# [[MFP11 - “A 1,000 Labels Falling onto the Floor” with Phil Summers]] Transcript
This transcription was completed on March 4, 2026 with the application MacWhisper on macOS. This was done automatically, without human input during the transcription process. The transcription used the Parakeet v3 model.
My hope is that by offering this transcription – however accurate it may be done by a machine learning/AI – will help you, the listener. I’d love to offer full, proper transcription some day, but that is not feasible at this time. Thank you for listening and reading. I hope you enjoy the show and that this document was helpful. Enjoy.
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Hello everybody and welcome to the Max Frequency Podcast episode 11.
*00:00*
I'm your host, Max Roberts, and I want to jump right into it.
*00:04*
My guest this time is
*00:08*
Phil Summers.
*00:10*
Um and if you're you're not if who you're like, who's Phil Summers?
*00:12*
Phil Summers is the guy behind the hand-drawn game guides.
*00:16*
Uh he's done Contra, Ninja Gaiden, and then he did The Legend of Zelda.
*00:19*
And now he is doing Metroid.
*00:25*
Um these beautiful, as you could guess from the name, hand-drawn video game guides that are unofficial and unauthorized.
*00:27*
And
*00:35*
Uh he was he's gracious enough to take time have his evening uh to talk to me.
*00:36*
And so Phil, welcome to the show.
*00:40*
Hello, thank you for having me on.
*00:43*
Of course, thank you again so much.
*00:45*
I want to say right off the top
*00:47*
Uh I am a backer.
*00:49*
Uh excellent.
*00:51*
Uh I do he was a uh I was actually on my way back from the office and um pulled over in my apartment
*00:54*
complex parking lot uh and just and hit the button right there.
*01:01*
So wow.
*01:05*
Well thank you.
*01:07*
Yes.
*01:07*
I'm uh I'm at the three book bundle.
*01:08*
I wanted a um Okay, cool.
*01:10*
I thought the Zelda hardcover and the fold out maps, I kind of actually had the idea to frame them and stuff.
*01:12*
But I guess just dive right into
*01:18*
You you launched this Kickstarter on I don't even remember the 5th, right?
*01:23*
August 5th?
*01:28*
Uh yeah, 6th, last Friday.
*01:29*
Sixth last Friday.
*01:31*
A goal of $20,000.
*01:33*
Yes.
*01:36*
Uh you met it in two minutes.
*01:37*
Yes.
*01:40*
It's currently sitting at just shy of $200,000.
*01:42*
It's not even been
*01:46*
A week yet.
*01:48*
How how does that make you feel?
*01:50*
Uh I don't know yet.
*01:53*
It's
*01:55*
I feel like it hasn't like hit me yet.
*01:58*
I don't know.
*02:01*
It's it's it's all it's very surreal.
*02:01*
That's the way I keep describing it.
*02:03*
It just it doesn't feel real yet.
*02:05*
Um I guess I'm also still living in fear that this thing's gonna be canceled.
*02:07*
Um so I have that constantly lurking over me, but um it's crazy.
*02:11*
I mean I would never have expected it for sure.
*02:16*
Well it when you say canceled you just fear that the mighty hammer of Nintendo is gonna is gonna come down?
*02:19*
Oh yeah.
*02:26*
Or any of 'em.
*02:26*
Konami, Capc or not Capcom, Tecmo.
*02:27*
Yeah.
*02:30*
You know, like could be any.
*02:31*
But we'll see.
*02:33*
They haven't gotten me yet, and I feel like when they strike I feel like when they strike, they strike early, so I feel like you would have heard from them by now.
*02:34*
I I would like to think so, yeah.
*02:44*
I'm I'm sure.
*02:46*
So I guess I guess I I guess I played it right.
*02:47*
That's why I said unofficial and unauthorized probably like 500 times throughout the video and the actual campaign text.
*02:50*
Yeah.
*02:58*
I r actually um so I was looking at my game guides the well when I was moving and stuff and a buddy of mine gave me like a small little collection of some Metal Gear Solid stuff and he had
*03:00*
two guides from Metal Gear Solid One and one was the official sanctioned uh I think from Brady Games.
*03:13*
Yeah, guy the white cover.
*03:20*
Yeah.
*03:22*
And then the other one was the unofficial and unauthorized.
*03:22*
And it it's kinda cool to see it
*03:25*
brought back in a way this because game guides uh if the any that are really produced these days are all officially sanctioned and are in hardcover typically in these you know a big
*03:27*
collectors, you know, it's kind of gone into that direction.
*03:40*
And it's kind of nice to see unofficial and unauthorized ones come back in a way.
*03:44*
Yeah, no, I I it's
*03:50*
I mean I well I would never expect it to be here as far as just like here I am making these strategy guides.
*03:51*
But uh no I I and I think people kinda like that like indie approach to it, you know?
*03:57*
Mm-hmm.
*04:02*
So how did
*04:03*
Let me so let's look.
*04:05*
I want to go back.
*04:07*
Um I have the dates written down here.
*04:08*
So Contra, if if my creeping
*04:10*
through like Instagram to find the dates and stuff.
*04:14*
Contra was like April twenty eighteen around there.
*04:16*
And then Ninja Gaiden
*04:19*
Or Gaiden, depending on I suppose when you grew up and if you played the games.
*04:22*
Uh was February twenty nineteen.
*04:26*
And then the Zelda Guide was last June twenty twenty.
*04:29*
Um and then now we have Metroid, which based off the Kickstarter sounds like a goal of February 22.
*04:33*
Yeah.
*04:40*
So Ninja Gaiden actually so the f
*04:41*
So there's two dates for Ninja Gaiden.
*04:43*
Came out at in December of twenty eighteen.
*04:45*
I got that in Contra together the same year, but I had a very, very small print run of it in February.
*04:49*
So it's like a guide a guide a year, but you've you've gone up as far as
*04:56*
And correct me if I'm wrong, but like the scope of the games.
*05:04*
Not so much the guide production, but the actual the games themselves.
*05:07*
Complexity, maps.
*05:11*
I can only imagine the Metroid map.
*05:13*
Yeah, uh yeah, I mean and that's like Contra, I picked I chose Contra on purpose.
*05:16*
I mean, aside from the fact that I absolutely love Contra.
*05:21*
It's probably one of my favorite NES games.
*05:24*
Um it's so short.
*05:27*
It's only it's only like you know eight stages.
*05:29*
They're not very long.
*05:32*
You know, you can get through the game in like 20 minutes if you're good at it
*05:33*
Um, so it just felt like the perfect thing to kind of just try out and see how.
*05:37*
I mean, really, the idea wasn't even so much like I want to make more of these, it was just like
*05:42*
I would just like to try it once and I'm just gonna pick a short game because I know I could get through a short game.
*05:48*
That was kind of the approach.
*05:53*
And then Yeah, they got bigger and bigger from there.
*05:55*
Yeah, almost like a like you were
*06:02*
I don't know if this is the right way to say it, but like building confidence to a certain degree to like tackle bigger, more complicated games, bigger projects, you know?
*06:07*
Right, and it's a challenge like I I need to challenge myself each time.
*06:17*
Like I I feel like now especially now I feel like they all need to have like uh they all need to have some kind of specific angle that kind of makes them unique
*06:20*
So like for Zelda, um what was the angle?
*06:30*
So Zelda's like the storybook.
*06:36*
Like just how
*06:39*
It it looks like you're reading a story when you're between the the maps, right?
*06:41*
That was that's what was different there.
*06:45*
With Ninja Gaiden, it was um
*06:47*
It's pretty straightforward like Contra, but I added in and it's you know it's a minor feature, but I wanted to, you know, Ninja Gaiden Cinematic.
*06:51*
So I thought how can I link to these cutscenes, especially as I played the game?
*07:01*
The story is like I mean I love the story because it's because I love Ninja Gaiden.
*07:05*
But it's not great.
*07:10*
You don't really it
*07:11*
uh things are just kind of happening um because there's wasn't more you know there wasn't much they could work with maybe the localization wasn't great um yeah it could be any of those things.
*07:13*
Um so I thought well it'd be cool if I could like kind of flesh out what's happening in these cutscenes.
*07:22*
And that's when I started doing and that's when I came up with the journal entries idea.
*07:28*
Um and then I also from there I thought well be awesome if I wrote this from Ryu's perspective.
*07:31*
Maybe it's just like this little diary he he kept on himself.
*07:37*
during his during his adventure.
*07:40*
So yeah, they all kind of have a different spin.
*07:42*
And and Metroids is it's kind of like a comic book.
*07:45*
But when you open it up it's
*07:53*
Uh kind of like you're reading a comic.
*07:55*
I g I've actually I get that vibe from some of the art that you have presented, like um
*07:57*
I remember I'm I'm looking at it now, but I do remember when you you showed this image off before of like the um the screw attack.
*08:04*
And it does have a comic bookie vibe to it.
*08:11*
I
*08:15*
So I see that's actually so how do you so how did comic book and Metroid link together for you?
*08:15*
Uh
*08:23*
I just felt like that was something unique I could do.
*08:24*
It wasn't there was no like Metroids like a comic.
*08:27*
I was actually I had the idea 'cause I would love to do like
*08:30*
Double Dragon II one day maybe.
*08:33*
Um and when I was thinking of Double Dragon II, because it has like the comic book kind of cutscenes, I thought it'd be awesome if I made Double Dragon II in like a comic book.
*08:34*
And then who knows if I'll ever make Double Dragon 2.
*08:43*
So I kinda still liked that idea and I just kind of applied it to Metroid.
*08:45*
Yeah.
*08:49*
So
*08:50*
These stretch goals, which kind of ties into just absolutely crushing the twenty thousand dollar goal.
*08:51*
I mean, you know, the Kickstarter launches, you've got the whole plan.
*08:57*
I don't even
*09:00*
I my ap apologies to the listener, I don't even think I've really explained like the Kickstarter too too well.
*09:02*
It's it's these these guides, but they're they're hardcover books.
*09:08*
this time around instead of being printed uh, you know, like a paper paperback book, throw these mm-hmm What d d I've missed what's the size?
*09:12*
Is there like a dimension like
*09:20*
With an eye.
*09:22*
Yep.
*09:35*
And there so there are these these beautiful books, um, but hardcover this time, which seems really exciting and stuff, and uh you had some stretch goals that tie into that hardcover aesthetic, you know.
*09:36*
25k was the gold foil, and then custom leaf illustration, Zelda second quest map, uh gold gilded edges, and then the embossed cover.
*09:48*
So two minutes for twenty thousand and I think it took b between an hour and two to get through sixty.
*10:00*
Yeah
*10:07*
Did you not did not expect that.
*10:08*
Didn didn't expect that problem.
*10:10*
And I think I remember when we were were talking, you you were on vacation when this had launched.
*10:13*
I think actually you and your publisher
*10:19*
Yeah.
*10:21*
Was it Dream Prison Press?
*10:22*
Both of you were on vacation when this like how did you
*10:24*
How did that go?
*10:30*
I mean, obviously you didn't expect it, but I mean of course it was weird because So uh we knew that was gonna happen, um, but I really wanted to get
*10:31*
I really wanted to have it on Metroid's uh 35th anniversary.
*10:42*
That was like super important to me to hit that date.
*10:46*
Uh so we had everything pretty much buttoned up before we left.
*10:48*
Um so throughout the week, you know, I tried to drum up interest and I would email some people and and whatnot.
*10:53*
Um
*11:00*
But really all I had to do was just hit the button on Friday because everything was together.
*11:01*
Um So yeah, I hit the button and
*11:06*
And it was just, you know, it was kind of weird.
*11:10*
My family was around, like some of them.
*11:12*
Some of them are out.
*11:14*
Um and you know, I talked to
*11:15*
Talk to David from from Dream Prism and you know we were just like, holy crap, can't believe this is happening.
*11:18*
Um so it was it was really strange.
*11:24*
Uh and
*11:26*
I kind of watched it in disbelief.
*11:29*
I kind of didn't know how to like respond to it.
*11:31*
Um You know, my plan was I was immediately gonna get on there and start handling comments and questions and all that kind of stuff.
*11:33*
Um, but I uh
*11:40*
I don't know, I just found myself like not able to do anything.
*11:43*
I was just like, this is so crazy.
*11:46*
Like I don't even know how to like respond.
*11:47*
Uh so thankfully David.
*11:49*
David the professional uh was on there and he was handling all sorts of questions and comments and that was a very big help because I I was just kind of uh I guess I was just kind of floored because I didn't really know what to do.
*11:51*
I mean I I was floored for you.
*12:02*
I knew like based off of I think
*12:05*
the demand that I've seen for the Zelda Guide in the in the past year.
*12:09*
Because you've done it at least one other batch of them.
*12:13*
I feel like you've done maybe two or three, correct me if I'm not sure.
*12:17*
I've done I think f
*12:20*
Four batches of Zelda.
*12:21*
I did yeah, I did a hundred, I did two hundred, that was able to do then I was able to do five hundred, and then I did uh 1200 Zeldas uh at the end of the last year.
*12:23*
Um, so I shipped about 2,000 Zelda books all of last year.
*12:33*
Holy smokes.
*12:37*
Um yeah, which is kind of crazy because I didn't expect I I mean that's why I printed a hundred of them.
*12:38*
'Cause I well I mean I only had the money to print a hundred of them.
*12:43*
But aside from that, um I didn't
*12:46*
W didn't think people would really be that interested to buy it.
*12:50*
'Cause I made a very small run of Ninja Gaiden.
*12:53*
I think I only had seventy-five of those.
*12:55*
And it took me about three months to sell them.
*12:58*
And I understand Zelda is extra
*13:00*
way more popular than Ninja Gaiden, but um I just I don't have a huge following or anything.
*13:03*
My following has doubled since then, like on Twitter, but um sure it uh
*13:10*
You know, people kept saying we're gonna go if you make this I'm gonna buy it.
*13:16*
If you make this, I'm gonna buy it, and then I made it, and you some of them, you know, bought it.
*13:18*
Some bought it, but
*13:22*
Yeah, but it was it didn't blow out, right?
*13:24*
Um so I just kind of expected that with Zelda.
*13:26*
My thought was just like I'll be lucky if I sell a hundred of these things.
*13:28*
Um and I sold them in like a minute, so I was not expecting that.
*13:31*
I I mentioned so when you announced that you were gonna do the Kickstarter, I I wrote an article on the site just to share it and I
*13:35*
I I was tweeting with you and I was super lucky to be one of the first one hundred.
*13:43*
I don't know how it happened because I was actually out with my
*13:47*
family that day, my parents and my wife and we had we had like gone to the store and we were we were pulling up into my parents' driveway.
*13:52*
at I don't remember what time it launched, let uh let's say noon.
*14:01*
Um yeah, it was noon.
*14:04*
Yeah.
*14:05*
And so say it was like eleven fifty
*14:05*
eight, we pull in the driveway.
*14:09*
I'm like, I really want to try and get this.
*14:10*
So I just walked into the house, sat down at a table in their living room to make sure I was on their network.
*14:13*
And I went to um Gum was it Gum Road?
*14:18*
Gum Drop?
*14:21*
Yep.
*14:22*
Yeah, Gumrode.
*14:22*
And I'm like hitting the buy button and it went through and was like, sweet.
*14:23*
And then I I realized later that they had sold out.
*14:27*
In s practically instantly.
*14:31*
Yeah.
*14:34*
Yeah, it was instant.
*14:35*
Yeah.
*14:36*
Uh which is I mean that's gotta feel good.
*14:36*
Kind of f I I mean on a
*14:40*
I mean you tell me.
*14:43*
Is it a similar feeling s similar feeling to crushing, you know, sixty thousand dollars in an hour?
*14:44*
Uh it's I mean uh yeah, yes and no.
*14:50*
I mean I was still kind of in disbelief then too, yeah.
*14:53*
Um
*14:56*
But y you know, yeah, it was crazy.
*14:57*
I like I didn't expect the next day to do pre-orders for two hundred of them, right?
*15:00*
Like everything happens so fast.
*15:03*
Um
*15:05*
And I didn't expect to do 500 of them later, right?
*15:06*
Like it was just all I wasn't sure how many people were interested in this.
*15:08*
And even when I did that last batch of them, uh I moved all of them in less than a week.
*15:13*
But um I just felt like
*15:17*
Well, I think I probably saturated that market of anybody that is interested in at least Zelda, right?
*15:20*
So but apparently I did not.
*15:26*
Apparently people still want Zelda.
*15:28*
Yeah.
*15:30*
Um
*15:31*
Yeah, so uh that leads us to you know to why I did the Kickstarter um because I couldn't there's just no way I could have fulfilled all these things myself.
*15:32*
It like I didn't work on a guide for about
*15:42*
six months because I th well I wrapped up Zelda in May, um or actually April, 'cause it took me like two months to prepare it.
*15:46*
Um so I didn't work.
*15:53*
I didn't touch
*15:54*
working on Metroid until January of the following year.
*15:55*
So just dealing with and shipping Zelda took up all that time.
*15:58*
Uh so you know working with David and using Kickstarter
*16:04*
I in theory everything will be very easy.
*16:10*
I won't have a million books come into my house, for example.
*16:14*
We'll have people helping out and facilities you know fulfilling orders and all that kind of stuff.
*16:16*
So it it's able
*16:22*
You know, it's able to really see like what the demand is for this kind of a a product, and apparently there is a demand for it because a lot of people want them.
*16:25*
So how did you end up partnering with with Dream Prism and stuff?
*16:34*
Because I I I recognize them from another Kickstarter, which was this ukulele comic book.
*16:39*
Um I remember that launching.
*16:44*
So how
*16:46*
How did you partner up with them for these?
*16:47*
Uh so uh David reached out to me I think the first day Zelda happened, or the second day after the pre-orders, and he all he wrote was um
*16:50*
I it looks like you need help.
*17:00*
Uh and then I was just like, uh no, I think I got it.
*17:03*
And then uh
*17:08*
There was a couple more emails back and forth throughout the, you know, the those months.
*17:09*
And then I just said to him, like, look, ultimately I'd love to do a Kickstarter.
*17:13*
So maybe we can talk when it's time to do the Kickstarter.
*17:18*
Uh and that's really that was really how it happened.
*17:21*
Pretty pretty simple.
*17:25*
What I mean, so I guess cause he reached out to you ca to do that.
*17:27*
So I I wrote like a history of Naughty Dog during the PS4 era.
*17:32*
I called it Chasing the Stick.
*17:37*
And for fun, I
*17:39*
looked up like printing my own copy for myself.
*17:42*
Just me.
*17:44*
I I gave I gave the whole thing away.
*17:45*
It's online.
*17:47*
You can read or listen to it for free.
*17:47*
But I wanted my own copy.
*17:49*
And so like I ended up at Barnes and Noble and paying like twenty dollars.
*17:50*
And so just
*17:54*
I don't know, in my head, book publishing's really hard.
*17:56*
Yes, it is really hard.
*17:59*
It's extremely hard.
*18:01*
I wouldn't even I mean I wouldn't know what I was doing.
*18:02*
If I didn't have his help, I would have no idea what I'm doing.
*18:04*
Um I would probably just continue
*18:07*
Doing it the way I was doing it, which was not very efficient.
*18:09*
Um just is all showing up at your house.
*18:12*
Oh god, yeah.
*18:15*
I wouldn't have had anywhere to put it.
*18:16*
Like seriously, there would be nowhere to put it.
*18:17*
Um yeah, so that was another reason.
*18:20*
Oh my god.
*18:31*
Just get all and just get all the pre-orders and you'll have all the money.
*18:31*
And it's just like, okay, well, I don't know how many people are like what if I have to ship what if like if I have 5,000 books, I don't know, like
*18:34*
Where am I gonna put five thousand books?
*18:42*
That's a lot of blank I people don't think about exactly what that looks like.
*18:43*
And then it's not even just five thousand books, then it's five thousand mailers and five thousand other pieces of supplies and all this and that and
*18:48*
Like another thing, I had like the little bookmark in all the books.
*18:54*
I was cutting those all myself.
*18:56*
So it's like now I would have to cut five thousand bookmarks.
*18:58*
Like so it's easy it's easy for people and I'm glad they're excited and they wanted it that much, but
*19:01*
It's it's easy to just be like, yeah, just get the money and order it.
*19:06*
But it But it when you when you really start to think about it, it's like this is not actually possible to do for this many people.
*19:10*
Um
*19:18*
So that was like that was the big dilemma.
*19:19*
Mm-hmm.
*19:22*
I d it I people
*19:23*
Really don't grab it, cause you you even as you're saying it, I'm thinking you have all the little packing envelopes, tape.
*19:28*
Yep.
*19:36*
You've got to print out every single um
*19:36*
Address like sticker.
*19:41*
That was terrible.
*19:42*
That was terrible, by the way, because in the beginning I was just using like my laser printer.
*19:43*
Oh my gosh.
*19:48*
And buying like
*19:49*
buying those sheets of paper that just have like the two labels on them and I was printing like and the paper was getting jammed all the time.
*19:50*
I mean it was t and I was blowing through cartridges.
*19:56*
I think I would I think I would blow through one ink cartridge
*19:59*
every like f 50 pages and and it was ridiculous or 70 pages I forget what the number was it was you know
*20:03*
Fair amount.
*20:13*
So yeah.
*20:13*
And then like that was crazy.
*20:14*
And then it would you know, and then it would jam up and it would forget where it was and that would that in itself was just such a nightmare that I ended up buying well then when it once I got the money.
*20:16*
uh from all the sales I bought a a roller rollo printer I cannot recommend this thing enough like if you s if somebody listening sells things on like eBay or or just whatever get a rollo thermal printer
*20:24*
It's like 200 bucks and it's got these little labels the little labels like the you know the stickers and it just spits them out in like a second.
*20:37*
It's awesome.
*20:46*
It uses no ink
*20:47*
it they just fly out.
*20:48*
It's so it was like one of it was like the best thing I ever bought.
*20:50*
Like I had it I had it for when I did that last batch of Zelda, the 1200.
*20:53*
And it was amazing.
*20:58*
I just printed like
*20:59*
a thousand labels out of this thing in like I just had they're they're just falling onto the floor and it just did its thing for like a half hour.
*21:01*
It was the best.
*21:08*
So yeah there's all there's just so many little pieces that
*21:09*
Of course you don't think about because you're everyone myself included, everyone's just so used to hitting the order button and you don't really think about
*21:13*
Well what happens between those transactions?
*21:21*
So it's just one one person on the end of it in this case.
*21:24*
Right.
*21:27*
Hacking.
*21:28*
Right, right.
*21:28*
Because we're you know, yeah, we're so used to just like
*21:29*
You know, we're kind of just used to the Amazon thing, right?
*21:31*
You you order the thing, you get free shipping, and it arrives like the next day.
*21:34*
So we're all kind of spoiled.
*21:38*
On on some level, absolutely.
*21:40*
I b I bought something today from Amazon and it'll be here tomorrow
*21:42*
Oh yeah.
*21:45*
Yeah, and then if it's not tom if it's not there tomorrow, you're gonna be annoyed.
*21:47*
I am.
*21:51*
You know
*21:52*
It's so it's so interesting.
*21:54*
But I
*22:02*
My brain, because this is a Kickstarter, it's a project that's being handled by a smaller team than Amazon.
*22:04*
Like I understand that it could come later.
*22:12*
It could go it could come earlier.
*22:15*
You know, like it's just in flux.
*22:18*
But I'm I don't know, because I guess I'm aware of that, my brain is like
*22:19*
It'll get here when it gets here.
*22:25*
I there's another book I bought last year that theoretically is coming sometime at the end of this year.
*22:26*
I don't know, but I'm totally fine waiting longer if I have to.
*22:33*
But if I
*22:37*
I I don't know, maybe it's just cause I have this perspective of no these are made by a person.
*22:39*
I don't know.
*22:45*
It's just it's fascinating the shopping form.
*22:46*
Right.
*22:50*
I mean if I feel like I feel like people that if they're using Kickstarter, they're they are used to this idea that uh this thing doesn't exist yet.
*22:50*
It's gonna be a while.
*22:59*
Um so I think I think people that are used to Kickstarter are they probably are used to that in regards to those sorts of projects uh that they support
*23:00*
Um but yeah I if I can deliver before February, that'd be incredible.
*23:09*
I just put February because I thought a six-month window was pretty safe.
*23:15*
Um
*23:20*
So I should be able to ship within that time.
*23:21*
That would be amazing.
*23:24*
Um But who knows?
*23:26*
You never know what kind of problems could pop up.
*23:27*
Um maybe the printer
*23:29*
Does everything wrong.
*23:30*
Maybe when my books are being freighted across the ocean, they get stuck in a canal.
*23:31*
You know, like it could literally be anything, right?
*23:36*
So um
*23:40*
You never know.
*23:42*
You never know what'll happen.
*23:43*
Yeah, you definitely you definitely don't.
*23:45*
What do you so you've kind of teased it a little bit, you and um
*23:49*
Um Dave over at Dream Prism.
*23:54*
Do you have more stretch goals?
*23:56*
Yeah, so I don't want to announce them here.
*23:58*
No, yeah.
*24:01*
Yeah, uh we have I believe we have three.
*24:06*
That could change.
*24:10*
Uh could it could be less.
*24:11*
I don't think it's gonna be more.
*24:13*
Um, but I believe we have three of them coming up.
*24:15*
Uh we will we are planning to share them next Friday the
*24:18*
The 20th.
*24:25*
Okay.
*24:26*
So cool.
*24:27*
Yeah, that's that's gonna be the plan.
*24:28*
Because we have to get we have to get stuff together for it and everything.
*24:29*
So yeah, of course.
*24:31*
Getting ourselves a little bit of time.
*24:33*
Yeah, I mean and you'll still just be like halfway through the campaign at that point.
*24:34*
So it is Yeah.
*24:39*
Do you uh do you have an end
*24:42*
like number you think you'll hit now as far as now that it's in kind of that mid campaign
*24:46*
just steady lull.
*24:54*
Oh yeah.
*24:55*
Do you have like a an idea of what you're gonna hit or is it just stup still too much to even like think of a number to close on?
*24:56*
Uh I'm not sure what we'll hit and I don't want to say what I think we might hit.
*25:05*
Um but I I think I have a a a figure in mind.
*25:10*
And apparently like with Kickstarters you actually do get
*25:14*
Uh your final days you always get like a big boost, apparently.
*25:17*
That's like a known thing.
*25:20*
Um And then it's possible that like whatever we would do with these stretch goals that could
*25:22*
add a little more like excitement to it.
*25:27*
So you know we'll sit we'll see what happens.
*25:29*
But I look I'm at the point now where I am completely satisfied.
*25:31*
Like nothing else has to happen, right?
*25:35*
Like
*25:37*
It it was a huge success.
*25:39*
Um and we have s you know, we have a lot of work to do.
*25:41*
So at this point, I'm at a point where like
*25:45*
To me, it doesn't even matter.
*25:48*
It could, you know what I mean?
*25:49*
It could just if it stayed at if it hits 200,000 tomorrow or Saturday or whatever and it stayed there, that would be great.
*25:50*
So um
*25:58*
Yeah, I don't I don't know.
*26:00*
I I have no idea where where it'll end up.
*26:01*
But you know, we have stretch goals.
*26:05*
Yeah, I mean we have stretch goals, they're gonna be pretty lofty, I think, because the other ones were just so um
*26:07*
Well, they were so small and they were barely any they I mean they're barely stretch goals, right?
*26:13*
They it was like they didn't even exist.
*26:17*
So these ones these ones have a little more weight to them and they may not happen.
*26:20*
So
*26:25*
Uh we'll find out.
*26:26*
It's I'm I'm excited to see them, whatever they may be, and uh just to watch watch your numbers go up.
*26:27*
Yeah, the the one thing I'll say about them um for most of them
*26:34*
I still uh I have that idea where I want everything to add value to what everybody's getting.
*26:40*
Um so if you spent just $25
*26:46*
When we hit these stretch goals with these stretch goals, it's gonna affect it's going to affect your pledge.
*26:50*
So you'll get more.
*26:55*
That's all that that's my whole like philosophy behind it.
*26:56*
I like I like that philosophy.
*27:00*
Yeah, because I like I just feel like if somebody just went in there and they ordered their you know their twenty five dollar book and then all of a sudden when it arrives maybe they're not even paying attention anymore, you know.
*27:02*
Uh and it arrives and it's just this thing that they didn't expect.
*27:11*
Um, I just think that would be awesome.
*27:14*
Yeah.
*27:17*
So a nice surprise.
*27:17*
For everyone.
*27:19*
And like it it it doesn't it doesn't exclude people, especially from the limited tiers.
*27:20*
You know, you had two limited tiers.
*27:25*
Which included like personal sketches or concept art and it's not like these new stretch goals will only benefit those higher tiers, even the ones that no one can get anymore.
*27:28*
Cause that would that wouldn't feel
*27:38*
No.
*27:40*
I wouldn't I wouldn't be happy with that.
*27:41*
Yeah.
*27:44*
That's nice.
*27:45*
So I mean it is.
*27:46*
It really you're thinking of the consumer
*27:48*
on the whole.
*27:53*
You're you're thinking of the consumer from the $25 book all the way up to the the $125, you know, super fifty limited run there.
*27:54*
Like that's a really
*28:03*
I think it it almost feels like you are doing this by yourself, like the Zelda, the f you know, the f or even the the Ninja Gaiden or the Contra, like these it feels
*28:07*
personal and that's beyond it being hand drawn by you, which I want to talk about.
*28:21*
It just the way that you seem to be running
*28:27*
this feels personal, like an actual uh exchange between myself, 'cause I you know, I'm a backer, and you.
*28:30*
Uh and that that's nice.
*28:38*
I really genuinely appreciate that.
*28:40*
I think it's a really smart way to handle
*28:42*
running a campaign.
*28:45*
Cool.
*28:47*
Well thank you.
*28:47*
I mean I look I'm I'm handling it the way that I don't know I guess that I would
*28:48*
Expect I don't you know, expect me to uh someone to handle whatever I and I don't know, whatever I support, you know?
*28:55*
Um at least that's how I'm trying to look at it.
*29:02*
I completely worded that terribly, but I I do.
*29:05*
I pick it up.
*29:10*
I pick up what you're throwing down.
*29:11*
N now I want to pick your brain uh specifically about Metroid, because that's the new book.
*29:13*
And I mean Metroid is my favorite Nintendo franchise, and so just you know, having that be done
*29:19*
is great alone, but why did you pick Metroid?
*29:27*
So it kinda
*29:33*
goes back to Zelda.
*29:36*
One of the things is like look I know there's strategy guides but like I never really expected people to actually use them and when Zelda happened and I saw people using them
*29:38*
I thought that was so cool.
*29:46*
Like it was something I didn't expect.
*29:48*
Even though I put a lot of thought into what would happen if somebody used it, I really didn't expect anybody to use it.
*29:50*
So when I started seeing like streamers and all that kind of stuff or people sending me their pictures that they beat the game with the book, um I thought that was really cool.
*29:55*
And then I just thought, well, what's like another game
*30:03*
that would benefit from this.
*30:06*
And then I just thought, well, Metroid.
*30:07*
I love Metroid.
*30:08*
It's like one of my favorites.
*30:09*
And I feel like the NES game, you know, people kinda kinda rag on it a little bit, but I still believe that that NES game is awesome.
*30:11*
Um
*30:19*
So I just thought maybe I can get some people to play Metroid.
*30:20*
And that was really the that was the reason I picked it.
*30:24*
Is that also why
*30:27*
you don't have any at least as far as you've said, and I I don't believe there is, but no zero emission stuff in here at all.
*30:29*
This is strictly
*30:37*
The original Metroid game, right?
*30:38*
Yeah, yeah, it's the original Metroid.
*30:40*
So yeah, I did have some people ask like could you play Zero Mission with it in
*30:42*
You can't.
*30:46*
I'm sure you know the answer to that.
*30:46*
Um no way.
*30:47*
They're like totally different games, right?
*30:49*
Um and look, the reason I'm sticking to NES games is because of the scale.
*30:51*
They they are smaller.
*30:54*
And um
*30:56*
I mean here's the I mean the other thing too is like Zero Mission I love Zero Mission but it points you in the right direction it tells you where to go it got it the game itself guides you around right so Metroid still kind of relies on
*30:59*
It relies on something.
*31:13*
If someone's gonna if someone plays that game, they've never played it before They're gonna do either one of two things.
*31:14*
They're gonna get frustrated and they're not gonna play it anymore.
*31:20*
They'll be like, eh, I guess that was kind of cool to mess around with.
*31:22*
Or they're gonna be like, I want to beat this game.
*31:25*
I'm gonna look up a map or a guy.
*31:27*
Like, you know, they'll get into it and they'll they'll try and figure it out that way.
*31:29*
Um
*31:33*
So, I mean that's another reason why I I would I would chose I would choose this and have chose this over uh zero mission.
*31:33*
Aside from the fact I'm just trying to keep it Ness for now.
*31:41*
Yeah.
*31:44*
It'd keep it a bit more um
*31:45*
doable, like in the sense of just the scale, like because yeah.
*31:48*
Obviously as time has gone on, games have gotten bigger and more complicated.
*31:53*
I'm I'm just saying this 'cause I it popped in my head and it's I know it's a big game, but like if Symphony of the Night, you know, that's a game where you have to do it twice.
*31:59*
And it's like four hundred percent and it's there's a castle and then you'd have to draw it upside down and it's like, oh my gosh.
*32:07*
Yeah, the scope would murder me.
*32:13*
All the little items, all the little trinkets, all the hit points for the bad guys, all these things, right?
*32:16*
All the wall turkeys.
*32:20*
That would kill me.
*32:22*
Uh don't please don't do that.
*32:26*
I mean uh so much.
*32:28*
But I would love to do Castlevania II, because Castlevania II is totally doable.
*32:30*
So And it's on the NES.
*32:33*
Yep, exactly.
*32:36*
So we were talking a little bit before the show, um I was sharing with you that I used to do freelance guide writing for IGN.
*32:37*
Yeah.
*32:44*
But I'm so as a guide writer, I obviously it's changed the way that I play games where I'm like
*32:44*
Uh this looks like a secret could be over here.
*32:50*
I'm gonna go do this instead or go there and do that.
*32:52*
Like I I can't play a game normally, I don't think, anymore.
*32:54*
Well that's just your game brain.
*32:58*
That's your game brain working.
*32:59*
You've played so many games.
*33:02*
Like I I've noticed this when I play games with like my kids.
*33:03*
And it's this is this has been before I started doing this kind of stuff.
*33:06*
Mm-hmm.
*33:09*
We'll be playing some Mario game together or whatever.
*33:10*
And I go, go over there, there's a secret.
*33:12*
Like, how you know, we never played the game before.
*33:13*
Like, how do you know?
*33:15*
I'm like, because I just know the secret is there.
*33:15*
Like you could just tell by the way it's decorated or whatever.
*33:17*
And and and like
*33:21*
It's just because we've played so many games, right?
*33:23*
Like we know all the tells.
*33:25*
We know what to look for.
*33:27*
Um So I think that's I think that's mainly your I'm sure the guides when you were writing guides probably did
*33:28*
Sort of train you a little bit there, but I think it's also we've just played so many games that we're just kind of used to the way they work.
*33:35*
Which is, you know, why Metroid just baffles people because the secrets are not the kind of secrets we're used to.
*33:43*
It's like you you come to some floor and
*33:51*
I guess you can bomb it and all of a sudden you can bomb it, right?
*33:54*
So there it's there's no tells at all really.
*33:57*
No, you know it yeah, in Metroid, you know, in zero mission the
*34:01*
the hole you can bomb probably has like a little crack in it, you know?
*34:05*
So they have nothing like that.
*34:08*
How how old are your kids?
*34:11*
Uh they actually just turned eleven.
*34:13*
No, that's fine.
*34:15*
They just turned eleven.
*34:16*
Yep.
*34:17*
Have you playtested your guides on them?
*34:17*
Uh no.
*34:20*
I mean they're kind of interested in looking at them, but neither of them really care.
*34:22*
They'd both rather just play Minecraft.
*34:27*
A guide for that would also probably be far too daunting.
*34:32*
Oh gosh, yeah.
*34:34*
I have I have never played Minecraft, but from what I understand, it's pretty huge in scope, so.
*34:35*
Oh yes, there's a lot happening there.
*34:40*
I have really not played it myself.
*34:42*
I played it like briefly with them.
*34:44*
Um like just in the create mode, but um I have w watched countless hours of Minecraft, so yeah, it's pretty deep.
*34:46*
I bet.
*34:53*
So how do like how do you approach I guess I guess I want to start with writing specifically because that's the one part of this that we have in common.
*34:55*
It's just like how do you app come
*35:07*
I guess because you're for Metroid's sake, it's a comic book style.
*35:09*
How do you approach writing and actually guiding people through the game, you know?
*35:13*
Uh so
*35:19*
I made um I just made an outline of how I would play through the game.
*35:22*
And then I play through the game with my outline.
*35:30*
Just like get this item first, get that like literally just a bullet list of of points I have to hit, right?
*35:33*
And then um
*35:39*
As I was going through those points, I would make my notes, be like, you know, this is a pain point or this is hard.
*35:41*
Um, maybe I should guide the player a different way.
*35:47*
Um
*35:50*
So I basically just made my whole outline that way.
*35:51*
And then after I made my outline, I beat the game again with the outline.
*35:54*
And I thought, okay, this is this is good.
*35:58*
I can make something with this.
*36:00*
Um and then I
*36:02*
From there I had to take the maps and um figure out how to kind of chunk them up and what made sense what from what area you're in or you know whatever and I tried to minimize backtracking
*36:06*
Um you're gonna be doing tons of backtracking, but I don't show much of the backtracking.
*36:19*
I kind of I kind of lead you onto where you should go.
*36:22*
So so a lot of the maps
*36:26*
Um the way they work is my main path is very clearly defined.
*36:28*
Um and then anything around that where I'm not really concerned if you go there or not, it is like the drawings are very like almost kind of sketchy and they're not
*36:34*
clearly defined.
*36:42*
Um so that was how I kind of handled the maps.
*36:44*
I of course you have like a regular map of Zebs, so if anybody needs to actually like consult the big map, they'll have that.
*36:47*
But for the sake of the guide, I'm really just showing like the path that I kind of want the player to take.
*36:54*
And then from there, um
*37:00*
I just kind of everything that was written, I'm just kind of writing it from like Samus' perspective.
*37:04*
Like, you know, what is
*37:09*
What is she thinking about this?
*37:12*
Or, you know, how would how would she talk about this?
*37:14*
And I I made her kind of fun.
*37:16*
Um I I guess she's
*37:17*
I guess she's kind of like how I'd like to see Samus.
*37:20*
Um so hopefully people are happy with the way I wrote her.
*37:23*
Um I know that's you know that's like a whole
*37:27*
Can of worms right there, right?
*37:31*
Oh yeah.
*37:33*
Imparting your own interpretation of any character.
*37:35*
Yeah, and I'm the book is going to open up with like a warning too, because I just want to cut it, like I just want to nip it in the bud immediately.
*37:40*
It does not follow Metroid lore.
*37:47*
Like at all.
*37:50*
Like I'm treating it as if this is the only game in Metroid that exists.
*37:51*
We don't really know all we know about the story is what's in the beginning title screen and what you find in the instruction booklet.
*37:54*
Like that's the way I'm treating it.
*38:01*
Because Metroid has
*38:02*
You know, it's got like 35 years worth of lore.
*38:04*
And some of it's kind of crazy.
*38:07*
Like if it's I mean it's your favorite series, you said, so I'm sure
*38:09*
you know that like there's things you could only know about Metroid from some obscure Japanese like manga of Metroid.
*38:12*
You know what I mean?
*38:19*
Oh yeah.
*38:20*
So there's all yeah so and that stuff like as big of a Metroid fan as I am I
*38:20*
I can't keep up with all the lore.
*38:26*
Like Yeah.
*38:27*
That stuff's beyond me.
*38:28*
Um so I really just and I did this with Zelda too.
*38:30*
But Zelda you can get away with it because even though Zelda does have like an overarching lore, like
*38:34*
The games are pretty self-contained for the most part, right?
*38:40*
So Yeah.
*38:43*
They I was kinda timeline on in the right.
*38:44*
Right.
*38:49*
I don't yeah.
*38:49*
And I'm a I mean obviously a huge Zelda fan.
*38:54*
Like I just don't care about it, right?
*38:57*
Like I just like the stories that are in the games.
*38:58*
And if a game links up to another game, that's cool.
*39:00*
Um, you know, like Skyward Store is the first game.
*39:03*
I mean, is it they'll come up on another one?
*39:05*
Yeah, another first one.
*39:07*
Like I don't care.
*39:09*
So um I just love the games.
*39:11*
So yeah, that was what I did with Metroid.
*39:13*
And I just and and the thing with Samus is I wanted her to be a bounty hunt hunter.
*39:15*
So
*39:20*
That was Sam like Samus is such a weird character because like she's always saving the day and and that's great and all but
*39:21*
At the end of the day, her uh she's a bounty hunter.
*39:30*
Like she's doing this for money.
*39:33*
And like the g the game's glossed over that, right?
*39:35*
They just she's just like this superhero as if she's rescuing everything from you know f out of the goodness of her heart.
*39:37*
So
*39:43*
I I kind of make her a little more you know she wants to get paid.
*39:44*
So I tried to have fun with it.
*39:48*
And hopefully people uh will enjoy enjoy that approach.
*39:50*
Yeah, I'm I'm looking forward to it.
*39:55*
That sounds
*39:57*
It sounds really fun and refreshing to kind of approach it in a game without
*39:58*
Baggage.
*40:06*
Like I mean, I want to talk about it a little bit later, but you know, a Metroid Dread is coming out in October and a lot of the conversation surrounding it.
*40:07*
right now is why is there no official way to play Zero Mission, Fusion?
*40:17*
Like why can't I play these games on my Switch?
*40:24*
Why
*40:26*
It's the top of the Wii U sales charts.
*40:27*
Like the Wii U is having a sales surge because it's the only official way to play these games.
*40:29*
And it sounds kind of nice to just
*40:35*
This is Metroid and th this is all you need is just this game.
*40:38*
And you can use this guide.
*40:43*
It sounds nice.
*40:45*
Yeah, I don't you don't need the yeah, you don't need to get and the other thing too is it it saves me trouble because then if I even if I did want to tie it into all the lore that how the way everything works
*40:47*
The moment I slip up is when th the real the real fans they're gonna know and they're like, Oh, this guy.
*40:56*
You know, I can't believe he missed this detail.
*41:03*
So, you know, I do have slight little details in there where it's like, Oh, I guess I could see where he
*41:05*
is maybe calling back to like a Metroid Prime game, maybe, you know?
*41:10*
Um so like I mean I can tell you now like I treat Mother Brain um kind of like
*41:14*
I really like the idea of like the Aurora units in Metroid Prime 3.
*41:22*
So like I c it kind of has that vibe to it.
*41:25*
So like I do pull ideas, um, but I give it a different spin.
*41:28*
Yeah.
*41:33*
I'm ugh you're making me more excited for it.
*41:35*
Oh good.
*41:38*
So this is the part that I
*41:41*
I have my drawing talent is limited to doodles in the margins of my notebook.
*41:44*
And obviously you are
*41:52*
a f very talented artist.
*41:54*
And I'm just super curious about like the creative process behind these guides.
*41:56*
Cause it
*42:03*
You c I'm going to assume that it is not one notebook and you just go and, you know, draw in one note.
*42:04*
I'm sure there are revisions upon revisions.
*42:11*
It's not that far off.
*42:14*
Really?
*42:17*
I I'm so fascinating how how are these made from the art perspective?
*42:17*
So uh I if you if I handed you my original contra book, it's exact.
*42:25*
Like it's exactly the same as like the PDF you get.
*42:31*
Everything's in order.
*42:34*
Um and you could do that with that and you can do that with NinjaGuiden.
*42:35*
The only thing that's not in order with NinjaGuiden is I made all the uh journal entries at the end.
*42:38*
So if you went through my books, you would just go through all the stages and then at the end I have all the journal entries.
*42:43*
Um with Zelda, I started out with all the dungeons.
*42:48*
And that was actually, I got very stuck because
*42:54*
I did all the dungeons and then I didn't know how to string them together and that was when I came up with the storybook idea.
*42:57*
Um So all the dungeons are if you if I hand you my actual book, all the dungeons are in order, and then
*43:03*
All the stuff that strings the adventure together is in order.
*43:10*
Um and then with Metroid, the entire walkthrough is in order.
*43:14*
And then like that one's really all over the place.
*43:20*
That one's out of control.
*43:23*
But the walkthrough itself, if I handed you the book, you could just play the game, turn one from one page to the next to get through the walkthrough.
*43:26*
Huh.
*43:33*
So d are you like t I'm asking out of ignorance 'cause I've I do you is this all pencil at first and then Yeah it it looks like
*43:35*
Highlighter colors to me.
*43:46*
How do you color these?
*43:48*
Is this you drawing this with pencil and then filling in the color later
*43:49*
Uh I use so yeah, I do a I mean yeah when you say there's revisions of course like I screw up on the page a million times and if I screw up too much then I have to move on and just move a new use a new page.
*43:53*
And I'll tear out the one or whatever.
*44:04*
Sometimes and this is one of the the uh the tiers that I'm giving out, like the concept art pages.
*44:05*
That's where like I'll explore ideas and kind of like if I don't know how to draw the monster, I'll figure out how to draw the monster.
*44:10*
You know what I mean?
*44:15*
Um
*44:16*
And then I'll draw the final one in the book.
*44:18*
Um, so there's a fair amount of that, but I completely just lost my uh my train of thought there.
*44:20*
Just um
*44:29*
The process of Oh oh so the process I'm sorry yeah so then um yeah I pencil it all in and then I
*44:31*
Ink it and I erase all the pencil and then I have a massive box of Copic markers and I color them all in and it's literally
*44:39*
What you s what you see in the PDF is almost exactly what exists for real like what I made.
*44:48*
Um I'll make edits sometimes like
*44:57*
There's a couple pictures uh in all the books where maybe I wish wasn't happy the way I drew like a hand or something.
*45:01*
And I'll digitally edit that and I'll
*45:06*
I will hide it so that for the most part you can't tell.
*45:09*
Um but yeah, generally for like they're almost exact.
*45:13*
I mean that's incredible.
*45:17*
Because that just
*45:18*
kind of back to that, it feels really personal is because these are I mean it's in the name.
*45:20*
It feels silly to say it, but these are hand drawn.
*45:26*
Like you d you took the time to design and to draw these and
*45:29*
As someone who is like I I really have a t I'm not a very good drawer.
*45:34*
I don't want to say I can't draw.
*45:40*
I can draw you, like, you know, a smiley face or something.
*45:42*
Um.
*45:45*
But
*45:46*
nothing like what you do and it just seems so I'm just really floored by it and it makes it it's so fascinating to me.
*45:48*
Just the
*45:56*
creative process that goes into this.
*45:58*
I mean, I'm looking through these kick the Kickstarter pages here with just the art that you've uploaded and it the the brainstor or brainstor West.
*46:01*
It's just
*46:09*
Holy cow dude, this is awesome.
*46:10*
Yeah.
*46:13*
I know I'm like I'm excited for everybody to see like the rest of those.
*46:13*
I've only showed two of these and I think there's six of 'em in the book.
*46:16*
Like these big spreads.
*46:20*
Yeah.
*46:21*
So I hope everybody likes all the other ones.
*46:21*
'Cause they were
*46:24*
They were fun to make.
*46:24*
They were definitely a challenge.
*46:26*
That's another thing too.
*46:27*
I'm always trying to like I want to challenge myself with these.
*46:28*
Um
*46:32*
I suck at perspective.
*46:33*
So I was like, you know what?
*46:34*
These big spreads, I want to do some perspective work because I could use to learn how to do it.
*46:35*
You know?
*46:40*
Um so
*46:41*
That's the kind of thing that like I try and challenge myself with because I don't you know, I want to grow from it.
*46:44*
I don't want to just like bang out something that's the same as the last one and
*46:50*
you know, you get in a rut and you don't care anymore.
*46:54*
So I I just I try and think of ways to also just grow through doing it.
*46:57*
That you
*47:04*
You you mentioned that earlier, like growing and learning and and pushing yourself, challenging yourself.
*47:06*
And I think, you know, that's part of why you've moved on to like each game is a little bit bigger and a little bit more difficult.
*47:11*
so to speak, in scope and and all of that, you know, the process of it.
*47:19*
Mm-hmm.
*47:24*
Do you have ideas for y
*47:24*
Just you don't have to tell me what they are, but like for the I know you mentioned Double Dragon are there like is there another guide after this that you're thinking about?
*47:27*
I'm probab I'm like I'm really probably like 90% like Castlevania 2.
*47:35*
Yeah.
*47:41*
For the same reason as these ones because
*47:42*
It's I like everybody loves Castlevania, right?
*47:45*
But then they're like, yeah, Castlevania 2 kind of sucks.
*47:48*
But it's like, well, Castlevania 2 is kind of cool if you know what to do, right?
*47:50*
Like so
*47:55*
Um it would like it's a perfect game.
*47:56*
And another idea I have actually for Castlevania 3, I have an idea for one too, but it's a little different.
*47:58*
But for three, like I three would be awesome if it was like a choose your own adventure, right?
*48:03*
Like be like every time you 'cause you always have the branching paths.
*48:07*
So it would be just like part of that challenge would flip to this page.
*48:11*
Exactly.
*48:15*
Like part of that challenge would be like
*48:16*
How do I make it a choose your own adventure?
*48:18*
How am I telling them what page to flip to?
*48:19*
So that would be really fun to just kind of make like the flow chart of what that would look like.
*48:21*
That
*48:27*
I really, as I'm talking to you here, I really love the way that you think about these in a way to almost emerge.
*48:28*
the video game with a written guide, which has been kind of a thing for a long time now, but merge it with literature in a way of
*48:36*
you know, books that honestly probably would have been read by kids that were playing these games when they came out.
*48:46*
You know, comic books or storybooks or choose your own adventures.
*48:53*
Ah.
*48:57*
And now I'm like thinking, what if there was um my f some of my favorite books growing up, Encyclopedia Brown?
*48:58*
And I I I don't even know how you could apply that to a game, but like s you know, you go through but then you flip to the back for the answer, so to speak.
*49:04*
It just
*49:11*
It seems so you you it almost feels like you have so many options of how to merge literature with the game.
*49:12*
Yeah, or even just like uh an idea like my idea for Mega Man 2 is like, oh how do I make Mega Man 2 interesting?
*49:21*
And maybe this might be boring, but like to me it sounds cool.
*49:26*
Like it would be awesome if
*49:29*
It just looked like you're looking through like blueprints.
*49:31*
It's like I got a hold of Dr.
*49:33*
Light and Dr.
*49:35*
Wiley's blueprints.
*49:36*
So here's all the robots and here's the way they're laid out.
*49:37*
Like I just think that would be so cool if that was like the feel of like a Mega Man book
*49:39*
Yeah.
*49:43*
That that's definitely my idea so I have like tons of ideas.
*49:44*
Am I ever gonna make them?
*49:46*
I don't know.
*49:47*
Would you ever uh do a game that's not on the NES?
*49:51*
Um yeah, maybe.
*49:57*
I mean, I feel like there's so many on the nest that um that could just keep me busy for like years.
*49:59*
But
*50:05*
I mean, sure, I would of course I'd like, well everybody would love a link to the past, right?
*50:06*
Like that would be huge, but link to the past would be very big.
*50:11*
I actually
*50:14*
I mean not to pile on to all of your requests.
*50:15*
Um, but I was looking through I'm trying to pull it back up now.
*50:18*
I so
*50:23*
You know, my purchase came with the digital PDF of the Zelda one, and there's a piece of art.
*50:24*
I'm gonna find that page, gosh darn it.
*50:28*
Um in the PDF world, of course it's not in the margin over here.
*50:31*
But it's a link on the boat sailing to the island.
*50:36*
Oh yeah.
*50:38*
And page 17 apparently in the PDF file.
*50:39*
Uh that to me in the colors, that's Link's Awakening.
*50:42*
Like just that's the vibe I get from it and you know, that's a Game Boy slash switch game, and obviously
*50:47*
you would stick to the Game Boy even though the the even though the uh the Switch one is pretty close as far as it's yeah that one is so close to where like you probably could make a guide that works for both of them
*50:56*
It's so close.
*51:09*
It really it really is a s one of the closer like one-to-one remakes.
*51:11*
It really is just an update to assets.
*51:16*
Right in visual style, which is c cool in its own way, but just Yeah.
*51:18*
I think it show I think it shows the strength of that game too.
*51:23*
Yeah, I remember it was
*51:26*
It was the first Zelda game I ever played.
*51:29*
It was uh Oh wow.
*51:30*
I'll share.
*51:32*
It was um my grandmother had a Game Boy and she had Super Mario Land 2, six golden coins, which I I still have.
*51:33*
Excellent game.
*51:41*
And I love it so much.
*51:42*
And bring the carrot and the bunny, like the rabbit power up back.
*51:44*
Like bring that back.
*51:49*
Come on.
*51:50*
Yeah.
*51:51*
But she also had Link's Awakening and I think she gave them to me, but at the time I was stuck um somewhere with like the witch's hut.
*51:52*
And my parents, uh, they didn't let us dress up for Halloween.
*52:01*
Um, they made me get rid of all my Pokemon stuff, like
*52:06*
p so witches were not allowed in the house.
*52:10*
And so they made me get rid of it.
*52:12*
Now, my parents have since like acknowledged they had no idea what they were doing.
*52:15*
We laugh about it.
*52:19*
Like I there's no resentment here at all.
*52:20*
But it's just yeah I always think of
*52:22*
That game is like the witch game and thinking about that and just It's a forbidden game.
*52:24*
Really uh when uh when the Switch version came out and you get to the witch, I I took a picture and I sent it to my parents.
*52:30*
I said, ha ha, look at me now
*52:35*
Is she cra did they crack up for that?
*52:38*
Yeah, they did.
*52:40*
I um so similar story with Pokemon where
*52:41*
I they thought I was and I probably was, honestly.
*52:46*
I was probably too obsessed with Pokemon.
*52:48*
And so their idea to like get me to keep that in check was to get rid of everything.
*52:50*
And so the games, the toys, they made me shred my cards.
*52:55*
Oh d did you tell them the thousands of dollars that you're gonna do?
*53:00*
Every time I see
*53:04*
Yeah.
*53:05*
Uh when when a Charizard a few months ago sold for like three hundred thousand, I sent them the article and said, Here you go.
*53:05*
Tough love, man.
*53:12*
Woo I shred shredding the cards.
*53:13*
It was brutal.
*53:15*
It was a brutal day.
*53:16*
And again
*53:17*
We laugh about it now.
*53:18*
But when I was I wanna say when I was eighteen, that's when they re released it
*53:19*
on the 3DS virtual console.
*53:27*
It may have been a little later in life, but anyway, when it came to the 3DS, which was a big deal, Nintendo and Pokemon were making this huge deal, I made a
*53:28*
Bit more backstory.
*53:38*
I used to make like PowerPoint presentations to say why I should be allowed to play a game.
*53:39*
Um I did that I did that with Pokemon when I was 13 and that's how I got Pokemon Diamond.
*53:43*
They were your guides.
*53:48*
They were your beginning guides
*53:49*
Pretty much.
*53:51*
I wish I really do wish I still had the files.
*53:52*
Um for Metal Gear Solid.
*53:55*
I had Pokemon and Zelda.
*54:00*
So you know And would you you would you would win them over with these and they'd be like I did I did for Zelda and Pokemon and Metal Gear
*54:02*
Um I would show them and explain to them, like, you know, I'm old and honestly, I was 13 and probably like 15 or something at the time.
*54:10*
Like it was fine.
*54:18*
Uh
*54:20*
But anyway, bring this to I'm eighteen between eighteen and twenty years old when Pokemon's coming back.
*54:21*
I made a Pokemon PowerPoint.
*54:29*
As an adult to show them.
*54:32*
And it's it's packed with jokes and references.
*54:34*
Like there one of the lines was there's no witches in the game.
*54:37*
And um, you know, at the end I joke about
*54:41*
you know, how much is it gonna cost you?
*54:45*
Well, nothing because I'm an adult and I can buy more games.
*54:47*
That's great.
*54:51*
Um and I still have that PowerPoint, but it's
*54:51*
I don't even know how we got here.
*54:55*
Um, the witch game.
*54:57*
Anyway, I just you really you do have a lot of ground that you could cover with the NES still, obviously.
*54:58*
This seems so cool.
*55:06*
I just
*55:07*
I just bought from limited run games like the Castlevania collection.
*55:08*
So if you did Castlevania 2, like I have means to play that today.
*55:11*
So
*55:16*
Yeah.
*55:17*
Yeah, that's a that that's another thing that I feel like is starting to become a factor as well when I when I think about these is like how does someone play them?
*55:17*
You know, like Castlevania, you have the collection now.
*55:25*
So any like anyone can play Castlevania collection, so that's great.
*55:27*
Um or same with Mega Man.
*55:31*
There's like
*55:33*
Mega Man cult uh Legacy is like always on sale for like five bucks or whatever, you know, and it's on everything.
*55:34*
So it's great that they're
*55:40*
Those games are back in rotation.
*55:42*
It would be you know, I I don't think I would ever do a game like Fasanadu or something where um nobody knows what it is and
*55:44*
Uh there's no way to play it unless you have a Nintendo or you're just gonna use an emulator or whatever.
*55:55*
Um so it it has to be something that you know has some weight behind it and it's still available.
*56:01*
So that kind of limits me a little bit, but I mean there's still there's plenty.
*56:07*
Yeah, and if could you imagine if
*56:12*
Nintendo brought back the virtual console properly, like it was in the Wii era with Man, the Wii
*56:16*
I feel like we really we didn't realize how good we had it with the weeds.
*56:23*
We did not, we did not.
*56:27*
It was in it was incredible.
*56:28*
Even
*56:30*
Like, I mean eventually Xbox like 360 and PS3 their their online stores became amazing by the end, but in the beginning their online stores kind of sucked.
*56:31*
And the Wii was just like crushing them just with the virtual console.
*56:40*
There is just so much.
*56:44*
It's like every Tuesday you got like
*56:45*
Three games and it was like you got a Super Nintendo game, you got a Genesis game, you even got like a TurboGraphics game.
*56:47*
Like they had it was incredible.
*56:53*
I I
*56:55*
I'm thinking about this because it I see it every Wednesday.
*56:57*
I think it is.
*57:01*
Have you seen that on Twitter the the WeShop Wednesday song thing from Oh no.
*57:02*
I'll find it for you.
*57:08*
It is so funny.
*57:10*
I crack up and some some.
*57:11*
Oh, isn't it when they like singing they're singing the songs?
*57:12*
Yeah, they're singing the songs.
*57:14*
Yeah, yeah, yeah.
*57:16*
Yeah
*57:17*
Don't just all these obscure games.
*57:18*
Yeah.
*57:20*
And they're kind of like making fun of it, but at the same time, it's like, no, this is awesome.
*57:20*
All these games are All these games were purchasable.
*57:24*
And playable on one system.
*57:28*
And it I mean they had the Genesis, the TurboGraphics, um Yeah
*57:30*
I mean look, you could you could argue I could go buy that, you know, there's like that Genesis pack for Switch and get like 60 games or whatever.
*57:36*
So you can argue that these things are still there, but I guess it just feels different.
*57:43*
If you're in the mood to just play one game and you can buy it for five bucks or whatever, yeah, we didn't know how good we had it.
*57:47*
Well at least pertaining to your guides, at least I I at least I know Zelda and Metroid are on Nintendo Switch online.
*57:56*
Yes.
*58:05*
So that's
*58:06*
I don't even know how many subscribers that has, but clearly there's an install base for Metro Metroid and Zelda should be easy to get to
*58:08*
Um Yeah, yeah, I think so.
*58:15*
And there's there's so many ways to play it.
*58:17*
Maybe they have an S Classic, you know.
*58:19*
There's it it's Met Metroid's been reprinted so many times, and as I was informed, actually
*58:21*
The other I had an interview the other day and uh I completely forgot that Metroid was on it's on zero mission mission.
*58:27*
I forgot that.
*58:35*
I just played Zero Mission like a year ago and I didn't even see it.
*58:35*
I guess because I just played the game and when I was done that was it.
*58:40*
I didn't like actually go into the options or anything like that.
*58:42*
Yeah.
*58:45*
Yeah.
*58:45*
No, I remember that as a kid.
*58:46*
I was like, oh my gosh, what is this?
*58:48*
Yeah.
*58:50*
It was so cool.
*58:52*
And then you'd look up and you're like, what are the cheat codes for this game?
*58:53*
It's like
*58:56*
Well here's how you get Samus in the bathing suit thing, which you know is iconic.
*58:56*
So I miss
*59:02*
I miss that kind of stuff.
*59:05*
It makes it feel like it just doesn't take itself quite so seriously.
*59:06*
I feel like a lot of games today take themselves too seriously.
*59:11*
Oh yeah.
*59:13*
And you lose a lot of
*59:14*
that video game charm.
*59:16*
And and don't get me wrong, I love games like The Last of Us, which are probab arguably one of the end all be all most serious kind of games.
*59:17*
Oh yeah.
*59:24*
Yeah.
*59:25*
But you know, I was just I was just playing God of War, and when you beat that game, uh, you unlock costumes, and one of them is Kratos in a cow suit, and it's called like
*59:26*
You know, and it's just silly and goofy and w y he swings I don't I don't know what the cowsuit swings around, but one's like a business suit and he swings briefcases and it's just
*59:39*
It feels like a video game and I I kinda miss that.
*59:53*
And so it's nice.
*59:57*
Well, I'm waxing poetic here, and the w la the last thing I really wanted to hit on
*59:59*
Is Nintendo is actually acknowledging an anniversary of their game series, and it seems like they're treating Metroid better than they are Zelda.
*01:00:07*
Uh we're getting work they're actually tweeting out on anniversaries.
*01:00:16*
They're promoting old games.
*01:00:22*
Not that anyone can play them like we talked about.
*01:00:24*
Right.
*01:00:26*
But Metroid Dread comes out in
*01:00:27*
October, like super close.
*01:00:31*
A brand new Matt 2D Metroid game.
*01:00:34*
And I'm just curious
*01:00:36*
I r it really couldn't have lined up better for you, I really don't think, to have Metroid and a new game.
*01:00:38*
But how do you feel just about Metroid Dread coming back into, you know, Metroid back?
*01:00:44*
I mean I'm pumped.
*01:00:49*
It's awesome.
*01:00:50*
And I think the reason they're they're they're going so hard on social media is because I mean it's kind of been
*01:00:51*
Going back to my think my thoughts earlier, like, it's thirty-five years worth of lore.
*01:00:56*
Like, if there's any franchise I know people hate remakes and reboots and stuff, there's any franchise that's just like in dire need of
*01:01:01*
Some kind of refresh to get people pumped again.
*01:01:08*
It's probably something like Metroid just because there's so much lore, but they're they're doing their damnedest to catch everybody up.
*01:01:11*
Right.
*01:01:19*
So I think that's great, you know
*01:01:19*
Oh so yeah, I think it's awesome.
*01:01:22*
I think it's great that they've been talking about.
*01:01:24*
I think that's probably the reason why they're hitting on it so hard because it's like this is Metroid 5, guys.
*01:01:26*
It's five.
*01:01:31*
And
*01:01:32*
They're just really now luckily with like Prime the Prime lore has always been very I always kind of considered Prime non-canon and I feel like Nintendo does as well.
*01:01:33*
It just kind of seems like this thing that exists in its own world.
*01:01:42*
Um
*01:01:45*
And I love those games, but like you don't need to know anything about those.
*01:01:47*
It seems like they're just they it it looks like they skipped other M.
*01:01:49*
They don't even want to talk about that.
*01:01:53*
Which I actually like I I like other animals.
*01:01:55*
I do too.
*01:01:57*
Oh good.
*01:01:58*
Alright.
*01:01:59*
So there we go.
*01:01:59*
I can say that without like getting attacked.
*01:02:00*
No, I mean you uh you and I together may be attacked, um but it's just
*01:02:02*
I mean other M, I thought the perspective was so unique, not so much narratively, but the actual gameplay perspective of this like isometric 2D slash three D.
*01:02:08*
It was so cool.
*01:02:18*
Like everyone
*01:02:19*
And I thought it was fast paced.
*01:02:21*
It's it's been a while since I've played it.
*01:02:22*
The shooting is fun.
*01:02:24*
Like it's a cool it's a cool game.
*01:02:25*
It's a cool game, but
*01:02:27*
Other than everybody gets everybody gets yeah, it's got cool bosses and stuff.
*01:02:29*
I like how you know she's got all these they made her cool, like she's you know, wrestling creatures to the ground and blasting them in the face.
*01:02:33*
It's like oh this is awesome
*01:02:41*
I want more of that.
*01:02:42*
And it looks like they're doing that kind of stuff.
*01:02:43*
Well they did a little of that in um Samus Returns, but it looks like they're doing that in dread as well.
*01:02:45*
Like there's that GIF where
*01:02:49*
She's like grabbing that monster by the tail and she's just like pulling it.
*01:02:50*
Like it's awesome.
*01:02:53*
It gives you that bounty hunter vibe.
*01:02:55*
Like she really is this trained killer.
*01:02:57*
Yeah yep yeah I think it's awesome.
*01:03:01*
I love that kind of stuff.
*01:03:03*
I like seeing and I like she's got the gun, she's always blasting everything.
*01:03:04*
So I I like when she has a little bit more like hand-to-hand melee moments where
*01:03:08*
You know, she's just beating the snot out of things.
*01:03:13*
Do you use like did you look at other games and things and whatnot to help you design
*01:03:16*
Like visually draw out Samus and the things that she would be doing and stuff, or do is this all kind of imagin I Yeah, I mean like so I mentioned I I
*01:03:24*
Yeah, I like the you know, like I mentioned, I like the idea of her like fighting things, so with you know the Ridley and Craig stuff uh in the book.
*01:03:34*
I have her getting like a little more like physical with them because I think that's cool.
*01:03:43*
I mean it's short.
*01:03:46*
Um it's nothing, you know, I don't want to get you too hyped or whatever, but I like that kind of stuff.
*01:03:47*
Um
*01:03:52*
So I tried to do that.
*01:03:52*
I tried to do that.
*01:03:54*
So yeah, and as far as like the art, I looked at a lot of the original art for you know the Famicom version of the game.
*01:03:55*
Um, and I I guess I use some of that art here too, but I use that as kind of like the look of it.
*01:04:04*
Cool.
*01:04:11*
Back to dread.
*01:04:12*
This is sorry listeners.
*01:04:13*
Slight tangent.
*01:04:14*
Yeah, sorry.
*01:04:16*
What do you no, it's as my I just it popped in my head.
*01:04:16*
What do you think about the art style in Dread?
*01:04:20*
I like it.
*01:04:23*
I think it looks cool.
*01:04:24*
I think there like a lot of people when it came out or you know when the trailer came out they said this looks like a 3DS game.
*01:04:24*
But it's like no, why don't you go look at Samus Returns again?
*01:04:30*
Because that looks like a 3DS game
*01:04:33*
And this looks awesome.
*01:04:35*
Like not that Sam's returns doesn't look awesome, but it looks like a 3DS game.
*01:04:36*
And this looks it looks super cool.
*01:04:39*
Like I'm I'm I'm completely into it.
*01:04:41*
Yeah.
*01:04:44*
It to me it's what
*01:04:45*
fusion would look like if they remade fusion today.
*01:04:49*
Yeah, yeah.
*01:04:53*
Like I I get v a lot and not just the blue in her suit, uh but I just I get fusion laboratory
*01:04:54*
cold kind of vibes from this game.
*01:05:02*
It doesn't feel as like Super Metroid I think feels
*01:05:05*
Maybe this isn't I don't know.
*01:05:12*
It feels humid in a way.
*01:05:14*
Like it's dense and it's alive and breathing and there's like
*01:05:16*
Heat and not just a Norfair, but you know, like the planet feels alive and then zero mission just feels foreign.
*01:05:21*
kind of new worldish and samus returns that felt
*01:05:33*
How would I describe it just that just felt so new and like technological, especially since it was being remade and it's like this planet and factory and things.
*01:05:41*
But I like the look of this game.
*01:05:50*
I think it's gonna be sweet.
*01:05:51*
I really can't wait for it.
*01:05:53*
And and you know what?
*01:05:54*
They're clearly only showing us like one area, so I'm sure there's gonna be all sorts of
*01:05:55*
It's not just gonna look like the lab setting, you know.
*01:06:01*
I'm sure there's gonna be all sorts of stuff.
*01:06:03*
There's gonna be f look, she's gonna need the Various suit.
*01:06:04*
There's gonna be fire.
*01:06:06*
It has to happen.
*01:06:10*
Yeah, there's gotta be a gravity suit, so there's gonna be some water, you know, like the these things are gonna be there.
*01:06:11*
Um you would hope.
*01:06:16*
Yeah.
*01:06:18*
And if they're not, if they actually make up something new, that would be actually be really awesome.
*01:06:20*
Uh but no, I'm I'm totally stoked for it.
*01:06:24*
I can't wait.
*01:06:27*
Yeah, I'm I'm so jazzed.
*01:06:28*
I uh
*01:06:31*
The whole pre order situation because I wanted that steel steel book.
*01:06:33*
Yeah, I didn't get it.
*01:06:38*
I tried.
*01:06:40*
It's I
*01:06:41*
I've pounced on a target, so I have one at Target, but I also wanted the amiibo, because I have um Metroid Metroid and Shovel Knight are the only
*01:06:42*
sets I have like complete and um I found uh Amazon Japan to bring it back to Amazon apparently ships to the US and so I have a bundle there.
*01:06:53*
So I'm kinda holding on
*01:07:03*
I'm holding on to both in case Japan cancels on me so I don't lose, but I'm fingers crossed.
*01:07:04*
I may not get the game on launch day, but you'll get it.
*01:07:12*
I'll get my amiibo, you know?
*01:07:15*
Yeah.
*01:07:17*
Yeah
*01:07:17*
Oh I'm so excited for it.
*01:07:19*
Yeah.
*01:07:20*
Thanks.
*01:07:21*
I good luck to you, because it sounds like you have uh
*01:07:22*
Well actually I don't I mean the bo is the book done?
*01:07:27*
The book is basically done.
*01:07:30*
So I say it in the video it's done.
*01:07:31*
Uh like I need to make like a contents page and I need to number the pages, like little things, but it's done.
*01:07:33*
It's completely like
*01:07:39*
I could hand you a PDF of it and it you know, it would be the book.
*01:07:41*
Cool.
*01:07:46*
Well good luck with the rest of this Kickstarter.
*01:07:46*
It's going on right now, uh, as folks are listening to this.
*01:07:49*
It goes until
*01:07:53*
September fifth, according to Kickstarter page.
*01:07:55*
Says all or nothing.
*01:07:58*
Uh I think we've hit all.
*01:07:59*
Yes.
*01:08:01*
Yeah.
*01:08:02*
Twenty-three twenty-three days to go as of recording with over three thousand backers.
*01:08:02*
um and just shy of two hundred thousand dollars.
*01:08:08*
I mean again, congratulations.
*01:08:10*
This is incredible.
*01:08:13*
Uh thank you.
*01:08:14*
You
*01:08:16*
You've made something truly special.
*01:08:17*
And I don't I don't think Nintendo's gonna come down on you.
*01:08:20*
I feel like it already would have happened, so uh I think you should feel okay about that.
*01:08:24*
I mean I guess you won't really know until
*01:08:29*
Yeah.
*01:08:32*
Not that I have any say in that matter at all.
*01:08:36*
I'll be ready to get me.
*01:08:46*
Did you see this Kickstarter?
*01:08:49*
It's at two hundred Dak.
*01:08:50*
Where's our cut?
*01:08:52*
Yeah, I hope not.
*01:08:54*
I really hope not.
*01:08:55*
Um
*01:08:56*
But thank you so much for joining me, Phil.
*01:08:57*
I really, really appreciate your time and sharing with me this whole creative process.
*01:08:59*
It's so cool.
*01:09:05*
Cool.
*01:09:06*
Cool.
*01:09:06*
I'm glad you enjoyed it.
*01:09:07*
And thank you for having me.
*01:09:08*
It was fun.
*01:09:09*
Oh, of course.
*01:09:10*
Um listeners, if you would like uh to find the Kickstarter, if you'd like to go check it out and back it, there will be a link in the show notes.
*01:09:11*
I think that's
*01:09:19*
uh the best way to describe it.
*01:09:20*
The account on Kickstarter, if you would care to look, I believe, is uh Philip Summers.
*01:09:22*
So you can go look that up, creator of hand drawn game guides.
*01:09:28*
I'm sure if you search for that, it'll pop up on Kickstarter or you can click the link in the show notes.
*01:09:31*
uh Phillips on Twitter at Hey PhilSummers.
*01:09:35*
Uh I believe it's the same handle.
*01:09:39*
Yep.
*01:09:41*
On Instagram if you'd like to see some art stuff there.
*01:09:41*
And I was, like I said, scrolling through that earlier.
*01:09:45*
And uh
*01:09:48*
It's some pretty good stuff there.
*01:09:49*
So definitely go check those out if you would like.
*01:09:50*
You can follow myself on Twitter at Max Roberts143.
*01:09:54*
Check out my writing over at maxfrequency.
*01:09:57*
net.
*01:10:00*
If you'd like to read or listen to the history of Naughty Dog during the PS4 era, you can go to chasingthestick.
*01:10:00*
com or check it out at maxfrequency.
*01:10:06*
net.
*01:10:09*
And then I have another podcast, a seasonal podcast where we play through a series of games, uh, bouncing back and forth, exploring their evolution, design, and legacy.
*01:10:09*
That's called Chapter Select.
*01:10:17*
We just wrapped up season one, which was all about Paper Mario.
*01:10:19*
So if you'd like to listen to that, you can go to chapterselect.
*01:10:22*
com or slash season one if you want to go straight to Paper Mario.
*01:10:26*
Um but thank you so much for listening.
*01:10:30*
I hope you all have a great day and we'll catch you next time.
*01:10:32*
Thanks for having me, Max.
*01:10:34*
Thanks, Phil.
*01:10:36*
Matt!
*01:10:42*
Yeah, update day.
*01:10:43*
What new week titles?
*01:10:45*
What?
*01:10:47*
I'm in the bathroom.
*01:10:47*
Update day for the Wii Shopping Channel.
*01:10:48*
It's funny because normally they do it midnight, but it's like 11.
*01:10:54*
It's like 11.
*01:10:59*
15
*01:10:59*
What time is it in Japan?
*01:11:01*
Fucking turn that up.
*01:11:02*
I love that grooven.
*01:11:03*
What kind of music is that?
*01:11:05*
Like a bossa nova beat?
*01:11:06*
Makes me really want to just.
*01:11:08*
Croon it.
*01:11:10*
This is such a danceable song.
*01:11:11*
You know what we should do?
*01:11:14*
We should write a song for our act with um titles of Wii games.
*01:11:16*
I rank it, I rank it.
*01:11:20*
Because everybody knows about the Wii Shopping Channel.
*01:11:22*
Yeah.
*01:11:24*
And everybody loves to shop on it every Wednesday.
*01:11:24*
So what we'll do is we'll write a theme song for the Wii Shopping Channel.
*01:11:26*
Watch this, watch it.
*01:11:31*
Watch this, watch this.
*01:11:32*
You can sing to the titles of the Super Mario RPG
*01:11:33*
Super Mario 3 Mega Man Neo Turf Masters Breaking Star You know what I mean Jared?
*01:11:39*
Like every Star you say the lyrics of the Let me try let me try one let me try one
*01:11:48*
Let me try.
*01:11:52*
Super Mario RPG Sonic the Hedgehog Donkey Kong 3 Adventures of Lolo 1 and 2 King's Night Dick Dunk Juan Fu
*01:11:54*
Harvest moon write the song Link puzzle Pokemon Toe Jam and Earl in panic on Funko Tron
*01:12:07*
Castlevania, Fatal Fury, Ninja Jujuma, Rook Comet, Razor Blazing, Laser, Spaces Loaded, Mega To Rokon, Cybernator Rolling
*01:12:19*
Thunder Dynastic Hero Bubble Bobble Double Dribble Double Dragon of Zero.
*01:12:27*
I get it, you memorize the Zero X and Donkey Kong Jr.
*01:12:32*
Math Ninja Gaiden one
*01:12:37*
Ninja Gaiden 2, Ninja Gaiden 3.
*01:12:40*
Excuse me, you want to say.
*01:12:44*
Wow
*01:12:54*