resident Evil kind of have ties back to Umbrella.
*01:08:22*
And they're part of this like nebulous
*01:08:30*
organization that is trying to undermine the world to some degree.
*01:08:33*
And that's pretty consistent throughout all of the different games.
*01:08:38*
Like even up until Village, there are still ties to Umbrella.
*01:08:41*
with that game and stuff.
*01:08:45*
Uh I'd say seven is the one where it's a little bit more isolated and the villains a little bit different, um to my knowledge, but like
*01:08:46*
I I I like that I like that all the all these characters have ties back to Umbrella and they they're just part of this interwoven conspiracy um
*01:08:56*
in in this just evil monolithic corporation.
*01:09:06*
Nikolai is obviously working for them and is trying to do their betting but he's doing so in the name of just, oh, I just want money.
*01:09:09*
And so it's uh from that perspective, there's a lot less
*01:09:15*
depth, and I don't think there's a ton of depth to any of the characters in the Resident Evil series, if I'm being uh totally honest.
*01:09:19*
So he's very one-note, and I guess it's fine for what he is, but
*01:09:26*
Him not having any more direct ties to Umbrella other than just they're paying me and that's what I I just want money.
*01:09:30*
It's like, okay, dude, like
*01:09:39*
I I mean what are you gonna spend your money on if the whole world is in flames though?
*01:09:41*
I guess is my question for some of his character motivations.
*01:09:45*
Okay.
*01:09:50*
So
*01:09:51*
To me, Nikolai, you're right, one note, just wants money.
*01:09:52*
He's fine.
*01:09:56*
I think he is that annoying pest the entire game.
*01:09:57*
And it feels good to to leave him behind at the end of the game.
*01:10:02*
So I think h the payoff is it it works.
*01:10:06*
I also love Jill's line to him, you know, I don't mind a little detective work.
*01:10:10*
Like that
*01:10:14*
one of Jill's many great one-liners in this game.
*01:10:15*
But where we're at now in our playthrough of the series
*01:10:19*
I don't think Nikolai is all that different from Wesker.
*01:10:25*
Now I understand Wesker becomes
*01:10:29*
More prominent here in the 2005.
*01:10:33*
Yes.
*01:10:36*
But right now, what was Wesker doing in Resident Evil 1?
*01:10:36*
He was ordered to pick off stars and get combat data.
*01:10:40*
What is Nikolai doing?
*01:10:44*
picking like destroying umbrella evidence in Raccoon City and getting combat data.
*01:10:46*
So I feel like they're very much in the same vein.
*01:10:52*
And so I don't
*01:10:54*
mind it right now.
*01:10:56*
Yeah.
*01:10:58*
I'm more fascinated just by why what what is this combat data?
*01:10:58*
The creature is dead.
*01:11:04*
Like what it what are we selling here?
*01:11:06*
that your creatures can be beaten?
*01:11:09*
Like I d I don't understand my brain is disconnecting on just w why the beauty is.
*01:11:11*
Well even if even if they're even if they're even if they're defeated, that would allow them to then in theory find ways to improve their
*01:11:16*
Creature monstrosities.
*01:11:23*
So that's why there's different variants of the virus that are always running rampant.
*01:11:24*
Like the the T virus is not the only virus like that's always changing and then it becomes the
*01:11:29*
And the later games, what what's what's it called for the Las Plagas or whatever?
*01:11:36*
And like there's always different Yeah, there's always different variants and strains and they're always trying to improve.
*01:11:39*
Yeah.
*01:11:45*
How these things are functioning.
*01:11:46*
I think Nikolai, as of right now, in the series, in our own season, is on par with any other kind of main evil baddie.
*01:11:48*
Now
*01:11:57*
We'll see what happens here in our remaining games and and maybe even how they update Resident Evil 4 remake, but we'll we'll have to wait and see how all that pans out.
*01:11:59*
But I don't mind Nikolai.
*01:12:08*
Like he's just a bully
*01:12:10*
Yeah, he's just he he's just like you said, he's a pest.
*01:12:12*
Um he's a good The payoff is good at the end.
*01:12:16*
I I do agree with that, but he's he's very f
*01:12:20*
forgettable of all the different villains in the series.
*01:12:22*
I think I think he's up there with No one's out here clamoring for Nikolai to make a comeback.
*01:12:25*
Yeah, I think he's very uh
*01:12:29*
I think he's up there with the villain of Resident Evil Zero, the main leech boy.
*01:12:32*
Yeah.
*01:12:38*
It's just kind of like, what is this guy's
*01:12:38*
Like they don't do anything with Marcus and we kinda talked about that.
*01:12:41*
He he's got he's got n he's got more of an arc than Nikolai does for sure, but they also just don't do anything with him.
*01:12:44*
So yeah, Nic Nikolai's I don't know.
*01:12:50*
It just
*01:12:53*
He's not what I want from Resident Evil, like I said.
*01:12:54*
Like it's it makes sense for there to be this character who's just like I just want money.
*01:12:56*
Fill my pockets.
*01:13:00*
But it's like, nah, it's like him being so disconnected from everything.
*01:13:01*
And and I I've talked a little bit more about how the
*01:13:05*
The the whole the the w it just things keep getting more like wait until you play Code Veronica and you find out like more of the origins of
*01:13:08*
umbrella and who's behind all this and how it all started and you meet and you see the twins and Wesker starts to become a larger part of it and then five he's a larger part of that.
*01:13:17*
It just like
*01:13:27*
The rabbit hole goes much deeper with Umbrella and I think that the games where they continue to flesh those things out, like like I mentioned, we'll talk about it when we play Village, but they even do that in Village.
*01:13:29*
At the end of Village, they further flesh out Umbrella.
*01:13:40*
and uh kind of uh retroactively change things, going back all the way to the Spencer Mansion encounter and stuff like that and change the way you view those situations.
*01:13:43*
And I like that.
*01:13:54*
So I anytime they put in new villains that
*01:13:55*
kind of reshape the previous games and the way that you view them.
*01:13:58*
And even Zero tried to do that to some degree by folding in Wesker and Birkin.
*01:14:03*
And I would ar say that they didn't do it very well.
*01:14:07*
But they still tried to like add additional backstory and involvement from those characters.
*01:14:10*
Nikolai is just, he's in this game, he's annoying Jill, and then he's he nuked out of existence.
*01:14:16*
So
*01:14:22*
Presumably, we don't get a confirmed kill.
*01:14:24*
I mean, I think it's pretty safe unless he sprouted wings and flew away.
*01:14:27*
Maybe he'll show back up in nine.
*01:14:33*
Maybe.
*01:14:35*
So.
*01:14:36*
What did you think I about the story, I guess, as a whole?
*01:14:36*
There's I mean there's obviously we're not gonna have a vast discussion about the plot and the specifics of Jill just trying to escape the city, 'cause that's all this game is about.
*01:14:40*
Um but what did you think about yeah, I guess just the through line thrust of the game from the I mean this would actually be probably a good uh good spot to talk about.
*01:14:48*
the the opening of the game too, which we have not done and how it kicks off.
*01:14:59*
The intro is fantastic.
*01:15:03*
I
*01:15:06*
Love it for two th reasons.
*01:15:07*
Three reasons.
*01:15:10*
Five.
*01:15:10*
I don't know.
*01:15:11*
A lot of reasons.
*01:15:11*
The start of the game is in first person
*01:15:13*
And they do this twice, the start and kind of a uh the midpoint when you wake up from the hospital.
*01:15:15*
I love the use of first person to convey
*01:15:20*
A dream state or a nightmare state, really, for Jill.
*01:15:24*
It also kind of reminds me of the power of the RE engine that it can be first person, third person, and all this stuff that we've talked about all season long.
*01:15:28*
So that's really cool.
*01:15:37*
But then you get to see this wall of red string like Pepe Silva, just type of like conspiracy stuff.
*01:15:38*
Like what is going on?
*01:15:46*
You learn that stars has essentially been disbanded
*01:15:47*
By Chief Irons and and all this stuff after the mansion incident.
*01:15:50*
So you learn that Jill has basically become this vigilante detective trying to prove
*01:15:55*
the corrupt stuff going on.
*01:16:02*
And I think that's really great.
*01:16:04*
Even Brad like smuggles a note in with a pizza.
*01:16:05*
Like Yes, it's good.
*01:16:08*
It's really good stuff in C.
*01:16:10*
O.
*01:16:12*
's apartment.
*01:16:12*
And then you get the call like you gotta get out of your apartment and bam, Nemesis just kicks through a brick wall and basically just goes into town.
*01:16:13*
And the pursuit begins.
*01:16:25*
It's such a great way to kick off the game.
*01:16:26*
Yeah, it's fantastic in all the ways you you mentioned.
*01:16:29*
I love that Jill is
*01:16:32*
J like her dream state or whatever that you mentioned is a great way to convey her PTSD that she still has from the Spencer Mansion incident.
*01:16:34*
Um and makes this game feel directly connected to that one.
*01:16:42*
I mean it which it obviously
*01:16:45*
is, but that game hasn't been remade.
*01:16:48*
Um, but despite not ha I mean, it technically has, but you know what I mean.
*01:16:51*
Not in this new RE agent style.
*01:16:55*
Yeah, but j because of that, they still don't, you know, try to ignore that game or the events of that game.
*01:16:57*
And how would Jill where where would Jill at be at be at mentally following the events of that game?
*01:17:02*
And she's
*01:17:07*
seen herself as a zombie in these dreams and yeah she's gone off the deep end when it comes to trying to figure out uh the conspiracy involved with Umbrella and what's going on and she knows she has to get out of the city.
*01:17:09*
because things are getting worse and she's got a X fill date already.
*01:17:21*
Um and then so y yeah, you get a good
*01:17:25*
I I think I think she gets really fleshed out well from the jump in this game, and you get a really good quick insight into where she's at as a character.
*01:17:29*
just based on environmental storytelling for the most part and reading the various notes around her apartment and stuff like that and she's just kind of
*01:17:40*
uh let herself go to some degree and she's just obsessed with what has happened in the city and then boom.
*01:17:49*
Yes.
*01:17:57*
As you mentioned.
*01:17:58*
Nemesis busts in.
*01:17:59*
And that whole opening 10-minute sequence with Nemesis chasing you down and is so good.
*01:18:00*
It it's it's really it's really, really fun.
*01:18:05*
It's the best.
*01:18:08*
This game comes out on such a high note, and then I think that's one of the other problems with it is that it's just never
*01:18:10*
I don't know if there's anything else in this game that reaches that same height other than maybe blowing away Nemesis at the very end.
*01:18:18*
But it really
*01:18:26*
Set such a high bar in the opening ten minutes and then it is not able to top it again.
*01:18:27*
And I think if they wanted to lean more into the action aspect of Resident Evil, maybe they could have done more sequences like that.
*01:18:34*
Um there and there are some.
*01:18:41*
That's not underselling the game at all.
*01:18:43*
I think of the one where she's climbing the tower when Nemesis has the flamethrower, that's a pretty good sequence as well.
*01:18:45*
Um like there are other
*01:18:53*
good moments in this game, but just none of them are able to do what is done with this opening sequence where he's just busting through walls left and right.
*01:18:55*
And that's so great.
*01:19:04*
And that's what I
*01:19:05*
That's what I think of when I think of Nemesis 2, because that's what the original game is so much like, is him just busting in out of nowhere, and you're like, oh no, I gotta get out of here.
*01:19:06*
And there's not enough moments like that in this game.
*01:19:14*
And we mentioned some of the others that are scripted, you know, where he comes out of nowhere and he's got a rocket launcher.
*01:19:18*
Um But yeah, those those moments are not
*01:19:23*
too common and I wish we had more of them, especially with Nemesis, because I think that it I I think those instances, those on-rails instances like at the start of this game, do
*01:19:28*
great things for both Nemesis and Jill as characters.
*01:19:40*
Um Nemesis just being with his endless pursuit of Jill and Jill
*01:19:43*
showing her savviness and quick wit quick wits to get out of these situations and also just not backing down and being willing to go right at him when she needs to.
*01:19:48*
Um so yeah I wish I wish
*01:19:58*
There was more of that, but it comes out on a very high note.
*01:20:01*
Um, did you have anything else to say about, I guess, just the through line story?
*01:20:04*
Again, we it's very broad.
*01:20:07*
This is the final Raccoon City game.
*01:20:09*
Bye bye Raccoon City.
*01:20:11*
Her and Carlos.
*01:20:13*
I don't know if we've talked too much about their relationship.
*01:20:14*
I like their relationship.
*01:20:17*
I think it's
*01:20:18*
I like that he is an umbrella employee.
*01:20:19*
Yeah, learns about their evil throughout and kind of like he was never against Jill.
*01:20:22*
He's always been on his side and level-headed.
*01:20:27*
And I like how Jill is mad at him in the beginning.
*01:20:29*
like doesn't want to work with him, doesn't really trust him, but they kind of have each other's back in certain situations and trust is built.
*01:20:33*
I think that naturally progresses over the course of the game.
*01:20:40*
They have a much better back and forth than I would say like Leon and Claire do.
*01:20:44*
Leon and Claire kind of build rapport quickly because they help each other out at the beginning of RE2, but they're they really have no
*01:20:48*
relationship of any sort, which is why when you get to the end of the game and Sherry's like, can you guys be my parents or whatever?
*01:20:56*
It's like these people don't even know each other though.
*01:21:02*
Yeah.
*01:21:04*
This this feels like a really natural built relationship over the course of trying to escape the city.
*01:21:05*
You know?
*01:21:11*
Yeah.
*01:21:12*
It it feels good.
*01:21:12*
And I like Carlos
*01:21:15*
Like Carlos never doubts Jill, never underestimates her, is always there to help.
*01:21:18*
He's in a great support role.
*01:21:23*
And Jill.
*01:21:25*
begins to trust him over time and it's just a good story and then he saves her and stuff.
*01:21:27*
It's
*01:21:34*
It's a great pair there, and they cut the fluff of needing two campaigns by just having Carlos playable twice
*01:21:34*
Which I think is the right amount.
*01:21:42*
It's it was a fun surprise initially and then it it's it's cool in the hospital to play that portion instead of just Jill has has been given the cure in a cutscene.
*01:21:43*
So it's good good team building.
*01:21:53*
You mentioned it uh before, and we've talked on about it a little bit, and we've we've do been doing so over the course of this whole episode, but I did just want to also say, yeah, Jill is one of the best
*01:21:56*
Resident Evil characters, she's she's my favorite.
*01:22:07*
She has a much stronger personality than a lot of the other characters do.
*01:22:10*
Like even Chris.
*01:22:15*
Chris is one of my favorites, and he's pretty
*01:22:16*
One note and boring a lot of times.
*01:22:18*
Uh Jill has a much more distinct personality, I think.
*01:22:20*
Um probably one of the more
*01:22:24*
I think she's maybe the most standout character of the whole series in a lot of ways.
*01:22:27*
She has so many great one-liners in this game.
*01:22:32*
My favorite is
*01:22:33*
When he Nemesis is on fire and he jumps into the river and she thinks he just drowns and she says B can't even swim.
*01:22:35*
Yes.
*01:22:42*
Like that's great.
*01:22:42*
That's a great line.
*01:22:43*
Uh next time take the hint
*01:22:44*
As the blow of the brains out is so good.
*01:22:47*
She her one liners
*01:22:51*
Are I think top tier Resident Evil stuff.
*01:22:55*
I yeah.
*01:22:58*
I know people would go to Resident Evil 4 and Leon and like those stuff that he says.
*01:22:59*
But I Jill is consistent in this game.
*01:23:04*
She's just one liner after one-liner, and they are delivered so well.
*01:23:07*
It never feels too
*01:23:12*
too cheesy.
*01:23:15*
It's just the right level.
*01:23:16*
And uh it's great.
*01:23:18*
She is fantastic and a great performance
*01:23:20*
Was there anything else you wanted to talk about with uh general core pillars of Resident Evil, uh like the puzzles or the
*01:23:24*
Inventory system.
*01:23:34*
I don't think there's really anything to say about the inventory system this time.
*01:23:34*
It's very similar to RE2 and you kinda interesting.
*01:23:37*
Yeah.
*01:23:41*
So there's nothing there.
*01:23:41*
The puzzles are just light enough, you know?
*01:23:43*
You're never
*01:23:46*
We're never really stuck.
*01:23:48*
I don't think it's it's pretty hard to get stuck in the case.
*01:23:50*
Well that and that's just because it is so much more linear.
*01:23:53*
Like we've we've talked about.
*01:23:56*
I
*01:23:59*
I do want to say I now having played, you know, this will be my I guess this is my sixth game that I've played.
*01:23:59*
I kinda wish this game had like an extra scenario or a DLC type thing.
*01:24:09*
You know, RE2 had like four scenarios, seven has some, four, two.
*01:24:16*
I wish oh even there's a Wesker mode.
*01:24:22*
Now I do get that there are multiple playthroughs and you get new weapons and you can go faster and faster.
*01:24:24*
That's fun.
*01:24:31*
I love that.
*01:24:31*
But there wasn't like a, you know, tofu or hunk scenario.
*01:24:33*
Like I I didn't mind it before when I played last year because I didn't know about these things really.
*01:24:38*
But I wish
*01:24:44*
this game kinda had a little a little bit more fluff.
*01:24:45*
In the extra content realm.
*01:24:50*
Yeah, there's not even any DLC for this game.
*01:24:52*
Either is there?
*01:24:55*
I mean there is There are very few costumes.
*01:24:55*
There's like two you can buy and um it's just it just feels light on like that extra supplemental
*01:24:58*
Resident Evil material.
*01:25:06*
Well, you're supposed to play Resident Evil Resistance.
*01:25:08*
Come on.
*01:25:11*
This is true.
*01:25:12*
You just gotta play you get just gotta play the bonus multiplayer game that was
*01:25:13*
Horrible.
*01:25:18*
Had you have you ever tried it out of curiosity?
*01:25:19*
No, I've never.
*01:25:22*
I think I dabbled with it when it first came out and it's not.
*01:25:23*
It's asymmetrical multiplayer, right?
*01:25:27*
Something like that, yeah.
*01:25:30*
One person is like uh mastermind and is trying to unleash different umbrella creatures to stop these
*01:25:31*
uh survivors who were trying to escape.
*01:25:40*
So yeah, it's not great.
*01:25:43*
I pulled it up.
*01:25:46*
Uh the only costumes you can buy, there is the pre-order bonus was Jill in her stars uniform.
*01:25:47*
So that's I think freely given out.
*01:25:52*
But the only costumes you can buy are the classic pack, which are designed after the RE three original outfits, where Carlos is a a white man, it looks like, with blonde hair and and Jill is in like her tube top and a sweater around her her waist and some
*01:25:54*
some shorts.
*01:26:08*
So but Resident Evil 2 had like a a you know, Rick Grimes style outfit for Leon and Yes.
*01:26:09*
I forget honestly what Claire could get.
*01:26:18*
So it's just it feels like there just wasn't all this extra
*01:26:19*
Yeah, Elza Walker and uh even Resident Evil Zero has more costume packs where they put Rebecca and Billy in a bunch of s like silly things.
*01:26:23*
So I kinda wish
*01:26:33*
There was more.
*01:26:36*
You're in agreement with people then who say that they think this game is light on content.
*01:26:37*
Like I know that you like the throughline campaign quite a bit.
*01:26:42*
But there is not as much to this one as other Resident Evil games, for sure.
*01:26:45*
Yeah, I just it feels like that a missed opportunity to throw more costumes in and maybe like an extra scenario, you know, maybe
*01:26:50*
Maybe more on the hunk side of things.
*01:26:59*
I know that scenario is there.
*01:27:01*
Maybe you get more like a hunk mission again or something, but you just gotta play Operation Raccoon City if you're dying for more hunk.
*01:27:02*
Come on, I mean we could.
*01:27:09*
It's not too late.
*01:27:11*
We're only mid season.
*01:27:12*
We could, but that's a scary prospect.
*01:27:14*
Let's talk music.
*01:27:18*
Um, I again I don't know how much you have to say.
*01:27:21*
Save room, baby!
*01:27:23*
This time around.
*01:27:25*
Yeah, this time
*01:27:26*
The music in this one really didn't stand out to me as much as many of the others, which I I know I've said before.
*01:27:28*
Um
*01:27:36*
But yeah, it it's I I cannot remember anything distinct from this game.
*01:27:37*
And I know you said that you can though, so I Well the one in particular I really wrote down besides the save room was uh the Nest Lab
*01:27:42*
theme.
*01:27:50*
I like that kind of antsy piano that's pushing it forward.
*01:27:51*
It's like, we know we're at the end of the game.
*01:27:56*
That feels really good.
*01:27:58*
Yeah.
*01:27:59*
There's the pursuit themes and stuff like that.
*01:28:00*
Like it there's good energy, I think, when there needs to be.
*01:28:02*
Yeah, like we talked about the opening of the game.
*01:28:06*
Like that's
*01:28:08*
It's it it matches the pace well.
*01:28:10*
I'm there aren't as many standout tracks I think as in Resident Evil 2, you know, that we've talked about, but I like
*01:28:14*
Um, you know, I like a few of the songs here, in particular the Neslab theme.
*01:28:22*
Max, let's uh wrap up in
*01:28:27*
as we always do and talk about this game's legacy because I do think it is an interesting one and I think you hit the nail on the head earlier when you were talking about how this game was made, both in its original and remake instances, where it was
*01:28:29*
kind of a supplemental game to Resident Evil 2 in both instances.
*01:28:42*
So this game has never been I think within the
*01:28:46*
eight mainline entries of the Resident Evil series.
*01:28:51*
This is not one that people point to a lot as being one of the best or most memorable.
*01:28:54*
You might be on an island there by yourself in that regard.
*01:29:01*
Uh.
*01:29:05*
But I think that's just, yeah, for a lot of the reasons we mentioned this game is more linear.
*01:29:06*
It was not really meant to be a mainline entry the first time around, and then it kind of did become one.
*01:29:10*
And then with the remake here, it feels more like
*01:29:15*
a very good expansion or DLC of Resident Evil 2.
*01:29:20*
Like a lot of reused assets, a lot of reuse
*01:29:25*
uh structure and things like that.
*01:29:28*
And obviously this this game is still good.
*01:29:29*
I I I do not think this game is bad.
*01:29:31*
I've I've heard some people say the game is like straight up bad
*01:29:33*
And I don't understand that.
*01:29:36*
Like I had a very good time I had a very good time playing this, but it viz it just doesn't it feels like
*01:29:37*
a supplemental Resident Evil game for certain.
*01:29:46*
And I don't know if you have any differences of opinion because of your own personal feelings on the game.
*01:29:49*
I'm certainly m way more positive on this game.
*01:29:56*
So I think I look at it as this lens of a smart reuse of assets to make like a sequel game.
*01:29:59*
Uh a la Majora's Mask, which would have definitely been a thing.
*01:30:06*
You know, around that time, uh with Ocarine of Time and Majora's Mass, those were announced not far apart, and now we've got Resinual Two and then turning into three.
*01:30:10*
Well this used to be way more common in game development, like I'd say up until the past eight to ten years of AAA development, I feel like even going back to like the 360 and PS3 Gen, there was a lot more
*01:30:22*
of this stuff where it's like one game comes out and then the next game it's like, okay, let's just reuse a lot of the assets we did and we'll push out, you know, we'll push out Uncharted three in two years rather than
*01:30:34*
Right.
*01:30:43*
And but look at today as well.
*01:30:43*
I think at least primarily with PlayStation, you've got Uncharted Lost Legacy or Miles Morales.
*01:30:45*
Heck, we've joked about God of War, you know, Atreus goes to college.
*01:30:52*
Like the idea of reusing assets to make these smaller
*01:30:56*
They're bigger than what would used to have been standalone DLC.
*01:31:01*
Now they're just more small spin-off games, standalone $40, $50 games instead of the full price.
*01:31:06*
And I think Resident Evil 3 fits in that realm.
*01:31:13*
And today, you know, it's 20 bucks or whatever.
*01:31:18*
Like the price is so easy to
*01:31:21*
To swallow.
*01:31:23*
I don't know if this was a full sixty L I game when it came out.
*01:31:24*
Oh it was, yeah.
*01:31:26*
Okay, so I could see the the contention there
*01:31:27*
Because of you know it is a s it took me less than four hours to beat it this time around.
*01:31:31*
But my total game clock is like 24 hours.
*01:31:36*
So I've spent so much time in this game and I love it so much.
*01:31:39*
I think the most important thing in its its legacy overall is it's not afraid to be a video game.
*01:31:43*
It hands it up.
*01:31:52*
You can unlock infinite ammo and perks and power-ups, and it encourages you to do multiple runs, which was a part of the original design back in '99.
*01:31:54*
Yeah.
*01:32:04*
Here's how you get all these secrets and unlock all these things.
*01:32:05*
It's just not afraid to be a game and take itself too seriously and encourage fun challenges and mechanics and design.
*01:32:08*
And I I think that's super refreshing in a world of 30, 40, 100 hour open world games.
*01:32:17*
This is a weekend game.
*01:32:26*
It reminds me of the Order 1886.
*01:32:28*
I rented that and beat it in one night, and it was that game's fun and beautiful.
*01:32:31*
And this game is fun and beautiful.
*01:32:35*
It's refreshing.
*01:32:37*
It's snappy.
*01:32:38*
It's engaging in that way.
*01:32:40*
I think this is it's like a breath of fresh air to a degree.
*01:32:41*
And I especially in other games in the industry, not
*01:32:45*
Isolated to just Resident Evil.
*01:32:50*
And so I think that's really the legacy for me on this game is it just is fun.
*01:32:52*
Yeah, I I do wish in a general sense that more games like this did exist.
*01:32:59*
Um because I I do like these games where there are quick turnarounds.
*01:33:04*
Like it was very cool to have RE2 come out, the remake, and then have this
*01:33:08*
12 to 14 months later or something like that.
*01:33:12*
That was awesome.
*01:33:14*
I remember how thrilled I was as a residual fan.
*01:33:15*
I was like, oh my gosh, we're eating good right now.
*01:33:17*
Still are.
*01:33:20*
And we still are.
*01:33:21*
Exactly.
*01:33:23*
Um so like I I I love the when when smaller games like this do roll out.
*01:33:24*
I guess within the larger context of the series though, this is definitely one where there is less meat on the bone, for sure.
*01:33:31*
There is not, you know, even going back to the older games, there's not two campaigns.
*01:33:37*
Um the four, five, and six are all much longer.
*01:33:41*
Seven and eight are doing different things as well.
*01:33:45*
Like this is the mainline entry in the series that is probably the briefest.
*01:33:47*
And uh it it does yeah, and that's fine.
*01:33:53*
And it doesn't have to be this sprawling fifteen hour thing or have multiple
*01:33:56*
uh play through uh multiple uh routes with different characters and things like that.
*01:34:01*
This game is good for what it is, absolutely.
*01:34:05*
Yeah.
*01:34:08*
But I also understand why it's not considered
*01:34:08*
like top tier within this this series, if that makes any sense.
*01:34:12*
I can I can see it, but everyone who thinks that is wrong.
*01:34:17*
This game is the best.
*01:34:21*
I am curious if that'll continue holding true for you.
*01:34:24*
It may be it may not be as much meat on the bone, but there is zero fat.
*01:34:28*
There is zero fat in this game.
*01:34:32*
It's lean.
*01:34:36*
It's ripped.
*01:34:37*
This game is shit.
*01:34:37*
I'll largely agree to that, because even the sections that I do not care for, like we said, the sewers and stuff like that, they're they don't overstay their welcome, really.
*01:34:39*
So you're in and out pretty
*01:34:46*
Pretty fast.
*01:34:48*
So that's good.
*01:34:49*
Great game.
*01:34:50*
The one last thing I wanna bring up before we do move on is that we've we're kind of done with this era of
*01:34:51*
Old Resident Evil here for you, and we've got Code Veronica coming up will be our next episode, I believe, correct?
*01:34:58*
It is.
*01:35:05*
Code Veronica is episode seven
*01:35:06*
And then that'll be our final episode.
*01:35:08*
I am very much interested in seeing how you take to that game.
*01:35:10*
Um and not only that, but after you play Code Veronica, I'm wondering if you'll
*01:35:13*
uh feel strongly that like most people do in the fandom now that that game needs a remake desperately.
*01:35:18*
Well we've taught we talked about it briefly.
*01:35:24*
That seems like the logical next step before a five or a six.
*01:35:26*
So I'm hopeful And it kind of and this game kind of
*01:35:29*
Teases that at the end.
*01:35:33*
Uh with her picking up the vial.
*01:35:35*
So her picking up the vial, that's a code Veronica thing
*01:35:37*
I just kind of it kind of hints that this is not over yet and that r umbrella is still out there and she's still doing work and
*01:35:40*
Like it doesn't hit directly at Code Veronica, I suppose, but it would be a logical it's a good stinger, I guess, for what would be next, which would be Code Veronica.
*01:35:48*
Because I know in the mainline order obviously four is next.
*01:36:00*
But Code Veronica is one of the most important games in the whole series when it comes to like overarching storyline stuff.
*01:36:03*
Okay.
*01:36:10*
So
*01:36:11*
Yeah, that that game I I'm I'm ex I'm interested in hearing you your thoughts on that game, especially because I think we talked about this in our previous episode.
*01:36:12*
That will be technically the oldest game in the series you will have played because there isn't a remake or a remaster.
*01:36:20*
for that one.
*01:36:26*
Like there is with RE1 and then RE Zero obviously came out after Coveraka and stuff like that.
*01:36:27*
So that will be the oldest entry that you've played.
*01:36:33*
You'll be playing a PlayStation 2 slash
*01:36:36*
Dreamcast game here.
*01:36:39*
So very good.
*01:36:40*
I'm excited to play it.
*01:36:42*
Uh and I'm looking forward to our episode, which will be our next one.
*01:36:43*
But
*01:36:46*
For now, I think that wraps it up on Resident Evil 3.
*01:36:47*
Thank you so much for listening.
*01:36:49*
If you like, you can follow the show at Chapter Select.
*01:36:51*
You can go to chapterselect.
*01:36:53*
com and see all of our other seasons, things like God of War, The Last of Us TV shows going on right now.
*01:36:55*
You know, so you can check out all of that.
*01:37:01*
Uh if you'd like to follow Logan on Twitter, you can at Moreman12 and his writing over at comicbook.
*01:37:04*
com.
*01:37:10*
If you'd like, you can follow me on Twitter at Max Roberts143 in my writing over at maxfrequency.
*01:37:10*
net.
*01:37:15*
And until next time, adios.
*01:37:16*
Or should I have said goodbye RC?
*01:37:21*
Yeah, goodbye records.
*01:37:25*
So long, RC.
*01:37:26*
Chapter Select is a max frequency production.
*01:37:29*
This episode was researched, produced, and edited by me, Max Roberts.
*01:37:32*
Season 5 is hosted by Logan Moore and myself.
*01:37:36*
Season 5 is all about Resident Evil.
*01:37:40*
For more on this season, go to chapterselect.
*01:37:43*
com forward slash season 5.
*01:37:45*
Follow the show at Chapter Select and check out previous seasons at ChapterSelect.
*01:37:48*
com
*01:37:53*