# [[S7E2 - Metroid Prime - Federation Force]] Transcript This transcription was completed on October 6, 2025 with the application MacWhisper on macOS. This was done automatically, without human input during the transcription process. The transcription used the Parakeet v2 model. My hope is that by offering this transcription – however accurate it may be done by a machine learning/AI – will help you, the listener. I’d love to offer full, proper transcription some day, but that is not feasible at this time. Thank you for listening and reading. I hope you enjoy the show and that this document was helpful. Enjoy. --- **Max Roberts**: Hello, everybody, and welcome to Chapter Select, a seasonal retrospective podcast, where we bounce back and forth between a series exploring its evolution, design, and legacy. *00:00-00:08* **Max Roberts**: For this season, we are covering the Metroid Prime franchise. *00:08-00:12* **Max Roberts**: My name is Max Roberts, and I am joined, as always, by Logan Moore. *00:12-00:15* **Max Roberts**: Hi, Logan. *00:15-00:17* **Loga Moore**: Max, how does this show work? *00:16-00:18* **Loga Moore**: I don't remember. *00:18-00:19* **Max Roberts**: It has been a minute. *00:19-00:20* **Max Roberts**: I think the last episode we recorded was January. *00:20-00:24* **Max Roberts**: It was Castlevania. *00:24-00:26* **Loga Moore**: Yeah. *00:25-00:25* **Loga Moore**: Mhm. *00:26-00:27* **Max Roberts**: The last time we talked about Metroid Prime. *00:27-00:30* **Max Roberts**: November, October? *00:31-00:33* **Loga Moore**: Maybe. *00:33-00:33* **Max Roberts**: So it's been a minute. *00:33-00:34* **Loga Moore**: Something like that. *00:34-00:34* **Loga Moore**: It's been a hot minute. *00:35-00:36* **Loga Moore**: I mean, if you're listening to this, obviously, sequentially with how this season is lined up, nothing is different at all. *00:36-00:43* **Max Roberts**: That's the power of editing. *00:43-00:45* **Loga Moore**: It's just all here for you to consume. *00:43-00:45* **Max Roberts**: That's the power of banking everything and releasing it once. *00:45-00:49* **Loga Moore**: Exactly. *00:49-00:49* **Loga Moore**: We took about, what, six months off then, roughly? *00:49-00:53* **Max Roberts**: Yeah, you had to move and get married, you know, whatever. *00:51-00:56* **Loga Moore**: Yes. *00:55-00:56* **Max Roberts**: I played an Ace Attorney game. *00:56-00:58* **Max Roberts**: You played Elden Ring. *00:59-01:00* **Loga Moore**: I play a Deldon Ring, so it was nice to take a little break. *01:00-01:03* **Max Roberts**: Things happened. *01:00-01:01* **Loga Moore**: I think we've uh *01:03-01:09* **Max Roberts**: Little little summer vacation in the spring. *01:04-01:08* **Loga Moore**: I will say though, and I don't want to dive right into what we're going to be talking about here too quick, but it was a struggle for me to come back and get in the chapter select mind frame. *01:08-01:20* **Loga Moore**: When the game we were coming back to was Metroid Prime Federation Force. *01:20-01:25* **Max Roberts**: Federation Force. *01:24-01:25* **Max Roberts**: I uh yeah, this is the this is the hurdle this season, and we're over it. *01:26-01:32* **Max Roberts**: And now we just have Echoes, Hunters, Corruption, and Beyond. *01:32-01:38* **Max Roberts**: So beyond. *01:38-01:40* **Loga Moore**: Beyond the city of the circuit, beyond the mainland, *01:38-01:45* **Max Roberts**: And *01:41-01:44* **Max Roberts**: It's gonna be fine. *01:42-01:43* **Max Roberts**: I played this the day of your wedding. *01:44-01:46* **Max Roberts**: You know, I was in the car playing the game. *01:46-01:49* **Loga Moore**: Yes, you told me that. *01:47-01:49* **Loga Moore**: You sent me a message about that. *01:49-01:51* **Max Roberts**: This is. *01:49-01:50* **Max Roberts**: You know, I was I sh maybe I should have played it during the ceremony. *01:51-01:55* **Max Roberts**: Really, like, just uh permanently tied Federation Force to your marriage. *01:55-02:02* **Loga Moore**: I think you sent me an image, like, right after the *02:01-02:07* **Max Roberts**: Yeah, 'cause we No, we were in the car. *02:04-02:10* **Loga Moore**: Reception, and you're like, I'm back at the hotel, and I'm grinding, and you sent me a picture of your DS. *02:05-02:10* **Max Roberts**: We just left your wedding and we just started driving back *02:10-02:17* **Loga Moore**: That's how you gotta do it. *02:14-02:15* **Loga Moore**: That's what I mean, that's what I did that day, too. *02:15-02:17* **Max Roberts**: I don't think you were playing Federation Force right after your wedding. *02:18-02:21* **Loga Moore**: I was not playing Federation Force, I think I was *02:20-02:25* **Loga Moore**: Keeping an eye on the Indiana Pacers while driving down the streak. *02:24-02:28* **Max Roberts**: Oh, because they were still in the playoffs. *02:26-02:28* **Max Roberts**: Yeah. *02:28-02:29* **Loga Moore**: Because I think they were still in the playoffs then. *02:28-02:30* **Loga Moore**: Or no. *02:30-02:31* **Loga Moore**: I think they had *02:32-02:35* **Loga Moore**: No, they weren't playing that night. *02:34-02:35* **Loga Moore**: They were playing the next day. *02:35-02:36* **Loga Moore**: That's right. *02:36-02:36* **Loga Moore**: I was thinking of another time when we were also on the road. *02:38-02:40* **Loga Moore**: There was a lot of traveling I've had to do within the past six months. *02:40-02:43* **Loga Moore**: Some of it for pleasure to places like Jamaica. *02:44-02:47* **Loga Moore**: Others to go on s trips to I like rented my tucks out of state. *02:48-02:54* **Loga Moore**: I uh I had to go get a *02:54-03:02* **Max Roberts**: Yeah, you had to go to Indiana and then to Illinois for your wedding, but you live in Tennessee. *02:56-03:00* **Max Roberts**: So you had a very like tri-state *03:01-03:08* **Loga Moore**: Yeah. *03:01-03:02* **Loga Moore**: I had to go get a marriage license a couple of weeks before the wedding, but because we got married in Illinois and that's not where I live, we had to drive to Illinois one day and we had to go to the county. *03:03-03:13* **Loga Moore**: where we were getting married and that was like a you know, a four to five hour excursion just one day. *03:13-03:19* **Loga Moore**: I I don't know. *03:19-03:19* **Loga Moore**: There was a lot of traveling we had to do. *03:19-03:23* **Loga Moore**: In the final, probably like two months specifically leading up to it. *03:23-03:26* **Loga Moore**: But let's dive into it with Metroid Prime Federation force *03:27-03:33* **Loga Moore**: This is I mean, this didn't really hit me obviously until today. *03:31-03:37* **Loga Moore**: And I and clearly this won't be true for no. *03:37-03:40* **Loga Moore**: For less than a year, but this is the most recent Metroid Prime game. *03:41-03:44* **Loga Moore**: Like, I knew that obviously, coming in, but like, it didn't really hit me until I had finished this game. *03:44-03:50* **Loga Moore**: I was like, wow. *03:51-03:52* **Loga Moore**: This is where the series has been for eight years now. *03:52-03:55* **Max Roberts**: Yeah, almost by the time four comes out, it'll be almost a decade. *03:55-04:00* **Loga Moore**: Like, just the *03:55-04:02* **Loga Moore**: And obviously, 4 was meant to come out far sooner. *04:01-04:03* **Loga Moore**: That's a whole story unto itself. *04:04-04:05* **Loga Moore**: But it is funny that this has been the lone Metroid Prime installment of the past 10 years. *04:05-04:12* **Loga Moore**: Um, 'cause when was corruption before this? *04:13-04:19* **Loga Moore**: Yeah, I thought it was like two thousand seven or eight. *04:19-04:22* **Loga Moore**: So there was an eight year gap until this, and then there's since been another eight year gap. *04:22-04:28* **Max Roberts**: Mm-hmm. *04:25-04:26* **Max Roberts**: Two thousand seven. *04:27-04:29* **Loga Moore**: So a nine year gap then. *04:28-04:32* **Max Roberts**: Yeah. *04:29-04:29* **Max Roberts**: What up? *04:29-04:30* **Max Roberts**: Gosh. *04:30-04:31* **Max Roberts**: Iconic box art. *04:32-04:33* **Loga Moore**: Okay, so let's get into it. *04:34-04:35* **Loga Moore**: Metroid Prime Federation Force, it was developed by Next Level Games. *04:36-04:39* **Loga Moore**: It released on the Nintendo 3DS on August 19th. *04:39-04:43* **Loga Moore**: 2016. *04:43-04:44* **Loga Moore**: It was developed by Jason Carr. *04:44-04:46* **Loga Moore**: It was produced by Paul Martin, Rob Davidson, and Kinsuke Tanabe. *04:47-04:51* **Loga Moore**: The music was done by Chad York, Darren Radke, and Mike Peacock. *04:51-04:57* **Loga Moore**: Max, this game has a stunning, a stellar, a very impressive sixty four out of one hundred on Metacritic after *04:57-05:11* **Loga Moore**: 59 total reviews. *05:10-05:12* **Max Roberts**: CT Magazine, it's the best FPS on the 3DS and one of my favorite FPS games ever. *05:12-05:18* **Max Roberts**: That's the highest review. *05:18-05:19* **Max Roberts**: That's like the pole quote. *05:19-05:22* **Loga Moore**: Ember What *05:19-05:28* **Max Roberts**: CG Magazine ninety five *05:23-05:34* **Loga Moore**: We'll get into it. *05:28-05:29* **Loga Moore**: Because I think a lot of this game's enjoyment does really probably come down to how you played it. *05:30-05:34* **Loga Moore**: But we'll talk about that. *05:34-05:36* **Max Roberts**: Yes. *05:35-05:35* **Loga Moore**: That sure is something, though, to say. *05:39-05:42* **Loga Moore**: So, yeah, I don't even have to go check to know that this is the lowest reviewed game in the Metroid Prime franchise. *05:43-05:49* **Loga Moore**: This might be. *05:49-05:49* **Loga Moore**: This I mean, this is probably the worst reviewed Metroid game ever, period. *05:50-05:55* **Loga Moore**: Both 3D and 2D. *05:55-05:57* **Loga Moore**: Like, I can't think of anything else that would be lower. *05:57-06:00* **Max Roberts**: The only contender based off public reception, you would think Other M, but Other M has a Metacritic score of 79. *06:00-06:08* **Loga Moore**: Yeah, yeah. *06:08-06:09* **Max Roberts**: And I like other M, but it's been a long time since I've played it. *06:09-06:12* **Max Roberts**: I think. *06:13-06:13* **Loga Moore**: Yeah, this is this is almost certainly the worst reviewed Metroid game ever. *06:13-06:16* **Loga Moore**: And the main reason for that is probably in large part because well, not solely, but you don't play as Samus. *06:17-06:23* **Loga Moore**: It's like the one game in the series that you don't play as Samus, and it is called Metroid Prime. *06:23-06:29* **Max Roberts**: She shows up. *06:28-06:29* **Loga Moore**: She sure does. *06:30-06:31* **Loga Moore**: Couple times, especially near the end. *06:32-06:34* **Max Roberts**: A couple of times. *06:33-06:34* **Loga Moore**: I mean, okay, before we get into what the game is, obviously, and everything around that, and our thoughts, like *06:36-06:43* **Loga Moore**: Do you have any histories with this other than just, I think, what I mean, you wrote it down here. *06:41-06:45* **Loga Moore**: Reveal the E3 2015. *06:46-06:47* **Loga Moore**: I think we all remember the infamous *06:47-06:51* **Loga Moore**: Blast ball showing and everybody in unison asking what the heck are they doing with this series and with this franchise. *06:50-06:59* **Loga Moore**: You have noted here in our notes that in lieu of this, there was a petition created to just completely cancel the game, which did not happen. *07:02-07:11* **Max Roberts**: It had almost twenty four thousand signatures. *07:09-07:12* **Max Roberts**: Not that a petition like this would have any merit with Nintendo itself. *07:13-07:17* **Loga Moore**: Yeah. *07:17-07:18* **Max Roberts**: But I just I think it was the most disliked YouTube video, if not most dislik it certainly was the most disliked Nintendo video. *07:17-07:28* **Loga Moore**: Well, like, here's the thing, and it and to talk about this to start, because obviously this game I mean, this is a lot of the discussion around this game is *07:28-07:39* **Loga Moore**: Was the reveal and was that initial reception? *07:37-07:39* **Loga Moore**: I sympathize with the people who are like obviously the hardcore Metroid fans because *07:40-07:47* **Loga Moore**: These games don't sell well. *07:46-07:48* **Loga Moore**: So you don't get Metroid games coming out like on an annual basis in the same way that you know you get a Mario game every year or a Zelda game. *07:48-07:56* **Loga Moore**: We were talking the other day about how. *07:57-07:59* **Loga Moore**: Zelda's basically an annual franchise for Nintendo now. *07:59-08:02* **Max Roberts**: Oh, Zelda is an annual franchise. *08:01-08:04* **Loga Moore**: They've got something new cooking with Zelda all the time. *08:04-08:06* **Loga Moore**: Metroid fans are. *08:06-08:08* **Loga Moore**: Left waiting a little longer. *08:09-08:11* **Loga Moore**: And obviously, you know, Dread sold well for them, and Prime 4 is probably going to sell really well. *08:12-08:16* **Max Roberts**: Metro Prime Remaster did well. *08:16-08:18* **Max Roberts**: It it sold *08:18-08:25* **Loga Moore**: Metroid Prime Remaster did well, yes. *08:18-08:20* **Loga Moore**: But I mean, again, a lot of that is like the product of like everything sells well on Switch. *08:20-08:26* **Loga Moore**: Like, if you go pre-Switch, obvi like, within the larger pantheon of Nintendo first party games, it is like. *08:26-08:32* **Max Roberts**: Yeah. *08:26-08:27* **Loga Moore**: They're one of their worst performing franchises in terms of sales, even though it's obviously one of the top three most acclaimed. *08:33-08:42* **Loga Moore**: Like when I think of their most acclaimed properties, it's *08:42-08:46* **Loga Moore**: Zelda, Mario, and this. *08:45-08:47* **Loga Moore**: Like, those are their big three in my mind, unless I'm forgetting something else. *08:47-08:52* **Loga Moore**: WarioWare. *08:53-08:54* **Loga Moore**: Maybe WarioWare's up there. *08:54-08:55* **Max Roberts**: Warrior wear has to be pretty low, I would imagine. *08:55-08:59* **Loga Moore**: So like, I mean, imagine, again, like we said, it's if corruption was 2007, you wait nine years hoping that Metroid or Metroid Prime Return would return. *09:00-09:08* **Loga Moore**: And then you get this showing, and it's a team-based shooter where you're in a mech on 3DS. *09:08-09:14* **Loga Moore**: And I don't even think people hated the idea of it being on 3DS because Hunters was quite popular and did pretty well. *09:14-09:21* **Loga Moore**: And, like, we'll be playing that game later this season, and that game's got quite a bit of good word of mouth surrounding it. *09:21-09:29* **Loga Moore**: So, yeah, I don't, I don't know. *09:30-09:31* **Loga Moore**: It's just a weird *09:31-09:35* **Loga Moore**: It's weird that this game got green lit in the first place. *09:33-09:36* **Loga Moore**: I would imagine it was very cheap to make, which is why it did get green lit in some sense. *09:36-09:43* **Loga Moore**: But. *09:43-09:44* **Loga Moore**: Like they don't roll this franchise out too often, and then they do this. *09:45-09:49* **Loga Moore**: This is the lone game that we've had for the past better. *09:49-09:53* **Loga Moore**: I mean, again, almost 20 years. *09:53-09:55* **Max Roberts**: Uh almost ten. *09:57-09:58* **Max Roberts**: Oh no. *09:59-10:00* **Loga Moore**: Well, I'm I guess I'm thinking back to corruption. *09:59-10:01* **Max Roberts**: Sure, okay, yeah. *10:01-10:02* **Loga Moore**: It's been more like fifteen. *10:01-10:03* **Max Roberts**: If you go to corruption, then yes, yeah, it's uh there was an interview with Kensuke Tanabe. *10:03-10:10* **Max Roberts**: Producer of the Metroid Prime series. *10:10-10:12* **Max Roberts**: He's produced every single game. *10:12-10:13* **Max Roberts**: And he talked about kind of like *10:14-10:20* **Max Roberts**: The ideas behind why this game came to be was kind of twofold. *10:18-10:23* **Max Roberts**: Wanted a game that explored the prime universe without Samus specifically to *10:23-10:30* **Max Roberts**: this the Federation to explore that dynamic and have them fight space pirates. *10:28-10:33* **Max Roberts**: And then also they learn he learned that there was going to be a new 3DS with a C stick and thought it'd be cool to come up with a FPS. *10:34-10:43* **Max Roberts**: On the 3DS. *10:43-10:44* **Max Roberts**: And so those two things kind of mashed together and gave birth to Federation Force. *10:44-10:51* **Loga Moore**: Does the C-stick even work with this? *10:52-10:54* **Loga Moore**: I mean, I didn't play it that way. *10:55-10:57* **Max Roberts**: You didn't play with the C-stick? *10:56-10:58* **Loga Moore**: No, I played with the gyro sh I I played the whole game with the gyro shooting. *10:58-11:05* **Max Roberts**: Oh my gosh, how did you play this g oh my goodness *10:58-11:05* **Max Roberts**: I played the whole thing with the C-stick. *11:04-11:06* **Max Roberts**: I was like, oh, I can't do the gyro. *11:06-11:08* **Max Roberts**: Oh, wow. *11:08-11:09* **Max Roberts**: Crazy. *11:09-11:10* **Max Roberts**: But that'll be fun to talk about here. *11:10-11:11* **Max Roberts**: Yeah, it's just this game that's always had this *11:12-11:17* **Max Roberts**: Cloud of doom and gloom surrounding it. *11:16-11:18* **Max Roberts**: But I think the game itself, just from like a you know, a team-based shooter on the 3DS. *11:19-11:25* **Max Roberts**: If I was a kid and had was able to convince three other friends to buy this, I think it would have been a lot of fun to do that. *11:26-11:34* **Max Roberts**: But here we are at thirty. *11:35-11:37* **Max Roberts**: playing the game by ourselves because the servers have been shut down and uh it does not age quite so gracefully in that context, which is *11:37-11:50* **Max Roberts**: A bit unfortunate. *11:48-11:50* **Max Roberts**: And now it's expensive. *11:51-11:53* **Loga Moore**: Yes, I got this game pretty cheap. *11:54-11:56* **Loga Moore**: I d I didn't get it complete, but I think I just got the cart for about like *11:56-12:02* **Loga Moore**: 25 or 30, which I felt like was a pretty good deal, all things considered. *12:00-12:04* **Loga Moore**: Because I think it goes for like 60 to 80 complete, maybe. *12:05-12:08* **Max Roberts**: Yep, that's what price charting says. *12:08-12:10* **Loga Moore**: Yeah, I mean, the thing I'll say too is like the the studio behind this game actually has quite a bit of like history, obviously, working with Nintendo Next Level games *12:11-12:23* **Max Roberts**: Oh, they're awesome. *12:19-12:20* **Max Roberts**: This is the last studio I think Nintendo bought. *12:21-12:23* **Loga Moore**: Yeah, they're the studio behind Super Mario Strikers. *12:23-12:26* **Loga Moore**: They have done every game in that series. *12:27-12:28* **Loga Moore**: They did the Wii Punch Out Revival. *12:28-12:31* **Loga Moore**: They did Luigi's Mansion Dark Moon, Luigi's Mansion 3. *12:31-12:35* **Loga Moore**: They've also made some like weird one-off like Marvel games. *12:36-12:38* **Loga Moore**: Obviously, that's before you said they got acquired. *12:38-12:43* **Loga Moore**: They made like the Captain America Super Soldier game for the Xbox 360 and PS3, the movie tie-in game. *12:44-12:50* **Loga Moore**: That game's actually got I mean, it's a movie tie-in game, so it's not like the greatest thing ever, but I know a lot of people actually like that game. *12:50-12:57* **Loga Moore**: As far as like licensed movie tie-in projects go. *12:57-13:01* **Loga Moore**: So, like, yeah, next level is not a bad studio. *13:02-13:04* **Loga Moore**: And I mean, to open up the discussion about like our thoughts on the game. *13:04-13:08* **Loga Moore**: I mean, that's exactly what I was going to say. *13:08-13:10* **Loga Moore**: Like, having played through this entire game, I feel like we just played it the wrong way, which is, like, not. *13:10-13:19* **Loga Moore**: I mean, obviously, you can play this game in a single-player capacity, and it very much, you know, gives you the ability to do that. *13:20-13:26* **Loga Moore**: And I imagine a lot of people wanted to do that. *13:26-13:28* **Loga Moore**: And you can do it. *13:29-13:30* **Loga Moore**: You can play the whole game that way. *13:30-13:31* **Loga Moore**: But, like. *13:31-13:32* **Loga Moore**: Even some of the way it's like structured, like a lot of the level design is clearly built around teams, like the idea that you're playing with four people. *13:32-13:41* **Loga Moore**: A lot of the bosses are that way, too. *13:42-13:44* **Loga Moore**: Like. *13:44-13:44* **Loga Moore**: A lot of the bosses are that way. *13:45-13:47* **Max Roberts**: It is very much a four four player first game. *13:47-13:52* **Loga Moore**: Yes. *13:52-13:53* **Loga Moore**: Yes, very much so. *13:53-13:54* **Loga Moore**: Which is strange because. *13:54-13:56* **Loga Moore**: It's strange just given that Nintendo has never prioritized games of this type, especially during that time period when this was released, I would say. *13:57-14:08* **Loga Moore**: Like Nintendo has always had issues with their online *14:08-14:12* **Loga Moore**: infrastructure and, you know, chatting with other people and stuff like that. *14:11-14:16* **Loga Moore**: And they've come out with like an online co-op shooter for the three D S. *14:17-14:21* **Max Roberts**: Well, see, I I even would go yes, it did work online, obviously, with with the Wi-Fi connection, but I truly think this was designed for local play. *14:21-14:30* **Loga Moore**: It's like *14:21-14:26* **Max Roberts**: is getting all your friends together and playing locally on your 3DS. *14:31-14:35* **Max Roberts**: That's what comes to mind here. *14:36-14:38* **Max Roberts**: And *14:38-14:41* **Max Roberts**: I think the big difference, and we'll see this when we go play Hunters, but I played Hunters a lot as a kid, and Hunters had a multiplayer mode, and so did Echo's. *14:40-14:51* **Max Roberts**: But you could play this competitive, you know, regular old first person shooter multiplayer mode on hunters, but the single player was designed *14:51-15:01* **Max Roberts**: as a single player. *15:00-15:00* **Max Roberts**: It wasn't a co-op single player experience. *15:00-15:02* **Max Roberts**: And this is like multiplayer first, single player last. *15:03-15:08* **Max Roberts**: And that impacts the game design a lot in a way. *15:08-15:12* **Max Roberts**: I think that we will I have lots of notes to talk about in that sense. *15:12-15:15* **Max Roberts**: But it just the whole time you're just kind of reminded that you're alone. *15:16-15:20* **Max Roberts**: And uh, it doesn't make it more fun. *15:21-15:24* **Loga Moore**: Yeah, the the two I mean I so I just beat the game today so obviously the parts of it that are fresh in my head are some of the final levels in the game *15:25-15:35* **Loga Moore**: And the two final bosses of the game, Samus, which is such a strange final boss, but it's also cool. *15:33-15:42* **Loga Moore**: Um and then the the one that's like got the boxes that you have to shoot or whatever and then you you destroy all the boxes and then you yeah, yeah, that tower like that was so clearly *15:42-15:55* **Max Roberts**: Oh yeah, the robot tower, yeah. *15:47-15:50* **Max Roberts**: Oh man, how much easier would that have been? *15:51-15:53* **Loga Moore**: Yep, that was like so clearly designed for like four people to be standing at all axes of the cubes and shoot them all and use it, and then it gets destroyed in two seconds. *15:53-16:06* **Loga Moore**: rather than that being the chore that it was to do in a single player fashion. *16:06-16:11* **Loga Moore**: And same with Samus. *16:11-16:12* **Loga Moore**: Like the Samus stuff was pretty *16:12-16:17* **Loga Moore**: The Samus fight was difficult because I felt like I could only ever get shots on her in certain instances. *16:15-16:22* **Loga Moore**: Like, I don't like, if you had four people all firing in a way. *16:23-16:27* **Loga Moore**: at her weak spots or whatever in unison, like you feel like she'd drop a little bit more quickly and stuff like that. *16:27-16:33* **Loga Moore**: Um or at least it would expose herself to the shield where you could ru run her into the wall or whatever. *16:33-16:39* **Max Roberts**: If you had just played more Blast Ball, you would have been able to beat Samus by yourself. *16:39-16:44* **Loga Moore**: Oh my gosh, dude. *16:42-16:43* **Loga Moore**: And then the and then the physics of how the ball bounces around, dude, made me so mad. *16:43-16:48* **Loga Moore**: Oh my gosh. *16:48-16:50* **Max Roberts**: I mean the final ball fighting Samus, she's a giant morph ball, which is goofy and dumb. *16:51-16:57* **Loga Moore**: That made me so mad. *16:51-16:53* **Max Roberts**: But it's just Blast Ball. *16:58-16:59* **Max Roberts**: Which is so frustrating. *17:01-17:06* **Max Roberts**: It's almost an insult. *17:06-17:07* **Max Roberts**: You play this whole FPS. *17:08-17:10* **Max Roberts**: shooting regular bosses, like truly nothing gimmicky about the mechanics of fighting enemies up to this point. *17:11-17:19* **Max Roberts**: And then the final boss is is Samus, who's like possessed or or something along those lines. *17:20-17:25* **Loga Moore**: I was gonna say, but it doesn't even really do a good job of like explaining that. *17:23-17:29* **Max Roberts**: You don't even find any sandwich. *17:26-17:28* **Max Roberts**: You're just fighting a giant morph ball. *17:28-17:30* **Loga Moore**: Well, it doesn't even do a good job of explaining like what's happened with Samus. *17:30-17:33* **Loga Moore**: Like, you just happen upon her, and she's like tied up. *17:33-17:36* **Loga Moore**: And then they shoot a bunch of lasers at her, and then she grows 20 feet tall and then turns into a ball and is rolling everywhere. *17:36-17:42* **Max Roberts**: Well, no, that I think I think it was all because, like *17:42-17:48* **Loga Moore**: It's like, what? *17:43-17:44* **Max Roberts**: The space pirates were developing technology that could make stuff super big. *17:46-17:51* **Max Roberts**: Like the monsters, they had those machines that would grow things. *17:52-17:55* **Max Roberts**: So, like, there's lore reasons for why all this is happening. *17:55-17:59* **Max Roberts**: But it's just it's just blast ball, and that's so mad. *18:01-18:05* **Max Roberts**: And then I didn't tell you this, but *18:06-18:11* **Max Roberts**: After you fight Samus, you go into a room or whatever, and then you're hit by a wave of enemies, space pirates and little floating things. *18:10-18:19* **Max Roberts**: And I took so long to kill them that I had like fifteen seconds to escape or whatever. *18:19-18:26* **Loga Moore**: Hmm. *18:26-18:26* **Max Roberts**: And I was about two I was about two steps away from the invisible finish line. *18:26-18:31* **Loga Moore**: Oh. *18:27-18:28* **Loga Moore**: Mm-hmm. *18:31-18:32* **Max Roberts**: And time ran out, and I had to do the whole level all over again. *18:31-18:35* **Loga Moore**: That is, I mean, if you want to have a larger discussion right now about that, like, dude, dying in this game. *18:35-18:43* **Loga Moore**: Sucks. *18:43-18:44* **Loga Moore**: Like, there is no just, I don't understand why there's not a quick option to just hit, like, retry, launch right back in. *18:44-18:51* **Loga Moore**: In theory, I understand some of the reasoning. *18:51-18:53* **Loga Moore**: It's because your mods can break and stuff like that, and then you have to tweak your loadout and those sorts of things. *18:53-18:58* **Max Roberts**: Sure Yeah, retool. *18:58-19:04* **Loga Moore**: And it wants and it wants to give you a chance to like redo your loadouts. *18:59-19:02* **Loga Moore**: But even then, you could hit retry and immediately launch into a menu like that without having to go back to the *19:02-19:11* **Loga Moore**: The main mission menu, choose the mission you want, go in there, hear the briefing again. *19:09-19:13* **Loga Moore**: Hit the see the cut. *19:13-19:14* **Loga Moore**: See, it's like, oh my, dude, just *19:14-19:18* **Loga Moore**: Get me back in the level and let's go run through this again. *19:16-19:19* **Loga Moore**: I was playing this in bed the other night with my wife, and I died at the level I was telling you about. *19:20-19:26* **Loga Moore**: The one where you have to like defend the *19:26-19:29* **Max Roberts**: The computer from Waves of Space Pirates, yeah. *19:27-19:31* **Loga Moore**: The computer thing or whatever. *19:29-19:30* **Loga Moore**: Yes. *19:31-19:31* **Loga Moore**: Yeah. *19:31-19:31* **Loga Moore**: I died like on the very last *19:32-19:37* **Max Roberts**: I knew when you were you asked me about it, I knew what level you talked about. *19:32-19:37* **Loga Moore**: It was like the very last wave, it died. *19:35-19:39* **Loga Moore**: And I got so mad. *19:39-19:41* **Loga Moore**: And I like started like punching our bed. *19:41-19:44* **Loga Moore**: And my and my wife was like, Are you okay? *19:44-19:46* **Loga Moore**: I'm like, I just played this whole level and I got to the end and I died and now I gotta play it all again. *19:46-19:52* **Loga Moore**: I was getting so frustrated. *19:52-19:54* **Max Roberts**: And I just remembered this. *19:55-19:57* **Max Roberts**: You can throw health pods at the computer, and it. *19:58-20:01* **Loga Moore**: Yep. *20:00-20:01* **Max Roberts**: I just remembered that. *20:01-20:03* **Loga Moore**: Dude, I looked I looked this up on YouTube. *20:02-20:04* **Loga Moore**: Not like *20:05-20:07* **Loga Moore**: I just looked up like strats and I was like skimming through a video and I saw some dude shoot a repair thing at the computer itself and it healed. *20:06-20:15* **Max Roberts**: Computer I think *20:13-20:23* **Loga Moore**: And I was like, oh my gosh. *20:15-20:17* **Loga Moore**: This changes everything, and it helped me so much the rest of the game any time I had to do something like that. *20:16-20:23* **Max Roberts**: I think it hit me in the moment. *20:22-20:24* **Max Roberts**: I'm like, I wonder if I just shoot this at the thing and it worked. *20:24-20:27* **Max Roberts**: But I when I re-kitted, because I died too at that level, I was like, you've got to be kidding me. *20:27-20:33* **Loga Moore**: It takes so long to get there. *20:32-20:34* **Max Roberts**: It's so that's a long level, too. *20:33-20:35* **Max Roberts**: It's brutal. *20:35-20:36* **Max Roberts**: And so I just re-kitted with a revive, like a like if you lose all your health, revive. *20:37-20:44* **Loga Moore**: I yeah I will *20:44-20:54* **Max Roberts**: Or, like, a mission fail state and then just health, I think, and maybe missiles. *20:45-20:51* **Max Roberts**: And then but then I got there and I was like, Oh, I wonder if I just like shoot this at it if it'll heal and it did. *20:51-20:57* **Max Roberts**: And I was like, Oh. *20:57-20:58* **Max Roberts**: Okay. *20:58-20:59* **Max Roberts**: I'll be all right now. *20:59-21:01* **Loga Moore**: I loaded up on shields and decoys and then health. *21:01-21:05* **Max Roberts**: I didn't use those, either one of those once. *21:04-21:07* **Loga Moore**: The decoys actually were a huge help because the decoys kind of groups them all together and they could just like fire a missile into a group of them and it does like splash damage to all of them. *21:07-21:15* **Loga Moore**: So that was a big help for me. *21:16-21:17* **Max Roberts**: I was always missiles, health, and then *21:17-21:22* **Max Roberts**: like other fire modes, so fire, ice, electricity, whatever. *21:20-21:24* **Max Roberts**: I just like deal as much damage as possible, as quickly as possible is kind of my mantra. *21:24-21:30* **Loga Moore**: I you mentioned taking one of the mods that like revives you if you die. *21:29-21:34* **Loga Moore**: I like an 11th hour decision I made before doing the final mission *21:34-21:42* **Loga Moore**: I was like, let me actually pull this one out that gives me percentage damage better and just slot in this one because I would prefer to stay alive rather than deal more damage. *21:41-21:53* **Max Roberts**: Right. *21:53-21:54* **Loga Moore**: And *21:54-21:55* **Loga Moore**: Thank God I did that because there was one point where Samus' morph ball got on top of me and I could not get out from underneath it. *21:54-22:02* **Loga Moore**: I don't know what the deal was, and I just lost all my health and immediately died. *22:02-22:07* **Max Roberts**: Yeah, you're stuck. *22:05-22:05* **Loga Moore**: And I had gotten like two into phase two of her rolling or whatever. *22:08-22:11* **Loga Moore**: If I had died there, I would have been so mad. *22:12-22:14* **Max Roberts**: Yeah. *22:12-22:13* **Loga Moore**: But yeah, I took that and it revived me. *22:14-22:17* **Loga Moore**: And that luckily I beat it in one go. *22:17-22:19* **Loga Moore**: And I was like, okay, thank God. *22:19-22:21* **Max Roberts**: Okay, good, good. *22:21-22:22* **Max Roberts**: I'm glad. *22:22-22:23* **Max Roberts**: They so this I want to talk about these mods really quick. *22:24-22:28* **Max Roberts**: Because I think it's a cool idea and it makes sense in a team shooter capacity, but it also just works in like a single player sense. *22:28-22:34* **Max Roberts**: It reminds me a lot of Mega Man Battle Network. *22:34-22:36* **Max Roberts**: You could customize your Mega Man for different build outs and things like that. *22:37-22:40* **Max Roberts**: But when you play in single player, you get a mod that lets you use robots and deal double damage. *22:41-22:48* **Max Roberts**: So it kind of it adjusts the difficulty because you're playing by yourself. *22:48-22:52* **Loga Moore**: Yep, that's right. *22:49-22:51* **Max Roberts**: But the problem with that is it is essential while you're by yourself to play solo, but it takes up a mod slot. *22:52-23:01* **Max Roberts**: And to get more mod slots, you have to get stars. *23:01-23:04* **Max Roberts**: And to get stars, you have to get high scores and complete objectives, which is obviously much easier with a group. *23:04-23:11* **Max Roberts**: So you are leveling up way slower than you should be. *23:11-23:15* **Max Roberts**: You have a mod slot essentially permanently occupied. *23:16-23:20* **Max Roberts**: So you don't get a fully flesh out this customization system that they've built that's pretty neat. *23:20-23:25* **Max Roberts**: And so instead of just adjusting the difficulty 'cause you're playing by yourself, like just in the back end, they just make it harder by putting this single player mod in and taking up a slot. *23:25-23:36* **Max Roberts**: And it just *23:36-23:39* **Max Roberts**: I feel like that was the m wrong choice because the mod mechanic is cool, but you don't get to really use it because you have to occupy a third of it by the end of the game. *23:38-23:52* **Max Roberts**: To just make it playable. *23:52-23:53* **Loga Moore**: The single player buff stuff should have just been like a default setting or like a toggle, like something you could turn on that's not doesn't take up a mod slot. *23:54-24:05* **Max Roberts**: It should just be a thing. *24:02-24:03* **Max Roberts**: It knows you're playing by yourself. *24:04-24:05* **Max Roberts**: Turn it on. *24:06-24:07* **Max Roberts**: And then if you squat up, turn it off. *24:07-24:11* **Loga Moore**: Yes. *24:08-24:09* **Loga Moore**: Yes. *24:12-24:12* **Max Roberts**: I don't know. *24:12-24:12* **Loga Moore**: I completely agree. *24:12-24:13* **Loga Moore**: Because, yeah, because for the first *24:14-24:18* **Loga Moore**: I don't think you unlock your first mod slot until you get like nine or ten stars. *24:16-24:20* **Max Roberts**: And then the next one's like twenty five, thirty, and you were only getting one star. *24:20-24:25* **Loga Moore**: And if you're like me, I was only getting it was I think it was nineteen or twenty is when you get the third one. *24:20-24:27* **Max Roberts**: Yeah. *24:26-24:27* **Max Roberts**: It made me so mad. *24:29-24:30* **Loga Moore**: So but yeah, but then you don't I mean, if you're like me, I was only getting one star on most of these levels. *24:29-24:34* **Loga Moore**: So you're getting through like a third of the game before you unlock the second mod slot. *24:34-24:38* **Loga Moore**: And it's like, this sucks. *24:38-24:39* **Loga Moore**: Like *24:39-24:42* **Max Roberts**: And you yeah, you just didn't have the flexibility to engage with these systems. *24:40-24:45* **Loga Moore**: I was gonna say like one thing I'm curious about is like how the balance of the game is different when you're in a multiplayer setting. *24:44-24:53* **Loga Moore**: Like how much more health do bosses have? *24:53-24:55* **Loga Moore**: And *24:56-24:57* **Loga Moore**: What are the par completion times on the levels? *24:56-24:59* **Loga Moore**: Do those change? *24:59-24:59* **Loga Moore**: 'Cause like if those are static and then you're trying to, you know, get three stars on the levels, but you're playing alone compared to where you could be playing with four people total. *25:00-25:09* **Loga Moore**: It's like that's kind of wild. *25:09-25:10* **Max Roberts**: I it's the one thing I wish we could have done is played with each other and just without with the servers just happening to shut down. *25:10-25:18* **Loga Moore**: Yeah, me too. *25:14-25:15* **Max Roberts**: And I looked 'cause the community obviously rallied when the Wii U and three D S servers were shut down and *25:18-25:24* **Max Roberts**: Protendo went up basically immediately. *25:24-25:27* **Max Roberts**: But Federation Force, not a high priority for the Printendo developers. *25:27-25:33* **Max Roberts**: And so those servers just haven't been replicated. *25:33-25:35* **Max Roberts**: And obviously I wasn't going to be like, Hey, let's play while we're together for we saw each other for maybe two hours, two, three hours. *25:37-25:45* **Max Roberts**: Like, I wasn't going to be like, Yo, let's get in a match of Federation Force. *25:45-25:51* **Loga Moore**: Something like that, yeah. *25:45-25:47* **Loga Moore**: I don't even think I really start even playing it yet, either. *25:49-25:52* **Max Roberts**: Yeah, I don't think he had, so it's it just wasn't feasible for us to play together like we did through Resident Evil or Pokemon. *25:50-25:59* **Max Roberts**: It is unfortunate for us to, I think, have not been able to play that way. *26:02-26:07* **Loga Moore**: At the end of the day, though, like I think would the experience of this game be better if you played it with multiple people? *26:07-26:16* **Loga Moore**: Unequivocally, yes. *26:16-26:18* **Loga Moore**: Would that make this a great game? *26:19-26:22* **Loga Moore**: No, not really. *26:23-26:25* **Max Roberts**: I think it would make it good or at least at the more fun for sure. *26:25-26:31* **Max Roberts**: Cause hilarity could ensue. *26:31-26:33* **Max Roberts**: Anytime there's a multiplayer *26:33-26:37* **Max Roberts**: Set up. *26:35-26:36* **Max Roberts**: Like, I I think back to destiny, right? *26:36-26:39* **Max Roberts**: Someone's rolling their character a certain way. *26:40-26:43* **Max Roberts**: Support, however, League of Legends would work too. *26:43-26:46* **Max Roberts**: You know, you've got your heavies, your carries, and then supports coming in, and *26:47-26:53* **Max Roberts**: Whatever, however, you want to describe it. *26:51-26:53* **Max Roberts**: It just would have been more fun to roll like that. *26:53-26:55* **Max Roberts**: And again, I think back to this analogy of like *26:56-27:01* **Max Roberts**: Man, how cool would this have been if I had if this game was out when I was 11, 12, and then had my friends able to get it and we could have played together like we were doing with Metroid Prime Hunters? *26:59-27:12* **Max Roberts**: I just *27:12-27:14* **Max Roberts**: It's like kids' first squad shooter. *27:12-27:16* **Max Roberts**: I guess now that's Fortnite, but you know what I'm saying. *27:16-27:20* **Loga Moore**: Yeah. *27:20-27:20* **Loga Moore**: I think the thing I would say *27:20-27:25* **Loga Moore**: Again, the game would be better if we had played it with multiple people. *27:24-27:28* **Loga Moore**: Might yeah, and that's *27:28-27:34* **Max Roberts**: I wouldn't love it more, though. *27:29-27:31* **Loga Moore**: That's because it's just still not fun to play. *27:34-27:36* **Loga Moore**: I don't think the controls are very great. *27:36-27:38* **Loga Moore**: I don't think there's a whole lot of nuance to the combat. *27:39-27:42* **Loga Moore**: I think the controls are *27:42-27:46* **Loga Moore**: I mean, obviously, we've discovered here that I played it with the gyroscope on, which is much different than you did. *27:44-27:50* **Loga Moore**: But you've played it. *27:50-27:51* **Loga Moore**: I don't I think both of us having *27:51-27:55* **Loga Moore**: Sampled both of the control styles in this game, I think we would still agree. *27:53-27:57* **Loga Moore**: It doesn't feel great to move around in this game or control or play. *27:57-28:00* **Loga Moore**: Like the strafing in particular feels bad. *28:00-28:02* **Loga Moore**: The jumping feels bad. *28:02-28:03* **Loga Moore**: Anytime I had to jump across gaps, I got so nervous. *28:03-28:07* **Max Roberts**: The jump is awful. *28:05-28:06* **Max Roberts**: That was my note. *28:06-28:07* **Max Roberts**: The jump is awful. *28:07-28:09* **Loga Moore**: It's really bad, so it doesn't feel good to play. *28:08-28:11* **Loga Moore**: And then I feel like the missions in this game. *28:11-28:15* **Loga Moore**: They just all feel like busy work. *28:16-28:18* **Loga Moore**: Like, there was never any tasks where I was like, Yeah, this actually rips. *28:18-28:22* **Loga Moore**: This is a lot of fun. *28:22-28:22* **Loga Moore**: Like, maybe the boss-specific levels where you're just fighting a boss, those are the ones I like the most. *28:23-28:28* **Max Roberts**: So every every team shooter is just busy work. *28:28-28:32* **Max Roberts**: I. *28:32-28:32* **Max Roberts**: e. *28:32-28:32* **Loga Moore**: Yeah. *28:32-28:33* **Max Roberts**: , let's look back at Destiny again. *28:32-28:34* **Max Roberts**: Yeah, I kinda like I wrote down like an early structure. *28:36-28:39* **Max Roberts**: It's like you explore a planet, you find and do a thing, then there's an escape sequence, space pirates show up, and then you gotta extract. *28:39-28:48* **Max Roberts**: Like, that's kind of the early flow I wrote down for these levels. *28:48-28:51* **Max Roberts**: And if you think about it, that is Metroid distilled, right? *28:51-28:56* **Max Roberts**: Super concentrated. *28:57-28:58* **Max Roberts**: Go to a planet, explore it. *28:59-29:02* **Max Roberts**: Then things start to blow up, and space pirates are there, and then you leave the planet. *29:02-29:06* **Max Roberts**: Like so they did *29:07-29:10* **Max Roberts**: Distill the idea of Metroid. *29:09-29:12* **Max Roberts**: Down in it, it it whatever. *29:12-29:14* **Max Roberts**: It's fine, it's not great. *29:14-29:18* **Loga Moore**: But what's the idea I guess what's the idea of Metroid? *29:15-29:18* **Loga Moore**: Like this digs into a a larger conversation of what is Metroid? *29:18-29:22* **Loga Moore**: Because *29:22-29:25* **Loga Moore**: For myself and a lot of other people, like Metroid is the Metroidvania genre, whether that be, you know, exploration, power-ups, finding new upgrades, finding new items. *29:23-29:36* **Max Roberts**: Permanent upgrades. *29:37-29:43* **Loga Moore**: Retreading old, yeah, retreading old ground, um, things like that. *29:37-29:42* **Loga Moore**: And you kind of retread old ground in the sense that there's only three planets in the game that you return to for missions. *29:42-29:48* **Loga Moore**: routinely throughout. *29:49-29:51* **Loga Moore**: But like this is I mean every other Metroid game other than Other M is cut from that same cloth. *29:51-30:00* **Loga Moore**: So for them to deviate from it in this way is, yeah, not great. *30:00-30:06* **Loga Moore**: Not not thrilling. *30:07-30:08* **Max Roberts**: It feels like and I'm not saying that this is how this game was developed, because like at least according to Kensuke Tanabe, it was *30:08-30:19* **Max Roberts**: You know, he's like, Well, this would be cool to do a Metroid game for 3DS because of the C-Stick and stuff. *30:17-30:23* **Max Roberts**: But this just feels it reminds me of Star Fox Adventure. *30:23-30:27* **Max Roberts**: Where Rare was making a game about dinosaurs and being on a planet, and then Miyamoto comes in and goes, What if we just put Star Fox on that? *30:27-30:36* **Max Roberts**: And thus, Star Fox Adventures is born. *30:36-30:38* **Max Roberts**: This feels like *30:38-30:41* **Max Roberts**: They just slapped the Metroid name on the box. *30:41-30:44* **Max Roberts**: And it doesn't jive the same way. *30:44-30:49* **Max Roberts**: It's just. *30:49-30:50* **Max Roberts**: By association. *30:51-30:52* **Max Roberts**: Oh, look, we have a Samus. *30:52-30:55* **Max Roberts**: Oh, here's a gun arm. *30:55-30:57* **Max Roberts**: Uh, space pirates, put those in there. *30:58-31:00* **Max Roberts**: And and that's kind and put them on different planets that have different biomes. *31:00-31:05* **Max Roberts**: There you go. *31:05-31:06* **Max Roberts**: That'll work. *31:06-31:07* **Max Roberts**: It just doesn't *31:07-31:11* **Max Roberts**: It's not a Metroid game in that sense. *31:10-31:13* **Max Roberts**: I think Metroid Prime Pinball is more Metroid than than this. *31:14-31:19* **Loga Moore**: Let me ask you this, 'cause I know you tend to do more maybe historical research on these things than I do for this. *31:19-31:25* **Loga Moore**: Did you look into like what this game's development history was and what it *31:25-31:33* **Loga Moore**: Kind of started out as? *31:31-31:32* **Loga Moore**: Did you? *31:32-31:33* **Loga Moore**: I I don't know if that was anything you looked into because you're right that there are plenty of instances in the past where, you know *31:33-31:42* **Loga Moore**: Developers working with Nintendo create something that they're like, This is great, let's do this. *31:41-31:45* **Loga Moore**: And then somebody at Nintendo steps in and they're like, Well, what if you did this instead? *31:45-31:49* **Loga Moore**: And so I'm wondering if this maybe started out as like a *31:50-31:55* **Loga Moore**: quote unquote traditional Metroid Prime game. *31:54-31:57* **Loga Moore**: And then somebody at Nintendo was like, well, hold on a second. *31:57-31:59* **Loga Moore**: What if we did it and it had co-op and multiplayer elements and blah, blah, blah, blah, blah. *32:00-32:04* **Loga Moore**: And then it just spun off into the what this became, you know. *32:04-32:08* **Max Roberts**: So I think the only dev history I have an interview that I haven't read yet. *32:09-32:14* **Max Roberts**: queued up from one of the developers. *32:14-32:16* **Max Roberts**: But it was specifically on the sound side. *32:17-32:18* **Max Roberts**: So I don't I don't know what kind of insight I would get from that about overall development. *32:18-32:23* **Max Roberts**: But *32:24-32:27* **Max Roberts**: The Wikipedia seems to mirror what I read in that Kensuke-Tanabe interview, which was he wanted a game to explore other parts of the Prime universe, which I think is a fine idea if you want to do that. *32:25-32:38* **Max Roberts**: And it just and then the three D the new 3D S line was coming out, and they were like, an analog stick or a C stick would be great. *32:38-32:46* **Max Roberts**: Let's explore it. *32:46-32:47* **Max Roberts**: They apparently did originally consider making it for the DSI. *32:47-32:51* **Max Roberts**: But decided to do it for the 3DS because of Next Level Games' familiarity with the hardware. *32:51-32:57* **Max Roberts**: Luigi's Mansion Dark Moon. *32:57-32:59* **Max Roberts**: I was playing Federation Force and there's a sound effect. *32:59-33:02* **Max Roberts**: I'm like, I swear *33:02-33:05* **Max Roberts**: That is Dark Moon sound effect. *33:03-33:05* **Max Roberts**: And then I looked it up and realized they were the same developer. *33:05-33:08* **Max Roberts**: So it was supposed to come out with the new 3DS, but it was delayed. *33:08-33:12* **Loga Moore**: Dark moon now now now in source once again as of as of t as of today. *33:11-33:17* **Max Roberts**: Now in store is once again on oh, it is is today as a recording? *33:14-33:19* **Loga Moore**: I just had to throw that up. *33:17-33:19* **Loga Moore**: I think it came out today. *33:20-33:21* **Max Roberts**: Lere yo *33:20-33:23* **Loga Moore**: Yeah. *33:21-33:21* **Max Roberts**: So what's cool though is this game did support the CirclePad Pro, if you remember that attachment for the original 3DS. *33:21-33:28* **Loga Moore**: I do remember that. *33:28-33:28* **Loga Moore**: As soon as we started talking about dual stick, um *33:29-33:33* **Max Roberts**: I feel like that's probably the best feeling way to play this game. *33:31-33:36* **Loga Moore**: A little bit ago. *33:32-33:33* **Loga Moore**: I remember that. *33:33-33:34* **Max Roberts**: I almost I was I'm telling you, I was this close to loading up uh some custom *33:36-33:45* **Max Roberts**: software on my 3DS 'cause it's I have it homebrewed where I could play with an Xbox controller. *33:45-33:50* **Max Roberts**: I was like, I just need a real analog stick here, guys. *33:50-33:53* **Max Roberts**: I just need a real stick. *33:53-33:54* **Max Roberts**: Uh but I decided not to do it and stick with the little nubbin. *33:54-33:59* **Max Roberts**: For authenticity's sake. *33:59-34:01* **Max Roberts**: Uh I'd switched I switched the scheme. *34:01-34:12* **Loga Moore**: So did you have to switch to like I saw that there was a control scheme A and control scheme B. *34:02-34:08* **Loga Moore**: I so I like I did look at this, but I didn't ever I didn't ever l notice that the nub was then an option. *34:08-34:16* **Max Roberts**: It uh so the nub just works. *34:17-34:20* **Loga Moore**: So well, that wasn't my experience. *34:17-34:23* **Max Roberts**: Like in gyro, you could use the nub with it, but then also your movement is a factor. *34:21-34:25* **Max Roberts**: Kind of like Splatoon, where you, you know, you can gyro and use a stick at the same time. *34:25-34:30* **Max Roberts**: But a s option two, like, changed some of the buttons, like the way you shoot and fire, and and was more predominantly like a, you know, dual stick first person shooter. *34:31-34:42* **Max Roberts**: So that was how I played it. *34:41-34:43* **Max Roberts**: And I tried switching back to Gyro. *34:43-34:45* **Max Roberts**: I was like, I can't do this. *34:45-34:46* **Max Roberts**: I have to I have to use this little laptop nub *34:46-34:54* **Loga Moore**: My problem was I had gotten like two-thirds of the way into the game until I had kind of looked at the control schemes. *34:50-34:59* **Loga Moore**: And by that point, I'd kind of gotten used to the gyro aiming, like or gyro aiming. *34:59-35:04* **Loga Moore**: I don't I don't think it was I don't think I really don't think it was that bad, honestly. *35:04-35:07* **Loga Moore**: I did not have a huge issue with it. *35:08-35:11* **Max Roberts**: No, I don't I think it's I think I do think it's where you start. *35:10-35:13* **Max Roberts**: And Nintendo's a big gyro aiming fan anyway. *35:14-35:16* **Loga Moore**: Yeah. *35:14-35:15* **Max Roberts**: Again, Splatoon. *35:17-35:18* **Loga Moore**: Yes. *35:18-35:19* **Loga Moore**: I think the gyro aiming worked well in my experience. *35:20-35:22* **Loga Moore**: I will say it drove me a little nuts on like some of the final boss fights. *35:23-35:27* **Loga Moore**: Like that was the only time that I really had any *35:27-35:31* **Loga Moore**: Specific issues with it, though. *35:29-35:32* **Loga Moore**: Otherwise, I don't know. *35:32-35:33* **Loga Moore**: Everything's just kind of in a straight line. *35:34-35:35* **Loga Moore**: This whole game that you're shooting at, it's almost kind of like Doom. *35:35-35:38* **Loga Moore**: Like, you really don't need to do a whole lot of *35:38-35:42* **Loga Moore**: Crazy firing in this game, like over your head or anything like that, until Samus is in a morph ball above your head, and then you kind of need to get creative. *35:41-35:51* **Loga Moore**: But yes, also, thank you for the suggestion to take electricity. *35:52-35:57* **Loga Moore**: Freezing works as well, freezing and electricity. *35:57-36:01* **Max Roberts**: I said I said electricity for two reasons, both for Samus. *36:00-36:04* **Max Roberts**: And to help you clear out that room afterward. *36:04-36:07* **Max Roberts**: Because the electricity will take out those little robots pretty quickly. *36:07-36:10* **Max Roberts**: And electricity homes in. *36:11-36:12* **Max Roberts**: So. *36:13-36:13* **Max Roberts**: I was trying to give you a twofold recommendation so you wouldn't die like I did at the very, very, very end. *36:13-36:20* **Loga Moore**: How often so, like, we we talked about the mods a little bit. *36:20-36:25* **Loga Moore**: I want to know *36:25-36:28* **Loga Moore**: What sort of things did you kind of honed in on when you got to choose your loadout in every level? *36:26-36:33* **Loga Moore**: Was it always just missiles, missiles, missiles, super missiles? *36:33-36:36* **Max Roberts**: It was missiles and health, missiles and health, and then alternate fire. *36:35-36:39* **Max Roberts**: Like, I didn't touch slow down, decoys, shield, nothing. *36:39-36:43* **Max Roberts**: I just plain Jane. *36:44-36:46* **Loga Moore**: I mean, that was basically the same thing as me. *36:45-36:47* **Loga Moore**: Like the sensor, I never used the slowdown, I never used, the uh yeah, a lot of those ones on like the bottom rung there. *36:48-36:56* **Loga Moore**: I never chose. *36:56-36:57* **Loga Moore**: If there was all I always took a super missile with me just *36:57-37:03* **Max Roberts**: Interesting. *37:01-37:02* **Loga Moore**: Just for the heck of it. *37:02-37:03* **Loga Moore**: But that was also what I kind of used my mods for, was to give myself as much inventory space *37:04-37:12* **Loga Moore**: as possible. *37:10-37:11* **Loga Moore**: I think late game I got a mod that gave me like plus seven to my inventory capacity. *37:11-37:16* **Loga Moore**: And so I could really load up. *37:17-37:19* **Loga Moore**: Like I could take like three or four med packs of super missile and still get like thirty *37:19-37:25* **Loga Moore**: standard missiles if I wanted to. *37:24-37:26* **Loga Moore**: Um so that was pretty I was pretty loaded by the end there, but still it was not um *37:26-37:36* **Loga Moore**: I don't know. *37:34-37:35* **Loga Moore**: A lot of the secondary weapons that they give you felt pretty pointless to me. *37:37-37:42* **Loga Moore**: I don't know what the what the use of them was. *37:42-37:45* **Max Roberts**: Yeah, I wasn't I wasn't a big fan of them. *37:43-37:45* **Max Roberts**: It didn't feel like it just *37:45-37:53* **Max Roberts**: They just felt generic. *37:52-37:53* **Max Roberts**: They didn't feel like cool new metroid abilities, like a wave beam, or I guess technically Ice Beam was there, but *37:53-38:02* **Loga Moore**: Ice Beam was there. *37:59-38:00* **Max Roberts**: Yeah, it just didn't feel unique in that sense. *38:00-38:04* **Loga Moore**: They did throw that in there. *38:00-38:02* **Max Roberts**: It felt like we need a fire attack, an ice attack, an electricity attack, kind of that rock, paper, scissors triangle. *38:04-38:10* **Max Roberts**: I I did want to say there were two things two gameplay modes, options *38:10-38:22* **Max Roberts**: Circumstances, circumstances, two gameplay circumstances that came up that I actually enjoyed in the context of this game quite a bit. *38:21-38:29* **Max Roberts**: And one was the like one and a half missions where you have to get out of your mech and you can't attack. *38:30-38:38* **Max Roberts**: And so you're exposed and you have to slink around and sabotage a base. *38:38-38:43* **Max Roberts**: I thought that was actually a pretty cool idea and wish there was more of that. *38:43-38:47* **Loga Moore**: I hated that. *38:47-38:49* **Max Roberts**: You hated it? *38:48-38:50* **Loga Moore**: I hated the one where you were stuck in the maze. *38:50-38:53* **Loga Moore**: Because at one point I ran around a corner yeah, towards the very end, the second one you were talking about. *38:53-38:58* **Max Roberts**: At the very end? *38:54-38:55* **Loga Moore**: Because I ran around the corner, I fell into a lava pit accidentally one time. *38:58-39:02* **Loga Moore**: And then it was, you know, mission over, restart. *39:02-39:05* **Max Roberts**: Oh, well, that would do it. *39:02-39:04* **Loga Moore**: I'm like, oh my gosh, where's my mech? *39:05-39:08* **Loga Moore**: Where's this thing at? *39:08-39:09* **Max Roberts**: I wonder if there's a response if you were with a buddy. *39:09-39:13* **Loga Moore**: Yeah, I don't know. *39:13-39:14* **Loga Moore**: Like, I w I wonder I wonder what that's like. *39:14-39:16* **Max Roberts**: Probably. *39:14-39:15* **Loga Moore**: Maybe it's just a Fortnite system. *39:16-39:18* **Loga Moore**: You gotta go revive them while they're crawling on the ground. *39:18-39:21* **Max Roberts**: Maybe. *39:19-39:20* **Max Roberts**: Yeah. *39:21-39:21* **Max Roberts**: I was actually bummed I wasn't in the mech the without the mech longer. *39:21-39:25* **Max Roberts**: And it did appear, though *39:26-39:29* **Max Roberts**: That there were routes for without a mech later on in that level. *39:28-39:31* **Max Roberts**: So I'm wondering if you could skip the suit somehow. *39:32-39:35* **Max Roberts**: So that was kind of interesting. *39:35-39:37* **Max Roberts**: And then *39:38-39:42* **Loga Moore**: That's a good point. *39:38-39:39* **Loga Moore**: I didn't think about that because yeah, those are definitely there. *39:39-39:44* **Max Roberts**: There were other routes that were definitely like for someone without a mech. *39:42-39:48* **Max Roberts**: So *39:49-39:54* **Loga Moore**: No, you're totally right, because there you would get to those situations and it would make you cross the gaps instead. *39:49-39:54* **Loga Moore**: Yeah, I didn't think about that till now. *39:55-39:57* **Loga Moore**: Because at the time, I was trying to figure out why are these even here? *39:57-40:00* **Loga Moore**: But now, now I know why they were there. *40:00-40:03* **Max Roberts**: The other one I liked, and I'm curious if you did it, was the lone level where they're like, Hey. *40:03-40:10* **Max Roberts**: Why don't you go get this Metroid egg for us and we'll study it and then we'll just get it? *40:10-40:17* **Max Roberts**: And then you get to the end of the level and everything's blowing up and they're like, Leave the egg, leave the egg. *40:17-40:23* **Max Roberts**: But if you just go in the room, you can grab the egg. *40:23-40:25* **Max Roberts**: And if you can successfully carry it with you all the way through, you get the egg and you get bonus points or whatever. *40:25-40:32* **Max Roberts**: So, did you do that? *40:32-40:33* **Loga Moore**: I did get the egg. *40:34-40:35* **Max Roberts**: Good. *40:35-40:36* **Loga Moore**: Does that change the post credits specifically? *40:36-40:39* **Max Roberts**: It does. *40:37-40:39* **Loga Moore**: Okay. *40:39-40:39* **Max Roberts**: I was curious. *40:39-40:40* **Max Roberts**: I did not know that going into the game. *40:41-40:42* **Max Roberts**: I just did it because I wanted a challenge. *40:42-40:45* **Loga Moore**: Yeah, I did it too. *40:44-40:45* **Loga Moore**: I was before I hightailed it out of there, I was like, well, wait, what's this room over here? *40:45-40:49* **Loga Moore**: And it was all the Metroid eggs. *40:49-40:51* **Loga Moore**: And I was like, you know *40:51-40:54* **Loga Moore**: I think I can take this. *40:53-40:54* **Loga Moore**: I think we can do this. *40:55-40:58* **Max Roberts**: Yeah. *40:56-40:56* **Max Roberts**: Okay, so I liked that though, because if you're holding the egg, you can't shoot, but you got to shoot because everything's blowing up around you and enemies are rushing at you. *40:57-41:05* **Max Roberts**: So I liked that balance in a single player context. *41:05-41:08* **Max Roberts**: I think. *41:08-41:09* **Max Roberts**: I guess if every player was to carry an egg, you would get the same issue if you were a multiplayer. *41:10-41:15* **Max Roberts**: But then, can we talk about this post-credit scene? *41:16-41:20* **Loga Moore**: Well, this is what I was going to bring up as if if you're going to talk about maybe how this sets up the next games, because this does take place *41:21-41:30* **Max Roberts**: Oh, there is no maybe. *41:27-41:29* **Loga Moore**: This takes place obviously after three. *41:29-41:33* **Loga Moore**: And so this is setting up four. *41:34-41:35* **Loga Moore**: We have now we now live in a timeline where we have seen a trailer for four. *41:36-41:41* **Max Roberts**: Oh, this is a direct reference. *41:41-41:43* **Loga Moore**: All right, so what is so I mean *41:43-41:53* **Max Roberts**: So okay, you have not played Hunters and we both have not played Corruption, is my understanding, right? *41:46-41:52* **Loga Moore**: I've played I've basically played all of corruption. *41:52-41:56* **Loga Moore**: I got to the fi I got to the final bos I got to I did the same sort of thing in this game, except I tapped out. *41:56-42:01* **Loga Moore**: I got to the final boss fight. *42:01-42:03* **Loga Moore**: I lost. *42:03-42:03* **Loga Moore**: It made me start over from the very started level and I said, Oh, I'm not doing this. *42:04-42:07* **Loga Moore**: And then I never played corruption again. *42:07-42:10* **Max Roberts**: So Silix is the other is another bounty hunter introduced in Prime Hunters and then later featured in Corruption. *42:11-42:19* **Max Roberts**: So that is Silex at the end of the game, sneaking into the Federation base and stealing and hatching a Metroid egg. *42:19-42:27* **Max Roberts**: What shows up in the very first Metroid Prime 4 Beyond trailer? *42:28-42:32* **Max Roberts**: Silex with two pet Metroids. *42:32-42:35* **Max Roberts**: It is a direct reference to the secret ending. *42:35-42:41* **Max Roberts**: Of Federation Force. *42:42-42:44* **Max Roberts**: I just I and so obviously you watched the Prime Trailer before beating Federation Force, but I had beaten Federation Force already. *42:45-42:53* **Max Roberts**: So this prime trailer is going on, and I'm like, oh my gosh. *42:53-42:57* **Max Roberts**: They're actually acknowledging it. *42:57-42:59* **Max Roberts**: Not only acknowledging it, but it has huge implications just narratively on the vibe here. *42:59-43:05* **Max Roberts**: All from this 3DS game that was is barely a Metroid game *43:05-43:18* **Loga Moore**: I I just looked this up. *43:13-43:16* **Loga Moore**: I it didn't click in my head at the time that that was Silex. *43:16-43:18* **Loga Moore**: Like, I *43:19-43:22* **Loga Moore**: I mean, I saw the Metroid Prime four trailer and I knew that this man had the Metroids with him. *43:20-43:25* **Loga Moore**: But when I saw that this post-credits scene here, I guess it just did not really click in my brain. *43:25-43:33* **Max Roberts**: Oh, I also did not recognize him because of the chibi art style. *43:29-43:33* **Max Roberts**: I was like, what am I who is this? *43:34-43:35* **Loga Moore**: Yes, like that's what was throwing me off. *43:34-43:37* **Max Roberts**: So I looked it up. *43:35-43:36* **Max Roberts**: But then you read it and it's like, oh, it's Silex, who has like a great design. *43:37-43:42* **Max Roberts**: He's so cool looking. *43:42-43:44* **Max Roberts**: You know, the purple and green with the shoulder pad, the big spiky one. *43:44-43:48* **Max Roberts**: He's cool. *43:48-43:49* **Loga Moore**: So, I mean, I don't obviously know much about him, and we'll learn more throughout the course of this season. *43:49-43:58* **Loga Moore**: But I wonder if that was always kind of the idea for four story wise, because that game's development has been rebooted. *43:58-44:06* **Max Roberts**: Apparently it's my understanding there is some sort of appearance or reference or moment in corruption that directly ties the two. *44:06-44:15* **Max Roberts**: So it is they're kind of like think of Silex as like the the direct rival of Samus in in some ways in a bounty. *44:16-44:25* **Max Roberts**: Bounty hunting sons. *44:25-44:27* **Max Roberts**: According to the Metroid Prime Hunter's official players guide, which I have behind me somewhere, Silix's primary target is Samus herself. *44:27-44:35* **Max Roberts**: But the secret of ultimate power would be a great help against her. *44:35-44:38* **Max Roberts**: So yeah, he just has a beef with the Galactic Federation and uh hates Samus. *44:40-44:45* **Max Roberts**: So makes sense he would steal a Metroid, somehow train it to be his pet. *44:45-44:51* **Max Roberts**: And then go on to then use them. *44:52-44:56* **Max Roberts**: And I just love that this game that's been announced for nine years *44:57-45:04* **Max Roberts**: Rebooted development, you know, six years ago or what have you, directly referencing the secret ending of this 3DS game that, like, no one played. *45:02-45:16* **Loga Moore**: Well, it's cool that it'll be like canonical too, like once you're playing Metroid Prime 4, to think like, oh, he's only got that Metroid because my *45:16-45:26* **Max Roberts**: Yeah. *45:19-45:20* **Loga Moore**: Mech Dude and Federation Force decided to get it from this exploding facility and save the egg and you know. *45:24-45:32* **Max Roberts**: Can we s so this also leads to implications for *45:28-45:36* **Max Roberts**: like lore that you could scan in Metroid Prime 4 that would directly reference Federation Force? *45:35-45:40* **Max Roberts**: Can we please get a log entry about how she was turned into a giant morph ball? *45:40-45:45* **Max Roberts**: Please can we get a giant like a log entry for that? *45:45-45:49* **Max Roberts**: That. *45:48-45:49* **Max Roberts**: Just let's reference everything. *45:49-45:50* **Loga Moore**: That would be very funny. *45:50-45:51* **Loga Moore**: I I wonder I'm wondering how much like the the Federation force might be referenced. *45:52-45:58* **Loga Moore**: Like *45:58-46:01* **Loga Moore**: In prime four period, because like if well, if Silix shows up with both of these Metroids, they're going to be like, Well, how did they get the Metroids? *45:59-46:09* **Max Roberts**: I mean, the Federation, obviously. *46:02-46:04* **Loga Moore**: And then it's going to have to be a thing where they probably *46:09-46:13* **Loga Moore**: Talk to some degree. *46:12-46:13* **Loga Moore**: I mean, these games are never like super narrative heavy by any means, but you'll probably get some sort of information about it. *46:13-46:20* **Max Roberts**: I just was talking about this with um *46:17-46:22* **Max Roberts**: I was just talking about this with try from my life and gaming, and he speculated that maybe there's just a *46:20-46:30* **Max Roberts**: Like a summary page, like a just like, here's, you know, here's what's happened since the last time you probably played a prime game, which was on the Wii. *46:28-46:37* **Max Roberts**: It's like, here's like, here's a quick summary of those games. *46:37-46:41* **Max Roberts**: And then they would just throw in at least hunters, you would think, because that's where Silex is introduced. *46:41-46:47* **Max Roberts**: That's important to that lore, and then so on. *46:47-46:50* **Max Roberts**: So I feel like there could be a summary page like Kingdom Hearts used to do or something like that. *46:50-46:55* **Loga Moore**: It's cool. *46:55-46:55* **Loga Moore**: I didn't realize too, like, I'm glad you brought this up because I went back and looked at it. *46:56-47:01* **Loga Moore**: I was a little distracted, so I didn't see the whole kind of start of that cutscene where he's slinking sneaking in there. *47:01-47:08* **Max Roberts**: Mhm. *47:07-47:08* **Loga Moore**: Um it's cool, it's fun. *47:08-47:10* **Max Roberts**: It is. *47:10-47:11* **Max Roberts**: It's a neat thing, and it's made more cool by the fact it's directly in Prime 4. *47:11-47:17* **Max Roberts**: When I you know looked up who's sneaking in just to tell because of that shoulder pad. *47:19-47:23* **Max Roberts**: The shoulder prep should have given it away, but I was like, oh, that's kind of neat. *47:23-47:27* **Max Roberts**: Whatever. *47:27-47:28* **Max Roberts**: And then Prime 4 Beyond comes out. *47:28-47:29* **Max Roberts**: I'm like, oh my gosh, this matters. *47:30-47:32* **Loga Moore**: Let me ask you because I was going to bring this up, and obviously we're talking about story and narrative stuff now. *47:33-47:39* **Loga Moore**: anything else from this jump out to you whatsoever other than just, you know, kill the space pirates, Marine, because that I mean, that's basically th all that it is. *47:40-47:49* **Loga Moore**: And they obviously set up this one little thread for Prime Four, which will have its *47:50-47:54* **Loga Moore**: Pay off, you know, at some point within the next year here. *47:54-47:58* **Loga Moore**: Other than that, you know, Samus just kinda shows up a few times outside outside of the ending section, you know, when that's all a big ol' *47:58-48:09* **Max Roberts**: Yeah, I *48:03-48:09* **Loga Moore**: Bigger moment with her, literally. *48:08-48:11* **Max Roberts**: Yeah, it's uh it commits the sin of of too much talking in a metric game. *48:10-48:16* **Max Roberts**: It's it you know, fusion has this problem. *48:16-48:19* **Max Roberts**: Dread, not so much, but there there's more talking and dread than one would think. *48:20-48:23* **Max Roberts**: It just it talks way too much. *48:23-48:25* **Max Roberts**: And the fact that you play as a soulless, faceless space marine *48:25-48:31* **Max Roberts**: Alex Miles faceless, just telling you what to do. *48:30-48:34* **Max Roberts**: It's just totally surface material. *48:34-48:38* **Max Roberts**: Nothing deep, nothing substantial here. *48:38-48:41* **Max Roberts**: I mean *48:41-48:44* **Max Roberts**: I guess there had to be a Metroid egg just to make it a Metroid game. *48:42-48:46* **Loga Moore**: Most of the talking too just really ex is briefing you on what you're supposed to do in the missions. *48:45-48:51* **Loga Moore**: It's not even like adding too much context or *48:51-48:55* **Loga Moore**: Lore or providing a whole lot of information, other than just, you know, the space pirates have this machine on this planet. *48:55-49:01* **Loga Moore**: We're dispatching you there to go destroy it. *49:01-49:03* **Loga Moore**: Good luck. *49:04-49:04* **Loga Moore**: Like. *49:05-49:05* **Max Roberts**: Oh, there's an ancient civilization here. *49:05-49:07* **Max Roberts**: Maybe we can find out more. *49:07-49:08* **Max Roberts**: Why don't you go investigate? *49:08-49:10* **Max Roberts**: Yeah, it's just *49:10-49:17* **Loga Moore**: Prop. *49:10-49:11* **Loga Moore**: One of the dumbest levels, I have to call this out because I played this one earlier today. *49:11-49:15* **Loga Moore**: Was the one where they're like, Hey, we found this cart. *49:16-49:18* **Loga Moore**: It's just moving nonstop on the planet. *49:18-49:21* **Loga Moore**: We're gonna drop you off on the cart and you're just gonna try to see what's going on there. *49:21-49:26* **Max Roberts**: Oh, the booby trap. *49:24-49:26* **Loga Moore**: And then they're like, oh no, it's a ship, the space pirate ship. *49:26-49:30* **Loga Moore**: This was a trap all along. *49:30-49:31* **Loga Moore**: I'm like, why were you dropping us off on this random, like *49:31-49:39* **Max Roberts**: It's a crap. *49:32-49:32* **Loga Moore**: conveyor to just look at it. *49:37-49:39* **Loga Moore**: Like it's I don't know. *49:39-49:40* **Loga Moore**: It was a funny like pitch for a for a level. *49:41-49:44* **Loga Moore**: Obviously it ended up being a *49:44-49:51* **Max Roberts**: Yeah, that one and that introduces that. *49:44-49:46* **Max Roberts**: I think that's the introduction of the *49:47-49:51* **Max Roberts**: shoot spaceships out of sky with the giant catapult. *49:49-49:54* **Loga Moore**: Yes, yes, it is. *49:53-49:54* **Max Roberts**: It's a it's goofy. *49:54-49:57* **Max Roberts**: Uh you know, cheesy in the sense of oh, it's a trap *49:57-50:03* **Max Roberts**: And then he apologizes profusely. *50:01-50:03* **Max Roberts**: He's like, I should have known that was a trap. *50:03-50:05* **Max Roberts**: How could I send you down there, Space Marine? *50:05-50:08* **Loga Moore**: Very, very goofy game. *50:08-50:10* **Max Roberts**: Can we talk about Doomsey? *50:10-50:12* **Loga Moore**: Very funny. *50:10-50:11* **Loga Moore**: Yeah, I was actually going to bring this up next. *50:13-50:15* **Max Roberts**: It's the Death Star. *50:16-50:18* **Loga Moore**: Basically, it's more like a *50:19-50:24* **Loga Moore**: It more reminded me of what's the Super Death Star in the new Disney movies, Star Killer Base. *50:22-50:30* **Max Roberts**: It's Starkiller Base. *50:31-50:33* **Loga Moore**: Because I know it's uh I mean, they're not really blowing up planets, really, but but when they s when they fired upon all of the ships there in that one cutscene, I was *50:32-50:46* **Max Roberts**: Oh yeah, it does look like in yeah, I think it was last Jedi they did that that shot where she *50:41-50:51* **Loga Moore**: Yeah. *50:46-50:46* **Loga Moore**: Yes. *50:47-50:48* **Loga Moore**: That was kind of what came to mind for me in that situation. *50:48-50:51* **Max Roberts**: I just said, you know, again, we're we're adults. *50:51-50:55* **Max Roberts**: We're playing this game. *50:56-50:57* **Max Roberts**: They're like, man. *50:57-50:58* **Max Roberts**: Wonder what these space pirates are researching invisibility technology for? *50:58-51:02* **Max Roberts**: Huh. *51:02-51:03* **Max Roberts**: Wonder what they could need all this energy for? *51:03-51:06* **Max Roberts**: Huh Samus has disappeared. *51:07-51:09* **Max Roberts**: Wonder where she went? *51:09-51:11* **Loga Moore**: That thread also just kind of comes out of nowhere because they just kind of drop like a line about it. *51:13-51:17* **Loga Moore**: They're like, oh, we haven't seen Samus in a bit. *51:18-51:20* **Loga Moore**: That's strange. *51:20-51:21* **Max Roberts**: Yeah, I don't know. *51:20-51:21* **Max Roberts**: It's weird. *51:21-51:22* **Max Roberts**: And so then it's like, there's a super secret base, but we've got to destroy all five levels of the shield. *51:22-51:30* **Max Roberts**: So here's four more missions. *51:30-51:32* **Max Roberts**: It's. *51:32-51:33* **Loga Moore**: Yes, I'm destroying those stupid things. *51:33-51:36* **Max Roberts**: Goofy and a very sci-fi tropey. *51:34-51:37* **Max Roberts**: A tropey is probably the better word. *51:38-51:39* **Max Roberts**: It whatever. *51:39-51:41* **Max Roberts**: Whatever. *51:41-51:42* **Loga Moore**: Yeah. *51:41-51:42* **Loga Moore**: I mean, it it was fine for a you know a final level r hijacking on er not hijacking but stealth boarding this *51:42-51:53* **Max Roberts**: Kinda cool looking. *51:46-51:47* **Loga Moore**: Evil giant spaceship thread the needle with the really bad looking shield, which also on that level that you mentioned before, where *51:52-52:05* **Max Roberts**: Yeah, launch yourself out of the ship so you can float through the shield. *51:54-51:58* **Loga Moore**: You can hop out of the mech. *52:03-52:04* **Loga Moore**: I didn't even realize you could go through the holes in that shield for like the longest time. *52:05-52:09* **Loga Moore**: I thought it just like looked like that. *52:09-52:11* **Loga Moore**: Like, I don't know if that's just due to the visuals of the 3DS or if it just looked terrible. *52:11-52:17* **Max Roberts**: Now, I'm going to go to the next step. *52:17-52:18* **Loga Moore**: Um but I couldn't even really tell that you could split through the gaps of those *52:18-52:29* **Max Roberts**: I remember I knew how to do it, died and then came back and was like, How do I get through this wall again? *52:22-52:28* **Max Roberts**: So you're not alone. *52:28-52:30* **Loga Moore**: I like the design of it just in the sense that it's a giant skull, basically. *52:30-52:34* **Max Roberts**: Yeah, I like the look of that. *52:34-52:36* **Loga Moore**: It's pretty it's pretty it's pretty punk rock or heavy it's more heavy metal, I guess. *52:34-52:40* **Max Roberts**: It reminds me of like Guardians of the Galaxy, where they they have that *52:40-52:46* **Loga Moore**: It's very *52:40-52:42* **Max Roberts**: The whole planet is inside a a Celestial's brains. *52:44-52:48* **Max Roberts**: And it's this floating skull in space. *52:48-52:50* **Max Roberts**: It's kind of cool. *52:50-52:52* **Loga Moore**: I feel like we've talked a lot about, you know, what there is to talk about with the story, the worlds, and stuff like that. *52:53-52:59* **Loga Moore**: I feel like we've touched on a lot of the *52:59-53:03* **Loga Moore**: Core elements of this game, so we'll start, you know, doing our typical wrap-up here. *53:02-53:06* **Loga Moore**: Anything about the music stand out to you in this one? *53:07-53:09* **Loga Moore**: Anything about the *53:09-53:12* **Max Roberts**: There is music in this game? *53:09-53:11* **Loga Moore**: Yeah, exactly. *53:11-53:12* **Max Roberts**: Mm-hmm. *53:13-53:13* **Loga Moore**: I feel like they even had good moments to play, like the like the *53:13-53:21* **Loga Moore**: Notable or like the key Metroid Prime songs, like especially on my like when Samus shows up a couple of times, I'm like, Oh, here it comes, they're gonna play the like the main Metroid Prime overture type thing or the main the main sort of music you hear in these other games. *53:19-53:32* **Loga Moore**: Nope. *53:32-53:33* **Loga Moore**: They don't. *53:33-53:34* **Loga Moore**: And I was like, that's a strange choice here to not do that, but okay. *53:35-53:40* **Max Roberts**: The Metroid Prime 4 trailer did a better job of using the Metroid Prime music than Federation Force did in an entire game. *53:41-53:49* **Loga Moore**: Yes, yes, absolutely. *53:44-53:47* **Max Roberts**: It is uh the music was a letdown. *53:49-53:52* **Max Roberts**: I I did like the sound design though. *53:52-53:54* **Loga Moore**: The sound design wasn't terrible, especially for a 3DS game. *53:54-53:57* **Loga Moore**: As far as the music goes, I wonder if it was a distinct choice to not do those things that we're saying. *53:58-54:03* **Loga Moore**: And that they're like in their minds, they're like, you know, we want to save those for games where you're playing as Samus. *54:03-54:10* **Max Roberts**: Probably in the middle of the middle. *54:10-54:12* **Loga Moore**: You know, not where let's let's change the tone of this and the vibe of this a little bit and just have a fully original soundtrack and *54:10-54:18* **Loga Moore**: Not, you know, lean into any of these past musical cues from the other Metroid Prime games. *54:17-54:23* **Loga Moore**: But again, if you're going to put Samus in it anyway, you may as well. *54:24-54:27* **Loga Moore**: Incorporate some of those songs. *54:28-54:30* **Loga Moore**: I would feel like, you know, so *54:30-54:41* **Max Roberts**: Yeah it's it was it was it's probably the weakest part of the game for *54:31-54:41* **Max Roberts**: Me. *54:39-54:39* **Max Roberts**: I just, and I played, you know, I played with sound on. *54:39-54:41* **Max Roberts**: It wasn't like I played on mute. *54:42-54:43* **Max Roberts**: I just, nothing stood out to me in a meaningful way, except the sound effects, because they're from Luigi's Mansion 2. *54:43-54:51* **Loga Moore**: Some of the um I I played with the sound on for some of the first few missions of the game, and then once I kind of got an idea of *54:51-55:02* **Loga Moore**: what it was like, I was like, Okay, I'm gonna maybe play this game, like, while I'm having conversations with people or doing other thi like, it was like something I was just playing to, like, kind of while I was doing other things. *55:00-55:13* **Loga Moore**: Most. *55:14-55:15* **Loga Moore**: So I wasn't listening too intently, probably once I got halfway through the game. *55:16-55:19* **Loga Moore**: But I mean, I paid a little bit more attention once I got to the final missions, though, for sure. *55:20-55:25* **Loga Moore**: I wanted to ask you this, though, too. *55:25-55:27* **Loga Moore**: Blast Ball. *55:29-55:29* **Loga Moore**: We have to talk about it. *55:30-55:31* **Loga Moore**: We've kind of talked about it, but not specifically. *55:31-55:33* **Loga Moore**: I didn't play it. *55:34-55:35* **Loga Moore**: I told you. *55:35-55:35* **Loga Moore**: I you mentioned before we started here. *55:35-55:37* **Loga Moore**: You're like, the last thing you have to do is go play Blast Ball. *55:38-55:40* **Loga Moore**: And I said, no, I think I'm good. *55:40-55:42* **Loga Moore**: So I didn't play it. *55:42-55:44* **Max Roberts**: No, you have to play it. *55:42-55:44* **Loga Moore**: I didn't play it. *55:44-55:45* **Max Roberts**: What's wrong with you? *55:45-55:46* **Loga Moore**: It's there in the menu. *55:45-55:46* **Loga Moore**: It's there in the menu. *55:46-55:47* **Loga Moore**: It's telling you to play it. *55:47-55:48* **Loga Moore**: It's saying, Hey, would you like to *55:48-55:53* **Max Roberts**: I think it takes up more of the menu than the game itself. *55:49-55:52* **Loga Moore**: I think so too, actually. *55:52-55:54* **Loga Moore**: You played it. *55:55-55:56* **Loga Moore**: How does it even work now? *55:56-55:58* **Loga Moore**: I mean, is it just *55:58-56:01* **Max Roberts**: It's Rocket League. *55:58-56:00* **Loga Moore**: Well, how does it work now with like the servers turned off and stuff like that? *56:00-56:04* **Max Roberts**: Oh, there is always a CPU mode, yeah, there's a CPU mode. *56:03-56:08* **Loga Moore**: Is it just all bots? *56:04-56:06* **Loga Moore**: Is there vari is there various levels of difficulty? *56:07-56:09* **Loga Moore**: Like, can you ratchet it up? *56:09-56:11* **Max Roberts**: Mm-hmm. *56:10-56:10* **Max Roberts**: Yeah, you could I played a game. *56:11-56:14* **Loga Moore**: Okay. *56:11-56:12* **Max Roberts**: It's the final fight with Sam. *56:15-56:17* **Loga Moore**: Did you win? *56:15-56:16* **Max Roberts**: No. *56:17-56:17* **Max Roberts**: It's the final fight with Samus. *56:17-56:19* **Loga Moore**: You didn't win? *56:18-56:19* **Loga Moore**: You're not a you're not the Cristiano you're not the Cristiano Ronaldo of *56:19-56:26* **Max Roberts**: I'm not a blast ball champion. *56:20-56:22* **Loga Moore**: Metroid Prime Federation Force Blast Ball. *56:25-56:28* **Max Roberts**: Correct. *56:28-56:28* **Max Roberts**: It is it's just Rocket League. *56:29-56:32* **Max Roberts**: You know, just run around, shoot, get the ball in the net. *56:32-56:36* **Max Roberts**: Clearly, made a mini-game and just kind of was like, this would be neat. *56:36-56:42* **Max Roberts**: It doesn't feel good. *56:43-56:44* **Max Roberts**: It's frustrating. *56:45-56:46* **Max Roberts**: Again, would be better with other humans. *56:46-56:49* **Max Roberts**: At least be more fun in the sense of hilarity could ensue, but Blast Ball. *56:49-56:55* **Loga Moore**: Was Rocket L was Rocket League out when this was shown? *56:54-56:58* **Max Roberts**: And that really. *56:55-56:56* **Loga Moore**: Like, that is my question. *56:58-57:00* **Max Roberts**: I feel like Rocket League was definitely out by twenty sixteen. *57:01-57:05* **Loga Moore**: Was Rocket Rocket League was out in July 2015. *57:01-57:08* **Loga Moore**: But when was this game first shown off at E3? *57:08-57:11* **Max Roberts**: June twenty fifteen. *57:12-57:13* **Max Roberts**: Mm. *57:13-57:14* **Loga Moore**: And was that the Blast Ball showing? *57:14-57:16* **Max Roberts**: Yeah, er yes. *57:17-57:19* **Loga Moore**: I think so, too. *57:20-57:21* **Loga Moore**: So they didn't copy Rocket League, I guess is what I'm trying to say here. *57:22-57:25* **Max Roberts**: No, no, that's fair. *57:25-57:27* **Max Roberts**: That that is a fair thing. *57:27-57:28* **Max Roberts**: But it's it is it's soccer. *57:28-57:30* **Max Roberts**: All right, we'll go all right, so definitely it's copying soccer. *57:30-57:34* **Loga Moore**: It's football. *57:32-57:34* **Max Roberts**: Football. *57:34-57:35* **Max Roberts**: It whatever. *57:35-57:37* **Max Roberts**: It's it's there. *57:37-57:38* **Max Roberts**: I d it definitely does not help this game's first impression, though, of like *57:38-57:45* **Max Roberts**: Metroid Prime, Federation Force, a co-op shooter. *57:44-57:47* **Max Roberts**: But what if everyone played this demo of soccer with guns? *57:47-57:52* **Max Roberts**: It's *57:52-57:55* **Max Roberts**: It's not a good look. *57:53-57:55* **Max Roberts**: It was not a good like best foot forward type scenario. *57:55-57:59* **Max Roberts**: Whatever. *58:00-58:01* **Max Roberts**: They clearly want you to play it. *58:01-58:03* **Max Roberts**: They're very proud of it. *58:03-58:05* **Max Roberts**: It's a big menu button flashy icon, but it is a it is not, in my humble opinion, worth checking out alone. *58:05-58:15* **Loga Moore**: So you're saying I shouldn't go grab my 3DS after we're done recording here and make sure to play a couple games before bed? *58:15-58:23* **Max Roberts**: I mean, the next time we see each other, if you wanna if you wanna play a little blast ball next time we're together, I won't say no. *58:20-58:27* **Loga Moore**: I'm good. *58:26-58:26* **Loga Moore**: I think I'm good. *58:27-58:28* **Loga Moore**: Uh if anything. *58:29-58:31* **Max Roberts**: What if we got everyone to play Blast Ball instead of Super Mario Party Jamboree? *58:29-58:34* **Loga Moore**: I I will not be playing that game. *58:35-58:38* **Max Roberts**: Which one? *58:38-58:39* **Loga Moore**: I cannot Super Mario Party Jam Marie cannot do it. *58:38-58:43* **Max Roberts**: So you'd rather play Blast Ball than Mario Party. *58:41-58:44* **Loga Moore**: Uh, I'm not saying I wouldn't do either. *58:45-58:48* **Max Roberts**: No, no, no, you have to pick one. *58:48-58:49* **Loga Moore**: I mean, Max, here's the thing. *58:50-58:51* **Loga Moore**: We're getting older. *58:51-58:52* **Loga Moore**: We've all got families now. *58:52-58:54* **Loga Moore**: When we find time to be with the boys, we should not spend that time *58:54-58:59* **Loga Moore**: Playing Super Mario Party Jamboree Jamboree *58:59-59:09* **Max Roberts**: I'm just in this hypothetical scenario, you gotta play one of them. *59:01-59:06* **Max Roberts**: Are you picking Blast Ball or you're picking Mario Party? *59:06-59:09* **Loga Moore**: It depends on how good the Bowser pancake flip mini game is on Mario Party, I guess. *59:09-59:15* **Loga Moore**: Because I really like that image of Bowser flipping a pancake on the box art for that game. *59:15-59:21* **Max Roberts**: It's pretty goofy. *59:21-59:22* **Max Roberts**: It's pretty goofy. *59:22-59:24* **Loga Moore**: I guess Mario Party. *59:24-59:26* **Max Roberts**: All right. *59:26-59:27* **Loga Moore**: 'Cause I don't I want I want to tuck this away in my 3DS collection and never let it see the light of day ever again. *59:26-59:33* **Max Roberts**: But then you'll have to sell it like five years from now when it's worth a fortune. *59:34-59:39* **Loga Moore**: That's what that was going to be my one other I mean, this is kind of ties into legacy here. *59:39-59:44* **Loga Moore**: And I was going to kind of spin the conversation in this direction anyway. *59:44-59:47* **Loga Moore**: So we'll just talk legacy now. *59:47-59:49* **Loga Moore**: Is this game's legacy going to change in the coming, let's say, eight to ten months? *59:49-59:55* **Loga Moore**: Like. *59:57-59:57* **Max Roberts**: Like in a revisionist history sort of way? *59:57-59:59* **Loga Moore**: Not in a revisionist history sort of way, but is there going to be like this clamor to play this game ahead of Metroid Prime 4? *59:59-01:00:07* **Loga Moore**: Because there is this connection that it all of a sudden has with that game now that we know. *01:00:08-01:00:14* **Max Roberts**: Probably. *01:00:08-01:00:09* **Loga Moore**: Like if I just went and looked up, I told you I went and looked up off the *01:00:15-01:00:20* **Loga Moore**: The side here, that final cutscene again from the game, and all the top comments are just like from eight to ten days ago. *01:00:18-01:00:25* **Loga Moore**: At the time we're recording, that's when the Metroid Prime trailer from the direct was shown. *01:00:26-01:00:30* **Max Roberts**: Yeah. *01:00:28-01:00:29* **Loga Moore**: And all the comments just say, Welcome, everybody. *01:00:30-01:00:32* **Loga Moore**: This has finally paid off. *01:00:32-01:00:33* **Loga Moore**: Finally, we have payoff for this moment. *01:00:34-01:00:35* **Loga Moore**: Oh my gosh. *01:00:36-01:00:36* **Loga Moore**: Like, all like the comments on that video have been blowing up the past two weeks. *01:00:37-01:00:41* **Max Roberts**: That's hilarious. *01:00:41-01:00:43* **Loga Moore**: because of the new Metroid Prime 4 trailer. *01:00:42-01:00:44* **Loga Moore**: So will this game's legacy change in the coming months in any sort of way, do you think? *01:00:44-01:00:52* **Max Roberts**: Uh yeah, of course. *01:00:53-01:00:55* **Max Roberts**: Absolutely. *01:00:55-01:00:55* **Max Roberts**: Sales for this game will go up. *01:00:56-01:00:58* **Max Roberts**: I don't think that means *01:00:58-01:01:02* **Max Roberts**: People will enjoy it. *01:01:00-01:01:01* **Max Roberts**: They will just want it for their collections. *01:01:01-01:01:03* **Max Roberts**: I mean, the price of this game *01:01:03-01:01:09* **Loga Moore**: I've got it pulled up here. *01:01:07-01:01:08* **Max Roberts**: After it kind of mostly was like twenty twenty three is when it really spiked. *01:01:08-01:01:12* **Loga Moore**: It's it's *01:01:09-01:01:18* **Max Roberts**: I mean, its peak price was almost ninety dollars complete, which is *01:01:12-01:01:19* **Max Roberts**: What? *01:01:17-01:01:18* **Max Roberts**: I think that may have been around 3DS closure announcement time probably. *01:01:18-01:01:23* **Loga Moore**: Yep. *01:01:21-01:01:22* **Loga Moore**: I've realized this in hindsight. *01:01:23-01:01:24* **Loga Moore**: Like *01:01:25-01:01:27* **Loga Moore**: Remember last year when I built up my 3DS collection really heavily and I went kind of hard there for a couple of weeks or months? *01:01:26-01:01:33* **Loga Moore**: I've since gone back and looked at everything I bought from that time period and I bought at the peak. *01:01:33-01:01:38* **Loga Moore**: So that wasn't ideal, I guess, but whatever. *01:01:39-01:01:42* **Max Roberts**: Yeah, it's the prices have definitely settled down for a lot of this stuff, which is good for now. *01:01:41-01:01:48* **Max Roberts**: But yeah, I think the price of this is going to go up. *01:01:48-01:01:51* **Max Roberts**: I think *01:01:51-01:01:53* **Max Roberts**: The collection, like the you know, the completionist in that sense of wanting every Metroid game. *01:01:54-01:02:00* **Max Roberts**: That's gonna that that'll always flare up and having it tied directly into Prime 4 is is definitely gonna help these like secondhand sales. *01:02:02-01:02:11* **Max Roberts**: But it's not going to make the game any better. *01:02:11-01:02:14* **Max Roberts**: It's not going to erase that E3 reveal. *01:02:15-01:02:19* **Max Roberts**: It's not going to get rid of those 24,000 signatures. *01:02:19-01:02:22* **Max Roberts**: Know it doesn't make this a better Metroid game, it's it just feels like a game that has Metroid slapped on it, which is *01:02:22-01:02:35* **Max Roberts**: Unfortunate for both the IP and for the game itself because the game is a cool-ish baby's first team shooter looter. *01:02:33-01:02:43* **Max Roberts**: Right? *01:02:43-01:02:43* **Max Roberts**: You're exploring, you're getting things. *01:02:44-01:02:45* **Max Roberts**: This is a fun local game, not probably dissimilar from Triforce Heroes or Legend of Zelda Four Swords, which is now on Nintendo Switch Online for multiplayer purposes. *01:02:47-01:02:58* **Max Roberts**: It's clearly a game designed to play with people, and they couldn't just sell it as a multiplayer only game. *01:02:59-01:03:07* **Max Roberts**: That would have been even worse for it. *01:03:07-01:03:10* **Max Roberts**: But playing it by yourself just makes you realize how much multiplayer focused it was. *01:03:10-01:03:15* **Max Roberts**: And I'm bummed that we didn't get to play it the intended way. *01:03:16-01:03:21* **Max Roberts**: Just *01:03:21-01:03:24* **Max Roberts**: I think we would have had a better time. *01:03:22-01:03:24* **Max Roberts**: Just like we did with Resident Evil 6. *01:03:25-01:03:27* **Max Roberts**: If I played Resident Evil 6 by myself, I would not have had as much fun as I did with you. *01:03:27-01:03:32* **Loga Moore**: Yes. *01:03:34-01:03:34* **Max Roberts**: Co-op goes a long way. *01:03:34-01:03:36* **Loga Moore**: I try I've tried to play that one alone. *01:03:35-01:03:38* **Loga Moore**: Not good. *01:03:38-01:03:39* **Loga Moore**: Not good at all. *01:03:39-01:03:40* **Loga Moore**: I mean, at the end of the day, yeah, this game's legacy is going to be what we talked about up front. *01:03:42-01:03:47* **Loga Moore**: This is the worst. *01:03:47-01:03:49* **Loga Moore**: Metroid game, probably, of them all. *01:03:49-01:03:52* **Loga Moore**: Both 2D or 3D. *01:03:52-01:03:54* **Max Roberts**: We hope we hope this is as low as it goes. *01:03:53-01:03:56* **Loga Moore**: Well, we hope. *01:03:54-01:03:55* **Loga Moore**: We hope. *01:03:56-01:03:56* **Loga Moore**: Sure. *01:03:56-01:03:57* **Loga Moore**: Yeah. *01:03:57-01:03:57* **Max Roberts**: Please, nothing worse than this. *01:03:57-01:03:59* **Loga Moore**: At the *01:03:58-01:04:01* **Loga Moore**: At the moment, this is probably definitely considered the worst Metroid game in the entire franchise spanning back to the 80s, which really says something. *01:03:59-01:04:08* **Loga Moore**: It's definitely the most forgotten game of the bunch. *01:04:09-01:04:11* **Loga Moore**: But it's it's again, it it's not it's not atrocious. *01:04:12-01:04:15* **Loga Moore**: It's not like something straight off the garbage heap or anything like that. *01:04:15-01:04:19* **Loga Moore**: It's not great. *01:04:19-01:04:20* **Loga Moore**: Didn't have a thrilling time playing this game, but it's not *01:04:21-01:04:26* **Loga Moore**: horrible. *01:04:24-01:04:25* **Loga Moore**: It's just it's weird just that we're in this era where the way that a lot of these games were made from this sort of era are not going to be *01:04:25-01:04:37* **Loga Moore**: You're not going to be able to I mean, there's probably a growing list of games like this from this time period that you can no longer play in which the way that they were kind of designed and intended to be played. *01:04:35-01:04:46* **Loga Moore**: And I can't think of any other games off the top. *01:04:46-01:04:48* **Loga Moore**: I mean, just look back at, like, you know, that the late aughts there when, like, everything had co-op baked in, and everything was split screen co-op, and everything had some sort of *01:04:49-01:04:59* **Loga Moore**: Co-op or multiplayer element to it. *01:04:57-01:04:59* **Loga Moore**: Like, there was a five to eight year period there where, like, everything was kind of like this. *01:04:59-01:05:04* **Loga Moore**: Um, and this game is o obviously even more so than normal, more so than a lot of other releases, even. *01:05:04-01:05:09* **Loga Moore**: Um *01:05:09-01:05:12* **Loga Moore**: But yeah, I wanted to Yeah, sure. *01:05:10-01:05:15* **Max Roberts**: This is a game Joseph Forrest would like. *01:05:11-01:05:13* **Loga Moore**: Yes, I'm sure they played this over there Haze Light. *01:05:16-01:05:19* **Loga Moore**: I wanted to throw this out there real quick, since we were talking about, you know, the cost of this game and *01:05:19-01:05:25* **Loga Moore**: Potential price charting value on this game as a collector's piece. *01:05:25-01:05:29* **Loga Moore**: I am very curious to know how many copies of this game are in the wild. *01:05:29-01:05:35* **Loga Moore**: Because I went over to look at sales for this game, and Nintendo has never really released sales data for this. *01:05:35-01:05:40* **Loga Moore**: So all I have to go off of is what's on Wiki, Wikipedia. *01:05:40-01:05:44* **Loga Moore**: And it says, upon its launch in twenty sixteen in Japan, Metroid Prime Federation for sold less than 4,000 copies and didn't enter the top twenty on the sales chart in its launch week. *01:05:45-01:05:58* **Max Roberts**: Oh, yeah. *01:05:46-01:05:46* **Loga Moore**: In the UK the deb game debuted outside of the all format software charts, below older 3D S ch titles, and charting outside of the top ten on the three D S charts. *01:05:59-01:06:09* **Loga Moore**: So this game came out and immediately was on just *01:06:09-01:06:13* **Loga Moore**: Absolute bomb. *01:06:13-01:06:14* **Loga Moore**: No one bought this, which means they probably didn't manufacture that many copies of it. *01:06:14-01:06:19* **Loga Moore**: Which makes me think that this game *01:06:20-01:06:24* **Loga Moore**: Like, I really do wonder how many copies of this game are out there. *01:06:23-01:06:26* **Loga Moore**: Like, like, a hundred thousand, maybe? *01:06:26-01:06:30* **Loga Moore**: Like, that feels almost, yeah. *01:06:30-01:06:34* **Max Roberts**: Physical copies, yeah. *01:06:31-01:06:34* **Max Roberts**: I don't know. *01:06:35-01:06:35* **Max Roberts**: I'm not. *01:06:35-01:06:36* **Max Roberts**: I don't even know if there's, you know, they have those world editions or whatever littered all over Amazon and eBay. *01:06:37-01:06:45* **Loga Moore**: Yeah, yeah, yeah. *01:06:44-01:06:45* **Max Roberts**: Like, so I don't, you know, I don't know about any of that. *01:06:45-01:06:48* **Max Roberts**: But yeah, this is going to be one of those, you know, infamous low or you know bad Nintendo game *01:06:48-01:06:58* **Max Roberts**: that collectors want to get eventually type thing. *01:06:56-01:06:59* **Max Roberts**: Not atrocious atrocious, but it'll be it'll be it'll enter that group of games. *01:06:59-01:07:06* **Max Roberts**: I think *01:07:07-01:07:11* **Loga Moore**: So based on some based on some quick Googling here, for the record, I don't think they ever even released a world edition of this. *01:07:07-01:07:14* **Loga Moore**: That's how like poor this game did. *01:07:15-01:07:16* **Loga Moore**: I don't even think they decided to do a second run with the World Edition SKUs. *01:07:17-01:07:22* **Max Roberts**: Okay. *01:07:22-01:07:23* **Loga Moore**: So there's probably very few copies of this game out there. *01:07:23-01:07:28* **Max Roberts**: Yeah. *01:07:23-01:07:24* **Loga Moore**: Like, obviously, tens of thousands or hundreds of thousands, but not a lot, especially when considering like across all the different regions that it's available for. *01:07:29-01:07:39* **Max Roberts**: I do want to say though that despite this game and its performance and all that stuff *01:07:40-01:07:50* **Max Roberts**: And we mentioned this earlier, there's a lot of other games that they developed, but Nintendo still bought next-level games. *01:07:48-01:07:56* **Max Roberts**: And they make great stuff from Punch Out. *01:07:56-01:08:00* **Max Roberts**: I enjoyed Luigi's Mansion Dark Moon. *01:08:01-01:08:03* **Max Roberts**: I think it fits the portable platform quite well. *01:08:03-01:08:05* **Max Roberts**: Curious how it'll feel on Switch just from level structure design. *01:08:07-01:08:10* **Max Roberts**: But Luigi's Mansion 3 is a banger and a great selling game. *01:08:10-01:08:16* **Max Roberts**: It's one of the higher-selling Switch games. *01:08:16-01:08:18* **Max Roberts**: As of March 2024, Luigi's Mansion 3, 14. *01:08:19-01:08:22* **Max Roberts**: 25 million copies have sold. *01:08:23-01:08:25* **Max Roberts**: Next level game is dope, and I cannot wait to see what they're actually working on next. *01:08:25-01:08:30* **Max Roberts**: We're not quite sure. *01:08:30-01:08:32* **Max Roberts**: What they've got going on. *01:08:32-01:08:33* **Max Roberts**: They haven't announced anything. *01:08:34-01:08:35* **Max Roberts**: Hopefully, Luigi's Mansion 4 does come from them. *01:08:35-01:08:38* **Max Roberts**: These people know how to make a great game, and I just. *01:08:38-01:08:42* **Max Roberts**: I think actually attaching Federation Force to the Metroid name hurts it more than it helps it. *01:08:45-01:08:52* **Max Roberts**: Which is a little it's it's unfortunate for them because they they worked hard on this. *01:08:52-01:08:56* **Max Roberts**: I have to imagine. *01:08:57-01:08:57* **Max Roberts**: It's not easy to make a video game *01:08:57-01:09:04* **Loga Moore**: Yeah, they haven't released anything since 2022 with Mario Strikers Battle League, which I definitely feel like came and went without any sort of *01:09:00-01:09:13* **Max Roberts**: Shakers Battle League. *01:09:05-01:09:07* **Loga Moore**: Focus on it. *01:09:12-01:09:13* **Loga Moore**: I feel like that's been kind of how all their sports. *01:09:13-01:09:15* **Max Roberts**: Well, it sold thirty two thousand copies within its first week in Japan, so and as of March of twenty three it sold two and a half million, so *01:09:13-01:09:24* **Max Roberts**: I just want to point out that there are probably more copies of the Ni Nintendo Land for Wii U, which includes Metroid Blast as a mini game. *01:09:22-01:09:34* **Max Roberts**: It's the only Metroid title Yeah, so that's that's phi it's not Blast Ball, it's just Metroid Blast, deep space shootout, where one person with the game pad controls a ship *01:09:34-01:09:49* **Loga Moore**: Then there is Federation Force. *01:09:35-01:09:37* **Max Roberts**: and everyone else is on the ground. *01:09:47-01:09:49* **Max Roberts**: So Metroid Blast is a better seller? *01:09:49-01:09:54* **Loga Moore**: I mean, that's got to be a bummer to work on a game like this for however long, and then it just doesn't ever do anything. *01:09:57-01:10:04* **Loga Moore**: Oh my gosh. *01:10:04-01:10:05* **Loga Moore**: According to VG charts, video game charts, which I don't know, usually they're pretty reliable. *01:10:05-01:10:11* **Max Roberts**: I take it I take it all with a grain of salt. *01:10:11-01:10:13* **Loga Moore**: I do too. *01:10:13-01:10:14* **Loga Moore**: This game apparently sold 150,000 copies worldwide. *01:10:16-01:10:22* **Max Roberts**: Yeah, that's definitely one *01:10:25-01:10:33* **Loga Moore**: Of which thir thirty thousand were in Japan, eighty thousand were in the US, and twenty thousand were in Europe. *01:10:26-01:10:36* **Loga Moore**: So yeah. *01:10:37-01:10:40* **Loga Moore**: Fascinating. *01:10:40-01:10:41* **Loga Moore**: We've come a long way. *01:10:42-01:10:43* **Loga Moore**: Can you imagine if Nintendo released a game on Switch now and it sold one hundred and fifty thousand copies? *01:10:43-01:10:48* **Max Roberts**: It would be dark times for sure. *01:10:49-01:10:51* **Loga Moore**: It'd be a very dark time. *01:10:52-01:10:53* **Loga Moore**: It's a good thing that they folded in their uh *01:10:54-01:11:01* **Max Roberts**: We've lived we've lived through those times, though. *01:10:56-01:10:59* **Loga Moore**: We did. *01:11:00-01:11:01* **Loga Moore**: We did. *01:11:01-01:11:02* **Loga Moore**: 3DS was a successful platform too. *01:11:02-01:11:04* **Loga Moore**: And it and it bombed this bad. *01:11:04-01:11:06* **Max Roberts**: Mm-hmm. *01:11:05-01:11:06* **Loga Moore**: So that's I mean, 3DS was *01:11:07-01:11:11* **Max Roberts**: It saved it saved the Wii U. *01:11:07-01:11:09* **Loga Moore**: I was gonna say 3DS was carrying them through some very dark times, and this still is not good. *01:11:09-01:11:16* **Loga Moore**: So. *01:11:17-01:11:17* **Max Roberts**: Well, I think that does it for a discussion on Metroid Prime. *01:11:18-01:11:22* **Max Roberts**: Federation Force. *01:11:22-01:11:23* **Max Roberts**: So thank you all for listening. *01:11:23-01:11:26* **Max Roberts**: Our next episode will be about Metroid Prime 2 Echoes. *01:11:26-01:11:31* **Max Roberts**: Here in season seven, and I am pumped to play it because I have not played it since the GameCube. *01:11:31-01:11:38* **Max Roberts**: And I am now that those Switch-rumored ports still don't exist. *01:11:38-01:11:44* **Loga Moore**: Sad about that. *01:11:45-01:11:46* **Max Roberts**: I'm ready to play it, maybe. *01:11:45-01:11:47* **Loga Moore**: Real sad about that. *01:11:46-01:11:47* **Max Roberts**: I'm going to play on GameCube. *01:11:48-01:11:49* **Max Roberts**: I think you're playing Wii. *01:11:49-01:11:51* **Loga Moore**: I want to say this right here on the record because it'll be funny if this comes out later once we release this whole season. *01:11:51-01:11:58* **Loga Moore**: The last chance for them to release those ports would be like the September direct that they tend to do, right? *01:11:58-01:12:03* **Loga Moore**: And they just like stealth drop it, like, hey, we're gonna show off Metroid Prime 4, and also. *01:12:04-01:12:08* **Loga Moore**: Two and three are out today because that's what they did with the one Metroid Prime 1 remaster because they just released it the day of. *01:12:09-01:12:15* **Max Roberts**: Yeah digitally and then two weeks later it was out physically. *01:12:13-01:12:17* **Loga Moore**: So yeah, yeah, yeah. *01:12:16-01:12:18* **Max Roberts**: Yeah. *01:12:17-01:12:18* **Max Roberts**: They could *01:12:18-01:12:21* **Max Roberts**: They could. *01:12:20-01:12:21* **Max Roberts**: The the mix-up and shake-up with that is switch to talks and conversation that will likely be *01:12:21-01:12:33* **Max Roberts**: Discussed in the fall in some capacity and have its proper reveal at some point within a maybe an event focused on that piece of hardware. *01:12:31-01:12:41* **Max Roberts**: So *01:12:41-01:12:44* **Max Roberts**: Whenever they announce that, the rest of the news kind of gets buried. *01:12:43-01:12:49* **Max Roberts**: Not that it wouldn't sell well, but I don't know. *01:12:49-01:12:52* **Max Roberts**: We'll see. *01:12:52-01:12:53* **Max Roberts**: I'm playing on GameCube. *01:12:54-01:12:55* **Max Roberts**: I think you're playing the trilogy on on Wii U, I think. *01:12:55-01:12:58* **Max Roberts**: So you'll play with pointer controls? *01:12:58-01:13:00* **Loga Moore**: Yes, yep, yes I will. *01:12:59-01:13:01* **Max Roberts**: Yeah. *01:13:00-01:13:01* **Max Roberts**: And I'll be playing with a good old GameCube controller. *01:13:01-01:13:04* **Loga Moore**: Gonna have to go dig out the Wii U. *01:13:04-01:13:06* **Loga Moore**: Gotta show the stepkids what the Wii U is. *01:13:06-01:13:12* **Max Roberts**: Yeah, the guy did this is the this is the original Switch. *01:13:12-01:13:16* **Loga Moore**: Open their minds up to this. *01:13:12-01:13:14* **Max Roberts**: All right, kids, listen up. *01:13:17-01:13:19* **Loga Moore**: Yes. *01:13:18-01:13:18* **Loga Moore**: Yes. *01:13:19-01:13:19* **Max Roberts**: This thing can only be about ten feet away from the the console itself at any given time. *01:13:20-01:13:25* **Max Roberts**: Perfect for going into the kitchen really quick and getting a pizza bite and coming back. *01:13:26-01:13:31* **Max Roberts**: So thank you all for listening to this episode. *01:13:33-01:13:37* **Max Roberts**: If you would like, you can find Logan online over at comicbook. *01:13:38-01:13:42* **Max Roberts**: com, where he is a writer over there. *01:13:42-01:13:44* **Max Roberts**: Writing about things that are not, called Metroid Prime Federation Force, but probably writing about Metroid Prime 4 if he has any say in the matter. *01:13:44-01:13:52* **Max Roberts**: going forward. *01:13:52-01:13:53* **Max Roberts**: We'll see how that goes. *01:13:53-01:13:54* **Max Roberts**: If you'd like to find my writing, you can do so over at maxfrequency. *01:13:54-01:13:58* **Max Roberts**: net, and then I have my other show, The Max Frequency Podcast, which has had quite a few summer video game *01:13:58-01:14:06* **Max Roberts**: Themed guests like Jared Weitsch, our good friend, talking Xbox. *01:14:04-01:14:09* **Max Roberts**: And then I just had Mark Triforce Delson on for My Life and Gaming to talk Nintendo. *01:14:09-01:14:15* **Max Roberts**: So lots of fun video game stuff. *01:14:15-01:14:17* **Max Roberts**: By the time you're listening to this, that's completely outdated information. *01:14:17-01:14:21* **Max Roberts**: But you should still go listen to those episodes 'cause they're good and fun. *01:14:21-01:14:25* **Max Roberts**: Uh I'm just living in the moment, you know? *01:14:25-01:14:28* **Max Roberts**: But thank you all so much for listening. *01:14:28-01:14:30* **Max Roberts**: And until next time, adios. *01:14:30-01:14:32*