# Chapter Select, [[S5E9 - Resident Evil 5]] Transcript
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My hope is that by offering this transcription – however accurate it may be done by a machine learning/AI – will help you, the listener. I’d love to offer full, proper transcription some day, but that is not feasible at this time. Thank you for listening and reading. I hope you enjoy the show and that this document was helpful. Enjoy.
---
Cause I wanted to ask you about Tears of the Kingdom now that Grant's not in the background apen.
*00:00*
Oh, we were talking about this morning, Grant.
*00:06*
I figured you were.
*00:08*
I had to work this morning or I would've hopped in there.
*00:09*
Um
*00:11*
How you feeling now we've got a day to s sit on it?
*00:13*
It took fr I mean I said it yesterday, like kind of jokingly in our
*00:17*
Little Discord, but it's like yeah, this is what I've been waiting for.
*00:22*
Why don't you just it took three four years to show this and get me excited about the game in some capacity?
*00:26*
Like it was revealed in June twenty nineteen, so we've known about this for almost four years.
*00:33*
I know for a fact it is, you don't have to look it up because I wrote this.
*00:38*
It was revealed at E3 in twenty nineteen.
*00:42*
I actually think the actual teaser was pretty good
*00:44*
My stuff.
*00:47*
Yeah, I went on comicbook.
*00:48*
com today.
*00:49*
Did you see my article blasting Xbox and I did not see that.
*00:50*
Redfall absolutely needs to be delayed and I just went into a whole diatribe about how Xbox keeps dropping the ball left and right with everything they release that isn't Forza Horizon.
*00:55*
And Hi-Fi Rush which came out of nowhere.
*01:05*
Where?
*01:08*
No.
*01:08*
Was this yesterday today?
*01:09*
Yeah, I mean the our title of the article is just like Redfall Needs to Be Delayed or something like that.
*01:10*
It was very blatant.
*01:15*
I don't see
*01:16*
You'd have to scroll down and you'd have to go to the gaming section to Your Your website hides the toolbar if i the window isn't big enough.
*01:18*
That's frustrating.
*01:26*
What?
*01:27*
I've never seen that happen.
*01:28*
It's I gonna know.
*01:30*
It could be my ad blocker.
*01:31*
It could be my whatever.
*01:33*
I shut off the ads by the way.
*01:36*
Your site is disgusting.
*01:38*
Yeah, I know.
*01:40*
'Cause I wanted to see the reason I went to your site today was I wanted to see the screenshots you chose 'cause you were talking about that.
*01:41*
Dude, your screenshots are like
*01:50*
Tiny little thumbnails.
*01:52*
It doesn't matter how visually the quality is of it.
*01:53*
Oh, it doesn't it does on Google.
*01:56*
Oh Google, it's a big picture
*01:58*
Okay.
*02:00*
No on Google on Google you I think Google often chooses uh
*02:01*
Which articles to highlight based on image and difference of image and stuff like that because it doesn't want the same image popping up in every single article that it chooses to file.
*02:08*
So like unpless we write so many articles that it's
*02:17*
Important for us to have diversity of images to pull from.
*02:22*
So that's why I was trying to capture so many yesterday.
*02:26*
Gotcha.
*02:29*
I was like, dude, no one cares about the image quality of this.
*02:30*
It's just the colors and stuff.
*02:32*
Uh I will read your Redfall thing later, but let back to Tears of the Kingdom.
*02:34*
Yeah, okay.
*02:41*
It was E3 2019.
*02:41*
I remember that.
*02:43*
I was sitting at my desk at Disney.
*02:43*
I was in the press room at E three.
*02:45*
Doug Bowser is like, and we have one more thing.
*02:48*
The announcement I still remember the most is Metroid Prime 4.
*02:54*
That's the one everybody lost their mind over the most that I can ever remember.
*02:57*
Wow.
*03:02*
Never happened.
*03:02*
Shh
*03:03*
It's got a whole E3 convention center switch its mind.
*03:05*
I do wonder if that's gonna take a Breath of the Wild approach and just launch on Switch and Switch 2.
*03:10*
Or I feel like it's just switch two at this point, but I who knows.
*03:16*
Mm-hmm.
*03:20*
Anyway.
*03:22*
The trailer was pretty good.
*03:24*
I watched it twice.
*03:25*
And now I'm content.
*03:27*
I don't need anything else.
*03:28*
Don't think we're getting anything else either, so No I
*03:30*
Don't believe we will.
*03:34*
So what's up with Ganondorf?
*03:35*
Why does everyone's just excited that it's Ganondorf this time?
*03:37*
Because he has not been in a Zelda game in 17 years.
*03:42*
Has it really been that long?
*03:46*
Twilight Princess in 2006 was the last game he was in.
*03:48*
He wasn't technically in Skyward Sword.
*03:51*
He wasn't in Skyward.
*03:54*
He wasn't in Breath of the Wild 1.
*03:55*
That was just Ganon or Just wasn't in Link Between Worlds or
*03:56*
Link uh Link's Awakening.
*04:00*
He really hasn't been in any Zelda game.
*04:02*
Wow.
*04:07*
Yep.
*04:09*
Dang.
*04:09*
Because it's Ocarina, Ocarina, Twilight, and this are like his three appearances now
*04:10*
I don't think he has any others that I can do.
*04:16*
Wind Waker, Wind Waker, Wind Waker.
*04:18*
Oh Wind Waker, duh.
*04:19*
But Iconic in Wind Waker.
*04:21*
My first Ganondorf.
*04:23*
But yeah, that's that's it.
*04:24*
He
*04:26*
He's only been in three games, so this'll be his fourth.
*04:26*
That's so
*04:29*
Weird.
*04:31*
Cause when you think of Zelda, you think of Zelda, Link, and Ganondorf.
*04:31*
Yeah.
*04:36*
As this Well there's different forms of Ganon, obviously.
*04:37*
Ganon is always a man.
*04:39*
Ganondorf is his
*04:43*
Yeah, Ganonorf is the human form of him, so we don't see that very often.
*04:44*
Yeah, but not as often as Ganon at least.
*04:48*
And look, like even in Smash Brothers, Ganondorf has been in since Melee.
*04:51*
Like he's just
*04:55*
ubiquitous with the Triforce and with Zelda.
*04:56*
Zelda and stuff.
*04:59*
So it's just think of Zelda.
*05:00*
He's like there are three main Zelda characters, Link, Zelda, Ganondorf.
*05:01*
I I saw someone else say I thought we were getting demise as well.
*05:06*
That'd be so lame.
*05:10*
I'm sorry.
*05:11*
What what is the what is the problem with demise being the origin of the evil
*05:12*
I don't have a problem with that.
*05:18*
I just don't like people are like, oh to see it.
*05:19*
It's like, no.
*05:22*
It's done.
*05:23*
That's in that game.
*05:24*
It establishes Gandorf.
*05:25*
Go away now.
*05:28*
I think it's just to me.
*05:30*
Ganon and Ganondorf demise, it's all just the same evil energy.
*05:32*
Calamity, Ganon, you know, Bigamorphous, whatever.
*05:36*
I think it's the same source of evil in the world.
*05:39*
Yeah, I know, but I've heard some people saying they want to specifically like see demise and stuff like that again.
*05:41*
No, I want callbacks.
*05:46*
I want callbacks to design.
*05:47*
Like that shot
*05:48*
That shot of him with his wavy hair, like a wide triangle of red, flamey looking hair, like that's cool.
*05:49*
That's Demise energy.
*05:56*
I I don't want him to be called Demise.
*06:00*
I just want
*06:02*
callbacks to it.
*06:03*
I wonder if it's a little bit more than a little bit.
*06:04*
The reason I don't care about Demise either is like it is like there's like I don't know.
*06:05*
There's just I just don't like Skyward Sword.
*06:10*
How about that?
*06:13*
Skyward Sword is the same.
*06:13*
Simple as simple enough.
*06:14*
It's fine.
*06:15*
I love it.
*06:16*
That was also my first.
*06:18*
That was my first Zelda game at launch with Skyward Sword.
*06:21*
Big deal.
*06:25*
Then I let my girlfriend at the time borrow it and she destroyed the box.
*06:27*
I've I bought I mean at launch dude I bought Majora's mask the day it came out.
*06:30*
I'm s yeah, but my first launch Zelda was
*06:36*
was uh skyward sword.
*06:40*
I bought one used Twilight used.
*06:42*
I remember Majora's Mask
*06:45*
Came out and me and my dad had like been hyped for it because we both liked Ocarina and he played it.
*06:49*
And uh
*06:56*
I remember we went to the store and got we were gonna get it and then we found out we needed the expansion thing.
*06:57*
And my dad was like, oh, this is gonna cost more money?
*07:06*
And they're like, yeah.
*07:09*
And he's like, oh, we gotta buy the expansion thing for N64.
*07:10*
And he was like I was like, oh I still want it.
*07:14*
And he's like, okay.
*07:16*
So we had to like buy them both together
*07:17*
I got mine Hollywood video, Brownsburg.
*07:20*
Or maybe it came with Hollywood.
*07:24*
I bought it.
*07:25*
I bought it.
*07:26*
With Donkey Kong Country or Donkey Kong 64.
*07:28*
Because you needed the expansion pack to play that.
*07:33*
I think it came with Donkey Kong 64, didn't it?
*07:35*
Yeah, but we bought
*07:38*
We bought DK, I think, in a garage sale, so we had to buy it separately or something.
*07:41*
But I remember getting that.
*07:47*
I'm I'm jazzed.
*07:52*
I like that the switch is out in two weeks.
*07:53*
Um I'm excited to be picking that up.
*07:56*
Dude, that's so crazy.
*07:59*
The expansion pack is a RAM add-on for Nintendo 64, which released in 1998.
*08:01*
The only games that require its use are The Legend of Zelda's Mature's Mask and Donkey Kong 64.
*08:06*
The only the only two games they only require it?
*08:12*
What?
*08:16*
The expansion pack was utilized in Majora's Mask for more for more on-screen characters at a time as shown in Clocktown
*08:16*
So they could get more characters on a screen.
*08:22*
Also, without the add-on, most of perfect dark is inaccessible, including including single-player mode.
*08:24*
So it is needed with perfect dark, but not fully
*08:30*
It was also used to unlock additional levels in StarCraft 64 and the Brood War expansion.
*08:34*
What?
*08:41*
Oh, oh, it was used to unlock the levels from the Brood War expansion on N64.
*08:42*
Wow.
*08:48*
What a strange accessory.
*08:50*
Could you imagine that today?
*08:52*
Like, buy this accessory to add more power to your content.
*08:54*
They kind of did it with the
*08:59*
New Nintendo 3DS when they're like, hey, Xenoblade is on DS, but it might be only to be played on this version of the system.
*09:02*
Super Nintendo games only on new 3DS.
*09:10*
Which I don't buy.
*09:12*
I don't
*09:14*
I feel like they could have got those running on uh.
*09:15*
I guess the question would be 3DS systems.
*09:17*
It's probably just an incentive forcing people to try to go get it.
*09:20*
I guess the question would be to look at what the homebrew community is doing with like base three DSs and see if they can emulate those.
*09:24*
I mean there's there's no way that
*09:30*
Yeah, because they could run good DS games.
*09:33*
I can't imagine it.
*09:35*
Well those like old those old uh uh SNES games, if you look at them, they're like total data on the consoles like
*09:36*
megabytes.
*09:44*
Five megabytes is more the the engine or the emulator they're using.
*09:45*
I'm not saying that it's justifying it.
*09:52*
I just I don't know the tech behind it.
*09:54*
I can't speak to it.
*09:55*
It's and you know the the Genesis obviously did it, the Tower of Power.
*09:57*
Mm-hmm.
*10:02*
But I don't N64 DD, that added a disc drive and more power.
*10:03*
But nothing else since has had like a power add-on.
*10:11*
There have been technical add-ons, memory cards, networks, hard drives.
*10:15*
I mean there's been like some examples of it, but nothing to where it's ever been like.
*10:20*
But no extent.
*10:24*
There's actually a lot of mid-gen upgrades.
*10:25*
Like I mean
*10:27*
Pittsburgh Xbox One X.
*10:28*
But like they're never required to play things like this was.
*10:31*
True.
*10:35*
I'm just thinking more of an accessory that you purchase and it adds functionality.
*10:36*
Yeah.
*10:41*
Instead of a whole new piece of hardware.
*10:42*
Weird times, weird times.
*10:46*
The Tower of Power.
*10:48*
What was that?
*10:50*
That was a Sega CD, a 32X, and uh
*10:50*
There's another piece in there, isn't there?
*10:55*
The blaster or something?
*10:58*
Something like that.
*11:01*
And then if you put Sonic 3, Sonic and Knuckles on it, then you would So it was the Sega CD, the Genesis, the 32X.
*11:04*
And then and then if you wanted it to be the tallest, you would put Sonic and Knuckles and then Sonic three.
*11:14*
Because Sonic and Knuckles was the add-on there.
*11:20*
Um final question about Zelda and then we'll and then I have one other thing I wanted to bring up and then we can get going.
*11:24*
Um
*11:32*
Um oh, are you gonna play it at launch?
*11:34*
I well I want to.
*11:39*
I'm really
*11:42*
I know we have Resident Evil to knock out.
*11:46*
Yeah, I'm more concerned just about my personal timeline because it's out the 12th.
*11:48*
Well, what else are you playing this summer?
*11:54*
Just Zelda and I thought maybe The Last of Us and and Pokemon.
*11:56*
'Cause we'll have a good chunk of time.
*12:01*
I've already told you.
*12:02*
We'll have time.
*12:03*
I'm just saying initially at launch.
*12:04*
It comes out the twelfth.
*12:06*
A week later we close on the house, go out of town for a wedding.
*12:07*
And then we're gonna then we will have six weeks to move.
*12:11*
And so my free time will be.
*12:15*
I feel like that's a good game though, honestly, to play
*12:18*
in between the little chunks of time you have.
*12:22*
Because that's kind of how I played the original game as well.
*12:24*
I was played in little spurts here and there.
*12:27*
It might be how I play it.
*12:29*
I wrote about that actually on
*12:31*
I really liked playing that.
*12:34*
I feel like I beat Breath of the Wild like a good like six to eight weeks ever after everybody else, but I really enjoyed kind of just taking my time and not because it is one of those games that you just kinda wanna
*12:35*
sink into like oh there's a mountain over here I wonder what's at the top oh my gosh I found a dragon like crazy stuff like that.
*12:45*
Yeah I think it's I haven't I haven't played a Zelda game for myself
*12:51*
Like a three D Zelda game for myself since 2011, so it's been over ten years.
*12:57*
He played Skyward Sword last year or something, didn't he?
*13:01*
Yeah, I I mean a new one, I'm sorry.
*13:05*
Like because I played Breath of the Wild for work and I did play Skyward Sword a few years ago on the Wii.
*13:07*
It was before the HD version.
*13:12*
So it's I think actually I played it before Breath of the Wild.
*13:15*
So it may have been five years ago.
*13:20*
But yeah, I'll be in the middle of moving and dealing with whatever that is.
*13:23*
And obviously I have a baby.
*13:27*
So my normal Zelda experience of sitting down on the couch, big TV and playing probably not gonna be happening.
*13:29*
And I'll be playing handheld, which is something I don't do a lot with my Switch.
*13:37*
So it's going to be a new experience for me, and I'm curious about it.
*13:41*
I'm open to it receptive, but I just don't know what
*13:46*
what my time will look like.
*13:50*
So do I boot it up at launch and then a week later not play for four or five days and then start the moving process and who knows how consistent?
*13:52*
Or do I wait until
*14:00*
I think again, I've played that game a lot.
*14:06*
I mean that was when the Switch came out, so I was definitely taking more full advantage of what the hardware allowed for.
*14:09*
But I would, you know
*14:14*
Play on play on my TV for a bit.
*14:15*
Okay, now I'm gonna undock and go play in my bed and now I'm gonna go do this.
*14:17*
And like I really did like that game more than any other game was the one where I just kind of
*14:21*
played it wherever and whenever I had a little bit of free time here and there.
*14:26*
I don't know.
*14:30*
I I I don't know how you played the first one if you did it in a similar manner, but I well I was on the guide for it.
*14:30*
So I was docked recording
*14:36*
Constantly.
*14:38*
I r rarely played handheld.
*14:39*
As as somebody who played it more intermittently, I really do think it is a good way to play.
*14:42*
That game.
*14:48*
It could be.
*14:49*
It's just so I would just I'll try it.
*14:49*
Yeah, but just jumping into it.
*14:53*
I've already told you what my goals are for this summer and they're quite ambitious with new game or not new games, but
*14:55*
Like we're gonna have our little break here and I want to play obviously we'll be playing Pokemon, but I want to play after the Resident Evil are done
*15:01*
Uh Zelda the Zelda?
*15:10*
Um, isn't there a Yakuza in there?
*15:12*
No.
*15:15*
Oh no, Elden Ring.
*15:15*
I will play Elden Ring.
*15:17*
That is what you're gonna play Elden Ring and Tears of the Kingdom in the roughly the same period?
*15:18*
That's gonna be
*15:23*
That's a good one.
*15:24*
Wait till you hear what else.
*15:25*
Well, I'm gonna play that, and then I really want to play Red Dead 2 finally.
*15:26*
I'm gonna start it over.
*15:31*
I wanna get through it.
*15:33*
Oh my god.
*15:34*
I don't want to do it all.
*15:35*
Okay.
*15:36*
Well, alright.
*15:36*
I want to do Red Dead 2.
*15:37*
And then on top of that, dude, I think Final Fantasy 16 looks badass.
*15:38*
That game looks awesome.
*15:43*
I am not, and you know I'm not like super heroic series by any means.
*15:45*
And every time they show that game, I'm like, dude, this looks sick.
*15:49*
I want to play this.
*15:52*
Like it just looks
*15:53*
Cool as can be.
*15:55*
That's a lot of that's a lot of stuff in May, June, July.
*15:56*
It is.
*16:00*
Good luck.
*16:01*
I will out of all of the things that we're gonna do.
*16:01*
A lot of open world games for sure.
*16:03*
Elden Ring is at the top of the list though.
*16:05*
I'm like, I have to play Elden Ring.
*16:07*
I know.
*16:09*
You're a big you're big Souls boy.
*16:09*
I I would put my rr you know name in the hat for Red Dead.
*16:11*
It is to play to play Red Dead again for the first time would be
*16:16*
Wonderful.
*16:22*
Would be actually magical.
*16:24*
And you need to play it.
*16:25*
I I don't know where you bought it originally.
*16:27*
Play it on Xbox.
*16:29*
And you know I never say that, but play it on Xbox.
*16:30*
I have it on PlayStation.
*16:32*
Unfortunately.
*16:34*
Okay.
*16:35*
I mean the PS5 version or th playing the PS4 version on your PS5 will probably be pretty good, but I am con
*16:35*
I think there are Series X.
*16:44*
I think there are Series X enhancements, which is why I think like slight ones, yeah.
*16:45*
I've s I've seen the comparisons and I know that they're better.
*16:50*
I know it's better on Xbox.
*16:54*
platforms it was even that one when one x was the thing yeah I mean what is this okay here's a patch
*16:55*
PS5 and Xbox Series patch could be in jeopardy.
*17:04*
Never mind.
*17:07*
That's a terrible headline.
*17:07*
They got me.
*17:08*
They got me.
*17:09*
Yeah, there's no series
*17:10*
There's no Series X performance.
*17:13*
It's on sale right now, 20 bucks.
*17:15*
Six days remain on Xbox.
*17:17*
I really want to play it on PlayStation.
*17:19*
station though.
*17:21*
I don't it's uh that's because that's where you play the identify that's what I where I play all my Rockstar games.
*17:21*
I don't know why.
*17:27*
Good.
*17:27*
Good.
*17:28*
Actually that's not true.
*17:28*
I play I did play GTA five on Xbox strangely, but
*17:29*
Anyway.
*17:34*
I i either way, Red Dead is Yeah, I know.
*17:34*
To play Red Dead again.
*17:41*
The thing with Red Dead is like, and the reason why I want to play it
*17:43*
is because I know what type of game it is now and my expectations are properly set.
*17:47*
It is a slower paced game, that you're there for the story, you just kinda ease into it, enjoy the world.
*17:51*
Like before I was kind of it is I think it's even starkly different from the first Red Dead.
*17:57*
Which was a little bit more Grand Theft Auto, and the second one's much more Please live in this world.
*18:02*
You are a real cowboy.
*18:08*
We're gonna tell you a story about cowboys and things like that.
*18:09*
And I was like not expecting that.
*18:12*
I don't want to say I hated it, but it was j it I bounced off of it because I was like, this is not what I expected.
*18:14*
Now you know.
*18:20*
Now I that I know, like
*18:21*
I because I don't think it's a bad game.
*18:24*
It was just yeah, my expectations were out of whack and it did not click with me at the time.
*18:26*
Because I was like
*18:30*
Trying to speed through it to some degree, and I heard people be like, this game's like 80 hours.
*18:32*
I'm like, oh my gosh, like I just want to finish it.
*18:35*
And it is a monster.
*18:38*
But
*18:41*
The journey they take you on is incredible.
*18:42*
There are top ten gaming moments
*18:47*
multiple of them in this game.
*18:50*
It's just And I don't know I don't know anything about it other than the fact that what's his name gets sick and dies on top of a mountain and that's it.
*18:52*
And then you play as John Marston
*19:01*
So I do know that Yeah, that it n Oh man.
*19:04*
Obviously.
*19:07*
People were like, that's a huge spoiler.
*19:10*
I'm like
*19:12*
The game was clearly going to be a good thing.
*19:12*
No, it's the transition period.
*19:14*
That moment of passing the torch.
*19:19*
Arthur Morgan, by the way, is his name.
*19:21*
Yeah, I know.
*19:23*
Yeah.
*19:24*
Oh my gosh.
*19:25*
What?
*19:26*
Jim Milton rides again.
*19:29*
It's probably one of the greatest chapters in Red Dead history.
*19:30*
Oh my gosh.
*19:33*
It is Yeah, so I I wanna play it again.
*19:35*
And I did enjoy I did enjoy a lot of it.
*19:37*
What I played, it was just one of those things where
*19:41*
Other games were coming out, and then I got Sytrack.
*19:43*
Like I said, this summer, there's not a lot releasing.
*19:46*
Final Fantasy is like the one thing I can think of that I want to play.
*19:48*
I yeah
*19:52*
And other than that, it feels like we're gonna have a three-month empty window between new releases and uh stuff we're doing here for the show.
*19:53*
So I feel like I'll have a chunk of time to knock out this stuff that I do want to play.
*20:01*
Alright.
*20:05*
You should watch that presentation from yesterday, because they do a lot of things like here's the characters, here's the story, here's the world that you'll be able to do.
*20:18*
And then and then they get to the point where they're like, and here's the combat.
*20:28*
And they just show you like five minutes of like combat and it's It's action, it's real time, right?
*20:31*
Like real time action combat.
*20:37*
Yeah, it looks like DMC
*20:38*
It looks like DMC with RPG undercurrents.
*20:40*
Like, it's crazy.
*20:43*
Like, I'm like he's like whipping out so many abilities and like just one thing after another.
*20:45*
I'm like, dude, how many
*20:50*
powers and abilities are in this game how much can you do because they because they just show you like like just good they're just like yeah we're gonna go crazy here's all a lot of the combat mechanics you can do
*20:52*
And at the end of the presentation he's like, Oh, and we also barely showed you anything, just so you know.
*21:05*
And I'm like, Oh my goodness, what I think it looks gorgeous too.
*21:11*
Like I think that's one of the prettiest games that I
*21:15*
That's one of the prettiest games I think that it looks like is coming to PS5.
*21:17*
I think that's I think that's the power of building for one console at least.
*21:21*
Like they're able to leverage it.
*21:26*
And I think there's no PC version announced, right?
*21:27*
The kind of thing.
*21:31*
There's rumor, but there's no official announcement, right?
*21:33*
They commented on it.
*21:35*
Um they commented on it and said like pretty
*21:37*
um candidly and said like look we have six months of exclusivity does that mean a PC version will be released in the future?
*21:40*
Yeah probably but also that doesn't mean it's coming right out
*21:47*
out right after the six months is over.
*21:50*
So it probably will happen in the future, but also we designed everything for the PS5.
*21:53*
We would recommend you play it on PS5.
*21:59*
Don't wait for another version of the game.
*22:00*
Like they very like
*22:02*
Blatantly laid everything out like that.
*22:04*
I'm really question if it's gonna come to Xbox at all, because I feel like Square hasn't Square hasn't put any.
*22:07*
But but fifteen came to Xbox, right?
*22:15*
Did but that came at launch.
*22:19*
Is fourteen on Xbox?
*22:21*
The MMO
*22:24*
I don't know.
*22:26*
I think so.
*22:27*
I think it might be.
*22:28*
Thirteen came to Xbox.
*22:30*
Was 13 the first one on Xbox?
*22:33*
No, it's it's uh
*22:35*
It's not on Xbox by the way.
*22:38*
Oh interesting.
*22:40*
Yeah, they got they got uh Fantasy Star online too instead.
*22:42*
That's their MMO.
*22:47*
Okay.
*22:49*
It's yeah.
*22:50*
I it seems cool.
*22:51*
It might be something to pick up for myself down the line.
*22:52*
I'm not
*22:54*
Anticipating it honestly, I have a lot to play.
*22:56*
I think this summer, my summer games I think will be Zelda, Star Wars.
*23:00*
Because my parents bought that for me as a super late Christmas present.
*23:06*
And I think I think it's time to play The Last of Us Part One, which will also result
*23:09*
It also results in a Last of Us Part 2 replay.
*23:16*
So I might just do a double feature.
*23:19*
Okay, so here's here's what's crazy, and hopefully I don't drive myself nuts, and I don't think I will.
*23:21*
Because I want to actively play all these games.
*23:26*
But here's the crazy thing.
*23:29*
So I set laid out all those games that I want to play.
*23:30*
What comes out after the summer?
*23:33*
Oh Spider-Man.
*23:38*
No.
*23:39*
Well, yes, but that's not what I'm thinking of.
*23:41*
That's also in the category of massive
*23:44*
Dozens and dozens of our RPGs that I would like want to play.
*23:47*
Hold on, give me a minute.
*23:51*
It's a very, very, very big game.
*23:53*
This fall or late summer?
*23:56*
Fall?
*23:58*
I mean late fall, early summer.
*24:00*
Oh my gosh, what is Oh, oh, oh, you stinker.
*24:02*
That bad video game.
*24:06*
Starfall.
*24:08*
Starfield.
*24:10*
Starfield.
*24:10*
Starfield.
*24:11*
Starfield.
*24:11*
Starfall?
*24:12*
That's not a good idea.
*24:12*
Redfall, Starfield.
*24:13*
Yeah, you combine the two of them.
*24:15*
Um Starfield.
*24:16*
So it's gonna go it's gonna go into Elden Ring, into Red Dead, into Starfield.
*24:18*
And you realize Starfield and Spider-Man are gonna launch within
*24:23*
a week of each other.
*24:28*
I have zero doubt on that.
*24:30*
Kind of want to push to review Starfield.
*24:31*
We'll see.
*24:34*
That sounds that I I know
*24:35*
Like and I and you know this because you've known me for a long time.
*24:42*
That is like a game in my wheelhouse.
*24:45*
I know Bethesda's RPG so well.
*24:46*
I've played everyone other than 76.
*24:48*
I did not touch that game with
*24:51*
10 foot pole.
*24:53*
I've played every Bethesda RPG since I guess Oblivion came out.
*24:54*
So both Fallouts, both Elder Scrolls games.
*24:59*
And now this.
*25:04*
So I'm like very excited for this.
*25:05*
And I've been in the zone for a game like this.
*25:06*
Like will you be in the zone for a game like that?
*25:09*
after playing Zelda, Elden, Rain, and Red Death.
*25:13*
I think so, because I have been when I say when I've been in the zone for a game like that, I mean like I've been in the zone for a like Bethesda style RPG in particular.
*25:16*
The soundtrack sounds dope.
*25:26*
I think the ideas seem dope.
*25:28*
Like I has a potential.
*25:30*
Could be good.
*25:32*
And I think I I mean you listen to Sacred Symbols too.
*25:32*
Colin's been really hyping it up too because
*25:35*
I don't know if you've listened to what he says about it, but he's just like, I don't think this game comes out and is anything like less than stellar because half not
*25:38*
Yeah, because if it's not, then Xbox has like massive, massive, massive problems on their hands.
*25:46*
So basically he's like, there's no way they release this game and it's not going to be like extremely good.
*25:52*
And I'm like That's a good point.
*25:57*
That makes me confident.
*25:59*
That makes me hyp- It that is true.
*26:00*
It has to release like that.
*26:04*
I'm I'm just more doubtful of
*26:06*
Xboxes abil lately.
*26:08*
Dude, if it's I it I don't think it's gonna be six months.
*26:11*
But I will say this.
*26:13*
They did delay it.
*26:16*
They gave what was the original date?
*26:17*
Like 1111.
*26:18*
Yeah, they gave it a 10 month delay
*26:20*
Which awesome.
*26:22*
And honestly, but they didn't the same thing for Halo.
*26:24*
Well, I think 343 has more problems than
*26:28*
But that's done.
*26:31*
I think so too.
*26:32*
I would well I would like to think so.
*26:33*
We have not and again seventy-six This is their first game since
*26:35*
This is their first game since Bethesda proper.
*26:39*
Right, since Fallout 4.
*26:43*
Oh Fallout 4.
*26:45*
I'm sorry.
*26:46*
That's right, yeah, that's right.
*26:46*
So it has been.
*26:47*
And that was twenty fifteen.
*26:48*
So it's been eight years.
*26:50*
I know seventy-six was their last game, but that was
*26:51*
A sub team within BGS, which they trotted out Todd Howard to sing its praises and stuff.
*26:54*
This is their first game in eight years.
*26:59*
They've got a new engine.
*27:01*
They've got
*27:02*
New IP.
*27:03*
It's not a new engine.
*27:04*
It's built up engine.
*27:05*
It's not new.
*27:07*
Well yes, it's built it's an improved version of their previous engine, yes
*27:07*
Lord helped them.
*27:11*
But but they have not done they have not done that since Oblivion, which was like 06, 07?
*27:12*
So they've been working on like ham fisted versions of that.
*27:19*
OG Fox 360 engine.
*27:22*
I think the Sky engine or something.
*27:25*
Yeah, something like that.
*27:27*
I think it's that
*27:28*
Okay.
*27:30*
Yeah.
*27:31*
Uh good luck, man.
*27:31*
That's a lot of open world.
*27:32*
That's a lot of world.
*27:34*
And then what's out later in the year?
*27:35*
Anything else?
*27:36*
Like, nothing that dates beyond Spider-Man.
*27:37*
Well, Spider-Man's a date, but we know it's fall.
*27:39*
I don't think Xbox has anything after Starfield.
*27:44*
Oh, Forza, Forza whatever.
*27:49*
Oh, I know what my other big one is personally.
*27:52*
What?
*27:55*
Alan Wake 2.
*27:56*
Oh, is that this year?
*27:58*
Yeah, and they actually recently doubled down on the release window for that.
*28:00*
They're like, nope, it's coming along.
*28:03*
We're gonna release this year.
*28:05*
I was like, okay, good.
*28:06*
Okay, cool.
*28:07*
That'll be fun for people.
*28:08*
Yeah, how about all factions I think factions would be this year.
*28:11*
Maybe.
*28:16*
Let me see.
*28:17*
I'd be out for that.
*28:18*
Real quick, let me see what else is out this year.
*28:20*
So Pikmin 4 is July, so that's the only July game.
*28:22*
Are you gonna get that at launch though?
*28:27*
I might I might burn my other Switch voucher on it.
*28:29*
Okay.
*28:32*
Um, but then we've got yeah, Alan Wake 2.
*28:33*
Um, no more suicide squad.
*28:39*
Forza is this year, I forgot about that.
*28:44*
Which you will be playing, correct?
*28:47*
Say again, I was reading something.
*28:49*
Forza.
*28:51*
I want to.
*28:53*
Mr.
*28:55*
Sim Racer fan over here.
*28:55*
I would like to.
*28:57*
That game looks very beautiful.
*28:58*
Another big one for the back half of the year probably is Mortal Kombat 12.
*28:59*
No way.
*29:04*
Yeah, they announced it.
*29:06*
They announced 12?
*29:08*
Where have you been?
*29:10*
This was like two months ago.
*29:11*
Dude, I'm not on the internet.
*29:13*
Yeah, dumb new Warner Bros CEO, like or whatever, Zazlov or whatever his name is, the Warner Bros Discovery.
*29:15*
CEO was like talking about their games in an investor call like two months ago and he's like, Yeah, we got a lot of great games coming up.
*29:25*
Mortal Kombat 12, it'll release this year.
*29:31*
And everybody's like, wait, what?
*29:32*
And then Ed Boone like took the Twitter and he's like, y'all heard nothing.
*29:34*
No.
*29:41*
They still have it shown it off, but he blatantly was like, oh, yeah.
*29:42*
That's gotta be a Keely summer thing then.
*29:45*
That's gotta be a Keely thing.
*29:47*
Yeah, probably.
*29:49*
Oh my gosh.
*29:50*
What if we could play as a Joel in Mortal Kombat 12 or Ellie
*29:51*
Uh I know some things about that game.
*29:57*
Oh that's just tell me.
*29:59*
What?
*30:02*
Just tell me.
*30:03*
It's secret between us.
*30:03*
I won't include this.
*30:07*
Nope.
*30:08*
I'll snip it right here.
*30:09*
Snip snip.
*30:10*
Just tell me this.
*30:12*
You ready?
*30:13*
Do they bring Kratos back?
*30:14*
I just know some things about the roster.
*30:16*
That's all I know.
*30:18*
Do they bring Kratos back?
*30:19*
You sir.
*30:23*
Well tell me your secrets.
*30:24*
That would be a good idea.
*30:25*
They should do that.
*30:27*
They should bring Kratos back.
*30:28*
That would actually be a really good idea.
*30:29*
Modern Kratos with the axe
*30:31*
And the blades?
*30:33*
In the spear.
*30:34*
That'd be really dope.
*30:36*
They should do that.
*30:37*
They could put Abby in it with a golf club.
*30:38*
He already said he won't add Ellie.
*30:42*
He won't?
*30:45*
Yeah, somebody was like, you should add Ellie.
*30:46*
And he's like, I'm not doing that.
*30:48*
No.
*30:49*
He's like, I like her too much.
*30:50*
I don't want to see her get beat up.
*30:51*
I think Ed Boone said that.
*30:53*
That's pretty good.
*30:55*
Alright, we've talked for so long.
*30:56*
I gotta go potty now.
*30:58*
And then when I get back, we'll go.
*30:59*
Send me the link to the thing.
*31:01*
The doc?
*31:03*
I did earlier.
*31:04*
Oh, did you?
*31:06*
I didn't see it.
*31:06*
Oh, I was outside when you sent it.
*31:07*
I have one more thing to talk about with you, but go to the bathroom first.
*31:10*
All right, just tell me what it is.
*31:13*
Good.
*31:15*
Oh, just uh our annual recording of our E3 predictions.
*31:16*
Oh, you want to do that?
*31:21*
Mm-hmm.
*31:24*
We've done it for two years now.
*31:24*
Apparently both years on June 6th is when the episode goes up.
*31:26*
So we might have to do it earlier this year if PlayStation's doing their thing in
*31:29*
May, which I think is the rumor.
*31:34*
So Oh, I was gonna say we have to do it earlier because I'll be moving and this will be torn out.
*31:36*
Well that too.
*31:41*
That too.
*31:42*
But we do need to
*31:43*
record it at the very least get it on the calendar for our annual shenanigans.
*31:45*
So I'm down.
*31:50*
Alright, I'll be right back.
*31:51*
I'm gonna get more coffee too while
*31:53*
Hello everybody and welcome to Chapter Select, a seasonal podcast where we bounce back and forth between a series exploring its evolution, design, and legacy.
*31:58*
For season five, we are covering the Resident Evil franchise.
*32:05*
My name is Max Roberts, and I am joined, as always, by Logan Moore.
*32:08*
Hi Logan.
*32:12*
It's time to start the co-op games.
*32:13*
Huzzah!
*32:17*
Co-op together working together.
*32:18*
We are working together.
*32:22*
I mean technically the first co-op game was zero.
*32:23*
I thought I knew you were gonna say that, but it was co-op with yourself.
*32:27*
So self-co-op.
*32:30*
Uh I would love to see zero with actual two-player co-op.
*32:32*
That would be kind of cool.
*32:36*
Yeah.
*32:37*
I think they toyed around with multiplayer elements in the series before this, uh before RE5.
*32:38*
But this one's like shooters.
*32:43*
Yeah, well there was like outbreak and stuff like that, which I know had online elements, stuff like that.
*32:45*
But I don't know a lot about those spin-offs.
*32:50*
This is definitely I mean they definitely got co-op heavy with Resident Evil here between this and then obviously six and then we had
*32:52*
Is co-op.
*32:59*
Yeah, this game is meant to be played in co-op.
*33:01*
Can you imagine playing this game in single player?
*33:02*
No, I can't.
*33:04*
Uh yeah, this game is kinda has to be played with co-op six would be even worse, I think, without co-op.
*33:09*
So well but then you had Operation Raccoon City, which was the same thing, except that one was bad.
*33:15*
Yeah, but the box is cool on that one.
*33:21*
It must be a good game.
*33:23*
The box does look cool.
*33:24*
You got umbrella agents running around Raccoon City.
*33:25*
How's this game bad?
*33:28*
It can't be bad.
*33:29*
Somehow they screwed it up.
*33:30*
Oh wow.
*33:31*
I've never played that one.
*33:32*
I've I'm kind of like fascinated too.
*33:33*
I remember I was like excited for that one and then all the reviews came out and everybody's like, this game's a bore, don't play.
*33:35*
I was like, okay.
*33:40*
Duly noted.
*33:42*
Duly noted.
*33:43*
But you know what?
*33:43*
Now you can probably go pick it up for 10 bucks.
*33:44*
Fulfill your lifelong dream.
*33:46*
Maybe.
*33:48*
I'm running by I'm gonna run by uh retro game shop after we're done with this podcast, actually.
*33:48*
So
*33:54*
Have fun shopping.
*33:55*
Gonna spend my tax return riches, all $75 of it, maybe.
*33:56*
Oh my goodness gracious.
*34:02*
Resident Evil five.
*34:04*
We're nearing the end of the season, Max.
*34:05*
We've only got a couple episodes left, but these are definitely some of the uh we're doing five and six back to back here.
*34:06*
So this will be interesting to do each of these games because obviously this is where
*34:13*
Uh the series started to go downhill in some capacity before it was rebooted.
*34:19*
You know what?
*34:24*
I just want to say it.
*34:25*
I want to say it now.
*34:27*
I want to preserve it for the record.
*34:28*
I am excited to play Resident Evil 6.
*34:30*
Okay.
*34:32*
Because A, I I've never seen this game at all.
*34:34*
I understand what it is conceptually.
*34:38*
It's a co-op game with like four campaigns or something.
*34:40*
I probably saw a trailer when it was being promoted back in the late or the early 2010s, because the game came out in 2012, I want to say, so
*34:43*
I've probably seen trailers of it, but at that point I had no knowledge of Resident Evil, so I probably wasn't paying attention.
*34:51*
But coming off of playing, you know, nine games now, this is episode nine.
*34:58*
I'm jazzed, man.
*35:05*
Let's go.
*35:06*
This is gonna be fun.
*35:07*
Now, is it as bad as everyone says?
*35:08*
I don't know.
*35:11*
I'm gonna find out.
*35:11*
But right now, I'm excited to play six.
*35:12*
I'm excited to play it in the sense that I think it uh I I have played nearly half of it with our uh friend Michael Ruiz, and the best part about it was that we were simply
*35:15*
playing the game together.
*35:28*
And it's fun to just play games together with your friends sometimes.
*35:29*
I would say our experience here with RE5 was definitely amplified by the fact that we played it together, which I actually want to talk about once we get into talking about the game as a whole a little bit more here.
*35:32*
Um
*35:42*
And so I think uh in that sense, like us going through RE6 together, having it be kind of the final game of the season, obviously we're doing an episode about remake, but remake is kind of RE4 remake is kind of
*35:43*
Different.
*35:55*
We've already played RE4, obviously.
*35:55*
So I think experience this game experiencing this game together in full together as kind of one of our final episodes of the season will be fun.
*35:57*
But that being said, I do remember when I played it with Mike and at first when we started playing, I was like, this game's not bad at all.
*36:05*
What's everybody talking about?
*36:11*
And then I got like halfway into our second campaign we were doing and like it just hit me.
*36:13*
I was like
*36:17*
Oh man, this is not, this is not good.
*36:18*
This is not a fun game.
*36:21*
So hopefully you can keep up that excitement and uh
*36:23*
Optimism and positivity throughout the whole game, but that ate to to ten hours in when I'm obvious playing it
*36:28*
Definitely hit me that oh maybe this game's not that good at all.
*36:35*
But I don't know.
*36:39*
We'll see.
*36:40*
We'll see.
*36:41*
Next episode.
*36:41*
Next episode, yeah.
*36:43*
Let's talk about RE5 today.
*36:43*
But before we do, let's do the rundown and
*36:45*
Get all the basic information of this one out of the way up front, uh, of course, developed and published by Capcom.
*36:48*
It released in March of 2009, March 5th, 2009, originally
*36:54*
uh when it came to PlayStation 3, Xbox 360, and it's also come to PC, PS4, Xbox One, and Nintendo Switch since that time.
*36:59*
The game director on RE5 was Yasuhiro Anpo, who you noted was also the remake director the director of the remakes of Resident Evil 2 and 3, and uh it was co-directed by Kanichi Ueda.
*37:07*
The producers on this one were Jun Takiuchi and Masachika Kawada, and you also noted that they produced the recent remakes in addition to Resident Evil Village and some of the more.
*37:20*
modern uh Resident Evil titles that have come out.
*37:32*
And then the music on this one was done by Koda Suzuki.
*37:35*
Um the Metacritic so we have a bunch of different Metacritic scores here.
*37:38*
The Metacritic score overall was an eighty four out of one hundred, which is
*37:42*
A little higher than I feel like I remember.
*37:46*
Um I feel like I'm not sure.
*37:49*
That's in line with Resident Evil Village.
*37:50*
Yeah, that's interesting.
*37:52*
I don't think this game is bad.
*37:53*
Like I don't think it needs to be like in the
*37:55*
low to mid seventies, but I do remember most of the publications that I think I was reading back in the day didn't give this one as high of marks.
*37:57*
We also have the Metacritic scores here for the DLC, both of which we played.
*38:06*
Lost in Nightmare scored an 81 out of 100, which I am
*38:11*
Surprised it's that low to be honest.
*38:15*
I think it's pretty.
*38:17*
You and I thoroughly enjoyed that, which I we'll talk about.
*38:18*
We'll talk about it
*38:21*
And then Desperate Escape was a 73 out of 100, which I understand a little bit more.
*38:23*
Not as much.
*38:28*
Makes more sense.
*38:28*
The Lost Two Nightmares I'm a bit conflicted on.
*38:29*
I think I had more fun than an 81, but content-wise
*38:32*
81'm be a little high.
*38:36*
So it's that's an interesting dichotomy there, but we can sink our teeth into that.
*38:39*
I'm looking through some of the more I'm looking through some of the reviews and I noted that some of the publications I was
*38:43*
Reading back in the day uh gave RE5 lower scores, and that's actually not true uh based on what I'm looking at.
*38:49*
I remember X-Play gave it a
*38:57*
Pretty moderate score, uh uh for sure.
*38:59*
Um but PlayStation Official Magazine, which I definitely read, gave it a 10 out of 10.
*39:03*
Game Informer gave it a 9.
*39:07*
5 out of 10.
*39:09*
Um which I was also definitely reading at that point.
*39:10*
I was not much into even IGN gave it a nine out of ten.
*39:13*
Back in the day I was very much into Game Informer, PlayStation Magazine, Xbox Magazine.
*39:16*
I don't know, I I think GamePro maybe still existed at this point in Electronic, Gaming Monthly, EGM, um, and then X Play.
*39:22*
Those were the
*39:30*
roots of how I got into doing what I'm doing now.
*39:31*
Giant Bomb also gave it a ten or a five out of five probably on their scale.
*39:34*
So it is a little bit more interesting because I feel like this is kind of what I said before, and we'll get into
*39:39*
Start talking about the larger game as a whole here.
*39:46*
I feel like this is the game that people point to as like the downfall of Resident Evil before they then had to reboot it following six.
*39:48*
Like
*39:55*
What six was and why people hated it, a lot of that begins here, clearly, you know, with co-op even heavier emphasis on action compared to four for sure.
*39:57*
Mm-hmm.
*40:07*
And a lot of those things really bounced off people that much harder.
*40:08*
Because really what is seen here in five is just expanded on and blown up to a larger scale in six and everybody hates six.
*40:11*
But there's a lot of common DNA between that game and this one.
*40:18*
And I think this is the natural progression from four as well, given not only what Resident Evil was doing, but also the game development scene at the time.
*40:22*
Everything in multiplayer and co-op.
*40:31*
in the in the PS3 and 360 era.
*40:33*
Co-op was a huge, huge thing at the time.
*40:36*
Because this was this released I mean I think this released
*40:39*
So this was 2009.
*40:42*
I think Left 4 Dead was 08, if I remember correctly.
*40:43*
So not saying like Left 4 Dead caused all of this, but like when I think of co-op games from that era, I think of you know
*40:47*
Left for Dead, the Halo games were big because you could play them in co-op.
*40:53*
Same with Gears.
*40:56*
Like couch co-op was a huge thing at this point in time or even online co-op.
*40:56*
um was really starting to become very prevalent.
*41:01*
And so this game, yeah, there was a natural ig uh expansion on what four was, and then they added the new hotness at the time, which was
*41:05*
Co-op multiplayer.
*41:14*
Yep.
*41:15*
And so it just made sense.
*41:15*
I found X Plays review.
*41:18*
They gave it three out of five.
*41:20*
That's what I thought.
*41:22*
Yep.
*41:23*
I remember that.
*41:23*
And then they had like a 'cause I remember that huge discussion that they had.
*41:24*
I uh it's weird that I can distinctly remember like that episode.
*41:27*
Because I I've s I've shared my Resident Evil story a lot of times on this.
*41:31*
This was the game that got you
*41:35*
Yeah.
*41:37*
Yeah, seeing the previews for this game is what made me go buy every other game and play through them all.
*41:38*
Cause like, this game looks so awesome.
*41:44*
Oh man, I want to play this.
*41:46*
This looks
*41:47*
like the coolest game ever and X-Play was all the previews were hyping it up, like this game's gonna be awesome.
*41:48*
Resident Evil 4 was already one of the best games ever.
*41:54*
This looks like it's gonna do be in line with that.
*41:56*
Like this was like the one of the most hyped games of that time period.
*41:59*
And I was like, I gotta play all these Resident Evil games.
*42:02*
So I went and played them all, and then when I remember when the X-Play episode dropped for it, they're like three out of five.
*42:05*
I was like, did I really just play all these games?
*42:09*
In the lead up to a mediocre game.
*42:12*
Like that was like what was going through my head.
*42:15*
And so then I then I kind of realized though
*42:17*
Like it was more about the journey than the destination as I got to the end there.
*42:21*
I was like I was like, okay.
*42:24*
I've enjoyed all of these games individually though, so it wasn't like I was like powering through just to play five.
*42:25*
Mm-hmm.
*42:31*
But yeah, I I don't know.
*42:32*
So I
*42:33*
What's your own thoughts on this one?
*42:34*
Because I this is a very different one compared to a lot of our and I do want to say this up front before we go any further.
*42:36*
Um
*42:43*
You and I have played you and I played this entire game together, all the DLC, the main story, everything.
*42:44*
But I think we did a, just to bring our listeners in, I think we did a really good job of not
*42:48*
talking much about what we actually think about this game.
*42:54*
Like there were some moments like obviously where we were like, this is awesome, like during like Chris and Wesker throwing hands at each other or something like that.
*42:57*
Or Wesker catching a RPG in his hands and just holding it there, or chucking jet missiles at Sheva and uh uh Chris.
*43:05*
Um, but we have not like talked ad nauseum about like what do we think about this game?
*43:15*
What are our thoughts?
*43:19*
So like we've really like we played the whole game.
*43:20*
I've intentionally quiet.
*43:22*
Yeah, I don't really know what you're thinking, so I'd love to hear your thoughts on this one
*43:23*
This it's so different.
*43:28*
This whole season we've been isolated to a degree in our play, right?
*43:32*
Like we don't talk about the games beforehand.
*43:36*
We just and then to be thrust into this co-op world was interesting because it's not I'm used to playing in the dark, headphones, getting in the spooky mood.
*43:40*
It's not spooky.
*43:54*
This game's not really a spooky time.
*43:55*
It's spooky in the sense that when you see a big enemy in the environment and you're running out of angle, you're like, I don't know what to do.
*43:58*
Oh my gosh.
*44:03*
Like with like it's stressful.
*44:04*
It's stressful, but not spooky.
*44:06*
And then we're just shooting the breeze the whole time too and and running around and you know you've got your collectible guide, so we're picking up, we're shooting things, like can we snipe that?
*44:08*
You know, you've got the shotgun, I've got the machine gun.
*44:18*
So there's this whole
*44:21*
Swap an ammo.
*44:22*
Balance it forth.
*44:23*
Yeah, teamwork balance that I personally haven't really had since my big
*44:24*
you know, hundreds of hours poured into Destiny 1 in the early days of Destiny 2.
*44:32*
I really haven't played a lot of co-ops since, so this was actually kind of a refreshing experience uh for myself.
*44:37*
But it's not I I think this is a disc a question we'll have to answer eventually, but it doesn't feel super resident evil y, but it makes me wonder what is resident evil?
*44:46*
Yeah.
*44:59*
And I'm it's in this game asks that question and it answers it in some interesting ways.
*44:59*
And I think it actually brings a lot of really cool stuff to the franchise.
*45:06*
That even four doesn't bring.
*45:12*
Because four is a spin-off of sorts.
*45:14*
Leon is by himself.
*45:18*
There's no real mention of
*45:20*
Spencer Mansion or Umbrella or Wesker.
*45:22*
I guess Ada is the touch city.
*45:26*
Raccoon City isn't touching a lot.
*45:27*
But this is Chris.
*45:30*
This is Wesker.
*45:32*
I get it.
*45:34*
Wesker coming off of Code Veronica.
*45:35*
We are here.
*45:39*
We are in the thick of it, right?
*45:39*
And this is
*45:41*
This game has so much lore in it.
*45:43*
Literally the loading screen is just lore dump after lore dump.
*45:45*
There's like 40 something pages
*45:48*
of the history of I told you after we beat the game last night, I was like, oh Max, don't install it from your PlayStation 5 yet.
*45:51*
There's a 30-page document detailing the entire history of Halvert Wesker you can read.
*45:57*
It's so this feels like the the big culmination up to that point of yeah Resident Evil and I think that's super cool
*46:03*
So this is and that's what I wanted to say is and this is why to some degree I've never played six, is because in a lot of ways this is this wraps everything up.
*46:11*
This wraps up the through lines that have started
*46:21*
From OG Resident Evil 1 through this game.
*46:24*
And six obviously introduces more things and ties in some things and
*46:28*
Albert Wesker's son is in that game, which I have told you about, which I don't I again I don't know a lot about six because I have not played all of it, and what I do play I don't remember a lot of it.
*46:33*
But yeah, this is really this ties up again
*46:42*
Direct sequel to Code Veronica in a lot of ways.
*46:45*
I mean Wesker has been the primary baddie that has just kind of continued to linger since the original game and he's had
*46:48*
His hands and zero retroactively when they release that.
*46:55*
I don't think I mean he's not in two or three really
*47:00*
Um, but then four he's at the end, and then Code Veronica, he's obviously a huge part.
*47:02*
So this game finally kind of closes out this chapter of Wesker being the primary antagonist, who's kind of
*47:06*
running everything in the background.
*47:15*
So this does feel like a natural end point, which I think is why six is
*47:16*
odd to and why people didn't really click with it as much because it just there's not a lot left for them to do after this uh outside of what they
*47:23*
ended up doing later, which is reboot it, introduce new characters, introduce new forms of the viruses and stuff like that have that have been plaguing the world.
*47:34*
New BOWs, if you will.
*47:42*
New bows.
*47:45*
So yeah, I I think um
*47:46*
Yeah, it's it's a it's a it's an interesting game in that manner to know that now we have like more left to play.
*47:48*
And I'm curious like where your mind is at.
*47:53*
Moving forward, like if you do feel like this should have just been not the end of the whole series, obviously, but like it does it feel weird that there's a whole nother game after this with how this one ends, sort of
*47:56*
Not necessarily, 'cause you know, they just kept making games before and after.
*48:09*
Like they just like four just went in a different direction.
*48:16*
So six just feels like
*48:18*
Well of course there's m umbrella still up to no good, whether that's Wesker involved or not.
*48:20*
So no, it feels normal and actually it feel six
*48:25*
The idea of six sounds really cool, it's just everyone kind of being together in one game to a certain degree.
*48:29*
So I'm excited about this.
*48:35*
So this doesn't feel like the end, but it does feel like a celebration of Resident Evil up to this point.
*48:37*
And really the first true HD era game as well for the series.
*48:43*
Mm-hmm.
*48:48*
Which was cool.
*48:48*
And uh you gotta think of other games around that time that were also celebrating moving to H D and you know, decades of
*48:49*
This game tries to be a lot more cinematic in the process of being HD now.
*48:57*
There's a lot of quite frankly, just more Metal Gear influence in this game, which I thought it couldn't get any more so from previous games, but
*49:01*
Lot of metal gear, very in a good way.
*49:09*
The ties between this and like MGS4, like as we were replaying this, I was like, man, this feels very intrinsically
*49:14*
Guns of the Patriots.
*49:20*
Like and I can't remember when Metal Gear Sod 4 uh wanna say oh seven
*49:22*
Uh two thousand eight, so the year before.
*49:28*
So this c uh but obviously there were previews and trailers up to the yeah.
*49:31*
With the camera shots and things like that, the technology was obviously improving.
*49:42*
We were getting out of that sort of early 3D era.
*49:46*
So I feel like people were
*49:50*
I mean games have always looked to film as sort of inspiration.
*49:51*
I mean Kojima himself does that probably more than anybody else.
*49:56*
Um so I think it's natural for uh I mean if you go back and play a lot of games from this era, it's
*49:59*
you'll you'll see a lot of commonality with how they're I think they're approaching cinematics and things like that.
*50:05*
But yeah, I I wanted to um so you you brought up the
*50:10*
The point of like this game makes you wonder what Resident Evil is.
*50:15*
And I I think this is absolut like I said before, this is absolutely the game where I think
*50:18*
Fans started asking that too, and those fan and those questions only grew louder with six because six is so
*50:24*
far gone from what the roots of the series are.
*50:32*
I mean we've played so many games in this season and all of them like I'm trying to think of the common topics we've talked about over the course of the season.
*50:34*
Like what do you think about the scare factor of this game?
*50:41*
And had like there's nothing, there's no real conversations to be had about that with this one.
*50:43*
Um and so they really did start to kind of abandon those
*50:48*
those iconic elements of Resident Evil.
*50:53*
Like there's no single uh central hub or location in this game really like there is in the previous titles.
*50:56*
Um a lot of that's because this game is much more level based, which was done
*51:03*
I I assume from a co-op standpoint so that you could play through select missions with your friends and co-op and things like that.
*51:07*
But there's no, you know, Spencer Mansion or the police station or
*51:13*
The Ashford's little I don't know, there's more diversity of locations in Code Veronica, but there are still some certain locales that I think of where the military base or the Ashford mansion or whatever.
*51:18*
So like
*51:28*
There's nothing really like that in this game.
*51:29*
And it does start to shed a lot of the elements of the series that we have seen up until this point.
*51:31*
I mean the only
*51:37*
Dilling touchstones, I feel like, are really Chris and Wesker.
*51:39*
That's about it to some degree.
*51:43*
I don't know how I don't know how you feel though.
*51:45*
I I feel like
*51:47*
I feel like I feel like the central conflict of I told you RE5 before was like the Chris vs.
*51:48*
Wesker game.
*51:53*
And it now that we've replayed that, I don't know if that's fully true because I don't
*51:54*
They they don't really go at each other until like the final two chapters of the game.
*51:59*
Yeah.
*52:03*
Uh chapters five and chapters six or whatever, act five, act six.
*52:03*
He doesn't really become super prevalent until that point.
*52:07*
But yeah, I I I don't I don't know.
*52:10*
We're kind of all over the place with talking about this, but to me, there's actually a lot.
*52:12*
It's just adapting it.
*52:18*
to a co-op an action focus instead of more environmental design
*52:20*
And slower play.
*52:29*
This is much faster picking up the pace.
*52:31*
I think of things like inventory management.
*52:34*
This is that three by three grid.
*52:36*
While there are no boxes in the world, there is real-time inventory management and being able to give between the two players.
*52:40*
That's definitely zero.
*52:47*
It's just you're controlling both people at the same time.
*52:48*
But that mechanic is still there.
*52:51*
Uh this takes the Resident Evil 4 chapter structure, which at the time was cool, and then they bring that over here, which I think makes a ton more sense in a co-op game.
*52:53*
Where you can parse it up, and if you're playing with a friend, there's set times to just chunk around and natural stopping points.
*53:05*
The this is the first
*53:13*
Over-the-shoulder, real-time shooting, third person shooting without tank controls.
*53:18*
Goodbye, RE4 tanks.
*53:24*
So I think still can't move while you're aiming though.
*53:26*
Gotta wait till six to do that.
*53:29*
But it's still that real-time kind of no tank controls.
*53:32*
So it's that natural step forward into this new tech era.
*53:37*
So there's uh touch points.
*53:41*
There's the lore.
*53:42*
There's still a lot of the some of the documents in the world are extensive.
*53:43*
Yes.
*53:48*
Uh maybe too extensive for co-op play, but
*53:49*
building up a lot of the story through supplemental material, the monster design, you know, and I think you talked about it earlier, the stress of
*53:52*
running around these combat areas, these arenas, in real time with a friend, trying not to die while managing their ammo.
*54:02*
And trying to like stay in proximity to one another too.
*54:11*
I know that's one thing you and I had to
*54:14*
Focus on a lot like I was like Max get over here.
*54:16*
We gotta stay together.
*54:18*
We gotta stay together.
*54:19*
If one of us dies, we need to be able to get the other back alive.
*54:20*
Because we would lose sometimes.
*54:22*
Yeah.
*54:24*
So I think it there is a lot.
*54:25*
It's just
*54:26*
Interpreted in a more action and multiplayer way instead of a I don't want to go through this door, but I have to go through this door, or oh my gosh, here's a bunch of uh
*54:28*
the frog raptor looking monsters, the reapers or whatever they're called, and you know, oh, how do I deal with them?
*54:41*
Or I got the shotgun.
*54:49*
It's
*54:50*
It's just reinterpreted into a different kind of game language, but it still feels Resident Evil-y
*54:50*
Mm-hmm.
*54:59*
I like it.
*55:00*
Yeah, it's got some touchstones.
*55:01*
It's not completely abandoned some of the earlier anchor points of the series completely, but it does feel like it's getting far gone from them.
*55:02*
Which again, we'll see more of that with six.
*55:11*
It's it's it's almost hard to talk about five without talking about six in turn, just because they are kind of four, five, and six are all obviously pretty closely linked to the hip, because they're natural expansions of
*55:14*
one another sort of in the same way that Seven and Village are.
*55:25*
But anyway, before we go to talk about other elements, I did just kinda want to close things off when it comes to this game as a co-op experience.
*55:28*
I I just want to say like
*55:36*
I think this is a really good co-op experience still to this day.
*55:38*
It's been almost fifteen years.
*55:41*
I had a really good time playing through this one with you.
*55:43*
I think this game promotes teamwork quite well.
*55:46*
Um I think that we each had quite a bit of
*55:49*
fun choosing the weapons we wanted to use and the upgrade systems and stuff are there and I mean there are not uh there are definitely some
*55:53*
moments and set pieces in this game that are a little frustrating.
*56:02*
There are some co-op puzzles and some boss design.
*56:05*
Yes.
*56:09*
That is
*56:09*
Not clear.
*56:10*
Or just bad.
*56:11*
Just straight up bad.
*56:12*
Yes, there are some of the the some of the boss fights are not great.
*56:14*
And uh I mean obviously if we were to like replay it, we would know those things and we would zip through it real fast.
*56:17*
But I think about even last night, like when we did the one level where you gotta burn the monster in the uh oven or the fire chamber or whatever.
*56:22*
Oh yeah.
*56:31*
Um like like even just simple stuff like that I think is pretty intuitive.
*56:32*
And like the first time we did it together where you're like, What do we gotta do?
*56:36*
Oh my gosh.
*56:40*
I'm like, I think we gotta put it in the oven and uh just like trying to figure those things out.
*56:40*
I think it's fun in that regard and there is a stress to it, like we were saying, like it's not necessarily
*56:46*
frightening, but it's it's trying to that's why I do like some of the puzzle elements with the bosses.
*56:51*
I think those are good in the sense of like
*56:56*
They're trying to prompt teamwork through defeating the boss, which I think is a really good idea.
*56:59*
It's just not clear enough what you are supposed to do.
*57:04*
Like one person in the one of the final Wesker fights, one person shoots him with an RPG, the other one
*57:07*
If the other one shoots the rocket, like stuff like that is like, okay, that's kind of cool actually that you have to kind of balance what you're doing and make sure you're on the same page in these boss fights that way
*57:11*
You can't just have one person be like, look out, I'll carry in this fight, and the other person just runs around in circles and does nothing.
*57:21*
So in that sense, I think it is a very good co-op experience.
*57:27*
And we don't see games like this very much anymore.
*57:30*
Really not
*57:34*
I mean I guess Joseph Farris's studio is kinda really the only one these days doing dedicated couch co-op or online split screen co-op.
*57:35*
Yeah.
*57:43*
Like we you and I tried to play Gotham Nights together and we like could even do it for like the first
*57:44*
hour of the game where we're like, alright, well, we'll do co-op next time we boot it up and we haven't booted it up since.
*57:49*
Maybe we will this summer actually.
*57:55*
I've been wanting to bring that up to you if possible.
*57:56*
But yeah, there's just not a lot of co-op experiences designed from the ground up in the game in the way that this one was.
*57:59*
And it's very it's pretty simple in its execution.
*58:04*
It is just kind of in a lot of ways it just does feel like
*58:06*
What if we did Resident Evil 4, but with two people?
*58:10*
But a lot of those elements we were talking about, you know, sharing ammo or swapping.
*58:13*
Oh, you have a red herb, I have a green herb, you have an empty space.
*58:17*
Here, I'll give you this so you can create a
*58:20*
create a uh uh a spray thing.
*58:23*
You you you toss it you toss herbs in a little bottle and they become a spray, I guess.
*58:28*
Anyway, yeah, I I I think as a co-op experience, this one still holds up quite well 15 years later.
*58:33*
Yeah, it's actually I think it's a testament to the game design of being
*58:40*
It's solid.
*58:47*
It hasn't I uh I'm curious how other co-op games of the time would feel.
*58:48*
Like even Uncharted had a co-op mode.
*58:53*
to a degree of some like little story stuff.
*58:57*
Dead Space 3, infamously.
*58:59*
Co-op game.
*59:01*
The Gears games, I think.
*59:02*
The Gears, I think those probably hold up better than Left For Dead.
*59:04*
Left For Dead probably holds up somewhat well because I think it's still got an audience on.
*59:07*
Steam.
*59:11*
Steam.
*59:11*
To this day.
*59:12*
Yeah.
*59:13*
But this is for a first kind of major co-op outing for Resident Evil, it holds up incredibly well.
*59:13*
And I'm impressed with it.
*59:19*
And I enjoyed that aspect.
*59:21*
For the most part, there's some stuff that did not HL, like instant kill puzzles, or, yes, uh unclear boss design language.
*59:22*
This is frustrating.
*59:33*
That would have been frustrating single player or co-op.
*59:35*
The lack of hints with some of those is what's a little uh crazy that there's no like tells.
*59:38*
Like I don't need like a
*59:43*
message to appear on screen and be like, you need to shoot Wesker with the RPG or whatever.
*59:45*
But it has to be dark and his back has to be to you.
*59:49*
Yeah, some of some of the things you gotta do in some of the boss fights are a l a little peculiar, but you know.
*59:52*
Make it work.
*59:58*
Let's talk about the world of this game.
*59:59*
We've gone from Antarctica to
*01:00:03*
Africa.
*01:00:06*
Africa.
*01:00:07*
This is the next globetrotting game.
*01:00:08*
I know we've done more globetrotting than some of the others.
*01:00:09*
But we've gone from, I mean, in the mainline series, I guess we've gone from Antarctica to Spain to now Africa.
*01:00:12*
How do you feel about this game overall with its setting?
*01:00:18*
Uh there's quite a di uh diverse set of locations, I have to say, which is something I didn't remember.
*01:00:21*
There are four
*01:00:27*
Five I guess if you count the volcano specifically.
*01:00:28*
I mean there's the op there's what, the opening African village, there's kind of the marsh areas with the swamp.
*01:00:31*
You got the Tub Raider Temple, yeah.
*01:00:42*
And then the crew the Resident Evil 7 cruise ship.
*01:00:44*
The Resident Evil 7 cruise ship.
*01:00:47*
You've got the volcano, you've got the tricell sort of uh
*01:00:49*
I don't I don't know.
*01:00:53*
There's like a lab like Tomb Raider thing hybrid.
*01:00:54*
That's more connected to the cruise ship.
*01:00:58*
You do get to experience more of that in the
*01:01:00*
DLC, but basically Chris Chris and Sheva leave Jill and then they're on the boat, basically, is kind of where it ends up.
*01:01:03*
So really four, five, if you count the volcano main areas
*01:01:10*
I uh I guess they're visually interesting.
*01:01:15*
They the color palette is quite bland.
*01:01:18*
There's the browns and tans of the African village.
*01:01:23*
and that whole area very brown and tan.
*01:01:28*
The swamp is like gray and a very muted green.
*01:01:32*
And the Tomb Raider Temple is dark.
*01:01:37*
And more tan.
*01:01:40*
It's really a bland color palette, and I'm hopeful that six changes that, but it it reminds me of that era of games.
*01:01:42*
I think of Resistance 1.
*01:01:49*
Uncharted 1 is all green, you know?
*01:01:51*
It's Gears was pretty Gears one was kind of like this.
*01:01:55*
I I know they injected more color into like two and three for sure, but Gears had a pretty muted color scheme when that came out.
*01:01:58*
It's just and to be fair, Resident Evil 4, pretty brown.
*01:02:04*
Pre-Resual 4 is pretty brown.
*01:02:08*
Yeah.
*01:02:10*
And this
*01:02:11*
I think the interesting bit is this is really the first Resident Evil game that's told in the daytime.
*01:02:12*
The rest of them are at night.
*01:02:20*
Yeah.
*01:02:21*
Mainly.
*01:02:22*
Yeah.
*01:02:22*
So they're harnessing the power, I guess, to have like the sun be there, but it is
*01:02:23*
It can be bland at times, visually speaking.
*01:02:30*
And honestly, outside of just sheer location detail, like I couldn't tell you the layout of the village.
*01:02:34*
Yes.
*01:02:43*
Area.
*01:02:43*
The swamp.
*01:02:44*
The swamp is cool because it's a big it's almost it's almost like the the lake and god of war where it connects to all these different little hubs and
*01:02:45*
you have to get off and explore that.
*01:02:55*
That's cool.
*01:02:56*
I thought that level was a really cool level and each area kind of had its own thing going on and one you gotta dodge the crocodiles and the other you gotta kill a bunch of people.
*01:02:57*
Um
*01:03:06*
Yeah, but a good good amount of diversity there.
*01:03:06*
Others you had I know you had people on like the towers that were like trying to shoot you as you were getting off and stuff like that.
*01:03:10*
So one person would need to drive, the other person would need to shoot.
*01:03:15*
Um they do some cool things in that regard.
*01:03:18*
I think that's a good thing.
*01:03:20*
Yeah, the swamp's neat that way.
*01:03:20*
The temple I'm not actually a huge fan of.
*01:03:22*
Yeah, I didn't care for it either.
*01:03:26*
Strangely out of place.
*01:03:28*
It just feels thematically like whiplash.
*01:03:29*
And then it's just tight corridors and big lasers and then the terrible laser puzzles.
*01:03:32*
So I wasn't a fan of that space.
*01:03:39*
Well, this game narratively do tries to get more to the roots of like
*01:03:41*
And I feel like all of them do this to some degree.
*01:03:45*
Like, how did these viruses begin?
*01:03:47*
Like, that's a thing that's always presented in some capacity, and then this one they decide to go down the route of
*01:03:49*
Oh well there's these flowers in a hidden old temple that you gotta go find and they've been using these flowers and creating viruses and honestly I I don't know about you if we're gonna talk about the story stuff, but some of this went over my head.
*01:03:55*
I'm having trouble
*01:04:07*
And and I and this uh this is what happened when I ri originally played the games too.
*01:04:09*
It gets hard to keep track of the T virus, the Code Veronica virus, the what's the virus in the second game?
*01:04:13*
The one that uh it's not the T virus, but there's another
*01:04:19*
Yeah, maybe the g the T virus, the G virus.
*01:04:22*
Then we've got uh T Veronica virus.
*01:04:25*
Yeah, the t the T Veronica virus.
*01:04:28*
We've got Las Plagas in four in this game in the Oroboros
*01:04:30*
It's like, oh my gosh.
*01:04:33*
And then we get into the later games.
*01:04:34*
It's like mold is now a thing.
*01:04:35*
It's like, dude, there's so many viruses.
*01:04:36*
It's it's a lot of disease.
*01:04:39*
I my struggle narratively with this game.
*01:04:41*
was the fact that it was co-op.
*01:04:47*
Yeah.
*01:04:50*
And we're talking.
*01:04:51*
And it's just like when you're with a buddy playing the game
*01:04:52*
You're not I'm not as engaged with the narrative.
*01:04:57*
And maybe that's part of why this narrative is kind of
*01:05:01*
Light overall.
*01:05:06*
I was gonna say I don't think there's a lot to this game until you kind of get to the end and it's like Chris versus Wesker and they they try to make it in game
*01:05:07*
There's BOWs in Africa, and it's like, well, now then Chris is like, I can't quit.
*01:05:15*
Because Sheva wants to leave, right?
*01:05:21*
They're like, we gotta get out, it's overrun.
*01:05:23*
And then he's like, I can't leave.
*01:05:25*
I have to find
*01:05:27*
Jill.
*01:05:28*
And then for the bulk of the game, that's the goal.
*01:05:29*
Find Jill.
*01:05:32*
Yeah, that was kind of the thing you didn't know coming into this.
*01:05:32*
You didn't know coming into this game.
*01:05:35*
You're like, what happens to Jill?
*01:05:37*
And I remembered right before we played it.
*01:05:38*
When I saw the mask I watched the opening cutscene with the masked person, I was like, oh yeah, that's right.
*01:05:40*
Jill's brainwashed in this game.
*01:05:45*
I forgot.
*01:05:47*
But also you were like, yeah, Jill's dead.
*01:05:48*
And I was like, I didn't want
*01:05:51*
You said Jill was dead, the killer, and then we get to that cutscene, and by then I was like, Jill is this masked person flipping around.
*01:05:53*
Like that was I didn't want to tell you because you were asking me.
*01:06:00*
You're like, wait, is Jill really dead?
*01:06:03*
And I was like, yeah, she's dead
*01:06:04*
Right there, it's a gravestone.
*01:06:05*
So yeah.
*01:06:07*
So that wasn't a very like big surprise twist.
*01:06:09*
No.
*01:06:12*
Necessarily.
*01:06:13*
It's just it was very
*01:06:14*
They did chill dirty in this game.
*01:06:16*
Let's just be real here.
*01:06:17*
They just dyed her hair blonde.
*01:06:18*
It's wrong.
*01:06:20*
Which I don't know.
*01:06:21*
I don't know if narratively there is a reason for this because in the DLC
*01:06:23*
She is she still has brown hair, she's still brunette like she is in the previous games.
*01:06:27*
And then when she reappears at the end of this, she's blonde.
*01:06:32*
And I told Max that my theory is just
*01:06:34*
Wesker wanted her to dye her hair bleach blonde so that they could be in sync with one another and be the blonde-haired villains of the game, which is just that's what I'm go that's that's what I'm convinced it is
*01:06:36*
Wesker brainwashed and was like, oh you gotta come blonde now like me.
*01:06:48*
This is so what we're doing here.
*01:06:51*
Some Twitter theories.
*01:06:55*
Uh according to Resident Evil Fact's Twitter account, Jill Valentine's blonde hair in Resident Evil 5, contrary to popular belief, is not caused by the P30 chemical, but due to the reactivation of her prior T virus infection.
*01:06:57*
Oh yeah, but doesn't she have to heal herself in what, three or something?
*01:07:14*
I don't know.
*01:07:18*
The reason Jill's hair is blonde is because she was in cryostasis, which caused her pigments to turn her hair blonde and her skin pale.
*01:07:18*
So no one knows.
*01:07:24*
No, I'm just convinced Wesker just died at Blonde, because he's like, we need to look we're the we're the we're the baddies together, so we need to look similar.
*01:07:26*
That's my fan theory.
*01:07:35*
I like the idea.
*01:07:36*
I like the idea of a community trying to scientifically figure out why they just made her blonde.
*01:07:36*
Scientifically in a game series where there's giant tentacle monsters exploding out of people left and right.
*01:07:41*
Right.
*01:07:46*
Gotta gotta turn to the science here.
*01:07:46*
Um Yeah, I mean talking more broadly about the narrative, there really is
*01:07:50*
I think that's maybe the one aspect of this game I was somewhat disappointed with coming into it because I remember hyping it up a lot more.
*01:07:56*
Being like, yeah, this is so great.
*01:08:04*
Like, there's so much good stuff in five and Chris and W everything between Chris and Wesker is top-tier Resident Evil, though.
*01:08:06*
I I have to say, it is truly
*01:08:13*
Some of the best stuff in the entire series I do think is in this game when it's just Chris and Wesker throwing hands.
*01:08:15*
It's it's so fun and it's so over the top.
*01:08:22*
And you you've taught you talked multiple times while we played like uh about how like, oh, they clearly just were very inspired by the Matrix, both with Wesker's outfit, but his moves in this game.
*01:08:25*
Ma they were inspired maybe ten years too late there.
*01:08:36*
But yeah, everything with Chris and Wesker I think is great.
*01:08:39*
Everything else around the edges
*01:08:42*
Not so much.
*01:08:44*
Like the Jill stuff is not a huge surprise by any means.
*01:08:45*
Exella is one of the new characters that's introduced.
*01:08:48*
She's just kinda like, I don't know.
*01:08:51*
I mean you you can tell Wesker's just like I'm gonna use you for your money and things like that.
*01:08:53*
Ha ha ha and
*01:08:57*
Like she's just kind of there to give him the resources he needs and stuff.
*01:08:59*
She's not an interesting character.
*01:09:03*
I don't know.
*01:09:05*
And and then we we can talk more about each individual character, I guess, as well here.
*01:09:05*
But yeah, the the narrative is pretty straightforward, which I I think again is fine because of how this game is crafted as a co-op experience.
*01:09:10*
You talked about how you couldn't focus on the narrative as much, but I don't think there was
*01:09:18*
A lot to focus on necessarily.
*01:09:22*
I mean the broad beats of this story are Chris is out to finally get Wesker and Jill is missing.
*01:09:25*
And the resolutions are Wesker dies and Joe gets saved.
*01:09:30*
The end.
*01:09:35*
Like that's about it.
*01:09:35*
So it is just kind of the final chapter of this through line story they have told through multiple games where Chris and Wesker keep going at it and they're
*01:09:36*
old stars companions and they hate each other.
*01:09:44*
They've blatantly said as much a billion times at all these games now.
*01:09:48*
Chris, I despise your brother.
*01:09:52*
It's
*01:09:56*
So goofy.
*01:09:57*
I it's cool to see them, you know, come to this fruition point of finally being able to duke it out.
*01:09:58*
I just had a moment where I looked up the day the Matrix debuted and it was ninety-nine and I feel like
*01:10:05*
Yeah.
*01:10:11*
Wow, how ahead of the time that was.
*01:10:12*
Yeah, it was like nine I knew it was ninety-eight or ninety-nine.
*01:10:14*
That's insanity.
*01:10:17*
Just that's actual bonkers.
*01:10:18*
It's
*01:10:21*
It's a serviceable plot.
*01:10:23*
It's goofy.
*01:10:24*
They definitely were going for a cinematic flare, right?
*01:10:25*
With a camera.
*01:10:28*
I was looking this up.
*01:10:29*
Apparently this it was the the first Resident Evil game to use mocap, and they actually were using like virtual cameras to
*01:10:30*
what I imagine is standard practice today, but they're using a virtual camera in real space while capturing the mocap makes sense.
*01:10:38*
Able to do cool stuff.
*01:10:45*
So that was an
*01:10:46*
first new tech for the game at the time.
*01:10:47*
Wikipedia says it was the first game to do that with a virtual camera, but uh I'm not confident on that.
*01:10:50*
I'm almost
*01:10:56*
It's like Metal Gear would have done it, but maybe not maybe Metal Gear 4.
*01:10:57*
I'm saying.
*01:11:02*
Oh, that is possible.
*01:11:03*
It's
*01:11:05*
It's fine.
*01:11:06*
It's fun.
*01:11:07*
It has a great group energy.
*01:11:08*
You and a friend watching and having a blast.
*01:11:11*
It is it's cool that way.
*01:11:14*
But other than that, it's
*01:11:16*
There's no meat here.
*01:11:19*
And I'm not saying that actually, I mean some of these Resident Evil games do have some pretty good substance to them, but it is
*01:11:20*
It's actually not too dissimilar from four.
*01:11:28*
Go save the president's daughter.
*01:11:30*
Oh yeah, I have uh I have a parasite that turns you into a mind-controlled
*01:11:31*
monster, now you have to escape, and then oh my my uh former partner that I've never mentioned before, Krauser is the one who abducted.
*01:11:37*
So that's I suppose somewhat similar.
*01:11:45*
It's
*01:11:47*
It works for two people.
*01:11:48*
I did want to say I picked up on this immediately.
*01:11:50*
And you were like, what?
*01:11:54*
I didn't I've never I didn't hear this at all.
*01:11:56*
Uh but Chris is Sonic.
*01:11:58*
It's the same voice actor.
*01:12:00*
Chris is the voice Chris's voice actor is Sonic.
*01:12:01*
I've never I've not played enough of the Sonic games to really Roger Craig Smith.
*01:12:05*
Know that.
*01:12:08*
This is the voice of Chris, and so some of the delivery you hear a little sonic in it, and I'm like, yeah, let's go.
*01:12:09*
It's pretty great when you hear
*01:12:16*
Son when you think Sonic the Hedgehog is saying, suck on this Wesker, it just enhances the experience a little bit more.
*01:12:18*
Yes.
*01:12:27*
How do you uh
*01:12:28*
Well, let me say this and then we'll I'll I'll ask you some specific character stuff.
*01:12:30*
But yeah, we've talked about how there's not as much horror in this, and I feel like the previous games, storytelling-wise and cinematically, were more focused on
*01:12:34*
horror and trying to not necessarily scare you in the cutscenes, but just more typical horror stuff.
*01:12:43*
This game trades all that in and is has a lot more in common with
*01:12:50*
I mean I know this it didn't come out until way later, but like John Wick, the Matrix, like it is trying to just go full blown like nope, we're just this is this is an action flick, this is an action popcorn flick, but also keep your hands on the controller because you might need to
*01:12:54*
do some quick time events here.
*01:13:07*
Uh so don't fully embrace what is happening in these cutscenes just yet.
*01:13:08*
I there's so many I mean how many different
*01:13:13*
hand-to-hand combat scenes are there in this game with Wesker.
*01:13:16*
Like there's the one in the mansion.
*01:13:19*
There's the one where he chucks the sunglasses at
*01:13:21*
Chris, Chris catches them and then he comes in and punches him in the face and puts him back on.
*01:13:24*
There's the one in the plane.
*01:13:28*
I mean there's a lot in this game where it's just
*01:13:30*
all of them doing wrestling moves and trying to karate chop each other.
*01:13:33*
Um and I think that's great.
*01:13:39*
Those scenes are all super, super fun.
*01:13:40*
And I think so there it's some of the most fun.
*01:13:43*
In the entire series.
*01:13:46*
It really takes that final cutscene of uh Code Veronica, where it's just Chris and Wesker fighting for five minutes there and yelling at each other.
*01:13:47*
Uh and it does that like four or five times in this game.
*01:13:56*
And it's it's great.
*01:14:00*
I really enjoy that.
*01:14:01*
So where it is light on maybe storytelling or lore, it is a little bit heavier on but I I again I I feel like with this game
*01:14:02*
There is like a satisfaction in this being the culmination of a lot of those previous games.
*01:14:11*
Because we've already had a lot of, you know, the world building and the characterization and stuff like that.
*01:14:15*
So for the final couple hours of this game to just be nope, it's just Chris versus Wesker time.
*01:14:19*
It feels satisfying because of how that has built up over the course of every game since the original.
*01:14:24*
And I really
*01:14:31*
I really like that.
*01:14:33*
To get into some more character stuff though, I wanted to ask you obviously Chris and Wesker are the two big ones, and we can talk about them a little bit here, but what did you think about Sheva, who is the new face in this series?
*01:14:34*
Fine?
*01:14:48*
You you played as Sheva, I played as Chris.
*01:14:49*
And I just I it was fine.
*01:14:54*
It was
*01:14:56*
Cool to just see a new face.
*01:14:57*
I thought it was pretty neat that she basically roundhouse kicks doors open until you taught me that uh anyone can do that.
*01:14:58*
Anyone can do that.
*01:15:05*
You just have to push the square button twice.
*01:15:06*
She's cool and but the where's the depth?
*01:15:09*
I don't know.
*01:15:13*
Her goal is to save the people in her village and town, like just her people.
*01:15:13*
And
*01:15:19*
I like her gumption to stick with Chris, even though he's like, I've got to find, you know, I've got to find Jill.
*01:15:20*
And so she's a great co-op partner, and they save each other, and it there is a sense of camaraderie there, back to back.
*01:15:27*
But you told me she's not in any future games.
*01:15:34*
I've never heard or seen her mentioned in anything.
*01:15:37*
So it just
*01:15:40*
It feels one note in a way.
*01:15:41*
Uh I think there's potential there, but for now it's just she's just the co-op care Chris is the star and she's the supporting role.
*01:15:43*
The thing I do like about Cheva's inclusion though is something that I like about all of the Resident Evil games, and it's the continued focus on introducing new characters.
*01:15:52*
The series has such a wide cast, and obviously, you know, Leon and Claire and Chris are like they're the most Jill are the
*01:16:02*
the four most popular.
*01:16:10*
Um, but this Capcom has never shied away from trying to introduce new characters as well, whether it be Sheva and Five or
*01:16:12*
Ashley and four.
*01:16:18*
I I mean we haven't played six yet, but I was telling you about six last night.
*01:16:19*
Each of those campaigns pairs one of them is a previous character and one of them is a new character.
*01:16:22*
Uh Chris has a
*01:16:27*
Partner in two whose name I forget.
*01:16:29*
Leon has a partner in six whose name I also forget.
*01:16:31*
And then the other campaign is Jake, who is a new character paired with Sherry, who is a previous Resident Evil character.
*01:16:34*
So Capcom has always tried to lean into like introducing new characters and seeing how they catch on.
*01:16:39*
I mean, even with Ethan, like that was the same thing with that.
*01:16:44*
Like, oh, we're rebooting Resident.
*01:16:47*
Well, here's a new character.
*01:16:48*
Some people didn't like that and then some people di I liked I liked Ethan's inclusion.
*01:16:50*
So like that's one thing I have always liked about Resident Evil, especially compared to other video game franchises, is you know, when you think about
*01:16:55*
Zelda, you think about, oh, that's Link.
*01:17:05*
Or when you think about Metal Gear, you think about Snake.
*01:17:07*
I mean, Metal Gear's a little different because I know big boss slash snake.
*01:17:09*
But Naked Snake, liquid snake, solid snake, solidist snake.
*01:17:13*
They're the same person at the end of the day, kind of.
*01:17:17*
Um yeah, and let's not get into
*01:17:19*
Five.
*01:17:22*
Um but you think of Snake in those games and it's it's largely the same character throughout all the games.
*01:17:22*
Uh just don't grill me on this.
*01:17:29*
I I know my Metal Gear lore, but it is like these main central fo like there's a similar lurk looking person in all those games.
*01:17:31*
Resident Evil, it's like you never know what you're gonna get.
*01:17:38*
Like even moving forward with same way.
*01:17:40*
Sora, Roxas.
*01:17:43*
Like there is a central protagonist in most major
*01:17:44*
video game franchises that continue for long spans of time.
*01:17:49*
And Resident Evil has always been willing to kind of buck that.
*01:17:52*
Like even moving forward with nine, uh we haven't talked much about nine and I know I know we might
*01:17:57*
uh a little bit later.
*01:18:02*
But like I I remember like when I finished Village, I was like, cool, I hope with nine they just make it another like ensemble game and bring back like
*01:18:04*
older versions of Chris and Leon and Jill and like what if we threw all these characters together and like as I start to think about it more I'm like, no Capcom like won't do that though.
*01:18:11*
Like the series has never been like that.
*01:18:19*
And when it was kind of like that with six
*01:18:21*
That's like the one people don't like as much.
*01:18:23*
Um I mean, I'm personally all for like a grizzled Leon or Chris like in a cave providing support, a la, you know, Batman Beyond.
*01:18:25*
I think that would be kind of cool, but it's You don't like Chris of Duty at the end of the day.
*01:18:37*
No, no, Chris of Duty's fine.
*01:18:42*
Chris of Duty's fun.
*01:18:44*
I just I don't know if I want to play a whole game as Chris.
*01:18:45*
I think there's potential for to explore new people and new characters.
*01:18:48*
Yeah.
*01:18:52*
Or people we haven't played as in a long time.
*01:18:53*
You know, where's our, you know
*01:18:55*
Let Carlos lead.
*01:18:57*
Yeah.
*01:18:58*
I mean all of this is to say that yes, Sheva is not a great character.
*01:18:59*
She doesn't have a whole lot to do.
*01:19:03*
She's just playing second fiddle to Chris the whole game.
*01:19:05*
She is very much
*01:19:07*
I mean, and the game even kind of spells this out, especially at the very end when Chris thinks she's about to die and is like, no, I will save my partner this time.
*01:19:09*
She is his new partner in light of Jill dying.
*01:19:16*
And so she is kind of filling that void of just like, I'm his new female female partner.
*01:19:19*
He used to have another one, but she died or been brainwashed or whatever.
*01:19:24*
And so she is just kind of
*01:19:28*
Yeah, it's uh it's a thin veil.
*01:19:37*
It's a very thin
*01:19:40*
But Sheva herself, very cool, very capable.
*01:19:41*
I love the hand-to-hand combat, but the both characters can do.
*01:19:47*
But like
*01:19:50*
Sheva's no slouch, and that's cool.
*01:19:50*
Like what Sheva does is neat.
*01:19:53*
I do like that
*01:19:56*
Like a part of the co-op mechanic is the lighter characters, generally the female in the games, they're the ones that get thrown.
*01:19:59*
Yeah.
*01:20:07*
Like they have special abilities just due to simply wait 'cause uh Chris is
*01:20:11*
I don't know, 300 pounds of pure muscle and can punch a rock.
*01:20:15*
And so that's in those two DLCs, and then Josh is the equivalent in the other one.
*01:20:19*
But it's cool that they have an ability that the others
*01:20:24*
quite frankly don't period.
*01:20:27*
Yes.
*01:20:29*
It's she's a cool gameplay wise and narratively a little light.
*01:20:30*
Yeah, for sure.
*01:20:34*
Did you um
*01:20:35*
Oh.
*01:20:37*
I guess out outside of Sheva though, well, go ahead.
*01:20:37*
I w Sheva also, I know you dealt with this 99% of the game.
*01:20:40*
Left-handed, fully committed to that too, with an unswappable over-the-shoulder camera.
*01:20:45*
Yeah, and drove me nuts for a little bit there.
*01:20:52*
I think it's
*01:20:54*
kinda cool though in hindsight, like the dedication to altering the gameplay that way.
*01:20:55*
And I'm curious if in split screen
*01:21:01*
If she's on the right hand side of the screen and Chris is on the left, if it's a vertical split instead of a horizontal, I'm not sure.
*01:21:04*
I think it is a horizontal split, because I haven't played this game.
*01:21:10*
But again, they would be anchored on the opposite corners of the TV though
*01:21:13*
It's kind of cool visually speaking.
*01:21:17*
I I I I appreciate that even though I didn't have to deal with it for most of the game
*01:21:19*
Yeah, they really uh commit to it until the DLC, in which case I think people were like, what are you doing?
*01:21:25*
Please stop don't don't put the don't change the
*01:21:30*
Uh, 'cause it really does mix things up.
*01:21:34*
You played as Sheva, we went and did a replay of one level later on to collect some emblems, and you played as Sheva, and I played as Chris, which was the inverse of what we did for most of our playthrough, and you're like, oh no.
*01:21:35*
It's shifted sides.
*01:21:46*
This is so weird.
*01:21:48*
And I know that took you a second there to kinda get used to.
*01:21:49*
Looks like it's a horizontal split, but with
*01:21:54*
Black box offset.
*01:21:56*
So you're actually not filling the whole screen.
*01:21:57*
Yeah.
*01:21:59*
To keep it.
*01:22:00*
That's what I remember.
*01:22:00*
That's what I thought I remembered.
*01:22:01*
So But it is
*01:22:03*
Chris is on the the left and Sheva's on the right.
*01:22:04*
So it keeps that visual dichotomy.
*01:22:07*
It's actually good split screen design for this type of co-op game.
*01:22:10*
I'm actually Yeah.
*01:22:13*
Kind of a fan of it.
*01:22:14*
I used to play this split screen with my uh neighbor back in the day, at least to some degree.
*01:22:15*
Sticking with the characters though, I think the cast of this game is definitely not as expansive or as
*01:22:20*
interesting as normal.
*01:22:27*
Um I mean there's usually only a couple notable faces in most Resident Evil games, but this one I feel like is really
*01:22:29*
Sheva, Chris, Wesker Jill.
*01:22:37*
Those are the four.
*01:22:39*
And then, you know, they got Josh in there, but Josh is kind of is not really given time to do much of anything at all.
*01:22:40*
Doug gets a spotlighted uh desperate escape DLC, which we both are big Doug fans.
*01:22:48*
Doug Doug.
*01:22:54*
Doug!
*01:22:55*
Doug gets a good moment there to close out that DLC.
*01:22:57*
Poor dog.
*01:23:02*
He gets Django fetted while I pulled Max when we were playing in real time.
*01:23:03*
Poor dog.
*01:23:06*
Poor dog.
*01:23:07*
Doug is the most notable side character I feel like outside of the main cast.
*01:23:08*
But yeah, there's not much to say that I have to say about Josh or Xella, I guess would be the other sort of side character who's
*01:23:11*
Somewhat prominent.
*01:23:17*
I don't have anything to say about either of them.
*01:23:17*
Nah, it's really it is really Chris Jill, Wesker, and Sheva
*01:23:20*
What did you think?
*01:23:26*
Um I feel like we talked about Jill and there's not a lot more to say about her.
*01:23:27*
At least we talked about her hair.
*01:23:31*
I don't feel like there's much to say about her in general though, because even once you get her back, she's like, I'm gonna stick behind.
*01:23:32*
Good luck killing Wesker!
*01:23:39*
And it's like, okay, sure.
*01:23:40*
Uh so I don't really have anything at all to say about Jill.
*01:23:42*
They did Jill dirty.
*01:23:45*
They did Jill super dirty.
*01:23:47*
And I
*01:23:49*
I have to say putting this like mind control device right on her chest that you then have to shoot, like that just feels very
*01:23:50*
over the top, extremely outdated and uncomfortable.
*01:24:01*
It just it's it's a design that is not aged well, I don't think
*01:24:05*
I did like accidentally killing her a couple times though as we shot her ta ta's off, and it's like, oh no, she's dead.
*01:24:10*
Yeah.
*01:24:16*
I will say though, gameplay-wise, Jill.
*01:24:17*
Very cool.
*01:24:21*
Has a double knee drop on enemies that is so dope.
*01:24:23*
So again, I think the characters shine more in their gameplay than they do narratively speaking.
*01:24:28*
But Jill is
*01:24:33*
They did Jill dirty, and I'm bummed.
*01:24:35*
Josh has a elbow drop in the Desperate Escape DLC, and I was just elbow dropping uh zombies' heads off, which is pretty sick.
*01:24:37*
The the the the melee attacks are so dope in this game.
*01:24:46*
I love them so much.
*01:24:52*
For get ready for six.
*01:24:53*
That's the best element of six.
*01:24:55*
So dedicate five fun.
*01:24:56*
If you like that in five, wait till six.
*01:24:59*
Um let's talk about Chris and Wesker at least just a little bit here.
*01:25:01*
I guess my larger biggest question, we've already talked about the back and forth between them throughout the whole game.
*01:25:05*
But how do you feel about this finally this confrontation between them ending?
*01:25:09*
Do you feel like it's good?
*01:25:13*
Like a good end cap of this ongoing clash between the two of them?
*01:25:16*
Wesker is finally written out of the series.
*01:25:20*
For good at least in time.
*01:25:24*
Yeah, he's not in six.
*01:25:26*
He's done.
*01:25:28*
I mean Jake show Jake shows up in six, his son.
*01:25:29*
But uh but so he does continue to have
*01:25:33*
His hands on the series a little bit that way, but yeah, seven and eight, he's obviously not in.
*01:25:36*
Um this is his exit.
*01:25:41*
Oh, see, I part of me just didn't know if that was true or not because Oh yeah.
*01:25:43*
In video games, you know, villains always make a comeb first of all, Wesker's been killed before and made a comeback.
*01:25:48*
Which this game kind of makes a little bit more clear, like, oh yeah, he did die at the end of the first game, and then we he came back and that's how he had these powers.
*01:25:54*
Yeah.
*01:26:03*
It's I feel like while they shouted at each other a lot, and there was some comment, I never felt like there was this definitive Chris V.
*01:26:03*
Wesker
*01:26:15*
moment.
*01:26:17*
Just the two of them.
*01:26:18*
And I know that's difficult in a game where you theoretically have two people playing at one time.
*01:26:20*
You can't I remember
*01:26:26*
playing one of the Halo games, I think four, and s co-op with a buddy.
*01:26:28*
And toward the end, the final boss of that game, it suddenly switches from co-op to
*01:26:32*
one player.
*01:26:37*
Oh yeah yeah.
*01:26:38*
When you're crossing that like light bridge or whatever.
*01:26:39*
Yeah.
*01:26:42*
It switches to one player.
*01:26:42*
And so I get that that's a
*01:26:43*
Halo did it, I think, poorly there, of s having one player just take control.
*01:26:46*
So that would be difficult to implement here in Resident Evil 5.
*01:26:50*
But there were I felt like there wasn't just the final definitive
*01:26:53*
moment for the two of them.
*01:26:57*
Allah I think of like Guns of the Patriots, liquid and solid on top of
*01:26:59*
The ship fighting is a fantastic moment.
*01:27:05*
And the two of them really get to duke it out in gameplay.
*01:27:09*
There are plenty of clips of Wesker and Chris punching and fighting each other, but it's it's rarely just
*01:27:12*
the two of them settling the score finally.
*01:27:18*
The thing that I do like though, on the other hand, is that uh since this is a fully co-op game, they make that kind of mirrored within the narrative itself.
*01:27:21*
Like
*01:27:29*
If we're gonna give Chris a partner, we should give Wesker a partner so that they can kind of go at each other.
*01:27:29*
And they do that by proxy of brainwash Jill.
*01:27:33*
Uh, which is not
*01:27:36*
like executed upon perfectly, I don't think, but it is I do like that idea of like Chris has a partner, he's trying to take down Wesker and this time around Wesker's like, well I got a partner too, so we're is we're gonna go two v2 here rather than two v1
*01:27:38*
And eventually that's and but you also you can't kill Jill.
*01:27:51*
So it yeah.
*01:27:54*
So you have just kind of this threat bouncing around the room that you have to ignore or dodge.
*01:27:56*
So it's that's an interesting because we accidentally killed Jill.
*01:28:01*
We're just like, well take her out.
*01:28:04*
And uh it doesn't go well.
*01:28:05*
I was like, yeah, I'll I was like, I'll take out Jill first, and then it was like, you lose.
*01:28:07*
And I was like, oh, time.
*01:28:10*
I forgot about that.
*01:28:12*
Yeah, that's what I said should have happened.
*01:28:13*
Yeah, I do agree.
*01:28:15*
I I I think they have enough encounters within the game that it kind of makes up for them not having that one kind sort of
*01:28:16*
Final blow moment.
*01:28:23*
At the same time though, I feel like it would be harder to have a moment like that because it's clearly established well in Code Veronica as well.
*01:28:24*
Like
*01:28:32*
Wesker's stupid powerful and uh at the end of the game he gets all of Ouroboros attached to him and is going off.
*01:28:33*
Uh so it would be hard for him and Chris to just throw hands.
*01:28:40*
Then again, Chris does punch a
*01:28:44*
10 ton boulder in this game over, so there's that.
*01:28:46*
Uh which you got to experience quite a few times because we had to redo that section.
*01:28:50*
Stupid.
*01:28:54*
Stupid boss fight.
*01:28:55*
So they are both like dummy powerful in this game, which is hilarious.
*01:28:56*
I think the conflict for the most part does end pretty well, and it chooses to go way over the top.
*01:29:01*
In a volcano.
*01:29:07*
Wetzker gets shot with two rockets.
*01:29:10*
He's in the vault he's in the lava, he's still alive, still going nuts, and then they have to shoot two RPGs at him to finally kill him.
*01:29:12*
And even after that you're like, I don't know, is he dead?
*01:29:19*
So like I think they do a good job of like leaning into the campiness and like, okay, what's the best way we can wrap up this
*01:29:24*
lingering thread between the two of them.
*01:29:33*
I guess moving I so we still have six to play, but I know you've played seven and eight, which has Chris in it as well.
*01:29:36*
How do you feel like
*01:29:43*
Chris going from this game into what he is in those games, like how do you feel about the transition of his character?
*01:29:44*
Do you feel like he need I feel like so much of Chris's character is tied to Wesker intrinsically.
*01:29:50*
I
*01:29:56*
Chris in village feels like a grizzled veteran of dealing with this kind of combat, this kind of threat.
*01:29:57*
So I think he's aged up appropriately attitude-wise, but he also doesn't feel like just a total over-the-top
*01:30:06*
Goofball macho man.
*01:30:18*
Because he's not doing the same.
*01:30:21*
He's not roundhouse kicking, punching up or cutting
*01:30:24*
all the stuff that you see here in five, he doesn't do that.
*01:30:28*
No, that's in six, don't worry.
*01:30:32*
Well, okay.
*01:30:33*
But he doesn't do it in village.
*01:30:34*
So I do feel like they've grounded him a bit more in these more modern games.
*01:30:36*
And I kinda
*01:30:40*
Like it when he cuts loose and it gets more cartoony.
*01:30:43*
Yes.
*01:30:48*
So I'm wondering where the series will go forward with that, but
*01:30:48*
I can see how they got him to where he is in village.
*01:30:53*
It's I like Chris being sort of the central character of the entire saga.
*01:30:57*
And even in 8, I like that he's like
*01:31:03*
aware at the end of the game like wait the BSAA just used BOW soldiers what's going on like he has he's had the most connections to everything that has gone on in this world when it comes to these
*01:31:06*
bioweapon terrorist and stuff like that.
*01:31:17*
And I do like how he is represented later on as sort of the like expert in authority on this stuff.
*01:31:18*
And he has been around the block and he he
*01:31:24*
He's uh he's just been dealing with this stuff for what twenty, thirty years by the end of village.
*01:31:27*
Mm-hmm.
*01:31:32*
And so I do like that.
*01:31:33*
Um But yes, I do like how over the top and cartoony he is.
*01:31:34*
And on that front as well, just
*01:31:38*
I mean Wesker here we can give him his his flowers.
*01:31:41*
Do you under I guess my question for you is when we started this series
*01:31:44*
I was I feel like singing the praises of Western like he's so good you'll understand one day.
*01:31:49*
Do you now understand like why he is loved and why he is like maybe the most popular character in the whole
*01:31:54*
series for everybody who's played it.
*01:32:03*
Like when if you ask anybody like who's the best character in Resident Evil, a lot of people will say like I don't know like Joe Wesker Leon, I feel like are some of the most common responses.
*01:32:04*
I mean
*01:32:13*
Wesker was so popular when they made a dumb Netflix TV show they decided to center it entirely around him.
*01:32:13*
So Wesker is dummy popular.
*01:32:20*
And do you understand that now, I guess?
*01:32:23*
Wesker's cool.
*01:32:25*
I feel like he deserves more games though.
*01:32:27*
It's just one Code Veronica in five.
*01:32:31*
Mm-hmm.
*01:32:34*
Yeah, whatever.
*01:32:38*
So I do wish there was more Wesker.
*01:32:39*
Actually.
*01:32:43*
But it is it this is very this is the promise of what they were trying to do in Code Veronica visually with the CGI cutscenes and some of the real-time stuff.
*01:32:44*
This is that promise and
*01:32:53*
Full HD, full tech.
*01:32:55*
It's cool.
*01:32:58*
He's in Marvel vs.
*01:32:59*
Capcom 3 if you want to go along with Leninette.
*01:33:00*
I think Nemesis was added in the ultimate expansion.
*01:33:03*
I think Chris is in it as well.
*01:33:07*
I think Chris and Wesker are both in it
*01:33:09*
Very good.
*01:33:11*
Very, very good.
*01:33:12*
And I think Jill was added maybe as part of Ultimate as well.
*01:33:12*
I can't remember.
*01:33:15*
Which version of Jill though?
*01:33:16*
I think it would be RE5 Jill.
*01:33:18*
Because obviously that was the most recent game and was
*01:33:21*
popular at the time.
*01:33:23*
She is in a couple of Marvel vs.
*01:33:25*
Capcom games, it seems.
*01:33:29*
I think she's in Infinite as well, isn't she?
*01:33:30*
Ultimate Marvel vs.
*01:33:32*
Capcom 3, Marvel vs.
*01:33:33*
Capcom 3, Marvel vs.
*01:33:34*
Capcom 2.
*01:33:36*
Okay, yeah.
*01:33:38*
So she's in two and three basically.
*01:33:39*
Uh ultimate she has brown hair.
*01:33:41*
Regular three she has blonde and two she's
*01:33:43*
Brown hair.
*01:33:47*
Huh.
*01:33:48*
Gotta look up some gameplay.
*01:33:49*
Speaking of gameplay, that's kind of what I wanted to touch on here next with you.
*01:33:51*
Um I feel like we've naturally touched on
*01:33:55*
A lot of things throughout the course of this discussion, whether it be you know how the inventory system is approached this time in a combat setting and the camera, the gunplay, I again a lot of that we've kind of explored already.
*01:33:58*
The one element I wanted to ask you about more specifically those puzzles, which I feel like are not present in this game whatsoever until the DLC, and we can talk about both of the DLCs here specifically in a moment.
*01:34:09*
uh as well, but puzzles are kinda left out completely.
*01:34:21*
Um is that something you miss or
*01:34:25*
The puzzles in this game I feel like only go as far as kill this person, they have a key card on them, you pick that pick it up, and now you can move forward.
*01:34:28*
And that's about it more often than not.
*01:34:35*
Puzzles, I feel like, are there in two fashions.
*01:34:38*
There's combat puzzles, like you mentioned and alluded to.
*01:34:43*
Here's this boss.
*01:34:49*
How do you take this boss down?
*01:34:50*
One of you shoot this, one of you flank that.
*01:34:51*
We see that mostly in boss fights.
*01:34:54*
You know, you attack from the front, I'll attack from the back.
*01:34:57*
And then there are actual puzzle puzzles, uh, primarily the lasers in the Tomb Raider Temple.
*01:35:01*
Which we uh why are they m instant KOs and the rotate?
*01:35:10*
Yeah, I forgot about that whole section.
*01:35:17*
Yeah, you forgot about it because it's bad.
*01:35:19*
Yeah, that whole section is truly atrocious.
*01:35:22*
Yeah, there's some of classic scenarios of, you know, we gotta pull these two levers together or
*01:35:25*
One of us has to throw the other across a gap and then they have to maneuver around a combat area and then unlock a door so the other person can progress.
*01:35:32*
Classic co-op.
*01:35:40*
working together type gameplay scenarios.
*01:35:42*
I think the real puzzle puzzles are solving these combat arenas, taking down enemies efficiently.
*01:35:46*
using the environment to do so and succeeding, that's actually a natural progression from Resident Evil 4, which has these small combat arenas.
*01:35:54*
And there's strategically placed explosives or items, and you are running around those environments in four and defeating these waves of enemies to progress.
*01:36:05*
And five is a clearly
*01:36:15*
Progressing from that, just to build built off of that in a co-op environment, with each area feeling really tailored to that experience.
*01:36:19*
There's a lot of interconnection.
*01:36:28*
High ground, low ground, indoor areas, outdoor areas, there's space to move around.
*01:36:30*
I think that's where a lot of the puzzle energy went was
*01:36:36*
unique combat encounters and how do you overcome it together instead of separate?
*01:36:40*
Yeah, they definitely I mean puzzles are not puzzles are gone in the way that we
*01:36:47*
knew of them previously.
*01:36:52*
And we uh again I mentioned this, we can talk about the DLC a little bit, but they bring him back in uh Lost in Nightmares.
*01:36:53*
Lost in Nightmares, yeah.
*01:37:01*
And
*01:37:03*
The whole first kind of section of that in the Spencer Mansion is centered around puzzles.
*01:37:04*
And I think that it was good to have them back for that portion, but I think I also kind of understood why they weren't
*01:37:08*
in the rest of the game in that capacity because it's a little mundane running around a place where there's no enemy threats of enemies coming at you.
*01:37:15*
Um
*01:37:26*
And you're just picking up various objects in the environment, like, oh, I found this heat paper.
*01:37:27*
What do I do with it?
*01:37:31*
Oh, I take it to the fireplace.
*01:37:32*
It's like, okay.
*01:37:34*
Like there's not as much.
*01:37:34*
It puzzles in that sense are not as interesting in a co-op exp in environment.
*01:37:36*
Speaking more about the DLC though, like I do think that like the way we you kill the
*01:37:42*
axe dudes in the section in the sewers or whatever with the um the spike ceiling or whatever.
*01:37:48*
Like that's a variant of a puzzle, but it kind of combines in again with the
*01:37:53*
combat mechanics and you don't have weapons, so what do you do here?
*01:37:57*
And you have to solve it and it's prompting teamwork.
*01:38:00*
And those things I think work well because it does again place an emphasis on co-op, which feels like the main focus of this game
*01:38:03*
on every single front is how is it servicing the experiences co-op.
*01:38:10*
And I think the first time I played this game it was done with an AI partner.
*01:38:15*
And that just looking back like
*01:38:19*
is absolutely not the way to play this game.
*01:38:21*
You have to play it with multiple people.
*01:38:24*
Everything from the ground up.
*01:38:27*
I mean even like I said with the story, like they give Wesker uh
*01:38:28*
a partner as well.
*01:38:32*
Like everything is centered around this idea of two of two player experience.
*01:38:33*
And so yeah, I I think getting rid of puzzles in that sense from how we've seen them in nearly every other game.
*01:38:38*
makes sense and it's not something that I'm like uh necessarily upset about or bemoaning that it's that it's not really featured in this game in any sort of way because it just would not
*01:38:45*
Like if we were playing the game and I was like, hold on, I picked up this music box.
*01:38:57*
Let me inspect it in my inventory.
*01:39:01*
Oh, I opened it up and there was a jewel inside.
*01:39:03*
Where can we put a jewel?
*01:39:05*
Like that just does not translate.
*01:39:06*
It kills the pace.
*01:39:08*
Yes.
*01:39:10*
So I I I think leaning into this I feel like the action the more action emphasis comes about as a result of
*01:39:11*
co-op being placed in the game more so than the other way around, if that makes any sense.
*01:39:19*
Other than that, I I don't I really don't I I feel like we've talked a lot about
*01:39:24*
uh many of the other gameplay elements here.
*01:39:28*
Was there anything that really stuck out to you in this one?
*01:39:30*
I do feel like the expansion on uh
*01:39:33*
Like melee attacks and things like that was something you said you liked, which I know that's was again introduced in four, but you l uh we've even talked about that just
*01:39:38*
Throwing a right hook at a dude's face after you stun him is really fun.
*01:39:46*
Yeah, it's very satisfying.
*01:39:50*
I think
*01:39:53*
The bosses in particular, especially as the further you get into the game, I kind of struggle with a lot of just their inherent design and the the language that they communicate with.
*01:39:54*
Uh Resident Evil not showing you health bars is totally fine, but there's f poor visual communication matter how much damage is done, what state they're in.
*01:40:06*
The first bosses are easy.
*01:40:19*
It's, you know, one of you shoots the vamp the bat in the face, the other flanks it and shoots it in its weak spot in the back.
*01:40:21*
The giant Irving octopus, similar sort of thing, shoot the weak points, boom bada bing.
*01:40:28*
Excelsior her.
*01:40:33*
Excella.
*01:40:36*
Excel, I think.
*01:40:36*
See how important she is?
*01:40:38*
I can't even remember her name.
*01:40:39*
Exella's boss fight was incredibly simple and
*01:40:40*
That was cause mostly you brought an RPG.
*01:40:43*
I mean I I used the RPG on that.
*01:40:45*
Yeah.
*01:40:47*
Yeah.
*01:40:47*
So that wasn't too much.
*01:40:48*
But Wesker in particular
*01:40:49*
The multiple fights with Wesker.
*01:40:51*
Well, obviously.
*01:40:52*
Well, there's the one in the Lost in Nightmares, the LC2, and then the other one with Jill.
*01:40:55*
I don't even know if you're supposed to deal a set amount of damage to him before it ends.
*01:41:00*
I think you're just kind of supposed to survive.
*01:41:05*
Um But that's not communicated to you at all.
*01:41:07*
But that's not communicated to you really that you can't
*01:41:10*
Defeat him in that sense because I remember in the fight in the temple we were doing, you were on dying health.
*01:41:13*
And it I was like, oh my you're like, come save me.
*01:41:20*
And I was like, we're gonna lose.
*01:41:22*
Oh my gosh, we're gonna lose.
*01:41:23*
And then the cutscene
*01:41:24*
Act traded with Wesker being like, oh, you think you can beat me?
*01:41:25*
I'm like, oh, I guess we just had to time out an invisible timer here.
*01:41:28*
Now the same thing happens in Lost in Nightmares.
*01:41:32*
Like we were trying to attack him and
*01:41:35*
defeat him and then eventually a cutscene just plays and it's like nope, Jill Tacism out of window.
*01:41:36*
It's over now.
*01:41:41*
That that is frustrating to just not know going into it initially.
*01:41:42*
But putting a timer on the screen as well would be
*01:41:46*
Weird.
*01:41:49*
Like and I don't know how they would communicate that.
*01:41:50*
Like what Chris would be like, Jill, as long as we can hold him off for five minutes, then he'll be like
*01:41:52*
There's no real way to do that, so I can understand why they wouldn't.
*01:41:58*
I just think a better visual language of a weakened state.
*01:42:02*
Uh the final fight the final fight with Wesker there in the volcano
*01:42:07*
They keep kept zooming in on his chest.
*01:42:12*
Zoom in on the chest.
*01:42:15*
Zoom in on the chest.
*01:42:16*
And we tried We ran out of ammo.
*01:42:17*
He ran out of ammo.
*01:42:20*
We yeah, we were running out of ammo.
*01:42:21*
Tried stunning him, initiating melee combat
*01:42:23*
But we didn't know what the game was trying to tell us, and it was just you have to keep dealing damage.
*01:42:25*
So I think there's just poor visual indications of boss weakness.
*01:42:32*
And it's easy to see where you have to shoot.
*01:42:37*
It's just more, well, how long do we have to do it feel it almost feels like it gets to a point where it feels like you're doing something wrong.
*01:42:40*
You are missing a cue.
*01:42:46*
And that's not a good feeling.
*01:42:49*
Especially But during some of the other sequences during some of the other fights that was the case though, and that was what kept being confusing.
*01:42:50*
I think about the fight there on the next to the jet where it's like, no, there is a specific way that you have to defeat him, and shoot a rocket behind him, blow the rocket up in his face, then stab him with the
*01:42:57*
Syringe.
*01:43:07*
Like so there are steps in that fight that you need to follow, but in some of the other fights it's like, nope, you just need to keep dealing damage or you need to wait it out until you can't.
*01:43:08*
And I I feel like
*01:43:16*
Uh I know like when God of War Ragnarok came out, like most recently I er Horizon got a lot of flack for this too, with like the
*01:43:17*
protagonists being like, We need to do this, and they would give like audio cues to the player, like, oh, there's where we need to go, or there's how we solve this puzzle.
*01:43:24*
I think something like that in this game, if they would have had the characters like
*01:43:33*
saying a little bit more like what they need to do and how do they get past this like Chris shouting out We can't defeat Wesker but
*01:43:37*
If we can just if we can just hold them off for a few more minutes or s something like that, then that would like convey to the player like, okay, and I know the uh when you get like halfway through that one wesker fight in the temple, they're like.
*01:43:45*
We need to hide, like they say something about hiding.
*01:43:54*
.
*01:43:54*
But even then we're like, well hide and like do what?
*01:43:57*
Then unload on him?
*01:44:00*
Like like that that was the thing we were trying to figure out in and that in that instance.
*01:44:01*
So there's just a lot of mixed
*01:44:05*
messages in the boss fights um of what you're supposed to do exactly.
*01:44:08*
And that robs a lot of the excitement out of there.
*01:44:14*
Especially as the fight gets longer and longer and longer and we keep having to redo it.
*01:44:16*
Yes.
*01:44:22*
You're getting more and more frustrated.
*01:44:23*
So that is a bummer.
*01:44:25*
And if they ever did remake this game, eventually down the line, I would hope.
*01:44:26*
These would be areas to address first, I think, before other things.
*01:44:30*
Yeah, and it is one of those things where like if we were to replay it now, like obviously we wouldn't have these same issues, but
*01:44:34*
Blind playthroughs playing through for the first time.
*01:44:40*
We were very tripped up and kind of puzzled there.
*01:44:42*
And I don't know.
*01:44:46*
I am curious though if you are playing with an AI partner, if any of these things become more apparent.
*01:44:46*
Um yeah, I'm c I I wonder because we didn't touch that at all.
*01:44:52*
Like I imagine like in the Wesker fight with the rocket, like the AI companion is not gonna go automatically pick up the RPG and do that for you.
*01:44:56*
That's probably the thing you have to initiate.
*01:45:04*
and then they'll shoot it or whatever.
*01:45:06*
But I do wonder how it changes when you do have an AI companion that's there.
*01:45:08*
I want to talk let's talk specifically about the DLC uh for each of them.
*01:45:13*
I would prefer to start with Desperate Escape, actually, because I just feel like we don't have much to say about this.
*01:45:18*
It's a very action-heavy get out of the base type thing, classic Resident Evil, we gotta escape the base, and
*01:45:23*
It's fun.
*01:45:32*
It's fun.
*01:45:33*
I I had a good time playing through it with you, but there's not really a whole lot to say about it.
*01:45:33*
It's some of the best co-op action
*01:45:38*
that Resident Evil 5 like distilled over the course of its campaign, it's all concentrated into this one DLC of really good waves of enemies.
*01:45:41*
light navigation, but really it's just how powerful can you get, how quickly.
*01:45:51*
It's almost a sampling of mercenaries mode, but in a co-op narrative sense
*01:45:57*
Just push forward, push forward, push forward.
*01:46:01*
It felt really chaotic.
*01:46:03*
Like we were like really trying to communicate, like, oh do this, do this, do this, and what's over there?
*01:46:04*
And so I think it's strong in that regard.
*01:46:09*
I think narratively it's a total wash.
*01:46:11*
Well there's nothing really there to do.
*01:46:14*
I I mean the best part is narratively is that just Doug.
*01:46:16*
Jill get well, Doug, yes, but I was gonna say, like, Jill gets something more to do, which is great.
*01:46:19*
'Cause she's not really in the future games.
*01:46:24*
She's not in six, she's not in seven or eight.
*01:46:26*
Uh she does she's in Revelations, but they've done Jill Dirty the whole time.
*01:46:29*
This
*01:46:34*
Uh oh well.
*01:46:36*
It it it it's fun.
*01:46:37*
It's arguably some of the best
*01:46:39*
like co-op action this game is offered and probably I would wager probably out of six as well.
*01:46:44*
Like this is some straight up fun design here.
*01:46:50*
And I enjoyed it thoroughly last night.
*01:46:54*
It was really, really fun to play with you.
*01:46:56*
Yeah, there's just there's not a lot of meat on the bone in terms of like, you know, puzzles or narrative or anything like that, but it is just like the action if you like the co-op action element of Resident Evil 5.
*01:46:58*
I think that wa that Desperate Escape was quite fun.
*01:47:08*
I'm glad we played through it because I forgot it was even part of the game until we were talk we were getting close to the end of five and I was like, oh wait, there's another DLC thing we can do together in addition in addition to
*01:47:11*
Uh Lost in Nightmares.
*01:47:22*
Lost in Nightmares.
*01:47:23*
Lost in Nightmares just feels like a love letter to Resident Evil as a whole.
*01:47:24*
How we structured the season, like so many of these things that you were geeking out about, like I was geeking out about it too, and I was like, oh, Max Nell understands all of this.
*01:47:33*
It was really great.
*01:47:43*
Not only with like how the mansion is laid out there in the opening, uh, it is just the Spencer mansion one-to-one in some ways.
*01:47:45*
Not one to one.
*01:47:53*
Not one to one.
*01:47:54*
For the it was pretty darn similar.
*01:47:55*
Close.
*01:47:56*
We knew where to go and we knew what was gonna be behind certain doors before we walked through them.
*01:47:57*
Like, oh this is the part where the
*01:48:01*
The dogs jump through the windows and then a bat blasts through the window instead of a dog.
*01:48:03*
It's like, oh, oh my gosh.
*01:48:06*
So they like play with things like that.
*01:48:08*
Um
*01:48:10*
It was honestly Lost in Nightmares is what Resident Evil 5 should have been.
*01:48:11*
Yes.
*01:48:16*
I feel like they introduce a lot of things like you you mentioned uh when we were playing as well, like oh this is like way spookier than the base game.
*01:48:16*
There's a lot more horror.
*01:48:24*
It's it's the Resident Evil 1 remake remake that everyone wants actually.
*01:48:26*
Surprise we got it, you know, ten plus years ago.
*01:48:30*
It's it's fun.
*01:48:35*
It's cool to go back.
*01:48:36*
There's even these cheesy moments.
*01:48:39*
Great dialogue between Chris and Jill.
*01:48:42*
It's far too short.
*01:48:44*
You go from all the puzzles.
*01:48:45*
to those sewers where you you solve these spike kill these undefeatable bosses puzzles to that cutscene fight with Wesker and then it's I felt like is the weakest part of it honestly was the boss fight with Wesker.
*01:48:48*
Um everything else was pretty enjoyable.
*01:49:01*
And the only the only other part that's bad and and I get that you can you kind of move past it and you understand why they're doing it and there's a fun element to it afterwards, but just like
*01:49:04*
Having them fall down and be like, all our weapons are gone.
*01:49:13*
I was like, oh my gosh, I hate when games do this.
*01:49:15*
Like it was kinda that was kind of annoying.
*01:49:17*
But it at least made the like final boss fight with Wesker a little bit more streamlined.
*01:49:20*
I felt like like you only just had two pistols and
*01:49:24*
It was clear to me because of that, I was like, okay, well, obviously we're just supposed to punch him.
*01:49:27*
Uh so that's what we were doing was hand-to-hand combat with him there until
*01:49:32*
the end.
*01:49:36*
But yeah, until the invisible timer ran out.
*01:49:36*
Yes.
*01:49:39*
E everything though in the front uh chunk of Lost in Nightmares was great though.
*01:49:39*
We were geeking out.
*01:49:44*
The shift of first person as you walk through the doors is such a
*01:49:46*
Such a perfect touch.
*01:49:49*
And I told you we didn't do this, but if you boot it up and you try to leave out the front door, if you do it enough, the game actually, at least for that particular part, switches to a locked camera perspective.
*01:49:51*
So there's all these nice subtle touches that really celebrate the original Resident Evil to have Chris and Jill back in a version of the Spencer Mansion.
*01:50:02*
But you you pointed out to me last night, you're like, Max, you're talking about how the Spencer Mancher isn't iconic and here we are like geeking out about the layout and all this stuff.
*01:50:11*
And I was thinking about that because
*01:50:19*
You know, we were really enjoying the DLC last night.
*01:50:22*
It was it's probably my favorite thing that we've done so far for this season in like a gameplay sense together.
*01:50:25*
But I was thinking about it and what were we were really not remembering sure we knew the rooms, but we're remembering what happened in the rooms, not the the layout or the theming of the rooms.
*01:50:32*
And I think that's more
*01:50:43*
What I was talking about is just like the Spencer Mansion blurs together visually speaking, but where the dogs jump through, sure, that's great.
*01:50:45*
Or where you push the statue off the ledge and down into the dining room.
*01:50:53*
Those are moments that stand out in the first game, but it's more the moment, not necessarily like the room and the visual design, which is
*01:50:57*
I think my hang up.
*01:51:08*
But Spencer Mansion is iconic for the scenarios that it presents to you.
*01:51:10*
I understand what you're saying about this Spencer Spencer Mansion, but I guess would you agree that retroactively maybe you didn't give it enough
*01:51:15*
Do with the time when we recorded our Resident Evil 1 episode.
*01:51:21*
And I know that was not your favorite game by any means, but just your pure
*01:51:24*
reaction and response to visiting a location that was similar to that and you were clearly geeking out about it so much, it just made me think that you had more fondness for that location than maybe
*01:51:29*
you previously thought.
*01:51:39*
So that was kind of my takeaway.
*01:51:41*
Perhaps.
*01:51:43*
It's certainly m memorable.
*01:51:44*
I kind of wish though
*01:51:46*
Like we didn't go to the places in the mansion that I liked the most.
*01:51:47*
Like we didn't go into the basement traditionally.
*01:51:52*
There's the the cemetery.
*01:51:55*
There's Lisa Trevor's house.
*01:51:57*
Like there's so much more cool stuff surrounding the Spencer Mansion, but those first few rooms were just
*01:51:59*
the same rooms.
*01:52:07*
It's more just being back and the encounters that happen there and what remember
*01:52:09*
So I ha I I also have to ask how many mansions does Spencer have that are similar to this?
*01:52:16*
Because there's one in two
*01:52:21*
Well there's the one in Code Veronica that the It's not his, but the Ashfords base it off of his place, or one is based off the other.
*01:52:23*
It's like how many mansions exist that are like the Spencer mansion.
*01:52:31*
it is yes similar similar in that regard as well a lot of mansions in this series I think the last thing I want to say about Lost in Nightmares is that uh we've we've wrapped up all the remakes or well that's not true we're gonna do RE4 remake
*01:52:37*
But we had played we've played two and three, obviously, and we played Code Veronica, and you and I were talking uh off air like about what the next remake should be.
*01:52:51*
And I'm like, I think they should do
*01:52:59*
Obviously we both want Code Veronica, but I I I mentioned that I wanted RE and a Resident Evil 1 remake as well, and you're like, I don't think they need to do that.
*01:53:01*
Lost in Nightmares really verified to me that like if they did do an RE1 remake, it would be awesome
*01:53:08*
And I would be so happy for that.
*01:53:15*
It would be so cool to see a new Re engine realized version of the Spencer Mansion.
*01:53:17*
It would just be a ton of fun with the dual campaigns, Chris and Jill, all those moments.
*01:53:24*
Like that would be that'd be awesome.
*01:53:30*
And and I I I can picture that game more easily than I can a Code Veronica remake.
*01:53:32*
I feel like a Code Veronica remake is a little bit more
*01:53:36*
difficult.
*01:53:38*
But I I don't think an RE1 remake would be that tough.
*01:53:39*
And it would just be nice to have that represented in the same style as the two and three remakes that they've done.
*01:53:43*
It would be cool.
*01:53:50*
I just want like my hanging up is is
*01:53:52*
The remake already of Resident Evil One is accessible on all modern platforms.
*01:53:59*
And I think it plays
*01:54:04*
Well enough, you know?
*01:54:07*
It's sure it's not modern third-person sh shooter mechanics, but it plays well.
*01:54:09*
I think Code Veronica is in far more desperate need of
*01:54:16*
a remake slash accessibility.
*01:54:21*
And then I feel like if they did one, I would want them to do zero alongside it.
*01:54:25*
Cause I feel like by modern standards, there's not enough game in just remaking one.
*01:54:32*
I'm not saying I wouldn't pay for it.
*01:54:40*
And I'm not saying that it wouldn't be an excellent game.
*01:54:41*
I think they actually could really leverage the power of the RE engine and make
*01:54:44*
that dense, horrific Spencer mansion that was always supposed to be kinda more in the kin of Dead Space really with the Ishimura
*01:54:50*
Exploring one space, expanding on Lisa Trevor's house, the basement, the cemetery, really connecting this world in a dense, spooky way.
*01:54:59*
They could do that.
*01:55:10*
But I feel like zero just kind of my brain puts zero and one together, and I understand that that is because of the way they were done on GameCube and are packaged today in the Origins collection.
*01:55:11*
But I just I would prefer code Veronica first and then they could go back and remake one and zero before getting to five and
*01:55:23*
Theoretically six, but I'm I'm totally fine with Code Veronic first.
*01:55:32*
I just think that this Lost in Nightmares made made me realize that RE won remake it like
*01:55:36*
like needs to happen.
*01:55:42*
It's not just a like a desire.
*01:55:43*
It's something where I'm like, no, they absolutely need to go back to that one and do it as well.
*01:55:46*
Because I think having one one to three is a funny for them to go back twice now though.
*01:55:49*
Looks like it would.
*01:55:54*
But that's like it's so strange because we talked previously about how like that remake came about four or five years after the original game launched and nowadays
*01:55:55*
You've got the Last of Us remake coming out what nine years later, and people are given that grief.
*01:56:03*
So there's plenty of room here for them to go back and revisit Resident Evil 1 twenty years after that I mean over 20 years after that last remake came out
*01:56:09*
And and people would love it.
*01:56:17*
People would eat it up.
*01:56:18*
I just think having those first three games, and I know you mentioned zero, but outside of zero, those first three games are obviously
*01:56:19*
So tied to the hip with one another to just have all that original group of Raccoon City three titles um all done in the same style would be really cool.
*01:56:25*
And then we can maybe start talking about
*01:56:35*
five and six, but obviously, yes, broadly, I do agree that Code Veronica should come first because that game needs to do a little bit more.
*01:56:37*
One of the last things here that we'll touch on, that we always touch on, is
*01:56:45*
music and Max I feel like this game actually had I I was mentioning this to you a lot throughout our playtime, but because
*01:56:48*
This game is not trying to be as spooky and it's not trying to build a tense atmosphere.
*01:56:57*
Music was way more prevalent in this one than a lot of the other Resident Evil games, and I had a lot of
*01:57:02*
takeaways.
*01:57:08*
I I think this soundtrack is pretty darn good.
*01:57:09*
It mixes the you know, the action climactic moments of I don't know, that you'd expect from an action flick.
*01:57:13*
Um but then there's the typical
*01:57:20*
Sort of like we we found uh we went to the mercenaries uh menu last night.
*01:57:23*
We're like this this song is grooving on the on the mercenaries mode uh main menu here
*01:57:28*
And I like the uh I like the little there's no save rooms in this game, but they kind of play a save room type riff once you beat each level and then you go and organize your weapons and stuff like that.
*01:57:34*
I like that.
*01:57:43*
Um, I think the music in this one is stands out quite a bit in the larger series, and I think it's uh one of the better soundtracks for sure.
*01:57:44*
You heard more music than I did.
*01:57:53*
I really had a hard time hearing the music, uh mostly because of the co-op nature.
*01:57:55*
We were just talking and it was kind of just in the background truly for me.
*01:58:00*
I only heard it really when you pointed it out.
*01:58:03*
Like the jungle
*01:58:05*
Donkey Khan style beat during the truck chase.
*01:58:07*
That was interesting.
*01:58:11*
And yeah, the mercenaries menu was awesome
*01:58:12*
I think the best music actually in the whole game, all in all, was actually when Jill plays the piano in Lost in Nightmares.
*01:58:15*
Moonlight Sonata.
*01:58:22*
Yeah.
*01:58:23*
I think that was really fun.
*01:58:23*
But this m was subtle to me
*01:58:25*
Uh and I just didn't hear it, and I know that I personally just don't have my ear trained for music all the time.
*01:58:28*
We're playing in co-op as well, for sure, so that
*01:58:35*
That definitely impacted your ability to listen to the musical cues.
*01:58:39*
My own included.
*01:58:43*
But there were some instances where I know I mentioned it to you to that during the truck sequence.
*01:58:44*
I think during the Marshy
*01:58:48*
uh swampland area with uh where you're kind of going through like the older African villages they're playing some music that I remember in those instances.
*01:58:50*
They try to and they incorporate a lot of different instruments as well in this soundtrack
*01:58:58*
based on what I remember.
*01:59:03*
I d I don't know.
*01:59:04*
It was kind of all over they were doing a lot of different things in this game's score, I think.
*01:59:05*
And a lot of it was trying to match the
*01:59:09*
uh the setting of Africa, I believe.
*01:59:12*
But uh yeah, I don't know.
*01:59:16*
This one stood out to me quite a bit compared to
*01:59:18*
Um, some of the others that we have played, like this one in Code Veronica, stand out quite a bit in my mind, I think.
*01:59:21*
Yeah, they're both different sounds, especially to compare to where we've come from.
*01:59:30*
And yeah, I feel like the thing we always talk about in the music section is like, oh, the save room.
*01:59:34*
Like the again, there wasn't there's none in this game, but there is a
*01:59:38*
There's always a debrief screen and stuff like that, and that's where they still tried to get into a little relaxing music theme for you to kinda cool off before you dive right back into the next level.
*01:59:42*
So I enjoyed that.
*01:59:52*
Max, what do you think this game's legacy is?
*01:59:54*
The beginning of the end?
*01:59:56*
Kind of, yeah, that's kind of my thinking as well.
*01:59:59*
I said that up front, like this is this is where people start to really think the series turned for the worse, even though this game is good at the same time.
*02:00:01*
So yeah, it's I think it's the logical next step after Resident Evil 4, which is surprising in hindsight, having heard what I've heard about the Resident Evil series post-4.
*02:00:11*
And pre-7, I suppose.
*02:00:24*
That really just five and six.
*02:00:25*
And the spin-off games that kind of linger in there.
*02:00:27*
It like this kind of this is when the series took a dive.
*02:00:29*
And five would be the get the ball rolling on that.
*02:00:32*
But I
*02:00:35*
I had a lot of fun with this game.
*02:00:37*
I think the more interesting part of its legacy is that question we asked at the top of the show.
*02:00:39*
What is Resident Evil?
*02:00:45*
And this proves that Resident Evil isn't just survival horror.
*02:00:47*
And navigating a spooky place or having big monsters chase you or things like that.
*02:00:51*
Resident Evil is mechanical and
*02:00:59*
Bonkers narratives.
*02:01:02*
And they can leverage that into different types of mediums.
*02:01:04*
And it actually, to me, strengthens the brand, the series, as diverse.
*02:01:07*
And letting players kind of get whatever they want from Resident Evil.
*02:01:16*
You want survival horror?
*02:01:22*
Here it is.
*02:01:23*
You want co-op?
*02:01:24*
Here it is.
*02:01:24*
You want action?
*02:01:25*
Try Resident Evil 3.
*02:01:27*
You want more survival horror?
*02:01:28*
Here's two.
*02:01:30*
You want campiness?
*02:01:32*
Go to four.
*02:01:34*
It's there.
*02:01:35*
There's diversity here, and this solidifies that for me.
*02:01:36*
Yeah, it definitely feels that's the thing I have really enjoyed about playing this full series.
*02:01:41*
And
*02:01:48*
In the past with this show and in the future with this show, some of the things I know that you and I always talk about is like, well, is it going to
*02:01:49*
be rough for us to play so many games in one style like back to back to back to back.
*02:01:58*
There's uh I mean spoiler alert, where are we planning things for 2024?
*02:02:04*
And that's some of the questions that we've had behind the scenes already.
*02:02:08*
Yeah.
*02:02:11*
And I think with this, that's coming into it, that's kind of something I was concerned about.
*02:02:11*
Like, uh I hope I hope we don't get Resident Eviled out by the end of this season.
*02:02:15*
And like it's the total opposite for me.
*02:02:19*
I think this game
*02:02:21*
is much different from four, which is much different from two and three.
*02:02:22*
I mean they they all have different flares and different vibes and feelings and tones.
*02:02:26*
And I think this one is greatly unique in that manner and
*02:02:31*
Um I don't know if that's as much its legacy per se.
*02:02:35*
I we ca I I agree with you that the legacy is this one was kind of the beginning of the end in terms of
*02:02:39*
uh the series going downhill and later being rebooted.
*02:02:45*
But yeah, it it it does have a very unique vibe and flair to it.
*02:02:49*
And speaking more largely about all of these games, like I've
*02:02:52*
I don't know if I mentioned it on this uh on the show before, but even once we wrap up six and uh four remake, like I think I'm gonna play the Revelations game soon and stuff like that.
*02:02:55*
Like I just I'm totally in the zone with Resident Evil now.
*02:03:04*
And like these are not
*02:03:07*
wearing on me and I've really enjoyed uh playing through them all kind of back to back to back here.
*02:03:09*
Final question for you and it kind of ties in with legacy.
*02:03:14*
Logically, obviously, as people have started to talk about, we just kind of had this discussion with Code Veronica and one, but logically, they just remade two, three, four.
*02:03:18*
Chronologically, five would be next up.
*02:03:28*
Do you think
*02:03:30*
A5 remake should happen and if it did, like what would you you kind of mentioned some of the things you would want, but like what does that look like?
*02:03:31*
And do you think there's any chance that they do remake this one soon?
*02:03:40*
Soon I don't know about.
*02:03:45*
Because there's we're at a fork in the road.
*02:03:47*
It it could go back to the original, it could go to code Veronica, or it could go to five.
*02:03:50*
I do think the next game that's coming out is nine.
*02:03:54*
And then the remake will, whatever the next remake will be, will be after that.
*02:03:57*
So I'm not quite sure.
*02:04:02*
Do I think a five remake should happen?
*02:04:04*
Yes.
*02:04:06*
I think actually the market is quite primed for a 5 remake.
*02:04:07*
Co-op games have kind of gone away.
*02:04:12*
Like I feel like this would be a good w thing to tap into nowadays, honestly.
*02:04:14*
Yeah, but we do see some success in that.
*02:04:18*
And there's the whole live service, hanging out, playing online with your friends thing that is so dominant.
*02:04:20*
Now, granted, that is in a more MMO or free-to-play capacity.
*02:04:25*
This doesn't fit into that.
*02:04:30*
But being able to play with your friends, I think's more important than ever these days.
*02:04:32*
I think there's a lot of potential here for a remake
*02:04:38*
a more cohesive connected layout.
*02:04:41*
Instead of chapter interstitials, it's it's the world has an opportunity to flow together more naturally.
*02:04:44*
There is clearly potential for a visual overhaul just in the color palette and density of environments.
*02:04:51*
They could really explore Africa in a cool way and maybe even fix some of the like
*02:04:57*
The whole Tomb Raider Temple thing just doesn't feel right.
*02:05:04*
Maybe that can be reassessed to fit more thematically.
*02:05:07*
But there's just such a cool
*02:05:11*
boss designs could be improved to be more grandiose and grotesque and unique.
*02:05:15*
There's awesome potential here.
*02:05:21*
And I think it would be great.
*02:05:23*
To see a remake of this game.
*02:05:25*
And also, the technology today, there's massive potential just for better single-player AI partners.
*02:05:27*
Look at things like The Last of Us or God of War.
*02:05:35*
Like those games have competent enough single-player allies.
*02:05:39*
That would make this a better game for people that don't want to play with someone else.
*02:05:46*
But I do think that there's a lot of potential here for a remake.
*02:05:51*
Personally, I don't think this game needs a remake anytime soon.
*02:05:55*
Uh I think there is, again, potential, like you were saying, with what they could do with a new version of this one, but this is not
*02:05:58*
There are two to three other games in the Resident Evil series I would like to see them remake before this one.
*02:06:06*
I I think a lot of that stems from the fact that once we hit the HD era
*02:06:10*
I feel like games like that are a little bit easier to go back to.
*02:06:14*
Um, maybe that is not true across the board, but this game is
*02:06:18*
going on fifteen years old and it felt pretty like I didn't I mean there were some control annoyances and stuff like that and we had little qualms with the mechanics here and there.
*02:06:23*
But for the most part I feel like this game and most games from that era have aged relatively well.
*02:06:32*
And it's the same sort of thing, I think, with like why people were so put off with like Naughty Dog when they remade The Last of Us.
*02:06:38*
It's like, well, we don't need that.
*02:06:44*
Like a lot of games from that era, I believe, people still think
*02:06:45*
are pretty easy to return to.
*02:06:49*
Now, we've seen other things lately that have suggested otherwise, like Dead Space Skidding Remake is another game that came out in the same kind of time.
*02:06:52*
uh as Resident Evil 5 here.
*02:07:00*
So th th there's clearly a lot of potential to go back and remake games from that era and bring them back and people will respond positively to them.
*02:07:02*
So in that sense if they did remake Resident Evil 5
*02:07:10*
Yeah, again, I there are some cool things, cool ideas they could implement and they can modernize it a lot.
*02:07:13*
And I think it would be really fun.
*02:07:18*
Um
*02:07:20*
And to just mention this too, um, I don't either.
*02:07:21*
I this is kind of a spoiler for for remake, but not really it's more Easter egg, but like
*02:07:24*
They dropped uh hints in four remake two uh Exella is shown briefly, uh, and they also show the uh
*02:07:29*
the the the flowery area where the flower area where the Ouroboros or whatever is growing in five that you find in the middle of that temple.
*02:07:38*
Like they allude to those things in four remakes.
*02:07:46*
So is that Capcom tipping its hand that they are going to remake five next
*02:07:48*
I don't know, but it's like cool that they can tie those threads together a little bit more now.
*02:07:51*
Mm-hmm.
*02:07:55*
So yeah, uh again, it's not the one that I think needs to come next because I do
*02:07:57*
Again, we just played this game in 2023 and I felt like it h we both came away quite positive from it and it holds up well, and I don't think it's gonna just all of a sudden age terribly within the next year or two.
*02:08:04*
So if they put off remaking this one for let's say five or six years, I think it would be better served to come out at some point like that.
*02:08:15*
But yeah, one day I think they can return to this one, and I think people will be happy.
*02:08:24*
And again, like you said, the market's primed for more co-op and multiplayer experiences because I just don't feel like we
*02:08:29*
get that stuff anymore and uh more than anything that's what stands out to me about this game again is the co-op and the shared experience that we have in my just kind of
*02:08:35*
I miss that era.
*02:08:44*
Like there used to be so many games I would play back in the day on my couch with my friends, you know.
*02:08:45*
Let's let's run the Halo campaign on legendary.
*02:08:50*
Let's run Gears Co-op.
*02:08:53*
Let's do this.
*02:08:55*
Like
*02:08:56*
Those those experiences aren't as common nowadays.
*02:08:56*
So I feel like to bring it back with an RE5 remake would be cool.
*02:09:00*
You know, and I would very much be interested in playing this game alongside you.
*02:09:05*
Once again in a new new remade iteration.
*02:09:10*
It would be very fun.
*02:09:13*
I will just say co-op vr campaign.
*02:09:15*
Do it, Capcom.
*02:09:19*
Let's do it.
*02:09:21*
There's plenty of co-op shooters in VR.
*02:09:22*
I think you better start hoping that PSVR2 sells better if you want that to happen.
*02:09:24*
Do it.
*02:09:28*
Co-op vr
*02:09:29*
That would be awesome.
*02:09:30*
You could just hand the items between each other.
*02:09:32*
You could just grab them off your body and hand them to the person next to you.
*02:09:34*
Be cool.
*02:09:37*
Have a green herb.
*02:09:38*
But until then, I think that does it for Resident Evil 5.
*02:09:40*
Thank you all so much for listening.
*02:09:44*
If you'd like, you can check out our other seasons over at chapterselect.
*02:09:46*
com.
*02:09:50*
We've got by the time this episode comes out
*02:09:50*
I think Fast 10 will be out or like out the following week.
*02:09:54*
So that episode will be coming as soon as the two of us can see that and sit down and record.
*02:09:58*
So expect to see that in your feed soon.
*02:10:03*
You can also follow the show on Twitter at Chapter Select.
*02:10:05*
If you'd like, you can find Logan on Twitter over at Moreman12 in his writing over at comicbook.
*02:10:08*
com.
*02:10:14*
Then you can follow myself at maxroberts143.
*02:10:15*
and then my writing over at maxfrequency.
*02:10:18*
net.
*02:10:21*
Thank you all so much for listening and until next time, adios.
*02:10:21*
Chapter Select is a max frequency production.
*02:10:26*
This episode was researched, produced, and edited by me, Max Roberts.
*02:10:29*
Season 5 is hosted by Logan Moore and myself.
*02:10:33*
Season five is all about Resident Evil.
*02:10:37*
For more on this season, go to chapterselect.
*02:10:40*
com forward slash season five.
*02:10:42*
Follow the show at Chapter Select and check out previous seasons at ChapterSelect.
*02:10:45*
com.
*02:10:50*