# [[S7E5 - Metroid Prime 3 - Corruption]] Transcript
This transcription was completed on October 7, 2025 with the application MacWhisper on macOS. This was done automatically, without human input during the transcription process. The transcription used the Parakeet v2 model.
My hope is that by offering this transcription – however accurate it may be done by a machine learning/AI – will help you, the listener. I’d love to offer full, proper transcription some day, but that is not feasible at this time. Thank you for listening and reading. I hope you enjoy the show and that this document was helpful. Enjoy.
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**Max Roberts**: Hello, everybody, and welcome to Chapter Select, a seasonal retrospective podcast, where we bounce back and forth between a series exploring its evolution, design, and legacy.
*00:00-00:08*
**Max Roberts**: For this season, we are covering the Metroid Prime franchise.
*00:08-00:12*
**Max Roberts**: My name is Max Roberts, and I am joined, as always, by Logan Moore.
*00:12-00:16*
**Max Roberts**: Hey, Logan.
*00:16-00:17*
**Logan Moore**: It's time to get corrupted.
*00:17-00:20*
**Max Roberts**: Dun dun dun dun Pink cycle
*00:20-00:33*
**Logan Moore**: By a weird pink goo that slowly or not pink purple goo that slowly becomes enlarges on
*00:24-00:35*
**Logan Moore**: I don't know.
*00:33-00:33*
**Logan Moore**: What is this goo on on Samus in her body?
*00:33-00:36*
**Max Roberts**: It's in her it's like in her organs, it's internal.
*00:36-00:40*
**Logan Moore**: It always jumps in it to Okay.
*00:36-00:40*
**Logan Moore**: It just keeps growing.
*00:41-00:42*
**Max Roberts**: She's infected, that's the whole point.
*00:41-00:43*
**Logan Moore**: It's it was
*00:42-00:45*
**Logan Moore**: Yeah, it was but it was undefined what it was on.
*00:43-00:45*
**Logan Moore**: Is it on her stomach?
*00:45-00:46*
**Logan Moore**: Is it in her heart?
*00:46-00:47*
**Logan Moore**: Is it on her kidneys?
*00:47-00:50*
**Max Roberts**: It's just in her body.
*00:48-00:50*
**Max Roberts**: I don't know.
*00:50-00:50*
**Max Roberts**: It's in there somewhere.
*00:51-00:52*
**Logan Moore**: She's becoming corrupted.
*00:52-00:54*
**Max Roberts**: We are here to talk about Metroid Prime 3 corruption.
*00:54-00:58*
**Max Roberts**: For the Nintendo Wii, what a game.
*00:58-01:01*
**Max Roberts**: We're like at the end, but not at the end of this season.
*01:01-01:05*
**Logan Moore**: I was going to say, we had just talked about this before, so at the time of recording here, Metroid Prime 4 still exists.
*01:04-01:10*
**Logan Moore**: It's a game that will be out, but we don't know when it's going to come out.
*01:10-01:15*
**Max Roberts**: People have even played it.
*01:14-01:16*
**Logan Moore**: That's true.
*01:15-01:16*
**Logan Moore**: People have played it.
*01:16-01:17*
**Logan Moore**: I know somebody who's played it.
*01:17-01:18*
**Logan Moore**: So, to us, this is the final episode because, you know, we're done.
*01:19-01:22*
**Logan Moore**: There's not another game for us to play at the moment.
*01:22-01:25*
**Logan Moore**: But there will be.
*01:25-01:26*
**Max Roberts**: Soon, theoretically, it was raided in South Korea.
*01:26-01:31*
**Logan Moore**: We just don't know when.
*01:26-01:27*
**Logan Moore**: And yeah, there's posters up in the United Kingdom saying that the game is out now.
*01:28-01:37*
**Logan Moore**: Go play it.
*01:37-01:38*
**Max Roberts**: In Europe.
*01:38-01:39*
**Logan Moore**: That was a thing that happened a few months ago.
*01:39-01:42*
**Max Roberts**: In Europe, they can play now.
*01:39-01:41*
**Logan Moore**: Yeah, so we're gonna obviously come back and do a final episode for Metroid Prime 4, but we don't know when.
*01:42-01:50*
**Logan Moore**: And none of this matters to you listening because.
*01:50-01:53*
**Logan Moore**: We'll have already figured it out by the time that this episode is out.
*01:54-01:57*
**Logan Moore**: But it's still fun to know when we're recording these things, I guess.
*01:57-02:01*
**Max Roberts**: Right.
*01:57-01:58*
**Max Roberts**: It is well, yeah.
*01:58-02:01*
**Max Roberts**: I mean, it's taken us almost two years just to play
*02:01-02:06*
**Max Roberts**: five Prime games, which is a shocking turn of events.
*02:04-02:07*
**Max Roberts**: We played ten Pokemon games within nine months, and it's taken us two years to play five Prime games.
*02:07-02:15*
**Logan Moore**: The things that you can do when you don't have a family for me, it's been it's been I mean, that's a lot of why I know we've slowed down as I've gotten
*02:15-02:27*
**Max Roberts**: Yeah, it's amazing.
*02:19-02:21*
**Max Roberts**: It's a very good idea.
*02:21-02:23*
**Logan Moore**: Married and have moved twice, sold a house, and a lot of things going on.
*02:26-02:32*
**Max Roberts**: Yeah, lots happening.
*02:30-02:33*
**Logan Moore**: So
*02:32-02:35*
**Logan Moore**: Max, let's get right into it though.
*02:33-02:35*
**Logan Moore**: This will be our penultimate episode here of season seven of Chapter Select.
*02:35-02:40*
**Logan Moore**: In Metroid Prime.
*02:40-02:42*
**Logan Moore**: three corruption.
*02:42-02:43*
**Logan Moore**: Max, wouldn't you know it, Retro Studios developed this game.
*02:43-02:47*
**Logan Moore**: They released it on the Nintendo Wii on August twenty seventh, two thousand seven
*02:47-02:54*
**Logan Moore**: The game director was Mark Pachini, and the producer was Kensuke Tanabe.
*02:53-02:58*
**Logan Moore**: And then the music was done by Kenji Yamamoto, Minako Hamano, and Masura Tajima.
*02:58-03:05*
**Logan Moore**: The Metacritic score on this one was a bit lower than Prime 1 and Prime 2, but still very high overall.
*03:05-03:13*
**Logan Moore**: It's got a 90 out of 100.
*03:13-03:15*
**Logan Moore**: Max, let me actually start with this one because this is the only game all season where I can say I have a history with this game.
*03:17-03:24*
**Max Roberts**: Yeah, go for it.
*03:24-03:25*
**Max Roberts**: Tell me, tell me.
*03:25-03:26*
**Logan Moore**: And I don't know if I've told this story yet in this season because.
*03:25-03:29*
**Logan Moore**: We've recorded these so far, so distanced from one another, but I don't think I have because I've been saving it for this.
*03:30-03:35*
**Logan Moore**: When I was a kid, I was really looking forward to Metroid Prime 3.
*03:35-03:38*
**Logan Moore**: I'd never played any of the others, but the hype cycle for this game really grabbed me.
*03:38-03:43*
**Logan Moore**: And I was like, you know, I got to get this game.
*03:43-03:47*
**Logan Moore**: So I don't know how.
*03:47-03:49*
**Logan Moore**: I got the release date mixed up though.
*03:49-03:51*
**Logan Moore**: And I thought it was out on the 26th.
*03:51-03:53*
**Logan Moore**: And one day
*03:54-03:57*
**Logan Moore**: When I got out of school on the 26th, I think I would have been in the I would have been in sixth grade.
*03:55-04:01*
**Logan Moore**: I told my mom, you know, we got to go to Walmart because I want to pick up buy this game.
*04:01-04:06*
**Logan Moore**: And we get there, and even though it is August 26th, somehow it's on the shelf already.
*04:07-04:13*
**Logan Moore**: And I
*04:13-04:17*
**Logan Moore**: Try to go purchase it, and then the Walmart cashier says, Oh, this game's not out, blah, blah, blah, blah, blah.
*04:15-04:21*
**Logan Moore**: Somehow, I convinced them to sell it to me, though.
*04:22-04:25*
**Logan Moore**: Like nowadays, this wouldn't happen.
*04:25-04:27*
**Logan Moore**: But back then, I was able to somehow convince the Walmart manager that no, the game is actually out today.
*04:27-04:33*
**Logan Moore**: I swear.
*04:33-04:34*
**Logan Moore**: And I was not lying.
*04:35-04:36*
**Logan Moore**: I genuinely thought that that was true.
*04:36-04:39*
**Logan Moore**: And it wasn't until I got home that I was like, oh no, it's actually out tomorrow.
*04:39-04:43*
**Max Roberts**: So they just overrode the system and like, all right, here you take it
*04:44-04:53*
**Logan Moore**: But somehow I was able to.
*04:45-04:46*
**Logan Moore**: Yeah, somehow I guess they were able to sell to me.
*04:49-04:51*
**Logan Moore**: Obviously, there was I it shouldn't have even been on the shelf yet, you know.
*04:51-04:54*
**Logan Moore**: I mean, sometimes they put games out early, but more often than not, they don't.
*04:55-04:59*
**Max Roberts**: Sure, yeah.
*04:57-04:58*
**Logan Moore**: So, yeah, I don't know how.
*05:00-05:01*
**Logan Moore**: This game came out for me on August 26, 2007, not the 27th, like what it was for everybody else.
*05:01-05:07*
**Logan Moore**: I did end up playing through this, but this is the only Metroid Prime game I had played.
*05:08-05:12*
**Logan Moore**: Prior to doing this season with you.
*05:13-05:16*
**Logan Moore**: And I got to the very end of the game, lost the final boss fight.
*05:16-05:22*
**Logan Moore**: If you lose the final boss fight, you don't just start over at the final boss.
*05:22-05:27*
**Logan Moore**: At least in the original version of the game, you don't.
*05:27-05:29*
**Logan Moore**: Maybe they changed that for a trilogy with a checkpoint or something.
*05:29-05:31*
**Logan Moore**: You have to start over from the start.
*05:32-05:34*
**Logan Moore**: A phase, which means you have to go through all of those sections there to get to the final boss.
*05:34-05:40*
**Max Roberts**: Really?
*05:38-05:39*
**Logan Moore**: Yep.
*05:40-05:41*
**Logan Moore**: I distinctly remember that because that happened to me, and I was like.
*05:41-05:45*
**Logan Moore**: You know, I think I'm good.
*05:45-05:47*
**Logan Moore**: And I shut the game off and I never played it again.
*05:47-05:49*
**Logan Moore**: So I never actually beat it until
*05:50-05:55*
**Logan Moore**: Today, the day we're recording this, was the first time I finally beat it.
*05:54-05:58*
**Logan Moore**: And I was like, all right, there we go.
*05:58-05:59*
**Logan Moore**: Finally put this one to rest after, you know, over almost 20 years now.
*06:00-06:05*
**Logan Moore**: So.
*06:05-06:06*
**Max Roberts**: It's interesting how we both have a story where we got basically to the end of a Metroid Prime game and then just stopped.
*06:06-06:12*
**Logan Moore**: Yeah, I mean
*06:12-06:20*
**Max Roberts**: 'Cause I never beat one.
*06:12-06:14*
**Max Roberts**: Like, I got to Meta Ridley or Ridley, I think, and just didn't.
*06:14-06:18*
**Max Roberts**: Couldn't beat him, so I was like, I'm done.
*06:18-06:25*
**Logan Moore**: To be fair, that's not the best parts of these games, I don't think, but you know.
*06:21-06:25*
**Max Roberts**: No, but it's interesting that we both have the same, you know, the same story.
*06:25-06:30*
**Max Roberts**: Um
*06:31-06:33*
**Max Roberts**: For myself, I did not get a we until
*06:33-06:42*
**Max Roberts**: Just before Brawl came out, so that would have been
*06:41-06:51*
**Logan Moore**: Was that 08?
*06:48-06:49*
**Logan Moore**: I want to say February 08.
*06:49-06:51*
**Max Roberts**: So it came out in March of 08.
*06:49-06:52*
**Max Roberts**: I want to say we got a we got a we in like February of that year, of like a month prior.
*06:52-07:00*
**Max Roberts**: in one San Antonio, Texas.
*07:00-07:03*
**Max Roberts**: It was still hard to get a Wii then, and we went to a game stop before dinner.
*07:03-07:09*
**Max Roberts**: They didn't have any.
*07:10-07:11*
**Max Roberts**: And somehow I convinced my dad to go back to the GameStop after dinner as if something had changed in the last ninety minutes.
*07:11-07:18*
**Max Roberts**: We ate at an olive garden.
*07:18-07:20*
**Max Roberts**: And someone had just traded a wee in
*07:20-07:25*
**Max Roberts**: And so we bought this Wii in San Antonio, Texas, used, along with Wii Play, because it came with an extra Wii remote and Dragon Ball Z Boudica Tenkaichi 3.
*07:23-07:36*
**Logan Moore**: What the heck?
*07:24-07:25*
**Max Roberts**: Long story to say that I did not have a Wii when Prime Corruption came out, but a year later
*07:38-07:48*
**Max Roberts**: The trilogy came out.
*07:46-07:47*
**Max Roberts**: I was like, ah, now I have an excuse to get corruption and one and two with Wii controls.
*07:47-07:55*
**Max Roberts**: So I played a little bit of corruption at the time.
*07:55-07:59*
**Max Roberts**: I so I got to Skytown because I remember the rails.
*07:59-08:04*
**Max Roberts**: But I don't really remember much of the game before that either, so it felt like eerily familiar as I played it this time.
*08:05-08:13*
**Max Roberts**: But I didn't remember it in detail.
*08:13-08:15*
**Max Roberts**: And I didn't get very far in Skytown.
*08:16-08:18*
**Max Roberts**: So.
*08:18-08:18*
**Max Roberts**: For the most part, I really hadn't played this game.
*08:19-08:22*
**Max Roberts**: And it was nice to come back.
*08:22-08:24*
**Max Roberts**: I played it on my Wii, played my copy of the trilogy on the Wii on my big old TV in 4K.
*08:24-08:32*
**Max Roberts**: And it was a good old time.
*08:32-08:33*
**Max Roberts**: I played it the way Reggie intended.
*08:34-08:36*
**Logan Moore**: I was trying to figure out why I wanted this game so badly, because I had obviously never played any of the Metroid Prime games before.
*08:38-08:45*
**Max Roberts**: Do you think that's a good idea?
*08:45-08:46*
**Logan Moore**: And I know exactly why it was and why this was.
*08:46-08:49*
**Logan Moore**: I was sitting here just now and it hit me.
*08:49-08:51*
**Logan Moore**: And it's because there was nothing really out for the Wii.
*08:52-08:54*
**Logan Moore**: It was the first year of the console.
*08:54-08:57*
**Logan Moore**: You had Wii Sports, you had Twilight Princess there at launch.
*08:57-09:00*
**Logan Moore**: And then there were some things afterwards, like
*09:00-09:04*
**Logan Moore**: I remember getting WarioWare smooth moves, but like the big Wii game on the horizon for the first year after the Wii was out, because the Wii came out in 06.
*09:02-09:10*
**Logan Moore**: So that 2007 year, the big game was Galaxy.
*09:10-09:13*
**Logan Moore**: But it was November when Galaxy released.
*09:14-09:17*
**Logan Moore**: So, like, I wanted something to tide myself over on the Wii, and there wasn't really anything else.
*09:17-09:24*
**Max Roberts**: Kind of interesting that this came out.
*09:25-09:27*
**Logan Moore**: I'm looking at the like.
*09:25-09:26*
**Logan Moore**: In that launch window?
*09:28-09:30*
**Max Roberts**: What, two, three well, it came out, yeah, in the launch window within the first year, but also like two months before two, three months before Galaxy as well.
*09:28-09:38*
**Logan Moore**: Yeah.
*09:38-09:38*
**Max Roberts**: So like that was a good closing year.
*09:38-09:41*
**Max Roberts**: Recently, I watched basically all of Nintendo's E3 Press conferences from about two thousand six
*09:41-09:51*
**Max Roberts**: Up through their last one with the Wii U.
*09:49-09:52*
**Max Roberts**: So that was kind of interesting to just see basically the Wii's life cycle.
*09:52-09:56*
**Max Roberts**: kind of played out.
*09:57-09:57*
**Max Roberts**: And Reggie talked about how in one of them, I forget, probably the 07 or 08 E3, how they hit home
*09:58-10:09*
**Max Roberts**: with major franchises within the first year, and Prime obviously was the example.
*10:07-10:13*
**Max Roberts**: And these two quotes from E3 '06 and E3 '07, because I remember the marketing for this game being pretty strong.
*10:13-10:21*
**Reggie Fils-Aimé**: It's both the new Metroid and the most intuitive first-person shooter ever.
*10:14-10:20*
**Max Roberts**: I do remember the marketing for it.
*10:21-10:23*
**Logan Moore**: Yes.
*10:22-10:22*
**Logan Moore**: There was definitely a we would like to play commercial for this game, I think.
*10:23-10:28*
**Max Roberts**: Yeah.
*10:28-10:28*
**Max Roberts**: But Reggie said in 2006
*10:29-10:35*
**Max Roberts**: And then Bill Trennan.
*10:37-10:38*
**Max Roberts**: So that was in 06.
*10:39-10:40*
**Max Roberts**: That was before the Wii even came out.
*10:40-10:41*
**Max Roberts**: So they were obviously hyping things up.
*10:41-10:44*
**Max Roberts**: And then in E3 2007, Bill Trennan said,
*10:45-10:57*
**Bill Trinen**: I'm sure a lot of you are familiar with the gameplay from the Metroid Prime series by now, but with the Wii Remote, Metroid now offers the best first-person shoot control on any console, period.
*10:47-10:59*
**Max Roberts**: I don't disagree with Bill on that one.
*10:58-11:01*
**Max Roberts**: Um necessarily.
*11:01-11:04*
**Logan Moore**: They said that a lot though, too.
*11:02-11:04*
**Logan Moore**: I I remember them saying that a lot about like the third party.
*11:04-11:08*
**Logan Moore**: Games though, too.
*11:07-11:08*
**Logan Moore**: Like, oh, you can play Call of Duty 3, it controls better than on any other platform, only on we like they that first whole year what they were really trying to lean in
*11:08-11:19*
**Max Roberts**: Yeah.
*11:08-11:09*
**Max Roberts**: Right.
*11:16-11:17*
**Logan Moore**: to the shooters, really trying to make that their home, which they did not become.
*11:17-11:23*
**Max Roberts**: But it was and though the We Zapper, they they pushed that super hard up front.
*11:24-11:29*
**Logan Moore**: Yes.
*11:27-11:28*
**Logan Moore**: Remember remember the conduit?
*11:29-11:31*
**Max Roberts**: Yeah, the conduit, dude.
*11:32-11:33*
**Max Roberts**: There's Nintendo Power Issues behind me filled with full page ads of the Conduit.
*11:33-11:38*
**Max Roberts**: Dead Space Extraction.
*11:39-11:41*
**Max Roberts**: It's so
*11:41-11:45*
**Max Roberts**: interesting to go back and see how they were trying to cater to this Xbox and PS3 kind of market while also tackling
*11:43-11:57*
**Max Roberts**: this whole new group of players from the young and the old, and obviously they succeeded in that realm while not necessarily exceeding succeeding in the
*11:55-12:09*
**Max Roberts**: shooter realm.
*12:08-12:09*
**Max Roberts**: But this game plays really well from a first person shooter mechanic, I think, perspective, uh with the Wii remote.
*12:09-12:19*
**Max Roberts**: Like it actually makes
*12:20-12:22*
**Max Roberts**: It's basically mouse controls, but on a console back in 2007, we didn't even need to turn the Wii remote sideways to use it.
*12:21-12:31*
**Logan Moore**: I mean, I did obviously did not use the motion controls.
*12:31-12:35*
**Logan Moore**: I haven't mentioned this yet in this episode, but I used
*12:35-12:40*
**Logan Moore**: I again use the Steam Deck, the trusty old Steam Deck.
*12:38-12:42*
**Logan Moore**: Honestly, I wanted to mention this too on this episode before I forget.
*12:42-12:45*
**Logan Moore**: Shout out to everybody who developed Prime Hack.
*12:46-12:49*
**Logan Moore**: It's.
*12:49-12:50*
**Logan Moore**: Genuinely, so fantastic.
*12:51-12:53*
**Logan Moore**: Like, that is such an amazing piece of software to play those games through.
*12:53-12:58*
**Logan Moore**: Like, it's really, really impressive what they've done.
*12:58-13:01*
**Logan Moore**: Those games.
*13:01-13:02*
**Logan Moore**: I really can't think of anywhere else I'd rather play them than how I played them on my Steve deck.
*13:04-13:08*
**Logan Moore**: It's great.
*13:08-13:08*
**Logan Moore**: And there was some weird stuff with Corruption because there's some like.
*13:08-13:12*
**Logan Moore**: Motion control prompts throughout the game.
*13:12-13:14*
**Logan Moore**: And so, like, sometimes those would pop up, and I'd have to figure out how those related to or how you controlled those with the Steam Deck with traditional controls.
*13:14-13:23*
**Logan Moore**: But I I was always always able to figure it out.
*13:24-13:26*
**Logan Moore**: It was pretty straightforward.
*13:26-13:27*
**Logan Moore**: But yeah, I do I mean again, this is the one game I have played on Wii as well.
*13:29-13:33*
**Logan Moore**: And I remember thinking the same thing that like the it
*13:33-13:38*
**Logan Moore**: It can drill very well.
*13:36-13:37*
**Logan Moore**: And I loved how the nunchuck was the was the I keep yes, I kept wanting to say whip, and I'm like, that's a Castlevania thing.
*13:37-13:46*
**Max Roberts**: Grapple.
*13:42-13:43*
**Logan Moore**: No.
*13:47-13:47*
**Logan Moore**: Yeah, the grapple.
*13:47-13:48*
**Logan Moore**: I loved how that felt.
*13:48-13:49*
**Logan Moore**: Uh, I really enjoyed that when I played it on Wii back in the day.
*13:49-13:52*
**Logan Moore**: Um, yeah, and I mean, it makes sense.
*13:53-13:54*
**Logan Moore**: Like, this, I think that was the bit my big takeaway from this game, having played it back in the day.
*13:55-14:00*
**Logan Moore**: It was that the Wii controls worked really well, and it makes sense that they then, you know, went and brought over the first two games to we after that.
*14:01-14:07*
**Max Roberts**: It is I was shocked at how well it played.
*14:07-14:13*
**Max Roberts**: I do want to point out
*14:13-14:17*
**Max Roberts**: That you've you played the mainline games, not including Prime One Remastered, because that you just played on Switch.
*14:15-14:23*
**Max Roberts**: But you played two and three through Prime Act.
*14:23-14:25*
**Max Roberts**: And then I played them on original hardware.
*14:26-14:28*
**Max Roberts**: But when it came to Prime Hunters, I'm like, I can't play this on original hardware.
*14:28-14:33*
**Max Roberts**: And I had to hack my three D S to Oblivion to a
*14:33-14:39*
**Logan Moore**: And that was the one I stuck with it and played it on DS with.
*14:37-14:40*
**Max Roberts**: Play it with a little nub in.
*14:37-14:39*
**Max Roberts**: I couldn't do it.
*14:39-14:40*
**Max Roberts**: And you played it original.
*14:40-14:42*
**Logan Moore**: Yeah.
*14:41-14:41*
**Logan Moore**: Yeah, I don't know why.
*14:42-14:43*
**Logan Moore**: I think I just got used to the controls on that.
*14:43-14:45*
**Logan Moore**: Like, after I forced myself to kind of get used to them, but I mean, that was not the smartest thing.
*14:45-14:51*
**Max Roberts**: That's sickle behavior.
*14:50-14:51*
**Logan Moore**: That was, yeah, that was definitely sicko behavior.
*14:52-14:54*
**Logan Moore**: I do agree with you on that.
*14:54-14:56*
**Max Roberts**: But it's I I thoroughly enjoyed the pointer controls in this game.
*14:56-15:04*
**Max Roberts**: It definitely broke my muscle memory though, like how to equip certain visors and things like that.
*15:06-15:11*
**Max Roberts**: Like that did take a bit of adjusting, but it's almost shocking how good it feels for being an almost twenty year old video game.
*15:11-15:19*
**Max Roberts**: For it I'm I'm blown away.
*15:21-15:24*
**Max Roberts**: And it this is the type of thing that makes me excited for Prime Four because
*15:24-15:33*
**Max Roberts**: It will have obviously proper dual analog first person shooter controls.
*15:31-15:36*
**Max Roberts**: It'll have mouse controls.
*15:36-15:39*
**Logan Moore**: I was gonna say mouse controls now.
*15:38-15:40*
**Max Roberts**: But then if it's anything like Prime Remastered, which I assume it will be, it will have pointer controls as well, just because of the gyro and the Joy-Cons.
*15:40-15:50*
**Max Roberts**: And so
*15:51-15:54*
**Max Roberts**: I don't retro knows how to make the game feel good in a in a way that is
*15:53-16:02*
**Max Roberts**: Not so twitchy like a Call of Duty or a Battlefield or or what have or a Fortnite or what have you.
*16:01-16:09*
**Max Roberts**: but it fits in the realm of a first person adventure, which is what they really were pitching the original Prime game as.
*16:10-16:18*
**Max Roberts**: and just feeling so stinking smooth on console, which is not a place you would es especially if you cut your teeth on games like Doom and Wolfenstein.
*16:18-16:30*
**Max Roberts**: Or you played Call of Duty and stuff on PC.
*16:29-16:32*
**Max Roberts**: It just it feels so good.
*16:33-16:36*
**Max Roberts**: I'm shocked.
*16:36-16:38*
**Logan Moore**: I am
*16:39-16:42*
**Logan Moore**: It makes me wonder why we didn't get Prime 4 already back on the Wii.
*16:41-16:46*
**Logan Moore**: Like, because when you look at what they did next, it was.
*16:46-16:48*
**Logan Moore**: I know this was not retro, but I mean, Other M is the next Metroid game after this.
*16:49-16:54*
**Max Roberts**: Well, not well.
*16:51-16:52*
**Logan Moore**: I mean, a trilogy, yes, but then Other M.
*16:54-16:57*
**Max Roberts**: Well, if you're looking at just Metroid, yeah.
*16:58-17:00*
**Max Roberts**: I mean, so other M
*17:00-17:04*
**Max Roberts**: I do have a soft spot for her.
*17:02-17:04*
**Max Roberts**: I have not played in a very long time, so that soft spot may be just rose-tinted glasses.
*17:04-17:08*
**Max Roberts**: But if we can take what Reggie said in an E3.
*17:08-17:12*
**Max Roberts**: As truth is he's they went to Retro to ask what they wanted to do next and they they went Donkey Kong because the next game that Retro made, besides I believe helping with Mario
*17:13-17:28*
**Max Roberts**: I guess Mario Kart 7 was later, but Donkey Kong Country returned.
*17:27-17:30*
**Max Roberts**: So they went a completely different direction.
*17:30-17:34*
**Max Roberts**: Which, I mean, I'm grateful for because it led to Tropical Freeze.
*17:35-17:38*
**Logan Moore**: Which was a good, yeah, I was gonna say, that's a great game.
*17:38-17:40*
**Logan Moore**: Like, they totally
*17:40-17:44*
**Logan Moore**: You know, it's one of those things where, like, a lot of video game companies do this sometimes, where they like Naughty Dogs is a good example.
*17:43-17:50*
**Logan Moore**: Like, how have we not gotten another Uncharted game?
*17:50-17:53*
**Logan Moore**: Cooking.
*17:53-17:53*
**Logan Moore**: At least not that we know of right now.
*17:54-17:55*
**Logan Moore**: Like, that's such an obvious thing that you feel like PlayStation should be like, okay, well, Naughty Dog, you don't want to make an uncharted game?
*17:56-18:02*
**Logan Moore**: Cool.
*18:02-18:03*
**Logan Moore**: That's fine.
*18:03-18:04*
**Logan Moore**: Somebody else is going to.
*18:04-18:06*
**Logan Moore**: I think the reason that we haven't had Prime 4 is just because these games don't sell well.
*18:07-18:13*
**Logan Moore**: Metroid games never sell well, combined with the fact that the Wii.
*18:13-18:16*
**Max Roberts**: They didn't they didn't until the Switch.
*18:15-18:19*
**Logan Moore**: Yeah, now they sell well.
*18:19-18:21*
**Max Roberts**: And so now they sell well.
*18:20-18:22*
**Logan Moore**: Well, they sell well for the franchise, not compared to every other Nintendo property at large.
*18:23-18:28*
**Max Roberts**: And so
*18:23-18:27*
**Max Roberts**: Sure, sure.
*18:26-18:28*
**Max Roberts**: I'm you know, th what you just said
*18:29-18:35*
**Max Roberts**: takes me back to that PS2 and even Wii era, I mean PS3 and that sort of stuff, twofold with this game.
*18:34-18:45*
**Max Roberts**: Both just how it felt like almost every game at the time had the character option where they would be like corrupted or have dark powers at some point.
*18:46-18:55*
**Max Roberts**: I think heavily of Jack Two.
*18:56-18:58*
**Max Roberts**: like dark corruption or um force unleashed and and things like that.
*18:58-19:02*
**Max Roberts**: Like, oh, let's be a bad guy.
*19:02-19:04*
**Max Roberts**: You have bad infamous.
*19:04-19:06*
**Max Roberts**: Oh, have bad powers.
*19:06-19:08*
**Logan Moore**: Prototype.
*19:08-19:09*
**Max Roberts**: So that's just, yeah, a prototype.
*19:08-19:11*
**Logan Moore**: Did you say that?
*19:09-19:10*
**Max Roberts**: Yeah.
*19:11-19:12*
**Max Roberts**: Oh my gosh.
*19:12-19:12*
**Max Roberts**: That takes you back.
*19:13-19:15*
**Max Roberts**: But then also the
*19:15-19:20*
**Max Roberts**: Well, if you're not going to make it, we'll have someone else make it, which happened all the time in Sony's camp, right?
*19:19-19:26*
**Max Roberts**: There are plenty of
*19:26-19:31*
**Max Roberts**: Daxter or Lost Frontier.
*19:30-19:32*
**Max Roberts**: There was, I think, a few Ratchet games.
*19:33-19:35*
**Max Roberts**: Sly Cooper eventually was remade or made by a different company.
*19:36-19:40*
**Max Roberts**: And then so Metroid, like you said, other M.
*19:40-19:43*
**Max Roberts**: They brought in Team Ninja for that one.
*19:44-19:46*
**Max Roberts**: And then Metroid had other games throughout the years, but they never properly went back to Prime.
*19:47-19:53*
**Max Roberts**: And they tried, right?
*19:54-19:56*
**Max Roberts**: And I imagine we talk about this more in our Prime Four episode, but they tried to go without them.
*19:56-20:01*
**Max Roberts**: And then they scrapped it all and went back to retro.
*20:01-20:04*
**Max Roberts**: And I think probably
*20:04-20:09*
**Logan Moore**: I was gonna say that, yeah.
*20:05-20:06*
**Max Roberts**: For lack of a better term, dictated that this is what they're working on.
*20:08-20:12*
**Max Roberts**: Because retro hadn't really made anything since Tropical Freeze.
*20:12-20:16*
**Max Roberts**: It kind of probably were
*20:16-20:20*
**Max Roberts**: Retro is notorious for having a lot of projects in the works and kind of figuring out what they want to do next.
*20:18-20:24*
**Max Roberts**: So it feels like they've almost kind of been forced to make Prime 4.
*20:25-20:31*
**Logan Moore**: I mean, they had to they had to total they had to totally staff up.
*20:31-20:34*
**Logan Moore**: I remember when they announced that they were switching development to r to
*20:34-20:39*
**Logan Moore**: Retro for Prime 4 that like there was a lot of job list scenes that they had to push.
*20:38-20:43*
**Logan Moore**: Like they had to totally work their studio back up into being a Metroid studio because they
*20:44-20:51*
**Max Roberts**: Of a Metroid first person studio.
*20:47-20:50*
**Max Roberts**: Yeah.
*20:50-20:50*
**Logan Moore**: Yeah, because they had strayed away from it for so long.
*20:50-20:53*
**Max Roberts**: They were making they were helping make Mario Kart 7 on the 3DS.
*20:54-20:58*
**Max Roberts**: They made obviously the Donkey Kong games.
*20:58-21:00*
**Max Roberts**: So it's just.
*21:00-21:01*
**Max Roberts**: So, when we didn't get a Prime Force sooner, I think it's because Nintendo was exploring other options.
*21:03-21:08*
**Max Roberts**: We obviously got Dread, Samus Returns remake on the 3DS, Federation Force with Prime.
*21:09-21:15*
**Logan Moore**: Federation Force.
*21:12-21:13*
**Max Roberts**: I think though with Prime specifically, they clearly did not know what to do because Retro was doing something else.
*21:16-21:23*
**Max Roberts**: And so they dabbled with Federation Force slash Blast Ball, this first person thing.
*21:24-21:30*
**Max Roberts**: I don't know.
*21:33-21:34*
**Max Roberts**: Prime was like this subsect of Metroid that just kinda got lost in the wind.
*21:34-21:39*
**Max Roberts**: Other M does have some first-person elements at a few moments, but.
*21:40-21:44*
**Max Roberts**: It is, I don't know, it kind of got lost.
*21:45-21:49*
**Max Roberts**: They cranked out the first three within what six, seven years, and then nothing.
*21:50-21:56*
**Logan Moore**: Yeah.
*21:55-21:56*
**Max Roberts**: I mean, it's taken almost that long to make Prime Four.
*21:56-21:59*
**Logan Moore**: Yeah, I guess it really I mean, part of what I had said before about like why didn't Nintendo go to somebody else and say, you're going to make a Metroid game?
*22:00-22:06*
**Logan Moore**: And I guess that's kind of what they did because that's what Other M is.
*22:07-22:10*
**Logan Moore**: But you think you would have thought that just because of how
*22:10-22:15*
**Logan Moore**: Again, like Metroid Prime 3 plays great.
*22:13-22:16*
**Logan Moore**: You would have thought that they would have gone to somebody else and be like, make a game in this style.
*22:16-22:19*
**Logan Moore**: But, like, I don't know.
*22:19-22:21*
**Logan Moore**: Maybe they felt like, you know, retro own that style.
*22:21-22:23*
**Logan Moore**: Maybe retro voice that they didn't want anybody else.
*22:24-22:26*
**Logan Moore**: doing something in that style and it wasn't until it wasn't until 10 almost yeah about 10 years later when with prime four that they're like okay now we'll give this to
*22:26-22:37*
**Logan Moore**: Who was the original developer?
*22:35-22:36*
**Logan Moore**: I want to say, like, a Bandy Namco studio or something.
*22:36-22:39*
**Max Roberts**: Bandai, I think, was the original, yeah.
*22:37-22:40*
**Logan Moore**: Something like that.
*22:39-22:40*
**Logan Moore**: Yeah.
*22:40-22:41*
**Max Roberts**: But you also have to think that they did do the trilogy, which did bring motion controls to one and two.
*22:41-22:49*
**Logan Moore**: So.
*22:41-22:41*
**Logan Moore**: Yeah.
*22:49-22:49*
**Max Roberts**: So that was kinda new.
*22:49-22:51*
**Max Roberts**: in that sense, and a good way to r resell those games.
*22:52-22:56*
**Max Roberts**: But Metroid also has this interesting history of
*22:56-23:02*
**Max Roberts**: People want it to be a 2D game as well, or an exploration, side-scrolling, 2D adventure game.
*23:00-23:07*
**Max Roberts**: And in famously, Prime One launched the same day as Metroid Fusion.
*23:07-23:13*
**Max Roberts**: And I think what they tried to do with other M, not to completely be sidetracked here, but they tried to kind of fuse that, right?
*23:13-23:20*
**Max Roberts**: It had first person, third person
*23:20-23:25*
**Max Roberts**: high energy action, but they tried to up the cinematic part of it, which I think is a big problem actually here in corruption, like a wrong lesson that they took.
*23:23-23:33*
**Max Roberts**: And then the Wii U obviously the Wii U is obviously a struggle platform, so they pour their next Metroid efforts into
*23:33-23:46*
**Max Roberts**: The 3DS, and then we have Dread, which is quite successful, and now Prime remastered, and so things are like looking up again.
*23:45-23:54*
**Max Roberts**: And they announced Prime 4 early on in the Switch's life before
*23:54-23:59*
**Logan Moore**: It was the first year.
*23:58-23:59*
**Max Roberts**: I think that first Yeah, so it's always been looming, but I think they tried to go back to that
*23:58-24:11*
**Logan Moore**: It was like the it had been out for like three months and they announced it.
*24:00-24:03*
**Max Roberts**: More 2D style, and it didn't necessarily work, at least on the Wii.
*24:10-24:15*
**Max Roberts**: You have hardware curses and then IP curses, I think, kind of looming over this game.
*24:16-24:21*
**Logan Moore**: I think we so we've really not talked about the game itself.
*24:21-24:26*
**Logan Moore**: At all yet.
*24:27-24:28*
**Max Roberts**: We talked about its controls.
*24:28-24:30*
**Logan Moore**: And so I'll kick off.
*24:28-24:30*
**Logan Moore**: Yeah, we have.
*24:30-24:31*
**Logan Moore**: I'll kick off this discussion though, just broadly, like what our own takes are after having played this one.
*24:31-24:38*
**Logan Moore**: Max, this is my favorite Prime game.
*24:38-24:39*
**Logan Moore**: This is my favorite one.
*24:40-24:41*
**Max Roberts**: Oh, wow, okay.
*24:40-24:42*
**Logan Moore**: And I know this is like often the least favorite of people.
*24:42-24:47*
**Max Roberts**: Yeah.
*24:47-24:48*
**Logan Moore**: I appreciate how much more linear this game is, but it's still got all of the Metroidvania staples to it, but coming off of
*24:47-25:00*
**Max Roberts**: Oh no.
*24:52-24:53*
**Logan Moore**: Metroid Prime 2 Echoes.
*24:59-25:01*
**Logan Moore**: It really feels like, even though that game was about as acclaimed of a video game as you can get, and people really praised it, it really feels like.
*25:01-25:11*
**Logan Moore**: Retro knew like the George Lucas thing.
*25:11-25:14*
**Logan Moore**: I may have gone too far in a few areas.
*25:14-25:16*
**Logan Moore**: Like, it feels like they really knew that that game's format and the style of the light world and the dark world, and like how much backtracking is in that game.
*25:16-25:25*
**Logan Moore**: Was a problem, and they really tried to condense it a little bit here in three, which I appreciate.
*25:25-25:32*
**Logan Moore**: There is still backtracking in this game.
*25:32-25:34*
**Logan Moore**: You know, you've got to go from
*25:34-25:37*
**Logan Moore**: You'll be on one planet sometimes, and they'll be like, Hey, go back to your ship, and you've got to go back to the planet you're on before there's actually an upgrade there that you have to get now.
*25:35-25:42*
**Logan Moore**: And so, like, there are those elements to it still, but I think it's so much more.
*25:43-25:50*
**Logan Moore**: It's so much less egregious than how it's approached in prime two.
*25:49-25:55*
**Logan Moore**: And to some extent, prime one.
*25:55-25:58*
**Logan Moore**: I think prime one is better.
*25:58-26:00*
**Logan Moore**: Um, with the backtracking stuff, except for the huge fetch quest.
*26:01-26:06*
**Max Roberts**: Artifact hunt.
*26:04-26:05*
**Logan Moore**: Yep, when you have to do the big fetch quest at the end of that game, it is grueling.
*26:06-26:10*
**Logan Moore**: So, I appreciated the somewhat more linearity that this game presents while still having all of the Metroidvania trappings that you would want from a game like this.
*26:12-26:22*
**Logan Moore**: It feels like a healthy balance.
*26:23-26:24*
**Logan Moore**: This is.
*26:25-26:25*
**Logan Moore**: What I really, really hope Prime 4 is like more kind of in the mold of
*26:26-26:36*
**Max Roberts**: Hmm I want to share a story.
*26:33-26:38*
**Logan Moore**: And I'm not share away.
*26:36-26:40*
**Max Roberts**: So I want to talk this out because I think there's two interesting ways to look at this experience in the game.
*26:41-26:51*
**Max Roberts**: So I really struggled with the linearity in this game, both from a just overall world design structure.
*26:51-26:59*
**Max Roberts**: Of the way that the planets and the planets themselves are split up on the map, and then how the planets internally are split up.
*27:00-27:07*
**Max Roberts**: But we can save that for the world design part.
*27:08-27:10*
**Max Roberts**: But
*27:11-27:14*
**Max Roberts**: When you're in the second world, Skytown, I was writing in my notes, I'm like, gosh, we're just like on rails.
*27:12-27:21*
**Max Roberts**: My ship is broken.
*27:21-27:22*
**Max Roberts**: I literally cannot leave this planet anymore.
*27:22-27:25*
**Max Roberts**: I the skyrails were what triggered this because they literally are a path that you ride to the next spot.
*27:25-27:33*
**Max Roberts**: Like you can't
*27:33-27:36*
**Max Roberts**: And in a Metroid game, you'd explore the in-between, right?
*27:34-27:36*
**Max Roberts**: But you couldn't do that there.
*27:36-27:37*
**Max Roberts**: I'm like, this is just so antithetical to a Metroidvania design of exploring.
*27:37-27:44*
**Max Roberts**: Getting lost, getting stuck.
*27:46-27:48*
**Max Roberts**: Well, then I decided to like, once my ship was repaired, I'm like, I'm out of here.
*27:48-27:53*
**Max Roberts**: I'm gone.
*27:53-27:54*
**Max Roberts**: I don't want to be here right now.
*27:54-27:55*
**Logan Moore**: You're ditching Sky Town.
*27:55-27:56*
**Max Roberts**: I want to go.
*27:55-27:56*
**Logan Moore**: You hate Skytown?
*27:57-27:58*
**Max Roberts**: Well, I just wanted to go.
*27:58-27:59*
**Max Roberts**: I had, I knew I had powers that I wanted to go use somewhere else.
*27:59-28:02*
**Max Roberts**: And so I left.
*28:03-28:03*
**Max Roberts**: And that led me to the Ice Brio hidden area where you get the screw attack.
*28:04-28:08*
**Max Roberts**: And I was like, oh, this is cool.
*28:09-28:10*
**Max Roberts**: I left.
*28:10-28:11*
**Max Roberts**: I found this thing.
*28:11-28:13*
**Max Roberts**: Oh, it's a new move.
*28:13-28:14*
**Max Roberts**: Or, you know, it's a good, it's a classic move.
*28:14-28:17*
**Max Roberts**: And then when I left.
*28:18-28:22*
**Max Roberts**: So I got the screw attack and I left and I was going to go back to Skytown.
*28:23-28:27*
**Max Roberts**: The AI thing chimes in and says, Oh, you could go explore this derelict spaceship if you want, the Valhalla.
*28:28-28:35*
**Max Roberts**: I was like, Oh, that's kinda cool.
*28:35-28:37*
**Max Roberts**: I wish that I could have found the Valhalla naturally, but that's not possible given it's a completely separate map.
*28:37-28:44*
**Max Roberts**: So I went and did that.
*28:45-28:46*
**Max Roberts**: I had, you know, however many power batteries at the time, so I did that and
*28:46-28:52*
**Max Roberts**: Then later, so I was enjoying that.
*28:52-28:54*
**Max Roberts**: I'm like, ah, this feels like Metroid.
*28:54-28:56*
**Max Roberts**: But then later, I found out that I'm like, oh, I literally just conveniently left when I had to leave.
*28:56-29:03*
**Max Roberts**: Like there, I could not go anywhere else in Skytown.
*29:03-29:06*
**Max Roberts**: I had to get the screw attack.
*29:06-29:08*
**Max Roberts**: And if I had stayed there, the robot would have told me I have to go look here to get the screw attack.
*29:08-29:16*
**Max Roberts**: And I really struggle with that 'cause later in the game I was doing cleanup, just picking up collectibles.
*29:16-29:24*
**Logan Moore**: Did you shoot all the satellites into the sky to find out where everything's
*29:24-29:35*
**Max Roberts**: And I was it
*29:24-29:28*
**Max Roberts**: Yeah, shot all the satellites in the sky.
*29:26-29:29*
**Max Roberts**: So I was fighting this mini boss, a Hatcher Metroid, before I figured out how to kill him in one hit.
*29:29-29:35*
**Max Roberts**: And l the robot AI tutorial voice chimes up in the middle of this fight.
*29:35-29:42*
**Max Roberts**: Like, this is not the time to talk to me.
*29:42-29:45*
**Max Roberts**: It's like, hey, maybe you want to go look over here, like this planet where the main path was.
*29:45-29:50*
**Max Roberts**: I'm intentionally finding other stuff.
*29:51-29:54*
**Max Roberts**: It's like, hey, maybe you need to go over here.
*29:53-29:56*
**Max Roberts**: Go over here.
*29:56-29:57*
**Max Roberts**: Stop fighting this thing.
*29:58-29:59*
**Max Roberts**: Go over here.
*29:59-30:00*
**Max Roberts**: I'm like, I don't want to.
*30:00-30:02*
**Max Roberts**: Just let me explore.
*30:02-30:04*
**Max Roberts**: And so.
*30:04-30:05*
**Max Roberts**: The game has the Metroid parts, I think.
*30:05-30:08*
**Max Roberts**: Like, when you leave the main path, you can kind of get lost a little bit.
*30:08-30:13*
**Max Roberts**: But the game doesn't want you to leave the path to the point of like in interrupting you in the middle of a boss fight to tell you where to go.
*30:13-30:25*
**Logan Moore**: The previous games do that too, but it lets you get way more lost and like confused before it chimes in.
*30:25-30:33*
**Logan Moore**: This game doesn't.
*30:33-30:34*
**Logan Moore**: Like, once it's ready to push you in the next direction of where the upgrade is, it tells you pretty quickly: hey, there's nothing more for you to do here.
*30:34-30:42*
**Logan Moore**: But I appreciate that.
*30:42-30:43*
**Logan Moore**: Otherwise, I'm just roaming around.
*30:43-30:45*
**Logan Moore**: The pirate home world when I need the acid armor and there's nothing else for me to do there necessarily.
*30:46-30:52*
**Logan Moore**: Like for them to say, Hey, I or I know the acid armor is on that planet, I think.
*30:52-30:56*
**Max Roberts**: The acid armor is there, but the spider ball is not.
*30:56-30:59*
**Logan Moore**: Right?
*30:57-30:57*
**Max Roberts**: And so
*30:59-31:04*
**Logan Moore**: Yes, the spider ball is what you need.
*30:59-31:01*
**Logan Moore**: So I appreciate them saying, you know, get off this planet, go back to where you need to be.
*31:01-31:06*
**Max Roberts**: But but I feel like that's like an like that's almost like an excuse in design.
*31:04-31:12*
**Max Roberts**: Like you
*31:12-31:15*
**Max Roberts**: It should be designed in a way where you would naturally just go explore these other places.
*31:14-31:21*
**Max Roberts**: And I think because everything is so spread out so far, it's hard to know where to go.
*31:21-31:24*
**Max Roberts**: So they just put a big old neon sign about where you need to go.
*31:24-31:28*
**Max Roberts**: And it's Yes.
*31:28-31:37*
**Logan Moore**: Well, I think that the reason they do that too is because that they're
*31:28-31:34*
**Logan Moore**: There are the planets in this game.
*31:32-31:34*
**Logan Moore**: Like, this is the big difference from the previous two games where it's just one ginormous world that you are traversing.
*31:34-31:41*
**Logan Moore**: And obviously, those
*31:41-31:44*
**Logan Moore**: locations are split up into different hubs and different biomes and stuff like that.
*31:42-31:46*
**Logan Moore**: So each pl a place feels distinct to some degree.
*31:46-31:49*
**Logan Moore**: But like this game takes it a fu a completely different direction with the planets being their own
*31:50-31:57*
**Logan Moore**: Individual levels.
*31:55-31:56*
**Logan Moore**: So I do understand like them wanting to more clearly tell you which planet you probably need to be going to, because otherwise it could have gotten
*31:56-32:08*
**Logan Moore**: Pretty confusing pretty quickly if you're, you know, running around on Skytown for thirty minutes, even though the item you need is tucked away somewhere on Brio or something like that.
*32:06-32:15*
**Logan Moore**: Like, I get that.
*32:16-32:17*
**Logan Moore**: I do agree with everything that you were saying, though, that it happens a little bit too quickly that the AI chimes in and says something.
*32:18-32:25*
**Max Roberts**: It's a chatty game.
*32:24-32:25*
**Logan Moore**: It is.
*32:26-32:27*
**Max Roberts**: I d
*32:27-32:35*
**Logan Moore**: The thing, the other, the other thing I want to say about its linearity.
*32:27-32:32*
**Logan Moore**: I think this game is so clearly.
*32:32-32:37*
**Logan Moore**: Inspired by Halo.
*32:38-32:40*
**Logan Moore**: Like everywhere.
*32:40-32:41*
**Max Roberts**: Yes.
*32:40-32:40*
**Logan Moore**: Everywhere.
*32:42-32:43*
**Logan Moore**: This game is so inspired by Halo 2.
*32:43-32:46*
**Logan Moore**: It's actually crazy.
*32:46-32:47*
**Logan Moore**: Like, I don't know how I didn't notice this when I was a.
*32:48-32:50*
**Logan Moore**: Kid and I played this, but like Halo 2's DNA is all over this game.
*32:51-32:56*
**Logan Moore**: Like the way it looks, you talked about the larger emphasis on story and stuff like that.
*32:56-33:02*
**Logan Moore**: The first area what's the first m major area you're in?
*33:04-33:06*
**Logan Moore**: Is it n Norion or whatever?
*33:07-33:09*
**Max Roberts**: Yeah, Norian.
*33:09-33:10*
**Logan Moore**: Yeah, like that the landscapes there where you see a bunch of ships fighting off in the distance and Ridley's flying around and the like the space pirates are flying around doing
*33:11-33:23*
**Max Roberts**: I mean you're literally with this you're literally with the Space Marines.
*33:18-33:22*
**Logan Moore**: Yes, yes.
*33:22-33:22*
**Logan Moore**: I'm like, dude, this is Halo 3.
*33:23-33:25*
**Logan Moore**: Like, I mean, Halo 3 wasn't out at this point, but so Halo 2 is what would have inspired it.
*33:25-33:29*
**Logan Moore**: But there's a lot of stuff in Halo 2 that, like.
*33:29-33:31*
**Logan Moore**: Clearly influenced retro.
*33:32-33:34*
**Logan Moore**: And I think that's why they went more linear with it as well because they're like, what's the most popular shooter on the planet at the moment this game is in the works?
*33:35-33:43*
**Logan Moore**: It is Halo 2.
*33:43-33:45*
**Logan Moore**: And they're pretty similar in terms of like yeah, ten times ten times more than ever before
*33:45-33:59*
**Max Roberts**: Well, not only that, they went there's voice acting and cutscenes and characters and
*33:46-33:56*
**Max Roberts**: Oh, yeah.
*33:55-33:56*
**Max Roberts**: So I think they're leveraging the power of the Wii, right?
*33:56-33:59*
**Max Roberts**: They're like, oh, we can do these things now.
*33:59-34:01*
**Max Roberts**: And then they're totally inspired by not only Halo.
*34:01-34:04*
**Max Roberts**: I think there's some mass effect in here.
*34:04-34:06*
**Max Roberts**: A lit, like the tiniest bit.
*34:06-34:07*
**Max Roberts**: Like the
*34:07-34:09*
**Max Roberts**: the different s hunter species and things like that.
*34:08-34:11*
**Max Roberts**: Like they're trying to build this Was Mass Effect not out?
*34:11-34:16*
**Logan Moore**: Well, like, I don't think that game was out yet is the thing.
*34:11-34:14*
**Logan Moore**: Like, that's what's weird.
*34:14-34:15*
**Logan Moore**: Yeah, Mass Trux wasn't even out.
*34:15-34:17*
**Max Roberts**: Okay, never mind.
*34:17-34:18*
**Max Roberts**: It's just Halo then.
*34:18-34:19*
**Max Roberts**: I d it it's very sci-fi-y, right?
*34:19-34:21*
**Max Roberts**: And I think there's an early part, like in the tutorial area, the cutscene, where you're like meeting these other hunters.
*34:21-34:30*
**Max Roberts**: And they're talking about we have these AIs and they're infected and we have to get a cure.
*34:31-34:37*
**Max Roberts**: We'll all split up.
*34:37-34:38*
**Max Roberts**: And I wrote down, I said, There's an ice hunter, a transforming hunter, and a cyborg hunter.
*34:39-34:44*
**Max Roberts**: I assume all of them get infected somehow and are boss fights.
*34:44-34:47*
**Max Roberts**: And it's like, Yep, that's what they are.
*34:47-34:49*
**Max Roberts**: And they have little mannerisms.
*34:50-34:53*
**Max Roberts**: I kind of really thought that the AI was going to get.
*34:53-34:56*
**Max Roberts**: I mean, I guess it did get corrupted, and it is the final fight, but I kind of thought we were going to have a mother brain situation where it was in a tube.
*34:57-35:04*
**Max Roberts**: But that didn't really happen.
*35:05-35:06*
**Max Roberts**: It's very Metroids usually you're isolated, you're alone.
*35:07-35:12*
**Max Roberts**: You're all by your lonesome.
*35:13-35:15*
**Max Roberts**: And this game is so crowded in comparison to that.
*35:15-35:18*
**Max Roberts**: And it tries to be.
*35:18-35:20*
**Max Roberts**: Like the big sci-fi stuff of the time.
*35:21-35:23*
**Max Roberts**: Like you could talk to other soldiers while you're walking around areas, but they say like one or two lines.
*35:23-35:29*
**Max Roberts**: I don't know.
*35:31-35:32*
**Max Roberts**: It's they tried
*35:32-35:43*
**Logan Moore**: I will say I I I appre I appreciate that though, because I think I like the isolation of Metroid.
*35:32-35:41*
**Logan Moore**: I like that that's one of its big kind of like
*35:41-35:45*
**Logan Moore**: Feelings and themes that it it gives you across a lot of the different games.
*35:44-35:48*
**Logan Moore**: But for how often, you know, Space Pirates and the Federation are like
*35:49-35:56*
**Logan Moore**: Always referenced and always talked about and referred to in all the other games, you really never see them.
*35:54-36:01*
**Logan Moore**: And so it's kind of like, okay, I'm tired of hearing about like the space pirates you see, obviously, much more because you're fighting them.
*36:01-36:07*
**Logan Moore**: But like them as this like looming threat across the galaxy that needs to be taken out.
*36:07-36:11*
**Logan Moore**: Like this that stuff is talked about in so many different Metroid games.
*36:12-36:15*
**Logan Moore**: And you never really get an idea for like
*36:16-36:20*
**Logan Moore**: What this conflict really looks like.
*36:18-36:20*
**Logan Moore**: So, with this game kind of diving into that conflict a little bit more, I actually really liked that because
*36:21-36:29*
**Logan Moore**: Otherwise, it's just, you know, Samus, we're the Federation.
*36:27-36:30*
**Logan Moore**: Please come to this planet and help us.
*36:31-36:32*
**Logan Moore**: Oh, now I will investigate the plight of the bug people on this planet.
*36:33-36:38*
**Logan Moore**: Like, that's like how Metroid Prime 2 is.
*36:38-36:40*
**Max Roberts**: Yeah.
*36:38-36:39*
**Logan Moore**: Like, it starts off very Federation-focused, and then all of a sudden you take a big detour into some bug people lore, and that's how the rest of the game is pretty much spent.
*36:40-36:50*
**Logan Moore**: So, like.
*36:50-36:51*
**Logan Moore**: I like that it's a little bit more of the central focus of the story.
*36:52-36:55*
**Logan Moore**: Does the story work?
*36:55-36:56*
**Logan Moore**: Is the narrative good?
*36:56-36:57*
**Logan Moore**: No, the voice acting's not good either.
*36:58-37:00*
**Logan Moore**: Like, all of these elements are not.
*37:00-37:01*
**Logan Moore**: Great, but I do like that it's kind of the focus this time around.
*37:02-37:07*
**Logan Moore**: Plus, this is the end of the trilogy.
*37:07-37:11*
**Logan Moore**: So they're kind of trying to go a little bit more bombastic.
*37:11-37:13*
**Logan Moore**: They're trying to lean into the
*37:13-37:17*
**Logan Moore**: There's a huge war.
*37:15-37:16*
**Logan Moore**: This is the final clash between Samus and Dark Samus, and Dark Samus is starting to control the galaxy via these seeds and is taking over people and stuff like that.
*37:16-37:27*
**Logan Moore**: It's corrupting everything.
*37:27-37:28*
**Logan Moore**: Like, that's the whole.
*37:29-37:29*
**Logan Moore**: crux of the game.
*37:30-37:31*
**Logan Moore**: But if there's nothing to really corrupt, then I guess you don't see that.
*37:31-37:37*
**Max Roberts**: But s I feel like if you just I feel like you could just take the Federation out
*37:34-37:44*
**Max Roberts**: Like all the stuff you do on the opening of the ship.
*37:43-37:45*
**Max Roberts**: Just say, Hey, we're sending, you know, you four to these planets to stop these seeds or whatever.
*37:46-37:55*
**Max Roberts**: The rest of that story unfolds, though, on those planets where you're learning about you especially in the pirate home world, you're learning about or the Valhalla, how the seed went to the pirate home world and took over
*37:56-38:11*
**Max Roberts**: The pirates and they're attacking the like the all those are just cutscenes that are s stylish.
*38:11-38:18*
**Max Roberts**: Nothing's really happening.
*38:18-38:21*
**Max Roberts**: And I don't think like you don't
*38:21-38:25*
**Max Roberts**: Maybe the Federation just needs to go away.
*38:24-38:27*
**Max Roberts**: Cause there's nothing.
*38:27-38:28*
**Logan Moore**: Wrong.
*38:29-38:30*
**Logan Moore**: Next we need to make a Federation Force game where you are the Federation and you're in a mech.
*38:30-38:37*
**Max Roberts**: True.
*38:35-38:36*
**Logan Moore**: We need to quadruple down on it with four-player co-op or whatever.
*38:37-38:42*
**Max Roberts**: Yeah, I just
*38:39-38:43*
**Logan Moore**: Three-player co-op, I think it is.
*38:42-38:44*
**Max Roberts**: It just feels so empty in this.
*38:43-38:46*
**Max Roberts**: I don't know.
*38:46-38:47*
**Max Roberts**: And you're talking to these mother-brain AI things that are so clinical because they're AIs, I get it.
*38:47-38:54*
**Max Roberts**: I feel like Samus could have just intuited all this stuff on her own and didn't need constant instructions from
*38:56-39:05*
**Max Roberts**: A military that clearly can't do anything without a single bounty hunter, apparently.
*39:03-39:09*
**Logan Moore**: I mean, this is.
*39:11-39:11*
**Max Roberts**: So
*39:11-39:16*
**Logan Moore**: I'm praising these elements being in this game, but to be honest, this is all the stuff I hate about Metroid.
*39:12-39:19*
**Logan Moore**: Like, I was kind of a Metroid hater coming into this season.
*39:20-39:22*
**Logan Moore**: If I would have.
*39:22-39:23*
**Logan Moore**: Really, like giving you a good reason why it would have been like, I think it's so boring.
*39:24-39:28*
**Logan Moore**: Like, I think its world is so boring.
*39:28-39:30*
**Logan Moore**: I don't care about
*39:30-39:33*
**Logan Moore**: The last Metroid being in captivity, or what like, I don't like, I think its story and its focus and its world is so black.
*39:31-39:40*
**Logan Moore**: Like, it's like B-movie sci-fi level stuff.
*39:40-39:43*
**Max Roberts**: I think it could be really interesting, and I think when you
*39:43-39:49*
**Max Roberts**: You bring in like space marines, we lose a little bit about it, at least in such a direct role.
*39:47-39:53*
**Max Roberts**: Like the opening of echoes.
*39:53-39:56*
**Max Roberts**: Where you go to, and even Prime One, its iconic opening, you're going to a destroyed Federation ship outpost, and there's dead bodies everywhere, and you've got to figure out
*39:56-40:10*
**Max Roberts**: What's going on?
*40:09-40:10*
**Max Roberts**: What went wrong?
*40:10-40:11*
**Max Roberts**: That's cool.
*40:12-40:13*
**Max Roberts**: And when Samus is figuring this out by herself
*40:13-40:19*
**Max Roberts**: And therefore, you, the player, are figuring it out.
*40:17-40:19*
**Max Roberts**: That's exciting.
*40:19-40:20*
**Max Roberts**: And you're using the scan visor and finding out all this lore.
*40:20-40:24*
**Max Roberts**: The lore stuff on Brio is great.
*40:24-40:27*
**Max Roberts**: And it has nothing to do with anything.
*40:27-40:30*
**Max Roberts**: It's just this really cool story between, you know, like cave people and scientists, essentially.
*40:30-40:35*
**Max Roberts**: And then the Chozo on Sky Town's interesting because it ties directly into Samus herself.
*40:36-40:42*
**Max Roberts**: And then, obviously, the pirate home world, you get all this cool space pirate lore that tells more of the story.
*40:42-40:48*
**Max Roberts**: And the Federation doesn't do anything in the final confrontation at all either.
*40:48-40:52*
**Max Roberts**: You just get to use a big space whale.
*40:53-40:55*
**Max Roberts**: I just I think Samus is better by herself figuring these things out.
*40:55-41:01*
**Logan Moore**: Let me ask you this.
*41:03-41:04*
**Logan Moore**: This is very off topic in this discussion of Prime 3, but like
*41:04-41:11*
**Logan Moore**: Is this where Dread kind of succeeds more?
*41:10-41:12*
**Logan Moore**: Like, because she is totally isolated in that game, right?
*41:12-41:14*
**Logan Moore**: And she just ends up on this planet with like crazy robots coming after her and stuff, right?
*41:14-41:19*
**Max Roberts**: Yeah, so Dread Dread's definitely more the classic Super Metroid type of formula alone.
*41:18-41:26*
**Max Roberts**: There are some instructions.
*41:26-41:27*
**Max Roberts**: There's a computer that tells you, you know, what you gotta do, where you roughly have to go.
*41:27-41:31*
**Max Roberts**: But it doesn't just bug you all the time, as far as I remember when I was playing it.
*41:31-41:36*
**Max Roberts**: Certainly not like a metroid fusion where Adam is telling you all the time where you need to go.
*41:37-41:42*
**Max Roberts**: Or other M where they're telling you
*41:42-41:46*
**Max Roberts**: Where you need to go.
*41:45-41:46*
**Logan Moore**: I'm curious where they'll land.
*41:46-41:48*
**Max Roberts**: They need to stop telling people where to go.
*41:46-41:49*
**Logan Moore**: It's like the people were getting mad about Atreus spoiling all the puzzles in Ragnarok and blurting out the solutions right away.
*41:50-41:58*
**Max Roberts**: Yes, it's just you gotta trust the player a little bit.
*41:57-42:01*
**Max Roberts**: Dredd mostly succeeds, though, in just
*42:02-42:06*
**Max Roberts**: gameplay and letting you do things and having a really slick combat system.
*42:05-42:10*
**Max Roberts**: It's a fun that's a good game.
*42:11-42:12*
**Max Roberts**: It's a fun one for sure.
*42:13-42:15*
**Logan Moore**: As I mean, as as the final chapter
*42:15-42:20*
**Logan Moore**: of the [[Metroid Prime Trilogy]], though.
*42:19-42:21*
**Logan Moore**: Like, how do you feel about this wrapping up this Dark Samus arc that has taken a place across
*42:21-42:31*
**Logan Moore**: I mean, mainly echoes and corruption, but it has roots back to the first game as well.
*42:29-42:33*
**Logan Moore**: Like, I think the final boss fight's pretty lame.
*42:33-42:36*
**Logan Moore**: We can talk more about the bosses here too, but, like.
*42:36-42:38*
**Logan Moore**: I like Dark Samus splitting themselves into multiple clones, and then you've got a bunch of different versions of Dark Samus to worry about.
*42:40-42:46*
**Logan Moore**: I think that's really cool.
*42:46-42:47*
**Logan Moore**: But the boss fight just kind of devolving into, I'm going to hop into this.
*42:48-42:52*
**Logan Moore**: Weird robot head thing and try to fight you, Samus.
*42:52-42:56*
**Logan Moore**: Like, it's not great.
*42:56-42:58*
**Max Roberts**: I think the all the bosses in this game are super easy.
*42:58-43:03*
**Max Roberts**: All of them.
*43:03-43:04*
**Logan Moore**: Yeah, I was gonna say the most easy of them all is Omega Ridley, which is so disappointing.
*43:03-43:09*
**Max Roberts**: And you know what?
*43:10-43:12*
**Max Roberts**: They really I I I'm har I'm I I've given the games uh
*43:12-43:19*
**Max Roberts**: Talking talks a lot, and there's a lot going on, like a hard time.
*43:19-43:23*
**Max Roberts**: But, dude, the opening with Ridley, the opening part of the game, pretty sick.
*43:24-43:29*
**Logan Moore**: When you're falling down the shaft, fighting Ridley?
*43:29-43:31*
**Max Roberts**: Where Ridley's
*43:29-43:33*
**Max Roberts**: Yeah, I think that's sick.
*43:32-43:33*
**Max Roberts**: That's very Gadolphin about rock.
*43:33-43:35*
**Max Roberts**: But also, like, when you're the morph ball rolling through and it Ridley's attacking you from at the top, like, they really came out swinging with, like, a big cinematic
*43:35-43:46*
**Logan Moore**: Yes.
*43:36-43:36*
**Max Roberts**: Opening with the villain, right?
*43:46-43:48*
**Max Roberts**: Like the leader of the Space Pirates.
*43:48-43:50*
**Max Roberts**: And then you get to the end of the game, and the boss fight with Ridley is so easy and lame.
*43:50-43:57*
**Max Roberts**: It's like we spent all the juice at the front here.
*43:57-44:00*
**Logan Moore**: They give you so many powers by the end of the game that, like, you feel supremely powerful.
*44:01-44:07*
**Logan Moore**: But I feel like you feel as powerful as you do because they don't really know how to construct boss fights with the tools at your disposal.
*44:07-44:14*
**Logan Moore**: Like the Ridley boss fight is really just like, hey, kick on your X-ray vision and you can shoot Ridley.
*44:14-44:20*
**Logan Moore**: Through the chest with your beams.
*44:20-44:21*
**Logan Moore**: It's like, well, that what?
*44:21-44:23*
**Logan Moore**: Like, that's not very intuitive, but all right, sure.
*44:23-44:26*
**Logan Moore**: Like, I don't know.
*44:26-44:27*
**Logan Moore**: Every boss fight just kind of boils down to
*44:27-44:32*
**Logan Moore**: Go into hyper mode with your phase on powers and blast away.
*44:30-44:34*
**Logan Moore**: And that's kind of that.
*44:34-44:36*
**Max Roberts**: That's the problem with giving the player a
*44:36-44:42*
**Max Roberts**: like an overpowered mode that they can activate on command, especially by the end of the game where it's tied to your health and you have thirteen health tanks.
*44:40-44:49*
**Max Roberts**: It's like there's no real consequence here.
*44:49-44:52*
**Logan Moore**: Yeah, they do give you health tanks, I feel like.
*44:53-44:55*
**Logan Moore**: They put them on the main path, I feel like, pretty frequently.
*44:56-45:01*
**Max Roberts**: They put enough on the main path.
*45:01-45:03*
**Logan Moore**: Like, you don't have to go explore for
*45:01-45:06*
**Logan Moore**: Like, I found, I only ended up getting 70 out of 100 collectibles, but I think I got almost all of the energy tanks.
*45:04-45:12*
**Max Roberts**: They're not they're not hard.
*45:12-45:14*
**Logan Moore**: So.
*45:13-45:13*
**Max Roberts**: It's
*45:15-45:19*
**Logan Moore**: I think as far as like the dark the dark Samus element of this, like they just
*45:18-45:26*
**Logan Moore**: End up being a lame villain.
*45:24-45:25*
**Logan Moore**: I like the idea of them corrupting Samus and trying to corrupt the galaxy.
*45:25-45:28*
**Logan Moore**: Like, it's a good idea for this story, but like, it just kind of devolves into nothing.
*45:29-45:34*
**Logan Moore**: You have one final battle, and that's it.
*45:34-45:36*
**Logan Moore**: That's the end of it.
*45:36-45:38*
**Max Roberts**: I think the problem is it's this idea of it's a sentient, like, evil thing, right?
*45:37-45:45*
**Max Roberts**: It's some sort of virus that's trying to spread itself planet trying to spread itself through the universe.
*45:45-45:51*
**Max Roberts**: But there's no there's no villain to like ground yourself to really.
*45:52-45:59*
**Max Roberts**: It's just a clone of Samus that's evil.
*45:59-46:02*
**Max Roberts**: But there's
*46:03-46:06*
**Max Roberts**: I don't know.
*46:05-46:05*
**Max Roberts**: Even Ridley has, I think, more personality.
*46:06-46:09*
**Max Roberts**: Maybe just because it's a dragon who's too big for Smash until it's not.
*46:09-46:13*
**Max Roberts**: But I've just never looked at Dark Samus as like.
*46:14-46:17*
**Max Roberts**: She was way more intimidating in two echoes.
*46:18-46:21*
**Max Roberts**: This game, she's like this.
*46:21-46:22*
**Max Roberts**: She's a spooky ghost in this game, and I don't know, you're just like the feelings of an entire organism on a planet.
*46:23-46:30*
**Logan Moore**: Well, I feel like you really lay waste to Dark Samus far more brutally at the end of Echoes than you do this game.
*46:31-46:40*
**Max Roberts**: Well, also
*46:39-46:45*
**Logan Moore**: But at the end of Echoes, it's like, nope, you didn't wipe out Dark Sam.
*46:40-46:43*
**Logan Moore**: She's still alive and out there.
*46:43-46:44*
**Logan Moore**: And at the end of this game, it's like, nope, that's it.
*46:45-46:47*
**Logan Moore**: They're dead now.
*46:47-46:48*
**Max Roberts**: We blew up the planet, so it's it's good, gone for good.
*46:47-46:50*
**Logan Moore**: For good.
*46:48-46:49*
**Logan Moore**: You do blow up the whole play in it, so that's how they're gone for good now.
*46:50-46:53*
**Logan Moore**: But, like, yeah, I think of the ending of two when, yeah, we don't know.
*46:53-46:57*
**Max Roberts**: But are they?
*46:54-46:55*
**Logan Moore**: I guess who's gonna be the villain in the new game?
*46:57-47:00*
**Logan Moore**: Probably Ridley.
*47:00-47:01*
**Max Roberts**: Silax
*47:00-47:05*
**Logan Moore**: Well, yeah, I guess Silax.
*47:02-47:04*
**Max Roberts**: Yeah.
*47:04-47:05*
**Logan Moore**: Yeah, they gotta have Ridley show up, though.
*47:05-47:07*
**Max Roberts**: I will speaking of murder, you straight up murder these other hunters.
*47:06-47:11*
**Max Roberts**: Like.
*47:12-47:12*
**Logan Moore**: Yeah, you do.
*47:12-47:13*
**Logan Moore**: They really went on a kick between this game and Hunters to prove that Samus is like the best bounty hunter of them all.
*47:13-47:19*
**Logan Moore**: Like you just take down other bounty hunters left and right across both of these games.
*47:19-47:24*
**Max Roberts**: I wrote I straight up murdered Rotundus, the ice hunter.
*47:23-47:27*
**Max Roberts**: And then I wrote, Gore busted my ship, so I busted Gore.
*47:27-47:31*
**Max Roberts**: Like you you murder them.
*47:32-47:35*
**Max Roberts**: There's no try to save them.
*47:35-47:37*
**Max Roberts**: It is I kill you
*47:37-47:42*
**Max Roberts**: Which I think is kind of cool.
*47:40-47:42*
**Max Roberts**: A little intense, but cool.
*47:43-47:45*
**Max Roberts**: It just the overall, it's certainly cinematic.
*47:46-47:49*
**Max Roberts**: The game is cinematic.
*47:49-47:51*
**Max Roberts**: But I don't think it says much of anything.
*47:51-47:53*
**Max Roberts**: It's flashy.
*47:53-47:54*
**Max Roberts**: It's kind of like Bayhem in a way.
*47:54-47:58*
**Max Roberts**: They're just like, ah, if we make a big explosion, it'd be good.
*47:58-48:02*
**Logan Moore**: Pick explosions are a hit with the fans.
*48:02-48:04*
**Logan Moore**: I mean, this this came out during the Michael Bay era, so you know
*48:04-48:10*
**Logan Moore**: Lots of explosions that'll that'll get people to buy the game.
*48:09-48:13*
**Max Roberts**: I mean, I love a good Michael Bay movie, but
*48:09-48:17*
**Logan Moore**: We've talked about the gameplay a little bit, mainly with the
*48:14-48:20*
**Logan Moore**: We remote stuff and yeah, like that's the big new thing of this game.
*48:18-48:22*
**Max Roberts**: Pointer controls.
*48:18-48:19*
**Max Roberts**: Yeah.
*48:19-48:20*
**Logan Moore**: We wrote down here some of the new mechanics.
*48:23-48:24*
**Logan Moore**: Obviously, the grapple's got a couple
*48:25-48:29*
**Logan Moore**: New uses in this game, which I think are pretty cool.
*48:27-48:30*
**Logan Moore**: You know, like charging up or draining the power out of various objects is not anything too crazy, but I do like that.
*48:30-48:39*
**Logan Moore**: You can like rip shields away from certain enemies and stuff like that now.
*48:39-48:43*
**Logan Moore**: And it's also used in puzzle solving a bit more, which is kind of cool.
*48:43-48:48*
**Max Roberts**: This is where I think you and I had a very different experience with this.
*48:48-48:52*
**Max Roberts**: So obviously you had all of this on buttons.
*48:52-48:55*
**Logan Moore**: Yes.
*48:55-48:55*
**Max Roberts**: So every time you push a button, it worked.
*48:55-48:59*
**Max Roberts**: I'm out here in waggle land, which may or may not like reliably register that I'm trying to grapple something or pull something away.
*49:00-49:10*
**Max Roberts**: And that this is where motion controls falls through the cracks a bit.
*49:11-49:16*
**Max Roberts**: And when it's a button press, it's always reliable that when I push this button, I will throw my grapple beam or I will attract it.
*49:16-49:23*
**Max Roberts**: But in motion land it's not.
*49:23-49:25*
**Max Roberts**: And obviously, at a launch window title for the Wii, we've got a lot of motiony things in this game.
*49:25-49:32*
**Max Roberts**: And the grapple hook being so vital to combat
*49:33-49:37*
**Max Roberts**: From the smallest enemy with the shield to certain boss fights, having it not be 100% reliable when you throw or pull back the whip is very frustrating.
*49:36-49:50*
**Max Roberts**: That is something, yeah, it's so aggravating to like lose a time on a cycle in a boss fight because you can't get the whip to do what you want it to do.
*49:52-50:03*
**Logan Moore**: Yeah, I didn't even know that was a thing.
*49:52-49:54*
**Max Roberts**: You know, they made Motion Plus for the Wii Remote, but they didn't they never made Wii Motion Plus for the nunchuck.
*50:04-50:10*
**Logan Moore**: Then chuck plus.
*50:09-50:12*
**Max Roberts**: Plus, it is it's cool and it is definitely they definitely wanted to do the you are Samus like here.
*50:13-50:22*
**Max Roberts**: Push buttons with your index finger or pull this lever, you know, they do all of those types of things that you would have done on a Wii in the late two thousands.
*50:22-50:32*
**Max Roberts**: But the grapple in particular in combat scenarios, they it's too vital a part of the combat for it to be so inconsistent, I think.
*50:33-50:43*
**Max Roberts**: But you didn't even have that problem, which is cool.
*50:44-50:51*
**Logan Moore**: That makes sense.
*50:44-50:45*
**Logan Moore**: I was going to say, and that's one of those things where it's like we just played the game in totally different ways.
*50:46-50:50*
**Logan Moore**: And this is a sign for you to get a Steam Deck and install Prime Hack.
*50:50-50:56*
**Logan Moore**: So that's
*50:56-51:02*
**Max Roberts**: No, no, no, no, no, no, no, no.
*50:56-50:58*
**Max Roberts**: See, I'll just buy it when it comes to switch two.
*50:58-51:01*
**Logan Moore**: Oh my god.
*51:01-51:02*
**Max Roberts**: It'll definitely come to switch two, right?
*51:01-51:04*
**Logan Moore**: I mean those remasters in the Twilight Princess and Wind Waker ports they exist, so say so many people.
*51:05-51:13*
**Logan Moore**: But we've never seen them.
*51:13-51:15*
**Logan Moore**: The only other thing we I mean, we talked a little bit about the phase on powers and the hyper mode stuff.
*51:15-51:21*
**Logan Moore**: I think those are cool.
*51:22-51:23*
**Logan Moore**: I think some of them are underused, though.
*51:23-51:26*
**Logan Moore**: Particularly, like the missile.
*51:27-51:29*
**Logan Moore**: I feel like the missile you never use.
*51:29-51:32*
**Logan Moore**: Like the phase-on-style missile.
*51:32-51:35*
**Max Roberts**: Mm.
*51:32-51:33*
**Max Roberts**: Only if you remember to use it just for funsies.
*51:34-51:37*
**Logan Moore**: Yeah, like there's a there's a couple instances of where you have to use it to get through a certain area, but other than that, it's just kind of not there.
*51:36-51:44*
**Logan Moore**: The only thing it really wants you to do with your phase on powers is to just blast away.
*51:45-51:51*
**Logan Moore**: Fire very quickly.
*51:52-51:53*
**Logan Moore**: That's the thing you're doing most of the time when you kick those abilities on.
*51:53-51:56*
**Logan Moore**: So, in that sense, it's just kind of I feel like they could have done more.
*51:57-52:03*
**Max Roberts**: But not too quickly.
*52:00-52:01*
**Logan Moore**: Like, there's certain instances, too.
*52:03-52:05*
**Logan Moore**: Like, I don't know what the electricity-style attack is when you get into the morph ball, is called.
*52:05-52:10*
**Logan Moore**: But that's cool.
*52:10-52:11*
**Logan Moore**: That works great against Metroids.
*52:11-52:12*
**Logan Moore**: I use that a lot to kill Metroids whenever they would try to leech my health off of me.
*52:12-52:19*
**Logan Moore**: But other than that, I feel like they're all just kind of there for very sparse puzzle solving purposes, and that's kind of it.
*52:20-52:29*
**Max Roberts**: They're just gatekeeping, really.
*52:29-52:31*
**Max Roberts**: They're just like, oh, until you get this power, you can't go this way.
*52:31-52:35*
**Logan Moore**: Yeah.
*52:32-52:32*
**Max Roberts**: It's a fine system.
*52:39-52:40*
**Max Roberts**: It's it's meant to make you feel cool, and it does that well.
*52:40-52:45*
**Logan Moore**: I was gonna say, I like I like that I like that at the end of every Planet, Samus does like a Iron Man style like
*52:43-52:54*
**Logan Moore**: chest Uni Beam blast and like unleashes a bunch of phase on power on these seeds and destroys them and then walks away as they explode in the background.
*52:52-53:03*
**Max Roberts**: Blockout.
*52:52-52:53*
**Logan Moore**: Like that that was that was very cool.
*53:03-53:05*
**Logan Moore**: But
*53:05-53:07*
**Logan Moore**: Practically gameplay-wise, I don't think there's a lot.
*53:06-53:09*
**Logan Moore**: And then I kind of feel the same way about the ship.
*53:09-53:11*
**Logan Moore**: The ship, one of my favorite parts of this entire game is when you are constructing
*53:11-53:19*
**Logan Moore**: Is it the bomb?
*53:18-53:19*
**Logan Moore**: I forget what it is you're constructing.
*53:19-53:21*
**Max Roberts**: The nuke, yeah.
*53:20-53:22*
**Logan Moore**: Yeah, with the ship.
*53:21-53:22*
**Logan Moore**: And you have to get all the different pieces, and you have to get them in the right order, and they have to all
*53:22-53:29*
**Logan Moore**: Go together and then you deliver them with the ship.
*53:28-53:30*
**Logan Moore**: That's a really cool part of this game to me.
*53:30-53:32*
**Logan Moore**: And then you just really never use the ship again after that.
*53:32-53:35*
**Logan Moore**: Especially on Pirate Home World.
*53:35-53:36*
**Logan Moore**: Like, it's not a a factor.
*53:36-53:38*
**Logan Moore**: I think there's.
*53:38-53:39*
**Logan Moore**: One part where you have to use the ship, and then other than that, it's just totally not needed.
*53:40-53:46*
**Logan Moore**: And what's weird is like some of the
*53:46-53:50*
**Logan Moore**: Some of the additional upgrades and stuff that you can get throughout the game, like the ship missiles.
*53:49-53:54*
**Logan Moore**: I know that there are ship missile upgrades that you can find.
*53:54-53:57*
**Logan Moore**: What are those even there for exactly?
*53:57-54:00*
**Logan Moore**: Like.
*54:00-54:00*
**Max Roberts**: So you can call missile strikes pretty much anywhere.
*54:01-54:05*
**Max Roberts**: So you can just like carpet bomb enemies.
*54:06-54:08*
**Logan Moore**: But you have to be outdoors, right?
*54:09-54:11*
**Logan Moore**: Like, you can't be
*54:11-54:15*
**Max Roberts**: Yeah, yeah, you can't be inside somewhere.
*54:11-54:13*
**Max Roberts**: So it's it's it's it's situational.
*54:13-54:16*
**Logan Moore**: So, like, it has a very limited use.
*54:14-54:16*
**Logan Moore**: Yeah.
*54:16-54:17*
**Max Roberts**: Yes.
*54:16-54:17*
**Max Roberts**: It's it's not great.
*54:18-54:19*
**Logan Moore**: I feel like Skytown's the main area where it's you'd use it.
*54:18-54:22*
**Max Roberts**: They're like, this'll be cool.
*54:23-54:24*
**Max Roberts**: The ship is now like a thing you use.
*54:25-54:27*
**Max Roberts**: And I feel like.
*54:27-54:28*
**Max Roberts**: The ship having the missiles, the crane, and I think there was one other thing the ship got, I forget.
*54:29-54:37*
**Max Roberts**: Just took three power-ups from Samus directly.
*54:38-54:41*
**Max Roberts**: And that's kind of lame, I would much rather have had.
*54:42-54:46*
**Max Roberts**: If you're going for this cinematic thing
*54:47-54:51*
**Max Roberts**: I would have much rather had, you know, like an opening and a closing gunfight section.
*54:50-54:55*
**Max Roberts**: Like fly the ship around.
*54:55-54:57*
**Max Roberts**: Like, that's what I would have preferred with the ship.
*54:57-55:00*
**Max Roberts**: And you spend a lot of time in it, and I they try to make the inside of the hut the ship f yeah.
*55:00-55:08*
**Logan Moore**: You start the game in it.
*55:05-55:06*
**Logan Moore**: Like, that's the first thing you do.
*55:07-55:08*
**Logan Moore**: Like, you think it's going to be a huge part of the game, and then
*55:08-55:13*
**Max Roberts**: And you
*55:08-55:13*
**Logan Moore**: Kind of just isn't like
*55:11-55:24*
**Max Roberts**: It's cool to be in the ship.
*55:13-55:14*
**Max Roberts**: It's cool to push the buttons.
*55:14-55:16*
**Max Roberts**: It just has a facade of being more important than it actually is in the game, which is kind of a bummer.
*55:18-55:24*
**Max Roberts**: 'Cause it could have been really, really cool.
*55:24-55:28*
**Max Roberts**: But, I don't know, they just kind of let you get some missiles for it, I guess.
*55:28-55:33*
**Max Roberts**: It's eh.
*55:33-55:35*
**Max Roberts**: It's okay.
*55:35-55:35*
**Logan Moore**: We've talked about a lot of the different areas in the game.
*55:36-55:38*
**Logan Moore**: Like naturally, we've the various worlds that you can go to.
*55:38-55:42*
**Max Roberts**: Yes.
*55:40-55:40*
**Logan Moore**: How do you feel about them all just in terms of their design, their look, as far as you know, these traditional Metroid biomes?
*55:43-55:52*
**Max Roberts**: Uh can I talk about just the overall flow of the galaxy first before we get into
*55:52-56:01*
**Max Roberts**: It's I talked about this a little earlier, hinted at it.
*56:00-56:03*
**Max Roberts**: I think it's so they go for scope, right?
*56:03-56:06*
**Max Roberts**: They're like, no, we're not on a planet anymore.
*56:06-56:08*
**Max Roberts**: We're on planets, we're in a galaxy.
*56:08-56:11*
**Max Roberts**: Even the planet home world, the pirate home world, is in a different galaxy.
*56:11-56:15*
**Max Roberts**: There's all this intergalactic travel.
*56:15-56:17*
**Max Roberts**: They try to make it feel big.
*56:18-56:19*
**Max Roberts**: While still being a prime game.
*56:20-56:22*
**Max Roberts**: But it's too disjointed, I think.
*56:23-56:26*
**Max Roberts**: You have too many layers to the whole thing.
*56:26-56:28*
**Max Roberts**: So there's the galaxy, right?
*56:28-56:30*
**Max Roberts**: So the multiple zones are galaxies.
*56:30-56:32*
**Max Roberts**: Then the solar system, which is where your primary planets are.
*56:32-56:36*
**Max Roberts**: Then the planet.
*56:36-56:38*
**Max Roberts**: And then three to four landing zones in each planet, which are
*56:38-56:44*
**Max Roberts**: For the most part, not actually all interconnected or observable from the ship map, which you have to land in these pre-designated spots.
*56:43-56:53*
**Max Roberts**: So if you forget
*56:54-56:57*
**Max Roberts**: Exactly which landing zone you needed to get to.
*56:56-56:59*
**Logan Moore**: Oh, I did plenty of times.
*56:58-57:00*
**Logan Moore**: It happened a lot.
*57:00-57:02*
**Max Roberts**: You land in the wrong spot, then you get in the ship, and you have to go fly somewhere else.
*57:01-57:06*
**Logan Moore**: Yes.
*57:03-57:03*
**Max Roberts**: or make a very long track.
*57:06-57:07*
**Max Roberts**: Some of the areas, Icebrio in particular, is not viewable from the map.
*57:08-57:13*
**Max Roberts**: Like you can't find you can't just pull up the Icebrio map.
*57:13-57:17*
**Max Roberts**: Which was a struggle for me toward the end of 100% completion because there was a couple of things in there that I missed.
*57:17-57:22*
**Max Roberts**: So I just had to go back and hope that's where they were.
*57:22-57:26*
**Max Roberts**: I
*57:27-57:30*
**Max Roberts**: They try to make it feel big, but it's too disconnected.
*57:29-57:32*
**Max Roberts**: And that, I think, makes it just frustrating to navigate.
*57:32-57:36*
**Max Roberts**: Because it it made it harder for me to remember where everything is because it's like, well, is it in this little quadrant of this planet in this galaxy?
*57:36-57:44*
**Max Roberts**: Or where have I been here yet?
*57:44-57:47*
**Max Roberts**: So that made it difficult.
*57:47-57:49*
**Max Roberts**: I would have much preferred if this was all just one big planet.
*57:49-57:52*
**Max Roberts**: Or each area had better fast travel, or they were all each planet, was actually fully interconnected.
*57:53-58:00*
**Max Roberts**: I don't know if this is a problem on the base game, because I think the first game is a single layer, but on a dual layered trilogy disc, the load times are pretty horrendous.
*58:01-58:12*
**Max Roberts**: So if you it just takes so much time.
*58:12-58:15*
**Max Roberts**: And it the maps there's just too many tiers to the map to navigate.
*58:15-58:19*
**Max Roberts**: And it found it frustrating and not very Metroidy, like because everything's kind of self-contained in chunks.
*58:19-58:26*
**Max Roberts**: As far as the vibes of each planet, I think they're all pretty good Metroid-y.
*58:26-58:32*
**Max Roberts**: Brio, I think, is very much like the first Metroid Prime, and that was smart.
*58:32-58:36*
**Logan Moore**: I agree.
*58:35-58:36*
**Logan Moore**: Yeah.
*58:36-58:37*
**Max Roberts**: While Skytown is predominantly brown, I think the concept of Skytown is cool.
*58:38-58:43*
**Max Roberts**: It's Columbia before Bioshock, before Comstock.
*58:43-58:47*
**Logan Moore**: I was going to say, I think Skytown is the most memorable level in this game by a good amount.
*58:46-58:52*
**Max Roberts**: Yeah.
*58:52-58:53*
**Logan Moore**: It stands out just for its layout and how you get around
*58:53-58:59*
**Logan Moore**: I really like Skytown.
*59:00-59:01*
**Logan Moore**: It's confusing to navigate sometimes, and I do think that Brio is the most like, like you said, like kind of
*59:02-59:10*
**Logan Moore**: Traditional Metroid-style location in this game, but Skytown stands out to me.
*59:08-59:13*
**Logan Moore**: I've even over the past 15-20 years since I've played this game, the section of Skytown is the stuff that I always have remembered.
*59:13-59:21*
**Logan Moore**: From this game running around, I just think it's very distinct.
*59:21-59:25*
**Max Roberts**: It's got great design.
*59:25-59:27*
**Max Roberts**: I wouldn't actually be surprised if
*59:27-59:32*
**Max Roberts**: Bioshock looked at it for some form of inspiration when they were making Infinite.
*59:31-59:37*
**Max Roberts**: It's a cool place.
*59:39-59:40*
**Max Roberts**: And then you learn that the Chozo
*59:40-59:45*
**Max Roberts**: were involved in building it, that's like cool for a lore touch point.
*59:43-59:47*
**Max Roberts**: It's just very brown.
*59:48-59:51*
**Logan Moore**: It doesn't look great.
*59:51-59:53*
**Max Roberts**: I mean in a lot of games at that time were brown.
*59:52-59:55*
**Logan Moore**: I was going to say, again, borrowing some influence from Halo to some degree.
*59:54-59:59*
**Max Roberts**: A little bit.
*59:58-01:00:00*
**Logan Moore**: Although Halo did have a little bit more color for sure.
*59:59-01:00:02*
**Max Roberts**: Then there was the pirate home world.
*01:00:02-01:00:05*
**Max Roberts**: It didn't feel like a pirate homeworld.
*01:00:07-01:00:10*
**Logan Moore**: No, it doesn't.
*01:00:10-01:00:13*
**Max Roberts**: It felt like a pirate place.
*01:00:10-01:00:11*
**Max Roberts**: I don't know.
*01:00:12-01:00:13*
**Max Roberts**: It's cool, like visually.
*01:00:13-01:00:14*
**Logan Moore**: It's very boring.
*01:00:13-01:00:15*
**Max Roberts**: It's very Tron.
*01:00:15-01:00:16*
**Logan Moore**: It has the least personality of any of the three sort of main planets in this game.
*01:00:16-01:00:21*
**Max Roberts**: Yeah.
*01:00:19-01:00:19*
**Logan Moore**: I feel like there's really no.
*01:00:21-01:00:23*
**Logan Moore**: Like the more time I spent on Brio, I felt like I understood the layout of that planet.
*01:00:24-01:00:28*
**Logan Moore**: And like, I'm thinking of the
*01:00:28-01:00:33*
**Logan Moore**: That's where the you have to take down the uh our to anti-aircraft artillery and stuff like that, right?
*01:00:32-01:00:38*
**Logan Moore**: And
*01:00:39-01:00:41*
**Logan Moore**: Yeah, like that.
*01:00:40-01:00:41*
**Logan Moore**: I feel like that you get a really good look at Brio and how it's kind of laid out and like what kind of a planet it is.
*01:00:41-01:00:47*
**Logan Moore**: Pirate Homeworld is just like you're in some random little
*01:00:47-01:00:54*
**Logan Moore**: bases?
*01:00:52-01:00:53*
**Logan Moore**: Like, yes, it's it's a p it's more like a pirate outpost than it is a whole home world where they hang out on.
*01:00:53-01:01:00*
**Max Roberts**: Yeah, it doesn't feel like a planet.
*01:00:57-01:00:59*
**Max Roberts**: Yeah.
*01:01:00-01:01:00*
**Logan Moore**: And it doesn't, and especially when you begin the big assault sequence there near the end, where they're like, all right, it's time for us to all go fight them.
*01:01:01-01:01:10*
**Logan Moore**: Like, you're just running through these.
*01:01:10-01:01:12*
**Logan Moore**: very boring corridors and different like warehouse looking rooms.
*01:01:12-01:01:18*
**Logan Moore**: It's it's it's it's not it's not great for sure.
*01:01:19-01:01:23*
**Logan Moore**: So, I do think, I do, I do think, though, generally speaking, like, is Norion the first one that I was kind of talking about?
*01:01:25-01:01:32*
**Logan Moore**: Is that where you fight?
*01:01:32-01:01:33*
**Max Roberts**: That's where you fight Ridley.
*01:01:33-01:01:35*
**Logan Moore**: Redley.
*01:01:35-01:01:35*
**Max Roberts**: It's a tutorial, basically.
*01:01:35-01:01:37*
**Logan Moore**: I like that one.
*01:01:35-01:01:36*
**Logan Moore**: I think that it's basically a tutorial, yes.
*01:01:36-01:01:38*
**Logan Moore**: But like that's a great tutorial area.
*01:01:38-01:01:41*
**Logan Moore**: I think that that is like one of the better parts of the entire game is that first hour or two.
*01:01:41-01:01:46*
**Logan Moore**: I know it's very
*01:01:46-01:01:48*
**Logan Moore**: Not the GF S Olympus.
*01:01:48-01:01:50*
**Logan Moore**: That section is very boring.
*01:01:50-01:01:51*
**Logan Moore**: But once you get onto the ground and you're kind of they're kind of showing you the ropes and stuff like that, I think that that as a tutorial area is actually pretty darn cool.
*01:01:52-01:02:00*
**Logan Moore**: And that's where I felt the Halo influence.
*01:02:00-01:02:02*
**Logan Moore**: The most for sure is that first area.
*01:02:02-01:02:05*
**Max Roberts**: Yeah, that's the most tailo-y bit for sure.
*01:02:04-01:02:07*
**Max Roberts**: Now, speaking of influence, the GFS of Valhalla
*01:02:07-01:02:14*
**Max Roberts**: This is probably my favorite environment in the game.
*01:02:12-01:02:17*
**Logan Moore**: It's very dead spacey.
*01:02:16-01:02:18*
**Max Roberts**: Exactly, it's Dead Space.
*01:02:17-01:02:19*
**Max Roberts**: And it feels very metric.
*01:02:19-01:02:21*
**Max Roberts**: Do you remember that ship?
*01:02:21-01:02:22*
**Max Roberts**: On I think it's the upper right part of Super Metroid, which is technically kinda optional to go explore, and it's this crass derelict science spaceship and
*01:02:23-01:02:34*
**Max Roberts**: Do you remember that?
*01:02:32-01:02:34*
**Max Roberts**: I forget the name of it, which is the unhelpful part of my memory, but anyway, there's like this optional-ish spaceship and supermetroid that's a science thing.
*01:02:34-01:02:44*
**Logan Moore**: I think so.
*01:02:34-01:02:35*
**Max Roberts**: And this feels a lot like it.
*01:02:43-01:02:45*
**Max Roberts**: And what I like about Valhalla is you don't have to collect all of the artifacts to get to the story critical part.
*01:02:45-01:02:53*
**Max Roberts**: Now, if you use your energy cells in the wrong order, you will have to collect them all.
*01:02:53-01:02:58*
**Logan Moore**: I made sure to look that up today before I dove into it because I knew that I was like, if I don't go down the right path, I'm going to use my energy cells on the wrong thing, and then I'm going to have to go on
*01:02:57-01:03:11*
**Logan Moore**: A wild goose chase and get them all.
*01:03:10-01:03:12*
**Logan Moore**: And so I made sure not to do that.
*01:03:12-01:03:14*
**Logan Moore**: I wasn't trying to 100% the game.
*01:03:14-01:03:15*
**Logan Moore**: I probably could have, but I just, we were trying to record.
*01:03:15-01:03:19*
**Max Roberts**: So I did I did 100% it and I wanted all of the energy cells, A, because I thought I needed them.
*01:03:17-01:03:22*
**Max Roberts**: And B, I really liked exploring that
*01:03:22-01:03:28*
**Max Roberts**: Environment so everyone's dead.
*01:03:26-01:03:28*
**Max Roberts**: There's Metroids everywhere.
*01:03:29-01:03:30*
**Max Roberts**: Just a bunch of overpowered enemies.
*01:03:31-01:03:33*
**Max Roberts**: And it's
*01:03:34-01:03:37*
**Max Roberts**: This like busted spaceship with windows broken, so the vacuum of space is there.
*01:03:35-01:03:41*
**Max Roberts**: It's super cool and atmospheric and
*01:03:42-01:03:47*
**Max Roberts**: I kinda wish they made a whole level out of it instead of this tiny spaceship.
*01:03:45-01:03:52*
**Max Roberts**: I like how it is segmented off by these energy cells though.
*01:03:52-01:03:55*
**Max Roberts**: So, like, you keep getting little bits and more of the story.
*01:03:55-01:03:58*
**Max Roberts**: And if you do
*01:03:58-01:04:00*
**Max Roberts**: I mean, if so, you have to go there to get the code to to launch the the attack on the space pirates or whatever.
*01:03:59-01:04:05*
**Max Roberts**: So it's kind of fun.
*01:04:06-01:04:07*
**Logan Moore**: Can I just say this real quick?
*01:04:06-01:04:07*
**Logan Moore**: Like I get that it's a very Metroid thing to have like a fetch quest like portion of the game tucked away at the end.
*01:04:08-01:04:16*
**Logan Moore**: Please stop doing this.
*01:04:16-01:04:17*
**Logan Moore**: I hate it so much.
*01:04:17-01:04:18*
**Logan Moore**: It's the worst part of every game.
*01:04:18-01:04:19*
**Logan Moore**: And I had the energy cells to go get the code very easily in this game, but it still is so, I don't know why they do it.
*01:04:19-01:04:29*
**Max Roberts**: I was doing it as I played, though.
*01:04:27-01:04:30*
**Logan Moore**: Yeah, like it's easy to get yeah, it's very prim yeah, that's what I mean specifically
*01:04:30-01:04:41*
**Max Roberts**: And it's not very Metroidy.
*01:04:31-01:04:32*
**Max Roberts**: It's a very primey.
*01:04:32-01:04:34*
**Max Roberts**: This is not a thing in, like, it's very prime.
*01:04:34-01:04:37*
**Max Roberts**: I think this is the best version of the Fetch Quest because.
*01:04:38-01:04:41*
**Logan Moore**: I agree.
*01:04:40-01:04:41*
**Max Roberts**: You don't need them all.
*01:04:41-01:04:42*
**Logan Moore**: I agree.
*01:04:42-01:04:42*
**Max Roberts**: They give you a lot of them on the main path.
*01:04:43-01:04:46*
**Logan Moore**: They do.
*01:04:46-01:04:47*
**Max Roberts**: Like, I think they make it easy enough for you to get to the code that you need, but if you want everything.
*01:04:48-01:04:53*
**Max Roberts**: You have to there is one Embryo that is like you have to use your ship crane.
*01:04:53-01:04:58*
**Max Roberts**: So you have to go to one part of the planet, lift a thing up, go to the one Embryo is annoying for sure.
*01:04:58-01:05:04*
**Max Roberts**: But the rest are pretty easy.
*01:05:04-01:05:07*
**Max Roberts**: And they don't get in the way, and they use it to tell a really cool environmental story about
*01:05:08-01:05:17*
**Max Roberts**: this ship getting taken over by the phase on pirates and this AI being abducted, which explains the final boss.
*01:05:16-01:05:23*
**Max Roberts**: I I think this this is my favorite environment in the game, and I wanted more of it.
*01:05:24-01:05:29*
**Max Roberts**: I would love
*01:05:29-01:05:30*
**Max Roberts**: A spooky, eerie, dead, spacey Metroid game.
*01:05:30-01:05:34*
**Max Roberts**: That would be kind of fun to just
*01:05:34-01:05:44*
**Logan Moore**: I mean, this is the area I remember the most have from playing too.
*01:05:36-01:05:40*
**Logan Moore**: It was Skytown in the GFS Valhalla.
*01:05:40-01:05:42*
**Logan Moore**: It's very it stands out very, very much compared to every other
*01:05:42-01:05:48*
**Logan Moore**: Environment across all of the Prime games, I think.
*01:05:46-01:05:49*
**Logan Moore**: Because it doesn't, this series actually dabbles in like
*01:05:50-01:05:57*
**Logan Moore**: or a little bit sometimes, but not too often.
*01:05:55-01:05:59*
**Logan Moore**: And it's usually for like very specific sequences.
*01:05:59-01:06:01*
**Max Roberts**: It's
*01:06:00-01:06:07*
**Logan Moore**: Like I think of like the section of Metroid Prime I where it like everything's dark and you have to turn on your
*01:06:01-01:06:10*
**Max Roberts**: X-ray visor Or is thermal.
*01:06:08-01:06:15*
**Logan Moore**: Infrared visor to kind of yeah, x-ray to kind of see where you're going.
*01:06:09-01:06:12*
**Logan Moore**: That's like horror adjacent.
*01:06:13-01:06:15*
**Max Roberts**: The first one was thermal, right?
*01:06:15-01:06:17*
**Logan Moore**: I think so.
*01:06:17-01:06:19*
**Max Roberts**: So Fusion is a horror game.
*01:06:19-01:06:21*
**Logan Moore**: It's one of those two.
*01:06:19-01:06:21*
**Max Roberts**: Dread has horror elements.
*01:06:22-01:06:24*
**Logan Moore**: Dred does too, I know that, yeah.
*01:06:24-01:06:26*
**Max Roberts**: Yeah.
*01:06:26-01:06:26*
**Max Roberts**: But they all yeah, it's like every now and then there's a horror thing.
*01:06:27-01:06:31*
**Max Roberts**: I actually think
*01:06:31-01:06:33*
**Max Roberts**: It could be really strong if they lean more into the horror stuff because this game obviously was inspired by Alien at the time.
*01:06:33-01:06:39*
**Max Roberts**: So there's always like a twinge of it.
*01:06:40-01:06:41*
**Max Roberts**: But.
*01:06:42-01:06:42*
**Logan Moore**: What if I told you they're leaning more into psychic powers instead?
*01:06:42-01:06:47*
**Max Roberts**: Okay.
*01:06:49-01:06:50*
**Max Roberts**: I don't know.
*01:06:50-01:06:51*
**Max Roberts**: We'll see how it goes.
*01:06:51-01:06:52*
**Max Roberts**: We'll see.
*01:06:53-01:06:54*
**Logan Moore**: I think on the whole, like so I've said this is my favorite Metroid Prime game, and I stand by that.
*01:06:55-01:07:01*
**Logan Moore**: But I do think the
*01:07:01-01:07:05*
**Logan Moore**: Each location being split up is both a positive and a negative for me.
*01:07:03-01:07:08*
**Logan Moore**: The thing that you mentioned that I definitely hated the most was, like you said, you don't remember.
*01:07:09-01:07:13*
**Logan Moore**: Which landing point is which, and the game doesn't tell you, and you can't see a map layout of like
*01:07:13-01:07:25*
**Max Roberts**: It's so bad that you can't see the layout.
*01:07:19-01:07:21*
**Max Roberts**: You can't zoom in on the planet from the ship selector map.
*01:07:22-01:07:25*
**Max Roberts**: Like, if you could just let me zoom in and the name
*01:07:25-01:07:32*
**Logan Moore**: Yeah, yeah.
*01:07:25-01:07:26*
**Max Roberts**: When you're zoomed in all the way and like exploring the map is different than the name when you're zoomed out picking the landing pad.
*01:07:30-01:07:38*
**Logan Moore**: Yes.
*01:07:37-01:07:38*
**Logan Moore**: Yeah, it's very strange.
*01:07:38-01:07:40*
**Max Roberts**: It's like, guys.
*01:07:39-01:07:40*
**Logan Moore**: That element of it I definitely hated.
*01:07:40-01:07:42*
**Logan Moore**: Because I landed at the wrong spot more than once in this game for sure.
*01:07:43-01:07:48*
**Logan Moore**: But I do, I don't know.
*01:07:50-01:07:51*
**Logan Moore**: On the whole, I do like the idea.
*01:07:51-01:07:54*
**Logan Moore**: Like.
*01:07:55-01:07:55*
**Logan Moore**: And I like the execution of it too, honestly.
*01:07:56-01:07:58*
**Logan Moore**: I don't know.
*01:07:58-01:07:59*
**Logan Moore**: I'm like back and forth on it because I really do think that a lot of the choices they make in this game.
*01:07:59-01:08:04*
**Logan Moore**: I agree with what you kind of said at the top.
*01:08:05-01:08:07*
**Logan Moore**: Like, they're not Metroid-y in some sense, but I think they work.
*01:08:07-01:08:13*
**Logan Moore**: And to me, I think that is really just because.
*01:08:13-01:08:16*
**Logan Moore**: I did not hate Prime 2, but Prime 2 was just gaudy, dude.
*01:08:17-01:08:21*
**Logan Moore**: Prime 2 is like a video game, players' video game.
*01:08:21-01:08:25*
**Logan Moore**: Like, it is.
*01:08:26-01:08:27*
**Logan Moore**: Dense and difficult.
*01:08:28-01:08:30*
**Logan Moore**: Like, and I don't need everything to be, you know, easy and linear and very straightforward.
*01:08:30-01:08:37*
**Logan Moore**: But it, I, I really appreciated how much of a
*01:08:37-01:08:42*
**Logan Moore**: Breath of fresh air this game felt compared to what we had played through in Echoes.
*01:08:41-01:08:47*
**Logan Moore**: So maybe I am just very high on this because of that.
*01:08:47-01:08:52*
**Logan Moore**: But I think that even the way that Retro designed this game, again, I think that it kind of shows that they felt like maybe they went too far with.
*01:08:54-01:09:03*
**Logan Moore**: Prime 2 with the game's layout.
*01:09:03-01:09:05*
**Logan Moore**: I think there's a healthy balance.
*01:09:06-01:09:07*
**Logan Moore**: And the right answer is that Prime 1 is probably that healthy balance.
*01:09:07-01:09:11*
**Logan Moore**: Although
*01:09:11-01:09:14*
**Logan Moore**: The fetch quest in backtracking in that game is also out of control.
*01:09:13-01:09:16*
**Logan Moore**: So I'm so we'll talk about all this in a second with Prime 4 because I'm just so fascinated by what that game's going to look like, and we'll talk about that here in a second.
*01:09:17-01:09:27*
**Logan Moore**: Um music and sound design.
*01:09:27-01:09:31*
**Logan Moore**: Where'd you land?
*01:09:32-01:09:33*
**Max Roberts**: I think it's the I think it's the like least interesting of all of them.
*01:09:33-01:09:39*
**Logan Moore**: I agree.
*01:09:39-01:09:40*
**Max Roberts**: It is
*01:09:40-01:09:43*
**Max Roberts**: The boss music is so low-key and chill.
*01:09:42-01:09:45*
**Max Roberts**: There's no hype at all.
*01:09:46-01:09:48*
**Max Roberts**: There's some songs I liked.
*01:09:48-01:09:49*
**Max Roberts**: I liked the Skytown chanting with the choir.
*01:09:49-01:09:52*
**Max Roberts**: I thought that was pretty good.
*01:09:52-01:09:53*
**Max Roberts**: I thought Skytown sounded good.
*01:09:53-01:09:55*
**Max Roberts**: But it just I don't know.
*01:09:55-01:09:58*
**Max Roberts**: It just felt so uncinematic.
*01:09:58-01:10:02*
**Logan Moore**: Yeah, uh there was like needle drop after needle drop in prime one and prime two where I was like
*01:10:04-01:10:12*
**Logan Moore**: Oh, I know this song.
*01:10:10-01:10:11*
**Logan Moore**: Oh, I know this song.
*01:10:11-01:10:12*
**Logan Moore**: Ooh, this song.
*01:10:12-01:10:14*
**Logan Moore**: Like, I had heard all of those songs at one point or another independent of having played the Metroid games.
*01:10:14-01:10:20*
**Logan Moore**: And in Prime 3, there was like none of those moments.
*01:10:21-01:10:24*
**Logan Moore**: I don't think the music is terrible.
*01:10:25-01:10:26*
**Logan Moore**: I do agree that it's far more reserved.
*01:10:26-01:10:29*
**Logan Moore**: The action music is pretty.
*01:10:30-01:10:32*
**Logan Moore**: Like generic sounding.
*01:10:33-01:10:36*
**Logan Moore**: Um, yeah, I mean, the sound design is pretty similar to the previous games.
*01:10:36-01:10:42*
**Logan Moore**: Like
*01:10:42-01:10:44*
**Logan Moore**: Not any major strides I feel like taking on that front.
*01:10:43-01:10:45*
**Logan Moore**: Although I do think the phase on the hyper mode stuff sounds really cool.
*01:10:45-01:10:50*
**Logan Moore**: I like all of that.
*01:10:51-01:10:53*
**Logan Moore**: But yeah, music-wise, the weakest of the main trilogy by far.
*01:10:54-01:10:59*
**Logan Moore**: And I don't even think it's a question.
*01:10:59-01:11:02*
**Max Roberts**: Yeah, it's it's unfortunately lame, and especi you know, when you think of the pedigree of the games before it.
*01:11:02-01:11:09*
**Max Roberts**: And then have come after it.
*01:11:10-01:11:11*
**Max Roberts**: That uh it's it's unfortunate that this one missed the mark so heavily in the music department.
*01:11:11-01:11:17*
**Max Roberts**: Alright, I I have one final beef.
*01:11:17-01:11:20*
**Max Roberts**: There's no escape sequence.
*01:11:20-01:11:22*
**Logan Moore**: I was thinking about this.
*01:11:23-01:11:25*
**Max Roberts**: I could not believe.
*01:11:25-01:11:28*
**Max Roberts**: Literally, a planet is blowing up.
*01:11:28-01:11:30*
**Max Roberts**: Like, guys.
*01:11:31-01:11:33*
**Max Roberts**: Like make me run back to my ship.
*01:11:33-01:11:36*
**Logan Moore**: And it would have actually made for.
*01:11:36-01:11:37*
**Logan Moore**: Usually, I hate the escape sequences.
*01:11:37-01:11:39*
**Logan Moore**: So I was like, when I saw that there wasn't one, I was like relieved.
*01:11:39-01:11:44*
**Logan Moore**: But.
*01:11:44-01:11:44*
**Logan Moore**: I think the dichotomy of landing on phase, having your hyper mode fully activate, and you're in permanent hyper mode
*01:11:45-01:11:58*
**Logan Moore**: While you're getting to the boss fight, and then having to get out and back to your ship with no hyper mode abilities and just your standard blaster and stuff like that.
*01:11:56-01:12:05*
**Logan Moore**: I think that would have made for a very interesting and like
*01:12:06-01:12:11*
**Logan Moore**: Fun end of the game where you kind of get to use all of your abilities.
*01:12:10-01:12:14*
**Logan Moore**: Because that's a thing that sucks with phase there at the end of the game, is here.
*01:12:14-01:12:17*
**Logan Moore**: Like, the hyper mode stuff is fun, and like, that's
*01:12:17-01:12:22*
**Logan Moore**: I don't have a problem with that, but you don't use any of your other main abilities that you have upgraded over the course of the game in that final stage.
*01:12:21-01:12:29*
**Logan Moore**: And so it's kind of strange in that regard.
*01:12:30-01:12:33*
**Max Roberts**: Yeah.
*01:12:30-01:12:30*
**Logan Moore**: Having an escape sequence would have been a way to do that, as Samus uncorrupts herself.
*01:12:33-01:12:38*
**Logan Moore**: Now she's just back to her normal moves.
*01:12:38-01:12:41*
**Max Roberts**: Yeah, she just like has the will to remove a deadly virus inside her.
*01:12:39-01:12:44*
**Max Roberts**: I don't know.
*01:12:44-01:12:44*
**Max Roberts**: It's I could not believe there was no escape sequence.
*01:12:45-01:12:48*
**Max Roberts**: And I was
*01:12:48-01:12:51*
**Max Roberts**: Quite disappointed.
*01:12:49-01:12:50*
**Logan Moore**: An escape sequence probably made more sense in this game than it would have any of the others.
*01:12:50-01:12:55*
**Max Roberts**: You know, especially when they, like, try to fake you out at the end, too.
*01:12:51-01:12:58*
**Max Roberts**: They're like, any word from Samus?
*01:12:58-01:13:00*
**Max Roberts**: And it's like this long, like, nothing yet, sir.
*01:13:00-01:13:03*
**Max Roberts**: And then she flies out and gives you a thumbs up.
*01:13:03-01:13:06*
**Logan Moore**: I was gonna say, the the the ending of the game is very anticlimactic, too.
*01:13:05-01:13:10*
**Logan Moore**: It's very hokey.
*01:13:10-01:13:12*
**Max Roberts**: Yeah.
*01:13:12-01:13:13*
**Logan Moore**: Like the standard ending, not the, you know
*01:13:12-01:13:17*
**Logan Moore**: I guess even the secret ones and stuff like that aren't that great either.
*01:13:16-01:13:19*
**Max Roberts**: No, the secret one is just Silex's ship, like following Samus' ship.
*01:13:19-01:13:24*
**Max Roberts**: That's it.
*01:13:24-01:13:24*
**Max Roberts**: It's like, ah
*01:13:24-01:13:29*
**Logan Moore**: And that's all that there is to it.
*01:13:25-01:13:27*
**Logan Moore**: But
*01:13:28-01:13:30*
**Max Roberts**: So it's yeah, I I don't know why we cut an escape sequence.
*01:13:28-01:13:33*
**Max Roberts**: That's no good, guys.
*01:13:33-01:13:35*
**Max Roberts**: It's Metroid.
*01:13:35-01:13:36*
**Logan Moore**: The escape sequence has stressed me out too much, dude, so I'm I'm glad.
*01:13:36-01:13:40*
**Logan Moore**: Especially the one of the ones in I think it was Federation Force in that game.
*01:13:40-01:13:44*
**Logan Moore**: That stressed me the heck out.
*01:13:44-01:13:46*
**Logan Moore**: Um but Hunters has a lot of them too.
*01:13:46-01:13:49*
**Logan Moore**: I guess they all do, except for this one.
*01:13:50-01:13:52*
**Logan Moore**: But
*01:13:52-01:13:55*
**Logan Moore**: I'll take it.
*01:13:53-01:13:54*
**Logan Moore**: All right, Max, what's this game's legacy?
*01:13:54-01:13:56*
**Logan Moore**: Is it that it doesn't have an escape sequence?
*01:13:56-01:14:00*
**Max Roberts**: I think I mean, I the game's real legacy, I think, is that it gave us Prime 1 and Prime Two with motion controls.
*01:14:01-01:14:10*
**Max Roberts**: This feels forgettable, which is kinda sad.
*01:14:14-01:14:20*
**Max Roberts**: Like, I don't
*01:14:21-01:14:24*
**Max Roberts**: There are pieces I will remember, but I don't I won't think about this like Prime One or even Prime Two with its decisions, right?
*01:14:22-01:14:31*
**Max Roberts**: To make it so
*01:14:31-01:14:35*
**Max Roberts**: Interconnected and dense and dungeony and longer.
*01:14:33-01:14:40*
**Logan Moore**: And longer too.
*01:14:36-01:14:38*
**Logan Moore**: I think this game has a better run time.
*01:14:39-01:14:42*
**Max Roberts**: This has a good clip.
*01:14:40-01:14:41*
**Max Roberts**: This game definitely has a good time.
*01:14:41-01:14:44*
**Logan Moore**: We didn't talk about that, but I think I hit it right at 10 hours, which felt good to me.
*01:14:43-01:14:48*
**Max Roberts**: I had it at just under thirteen, but I hundred percented it, so
*01:14:49-01:14:57*
**Logan Moore**: Whereas I think Okay, that makes sense.
*01:14:49-01:14:55*
**Max Roberts**: And did you know game or not?
*01:14:55-01:14:57*
**Logan Moore**: Yeah, I think I
*01:14:55-01:15:02*
**Max Roberts**: Did you know gaming?
*01:14:57-01:14:58*
**Max Roberts**: How long to beat said it was like a 17, I think, hour game to 100%?
*01:14:59-01:15:03*
**Max Roberts**: I was like, You guys are crazy.
*01:15:03-01:15:04*
**Max Roberts**: But what I wrote down for real was
*01:15:05-01:15:09*
**Max Roberts**: It gave us one of the most intuitive first person shooters ever from a control perspective, especially that's just on console.
*01:15:08-01:15:15*
**Max Roberts**: But it it it sacrificed its identity as
*01:15:15-01:15:19*
**Max Roberts**: A true metroid experience in pursuit of a more guided, cinematic, and welcoming experience because the Wii's target audience was new people.
*01:15:17-01:15:27*
**Max Roberts**: And I think this is a very approachable new Metroid Prime game for people, new gamers.
*01:15:27-01:15:35*
**Max Roberts**: It's almost like you would recommend playing Three First to a new person.
*01:15:35-01:15:40*
**Max Roberts**: And then two and then one.
*01:15:40-01:15:43*
**Max Roberts**: Almost.
*01:15:43-01:15:44*
**Max Roberts**: Like, just from true, but I guess so.
*01:15:44-01:15:49*
**Logan Moore**: Two feels like the most difficult one.
*01:15:44-01:15:46*
**Logan Moore**: I feel like two would be so hard to jump into.
*01:15:46-01:15:49*
**Max Roberts**: Three, one, two, but.
*01:15:49-01:15:50*
**Max Roberts**: I think those sacrifices lean it into that unforgettable camp, but
*01:15:51-01:16:01*
**Max Roberts**: They crushed it in the gameplay department as far as feel, control, and even some of the ideas.
*01:15:59-01:16:06*
**Max Roberts**: I this game will be
*01:16:06-01:16:11*
**Max Roberts**: It paved the way for some of the great like it made prime one better, it made prime two better, it's going to make prime four better because of
*01:16:10-01:16:21*
**Max Roberts**: game design and mechanical decisions, but I think the rest of it is kind of just a swing in a mess.
*01:16:19-01:16:27*
**Logan Moore**: Yeah, I think the design is definitely tied to the Wii or or the design.
*01:16:29-01:16:33*
**Logan Moore**: The legacy is definitely tied to the the Wii and just
*01:16:33-01:16:39*
**Logan Moore**: how Retro designed it with the motion controls in mind.
*01:16:38-01:16:40*
**Logan Moore**: I think that's the biggest thing.
*01:16:40-01:16:42*
**Logan Moore**: Other than that, I mean, it's just, you know, it has been the last Metroid Prime game other than Federation Force for the past
*01:16:42-01:16:52*
**Logan Moore**: I mean, we're almost at 20 years.
*01:16:52-01:16:54*
**Logan Moore**: Like, this is 18.
*01:16:54-01:16:56*
**Max Roberts**: Yeah, it doesn't feel like Yeah, it's kind of absurd.
*01:16:56-01:17:02*
**Logan Moore**: 18 this month?
*01:16:56-01:16:58*
**Logan Moore**: Which is crazy.
*01:16:59-01:17:01*
**Logan Moore**: So like this really was the end of the series for a while there.
*01:17:02-01:17:07*
**Logan Moore**: Which I guess segues into what we're going to talk about now.
*01:17:09-01:17:13*
**Logan Moore**: Which is usually we'd wrap up, but we're going to talk about Prime 4 here for a bit and just like what
*01:17:13-01:17:22*
**Logan Moore**: Prime 4 will look like because, again, we I mean, we've obviously seen the game at this point.
*01:17:20-01:17:24*
**Logan Moore**: We know that it's coming out here in 2025.
*01:17:24-01:17:26*
**Logan Moore**: And again, by the time you might be listening to this episode.
*01:17:27-01:17:30*
**Logan Moore**: You may have already played it for yourself or something.
*01:17:31-01:17:33*
**Logan Moore**: And if that's the case, you can turn this episode off now.
*01:17:33-01:17:37*
**Logan Moore**: But we wanted to talk a little bit about like
*01:17:37-01:17:42*
**Logan Moore**: What are they going to do with Prime 4 now, like in the wake of these games?
*01:17:41-01:17:44*
**Logan Moore**: Because I think what you had just touched on is the thing that is so fascinating to me about that game: it's the fourth entry in a series.
*01:17:44-01:17:52*
**Logan Moore**: But it's also going to have to be a reset point now for the franchise as a whole.
*01:17:53-01:17:58*
**Logan Moore**: So, like, are they going to make some sort of
*01:17:58-01:18:03*
**Logan Moore**: Metroid Prime 2 Ultra Metroidvania game for sickos?
*01:18:01-01:18:06*
**Logan Moore**: Or are they going to make something like pretty linear and palatable to a wider audience, kind of like Prime 3 is here?
*01:18:06-01:18:13*
**Logan Moore**: Like, how are.
*01:18:13-01:18:14*
**Logan Moore**: I think the answer is they probably try to make it as similar to Prime 1 as humanly possible.
*01:18:14-01:18:19*
**Logan Moore**: I'm going to guess that's sort of the backbone they're trying to build off of.
*01:18:19-01:18:24*
**Max Roberts**: Probably the goal.
*01:18:22-01:18:24*
**Max Roberts**: We do know it's on one or it seems to be on one planet.
*01:18:24-01:18:28*
**Logan Moore**: I.
*01:18:25-01:18:25*
**Max Roberts**: They're only advertising one planet.
*01:18:29-01:18:31*
**Logan Moore**: Yes.
*01:18:29-01:18:30*
**Max Roberts**: So already a big step in the right direction.
*01:18:31-01:18:34*
**Logan Moore**: Yes.
*01:18:35-01:18:35*
**Max Roberts**: Given that Retro also remade or remastered Prime One, I mean, honestly, if you look at the technical details, it's more of a remake than a remaster to begin with.
*01:18:35-01:18:45*
**Max Roberts**: So at least Retro has been in touch this new team at Retro, let's be clear, because they've had to hire a lot of new people.
*01:18:46-01:18:54*
**Max Roberts**: It's not all old guard.
*01:18:54-01:18:56*
**Max Roberts**: They are in touch with what made Prime One so special, besides the fact that they actually got it to work, right?
*01:18:57-01:19:05*
**Max Roberts**: So I think there's hope.
*01:19:06-01:19:07*
**Max Roberts**: And the fact that they've been working on it for so long, you would think it's pretty good from a design perspective.
*01:19:08-01:19:15*
**Max Roberts**: I don't know
*01:19:16-01:19:19*
**Max Roberts**: It looks sick, let's just be quite honest.
*01:19:17-01:19:20*
**Max Roberts**: This the cutscenes that they've shown off, they look like just slick enough, but not overbearing.
*01:19:20-01:19:27*
**Max Roberts**: The demos they've shown, the previews, don't seem too chatty.
*01:19:28-01:19:32*
**Max Roberts**: This is clearly the opening of the game that they're showing off.
*01:19:32-01:19:36*
**Max Roberts**: So I'm hopeful.
*01:19:36-01:19:37*
**Max Roberts**: I'm hopeful that it's quiet, that we can explore, that there's new things to discover.
*01:19:37-01:19:43*
**Max Roberts**: I'm curious what psychic abilities have to do with anything in a sci-fi game.
*01:19:43-01:19:47*
**Max Roberts**: I'm hopeful.
*01:19:48-01:19:49*
**Max Roberts**: I'm hopeful.
*01:19:50-01:19:51*
**Logan Moore**: I mean, I think it looks really good.
*01:19:52-01:19:53*
**Logan Moore**: I'm I the biggest thing to me that
*01:19:55-01:20:00*
**Logan Moore**: Has been a relief is that it's obviously going to be natively available for Switch 2.
*01:19:58-01:20:03*
**Logan Moore**: I was so worried, you know, coming into this year, knowing that
*01:20:03-01:20:09*
**Logan Moore**: That this game and the Switch two were both gonna come out this year if they would just, you know, say sorry, no support for the new system with this and but that's not the case.
*01:20:08-01:20:16*
**Logan Moore**: Like, this seems like it's gonna be more of a Switch two game than it is Switch one.
*01:20:16-01:20:20*
**Logan Moore**: I mean, obviously it'll work on both, but like.
*01:20:20-01:20:22*
**Logan Moore**: They're taking advantage of the new hardware, and as somebody who has the new hardware, like I'm very excited about that.
*01:20:22-01:20:27*
**Logan Moore**: This will be a fun game to play on my new shiny console that I have.
*01:20:28-01:20:32*
**Logan Moore**: As for the game itself, yeah.
*01:20:32-01:20:35*
**Max Roberts**: Just like just like corruption was for you on your Wii.
*01:20:33-01:20:37*
**Logan Moore**: Yes, yeah, exactly.
*01:20:37-01:20:39*
**Logan Moore**: It does seem like everything they've said so far is.
*01:20:40-01:20:44*
**Logan Moore**: And like you mentioned, they remastered Prime One before they dove into doing this.
*01:20:45-01:20:50*
**Max Roberts**: And allegedly two and three.
*01:20:49-01:20:51*
**Logan Moore**: Or supposedly those two as well, even though they'll never see the light of day.
*01:20:50-01:20:57*
**Logan Moore**: I was reading some stuff about this game's story, and it's supposed, yeah, supposedly all on like a single planet.
*01:20:58-01:21:02*
**Logan Moore**: The single planet is all they've revealed.
*01:21:02-01:21:04*
**Logan Moore**: I think it like revolves around like a massive tree or something like that.
*01:21:04-01:21:08*
**Logan Moore**: On this planet.
*01:21:10-01:21:11*
**Logan Moore**: So, like, I don't know.
*01:21:11-01:21:12*
**Logan Moore**: Like, that's if there's like a central point to the world, that's, I mean, that's almost more like prime two, honestly, than it would be even prime one.
*01:21:12-01:21:22*
**Max Roberts**: Yeah, Prime 2 had the hub, hub world design.
*01:21:20-01:21:23*
**Logan Moore**: But uh it's I mean it sounds clearly the ship's not gonna be playing uh playing a factor into this.
*01:21:23-01:21:29*
**Logan Moore**: And I d I you're not gonna be fighting spa I mean, you'll probably fight space pirates, but it feels like they're going in a lot of different directions.
*01:21:29-01:21:36*
**Logan Moore**: Just with the story and while also trying to get kind of back to the core of those first two games.
*01:21:37-01:21:46*
**Logan Moore**: Yeah, I'm excited.
*01:21:47-01:21:48*
**Logan Moore**: I'm hopeful for it.
*01:21:48-01:21:49*
**Logan Moore**: I'm curious to see
*01:21:49-01:21:52*
**Logan Moore**: Like, how it will do because it's this game has been incubating for so long, they rebooted its entire development.
*01:21:52-01:22:03*
**Logan Moore**: Like, it's just such a fascinating game on so many different levels, just with how we've gotten to this point, and it's finally about to come out.
*01:22:03-01:22:13*
**Logan Moore**: And yeah, like, I don't know.
*01:22:15-01:22:16*
**Logan Moore**: I don't think.
*01:22:16-01:22:17*
**Max Roberts**: I think as far as its reception goes, it has the best chance ever.
*01:22:17-01:22:23*
**Max Roberts**: It's going to be on Nintendo's most popular hardware ever and its brand new hot successor that is selling incredibly well out of the gate.
*01:22:24-01:22:36*
**Max Roberts**: Its remaster did well, the Metroid Dread did well.
*01:22:36-01:22:42*
**Logan Moore**: Dread did really well, yeah.
*01:22:41-01:22:43*
**Max Roberts**: They have the best chance.
*01:22:44-01:22:46*
**Max Roberts**: And they are making clearly retro still has the sauce, right?
*01:22:47-01:22:50*
**Max Roberts**: Because the game's beautiful.
*01:22:51-01:22:52*
**Max Roberts**: It's going to be 4K 60 on Switch 2 or 1080120, which is the most gamer thing.
*01:22:53-01:22:58*
**Max Roberts**: you could ask for with mouse controls.
*01:22:58-01:23:00*
**Max Roberts**: Like they clearly still have it, which is great because they they haven't done anything in a while.
*01:23:00-01:23:08*
**Max Roberts**: It's, I don't know, it's one of those that's been so long kind of moments.
*01:23:09-01:23:14*
**Max Roberts**: Can it live up?
*01:23:14-01:23:15*
**Max Roberts**: And I think I'm coming in with checked expectations.
*01:23:15-01:23:18*
**Max Roberts**: Like, I just want to play.
*01:23:18-01:23:20*
**Max Roberts**: A new Metroid Prime game, right?
*01:23:20-01:23:22*
**Max Roberts**: I just want to play something new from Retro.
*01:23:22-01:23:24*
**Max Roberts**: I don't think this is going to be the second coming of Prime One or anything like that.
*01:23:24-01:23:29*
**Max Roberts**: It would be great.
*01:23:29-01:23:30*
**Max Roberts**: But I think my expectations are in check.
*01:23:31-01:23:33*
**Max Roberts**: And I'm curious most of all.
*01:23:33-01:23:36*
**Max Roberts**: I think this is going to be a fun game to just soak up and explore and try to understand what happened as best I can.
*01:23:36-01:23:47*
**Logan Moore**: I'll say this too.
*01:23:47-01:23:48*
**Logan Moore**: Like, you're talking about, like, you know, there's been a lot of turnover at retro.
*01:23:48-01:23:52*
**Logan Moore**: Obviously, all the people who made
*01:23:52-01:23:56*
**Logan Moore**: The main trilogy back in the day aren't still at the company, so this is going to be a lot of new people making this game.
*01:23:54-01:24:00*
**Logan Moore**: I will say, I'm not as worried about that as I would be with some other franchises that have tried to do new entries or reboot after 10 or 15 years because
*01:24:02-01:24:14*
**Logan Moore**: And this isn't to say that these games are easy to make by any means, but I think Metroidvinia games have a little bit more of like a playbook that you have to play by.
*01:24:12-01:24:22*
**Logan Moore**: Like, there's a little bit more of like.
*01:24:23-01:24:25*
**Logan Moore**: You intrinsically know what you're setting out to design and, like, what the format of the game is going to be, and, like, developing with that in mind from the get-go.
*01:24:25-01:24:34*
**Logan Moore**: And so, I think that
*01:24:35-01:24:38*
**Logan Moore**: These previous three mainline prime games, like they can stick really closely to what was in those.
*01:24:36-01:24:41*
**Logan Moore**: And if they just push out a game that's similar to those, like everybody's going to be happy, you and me included.
*01:24:41-01:24:47*
**Logan Moore**: So, like, I'm not necessarily worried that they'll somehow botch it.
*01:24:49-01:24:53*
**Logan Moore**: I don't know what they'd even have to do in order to screw up a game like this, to be honest, because.
*01:24:53-01:24:58*
**Logan Moore**: It's gonna be a Metroidvania game.
*01:24:59-01:25:00*
**Logan Moore**: Like, it's gonna be a game of that genre.
*01:25:00-01:25:02*
**Logan Moore**: And, you know, retros always got a pretty high quality with their stuff.
*01:25:02-01:25:06*
**Logan Moore**: So, like, I trust them.
*01:25:06-01:25:08*
**Logan Moore**: It's mainly just: is the new stuff going to be like.
*01:25:08-01:25:12*
**Logan Moore**: The only way it could be bad is if, like, the psychic powers are, like, boring to use, or something like that, or, you know, like, like, that's that's kind of it.
*01:25:12-01:25:21*
**Max Roberts**: Sure.
*01:25:18-01:25:19*
**Logan Moore**: Like, that's, like, the only concerns I have are if, you know.
*01:25:21-01:25:24*
**Logan Moore**: Maybe Silax should have stayed trapped on a DS game and not have been thrust into the spotlight here.
*01:25:24-01:25:31*
**Logan Moore**: Like.
*01:25:32-01:25:32*
**Logan Moore**: But that's about it.
*01:25:33-01:25:34*
**Logan Moore**: I think everything that they've shown so far looks really good.
*01:25:34-01:25:38*
**Logan Moore**: I can't see them screwing it up.
*01:25:38-01:25:41*
**Max Roberts**: One can hope, one can hope.
*01:25:42-01:25:45*
**Logan Moore**: The next episode of this season is going to be Metroid Prime 4.
*01:25:44-01:25:48*
**Logan Moore**: How did they botch this?
*01:25:48-01:25:50*
**Logan Moore**: What have they done?
*01:25:51-01:25:52*
**Max Roberts**: Yeah, it but it could be, it could be.
*01:25:53-01:25:57*
**Logan Moore**: The worst game of the generation.
*01:25:53-01:25:55*
**Max Roberts**: I
*01:25:57-01:26:01*
**Max Roberts**: We'll find out.
*01:26:01-01:26:01*
**Max Roberts**: We'll find out.
*01:26:02-01:26:02*
**Logan Moore**: We'll find out soon.
*01:26:03-01:26:04*
**Logan Moore**: I mean, if you're listening to this, spoiler alert, the next episode we're going to post is going to be Prime 4.
*01:26:04-01:26:09*
**Logan Moore**: And it'll be posted soon.
*01:26:09-01:26:10*
**Logan Moore**: So again, this whole ending conversation here that we've had is kind of pointless.
*01:26:10-01:26:16*
**Max Roberts**: It's an interesting time capsule.
*01:26:14-01:26:16*
**Logan Moore**: But yes, it's a nice time capsule for where we're at in the moment right now.
*01:26:16-01:26:21*
**Logan Moore**: Recording this in August 2025.
*01:26:21-01:26:23*
**Logan Moore**: So we'll see you on the other side with Prime 4.
*01:26:23-01:26:26*
**Max Roberts**: We did it, though.
*01:26:26-01:26:27*
**Logan Moore**: We did do it.
*01:26:27-01:26:28*
**Max Roberts**: We played all the Prime games in preparation for Metroid Prime 4 Beyond.
*01:26:28-01:26:33*
**Logan Moore**: Now if I write another article that says Prime games are boring, I have ground to stand on.
*01:26:34-01:26:41*
**Max Roberts**: You have you yes, you you you have a valid opinion now.
*01:26:40-01:26:44*
**Max Roberts**: I think that does it for our discussion of Metroid Prime 3 corruption.
*01:26:45-01:26:49*
**Max Roberts**: In this episode of Chapter Select.
*01:26:50-01:26:51*
**Max Roberts**: Thank you all so much for listening.
*01:26:52-01:26:53*
**Max Roberts**: If you would like, you can check out Logan's writing about Metroid Prime 4 over at comicbook.
*01:26:54-01:27:00*
**Max Roberts**: com.
*01:27:01-01:27:01*
**Max Roberts**: He's going to write the review.
*01:27:02-01:27:04*
**Max Roberts**: He's going to write all postgame coverage.
*01:27:04-01:27:08*
**Logan Moore**: I'm not reviewing this game.
*01:27:06-01:27:08*
**Logan Moore**: I've already said I don't want to review this game.
*01:27:08-01:27:11*
**Max Roberts**: He's going to become the biggest fan.
*01:27:08-01:27:10*
**Logan Moore**: I will not be doing.
*01:27:11-01:27:13*
**Max Roberts**: So go check all of that out over there.
*01:27:13-01:27:15*
**Max Roberts**: And for my stuff, go over to maxfrequency.
*01:27:15-01:27:18*
**Max Roberts**: net and that's where you can check out the other podcasts that I do.
*01:27:18-01:27:21*
**Max Roberts**: Logan comes on that show every year.
*01:27:22-01:27:24*
**Max Roberts**: It's always a fun time.
*01:27:24-01:27:25*
**Max Roberts**: He already did his episode this year, so we'll have to wait till next time.
*01:27:25-01:27:29*
**Max Roberts**: But you can check all that out.
*01:27:29-01:27:30*
**Max Roberts**: It's max frequency.
*01:27:30-01:27:32*
**Max Roberts**: But thank you all so much for listening to this episode.
*01:27:34-01:27:37*
**Max Roberts**: And until next time, adios.
*01:27:37-01:27:40*