# [[S7E4 - Metroid Prime Hunters]] Transcript
This transcription was completed on November 5, 2025 with the application MacWhisper on macOS. This was done automatically, without human input during the transcription process. The transcription used the Parakeet v2 model.
My hope is that by offering this transcription – however accurate it may be done by a machine learning/AI – will help you, the listener. I’d love to offer full, proper transcription some day, but that is not feasible at this time. Thank you for listening and reading. I hope you enjoy the show and that this document was helpful. Enjoy.
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**Max Roberts**: Hello, everybody, and welcome to Chapter Select, a seasonal retrospective podcast where we bounce back and forth between a series exploring its evolution, design, and legacy.
*00:00-00:09*
**Max Roberts**: For this season seven, we are covering the Metroid Prime franchise.
*00:08-00:12*
**Max Roberts**: My name is Max Roberts, and I am joined, as always, by Logan Moore.
*00:13-00:16*
**Max Roberts**: Hey, buddy, how's it going?
*00:17-00:18*
**Logan Moore**: Max, it's time to grab your stylus.
*00:18-00:21*
**Max Roberts**: Oh is it?
*00:22-00:23*
**Logan Moore**: And aim and aim on a touch screen with a little pen.
*00:22-00:26*
**Max Roberts**: Well, back in the day, it was the thumb, the little thumb things what they were wanting you to use.
*00:25-00:32*
**Max Roberts**: You remember that?
*00:32-00:33*
**Logan Moore**: The little nub on the new 3DS
*00:32-00:39*
**Max Roberts**: Yeah, a little thumb nub.
*00:34-00:35*
**Max Roberts**: Like the inverse, like the inverse of the new 30s.
*00:36-00:40*
**Max Roberts**: No, no, no, no, no, no, no.
*00:40-00:41*
**Max Roberts**: You would put this little
*00:41-00:42*
**Max Roberts**: Nubbing on your thumb and tighten it down with a strap, and then your thumb would have a so then you could use
*00:43-00:49*
**Logan Moore**: Oh, yep.
*00:47-00:48*
**Logan Moore**: I I remember exactly what you're talking about now, yes.
*00:48-00:53*
**Max Roberts**: Core memory unlock.
*00:52-00:54*
**Max Roberts**: That's what they wanted you to use.
*00:54-00:55*
**Max Roberts**: I think it was even packed in with the DS console, I think.
*00:55-01:00*
**Max Roberts**: The little nubbin.
*01:01-01:02*
**Logan Moore**: I think that sounds right.
*01:01-01:02*
**Logan Moore**: I mean, this is so obviously we're talking about Metroid Prime Hunters, which is an OGDS game.
*01:03-01:09*
**Logan Moore**: Playing this game got me thinking about the DS kind of in general.
*01:10-01:15*
**Logan Moore**: And I think anybody who owned a DS in that first stretch before the DS light came out
*01:15-01:22*
**Logan Moore**: Was cursed.
*01:22-01:23*
**Max Roberts**: Cursed cursed
*01:24-01:28*
**Logan Moore**: I think I hate the original DS.
*01:24-01:27*
**Logan Moore**: I do not like the original design and look of the DS.
*01:27-01:32*
**Logan Moore**: I think
*01:33-01:33*
**Logan Moore**: It feels terrible.
*01:34-01:36*
**Logan Moore**: I think that, and not only that, but like I went back through and I looked at the launch games for the first year or two there before the light came out.
*01:36-01:44*
**Max Roberts**: Well I don't I don't know Mario sixty four DS.
*01:44-01:48*
**Logan Moore**: Not great.
*01:44-01:45*
**Logan Moore**: Not great.
*01:45-01:46*
**Logan Moore**: Mario 640S Yeah, and I think uh
*01:49-01:55*
**Max Roberts**: I'm fond of.
*01:49-01:50*
**Max Roberts**: I think Nintendogs was roughly in that window, which I was a big I was a big into Nintendogs.
*01:50-01:58*
**Logan Moore**: I think like Mario Kart DS.
*01:57-01:59*
**Logan Moore**: I'm not saying there was nothing good, but like there was no killer, there was no killer app, and then on top of it, I feel like the hardware was bad.
*01:59-02:08*
**Max Roberts**: Two thousand six.
*02:02-02:03*
**Max Roberts**: Yeah.
*02:04-02:04*
**Logan Moore**: Like the leap.
*02:08-02:10*
**Logan Moore**: From the base DS to the DS light, I think is arguably the biggest jump in quality for any Nintendo.
*02:10-02:19*
**Logan Moore**: I guess advance to SP is probably bigger, to be honest.
*02:19-02:23*
**Max Roberts**: Well, yeah, no, advanced SP with the backlight.
*02:22-02:26*
**Logan Moore**: But yes, because the backlight.
*02:24-02:28*
**Max Roberts**: Or the first S P's were front lit, but still a light in general.
*02:26-02:31*
**Max Roberts**: You gotta think
*02:31-02:32*
**Max Roberts**: The DS Lite is one of the most iconic redesigns.
*02:33-02:36*
**Max Roberts**: I did have a fat DS, an original.
*02:36-02:39*
**Max Roberts**: I remember
*02:39-02:40*
**Max Roberts**: I was saved up for it, was gonna go get it, and we drove all around town that day, me and my dad, trying to find the blue one
*02:41-02:49*
**Max Roberts**: That came packed with Super Mario 64 DS.
*02:50-02:54*
**Max Roberts**: And we could not find it anywhere.
*02:54-02:56*
**Max Roberts**: I mean, I we went to multiple stores.
*02:56-02:58*
**Max Roberts**: And I finally said, I want to get one.
*02:59-03:01*
**Max Roberts**: I don't want to wait anymore.
*03:01-03:03*
**Max Roberts**: I'd already waited so long.
*03:03-03:04*
**Max Roberts**: So I got the silver one packed in with Metroid Prime First Hunt, which I still have with its little cardboard.
*03:04-03:10*
**Max Roberts**: Like, I still have everything from it.
*03:10-03:12*
**Max Roberts**: But the design of the original DS was cursed in a way be primarily because of the hinge.
*03:12-03:19*
**Max Roberts**: The hinge was like four different sections.
*03:19-03:20*
**Logan Moore**: Yes.
*03:19-03:20*
**Max Roberts**: Mine broke.
*03:21-03:21*
**Max Roberts**: I dropped the DS at some point.
*03:21-03:23*
**Max Roberts**: The hinge cracked.
*03:23-03:24*
**Max Roberts**: When I got rid of that DS, the top screen was going blue and breaking.
*03:25-03:31*
**Max Roberts**: GameStop still took it as a trade-in.
*03:31-03:34*
**Max Roberts**: It was
*03:34-03:34*
**Max Roberts**: I don't know what they took for it, but um probably my brother got a DS light
*03:35-03:43*
**Logan Moore**: Throw it in a warehouse, use it for parts.
*03:37-03:40*
**Max Roberts**: Uh, when those were a thing, a black one, and his was so much better and cooler.
*03:43-03:48*
**Logan Moore**: That's what I did.
*03:45-03:46*
**Logan Moore**: Yep, same.
*03:46-03:47*
**Max Roberts**: I love it.
*03:49-03:49*
**Max Roberts**: And I have Abby's DS Light, which is like the metallic pink
*03:49-03:54*
**Max Roberts**: And it's a great system.
*03:54-03:55*
**Max Roberts**: And she kept hers in pristine condition.
*03:55-03:57*
**Max Roberts**: So I went from a DS to a DSI.
*03:57-04:00*
**Max Roberts**: I bought the mid the mid-jet upgrade.
*04:02-04:05*
**Logan Moore**: Okay.
*04:03-04:04*
**Max Roberts**: Which is an interesting console.
*04:06-04:07*
**Max Roberts**: I don't have that anymore.
*04:07-04:09*
**Logan Moore**: Was that the final one?
*04:08-04:09*
**Logan Moore**: And then it was I mean then it was three D S after that.
*04:09-04:12*
**Max Roberts**: There was a DSI and a DSI Excel, but yeah, then it went into the 3DS, like those
*04:10-04:16*
**Logan Moore**: Okay.
*04:14-04:14*
**Logan Moore**: Okay.
*04:16-04:17*
**Logan Moore**: I think my brother had a DSI XL, I want to say.
*04:17-04:20*
**Max Roberts**: Yeah.
*04:20-04:20*
**Max Roberts**: That was like the micro of the DS generation, like this weird extra model that whatever, it did a thing.
*04:21-04:29*
**Logan Moore**: Yeah, I went from I went from DS Lite to
*04:28-04:31*
**Logan Moore**: base 3DS to and then I think I bought like every other revision of the 3DS from there pretty much
*04:32-04:40*
**Max Roberts**: Really?
*04:39-04:40*
**Max Roberts**: You bought a 3DS Excel and then a new 3DS I n okay.
*04:40-04:45*
**Logan Moore**: Mhm.
*04:44-04:45*
**Max Roberts**: Did you ever get a 2DS?
*04:46-04:48*
**Logan Moore**: And then I never did get a 2DS.
*04:46-04:48*
**Logan Moore**: Yeah, never got a 2DS, but I had everything else, I believe.
*04:48-04:54*
**Max Roberts**: Okay.
*04:49-04:49*
**Logan Moore**: So
*04:54-04:54*
**Max Roberts**: There were multiple times I saw the
*04:54-04:57*
**Logan Moore**: Because I bought the Zelda one, sorry to cut you off, but like the link between worlds one was the 3DS XL.
*04:58-05:04*
**Max Roberts**: I did almost buy that.
*05:04-05:06*
**Logan Moore**: And then I got the Majora one, and then that was the new 3DS XL.
*05:04-05:08*
**Logan Moore**: So I bought new versions every time, but it was by way of the special Collector's Edition Zelda versions.
*05:08-05:15*
**Max Roberts**: Zelda ones.
*05:13-05:14*
**Max Roberts**: Well, it's ironic you say that.
*05:15-05:16*
**Logan Moore**: So, yeah.
*05:15-05:16*
**Max Roberts**: There were multiple times I saw the Ocarine of Time 2DS at Target, like in its waning years.
*05:16-05:22*
**Logan Moore**: It's a good one.
*05:20-05:22*
**Max Roberts**: And I thought, I should probably buy this.
*05:22-05:25*
**Max Roberts**: I did not.
*05:26-05:27*
**Logan Moore**: Because it was it would have only been like what a hundred bucks I want to say yeah
*05:26-05:31*
**Max Roberts**: 100 something bucks.
*05:28-05:29*
**Max Roberts**: Yeah, yeah, yeah, something ch super cheap.
*05:29-05:31*
**Max Roberts**: It was the one with the like the Hylian Shield design.
*05:31-05:33*
**Max Roberts**: That one was super cool.
*05:33-05:35*
**Max Roberts**: But yeah, I almost bought the Link Between Worlds one.
*05:35-05:38*
**Max Roberts**: I worked at Target when that came out.
*05:39-05:41*
**Max Roberts**: And I wanted it very bad and could have used a discount of some degree, I think.
*05:41-05:46*
**Max Roberts**: But I passed for some reason.
*05:46-05:48*
**Max Roberts**: I remember trading in games to get a link between worlds, actually.
*05:48-05:51*
**Max Roberts**: I remember that.
*05:51-05:52*
**Max Roberts**: And then I bought the Majora's Mask new 3D SXL.
*05:53-05:57*
**Max Roberts**: I remember buying that while working at UCF from GameStop's website.
*05:57-06:01*
**Max Roberts**: That was an intense few minutes there in the morning, but yeah.
*06:02-06:07*
**Max Roberts**: Welcome to our episode about Metroid Prime Hunters.
*06:08-06:12*
**Logan Moore**: I was going to say, I I wanted to do a detour here to talk about the DS because it has just been every time I go back to this system, I'm one reminded that
*06:12-06:20*
**Logan Moore**: I love it.
*06:21-06:22*
**Logan Moore**: Like, I'm speaking ill here of the original DS, but I think all future iterations were good.
*06:22-06:29*
**Logan Moore**: Except for I mean, I feel kind of in the same way with the
*06:29-06:32*
**Logan Moore**: The original 3DS.
*06:33-06:34*
**Logan Moore**: It just feels cheap.
*06:34-06:35*
**Logan Moore**: I don't know.
*06:35-06:36*
**Logan Moore**: What's up with their like first runs on these consoles feeling cheap?
*06:36-06:40*
**Max Roberts**: I think the I think the original 3DS feels good.
*06:38-06:41*
**Max Roberts**: I think the pink colors look good, especially the red one.
*06:41-06:45*
**Logan Moore**: It doesn't feel it looks it looks sleek for sure, but it just
*06:42-06:48*
**Max Roberts**: I don't think it feel felt cheap.
*06:47-06:49*
**Max Roberts**: I think it felt pretty premium.
*06:49-06:50*
**Max Roberts**: That hinge is good.
*06:50-06:52*
**Logan Moore**: I don't know.
*06:53-06:53*
**Logan Moore**: I don't know.
*06:54-06:54*
**Max Roberts**: And the the DS Light is iconic, though.
*06:55-06:59*
**Logan Moore**: Nintendo Nintendo du Nintendo does a good job with
*06:55-06:59*
**Logan Moore**: Future iterations of its products, which maybe is a good reason to hold out on buying the Switch 2.
*06:59-07:05*
**Max Roberts**: Yeah.
*07:02-07:02*
**Max Roberts**: I wish the I wish I wish the m the regular sized new 3DS came stateside.
*07:04-07:11*
**Max Roberts**: That was such a bummer.
*07:12-07:13*
**Max Roberts**: Um, just from like a size and portability factor.
*07:13-07:18*
**Max Roberts**: Like, I wish the regular one came here, but only the XL.
*07:18-07:21*
**Max Roberts**: Oh well.
*07:21-07:22*
**Logan Moore**: The last thing I'll say before we dive into the show proper here, or before you can give some sort of preamble, is I miss handhelds being handhelds.
*07:22-07:33*
**Max Roberts**: Pocketable.
*07:34-07:34*
**Logan Moore**: Yes.
*07:35-07:36*
**Logan Moore**: Yes.
*07:36-07:36*
**Logan Moore**: Like, I like my Steam Deck a lot.
*07:36-07:39*
**Logan Moore**: I like my, you know, PlayStation Portal.
*07:39-07:41*
**Logan Moore**: I like my Switch.
*07:41-07:43*
**Logan Moore**: Switch 2 is about to come out at the time we're recording this.
*07:43-07:47*
**Logan Moore**: Xbox is supposedly working on a handheld.
*07:47-07:49*
**Logan Moore**: That'll be great.
*07:49-07:50*
**Max Roberts**: Rest in peace.
*07:49-07:51*
**Logan Moore**: I'm sure PlayStation's probably gonna come out with a new one.
*07:50-07:54*
**Logan Moore**: Cool.
*07:54-07:54*
**Logan Moore**: Like, I love handhelds and I love the modern versions of all these.
*07:54-07:57*
**Logan Moore**: But any time I go back to the ones that you could actually, yes, toss in your back pocket or whatever, and actually walk about with, I am remembered reminded of just.
*07:57-08:08*
**Logan Moore**: Yeah, I miss that era.
*08:09-08:10*
**Logan Moore**: It was.
*08:11-08:11*
**Logan Moore**: It was different.
*08:12-08:13*
**Logan Moore**: Like, there used to be more separation between what was a handheld and what was a home console.
*08:13-08:17*
**Logan Moore**: And obviously, the Switch has blurred these lines over the past eight years.
*08:17-08:21*
**Logan Moore**: So.
*08:22-08:22*
**Max Roberts**: I'll I just took a flight a couple of weeks ago, and while waiting at the airport, I saw an adult, grown man, playing a switch light, and I was
*08:23-08:33*
**Max Roberts**: I've seen him at like Best Buys and stuff before.
*08:33-08:36*
**Max Roberts**: I've seen demo units.
*08:36-08:37*
**Max Roberts**: But just seeing it in his hands, and he was an average-sized man.
*08:37-08:41*
**Max Roberts**: He wasn't like Shaq.
*08:41-08:42*
**Max Roberts**: It looked so tiny.
*08:43-08:45*
**Max Roberts**: So maybe if a Switch 2 light comes out, I mean, obviously, you probably would just get a regular Switch 2 to hook up to your T V, but.
*08:46-08:54*
**Logan Moore**: Yeah.
*08:54-08:55*
**Max Roberts**: I think that's by far the most portable of the bunch with the broadest library of like, you know, reasonable, respectable games that play
*08:55-09:05*
**Max Roberts**: fairly well on it.
*09:06-09:07*
**Max Roberts**: It's not like the Switch Light is a Series S equivalent.
*09:07-09:10*
**Max Roberts**: It's still the same unit.
*09:11-09:12*
**Logan Moore**: No, it's still the same internals.
*09:11-09:13*
**Max Roberts**: Right.
*09:13-09:14*
**Logan Moore**: Yeah, so yeah, I think I'm going to buy a switch light for one of my kids at some point, so we'll see how they do with that.
*09:13-09:21*
**Max Roberts**: So
*09:14-09:15*
**Max Roberts**: Yeah, get your grabby hands on it before sh before she does.
*09:19-09:23*
**Logan Moore**: Yes.
*09:24-09:24*
**Logan Moore**: Yeah, I'll have to give it a go.
*09:25-09:26*
**Logan Moore**: I almost bought I mean, to bring it full circle back to Zelda, I did almost buy the Zelda one last year, the Zelda Light.
*09:26-09:34*
**Max Roberts**: I think you can still get it.
*09:32-09:34*
**Max Roberts**: I think you can still get it.
*09:34-09:36*
**Logan Moore**: And I think you can too.
*09:35-09:36*
**Logan Moore**: But I can't do that in a world where the Switch 2 is now a thing.
*09:37-09:41*
**Max Roberts**: Twos.
*09:40-09:41*
**Logan Moore**: So alas.
*09:42-09:44*
**Max Roberts**: Switch twos.
*09:42-09:43*
**Max Roberts**: The switch two is sitting in Targets and Best Buys right now.
*09:43-09:48*
**Logan Moore**: By the time everybody hears this, it'll have been out for months.
*09:48-09:51*
**Max Roberts**: Oh, yeah, for sure.
*09:50-09:51*
**Logan Moore**: So I h I hope you've enjoyed Donkey Kong and Mario Kart.
*09:51-09:55*
**Max Roberts**: Cause man, it was crazy that they dropped three D Mario in September and didn't tell anyone.
*09:51-09:59*
**Logan Moore**: True.
*10:00-10:01*
**Logan Moore**: I mean, we're recording this and we don't we don't yet know when Metroid Prime 4 will be out.
*10:01-10:07*
**Max Roberts**: Wild It says it says this year, so will Kirby Air Riders
*10:01-10:12*
**Logan Moore**: It'll be this year, but we don't know exactly when.
*10:07-10:09*
**Logan Moore**: I yeah.
*10:10-10:13*
**Logan Moore**: Will anyone buy that?
*10:14-10:15*
**Max Roberts**: I will.
*10:15-10:16*
**Logan Moore**: That's the question.
*10:15-10:17*
**Max Roberts**: I'll buy it.
*10:17-10:18*
**Logan Moore**: That's the question.
*10:17-10:18*
**Logan Moore**: Millennials will buy it.
*10:18-10:20*
**Max Roberts**: Gotta s gotta support Sakurai.
*10:19-10:21*
**Max Roberts**: Anything Sakurai makes.
*10:22-10:23*
**Max Roberts**: Gotta support him.
*10:24-10:25*
**Max Roberts**: But Sakurai did not make Metroid Prime hunters.
*10:26-10:29*
**Logan Moore**: Yes, Sakurai did not.
*10:29-10:31*
**Logan Moore**: Develop Metroid Prime Hunters, but Nintendo did.
*10:31-10:35*
**Logan Moore**: And let's do the rundown.
*10:35-10:37*
**Logan Moore**: Metroid Prime Hunters was released on March 20th.
*10:37-10:42*
**Logan Moore**: 2006 for the Nintendo DS.
*10:42-10:45*
**Logan Moore**: It was developed by Nintendo.
*10:46-10:47*
**Logan Moore**: The game director was Masamichi Abe.
*10:48-10:50*
**Logan Moore**: I think it's Abe.
*10:50-10:51*
**Logan Moore**: It's not Abe.
*10:51-10:52*
**Logan Moore**: It's gotta be Abe.
*10:53-10:54*
**Max Roberts**: Did I put that in wrong?
*10:55-10:56*
**Logan Moore**: The producers were no, that's correct.
*10:55-10:59*
**Logan Moore**: It's just the pronunciation of it, is what I'm saying.
*10:59-11:02*
**Max Roberts**: Oh, the pronunciation of it.
*11:00-11:02*
**Max Roberts**: Oh, okay.
*11:02-11:03*
**Logan Moore**: Yeah, it looks like it would be Abe.
*11:02-11:04*
**Max Roberts**: I was worried.
*11:03-11:04*
**Max Roberts**: Like A Blinken.
*11:04-11:05*
**Logan Moore**: Masamichi Abe, but I it's gotta be Abe.
*11:05-11:08*
**Logan Moore**: Kensuke Tanabe is the producer, alongside Shigeki Yamashiro and Robert Champagne.
*11:09-11:16*
**Logan Moore**: The music was done by Lawrence Schwedler and James Phillipson.
*11:17-11:23*
**Logan Moore**: The Metacritic score on this game, while not as high as other
*11:23-11:27*
**Logan Moore**: Metroid Prime entries.
*11:28-11:30*
**Logan Moore**: Still not too bad.
*11:30-11:31*
**Logan Moore**: 85 out of 100.
*11:31-11:34*
**Logan Moore**: Um, Max, what's your history with this one?
*11:34-11:38*
**Max Roberts**: So before that, I do just want to say the developer, Nintendo
*11:39-11:44*
**Max Roberts**: software technology.
*11:44-11:46*
**Max Roberts**: They're set up here in the States.
*11:46-11:48*
**Max Roberts**: They have uh some interesting games in their history, which I would recommend people kind of look at a little bit.
*11:48-11:55*
**Max Roberts**: including uh they're basically the Mario vs.
*11:56-11:58*
**Max Roberts**: Donkey Kong team.
*11:58-11:59*
**Max Roberts**: They've made all of the Mario vs.
*11:59-12:01*
**Max Roberts**: Donkey Kong games.
*12:01-12:02*
**Max Roberts**: But they've also made um
*12:03-12:04*
**Max Roberts**: They helped with snipper clips, Captain Toad treasure tracker, the port to both 3DS and Switch.
*12:07-12:14*
**Max Roberts**: They did F Zero 99.
*12:14-12:16*
**Logan Moore**: They made Chrysalis.
*12:18-12:19*
**Max Roberts**: They helped us.
*12:18-12:18*
**Max Roberts**: Yeah.
*12:20-12:20*
**Logan Moore**: I had that game back in the day, believe it or not.
*12:21-12:24*
**Max Roberts**: But one of my favorite
*12:21-12:26*
**Logan Moore**: That's a weird one.
*12:24-12:26*
**Max Roberts**: My favorite things is they worked on Wii Street U, which is an app on the Wii U that used Google Street View.
*12:26-12:33*
**Max Roberts**: And you could look around the world on your game pad.
*12:34-12:37*
**Max Roberts**: It's uh
*12:40-12:41*
**Logan Moore**: Chrysalis is now a fifty dollar Game Boy Color game.
*12:40-12:43*
**Logan Moore**: Should have hung on to it.
*12:43-12:44*
**Logan Moore**: Shoulda hung on to it.
*12:45-12:46*
**Logan Moore**: Yeah, these they remind me of
*12:48-12:51*
**Logan Moore**: The team that did Federation Force.
*12:52-12:57*
**Logan Moore**: I forget which team did that game, but like.
*12:59-13:01*
**Logan Moore**: They had made a lot of the sports games.
*13:02-13:04*
**Logan Moore**: They had made the most recent Luigi's Mansion, I know.
*13:04-13:08*
**Max Roberts**: Uh next level games.
*13:08-13:10*
**Logan Moore**: They've done yeah, next level.
*13:09-13:12*
**Max Roberts**: Nintendo bought them.
*13:11-13:12*
**Max Roberts**: When did they buy them?
*13:12-13:13*
**Max Roberts**: It wasn't terribly long ago.
*13:13-13:15*
**Logan Moore**: Yeah.
*13:15-13:15*
**Logan Moore**: It wasn't it was within the past ten years here.
*13:16-13:19*
**Max Roberts**: 2021.
*13:19-13:20*
**Logan Moore**: Um
*13:20-13:20*
**Max Roberts**: They bought them in March.
*13:21-13:22*
**Logan Moore**: Okay.
*13:21-13:22*
**Logan Moore**: Within the past five years.
*13:22-13:23*
**Max Roberts**: Yeah.
*13:24-13:24*
**Logan Moore**: Um yeah, so like we had talked about them on the Federation Force episode.
*13:24-13:28*
**Logan Moore**: And again, Nintendo software technology here I should have specified.
*13:28-13:32*
**Logan Moore**: Um definitely done some
*13:32-13:35*
**Logan Moore**: A wide gamut of things over the years here, in addition to you know, hunters.
*13:36-13:42*
**Logan Moore**: Here, it seems like they're the team that
*13:42-13:44*
**Logan Moore**: Nintendo goes to when they have ideas for something kind of off of beat, like, hey, we want to make, you know, Captain Toad, like, yes, this is like a spinoff of
*13:45-13:54*
**Logan Moore**: Mario 3D world, like you want to do something with this, and then they throw that together.
*13:55-14:00*
**Logan Moore**: And same with the Mario vs.
*14:00-14:03*
**Max Roberts**: Yeah.
*14:01-14:01*
**Logan Moore**: Donkey Kong games, and
*14:03-14:05*
**Max Roberts**: That's its own I mean, that's its own solid franchise, right?
*14:05-14:08*
**Logan Moore**: That's its own series, yeah.
*14:07-14:08*
**Max Roberts**: Yeah, that's that's become its whole thing.
*14:08-14:11*
**Logan Moore**: That's its own franchise.
*14:09-14:10*
**Logan Moore**: But its roots are definitely in more like old school Donkey Kong to some degree, at least like the first one is, with, you know, the ladders and the jump in and
*14:11-14:21*
**Max Roberts**: It's cool, though.
*14:11-14:13*
**Logan Moore**: I I know it not not one to one obviously but that just the general format similar so
*14:21-14:28*
**Max Roberts**: Mhm.
*14:21-14:22*
**Max Roberts**: Yeah, yeah, yeah.
*14:24-14:25*
**Max Roberts**: Metric Prime Hunters.
*14:28-14:30*
**Max Roberts**: I mean my history with this game was kind of solidified in that story I shared where I got the gray DS with
*14:31-14:37*
**Max Roberts**: first hunt.
*14:37-14:37*
**Max Roberts**: That was my first exposure to things.
*14:37-14:39*
**Max Roberts**: I did also pick up Mario Sixty four DS like separately that day as well.
*14:39-14:44*
**Max Roberts**: Um 'cause the goal the original goal was to get the bundle and then get Nintendogs.
*14:44-14:49*
**Max Roberts**: Because I wanted that game super bad.
*14:50-14:52*
**Max Roberts**: But then I bought that, and Mario was the change.
*14:52-14:56*
**Max Roberts**: Anyway, I was very into this game
*14:56-14:59*
**Max Roberts**: And the idea of this game.
*14:59-15:01*
**Max Roberts**: I loved Metroid Prime on my GameCube and I wanted more.
*15:01-15:06*
**Max Roberts**: I thought it was cool.
*15:06-15:07*
**Max Roberts**: Samus is cool.
*15:07-15:09*
**Max Roberts**: Zero Mission was great.
*15:09-15:11*
**Max Roberts**: And I just wanted this game so bad.
*15:11-15:13*
**Max Roberts**: And I got it.
*15:13-15:15*
**Max Roberts**: And Prime Pinball.
*15:15-15:17*
**Max Roberts**: Big, big fat Metroid Prime peak season in my life.
*15:17-15:21*
**Max Roberts**: I loved it so much.
*15:21-15:24*
**Max Roberts**: That when I subscribed to Nintendo Power and chose a player's guide, I chose Metroid Prime Hunter's Player's Guide.
*15:24-15:31*
**Logan Moore**: Oh still got it.
*15:29-15:33*
**Max Roberts**: The original address is still on the back.
*15:32-15:34*
**Max Roberts**: It's in pretty good shape.
*15:34-15:36*
**Logan Moore**: Did you did you consult it for this run through?
*15:35-15:38*
**Max Roberts**: I did consult it.
*15:38-15:39*
**Max Roberts**: I went went nostalgic.
*15:39-15:41*
**Max Roberts**: This game I was obsessed with on the DS back in the day.
*15:41-15:46*
**Max Roberts**: I one hundred percented it thanks to the guide.
*15:46-15:50*
**Max Roberts**: Scanned every little thing, 100% it still have that save.
*15:50-15:53*
**Logan Moore**: Nice.
*15:50-15:50*
**Max Roberts**: I played the multiplayer endlessly.
*15:53-15:56*
**Max Roberts**: This was really my first multiplayer shooter.
*15:57-16:01*
**Max Roberts**: This was before I played Halo.
*16:01-16:03*
**Max Roberts**: Like, this is what I was playing.
*16:05-16:07*
**Logan Moore**: That's interesting.
*16:07-16:07*
**Logan Moore**: I mean, that's kind of the lasting legacy of the game.
*16:08-16:10*
**Logan Moore**: The multiplayer, which is the thing that I know we're not really going to discuss here.
*16:11-16:15*
**Max Roberts**: We could have there are fan servers, we could have drove down that path, but it was such a big thing at the time to people of my I mean, so in two thousand six I was
*16:15-16:27*
**Logan Moore**: We're going to could have
*16:15-16:18*
**Max Roberts**: 12.
*16:29-16:30*
**Max Roberts**: I mean, this I was I was right in the zone.
*16:30-16:32*
**Max Roberts**: Wi-Fi, the DS, early on in the system.
*16:33-16:36*
**Max Roberts**: And I was a huge Metroid fan at the time.
*16:37-16:39*
**Max Roberts**: And I ate this up.
*16:39-16:40*
**Max Roberts**: This is the only.
*16:40-16:41*
**Max Roberts**: I think this might be the only Metroid game I have 100%.
*16:43-16:46*
**Max Roberts**: I don't think I did it in Zero Mission.
*16:48-16:50*
**Logan Moore**: I don't think I've done any any of them either.
*16:50-16:53*
**Max Roberts**: So, I was very fond of this game.
*16:53-16:55*
**Max Roberts**: I had favorite hunters.
*16:55-16:57*
**Max Roberts**: I had like
*16:57-16:59*
**Max Roberts**: We'll talk maybe a little bit about this in the story, but like each hunter has lore and backstories.
*17:00-17:04*
**Max Roberts**: Creighton was my favorite.
*17:04-17:05*
**Max Roberts**: Is it Creighton?
*17:06-17:06*
**Max Roberts**: Was it K KR?
*17:06-17:07*
**Max Roberts**: Kayden or Creighton?
*17:07-17:09*
**Max Roberts**: The bug slug thing?
*17:09-17:10*
**Logan Moore**: I'll have to pull up a list of them here.
*17:10-17:13*
**Max Roberts**: So there was Weevil, Noxis, Silex, of course, Kate
*17:13-17:20*
**Max Roberts**: Candon, K-A-N-D-E-N.
*17:20-17:22*
**Max Roberts**: He was my favorite.
*17:22-17:23*
**Max Roberts**: He was electric, but his sting larva, his morph ball form, could drop like these bombs behind him.
*17:23-17:28*
**Max Roberts**: He was super cool.
*17:28-17:30*
**Max Roberts**: I think they tracked you or something.
*17:30-17:32*
**Max Roberts**: He was great.
*17:32-17:33*
**Max Roberts**: Spire, he was the magma guy.
*17:33-17:34*
**Max Roberts**: Trace, of course, the sniper.
*17:35-17:37*
**Max Roberts**: And then Silex, who's the only one from the series who has any lasting legacy from the game.
*17:37-17:42*
**Max Roberts**: I mean.
*17:42-17:43*
**Max Roberts**: Multiplayer and Silex are the legacy of this game, which we'll talk about at the end here.
*17:43-17:47*
**Max Roberts**: But I loved this game, played it a ton.
*17:47-17:51*
**Max Roberts**: No one else in my life had it, so I was just playing online.
*17:51-17:55*
**Max Roberts**: This is my first experience with like online cheaters because we'd all have action replays.
*17:55-17:59*
**Max Roberts**: So then you're loading in cheat codes, playing online, not getting kicked out.
*17:59-18:03*
**Max Roberts**: Voice chat.
*18:03-18:04*
**Max Roberts**: I had the little headset.
*18:04-18:05*
**Max Roberts**: I don't think I was talking to people, but I I don't know.
*18:05-18:09*
**Max Roberts**: I thought I was cool.
*18:09-18:10*
**Max Roberts**: The little two prong headset thing.
*18:11-18:13*
**Max Roberts**: I just
*18:14-18:14*
**Max Roberts**: I played this game all the time.
*18:15-18:17*
**Max Roberts**: I just, I loved it.
*18:17-18:19*
**Logan Moore**: I mean, I have a polar opposite experience here.
*18:19-18:22*
**Logan Moore**: It does go back to the roots of the DS, though.
*18:22-18:25*
**Logan Moore**: I remember
*18:25-18:26*
**Logan Moore**: One of my friends from grade school, I believe his name was Anthony Mayberry.
*18:27-18:32*
**Logan Moore**: Shout out, Anthony.
*18:33-18:34*
**Logan Moore**: Have not talked to you in.
*18:34-18:35*
**Logan Moore**: 20 something years.
*18:36-18:38*
**Logan Moore**: I remember he came over to my house and he had the DS.
*18:39-18:42*
**Logan Moore**: He had got it for Christmas or something like that.
*18:42-18:44*
**Logan Moore**: And I was still.
*18:44-18:45*
**Logan Moore**: Not really, I mean, this was probably right around the time I got like really plugged in with games and what was happening and stuff like that.
*18:46-18:53*
**Logan Moore**: Like,
*18:53-18:54*
**Logan Moore**: Used to be just back in the day, you'd almost go to the store and be like, oh crap, there's a new console out, or there's a new handheld out.
*18:54-19:00*
**Logan Moore**: Like, I feel like I knew when new consoles were coming out, not as much handhelds, though.
*19:00-19:04*
**Logan Moore**: Like, I was out of the loop in that sense.
*19:04-19:07*
**Logan Moore**: So when he brought over a DS, I was like, What the heck is this?
*19:06-19:09*
**Logan Moore**: And he's like, Oh, it's the new, you know, Nintendo handheld follow-up of the Game Boy, Game Boy Advance.
*19:09-19:15*
**Logan Moore**: And I was like, Oh, I didn't even know they were making that, really.
*19:15-19:17*
**Logan Moore**: And lo and behold, what did he have to show it off was Metroid Prime Hunter's first hunt.
*19:18-19:24*
**Logan Moore**: So he showed me that, and I remember just being like, this is like
*19:24-19:28*
**Logan Moore**: Wild that there is like this touch screen and the two screen.
*19:28-19:32*
**Logan Moore**: I thought it was so strange.
*19:33-19:34*
**Logan Moore**: I thought it was very, very weird at first.
*19:34-19:36*
**Logan Moore**: But I don't remember anything about the game in that moment.
*19:37-19:40*
**Logan Moore**: I didn't have any like
*19:40-19:41*
**Max Roberts**: So first hunt, yeah, first hunt is like one or two demo areas, like run through, shoot a couple things, have a morph ball.
*19:42-19:50*
**Logan Moore**: Takeaways necessarily.
*19:42-19:44*
**Logan Moore**: I just remember
*19:44-19:45*
**Max Roberts**: It's actually quite different from the base game.
*19:50-19:53*
**Max Roberts**: You can tell because this was made much earlier, it needed to ship with the system.
*19:53-19:56*
**Logan Moore**: Yes.
*19:53-19:53*
**Max Roberts**: It it's not the same thing.
*19:58-20:00*
**Max Roberts**: It's con it's a concept.
*20:01-20:02*
**Max Roberts**: It's a proof of concept, really.
*20:02-20:04*
**Logan Moore**: But that's I mean that's that was my exposure.
*20:04-20:06*
**Logan Moore**: That was what I remember was just seeing that.
*20:07-20:11*
**Logan Moore**: And so this game was technically
*20:11-20:13*
**Logan Moore**: The first thing that I ever saw running on a DS.
*20:14-20:18*
**Logan Moore**: So it's kind of integral in my gaming history for that for that alone.
*20:18-20:24*
**Logan Moore**: But other than that,
*20:25-20:26*
**Logan Moore**: No experience with this game in the slightest until we played it for this episode.
*20:27-20:31*
**Logan Moore**: So I had no knowledge and no idea of what to expect going into this game.
*20:31-20:38*
**Max Roberts**: You didn't you didn't know anything about it, like from it?
*20:37-20:40*
**Logan Moore**: I mean, I knew it was more multiplayer-centric.
*20:39-20:43*
**Logan Moore**: I knew that was the kind of lasting legacy it had.
*20:43-20:46*
**Logan Moore**: And I knew that this is where Stilex got introduced.
*20:46-20:50*
**Max Roberts**: Yes, everyone.
*20:50-20:52*
**Logan Moore**: Because obviously Silix ends up being a little bit more important.
*20:50-20:53*
**Logan Moore**: And I mean, I had just the core sort of knowledge of like, this is a
*20:54-20:59*
**Logan Moore**: Byte-sized Metroid Prime game, where it's obviously much more scaled back and it's not as in-depth as the GameCube games, which
*21:00-21:09*
**Logan Moore**: Honestly, hallelujah coming off of playing Metroid Prime 2 for us, which I know was, at least for me, was way more in-depth than I was expecting with that one.
*21:10-21:19*
**Logan Moore**: So, like, going to something like this that is far more scaled-back.
*21:19-21:23*
**Logan Moore**: Was nice.
*21:24-21:25*
**Logan Moore**: I mean, it's got weird problem.
*21:25-21:28*
**Logan Moore**: I mean, the game's got weird little problems, though.
*21:28-21:30*
**Logan Moore**: We can we'll dive into that all here.
*21:31-21:33*
**Max Roberts**: Oh, we'll talk about 'em.
*21:33-21:35*
**Max Roberts**: I want to ask you first is how you played the game, because we played it two wildly different ways.
*21:35-21:42*
**Max Roberts**: And I don't remember how I played it as a kid.
*21:43-21:46*
**Max Roberts**: I probably played with touchscreen controls, if I had to guess.
*21:46-21:50*
**Max Roberts**: But I couldn't tell you.
*21:50-21:51*
**Max Roberts**: But I want.
*21:52-21:52*
**Max Roberts**: You actually didn't tell me and I didn't ask while we were playing the game.
*21:53-21:56*
**Max Roberts**: What did you go with?
*21:56-21:57*
**Max Roberts**: Touch your button controls
*21:57-21:59*
**Logan Moore**: Started with buttons.
*21:59-22:01*
**Logan Moore**: Hated it.
*22:01-22:02*
**Logan Moore**: Couldn't figure out how to change the controls for a second there.
*22:03-22:06*
**Max Roberts**: You have to quit out of the game.
*22:06-22:08*
**Logan Moore**: Finally did.
*22:07-22:07*
**Max Roberts**: Yeah.
*22:08-22:08*
**Logan Moore**: Well, I think you can do it from the ship, too.
*22:09-22:12*
**Max Roberts**: Oh, can you do it from the ship?
*22:11-22:13*
**Logan Moore**: I think so that's where I finally figured it out.
*22:12-22:15*
**Logan Moore**: And yes, got it all fixed up there.
*22:16-22:20*
**Logan Moore**: Switch to
*22:20-22:21*
**Logan Moore**: The stylus controls.
*22:21-22:23*
**Logan Moore**: Still did not like it at all.
*22:24-22:26*
**Logan Moore**: And I think that was when I told you.
*22:26-22:28*
**Logan Moore**: And I was like, this sucks.
*22:28-22:30*
**Logan Moore**: I don't like controlling games like this.
*22:30-22:33*
**Logan Moore**: And you're like, well, which is how you played, to spoil your own point here, you could homebrew your 3DS and use your little nub on the 3DS XL there, and you could aim that way, and it's much nicer.
*22:34-22:47*
**Logan Moore**: And I was like,
*22:47-22:48*
**Logan Moore**: I just don't feel like doing that.
*22:49-22:50*
**Logan Moore**: So I just was.
*22:50-22:51*
**Logan Moore**: Part of me didn't feel like doing that.
*22:51-22:55*
**Logan Moore**: But the other part of me really did actually want to commit to one of these two control styles because.
*22:55-23:00*
**Logan Moore**: It is so of the era, and I thought it would make for a more interesting discussion here.
*23:01-23:06*
**Logan Moore**: So, in a very long-winded way of saying all this, I ended up landing on stylus because it just gives you greater.
*23:06-23:13*
**Logan Moore**: Greater control of the cursor, of the aiming reticle, which is very important in the boss fights and things like that.
*23:14-23:22*
**Logan Moore**: Doing
*23:23-23:23*
**Logan Moore**: Trying to do those with the buttons, crazy.
*23:24-23:26*
**Logan Moore**: So, so difficult.
*23:27-23:28*
**Max Roberts**: Yeah, no
*23:29-23:29*
**Logan Moore**: So, I'm glad I switched to the stylus when I did, or else I think I would have.
*23:29-23:34*
**Logan Moore**: Really had a hard time.
*23:35-23:36*
**Logan Moore**: And by the end of the game, I was very used to it.
*23:36-23:38*
**Logan Moore**: Was it still ideal?
*23:39-23:41*
**Logan Moore**: No.
*23:42-23:42*
**Logan Moore**: But I had gotten very accustomed to this layout and setup.
*23:42-23:47*
**Max Roberts**: What I think's so interesting
*23:51-23:53*
**Max Roberts**: About the touch controls is you're holding the console with one hand, and so you have to do every other function.
*23:53-24:00*
**Max Roberts**: Not every other function, but you have to be able to move, shoot, reload, all with
*24:01-24:05*
**Max Roberts**: Your left hand, if you're right-handed.
*24:06-24:07*
**Max Roberts**: And then it's like double-tapping to jump or something, right?
*24:08-24:11*
**Logan Moore**: Yes, yep, double tap to jump.
*24:11-24:14*
**Max Roberts**: The morph falls on the touch screen.
*24:13-24:14*
**Max Roberts**: So a bunch of controls are on the touch screen.
*24:14-24:17*
**Logan Moore**: Mm-hmm.
*24:15-24:15*
**Max Roberts**: but designed as Samus's HUD.
*24:17-24:19*
**Max Roberts**: So like the map, menu, morph ball, I guess double tapping is against the rules.
*24:19-24:24*
**Logan Moore**: Mm-hmm.
*24:20-24:21*
**Max Roberts**: It was interesting how they had to put button controls and relay that on the touch screen.
*24:25-24:29*
**Max Roberts**: But I couldn't do that this time.
*24:30-24:33*
**Max Roberts**: I paid my dues, but it started even before that.
*24:33-24:37*
**Max Roberts**: So, because of the show, and because I have not only a homebrew 3DS, but a homebrew Wii U.
*24:37-24:43*
**Max Roberts**: What I wanted to do was play it on my T V through my RetroTink 4K and play the game and record it but
*24:43-24:52*
**Max Roberts**: I was having major issues with my Wii U, like, and the hard drive not staying mounted.
*24:53-24:57*
**Max Roberts**: So I'd play the game, the hard drive would disconnect.
*24:58-25:01*
**Max Roberts**: And then it'd all fall apart.
*25:02-25:04*
**Max Roberts**: And I was like, I can't.
*25:04-25:05*
**Max Roberts**: This is too unreliable in this sense.
*25:05-25:07*
**Max Roberts**: And I still haven't really fixed it.
*25:07-25:08*
**Max Roberts**: So I was like, oh.
*25:09-25:09*
**Max Roberts**: Guess I'll play on my DS light, my wife's DS Light.
*25:10-25:14*
**Max Roberts**: I'll just be authentic.
*25:14-25:15*
**Max Roberts**: I played on the DS Lite for
*25:15-25:17*
**Max Roberts**: The Pokemon games, when we did those, Heart Gold, Black and White, Black and White 2, like I just played on native screens.
*25:18-25:23*
**Max Roberts**: It was smaller, more portable.
*25:23-25:25*
**Max Roberts**: The battery lasts forever.
*25:25-25:26*
**Max Roberts**: It just was ideal.
*25:26-25:27*
**Max Roberts**: Like, I'll play on my DS light.
*25:27-25:30*
**Max Roberts**: Like you started with button controls.
*25:32-25:34*
**Max Roberts**: I was like, I can't do this.
*25:34-25:35*
**Max Roberts**: This is not accurate enough.
*25:36-25:37*
**Max Roberts**: It's too nope.
*25:37-25:39*
**Max Roberts**: So then I tried touch, and I was like, I don't want to do this.
*25:39-25:42*
**Max Roberts**: I just so I rebelled.
*25:42-25:44*
**Max Roberts**: And then I remembered a video from Good Vibes Gaming, G V G, where he talked about modding your three D S new 3 D S, X L, to support the little nub and stick.
*25:44-25:58*
**Max Roberts**: And make some some DS games have proper analog control.
*25:59-26:03*
**Max Roberts**: So, Super Mario 64 DS.
*26:03-26:05*
**Max Roberts**: This was great.
*26:06-26:06*
**Max Roberts**: And basically, this also works with Star Fox.
*26:06-26:10*
**Max Roberts**: Command and Metroid Prime Hunters.
*26:10-26:13*
**Max Roberts**: And really what it's doing is it's just taking that touch it's mimicking the touch control input that you would be doing and putting it on the Nubbin, basically.
*26:13-26:21*
**Max Roberts**: And so after a lot of troubleshooting, which ultimately resulted in I had to turn on stylus controls in the game to then get it to work with the Nubin.
*26:22-26:32*
**Max Roberts**: I played on my 3DS, a modded new 3DS with analog control, gyro control, and widescreen support.
*26:34-26:41*
**Max Roberts**: So it stretched it out, used the full screen, and it looks actually quite good.
*26:41-26:45*
**Max Roberts**: Because it's 3D graphics, so the scaling doesn't have to be like super perfect.
*26:45-26:50*
**Max Roberts**: This is the way to play the game in the modern era.
*26:51-26:54*
**Max Roberts**: It feels like Federation Force in that sense.
*26:54-26:57*
**Max Roberts**: Like, it's totally.
*26:57-26:58*
**Max Roberts**: It is way more enjoyable, and it looks quite good on that screen, especially when you stretch it out.
*27:00-27:06*
**Max Roberts**: But my gosh, I just couldn't do the touch control.
*27:07-27:09*
**Max Roberts**: So, I mean, I'm happy that you did it for the authentic experience, especially for the show.
*27:10-27:15*
**Logan Moore**: Yeah.
*27:14-27:15*
**Logan Moore**: Especially for my first time, too.
*27:15-27:17*
**Logan Moore**: I was going to say, you've played it that way in the past.
*27:17-27:19*
**Max Roberts**: Yeah.
*27:18-27:18*
**Logan Moore**: So, like.
*27:20-27:21*
**Max Roberts**: There's just something about the kid brain where
*27:20-27:24*
**Max Roberts**: I was able to adapt to that.
*27:25-27:26*
**Max Roberts**: But there's been too many years of dual analog sticks and first-person shooters since then.
*27:27-27:32*
**Max Roberts**: I just couldn't revert my brain back.
*27:32-27:34*
**Max Roberts**: And so, uh
*27:35-27:35*
**Max Roberts**: I played in the comfort of my new three D S with analog controls and button jumping and all the things.
*27:36-27:43*
**Max Roberts**: So
*27:43-27:43*
**Max Roberts**: Please, please play this way.
*27:44-27:46*
**Max Roberts**: If you were going to play this on Nintendo hardware in some way, play it on a new 3DS XL and hack the snot out of it.
*27:47-27:54*
**Max Roberts**: It's so easy.
*27:54-27:56*
**Logan Moore**: Gyro controls.
*27:56-27:57*
**Logan Moore**: I'm usually not a huge fan, but it seems like it would actually be quite nice for this game.
*27:57-28:03*
**Max Roberts**: Yep.
*28:03-28:04*
**Max Roberts**: It was pretty helpful on some of those boss fights, not gonna lie.
*28:05-28:08*
**Max Roberts**: I did primarily just use the stick.
*28:08-28:10*
**Max Roberts**: So I wasn't like flinging around.
*28:10-28:12*
**Max Roberts**: But gyro just helps like with a little bit of the subtlety.
*28:12-28:15*
**Logan Moore**: Yeah.
*28:12-28:13*
**Max Roberts**: So it also just, if this.
*28:15-28:19*
**Max Roberts**: Bringing this game back would be so difficult for Nintendo.
*28:20-28:23*
**Max Roberts**: Like, it it doesn't scale well to a remake, remaster type situation.
*28:23-28:28*
**Max Roberts**: Given that it's bulk multiplayer and the single player I don't think has the legs to stand on its own as a remaster.
*28:29-28:36*
**Max Roberts**: But like bringing this up would require
*28:38-28:40*
**Max Roberts**: Such an extensive rework of the controls and thinking behind it.
*28:42-28:46*
**Max Roberts**: It's just not uh it's it's basically stuck.
*28:46-28:50*
**Max Roberts**: in the past, which isn't a terrible thing.
*28:50-28:52*
**Max Roberts**: There are plenty of games stuck that way, but you're not really missing much except Silex's introduction, I suppose.
*28:52-28:58*
**Logan Moore**: I was going to say introdu introduction in quotes here.
*28:58-29:02*
**Logan Moore**: I guess we can.
*29:03-29:04*
**Logan Moore**: Let's actually start there with the story because we're coming off of, you know, we're at a weird spot in our season here, I guess, because we've played one and two, we've played Federation 4, so we've already seen Silex.
*29:04-29:15*
**Max Roberts**: Good old Fetty Force.
*29:15-29:17*
**Logan Moore**: And we know that.
*29:16-29:16*
**Logan Moore**: Like, there really just isn't a story to this game, like, which is kind of
*29:18-29:24*
**Logan Moore**: I mean, I get that there is.
*29:25-29:26*
**Logan Moore**: I'm not saying there is the absence of one entirely, but I am saying
*29:27-29:31*
**Logan Moore**: more so than in any other Metroid game.
*29:33-29:35*
**Logan Moore**: Less is conveyed to the player than ever, and you're just kind of there to play the levels, I feel like.
*29:36-29:43*
**Logan Moore**: And that's
*29:43-29:44*
**Logan Moore**: What this game is, which is why it's so strange.
*29:44-29:47*
**Logan Moore**: And I imagine we'll have a larger discussion about Silex, but like he's just w Silix is one of
*29:48-29:54*
**Logan Moore**: Five or six different hunters here in this game, and then they just decide to make Silix like the
*29:55-30:01*
**Max Roberts**: Six So
*29:57-30:03*
**Logan Moore**: Person from this game that carries over into the future entries and ends up being quite important, especially apparently in Metroid Prime 4 here.
*30:03-30:11*
**Logan Moore**: So, like.
*30:11-30:11*
**Logan Moore**: Yeah, I thought that there would be a little bit more meat on the bone considering how important they end up becoming, but alas.
*30:12-30:19*
**Max Roberts**: So Silex uh was a favorite of I'm trying to find the
*30:19-30:25*
**Max Roberts**: Dev's name.
*30:26-30:28*
**Max Roberts**: But he was a favorite of one of the developers, the Japanese developers.
*30:29-30:32*
**Max Roberts**: So basically, uh
*30:33-30:34*
**Logan Moore**: That was the f that was the favorite des design of the bunch, basically.
*30:34-30:39*
**Max Roberts**: Yeah.
*30:38-30:38*
**Logan Moore**: Like, okay.
*30:39-30:40*
**Max Roberts**: And so, like, at the time, to this is kind of what's fun about this era of games and just older games in general.
*30:39-30:49*
**Max Roberts**: The way to know the lore in some scenarios or deeper lore was to read the manuals and player's guides and things like that.
*30:49-30:57*
**Max Roberts**: So if you read, like in the player's guide, Silix's backstory is basically.
*30:57-31:02*
**Max Roberts**: It's not super deep, but he hates the Galactic Federation, and since Samus helps them, he hates her too.
*31:03-31:09*
**Max Roberts**: And he apparently was already hunting her down.
*31:10-31:12*
**Max Roberts**: And so he decided to he's following her, obviously, in this context, and the ultimate weapon, which is what draws Samus here in the first place.
*31:13-31:22*
**Max Roberts**: Is what allures them.
*31:22-31:23*
**Max Roberts**: So, the my problem with this game, and I think it's because it's a portable game, is all of the story is told externally
*31:23-31:32*
**Max Roberts**: or in invisibly, like quite literally, all of the lore markers are invisible unless you have the scan visor on.
*31:32-31:40*
**Max Roberts**: There's no real environmental storytelling beyond the just like the planet design in general.
*31:40-31:46*
**Max Roberts**: So if you want the story, it's there.
*31:47-31:51*
**Max Roberts**: But since everything's invisible.
*31:52-31:54*
**Max Roberts**: It just feels so much like they had to fit it on top.
*31:55-31:58*
**Max Roberts**: Like it's just a layer on top, not integrated into the world.
*31:58-32:03*
**Logan Moore**: Yeah.
*31:59-31:59*
**Max Roberts**: You don't know why these hunts, like you know, the hunters are there for the power, but you don't know why any of them are.
*32:03-32:09*
**Max Roberts**: Like, Caden, he's a lab experiment.
*32:09-32:12*
**Max Roberts**: That went wrong, like a Frankenstein essentially, and he blew up the base and escaped.
*32:12-32:16*
**Max Roberts**: And I guess you get a hint of this in that opening CG.
*32:16-32:20*
**Max Roberts**: Cutscene at the start of the game, which goes so hard for that time.
*32:21-32:26*
**Logan Moore**: Yes.
*32:21-32:22*
**Logan Moore**: It's it's the best cut scene in the game.
*32:26-32:29*
**Max Roberts**: Oh, yeah, it's so cool.
*32:29-32:31*
**Max Roberts**: So you get these little teases of the hunters and.
*32:31-32:33*
**Max Roberts**: That's cool.
*32:34-32:35*
**Max Roberts**: And as again, target demographic, right?
*32:35-32:38*
**Max Roberts**: Aw, there's like this spider sniper.
*32:39-32:41*
**Max Roberts**: What the heck?
*32:42-32:42*
**Max Roberts**: In this
*32:42-32:43*
**Max Roberts**: Silux just looks super dope.
*32:43-32:45*
**Max Roberts**: The electricity.
*32:45-32:46*
**Max Roberts**: Weevil is like a space pirate cyborg thing, so if you're in the Metroid lore
*32:46-32:51*
**Max Roberts**: a magma monster that has spikes who can like climb up walls and stuff.
*32:52-32:55*
**Max Roberts**: Like these were just cool as a kid.
*32:55-32:58*
**Max Roberts**: Kinda like uh Jar Jar Binks was designed for six year olds in um
*32:58-33:03*
**Max Roberts**: You know, 1999.
*33:03-33:04*
**Max Roberts**: It's just they were designed with, you know, tween teenage boys in mind.
*33:05-33:10*
**Logan Moore**: Yes.
*33:10-33:10*
**Max Roberts**: And it worked.
*33:11-33:12*
**Logan Moore**: It's funny looking at some I've got the wiki for Silex pulled up here, and it's just
*33:13-33:18*
**Logan Moore**: Quite funny because there really is just a total unknown of the character, even though the character, and this will change, I'm sure, soon enough with Metroid Prime 4, at least to some degree.
*33:19-33:31*
**Logan Moore**: Because the first thing it says about Silux in the wiki is just not much is known about Silux.
*33:32-33:38*
**Logan Moore**: Like, the very first thing is, like,
*33:38-33:40*
**Logan Moore**: Yep, this is one of the main characters in Metroid Prime.
*33:41-33:43*
**Logan Moore**: What do we know about him?
*33:43-33:44*
**Logan Moore**: Nothing.
*33:44-33:45*
**Logan Moore**: And there's even like an annotation here where they talk about one of the producers.
*33:45-33:50*
**Logan Moore**: Um at E three two thousand and fifteen one of the producers uh Kensuke Tanabe
*33:51-33:58*
**Logan Moore**: Talked about Silix and referred to him with he pronouns for the first time.
*33:59-34:03*
**Logan Moore**: And that was a shocking revelation because in all other Nintendo detailing of the character previously, it had only referred to Silix as an it.
*34:03-34:11*
**Logan Moore**: So, no one even knew if it was a boy or girl, or like it was a robot.
*34:12-34:17*
**Logan Moore**: Like, there was a total absence of any sort of information about this character.
*34:17-34:24*
**Max Roberts**: Well, that's what it kind of makes Silex like cool in a mysterious way, because you're right, he's in hunters.
*34:24-34:31*
**Logan Moore**: Um.
*34:24-34:24*
**Max Roberts**: He shows up at the end, the secret ending of Federation Force.
*34:31-34:35*
**Max Roberts**: He plays a role in corruption that I'm aware of.
*34:36-34:38*
**Max Roberts**: And then obviously.
*34:38-34:40*
**Max Roberts**: Federation Forces ending leads into the beginning of Beyond, which is only Metrid would make the most goofy side games, multiplayer side games on portable systems, actually integral to the plot.
*34:40-34:53*
**Logan Moore**: Yes.
*34:49-34:50*
**Logan Moore**: Kingdom Hearts would do it as well, but yes.
*34:53-34:56*
**Max Roberts**: Fair point.
*34:55-34:56*
**Max Roberts**: Fair point.
*34:56-34:57*
**Max Roberts**: I think that's the cool bit about the way they tried to build the world up of Metroid, and they did it through all of this external stuff.
*34:57-35:08*
**Max Roberts**: But it really just hurts the game kinda overall, I think.
*35:08-35:12*
**Max Roberts**: Um I I want to ask you, did you get the true ending?
*35:13-35:19*
**Logan Moore**: No, definitely not.
*35:20-35:21*
**Logan Moore**: Er, how do you get it?
*35:21-35:23*
**Logan Moore**: I I don't believe that I did, at least.
*35:23-35:26*
**Max Roberts**: So when you fight uh Goria, Gor Gora, Goria?
*35:26-35:31*
**Max Roberts**: There are these colored symbols on the wall, and you have to shoot them in a certain order.
*35:32-35:39*
**Logan Moore**: Then I did do this, yes, because I thought that was how you fought the boss.
*35:40-35:44*
**Max Roberts**: Okay.
*35:42-35:42*
**Logan Moore**: For it, like, I thought you had to do that, because everything I was doing at first to like try to attack the boss wasn't damaging it.
*35:44-35:50*
**Logan Moore**: I'm like, oh, you probably gotta, like.
*35:50-35:52*
**Logan Moore**: Shoot these things on the wall.
*35:52-35:54*
**Logan Moore**: And so I did that.
*35:54-35:55*
**Logan Moore**: So I apparently I did get the secret ending.
*35:55-35:57*
**Max Roberts**: So you shoot them in a certain order, and then you defeat.
*35:57-36:01*
**Max Roberts**: Gruya, and then you get sent to another dimensional realm where you can't hurt it unless you get the ultimate weapon at the bottom.
*36:01-36:09*
**Max Roberts**: So you did all that?
*36:09-36:10*
**Logan Moore**: Yes, yep, yep, yep.
*36:11-36:12*
**Max Roberts**: Okay, you got the true ending.
*36:11-36:12*
**Max Roberts**: So you can kill without doing all of that, but basically it blows up and no one escapes.
*36:13-36:19*
**Max Roberts**: So Samus dies.
*36:19-36:20*
**Logan Moore**: Including Samus interesting.
*36:20-36:24*
**Max Roberts**: Yeah, everyone's dead.
*36:21-36:22*
**Max Roberts**: So so you just would it would reload and you would fight again.
*36:24-36:28*
**Max Roberts**: But this way everyone escapes is is the the al the true ending, which is is pretty funny.
*36:29-36:35*
**Max Roberts**: I guess the game communicates it in some way in the game.
*36:36-36:39*
**Max Roberts**: Like, you have to hit these in this color, which represents each hunter.
*36:39-36:43*
**Max Roberts**: Which I suppose, how do they know that if this was all set up eons ago or whatever in the game?
*36:43-36:49*
**Max Roberts**: So.
*36:50-36:50*
**Logan Moore**: Prophecies
*36:51-36:52*
**Max Roberts**: I mean, it's interesting in light of Beyond getting ready to come out
*36:54-36:58*
**Max Roberts**: It's a telepathic message, is what's conveyed.
*36:58-37:01*
**Max Roberts**: There's just like invisible things around the world.
*37:01-37:05*
**Max Roberts**: It's it's very mystic in a way.
*37:06-37:08*
**Max Roberts**: I wonder if that's part of why Beyond is so has like a psychic power thing and whatnot.
*37:09-37:15*
**Max Roberts**: It's
*37:16-37:16*
**Max Roberts**: I forget sometimes that there is a more mythical side to the lore of Metroid with the Chozo and all these things.
*37:17-37:24*
**Max Roberts**: Like, it's not just sci-fi and bounty hunters and stuff.
*37:24-37:27*
**Max Roberts**: There is a Mumbo-Jumbo.
*37:28-37:30*
**Logan Moore**: It's a pretty like prominent aspect of the series that still ends up being kind of to the side in some sense.
*37:31-37:36*
**Logan Moore**: Like, it's always right in front of your face, though, especially throughout the Prime games here.
*37:37-37:40*
**Logan Moore**: It's only Federation Force that really kind of skirts away from it very heavily.
*37:41-37:45*
**Logan Moore**: Like, the mythical elements you're talking about are scattered all throughout the worlds of these different games.
*37:46-37:51*
**Logan Moore**: And
*37:51-37:51*
**Logan Moore**: But yes, at the same time, it's nothing you're ever thinking about too much.
*37:52-37:56*
**Logan Moore**: At least I'm not while I'm playing.
*37:56-37:58*
**Max Roberts**: No, like even Prime 2, very lore, mythology heavy, but also just explained because there's a dark energy splitting the planet into.
*37:58-38:08*
**Logan Moore**: So
*37:59-37:59*
**Logan Moore**: Yes.
*38:04-38:04*
**Max Roberts**: Like it
*38:09-38:09*
**Max Roberts**: So there's like a sci-fi and a myth.
*38:10-38:11*
**Max Roberts**: It's interesting.
*38:12-38:12*
**Max Roberts**: It's it's pretty interesting.
*38:12-38:13*
**Max Roberts**: And I'm curious how it all ties into Prime 4 here.
*38:13-38:18*
**Max Roberts**: It's gonna be fun, but
*38:18-38:20*
**Logan Moore**: Does it ever explain and maybe this speaks to how I played the game?
*38:22-38:27*
**Logan Moore**: So I'm sorry if this is a dumb question because to be honest, I started playing this game about
*38:27-38:32*
**Logan Moore**: 10 or 12 weeks ago, and I only finished it within the past day.
*38:32-38:36*
**Logan Moore**: Some very spread-out gaming sessions here.
*38:37-38:40*
**Logan Moore**: Does it ever even explain up front why Samus is looking for these octolith things and like what the purpose of this latest mission is?
*38:40-38:49*
**Logan Moore**: Because it really is just like the game starts and
*38:49-38:51*
**Logan Moore**: She's off looking for these things, and there's other hunters who are kind of doing the same thing, and she runs into them and fights them, and yeah.
*38:52-39:00*
**Max Roberts**: So the Federation Force or I'm the Galactic Federation, not the Federation Force, got the telepathic message of like the ultimate weapon is out there.
*38:59-39:10*
**Max Roberts**: And so then they send Samus to the Tetra Galaxy, the Amblet cluster, to look it up.
*39:10-39:15*
**Max Roberts**: And so they're like, we can't have this ultimate power be
*39:16-39:20*
**Max Roberts**: A problem.
*39:21-39:21*
**Max Roberts**: So that's what draws most of the other hunters to the galaxy is finding this power.
*39:22-39:27*
**Max Roberts**: The guide says, Discover the meaning behind the message, secure the ultimate power for the Galactic Federation.
*39:28-39:34*
**Max Roberts**: or, failing to do that, do whatever necessary to ensure it does not fall into enemy hands.
*39:35-39:39*
**Max Roberts**: So figure out what it means, get it, or destroy it, is basically
*39:40-39:45*
**Logan Moore**: Okay.
*39:40-39:40*
**Logan Moore**: I've pulled up the plot description here and it says the other bounty hunters are the ones who hit intercept the transmission.
*39:44-39:51*
**Max Roberts**: Mm-hmm.
*39:51-39:52*
**Logan Moore**: That the Federation sends to Samus, so they're aware of it because they have all intercepted the they've heard the same thing, so that's why they're after it, and Samus is competing with all of them to get
*39:52-40:04*
**Max Roberts**: Heard the same thing.
*39:57-39:58*
**Max Roberts**: Yeah.
*40:02-40:02*
**Logan Moore**: The octoliths
*40:05-40:07*
**Max Roberts**: So I like I like the way they try to expand like the cast of characters in the Metroid world, because really up to that point it was it was Dead Races in the Prime games and nothing else really as far as other characters.
*40:08-40:21*
**Logan Moore**: It's a Samus and a Ridley and an evil version of Samus that appears.
*40:19-40:27*
**Max Roberts**: Mhm.
*40:27-40:28*
**Logan Moore**: Thanks to dark energies or phase on, yeah.
*40:28-40:32*
**Max Roberts**: Phase on, yeah.
*40:29-40:31*
**Max Roberts**: Yeah.
*40:31-40:31*
**Logan Moore**: So
*40:32-40:32*
**Max Roberts**: I liked it, but in the game, especially this time around without going for 100% like I did as a kid, like the lore is just.
*40:33-40:42*
**Max Roberts**: It's there.
*40:44-40:45*
**Max Roberts**: I really have a problem with it being invisible because it just feels so disconnected that way.
*40:46-40:51*
**Max Roberts**: It's it is just whatever.
*40:51-40:53*
**Max Roberts**: I like that this alien race was like so powerful.
*40:53-40:56*
**Max Roberts**: Like they just were like in a peace zen state and then this crazy powerful Gora thing showed up and was taking their powers and they have to figure out how to imprison it.
*40:57-41:05*
**Max Roberts**: Like that's fun to read about.
*41:05-41:07*
**Max Roberts**: But that's a few paragraphs on a wiki page, really, and it's just spread out in these invisible little clusters.
*41:08-41:13*
**Max Roberts**: So cool ideas.
*41:13-41:16*
**Max Roberts**: But also not like great gameplay experience, especially in Metroid, where environmental tor storytelling is such a staple of the franchise, right?
*41:18-41:25*
**Max Roberts**: Just being able to soak in the world and the story.
*41:26-41:29*
**Max Roberts**: This game is just so hard to parse that way, especially with the texture detail being so low.
*41:30-41:34*
**Max Roberts**: Like, these environments can't be rich and full of detail.
*41:35-41:38*
**Max Roberts**: So.
*41:38-41:39*
**Max Roberts**: You win some, you lose some.
*41:40-41:41*
**Max Roberts**: I I get the restraints here, but it it it suffers.
*41:41-41:47*
**Logan Moore**: How do you feel?
*41:48-41:49*
**Logan Moore**: So, I mean, you're talking a little bit more about the world.
*41:49-41:51*
**Logan Moore**: How do you feel about the various areas that we have in the game?
*41:51-41:55*
**Logan Moore**: Because there are really
*41:56-41:57*
**Logan Moore**: four that you backtrack to multiple times over or not necessarily backtrack.
*41:58-42:04*
**Logan Moore**: You unc you discover new areas of them, so it's not necessarily backtracking.
*42:05-42:10*
**Logan Moore**: Even though there is a little bit of that.
*42:10-42:12*
**Logan Moore**: The one thing I'll say with all the worlds is: I hate having to exfiltrate because everything's going to blow up at the end of every boss fight.
*42:12-42:20*
**Logan Moore**: That got so old.
*42:21-42:23*
**Logan Moore**: But.
*42:24-42:24*
**Logan Moore**: For the most part, I mean, I feel like the four different areas, they're not bad by any means.
*42:25-42:31*
**Logan Moore**: They're pretty well designed.
*42:31-42:32*
**Logan Moore**: They're pretty distinct from one another, I feel like.
*42:33-42:36*
**Logan Moore**: And the final area is succinct, which I enjoyed.
*42:38-42:43*
**Logan Moore**: Like, at that point, once you uncover a new area like that, you're ready to kind of
*42:43-42:48*
**Logan Moore**: See what it has to offer.
*42:49-42:51*
**Logan Moore**: And I was really hoping that there wasn't going to be some sort of huge, like, oh, this is a, yeah, this is a fifth area.
*42:51-42:58*
**Max Roberts**: Hidden air like a whole new world.
*42:55-42:56*
**Max Roberts**: Yeah.
*42:57-42:57*
**Logan Moore**: Go have fun, explore, and do a bunch of puzzles.
*42:58-43:00*
**Logan Moore**: And it was just like, no, here's the.
*43:00-43:01*
**Logan Moore**: Final boss fight now.
*43:02-43:03*
**Logan Moore**: So I appreciated that.
*43:04-43:05*
**Logan Moore**: But yeah, some of them are a little bit more confusing to navigate than others, and we can talk about that.
*43:07-43:12*
**Logan Moore**: I think there's a very major lack of
*43:12-43:15*
**Logan Moore**: Assistance in this game, and the one poor part of its design is that it doesn't convey to you at times certain areas within the environment that you can even really interact with.
*43:16-43:29*
**Logan Moore**: Like, I was thinking of one of these later game areas.
*43:31-43:34*
**Logan Moore**: I forget which plane it is specifically, but you have to like shoot a missile at a beam that then falls over and it like creates a bridge.
*43:34-43:42*
**Max Roberts**: Arctera, yep.
*43:42-43:43*
**Logan Moore**: But yeah, but when you look at it, like there's no visual indication on that pillar itself that you could do that, other than the fact that
*43:43-43:52*
**Max Roberts**: Yeah.
*43:44-43:44*
**Logan Moore**: I did figure it out naturally without having to consult a guide or anything, but the only reason for that was it just looked very out of place.
*43:52-43:59*
**Logan Moore**: Like, why is there this large pillar into the sky in this spot here?
*44:00-44:04*
**Logan Moore**: It doesn't make a whole lot of sense.
*44:04-44:06*
**Logan Moore**: And so then I shoot it and it falls over.
*44:06-44:08*
**Logan Moore**: Cool.
*44:08-44:08*
**Logan Moore**: But like, other than that, there's nothing in the visual language of this game that explains.
*44:08-44:14*
**Logan Moore**: Yes, you can interact with this.
*44:14-44:15*
**Logan Moore**: Or, oh, you're supposed to scan this.
*44:15-44:17*
**Logan Moore**: A lot of invisible scanning things in this game, too, where it's like
*44:17-44:22*
**Logan Moore**: To advance, you have to scan something in the environment that's not even there.
*44:23-44:27*
**Max Roberts**: When in doubt, scan visor.
*44:24-44:27*
**Logan Moore**: Yes, that happens a lot, especially in some of the earlier game areas.
*44:27-44:31*
**Max Roberts**: Yeah.
*44:31-44:32*
**Logan Moore**: And I really hated that.
*44:32-44:33*
**Logan Moore**: But otherwise, not terrible.
*44:34-44:37*
**Max Roberts**: I think
*44:34-44:35*
**Max Roberts**: I think the worlds are like if you were gonna pick a theme, you can only have four worlds in a game, these would be the themes you would pick for Metroid.
*44:38-44:47*
**Max Roberts**: Like, you have a lava level, you have an ice level.
*44:47-44:50*
**Max Roberts**: And then you have like a sciencey facility, and then you have, I guess, the archives, which is just a space station.
*44:50-44:56*
**Max Roberts**: So they feel generic in that sense.
*44:57-45:01*
**Max Roberts**: I don't as I was playing it, I had memories of these environments, mostly because
*45:03-45:10*
**Max Roberts**: Of the multiplayer maps pulled from, or probably it was the other way around, like here, here's a multiplayer map, connect it with some hallways.
*45:11-45:18*
**Max Roberts**: So that's fine.
*45:19-45:20*
**Max Roberts**: I like them.
*45:21-45:21*
**Max Roberts**: I think the ideas of them are interesting.
*45:22-45:26*
**Max Roberts**: But
*45:27-45:27*
**Max Roberts**: And I think this is the portable nature of itself.
*45:28-45:30*
**Max Roberts**: They really are just A to B levels.
*45:31-45:34*
**Max Roberts**: They're hallways, long hallways.
*45:34-45:36*
**Max Roberts**: And I think that's most prevalent by at the end of every level you have an escape sequence.
*45:36-45:42*
**Max Roberts**: When you get the octolith.
*45:43-45:44*
**Max Roberts**: And you have to just get you just zip through the level.
*45:45-45:48*
**Max Roberts**: It's not a complicated escape sequence.
*45:48-45:51*
**Max Roberts**: It's not up, down, side to side, flip around, all those things.
*45:51-45:54*
**Max Roberts**: It is just.
*45:55-45:56*
**Max Roberts**: Walk to the end and kill stuff along the way.
*45:57-46:00*
**Max Roberts**: So I think, and because you do that escape sequence a minimum of eight times.
*46:00-46:05*
**Max Roberts**: You really get to feel that pretty quick.
*46:06-46:10*
**Max Roberts**: It is like greatest hits of Metroid in.
*46:12-46:16*
**Max Roberts**: A level, because you may have only had sure, there was sleep mode, you could close the DS and put it to sleep, but you may have only had 10 minutes.
*46:17-46:23*
**Max Roberts**: So, how do one train ride, right?
*46:24-46:26*
**Max Roberts**: So, how do I get from
*46:26-46:27*
**Max Roberts**: How do I get a full-level experience in one train ride?
*46:28-46:31*
**Max Roberts**: You give them an escape sequence, you give them a puzzle or two, you have them shoot some enemies, and maybe you get a new weapon depending on where you are in the story.
*46:32-46:41*
**Logan Moore**: Well, what sucks about what you're kind of saying here, sorry to cut you off.
*46:41-46:45*
**Max Roberts**: No, go.
*46:44-46:45*
**Max Roberts**: Yeah.
*46:45-46:45*
**Logan Moore**: Is like this is an older game, so there are you have to get back to your ship in order to save, and that sucks.
*46:46-46:54*
**Logan Moore**: So, you are always looking for a way to get back to your ship.
*46:54-46:57*
**Logan Moore**: You could backtrack, but like kind of what you're saying, like making this a more bite-sized experience, you do have to always
*46:57-47:04*
**Max Roberts**: I think that's what those teleport check marks were for.
*47:03-47:07*
**Max Roberts**: Like those were vital.
*47:07-47:08*
**Logan Moore**: Those only show up, you know, once you get to certain points, and depending on the game itself isn't long, six to seven hours or something like that.
*47:08-47:16*
**Logan Moore**: I think my final playtime was like six hours and twenty minutes.
*47:16-47:19*
**Logan Moore**: So, like, in theory, you're running across one of those every 30, 40 minutes, I would say, that can bring you back to your ship.
*47:19-47:27*
**Logan Moore**: So, yes, it's not anything egregious.
*47:28-47:31*
**Logan Moore**: And some of the some of the areas are smaller than others.
*47:31-47:35*
**Logan Moore**: Like, it's pretty easy to get back to your ship to just turn around and walk back.
*47:35-47:40*
**Max Roberts**: Oh, yeah.
*47:35-47:36*
**Max Roberts**: I think that's what the sleep mode like, that's the crutch you could lean on if you, like, really had to go.
*47:40-47:46*
**Logan Moore**: But
*47:40-47:40*
**Logan Moore**: Yeah, yes, yeah, and I did that a couple times, but it was very
*47:43-47:50*
**Logan Moore**: Jarring to me at first.
*47:52-47:54*
**Logan Moore**: Anytime I go back to games that have like designated safe spots like that, I'm always like, oh, this is so weird.
*47:54-48:00*
**Logan Moore**: Which I
*48:00-48:01*
**Logan Moore**: all the other Metroid Prime games have this season.
*48:01-48:03*
**Logan Moore**: I I can't remember Federation Force is mission based.
*48:03-48:07*
**Max Roberts**: Federation Pros was probably just end of every run.
*48:06-48:09*
**Logan Moore**: But yeah, it's it's mission based, but the missions are only 10 or 15 minutes, so that's not that big of a deal.
*48:07-48:13*
**Logan Moore**: But
*48:14-48:15*
**Logan Moore**: Yeah, I don't know.
*48:15-48:16*
**Logan Moore**: Something about that, this game with the save points, like stressed me out for the first, at least the first half of the game.
*48:17-48:22*
**Logan Moore**: After that, it wasn't too bad.
*48:22-48:24*
**Max Roberts**: Mhm.
*48:22-48:23*
**Logan Moore**: A little bit easier to get back to the ship when you needed to.
*48:24-48:27*
**Max Roberts**: I'm curious what you think of
*48:27-48:29*
**Max Roberts**: The weapon system in this game because I think it's the most unique of the Metroid series because you don't lose all of your power-ups.
*48:30-48:40*
**Max Roberts**: In the game.
*48:41-48:41*
**Max Roberts**: You actually just start at pretty much base Samus level.
*48:42-48:46*
**Max Roberts**: Morph ball, bombs, missiles.
*48:46-48:49*
**Max Roberts**: I guess
*48:49-48:50*
**Max Roberts**: One jump?
*48:51-48:52*
**Max Roberts**: I don't remember a double jump.
*48:53-48:54*
**Max Roberts**: Maybe there was.
*48:54-48:55*
**Logan Moore**: There's no double jump, yeah.
*48:55-48:56*
**Max Roberts**: Yeah.
*48:56-48:56*
**Max Roberts**: So it's just basic Samus moves.
*48:57-48:59*
**Max Roberts**: And then you get like eight different weapons, which is a very Mega Man style.
*48:59-49:05*
**Logan Moore**: Yes.
*49:05-49:05*
**Max Roberts**: In they're all or they're all a certain element, and each hunter is weak to a weapon.
*49:05-49:13*
**Max Roberts**: How did you feel about that?
*49:13-49:15*
**Logan Moore**: I liked it, generally speaking.
*49:16-49:18*
**Logan Moore**: Would I want it that way in like a
*49:18-49:21*
**Logan Moore**: Full mainline proper Metroid Prime game?
*49:23-49:26*
**Logan Moore**: I don't think so.
*49:26-49:28*
**Logan Moore**: Like, if Metroid Prime 4 had this same style of system, I don't think I would.
*49:28-49:32*
**Logan Moore**: Mainly because.
*49:32-49:33*
**Logan Moore**: It's a little rudimentary.
*49:34-49:36*
**Logan Moore**: Like, it's kind of like rock, paper, scissors, except the colors match up.
*49:36-49:42*
**Max Roberts**: It's Mega Man.
*49:41-49:42*
**Logan Moore**: Yeah, like you're just you see a red door, you pull out your red gun and you shoot it.
*49:42-49:46*
**Logan Moore**: You see, uh I mean, the boss at the end they're uh you damage them based on the color they are and stuff like that.
*49:46-49:52*
**Logan Moore**: Like, it's pretty straightforward in that sense.
*49:53-49:55*
**Logan Moore**: Uh but it's not bad either.
*49:56-49:57*
**Logan Moore**: Like, I did not dislike it.
*49:57-49:59*
**Logan Moore**: And I think
*49:59-50:00*
**Logan Moore**: What you're kind of saying here is that it circumvents the whole taking Samus back to to to
*50:02-50:09*
**Logan Moore**: To nothing at the start of every game, which gets so annoying.
*50:10-50:14*
**Logan Moore**: Like, oh, I've lost all of my abilities.
*50:15-50:17*
**Logan Moore**: I can't get into a morph ball.
*50:17-50:19*
**Logan Moore**: I can't, you know, double jump, or I can't do
*50:19-50:22*
**Logan Moore**: This, that, or the other.
*50:22-50:23*
**Logan Moore**: It's like it that gets so annoying in Metroidvania games, um, because they all do that for the most part, and they definitely avoid that issue with this.
*50:23-50:33*
**Logan Moore**: Um
*50:34-50:34*
**Logan Moore**: Yeah, I mean, I don't love the various abilities.
*50:35-50:39*
**Logan Moore**: I think they're all unique from one another, and that is the one thing that I do like: they all
*50:39-50:44*
**Logan Moore**: Quite different from one another.
*50:44-50:45*
**Logan Moore**: You know, one's a sniper, one's kind of a grenade launcher, and another one has you shooting like a steady stream of electricity.
*50:46-50:51*
**Logan Moore**: It's cool.
*50:52-50:52*
**Max Roberts**: Did you have a favorite?
*50:52-50:54*
**Logan Moore**: They're all co
*50:52-50:53*
**Logan Moore**: Um I liked the sniper once I got that late in the game.
*50:55-51:00*
**Logan Moore**: That really helped me with the final boss.
*51:00-51:02*
**Logan Moore**: Other than that, I kind of by default used the like the green one, which I think is the like yeah, yeah, yeah, it just kind of has like a pretty steady arc.
*51:03-51:13*
**Max Roberts**: Battle hammer, the arc.
*51:09-51:11*
**Logan Moore**: I found that one did the most consistent
*51:14-51:16*
**Logan Moore**: The most consistently strong damage and wasn't too you didn't have to like aim too specifically with it in order to hit what you were aiming at.
*51:16-51:25*
**Logan Moore**: So I generally liked that.
*51:26-51:28*
**Max Roberts**: I like the Judicator, the ice one that bounced around.
*51:29-51:32*
**Logan Moore**: Yeah.
*51:29-51:30*
**Logan Moore**: Yeah, that's n that is that the purple one?
*51:33-51:36*
**Max Roberts**: Yeah, purple.
*51:36-51:37*
**Logan Moore**: Okay, yeah, that one's a good one too.
*51:37-51:39*
**Logan Moore**: I mean, I liked all of them.
*51:39-51:40*
**Logan Moore**: The only ones I would say I didn't use would be the electricity one, the one that's just a constant stream of lightning, which is funny because that is Silex's, right?
*51:40-51:49*
**Max Roberts**: Yep.
*51:45-51:45*
**Max Roberts**: Oh, that's Silex is it.
*51:47-51:49*
**Max Roberts**: The shot coil.
*51:49-51:50*
**Max Roberts**: That one's cool 'cause it drains
*51:50-51:51*
**Max Roberts**: Their energy is pretty useful on one of the bosses toward the end.
*51:52-51:55*
**Max Roberts**: But yeah, I want because you have to get up close to use it, so
*51:56-52:01*
**Logan Moore**: Mm-hmm.
*51:59-52:00*
**Logan Moore**: It doesn't have much range at all, which is a bummer, but yeah.
*52:00-52:06*
**Max Roberts**: Yeah, it's cool.
*52:06-52:07*
**Max Roberts**: I liked it.
*52:07-52:08*
**Max Roberts**: The game's so like the when you fight Caden for the first time there in the Celestial Archives in the first level.
*52:08-52:15*
**Max Roberts**: And you get a headshot, it just says headshot on the screen.
*52:16-52:18*
**Max Roberts**: I'm like, wow, what a time.
*52:18-52:20*
**Max Roberts**: Like, that's so clearly of the era.
*52:20-52:22*
**Max Roberts**: If this could have had a voice narrator like Halo, it definitely would have said headshot, you know, the whole thing.
*52:22-52:28*
**Max Roberts**: So.
*52:29-52:29*
**Max Roberts**: I thought I like that you're just getting different guns.
*52:29-52:33*
**Max Roberts**: It felt very practical for this environment.
*52:34-52:39*
**Max Roberts**: Like the way it should feel in the game.
*52:39-52:43*
**Max Roberts**: Now, what I didn't really love was that escape sequence constantly.
*52:43-52:46*
**Max Roberts**: That kind of wore down on me, but oh well.
*52:47-52:51*
**Logan Moore**: Yeah, I hated that I hated that there was just I mean, the escape sequence goes hand in hand.
*52:49-52:56*
**Logan Moore**: With the bosses.
*52:56-52:57*
**Logan Moore**: The bosses, there's two types of bosses in the whole game.
*52:58-53:01*
**Logan Moore**: There is the floating eyeball looking thing, and there's the spires that shoot.
*53:02-53:09*
**Logan Moore**: lasers and other little uh uh blobs at you.
*53:09-53:14*
**Logan Moore**: Um and it just gets they're all variants of that.
*53:14-53:18*
**Logan Moore**: And then, after you finish all of those, then there's an escape sequence.
*53:18-53:22*
**Logan Moore**: So, like, by the time I had gotten to the third or fourth one, and I realized that it was just going to keep recycling.
*53:22-53:29*
**Logan Moore**: All of the bosses throughout after I got all to get all eight octoliths.
*53:29-53:34*
**Logan Moore**: That got very annoying.
*53:34-53:36*
**Logan Moore**: The game itself is very cyclical.
*53:36-53:39*
**Logan Moore**: You are entering any area to look for three little
*53:39-53:43*
**Logan Moore**: Artifacts.
*53:44-53:44*
**Logan Moore**: The artifacts open a portal, you go in the portal, you fight one of the same two bosses that you fought the whole game, and then you escape before everything
*53:45-53:52*
**Logan Moore**: Blows up and you die, or whatever, and as you're trying to escape, the hunters and other enemies try to steal your octolith.
*53:52-53:58*
**Logan Moore**: And
*53:59-53:59*
**Logan Moore**: Yeah, that that got old.
*54:00-54:02*
**Logan Moore**: Um, was it terrible?
*54:02-54:04*
**Logan Moore**: No, because none of the escapes I felt like were ever that bad.
*54:04-54:08*
**Logan Moore**: Some were worse than others.
*54:08-54:09*
**Logan Moore**: I remember one, like, I barely got back.
*54:09-54:11*
**Max Roberts**: Same.
*54:11-54:12*
**Logan Moore**: Um
*54:12-54:12*
**Max Roberts**: There was one where it was like thirty seconds.
*54:12-54:14*
**Max Roberts**: I was like, whew But then there's others where you had minutes to spare.
*54:14-54:18*
**Logan Moore**: Yeah, there's one where there was quite one of them had quite the trek to get back.
*54:15-54:20*
**Logan Moore**: Others, not so much.
*54:22-54:23*
**Logan Moore**: So they all differ just depending on the layouts of the environments and the levels.
*54:24-54:28*
**Logan Moore**: But yeah, it's just
*54:29-54:31*
**Logan Moore**: It's very uninventive in that way.
*54:31-54:33*
**Logan Moore**: Like, it won't, by the time I got to, you know, pursuing the fifth or sixth octolith, I was like, oh, I know.
*54:33-54:39*
**Logan Moore**: What is the rest of this game going to be now?
*54:39-54:41*
**Logan Moore**: And honestly, that's what took me so long to finish it: I did not feel compelled to play this game in the slightest.
*54:41-54:49*
**Logan Moore**: In that regard, I'd almost say it's worse than Federation Force.
*54:51-54:56*
**Logan Moore**: Because at least Federation Force, while
*54:56-54:58*
**Logan Moore**: Not great at all.
*54:59-55:01*
**Logan Moore**: Like, I didn't know what was coming around the corner.
*55:01-55:05*
**Logan Moore**: I did not know what the next level was ever going to be.
*55:05-55:08*
**Logan Moore**: I did not know, like.
*55:08-55:09*
**Logan Moore**: What surprises were left in store?
*55:09-55:11*
**Logan Moore**: Like, I think about the end of the game, like, Samus shows up and ends up being like the final boss.
*55:11-55:15*
**Logan Moore**: It's like, whoa, like
*55:16-55:17*
**Logan Moore**: And I guess, you know, the final boss of this game, there are some surprises and stuff like that, too.
*55:18-55:22*
**Logan Moore**: But just far more variety in that game.
*55:22-55:25*
**Logan Moore**: This game, not so much.
*55:25-55:28*
**Max Roberts**: This yeah, I just it needed two more bosses.
*55:27-55:31*
**Max Roberts**: Like, if you had just had four bosses and recycled each once, I think that would have been
*55:31-55:37*
**Max Roberts**: More desirable.
*55:38-55:39*
**Max Roberts**: It was just so especially on later, especially with the eyeball.
*55:39-55:46*
**Max Roberts**: Like, there were just some late eyeball ones because they keep ramping up the difficulties.
*55:46-55:50*
**Logan Moore**: Yes.
*55:48-55:49*
**Max Roberts**: Oh my gosh, let me just shoot this thing, you know, and you're trying to shoot it while using these not great controls in any method.
*55:50-55:59*
**Max Roberts**: It's just frustrating.
*55:59-56:01*
**Max Roberts**: So just the boss thing just really bummed me out.
*56:01-56:03*
**Max Roberts**: And I didn't remember that it was just two bosses the whole time.
*56:03-56:06*
**Max Roberts**: So I was uh I was sad about that.
*56:06-56:09*
**Max Roberts**: But I think the justification may have been, this is pure speculation, I suppose.
*56:10-56:16*
**Max Roberts**: They're like, but we have six bounty hunters that are also trying to kill you out in the main game.
*56:17-56:21*
**Max Roberts**: Like, not at the boss fight.
*56:21-56:23*
**Max Roberts**: So, I get this idea that you're having these dual encounters.
*56:23-56:26*
**Max Roberts**: There's even one part where you're fighting two at once, which is great.
*56:26-56:30*
**Max Roberts**: Trace is up there hiding.
*56:30-56:32*
**Max Roberts**: That's fun.
*56:32-56:33*
**Max Roberts**: But we needed more bosses, really.
*56:34-56:37*
**Max Roberts**: It was a shame.
*56:38-56:39*
**Max Roberts**: It's a shame coming back to it that there wasn't more variety there.
*56:40-56:43*
**Logan Moore**: Yeah, I think I think with that
*56:43-56:45*
**Logan Moore**: I think with that, the campaign would have been more memorable too.
*56:47-56:49*
**Logan Moore**: Because I mentioned up top, again, we're not going to really talk about the multiplayer in depth.
*56:49-56:54*
**Logan Moore**: If you want to, you can, because I know you have more experience with it than I do, even though you didn't play it for this playthrough.
*56:54-57:01*
**Logan Moore**: I think that is why this campaign is not remembered, though.
*57:02-57:05*
**Logan Moore**: It's because it is so
*57:05-57:07*
**Logan Moore**: Rudimentary to some degree.
*57:08-57:09*
**Logan Moore**: It does recycle the same things over and over.
*57:09-57:12*
**Logan Moore**: By the time you get to the end, it all feels quite samey.
*57:12-57:15*
**Logan Moore**: No one ever talks about the campaign to this game.
*57:15-57:19*
**Logan Moore**: In fact, every
*57:19-57:20*
**Logan Moore**: Like video and like, I usually go look up older trailers and videos and stuff like that for games before we play them, and every single one that I did for this game
*57:21-57:31*
**Logan Moore**: He was like, I used to play the multiplayer all the time with my brother or whatever, you know, like it was just endless comments about the multiplayer, and no one saying literally anything about the campaign or the single-player stuff.
*57:31-57:43*
**Max Roberts**: I loved it when they did this with Sam as yeah, it's just because it wasn't this game clearly and I think even in interviews if
*57:43-57:51*
**Logan Moore**: So
*57:43-57:44*
**Max Roberts**: If you read the Wikipedia page or you go read interviews, like even the IGN interview I was reading earlier from E3 2005, this game was multiplayer first.
*57:51-57:59*
**Max Roberts**: And then they put a single player in for the fans.
*58:00-58:03*
**Max Roberts**: And that's fine given the goals of the game, right?
*58:03-58:06*
**Max Roberts**: A multiplayer game that got delayed to add Wi-Fi.
*58:07-58:10*
**Max Roberts**: That was kind of a famous moment.
*58:10-58:13*
**Max Roberts**: for this game and probably changed the trajectory of the whole game itself.
*58:13-58:16*
**Max Roberts**: If this game was only local multiplayer, it would not be remembered the way that it is.
*58:16-58:22*
**Max Roberts**: I suppose it would only be remembered for Silex.
*58:22-58:25*
**Max Roberts**: But.
*58:25-58:26*
**Max Roberts**: The multiplayer aspect is what made this game.
*58:26-58:29*
**Max Roberts**: And unfortunately, I mean, there are fan servers and we could have done it, but I don't remember much except really enjoying it.
*58:29-58:36*
**Max Roberts**: So that's really all I can say to it.
*58:36-58:38*
**Max Roberts**: It was.
*58:38-58:39*
**Max Roberts**: I don't think we can underestimate how impactful it was to have online multiplayer on a handheld system at that time.
*58:39-58:50*
**Max Roberts**: And just a few months prior with Mario Kart DS coming out, it changed everything.
*58:50-58:55*
**Max Roberts**: I mean,
*58:56-58:57*
**Max Roberts**: The PSP, did it have online multiplayer?
*58:58-59:02*
**Max Roberts**: I know it had like you could connect to the internet on it, but
*59:03-59:05*
**Logan Moore**: I'm pretty sure.
*59:05-59:06*
**Logan Moore**: Yeah, I'm pretty sure that it did.
*59:06-59:08*
**Max Roberts**: Yeah.
*59:07-59:07*
**Max Roberts**: So like the P S P would have had it.
*59:07-59:09*
**Max Roberts**: I know the Vita a big push with the Vita at launch was get the 3G model so you can play anywhere.
*59:09-59:15*
**Max Roberts**: Good old three G Vita.
*59:17-59:19*
**Logan Moore**: Oh, could have worked.
*59:19-59:21*
**Max Roberts**: Uh but the D S really changed the game, man, with that uh if you saw the WiFi badge and then Pokemon.
*59:19-59:27*
**Max Roberts**: Obviously, Diamond and Pearl, right?
*59:26-59:28*
**Max Roberts**: Trading and battling Pokemon online, it is momentous.
*59:28-59:32*
**Max Roberts**: And this game is a part of that.
*59:32-59:33*
**Max Roberts**: So I'm glad that they delayed it for multiplayer, but it also means that the single player
*59:34-59:39*
**Max Roberts**: While appreciated that it was put in there, and I obviously had fun with it as a kid, it definitely is not of the same caliber as something like
*59:41-59:52*
**Max Roberts**: The regular Prime games, or even Zero Mission, or Fusion, or Dread.
*59:53-59:58*
**Max Roberts**: Like, it just
*59:58-59:59*
**Max Roberts**: Falls a little bit short.
*01:00:01-01:00:03*
**Max Roberts**: At least Federation Force like embraced its identity of this fusion of like a team co-op shooter
*01:00:03-01:00:11*
**Max Roberts**: That is much better if you play online with friends, but n you could play it by yourself.
*01:00:11-01:00:16*
**Max Roberts**: And the story was meant to be worked through together as a team in this mission based structure.
*01:00:16-01:00:21*
**Max Roberts**: Again, portable design.
*01:00:21-01:00:22*
**Max Roberts**: It just that was a bit smarter of an implementation for this.
*01:00:22-01:00:25*
**Logan Moore**: I mean, we talked up top o it to begin this episode kind of about
*01:00:25-01:00:29*
**Logan Moore**: Like the trajectory of handhelds and how the DS went in a 3DS went in the Switch.
*01:00:30-01:00:36*
**Logan Moore**: And like, I think about
*01:00:36-01:00:37*
**Logan Moore**: Just handheld games used to be so much different.
*01:00:38-01:00:41*
**Logan Moore**: Like, and they used to not have these elements that we're talking about, you know, multiplayer or, or they used to not have multiple modes, really, for sure.
*01:00:41-01:00:49*
**Logan Moore**: They would have, you know.
*01:00:50-01:00:51*
**Logan Moore**: Social functions like something like Pokemon.
*01:00:51-01:00:53*
**Logan Moore**: Like, that's a fully single-player game, but like you could, you know, battle your friends or something like that.
*01:00:53-01:00:58*
**Logan Moore**: But there's not like separate modes or anything like that.
*01:00:58-01:01:01*
**Logan Moore**: This is the point where.
*01:01:01-01:01:03*
**Logan Moore**: Handheld games started to try to be a little bit more like their console gaming counterparts and feature different modes and fold in the multiplayer stuff.
*01:01:04-01:01:12*
**Logan Moore**: And again, the DS with the
*01:01:12-01:01:14*
**Logan Moore**: What was the wireless play called where you could like down was it was it just download play where you could essentially play a game even though you did not have the game itself?
*01:01:15-01:01:24*
**Max Roberts**: Yeah.
*01:01:21-01:01:21*
**Max Roberts**: And they're that was that was part of the thing with like Super Mario 604 DS.
*01:01:22-01:01:29*
**Max Roberts**: You could do download play with the mini games and play the mini games with your friends.
*01:01:29-01:01:33*
**Logan Moore**: I mean, that was the big thing with Mario Kart DS, I know.
*01:01:33-01:01:36*
**Max Roberts**: Mario Kart, everyone was a shy guy.
*01:01:35-01:01:37*
**Logan Moore**: Like
*01:01:36-01:01:36*
**Logan Moore**: Everyone, I mean, that was so.
*01:01:37-01:01:39*
**Logan Moore**: I think that's one of the best Mario Kart games because of that, honestly.
*01:01:40-01:01:43*
**Logan Moore**: Um, so yeah, yes.
*01:01:44-01:01:49*
**Max Roberts**: Yeah, and it's coming back on Switch too, right?
*01:01:45-01:01:47*
**Max Roberts**: This download play idea of being able to share and play games even if you only have one copy of it.
*01:01:47-01:01:52*
**Max Roberts**: And that
*01:01:52-01:01:53*
**Max Roberts**: That's pretty powerful in the right audience.
*01:01:54-01:01:58*
**Logan Moore**: What I'm trying to say with Hunters is like, yes, there were some swings and misses with this game, and not everything worked well, but like.
*01:01:58-01:02:04*
**Logan Moore**: You can see a game like this when it came out, and like what it was trying to do, and the direction it was trying to go, and you can understand how, you know, what.
*01:02:05-01:02:15*
**Logan Moore**: Not a little over 10 years after this released would have been the Switch, and that was finally the marriage of you know handheld and home console stuff.
*01:02:15-01:02:25*
**Logan Moore**: And I think games like this like slowly tiptoed more to where the line was again, there there is no more dedicated handheld games that are a thing.
*01:02:25-01:02:35*
**Logan Moore**: It's just games are games now.
*01:02:35-01:02:37*
**Max Roberts**: Games
*01:02:36-01:02:37*
**Logan Moore**: And I think that releases like this really started to kind of try to bring more parity to what was seen between handhelds and consoles at the time.
*01:02:38-01:02:50*
**Max Roberts**: Well, what's so cool about this is there was obviously WiFi.
*01:02:50-01:02:56*
**Max Roberts**: But this game also supported local multi-card play is what it says on the back, but also single card play.
*01:02:57-01:03:02*
**Max Roberts**: Like you could play this game with one card and three of your friends.
*01:03:02-01:03:08*
**Max Roberts**: And that was the original mission of this game, was to be like that, and it it evolved.
*01:03:08-01:03:13*
**Max Roberts**: So, I mean, the back of the box says intense wireless and Wi-Fi multiplayer action.
*01:03:13-01:03:19*
**Max Roberts**: Battle online or play with friends over local wireless.
*01:03:19-01:03:23*
**Max Roberts**: Like, it clearly six new bounty hunters.
*01:03:23-01:03:25*
**Max Roberts**: I mean, they
*01:03:25-01:03:26*
**Max Roberts**: The hunters were required to make this a multiplayer game, and then that got to spin up and expand the lore.
*01:03:27-01:03:36*
**Max Roberts**: and the world in an interesting way, and I just remember being captivated by these ideas.
*01:03:36-01:03:40*
**Max Roberts**: It's that it's the type of thing that like a young Star Wars fan would have been caught by, like, oh, well, who is that hanging out in the cantina?
*01:03:40-01:03:49*
**Max Roberts**: or
*01:03:49-01:03:49*
**Max Roberts**: You know, what is, you know, what is Boba Fett's background?
*01:03:50-01:03:53*
**Max Roberts**: Or who are these other bounty hunters that are hired to go after Han Solo?
*01:03:53-01:03:56*
**Max Roberts**: Like, those types of ideas and thoughts.
*01:03:56-01:03:58*
**Max Roberts**: And I think that's it it was cool in a fun way, I guess, at the time.
*01:03:59-01:04:05*
**Max Roberts**: It's this is very much a thing
*01:04:05-01:04:07*
**Max Roberts**: It almost feels like a game that will be lost or is lost because you can't really market this necessarily to a kid.
*01:04:08-01:04:18*
**Max Roberts**: Like, I couldn't pitch this to my kids someday and be like, You gotta play this.
*01:04:18-01:04:22*
**Max Roberts**: Like, who.
*01:04:22-01:04:22*
**Max Roberts**: She's gonna have to get other people to play multiplayer with her.
*01:04:23-01:04:26*
**Max Roberts**: Like, you can't.
*01:04:26-01:04:27*
**Max Roberts**: The only people who are gonna ever play this game again
*01:04:28-01:04:31*
**Max Roberts**: Or people like us who play it because they want a full experience before the new Prime game, or the few people that are dedicated to playing on these multiplayer servers, and they're probably just popping in for a nostalgia fix, not for some competitive scene.
*01:04:31-01:04:44*
**Max Roberts**: There's no
*01:04:44-01:04:45*
**Max Roberts**: You know, competitive Metroid Prime Hunters.
*01:04:45-01:04:49*
**Max Roberts**: So it's just, I think there is an idea.
*01:04:49-01:04:53*
**Max Roberts**: There could be another shooter Metroid multiplayer game, maybe.
*01:04:54-01:04:58*
**Max Roberts**: I don't know.
*01:04:59-01:04:59*
**Max Roberts**: But it definitely would be it would look different.
*01:05:00-01:05:03*
**Max Roberts**: I don't know.
*01:05:03-01:05:03*
**Max Roberts**: This is very of the time, and it feels like a lost piece in a way.
*01:05:04-01:05:08*
**Logan Moore**: Maybe Metroid Prime 4 will have multiplayer and they just haven't announced it yet.
*01:05:08-01:05:11*
**Logan Moore**: It's going to be 11th hour announcement of multiplayer.
*01:05:11-01:05:15*
**Max Roberts**: The Last of Us, no one saw multi-factions multiplayer until the game basically came out and everyone was nervous about it.
*01:05:15-01:05:23*
**Logan Moore**: I mean, this is kind of a thing with multiplayer modes for single player prominent games.
*01:05:22-01:05:27*
**Logan Moore**: A lot of times they announce the multiplayer modes very late in the development cycle.
*01:05:27-01:05:31*
**Logan Moore**: Do I think it's going to happen with Metroid Prime 4?
*01:05:31-01:05:34*
**Max Roberts**: No.
*01:05:34-01:05:34*
**Logan Moore**: No, but like, I don't know, maybe they, I mean, they've really been honing in on the social elements of the Switch 2.
*01:05:34-01:05:41*
**Max Roberts**: Could be wild.
*01:05:36-01:05:37*
**Logan Moore**: Maybe they want you to run around as hunters and shoot one another in the face while you have your four eighty P camera yeah, your Game Share camera pointed at yourself on the couch.
*01:05:41-01:05:53*
**Max Roberts**: Your game share
*01:05:48-01:05:49*
**Max Roberts**: Hey man, the official camera is 1080p.
*01:05:53-01:05:55*
**Logan Moore**: So
*01:05:53-01:05:53*
**Max Roberts**: It doesn't look that way.
*01:05:55-01:05:57*
**Logan Moore**: It's the piranha plant.
*01:05:56-01:05:57*
**Max Roberts**: The piranha plan is 480p.
*01:05:57-01:05:59*
**Logan Moore**: It's the piranha plant.
*01:05:58-01:05:59*
**Logan Moore**: That doesn't make any sense.
*01:06:00-01:06:01*
**Logan Moore**: You would think it's the other way around.
*01:06:02-01:06:03*
**Max Roberts**: I didn't even know you could buy a 480p camera in this day and age.
*01:06:02-01:06:05*
**Max Roberts**: I didn't know it was possible.
*01:06:05-01:06:07*
**Logan Moore**: Well, you can with the Piranha plant.
*01:06:07-01:06:10*
**Max Roberts**: It's a great idea.
*01:06:10-01:06:12*
**Logan Moore**: Go out and spend your hard earned Nintendo dollars to pick that up.
*01:06:10-01:06:14*
**Logan Moore**: I think we're basically
*01:06:15-01:06:16*
**Logan Moore**: Wrapped up other than I mean, we were going to do our last two things here.
*01:06:17-01:06:21*
**Logan Moore**: Go ahead, though, first.
*01:06:21-01:06:22*
**Max Roberts**: Oh, I think I think our last two things one was the music, but I wanted to ask
*01:06:22-01:06:29*
**Max Roberts**: you about I wanted to go back to the C G cut scenes.
*01:06:29-01:06:33*
**Max Roberts**: 'Cause 'cause they I feel like this is such a thing with the DS at the time, like using both screens to display two separate video like
*01:06:33-01:06:43*
**Max Roberts**: I don't know.
*01:06:44-01:06:44*
**Max Roberts**: Even today, I'm like, this is so cool that there is full-motion video 3D CG cutscenes on this thing.
*01:06:44-01:06:52*
**Max Roberts**: I don't know.
*01:06:52-01:06:52*
**Max Roberts**: It's so cool to me.
*01:06:52-01:06:53*
**Max Roberts**: And maybe that's that is pure nostalgia in my brain.
*01:06:53-01:06:56*
**Max Roberts**: But I like the cut scenes.
*01:06:56-01:06:58*
**Max Roberts**: I think they're very stylish.
*01:06:58-01:07:00*
**Max Roberts**: They flow well together.
*01:07:00-01:07:02*
**Max Roberts**: It's pretty cool.
*01:07:03-01:07:04*
**Max Roberts**: I was curious, as someone experiencing them for the first time, how you felt about them.
*01:07:04-01:07:08*
**Logan Moore**: Yeah, I like that they use both screens together a lot.
*01:07:08-01:07:12*
**Logan Moore**: That was my big takeaway, because I feel like
*01:07:12-01:07:15*
**Logan Moore**: As the DS continues onward, that's not a thing, like at all.
*01:07:16-01:07:19*
**Logan Moore**: It just uses that anytime there's a cutscene or something like that, it's locked to the top screen more often than not.
*01:07:19-01:07:25*
**Logan Moore**: So, this is very rare.
*01:07:25-01:07:26*
**Logan Moore**: And again, these.
*01:07:27-01:07:27*
**Logan Moore**: They're not even cutscenes.
*01:07:28-01:07:29*
**Logan Moore**: They're more like little vignettes, pretty much.
*01:07:29-01:07:32*
**Logan Moore**: They're very scaled-back.
*01:07:33-01:07:35*
**Logan Moore**: None of them are longer than like 60 seconds in length, I feel like, outside of maybe.
*01:07:35-01:07:41*
**Logan Moore**: The intro scene to the game is the most in-depth one of them all.
*01:07:42-01:07:47*
**Logan Moore**: Especially because what they only again, talking about like the redundancy of it, they only show before the boss fights and after the boss fights.
*01:07:49-01:07:56*
**Logan Moore**: And while I'm not absolutely positive that they're the same in all of those instances, like they're similar.
*01:07:57-01:08:03*
**Logan Moore**: It's Samus walking through a door, looking up.
*01:08:04-01:08:06*
**Max Roberts**: Mm-hmm.
*01:08:04-01:08:05*
**Logan Moore**: Oh, there's a boss.
*01:08:06-01:08:07*
**Logan Moore**: So, like, they were not engaging in that regard, kind of like everything else we talked about earlier.
*01:08:09-01:08:14*
**Logan Moore**: But they looked cool.
*01:08:15-01:08:16*
**Logan Moore**: Like, again, it was one of those things that
*01:08:16-01:08:18*
**Logan Moore**: Coming back to a game from this era, I was like, oh, this is actually pretty sick.
*01:08:18-01:08:22*
**Logan Moore**: I miss, I don't necessarily need my games to look like that any longer.
*01:08:22-01:08:26*
**Logan Moore**: anything, but it was it's it's fun.
*01:08:28-01:08:30*
**Logan Moore**: It still holds up too, I think.
*01:08:30-01:08:32*
**Logan Moore**: Like it those scenes look pretty good for the most part.
*01:08:32-01:08:35*
**Max Roberts**: Yeah.
*01:08:33-01:08:33*
**Max Roberts**: Everyone should go watch the intro cutscene.
*01:08:35-01:08:37*
**Max Roberts**: I'll link it in the show notes.
*01:08:37-01:08:38*
**Max Roberts**: But everyone should go watch the opening video because it is
*01:08:39-01:08:41*
**Max Roberts**: It goes way harder than it should have gone back in 2006.
*01:08:42-01:08:45*
**Max Roberts**: It's a lot of fun.
*01:08:46-01:08:47*
**Max Roberts**: I will say, just briefly, this game's performance.
*01:08:48-01:08:54*
**Max Roberts**: Whew when you uh I wrote I wrote when you're ambushed by three guardians you can feel the frame rate
*01:08:55-01:09:05*
**Logan Moore**: Thank you.
*01:08:57-01:08:58*
**Logan Moore**: I forgot to mention that.
*01:08:58-01:08:59*
**Logan Moore**: Yes, it gets real bad.
*01:08:59-01:09:01*
**Max Roberts**: increase as you defeat them one by one.
*01:09:05-01:09:07*
**Max Roberts**: Like you just like it is uh they push the hardware really hard.
*01:09:07-01:09:13*
**Logan Moore**: Yes.
*01:09:08-01:09:08*
**Logan Moore**: Yes.
*01:09:10-01:09:11*
**Logan Moore**: If it gets, yep, it's it's anything after two enemies gets crazy slowdown.
*01:09:14-01:09:19*
**Logan Moore**: And sometimes, even when there's one, I found that there were some problems.
*01:09:20-01:09:24*
**Max Roberts**: Yeah.
*01:09:24-01:09:24*
**Logan Moore**: Just depending on what was going on or like what room you were in, or something like that, you could run into problems.
*01:09:24-01:09:30*
**Logan Moore**: Performance not great, which is, again, to be expected.
*01:09:30-01:09:33*
**Logan Moore**: Like, this is not
*01:09:33-01:09:34*
**Logan Moore**: A PS5, I'm not toggling on performance mode and it's struggling or something like that.
*01:09:35-01:09:40*
**Max Roberts**: Could you imagine?
*01:09:40-01:09:42*
**Logan Moore**: But it it was it was funny to go back to that and see
*01:09:41-01:09:45*
**Logan Moore**: the issues that that were had with the with the little DS.
*01:09:46-01:09:49*
**Max Roberts**: They're very prominent.
*01:09:48-01:09:49*
**Logan Moore**: And I was curious too if it's worse on older hardware.
*01:09:50-01:09:55*
**Logan Moore**: What did you play on again?
*01:09:56-01:09:57*
**Logan Moore**: Did you play on a base Nintendo DS?
*01:09:57-01:10:00*
**Max Roberts**: No, I played on a new remember I hacked my new 3DS XL.
*01:10:00-01:10:03*
**Logan Moore**: Okay, okay.
*01:10:02-01:10:03*
**Logan Moore**: Okay, so we both played on 3DS.
*01:10:03-01:10:05*
**Max Roberts**: So I but I was using that boosted power in the hacked sense to like stretch it
*01:10:03-01:10:10*
**Max Roberts**: Run the analog stuff.
*01:10:10-01:10:11*
**Logan Moore**: Yes.
*01:10:10-01:10:11*
**Max Roberts**: There is a performance boost.
*01:10:12-01:10:13*
**Max Roberts**: Now, when you're playing just on a non-hacked 3DS, I don't think you're getting like a performance boost.
*01:10:14-01:10:18*
**Max Roberts**: It's not tapping into the power.
*01:10:18-01:10:19*
**Max Roberts**: It's just running.
*01:10:19-01:10:21*
**Max Roberts**: DS software.
*01:10:21-01:10:22*
**Max Roberts**: So I don't think you're getting like a a boost, I don't think.
*01:10:22-01:10:26*
**Max Roberts**: So but yeah, it's no better even in a hacked world.
*01:10:26-01:10:30*
**Max Roberts**: Uh the only way to get this game to run smoothly would be to run it in a emulator on your computer.
*01:10:31-01:10:36*
**Max Roberts**: Give it all the power.
*01:10:37-01:10:38*
**Max Roberts**: So
*01:10:39-01:10:39*
**Logan Moore**: I'm sure there are uh well, the other thing, too, to mention is isn't this
*01:10:39-01:10:45*
**Logan Moore**: I mean, it's closed now, so it doesn't matter, but I'm pretty sure this was on Wii U.
*01:10:45-01:10:49*
**Logan Moore**: I'm pretty sure this was a virtual console game on Wii U, if I remember correctly.
*01:10:50-01:10:56*
**Max Roberts**: I don't believe so.
*01:10:54-01:10:56*
**Max Roberts**: I don't think so.
*01:10:56-01:10:58*
**Logan Moore**: Was it not?
*01:10:57-01:10:58*
**Max Roberts**: I'll look it up, but I don't think so because of I want to say because of the multiplayer.
*01:11:00-01:11:05*
**Logan Moore**: It was.
*01:11:05-01:11:05*
**Logan Moore**: I just pulled it up here.
*01:11:06-01:11:07*
**Max Roberts**: Oh, it was.
*01:11:07-01:11:07*
**Logan Moore**: I
*01:11:07-01:11:07*
**Max Roberts**: Oh, it was.
*01:11:08-01:11:09*
**Logan Moore**: Because I thought the reason I the only reason I know that is because before the Wii U eShop shut down, I thought of buying it for this.
*01:11:09-01:11:16*
**Max Roberts**: Shop shut down.
*01:11:13-01:11:14*
**Logan Moore**: I was like, do I really want to play on Wii U when time comes?
*01:11:16-01:11:19*
**Logan Moore**: I'm like, that's almost more.
*01:11:19-01:11:20*
**Logan Moore**: Annoying than if I was to just, you know, pull my DS out and play with that.
*01:11:21-01:11:25*
**Max Roberts**: Well, dang it.
*01:11:23-01:11:24*
**Max Roberts**: I should have I should have looked that up 'cause I could have uh found a copy somewhere lying around.
*01:11:25-01:11:32*
**Logan Moore**: I wonder what the performance is like and I wonder if you can use the dual sticks on that natively.
*01:11:32-01:11:38*
**Max Roberts**: That I do know is not the case, uh, because I did look that up.
*01:11:38-01:11:43*
**Logan Moore**: I imagine so.
*01:11:38-01:11:39*
**Max Roberts**: So
*01:11:43-01:11:43*
**Logan Moore**: That's rough.
*01:11:43-01:11:44*
**Logan Moore**: That's very rough then.
*01:11:45-01:11:46*
**Max Roberts**: It's a rough go.
*01:11:45-01:11:46*
**Max Roberts**: It's a rough go.
*01:11:46-01:11:47*
**Max Roberts**: So oh.
*01:11:48-01:11:52*
**Logan Moore**: Um What did you think about the music then?
*01:11:48-01:11:52*
**Logan Moore**: This is one of our final things here.
*01:11:52-01:11:54*
**Max Roberts**: Dude, when I booted it up for the first time, core memories were unlocked.
*01:11:54-01:11:59*
**Max Roberts**: I I love this soundtrack.
*01:12:01-01:12:03*
**Max Roberts**: I think it's a vibe.
*01:12:03-01:12:04*
**Max Roberts**: The escape sequence is a bit much.
*01:12:05-01:12:07*
**Max Roberts**: It's a bit it's a lot.
*01:12:07-01:12:09*
**Max Roberts**: But the like the there's a lot it's a it's a grooving soundtrack.
*01:12:09-01:12:14*
**Max Roberts**: It is
*01:12:14-01:12:15*
**Max Roberts**: It's got momentum to it.
*01:12:16-01:12:17*
**Max Roberts**: It's a beat.
*01:12:17-01:12:18*
**Max Roberts**: There's a bass line in almost every song.
*01:12:18-01:12:21*
**Max Roberts**: It's thumping.
*01:12:22-01:12:23*
**Max Roberts**: I love it.
*01:12:23-01:12:23*
**Max Roberts**: I like the verse cadence on, particularly, I wrote that down.
*01:12:23-01:12:27*
**Max Roberts**: And then obviously, like the opening menu music is permanently etched into my brain.
*01:12:27-01:12:34*
**Logan Moore**: I don't hate the soundtrack.
*01:12:36-01:12:39*
**Logan Moore**: It's just not.
*01:12:39-01:12:40*
**Max Roberts**: Okay.
*01:12:40-01:12:40*
**Logan Moore**: It is just not to me, perhaps more than anything else that I hold in high regard with Metroid, is the music.
*01:12:42-01:12:51*
**Logan Moore**: And this does not have any of those earworms in the way that Metroid Prime and Metroid Prime 2 specifically
*01:12:51-01:13:01*
**Logan Moore**: Have, which, again, I did not come into this expecting that necessarily, but I am not also leaving having played this thinking about
*01:13:01-01:13:12*
**Logan Moore**: any certain songs that were in uh this score.
*01:13:13-01:13:17*
**Logan Moore**: Does that mean it's bad?
*01:13:17-01:13:18*
**Logan Moore**: No, it's good.
*01:13:19-01:13:20*
**Logan Moore**: Um
*01:13:20-01:13:21*
**Logan Moore**: I was listening to it a little bit myself before we started this recording.
*01:13:21-01:13:26*
**Logan Moore**: I had pulled it up on YouTube, same as you had done, and I was kind of going through it.
*01:13:26-01:13:30*
**Logan Moore**: Not bad at all, but it's just not.
*01:13:31-01:13:34*
**Max Roberts**: Metroid.
*01:13:35-01:13:36*
**Logan Moore**: To the Metroid level of so many other Metroid games.
*01:13:35-01:13:41*
**Max Roberts**: I don't even it doesn't even feel Metroid-y.
*01:13:38-01:13:43*
**Logan Moore**: Yeah, I kind of feel the same way.
*01:13:43-01:13:45*
**Max Roberts**: Metroid is more subdued and low.
*01:13:43-01:13:46*
**Max Roberts**: I think it's definitely again, it's so multiplayer, high-energy shooter-focused.
*01:13:47-01:13:54*
**Max Roberts**: But it fits within the sci-fi and tech world.
*01:13:54-01:13:57*
**Max Roberts**: It.
*01:13:57-01:13:57*
**Max Roberts**: I definitely have the soft spot for it, having just heard this music constantly as a kid.
*01:13:58-01:14:03*
**Max Roberts**: Like, I lived and breathed this game for however many months while when I had gotten it.
*01:14:03-01:14:08*
**Max Roberts**: So.
*01:14:09-01:14:09*
**Max Roberts**: This definitely, I have a soft spot for it, but like you, I don't think of it as Metroid music or even Prime music.
*01:14:10-01:14:18*
**Max Roberts**: It's but it's good.
*01:14:18-01:14:19*
**Max Roberts**: I think it's a solid soundtrack.
*01:14:19-01:14:21*
**Max Roberts**: You definitely could put this on while working.
*01:14:21-01:14:23*
**Max Roberts**: And groove to it.
*01:14:23-01:14:25*
**Max Roberts**: It's something that I totally could see coming to the Nintendo Music app someday.
*01:14:25-01:14:29*
**Logan Moore**: I mean, one of these days they'll be scraping the bottom of the barrel, and I think they'll be looking for something, so sure, may as well toss this on there.
*01:14:30-01:14:39*
**Max Roberts**: Desperate?
*01:14:32-01:14:33*
**Max Roberts**: They'll probably throw Prime-ish music on before Prime 4 comes out.
*01:14:38-01:14:42*
**Logan Moore**: Yeah.
*01:14:42-01:14:42*
**Max Roberts**: I would assume.
*01:14:42-01:14:43*
**Logan Moore**: I mean, even outside of the Prime series, I mean, Metroid has got so much good music back to Super Metroid and even the original NES game, like
*01:14:42-01:14:51*
**Max Roberts**: Maybe they throw this on, though.
*01:14:43-01:14:44*
**Logan Moore**: Metroid, yeah.
*01:14:52-01:14:53*
**Logan Moore**: Metroid is one of the best when it comes to music for Nintendo.
*01:14:53-01:14:57*
**Logan Moore**: I mean, it's Metroid, it's Mario, it's Zelda.
*01:14:57-01:15:00*
**Logan Moore**: Those are the three best, I think, when it comes to music.
*01:15:00-01:15:04*
**Max Roberts**: Mario Kar ate the Lux.
*01:15:05-01:15:06*
**Logan Moore**: Mario Kart, a deluxe is quite good.
*01:15:07-01:15:10*
**Logan Moore**: I'm curious to hear how the soundtrack for World is, but that's another discussion.
*01:15:10-01:15:15*
**Max Roberts**: I'll give you uh I'll give you an update here.
*01:15:14-01:15:16*
**Logan Moore**: Last last thing here then is as always, what is this game's legacy?
*01:15:17-01:15:23*
**Max Roberts**: I mean, we've talked about it pretty much throughout the whole episode.
*01:15:23-01:15:26*
**Logan Moore**: I think so as well.
*01:15:26-01:15:28*
**Max Roberts**: We can't escape.
*01:15:27-01:15:28*
**Max Roberts**: It's inescapable while talking about it.
*01:15:28-01:15:31*
**Max Roberts**: It's the multiplayer.
*01:15:31-01:15:32*
**Max Roberts**: I wrote down in my notes, I remember multiplayer, multiplayer, and multiplayer as a kid.
*01:15:32-01:15:37*
**Max Roberts**: I did one hundred percent.
*01:15:37-01:15:38*
**Max Roberts**: I think that's because I wanted the guide so bad when in my Nintendo Power subscription.
*01:15:39-01:15:44*
**Max Roberts**: And it's a beautiful guide.
*01:15:44-01:15:45*
**Max Roberts**: The maps are great.
*01:15:45-01:15:47*
**Max Roberts**: Super cool.
*01:15:47-01:15:48*
**Max Roberts**: But this was this game was.
*01:15:48-01:15:51*
**Max Roberts**: A proof of concept for the 3D or not the 3DS for the DS to show 3D on it, which was such a novelty and wasn't truly possible beforehand.
*01:15:52-01:16:02*
**Max Roberts**: There are a couple of games on Game Boy Advance that did
*01:16:02-01:16:05*
**Max Roberts**: try 3D or even have technically real 3D, like the uh Resident Evil 2 pitch that never came to be.
*01:16:06-01:16:13*
**Max Roberts**: This game showed that 3D was possible on the go, which was monumental.
*01:16:15-01:16:21*
**Max Roberts**: And then it's just multiplayer, multiplayer, multiplayer.
*01:16:22-01:16:25*
**Max Roberts**: And that's what this game's like.
*01:16:25-01:16:27*
**Max Roberts**: And then Silex, I suppose.
*01:16:28-01:16:29*
**Max Roberts**: Like, he's just so cool that he's ear
*01:16:29-01:16:31*
**Max Roberts**: Earned a spot as the prime.
*01:16:31-01:16:33*
**Max Roberts**: Villain in prime four
*01:16:34-01:16:36*
**Logan Moore**: Which could we'll see how that pans out.
*01:16:37-01:16:41*
**Logan Moore**: I mean, that prime four is
*01:16:41-01:16:42*
**Logan Moore**: Quite literally, like 20 years in the making between Silax appearing in this game and then being set up in Federation Force and set up it.
*01:16:43-01:16:51*
**Logan Moore**: I mean, we, I know we haven't played, I was gonna say, I know we haven't played Corruption yet, but I know Silax is in that.
*01:16:51-01:16:56*
**Max Roberts**: In corruption, and yeah.
*01:16:51-01:16:53*
**Logan Moore**: Um
*01:16:56-01:16:56*
**Logan Moore**: I mean, the legacy of this game within the scope, I mean, we've talked about everything you said about the multiplayer and the things people remember from this, but like within the context of the Metroid Prime series.
*01:16:57-01:17:08*
**Logan Moore**: If Federation Force is like the bad one that people designate, this is the forgotten one.
*01:17:09-01:17:17*
**Logan Moore**: This is the one that no one ever really thinks about.
*01:17:17-01:17:20*
**Logan Moore**: And
*01:17:21-01:17:21*
**Logan Moore**: It's also for the reason you kind of mentioned earlier, like it is gridlocked to the DS, and that will never change.
*01:17:22-01:17:29*
**Logan Moore**: Or again, Wii U, if you downloaded it before the eShop shut down, it's on the Wii U, I guess, as well.
*01:17:29-01:17:34*
**Logan Moore**: But it is stuck on the platforms it's stuck on, and that's never going to change.
*01:17:36-01:17:42*
**Logan Moore**: And because of that
*01:17:42-01:17:43*
**Logan Moore**: No one's gonna remember that.
*01:17:44-01:17:45*
**Logan Moore**: I mean, no one talks about this game or really thinks about this game much nowadays, and that's only going to continue to be the case, you know.
*01:17:45-01:17:52*
**Logan Moore**: Moving forward.
*01:17:52-01:17:53*
**Logan Moore**: When people talk about Metroid Prime games, they talk about the trilogy.
*01:17:53-01:17:56*
**Logan Moore**: Like, that is always what is invoked.
*01:17:56-01:17:58*
**Logan Moore**: And this game is never invoked.
*01:17:59-01:18:01*
**Logan Moore**: Other than I feel like this game's biggest legacy, honestly.
*01:18:02-01:18:05*
**Logan Moore**: Is more the demo, the first hunt demo more so than it even is the game itself, which is strange to say.
*01:18:06-01:18:15*
**Max Roberts**: I mean, you see that.
*01:18:13-01:18:14*
**Max Roberts**: You go into any retro shop, you'll see that.
*01:18:14-01:18:16*
**Max Roberts**: You'll see a copy of it for three bucks, five bucks.
*01:18:16-01:18:19*
**Logan Moore**: Well, yeah, I mean, it just came I mean it came with all of the first run DSs though.
*01:18:18-01:18:22*
**Max Roberts**: Yeah.
*01:18:19-01:18:20*
**Max Roberts**: Yeah.
*01:18:22-01:18:22*
**Logan Moore**: Like it that was the game they were putting in your hands out of from the jump.
*01:18:22-01:18:28*
**Logan Moore**: Like it was the DSs
*01:18:28-01:18:29*
**Logan Moore**: We sports there for a moment.
*01:18:30-01:18:32*
**Logan Moore**: So it's weird that that is almost, that is almost a bigger.
*01:18:33-01:18:36*
**Logan Moore**: A bigger element of this game than the game itself is First Hunt, which again we did not play, but yeah.
*01:18:38-01:18:46*
**Max Roberts**: So I have a a thought has occurred to me.
*01:18:43-01:18:49*
**Max Roberts**: NSO now, we're living in the world.
*01:18:51-01:18:53*
**Max Roberts**: We got GameCube games.
*01:18:53-01:18:55*
**Max Roberts**: If Castlevania can figure out how to put DS games on modern hardware
*01:18:55-01:19:01*
**Max Roberts**: Maybe there's a world where DS NSO games are added because
*01:19:01-01:19:07*
**Max Roberts**: If you map I mean, there was a time where we thought Skyward Sword would be locked to the Wii and motion controls forever, and they brought button controls.
*01:19:09-01:19:17*
**Max Roberts**: So maybe it's a world, and given the fact the Switch does have a touchscreen in handheld mode.
*01:19:17-01:19:22*
**Max Roberts**: Maybe there's a world, and I say this because they integrate online multiplayer in games through NSO.
*01:19:22-01:19:30*
**Max Roberts**: Like you can play Super Mario Kart with your friends.
*01:19:30-01:19:34*
**Max Roberts**: Maybe
*01:19:34-01:19:34*
**Max Roberts**: Maybe this game has an opportunity if they ever bring DS titles to I think they call it Nintendo Classics now, I think.
*01:19:36-01:19:44*
**Logan Moore**: I think it's still.
*01:19:45-01:19:46*
**Max Roberts**: They're rebranding everything before Switch two.
*01:19:45-01:19:47*
**Logan Moore**: Are they?
*01:19:46-01:19:47*
**Logan Moore**: Maybe I missed that.
*01:19:47-01:19:49*
**Max Roberts**: Yeah.
*01:19:48-01:19:48*
**Max Roberts**: So I think like it's all called classics now for the the old virtual console like games.
*01:19:48-01:19:54*
**Max Roberts**: And that could be really fun because it would revive it would make them it would make this game actually playable to a modern audience in the sense of like getting a feel for that multiplayer experience.
*01:19:54-01:20:07*
**Max Roberts**: Heck.
*01:20:07-01:20:08*
**Max Roberts**: Throw Game Chat support with it, if GameChat is supported in this NSO world.
*01:20:08-01:20:14*
**Max Roberts**: That could be a really this could actually be a really good opportunity.
*01:20:15-01:20:19*
**Max Roberts**: Actually, we know it is.
*01:20:19-01:20:21*
**Max Roberts**: Because they played Four Swords on NSO in a demo during the the big treehouse stream
*01:20:21-01:20:29*
**Max Roberts**: So you everyone was playing four swords, which is a testament to my whole point here.
*01:20:30-01:20:36*
**Max Roberts**: You can't really play four swords that way anymore unless you get a bunch of friends together on your DSI.
*01:20:36-01:20:42*
**Max Roberts**: or in person on your GameCube.
*01:20:42-01:20:44*
**Max Roberts**: But now you can play it online with your friends.
*01:20:45-01:20:47*
**Max Roberts**: So maybe there is a future for hunters.
*01:20:47-01:20:50*
**Logan Moore**: I mean, yes, Switch Online would be the only way.
*01:20:48-01:20:52*
**Logan Moore**: Like, when it comes to, like, you know, a remaster or a remake for starters, like
*01:20:52-01:20:58*
**Logan Moore**: Metroid, it it's one of the most popular Nintendo franchises, but it is not it does not have mainstream appeal.
*01:20:58-01:21:05*
**Logan Moore**: And so, for that reason, they're not gonna, you know, ever remaster one of the
*01:21:06-01:21:09*
**Logan Moore**: Lesser known, lesser desired game.
*01:21:10-01:21:12*
**Logan Moore**: I mean, if they haven't brought over Metroid Prime 2 or 3, they're not going to bring over Hunters ever.
*01:21:13-01:21:18*
**Max Roberts**: I promise they're done.
*01:21:18-01:21:20*
**Logan Moore**: So it is just Switch Online that is the only.
*01:21:19-01:21:23*
**Logan Moore**: Saving grace of not only this, but a lot of other games that are trapped on DS.
*01:21:24-01:21:30*
**Max Roberts**: You could map the stuff obviously you can map it to modern controls if I can do it on a hacked 3DS.
*01:21:28-01:21:34*
**Max Roberts**: Like this
*01:21:34-01:21:35*
**Max Roberts**: All right, guys, I'm going to say it.
*01:21:36-01:21:37*
**Max Roberts**: DS is coming to NSL.
*01:21:38-01:21:39*
**Max Roberts**: You could revive Star Fox Command.
*01:21:40-01:21:42*
**Max Roberts**: Think of all the good games.
*01:21:42-01:21:44*
**Logan Moore**: You could do it.
*01:21:44-01:21:45*
**Logan Moore**: It's just, I think the hard thing would be figuring out some sort of because each DS game, I feel like, controls very differently from the other.
*01:21:45-01:21:56*
**Max Roberts**: It would be a very you'd have to select and curtail every game to a degree.
*01:21:55-01:22:01*
**Logan Moore**: So, like.
*01:21:56-01:21:56*
**Logan Moore**: Yes, it could be.
*01:22:01-01:22:07*
**Max Roberts**: But it can be done.
*01:22:03-01:22:05*
**Max Roberts**: Remapped controls.
*01:22:06-01:22:07*
**Max Roberts**: I mean, if we're getting the DS Castlevania games, which I never thought would happen.
*01:22:07-01:22:11*
**Max Roberts**: And even, to a lesser degree, Phoenix Wright, like the Phoenix Wright games, have all been ported, but tha that's been an extensive work.
*01:22:12-01:22:19*
**Max Roberts**: I don't know.
*01:22:19-01:22:20*
**Logan Moore**: There's a chance.
*01:22:21-01:22:22*
**Max Roberts**: You heard it here first.
*01:22:21-01:22:22*
**Max Roberts**: You heard it here first.
*01:22:23-01:22:24*
**Max Roberts**: NSO, please save us.
*01:22:24-01:22:25*
**Logan Moore**: There's a chance.
*01:22:24-01:22:25*
**Logan Moore**: Will it happen?
*01:22:25-01:22:27*
**Logan Moore**: Probably.
*01:22:28-01:22:29*
**Logan Moore**: Maybe.
*01:22:29-01:22:30*
**Logan Moore**: I mean, on a long enough timeline, I do think it does.
*01:22:30-01:22:33*
**Logan Moore**: Because they have to keep coming up with new selling points and new reasons, and we'll get to the Switch 3 and they'll want to, you know, tap into nostalgia in the way that they're doing with the GameCube.
*01:22:33-01:22:43*
**Max Roberts**: Well, yeah.
*01:22:38-01:22:39*
**Max Roberts**: I mean, the next the next portable system to be added would be DS.
*01:22:39-01:22:43*
**Logan Moore**: Yeah.
*01:22:44-01:22:44*
**Max Roberts**: I mean, there's still plenty of GBA stuff to be brought on there.
*01:22:44-01:22:47*
**Max Roberts**: One day
*01:22:48-01:22:48*
**Max Roberts**: Pokemon should be coming in that context, but we'll see.
*01:22:49-01:22:53*
**Logan Moore**: Monday Maybe fingers crossed.
*01:22:49-01:22:56*
**Max Roberts**: But I think that does it for our discussion on Metroid Prime Hunters.
*01:22:57-01:23:01*
**Max Roberts**: Thank you all so much for listening.
*01:23:01-01:23:03*
**Max Roberts**: If you'd like, uh
*01:23:03-01:23:05*
**Max Roberts**: to check out the rest of our work.
*01:23:05-01:23:06*
**Max Roberts**: You can see Logan over at comic book.
*01:23:07-01:23:08*
**Max Roberts**: com.
*01:23:09-01:23:09*
**Max Roberts**: And you can find my work over at max frequency.
*01:23:09-01:23:12*
**Max Roberts**: net.
*01:23:12-01:23:13*
**Max Roberts**: Every year we also do big E three predictions.
*01:23:14-01:23:16*
**Max Roberts**: Not that this is
*01:23:16-01:23:17*
**Max Roberts**: pertinent to when you're listening to this, but you go check those over on the Max Frequency podcast.
*01:23:17-01:23:23*
**Max Roberts**: We've got plenty of other seasons here on Chapter Select from Pokemon.
*01:23:23-01:23:28*
**Max Roberts**: Banjo Kazooie Paper Mario.
*01:23:29-01:23:32*
**Max Roberts**: Ah, baby.
*01:23:33-01:23:33*
**Max Roberts**: There could be a new Paper Mario game for Switch to someday.
*01:23:33-01:23:36*
**Logan Moore**: That would be nice.
*01:23:38-01:23:39*
**Logan Moore**: I mean, I'll I'll just take that we have saved.
*01:23:39-01:23:42*
**Logan Moore**: The remake.
*01:23:42-01:23:43*
**Logan Moore**: That's good enough.
*01:23:44-01:23:45*
**Logan Moore**: Or that we've gotten Thousand Your Door.
*01:23:45-01:23:46*
**Max Roberts**: Oh yeah, thousand your doors back.
*01:23:45-01:23:48*
**Logan Moore**: We've got a remake of that.
*01:23:47-01:23:48*
**Max Roberts**: Uh, please give us a sixty frames patch on switch two.
*01:23:48-01:23:51*
**Logan Moore**: Okay.
*01:23:49-01:23:49*
**Max Roberts**: I'll take it.
*01:23:51-01:23:52*
**Max Roberts**: I'll take it.
*01:23:52-01:23:53*
**Max Roberts**: So go check out those other seasons as well.
*01:23:53-01:23:56*
**Max Roberts**: We're obviously here in Metroid Primeland.
*01:23:56-01:23:59*
**Max Roberts**: Castlevania is the one we have our site set on next, so that should be very, very exciting.
*01:23:59-01:24:03*
**Max Roberts**: So thank you all so much for listening.
*01:24:03-01:24:06*
**Max Roberts**: And until next time.
*01:24:06-01:24:07*
**Max Roberts**: Adios.
*01:24:08-01:24:09*