# [[MFP18 - “Trawling Through the Wayback Machine” with Matt from I Finished A Video Game]] Transcript This transcription was completed on March 4, 2026 with the application MacWhisper on macOS. This was done automatically, without human input during the transcription process. The transcription used the Parakeet v3 model. My hope is that by offering this transcription – however accurate it may be done by a machine learning/AI – will help you, the listener. I’d love to offer full, proper transcription some day, but that is not feasible at this time. Thank you for listening and reading. I hope you enjoy the show and that this document was helpful. Enjoy. --- Wow. *00:00* What do people think of this game? *00:00* They had never made a game like that before and they were dictated to make one. *00:00* Oh I mean it was good timing for the video. *00:00* But after watching your video, I've told Logan, no, we have to play way more than just these ones. *00:00* You know, I was I I was technically working through it, but it was working from home and I thought, you know, I've got a lot of time on my hands. *00:00* or or or reading contemporaneous reviews. *00:00* So you'd think, well, that's completely inaccessible. *00:00* You know, there's Konami pumping out the games in the uh in the early nineties and two thousands, you know, was a Castlevania game every year for nine years almost. *00:00* you know, an annulised franchise and you know, people talk about some of those games like they're the the greatest games ever made. *00:00* and clicking on it and finding it's dead and there's there's no copy of it available anywhere. *00:00* And the research is really more about justifying my point of view. *00:00* I think at the end of the day. *00:00* You know, you travel around these gorgeous azure seas speaking to fish. *00:00* There's a lack of cohesion there, but it makes the story and the history of the franchise all the more interesting. *00:00* You know, that's good. *00:00* You know. *00:00* I th I think people people do people are trying. *00:00* Th the f the few flaws it has are very excusable and it just it has a really clever story and it is a really clever take on the sort of symphony of the night. *00:00* So yeah, I'm I'm hoping it does really well. *00:00* Yeah, it doesn't work in the slightest. *00:00* I'm like, well, I don't know. *00:00* I appreciate your patience. *00:00* respond and agree to come on the show. *00:00* And so at the end of every season I write a whole behind the scenes that breaks down, you know, how I edited the show and the videos and things like that. *00:00* Yeah. *00:00* Yeah, it's very meta, isn't it? *00:00* Yeah, it could be very long. *00:00* Twitch is not a very pleasant place to spend a lot of time. *00:00* That and so that got me onto um the first lengthy retrospective. *00:00* This. *00:00* you know, um Patrician's like ten hour long Elder Scrolls videos. *00:00* By the Christmas of that year I think I hit five hundred subscribers, I think I did a post on Christmas Day. *00:00* I've always had, I think, an appreciation for these deep historical dives that provide context for just how *00:00* a a video game or a studio. *00:00* I had no idea there was a Wii fighting game for Castlevania. *00:00* Uh maybe you weren't, but going into the creative process for this video, how did you decide I'm gonna I'm gonna do Castlevania? *00:00* I didn't really I've only dabbled in other games. *00:00* uh a much larger appreciation for the series now, but uh there's nothing new in the pipeline, at least uh officially and publicly. *00:00* the scope was more than two to three hours, which seems to be kind of your your comfortable range uh for most of your retrospective so far. *00:00* that are that currently active today that I think owe pretty much everything uh about their ongoing popularity to the work of the um emulation community in the early two thousands when *00:00* You you actually get my experience with the game and you get my genuine thoughts on it, not just, you know, talking points that are regurgitated from watching other people's videos or *00:00* You could probably put together a video that spoke about every single Castlevania game in a quarter of the time it took me. *00:00* When video game companies weren't even attempting to put together collections or to port games from previous generations onto onto new generations. *00:00* um retrospective. *00:00* It when you're working on that's frustrating if you're working on a 20-minute video. *00:00* you know, two or three emulators that can do absolutely everything and they're amazingly high quality. *00:00* You know, so it's it's it's not actually all that hard. *00:00* uh maybe five years ago. *00:00* you know, 2D footage or something, the file sizes aren't aren't very big. *00:00* Well, and Mirror of Fate, the H D port of it. *00:00* You know, thirty-three games, of which only three are HD modern titles. *00:00* era and I kind of see them as very, very different. *00:00* better looking graphics and that increases the development cost and then that increases the risk of creating games and then that *00:00* the quality so high. *00:00* Even Assassin's Creed has gone the taking a few years off route, which has I think helped that series reinvent itself. *00:00* Well there and Assassin's Creed is an interesting example because it's sort of s s so prevalent. *00:00* So so much of our information being centralized in a handful of websites. *00:00* It's really given me the the research process for these videos has really given me an appreciation for how just how much information is being lost on the internet. *00:00* It's it's just really just hunt hunting around, seeing what information has survived, and then going through it, reading through it, see seeing if there's anything interesting in there, see seeing if there's anything that *00:00* You know, I've got clips from you know there's there's old cuttings from old issues of EGM and Nintendo Power um that people have saved. *00:00* big screen shots and yeah, it it looks great. *00:00* Nobody played it when it came out, nobody likes it now. *00:00* Yeah. *00:00* I want to kind of inject some personality or some interest into it. *00:00* That sounded way better than what the real ending is, because you unlock Julius mode, right? *00:00* That kind of gives you a bit of insight into like the way I would the way I approach it. *00:00* And I think Wind Waker really works because it's it's slightly more light-hearted take on the Zelda world. *00:00* I believe this one was the portrait of Ruin, but the the real villain in that game, like, has all these body parts come together toward the end. *00:00* Yeah, I I think I I always try and I always like to talk about franchises that I feel have these ebbs and flows. *00:00* because it's the structure of the your recording is much more complex than just a just a linear side scroller *00:00* My playthrough of Castlevania 64 is maybe five hours long. *00:00* Because yeah, that c that can be pretty pretty nightmarish. *00:00* kind of get your bearings with the game. *00:00* an Elder Scrolls game. *00:00* That was nightmarish. *00:00* It was okay. *00:00* It's fairly rare for me to contribute. *00:00* I'm glad. *00:00* When they they do they do get mentioned when, you know, a change of console means they could add whatever technology into it or a composer joins the team. *00:00* I would it just would have been a puzzle to me. *00:00* Yeah, the the exact kind of moments that we were talking about earlier, those authentic moments that you wouldn't be able to have that section in the video if you hadn't actually played through all of the games in order and slogged through all of them. *00:00* Yeah, I don't I don't think I really hated any of the games in the in the franchise. *00:00* really. *00:00* You know, there's there's so much so much more to it than you think there is. *00:00* And so we we wouldn't necessarily be talking about a port. *00:00* You just mentioned a little bit ago the Silent Hill 2 remakes coming out, and they have a c actually a couple other Silent Hill games and I think there's a show or a movie in there too. *00:00* to Western studios for remakes, um, and potentially small little new ones from smaller studios. *00:00* I love twin snakes, I think it's awesome. *00:00* You know you start Metal Gear Solid 1, I think, is only it's it's probably only like maybe eight hours long. *00:00* So th that's kind of what puts me off of that, but I think that would be a a very fun series to cover. *00:00* Yeah, not having a haircut or shaving for ages. *00:00* But because it's because it's more niche, I feel like you kind of you almost almost almost need to earn the right to make it. *00:00* I like it. *00:00* uh old uh old Derek did did his uh did his video about yeah that was I I mean I I love Stop Sellers from fighting and that's a great video as well about something which *00:00* I think you'll come out with a very different appreciation for the franchise if you play all of them as opposed to a handful of them or or a or a slice of them. *00:00* Oh, of course, Matt. *00:00* and this show as well as along with chapter select which is wrapping up season four right now of on fast and furious and season five *00:00* is getting ready to start soon which is Resident Evil. *00:00* Yes. *00:00* Yeah, I definitely recommend. *00:00* producing chapter select episodes. *00:00* a Castlevania series retrospective. *00:00* It's fine and dandy. *00:00* to to be broken up. *00:00* and kind of debriefing and breaking them down and kind of learning from them. *00:00* It helps me kind of arrange my thoughts about uh about the video. *00:00* each of the videos afterwards. *00:00* um where I I I guess if if we want to go right to the start of it, I I used to play tons of multiplayer games with with my friends and I found it to be *00:00* Um and that kind of that experience of changing up how I approached video games, you know, it was it was quite *00:00* I decided to start up just a like a little website where I kind of chronicled what it was like playing through these games. *00:00* And it wasn't very big at all. *00:00* Some of the feedback from people was, hey, this is this is quite interesting. *00:00* huge books, like I really like the experience of working your way through something massive. *00:00* And uh I I decided after that, oh hey, you know another series that I I really love, I think has a really interesting history? *00:00* And and and so I I put that together and yes, sl slowly but surely started to get more views and and more people started noticing it. *00:00* I didn't produce a video about it. *00:00* kind of there in in my life. *00:00* Old creators like that, like old sort of John Tron and Game Grumps videos and old screw attack videos even before YouTube was was big. *00:00* well known as an influential title, but in a in a series that's as long lived as Castlevania, there's there's surprisingly little concrete success. *00:00* But there's all this nuance to the story, all this all this interesting tragedy and failure, um, which I yeah, just thought would make for a really good *00:00* as you're doing it. *00:00* The the trouble really wasn't wasn't the subject matter, it was the actual doing of the video, the the actual making of it, playing through 33 games and *00:00* Happening. *00:00* It's wild. *00:00* video is gonna take and and by the time I had planned it out and saw that it was thirty three games, I I knew it was gonna take a long time *00:00* translating every game from a console into English. *00:00* would have done in your shoes too, because the DM is so expensive. *00:00* Being able to play the games, it's it's not that hard. *00:00* you know, a h a host of games that you might not be able to if you're sticking only to only to physical. *00:00* Oh yeah. *00:00* Pretty easy. *00:00* You know, ten eighty, I guess. *00:00* Teams were so much smaller, the games were so much cheaper to produce. *00:00* It totally changed the dynamic between consumers and absolutely. *00:00* Which which can be quite odd to to go back to because, you know, we we can end up we talk about uh an annualized franchise like Castlevania and how well how did they manage to keep the *00:00* Might as almost a mark of shame, isn't it? *00:00* So we're not talking about a franchise that has its its roots all the way back into the the 2D era. *00:00* in the industry. *00:00* it gives you this context for the whole franchise and its development history. *00:00* as it were, and then I kind of go off and do research and and depending on what era that game's from, the research *00:00* You can kind of get an idea of what kind of stuff might be out there. *00:00* video that I did before Castlevania was Dino Crisis. *00:00* back in the day I I mourn their loss all the time. *00:00* And then there's just the straight up summaries of the games too. *00:00* I have all of my my notes. *00:00* I'll start over. *00:00* I think that makes for an engaging watch. *00:00* you know, that alone for Castlevania I think is a huge thing because it's it's so visually striking and then th they go to this more anime style approach and it's it's out of a drive to recapture the Japanese audience and market *00:00* Yeah. *00:00* So I I could see how that game is struggling, but it's also this transition period for the series, which leads to Order of Ecclesia, which *00:00* Yeah, but just hardly anyone's played it. *00:00* Like that sounds so cool. *00:00* But I I think that the art style point is is a great kind of example of like the the way I approach the writing because I j I just found that so so interesting. *00:00* that they that they completely changed up something which is so iconic, you know, the Castlevania art style by Yami Kojima, that's that's as as *00:00* There's there's elements of Dawn of Sorrow, you know. *00:00* I just decided not n to not really talk about that because I just don't think the weapon crafting mechanic is that interesting. *00:00* Like you've seen a million of them before. *00:00* Um whereas in Dawn of Sorrow it's it's the complete opposite where you have this kind of more childish anime style, but you have a story that's *00:00* Like of course, like someone who hates anime talking rubbish about anime, and I'm like, no, I love anime. *00:00* Like Legend of Zel like Legend of Zelda is a good example. *00:00* I think it might make for a boring video because the quality's just so consistently high. *00:00* add some tone to the video. *00:00* um games. *00:00* Yes. *00:00* I'll clean it up, get transitions in and effects and stuff like that. *00:00* You know, just sitting at your computer for twelve hours a day editing is mind numbing. *00:00* a few years ago. *00:00* The Alley card playthrough. *00:00* So so weirdly they're not because they're linear level based games, so it's quite clear where different parts of the game are taking place. *00:00* the Shadows of Mordor games, which are open world games, and they're obviously mission-based like Grand Theft Auto, so there's there's no actual linear progression. *00:00* Uh I was working on games like Red Dead Redemption 2 and and God of War. *00:00* I had a journal next to me and I would write, you know, in this video, this is what I did. *00:00* I think I think I'm helped a little bit my by my taste in games. *00:00* copyrighted material and that that is a nightmare uh believe me because uh stuff that you think would trigger a a copyright claim *00:00* Because I I'm pretty sure I don't know for sure, but I think it checks the video in real time. *00:00* Goodness. *00:00* But I think I've got a good handle on what triggers it and what and what doesn't now. *00:00* said copyright issues, which is unfortunate for I think the video in the series and the fact that YouTube and the automatic copyright stuff *00:00* uh pr pretending that it's not and trying to dive into these soundtracks in it in any in any sort of *00:00* But I think there's also a lot of channels out there that talk about it just because they feel like they have to talk about it without necessarily knowing how to talk about it in a way that's interesting, you know. *00:00* So Yeah, yeah, it it kind of goes goes without saying, doesn't it? *00:00* that music box puzzle in one of the Lord of Shadows games. *00:00* you know. *00:00* It is. *00:00* the passion of Mercury Steam at the time as well and like their understanding of the franchise as they tried to make something bold and new uh because *00:00* grizzled old veterans who can't be bothered who are just phoning it in. *00:00* There's usually more of an explanation to just, oh, the developers didn't know what they were doing. *00:00* Talking about games. *00:00* And I'd say that's still that's still top of the pile for me. *00:00* I would say obvious step, which is to make a collection of the DS games. *00:00* And I I'm not sure that Konami are are up for that. *00:00* You know, just days after you published the video, you know, they announced this Dead Cells Castlevania DLC. *00:00* Um and I think Castlevania is a good fit for it, especially because it's it's kind of like a a a roguelike Metroidvania, which I think would be very interesting for the Castlevania series to to dive into. *00:00* Do you think Castlevania will eventually get back there? *00:00* And and I think some of the decisions they've made with especially with Silent Hill 2 being outsourced to um Blue to a Western company, to Bloomberg team, yeah. *00:00* I I wouldn't be surprised if they if they take that route. *00:00* And I I think Castlevania's a particularly poor fit for that as well, um which which kind of puts it in the back of the line. *00:00* Could see them licensing that game out to a Dave to a studio to remake it. *00:00* Definitely absent. *00:00* as well. *00:00* Uh we pick a series and kind of bounce back and forth through their entries. *00:00* Playing through every single game in a franchise, start to finish, does give you a very different perspective on it than just um cherry-picking different um games to play. *00:00* Not of enjoying myself, they are of resetting over and over and over and over and over again until I got the perfect run. *00:00* I think you and I like to play through games in a similar way of just kind of all of them in some form or fashion. *00:00* We did a season on God of War and I desperately was trying to get uh Logan to play God of War Betrayal, which was the only like Java mobile game. *00:00* that uh came out series. *00:00* Just let you tell the people where they can find you and and all the stuff uh that you're working on, just whatever you'd like to share. *00:00* And yeah, if you if you like the sounds of extremely long and detailed part history, part narrative, part review series. *00:00* Matt has chapter markers and things. *00:00* One of the industry's most iconic beloved franchises that also just didn't sell well. *00:00* So I I've got like a an an analog NT, for example, to play my Super Nintendo games on. *00:00* I don't think people will be as interested in that. *00:00* About two weeks after my episode with Casey Liss, which was a time capsule before becoming a father, I became a father. *00:00* And so on September 27th, my daughter Eloise was born. *00:00* Hello everybody, Max Roberts here. *00:00* I appreciate it. *00:00* more consistent throughout the year or at least more active than it has been in 2022. *00:00* And I couldn't stop watching it. *00:00* Hello everybody and welcome to the Max Frequency Podcast. *00:00* The retrospective on the seven hour Castlevania retrospective, I don't even know how long that would be. *00:00* particularly typical um but that is that is essentially how I how I started so um so I finished a video game like originally was a a website *00:00* It's quite an unsatisfying way to play video games. *00:00* And uh, you know, share the journey through the games with people and then, you know, post the reviews onto the website afterwards. *00:00* But I don't wanna be doing what I'm doing. *00:00* you know, August 2021 or or something like that. *00:00* So I think the first prop one I made was one about Pokemon Nuzlocks or or something like that. *00:00* videos like this, but they're very much geared around like RPGs and computer games. *00:00* videos like this about Dark Souls and Deus Ex and um you know Vampire the masquerade bloodlines that these sorts of games that sort of naturally lend themselves to that format because of their complexity and and *00:00* There's no one really giving that amount of attention and detail to older titles, um, to the kind of the retro world of video games, which I I found odd because *00:00* That's where all the history is. *00:00* all about, you know, the the influence of something like Symphony of the Night, for example. *00:00* Growing from there, people wanted to watch it. *00:00* beyond here's the game and you know you run around and do this or collect that and here are the credits. *00:00* games or series or books or things just came to be because yeah they don't just come out of nowhere. *00:00* has a lot of games. *00:00* kind of okay and I kind of realize okay, people want to see these complete accounts, these complete histories of older franchises. *00:00* But then it's got this perfect kind of flip side to that where it's never really been massively successful. *00:00* It was it was it was always a big part of early internet video game discussions as well. *00:00* The c the guys behind those channels clearly loved Castlevania and so it always felt like it was a big part of video game culture. *00:00* journey that kind of tells a story throughout the course of the entire video. *00:00* Like the videos, is that it's not just thirty-three video game reviews in a row. *00:00* deader than they've ever been. *00:00* Well, I um my history with Castlevania pretty much was just I played Symphony Unite for the first time in twenty fifteen and they didn't even *00:00* properly beat it. *00:00* Game, right? *00:00* a genre of games that I personally enjoy. *00:00* writing the script and doing the editing and all that that was the that was the thing that put me off of doing it kind of rather than rather than the subject matter, which I which I I f I feel like I knew was *00:00* was pretty strong and and people would be interested in. *00:00* Like how and then the fact that you play them all. *00:00* huge huge huge proponent of emulation and I think that our industry has a very very *00:00* English language version is out there on the internet and it's and it's really easy to easy to access, to be honest. *00:00* When we crept toward the DS era of Castlevania, I was super curious how you were going to capture that. *00:00* game fan anyway and so naturally that leads you to also being a little bit of a cre a collector as well. *00:00* capture footage in a way that actually makes these videos watchable. *00:00* Play through these games, capture the footage and then yeah, I've got a PC that I I do my editing on and and yeah, it's it's actually it's actually pretty *00:00* and the time investment, I would say, rather than the actual the actual playing. *00:00* As as someone who did uh capture all of God of War on PS5 and then edit that footage into a podcast episode, I can say yes, it is beefy. *00:00* frankly great games fairly consistent seeing quickly and uh they just seem to fly under the sales radar at least. *00:00* a real pace behind development and and creative space for develop for developers. *00:00* When you said that in the video, you know, looking back at they had put out all these Game Boy games and d just I was like, oh my gosh, there really was a Castlevania game. *00:00* younger back in the you know in the early two thousand. *00:00* Um but yeah it's it's interesting. *00:00* that we don't usually take. *00:00* the the direction I like to I like to take the videos in and and I I f personally find it very interesting. *00:00* What was the research process like then? *00:00* Um there's a lot of trawling through the Wayback Machine and trying to find links to old forum posts. *00:00* So a good example is in the Castlevania video, there's uh Castlevania 64, um, which, you know, my my first exposure to it was through *00:00* early creators being very negative around it. *00:00* days. *00:00* Yeah, those are when I find old magazines, those are the best. *00:00* And not even engaging with the information on the on the page. *00:00* Yeah, pretty much. *00:00* possible interesting narrative that might be there to talk about the game. *00:00* you know, interesting. *00:00* the high points of the series and the low points and the the transitions in the series, like the portrait of a ruin. *00:00* the most gruesome and intense thing you've ever seen in your life. *00:00* tonal clash that that underpins the game, especially uh in a series that is ostensibly gothic horror for the most part. *00:00* the anime childish art styles like this just feels weird like it doesn't connect. *00:00* That arc ends on a high note, not only because the gameplay is really cool, there's a crazy dope castle reveal at toward the end of that game, but the art returned and *00:00* especially after two DS games in this anime art style. *00:00* subculture of memes in themselves, which you know, not every game can can claim, you know. *00:00* For me to desperately want to cover it. *00:00* Like that's no that's no slouch. *00:00* and then I'll record it all, I'll edit the vocals, I'll put the footage in over the top. *00:00* finish in remotely a reasonable time frame. *00:00* There were there are parts you're talking about a point or a mechanic or a critique or something, and you know it you've got the game footage timed to just line up with what you're talking about, which to me shows a very thoroughness in *00:00* So for example, let's take I like Castlevania 3 is a good example. *00:00* you know, go and find the the footage you need. *00:00* Oh geez. *00:00* Then y you we get a lot of the music is, you know, pulse pounding during the action and it's atmospheric during the inaction, and it's like well *00:00* No, I can of course it is. *00:00* uh when we can when it stands out and I'm not a super musically inclined person and sometimes I really don't have a lot to add to it and I I feel like that sometimes. *00:00* It was there. *00:00* sit and say, Oh, h this is the game that bloody tears came from and then play the track for, you know, ten seconds 'cause I think you're just playing with fire when you do that to be honest. *00:00* But then y y that's kind of to be expected as well. *00:00* from before I made the video, which is which is Aria of Sorrow on the Game Boy Advance. *00:00* and I I absolutely loved playing through that. *00:00* tracing spell thing, you could just automatically have that happen like you you played. *00:00* Yeah. *00:00* pretty unpopular, I think they would they would happily step away from that. *00:00* Yeah, as as someone who worked uh was assigned the guide for Metal Gear Survive, I I'm fairly familiar with uh Konami's uh efforts post Kojima and and kind of *00:00* And technically they already did that. *00:00* Goofy remake. *00:00* Yeah, it it would be just because a lot of the games I mean it it's one of those series where the games get longer as the s as the series goes on, you know. *00:00* Especially because I I really like to one thing I'm really passionate about is I I really try to engage with all of the comments on my videos. *00:00* you know, out of the hardware business. *00:00* It's a fascinating port of the game. *00:00* YouTube and its all powerful algorithm had just thrown up the other day too. *00:00* TigerGame. *00:00* Shouldn't exist, but does exist. *00:00* Um so I I mentioned earlier we do a show chapter select where we pick a series typically of games we've done our first season of of a film franchise with Fast and Furious, but *00:00* There we were like, ah, we'll just we'll do a tailor-made list of maybe the 2D games, you know, or some of these 2D. *00:00* to do it uh and know what you're getting yourself into. *00:00* Yeah, for sure. *00:00* Amatt also has a Patreon for I Finished a Video Game. *00:00* Oh, what was I gonna say? *00:00* Them like the Mr. *00:00* But I mean playing them on your computer obviously is is free. *00:00* remarkable accuracy. *00:00* Yeah, no, this looks great. *00:00* I'm not gonna I'm not gonna delve too far into the Saturn outside of this video, I think. *00:00* I I realized I just I had to know how you did this the whole I've so I reached out and you were kind enough to *00:00* August of 2020, I believe, is at least when the YouTube channel when YouTube says you you started on here. *00:00* looking back and learning from the creative process and then how to make it better the next go or I I do the same on uh on my Patreon. *00:00* And I was kind of losing my love for the medium. *00:00* Quite fun, to be honest. *00:00* I guess proper year or so I was streaming on Twitch and, you know, writing little reviews and putting them on this website. *00:00* disillusioned with running a stream and then writing reviews off the back of it. *00:00* I I wanna I wanna push myself. *00:00* And I think that naturally if if you appreciate that element, it naturally leads you towards making longer and longer accounts as you as you discover more things and want to want to talk about more elements of a series or more elements of *00:00* more modern franchises get. *00:00* game, uh I wrote this history of of Naughty Dog during the PS4 generation uh and I called that chasing the stick. *00:00* uh the complete account of something. *00:00* for a really good video. *00:00* kind of pieces of the narrative as you're doing the research for it. *00:00* funny thing about it. *00:00* I c I you know, I want to talk about how you like how you even went about playing all of them because they're on so many different consoles. *00:00* necessarily accessible anymore, at least in a legal manner. *00:00* Um ma mainly because something that I I really feel really strongly about is I I do genuinely play through all of the games start to finish before I start writing about them. *00:00* stayed alive to to be resurrected later on. *00:00* record and play through physical copies of the games. *00:00* Well I I also use a Mac, so we are Oh cool. *00:00* It's a very they're very large files. *00:00* enormous reams of reams of footage. *00:00* You think of you know yearly releases and and you know iterative sequels as being a relatively modern phenomenon, but *00:00* an interesting kind of uh quirk of older game development in a way. *00:00* Almost like these companies are responding to consumers in a way because we want better looking games and you know *00:00* brings with it more monetization, which leads to DLC and microtransactions and yeah, it it creates a real *00:00* 25 plus, I would I would say if you include it. *00:00* bad game with some interesting ideas. *00:00* a bit slightly more niche to find to find the information. *00:00* How do you balance all of that to make the story that you're trying to tell in the retrospective? *00:00* Really passionate about history being told in an interesting and engaging way. *00:00* video took a great many rewrites and I I've really struggled with. *00:00* You you can't seem to get anything to to stick or to sound interesting. *00:00* There were really good Castlevania games on the DS was what I had always heard, but I didn't I didn't know about the art style transition, which *00:00* as famous as the gameplay itself. *00:00* I think I think that's a good example of it. *00:00* uh controversial reaction to the cell-shaded art style. *00:00* It's almost a part of Zelda to change the art style with every new iteration, uh which wasn't the thing for Castlevania. *00:00* sadder side of Castlevania, which had interesting man, it's just wild, man. *00:00* process for every single video. *00:00* Creating a system which you can use through time stamping it would be as complex almost as making the video. *00:00* Um that's not too hard. *00:00* through them and and that isn't that is a nightmare to edit because you have sort of 30 hours of footage and there's no Where do you start? *00:00* flags as to where certain content is. *00:00* Yeah. *00:00* Older games, I think, you are tending to deal with more linear experiences more often than not, and and it that makes it a lot easier to *00:00* 120 hours of footage. *00:00* three hours into it and I need to take the whole thing down and then redo it re-edit it and take that section out or change it and then re-upload it. *00:00* puts creators in that position because Yeah. *00:00* learn about the musicality of the soundtracks would be coming to me. *00:00* Discussion about music in games is a funny one really because I think there are some channels out there that approach it from a real musician's point of view and they make incredible, incredible content. *00:00* this game and these games, obviously you made this video, but that was a moment of of genuine like a genuine moment that came through the video. *00:00* With Castlevania, it's easy to hear, you know, these these games are bad, these games are good. *00:00* great moments throughout even the worst of these Castlevania games, or something to be appreciated and gleaned from. *00:00* I really I I'm thinking I was thinking of the the mobile games or the multiplayer game on you know Xbox Live, but you know, even there there are gems and nuggets to take from those games. *00:00* my videos from that perspective. *00:00* And I enjoyed that a huge amount. *00:00* I think it's it's unlikely that we'll ever see, I I don't believe, internally developed Konami games from these franchises. *00:00* Basically the last, I don't know, five to eight years really, if you think about it. *00:00* Not in a bad way. *00:00* Yeah, I do, yeah. *00:00* Obviously when a video first comes out, that's when the biggest influx is. *00:00* commented on the video um which was really nice um but no i i've actually already started the next video um *00:00* Uh the Panzer Dragoon series on the Sega Saturn and the video is is really *00:00* similar format to any of my others, every single game in the series. *00:00* Especially video games. *00:00* recommend playing them all like you did or maybe skipping out some stuff like the Wii fighting game or as someone who has *00:00* But you you will have if you if you if you can get through that it makes those peaks seem *00:00* Yeah, it's it's a little bit weird though because the levels some of the levels from Castlevania 64 aren't in Legacy of Darkness. *00:00* hard accuracy in the emulation or not, but uh I think you I think you would enjoy the Mr. *00:00* that way. *00:00* Shows shows that you know you're you're trying to grow as a as a creator, I suppose. *00:00* time to discussing them, like like a game like, I don't know, Bloodborne or Sakira or something like that. *00:00* you know, how how long you can spend digging away at them. *00:00* tab on YouTube unlocked on Christmas Day as I hit 500 subscribers and I could post Merry Christmas to everybody. *00:00* The whole franchise just has this really interesting dynamic of having a lot of recognition. *00:00* um especially to do with the very uh the very earliest days on the on the NES, Akamatsu, the original creator. *00:00* Seemed. *00:00* kind of speculatively kind of like plan out videos that I might think might be interesting and you can get a pretty good sense of how long of *00:00* Not just to capture all the footage for to use in the videos, but but also because I think it adds it adds authenticity to the review. *00:00* almost any game that you want to, uh, including games that were only released in Japan through through emulation. *00:00* Focused on profit. *00:00* A real stark difference between how video games operated in the nineties and how they're operating today. *00:00* interviews with different websites that have been uploaded. *00:00* confirms the narrative that I've kind of decided from my playthrough, see if there's anything that challenges the narrative. *00:00* hardcore fans. *00:00* built up of you know, the history of the game or m or my weird perspective on something. *00:00* just an interesting way to talk about its mechanics, talk about its history. *00:00* Honestly, seemed like the game I'm like, how have I never played this game? *00:00* Ugh, the main character like becomes Dracula, but that's the bad ending or something. *00:00* to kind of this little arc in the saga of Castlevania when they go back to that more horror gothic art style in Ecclesia *00:00* It's I think it's a triumphant return and that strengthens that game. *00:00* I I think the the reality is you you come to know these games so intimately from from making a video like this that you can kind of know where certain things are. *00:00* Do you think it it that there's the difficulty there just bec between 2D and 3D? *00:00* But at the same time, I think I I'm also not a musician. *00:00* meaningful way is a a little bit not d disingenuous is maybe maybe a tad harsh, but not potentially as interesting as other areas where I feel more confident to talk. *00:00* And and thank thankfully there hasn't really been any there hasn't really been anybody who's, you know, been upset with the lack of discussion about the music. *00:00* formula and uh yeah I I really really enjoy that game. *00:00* get gets it a step further to closer to that is is I'm I'm on board with. *00:00* Have you have you decided what your next project is going to be? *00:00* Some I'm some some of the way some of the way into it. *00:00* Maybe, maybe I will. *00:00* the experience. *00:00* Um would I recommend it? *00:00* hard in unfun ways, I would say. *00:00* all the higher. *00:00* Epics, then uh that's the that's the place for you. *00:00* But Max Frequency hasn't had any new episodes since then. *00:00* long videos. *00:00* a hundred views in a month or something like that. *00:00* really detailed video about it. *00:00* W when did you realize I'm I guess you having kind history with Castlevania, but when did you realize that the *00:00* Capture off of a physical DD uh uh DS or three DS is absolutely prohibitive. *00:00* makes sense. *00:00* You couldn't make a Devil May Cry with Wind Waker aesthetics, even if they were the most incredible cell-shaded graphics you've ever seen in your life. *00:00* understanding your collection of footage as as someone who's done a lot of uh did a lot of guide work back in the um you know *00:00* The best, I think the best example of the music that really also lended itself to your credibility of playing all the games was *00:00* What what was your favorite Castlevania? *00:00* So I think I've got a bit more of a a cynical take on it just because I I don't think Konami has actually changed all that much. *00:00* very very very remake cent centric in the last kind of two or three years and I think all they're doing is is riding that next easy money train. *00:00* And especially the the older MSX games, they're even shorter. *00:00* Yeah. *00:00* Well, if I i i if I could find a means to play it, I I've given it a shot. *00:00* hours long videos. *00:00* R really, I had the idea almost almost from those early days when I first started doing these retrospectives. *00:00* real kind of critical recognition that's there's a few games like you know Symphony of the Night which you know lots of people talk about it's it's obviously *00:00* Xbox three sixteen PS3 generation as far as new titles. *00:00* So essentially as long as as long as I feel like it's interesting, it makes the cut. *00:00* And it doesn't seem to work out that way. *00:00* Art style is is very interesting because it has to it has to be in service of something, you know. *00:00* View aside, I think it looks great. *00:00* So uh my I my last question actually is one my co-host and and friend Logan wanted me to ask you *00:00* And some of them so so for example the Nitro section is not in Legacy of Darkness. *00:00* Oh, it was a blast. *00:00* Well, yeah, exactly. *00:00* You are a thorough person. *00:00* And I kind of already knew from my experiences with the game that I I didn't really feel like either of these were correct. *00:00* Scroll and find, were you tagging things? *00:00* It might be might be astounding to believe, but I I don't actually tag and timestamp things. *00:00* So that was very long and that was tense. *00:00* involve it as much, uh involve the music as much. *00:00* It and you know, it gives it um specifically for that game, it also I think shows the *00:00* That's kind of the way that I approach any of the games I cover on the channel. *00:00* And and by extension, the the fall of Sega from their position as the number one company in the world to *00:00* Yeah. *00:00* Problematic relationship with emulation and emulation's place in the industry. *00:00* I will play a game and then I'll sit down and I'll do my I'll I'll I'll usually play a game and and make notes while I'm playing it. *00:00* I I didn't I didn't miss it. *00:00* hyper negativity of the of the two thousands I I'm really I'm really not into when it comes to talking about talking about uh *00:00* Like the agony of it is quite an iconic Castlevania sequence. *00:00* I I I'm quite a big Castlevania fan, you know. *00:00* huge spread of of games in that franchise so that it's almost gone through sort of franchise fatigue multiple times, you know. *00:00* The the honest truth is I I don't really know. *00:00* process behind it. *00:00* I would I would totally agree with that. *00:00* And yeah, I I really like that moment. *00:00* The last two weeks were probably just we're just grueling, editing, and checking and yeah, not messing up my sleep cycle and *00:00* Well as as someone who watched it, there is authenticity because I couldn't believe you played or beat some of these games because you know *00:00* I find it very engaging to talk about and I think it's a an interesting way to kind of look at our look at our industry. *00:00* It's a shame that I have to do that. *00:00* And yeah, it it just it was just really obvious that Castlevania would make for a really a really good one and *00:01* You know, I I I just yeah, I captured it using an emulator. *00:01* And in a way, I actually think being focused on older titles makes it even easier because, you know, you're just capturing *00:01* Like personally, I'm a huge fan of the Wind Waker art style because I just think it's really well executed. *00:01* And were you nervous hitting the button? *00:01* I can Yeah, so so that was that was that that process was maybe like a a day, I would say. *00:01* Are you so as a pseudo-history of the Saturn, you gonna you're gonna throw in another mention of Castlevania's Symphony of the Night on the Saturn? *00:01* And I actually I just started the anime last night after finishing your videos. *00:01* I think I I would probably I probably wouldn't be too harsh on them just because they they're essentially responsible for an entire kind of *00:01* Actually, about Legacy of Darkness, is it you can play the other two campaigns in it, or is it just the two new ones? *00:01* I had huge issues with capturing footage in a way that was usable and losing footage and footage being corrupted and and it it really *00:01* It's like the modern game modern open world games especially, it's just you can't you can't keep it all in your head. *00:01* Tend to be more into those kinds of games and then then they're not so bad. *00:01* Thank you for sharing your time with me and just telling me about your process making this. *00:01* concept to publishing process. *00:01* Do you just do it a game at a time or what's that process like for you? *00:01* Again, because I've just I've spent the last I don't know how many days just watching it, you know, over time. *00:01* Yeah, sure. *00:01* But who knows, you know, they're they're making a Silent Hill 2 remake. *00:01* I'm a I'm a big fan of Acid. *00:01* That Legacy of Darkness game actually seemed like they fixed a lot of the problems. *00:01* But I I have looked at a mistake before. *00:01* It can be triggered for all sorts of little things that you wouldn't even think. *00:01* Good. *00:01* You even throw up in the Castlevania video, I think there's a little bit of Metal Gear solid acid, I think *00:01* I've got a lot of plans and guest ideas going into 2023. *00:01* And to be honest, a lot of the stuff that's in it I I kind of discover as I'm researching it as well. *00:01* Seemed an interesting subject. *00:01* I only got to shaft in the inverted castle. *00:01* Um but it's weirdly true of quite a few franchises from back then, you know. *00:01* What did what do people say about it? *00:01* It existed. *00:01* Castlevania is the one on our short list of things we'd like to tackle someday. *00:01* How are you today, sir? *00:01* Honestly, I I knew it had a lot of games, but I didn't realize how many games until you your video. *00:01* It's it's the name is more recognizable than ever. *00:01* But Mac emulation is is absolutely incredible because instead of the community sort of being fractured across lots of different uh lots of different emulators all pulling in different directions, everybody's just centered on *00:01* You know, we're so used to talking about singular releases. *00:01* So th that has been a lot of effort put into keeping a lot of a lot of the information. *00:01* You know exactly what it's like then. *00:01* I would have no idea how to even go about organizing something like that because, you know, you must be working with *00:01* Yeah, I really like it. *00:01* com, which I think also kind of came out around your video. *00:01* Console box things? *00:01* It was it was quite a fun process and I I was enjoying playing games start to finish in order, not playing four games at once, just sticking to one at a time. *00:01* Just have to dig deep enough. *00:01* That that was the most horrible element because it probably took about ten hours to upload and then you have to wait while YouTube goes through all of its checks. *00:01* But then it's a little bit weird because then if you're playing through all of the games and you want to experience the whole franchise, you definitely should experience the Nitro section in Castlevania 16. *00:01* Yeah, thanks for pointing me in this direction. *00:01* They were of course still very focused on profit, but maybe maybe not so much as we've come to become we've we've become used to. *00:01* So, well, I need to go to my my footage which which is my Alley card playthrough. *00:01* Right. *00:01* What what would you recommend doing? *00:01* I had it. *00:01* So thank you so much for for sharing your time with me. *00:01* But the the problem with that is that no disrespect to anyone who likes spending a lot of time on Twitch. *00:01* I I really I really like long everything. *00:01* That's where all the influence is. *00:01* But I replayed them last year on PlayStation and got the platinum for that um what is Requiem, I believe is the name of that collection. *00:01* I think that uh I think that that makes it into the script. *00:01* Like it's not really like what you would expect from a Metal Gear Solid remake, but I like that. *00:01* Yeah. *00:01* I was like, we have to play it. *00:01* Uh the support, especially in the last two episodes, has been fantastic and it means the world to me. *00:01* We'll have to try and keep it short. *00:01* I because you start you let you lead off the video talking about how basically you're not going to talk about the music because of *00:01* They looked they looked pretty cool. *00:01* I'll have my notes about the game's history. *00:01* But hearing your joy of recognizing the song immediately because you had played so much, that fed back to me as someone like he really loves *00:01* It breaks up the game, but it's interesting. *00:01* You can chunk it up by game, which makes it very digestible. *00:01* No, no, no, no. *00:02* I think a a big influence is I I'm a huge history nerd. *00:02* I just I just sort of write and see what comes out. *00:02* Yeah. *00:02* Yeah. *00:02* I did write and I made a a podcast audiobook type thing. *00:02* S I feel like it's tied up with Sony in some way, because it seems to be locked to the PSP *00:02* You're never going to be able to play it. *00:02* This is this I mean, this exact conversation is a perfect example of why I kind of like this kind of bird's eye view of franchises and their place in *00:02* Whereas this change of art style, like, that's really weird. *00:02* I I think if you just if you approach it scatter gun, you've just got no hope of being able to *00:02* Like I I love the series and I I would like to see it, you know, back on top and anything that *00:02* I want to try and do something that other people aren't doing, you know, which is a weird way to think considering I think at this time it had maybe a hundred subscribers. *00:02* People wanted to see these really long videos exploring the the history of older titles and giving them the same kind of love and attention that *00:02* You know, it's it's nice to to have s to have these these peaks and and valleys. *00:02* I think you get a lot more out of them if you if you approach them with a bit more of a kinder eye. *00:02* It's awesome. *00:02* Uh I saw a copy of one of the Panzer Dragoon games on Saturn. *00:02* So I it's Yeah, I mean that does sound pretty good. *00:02* But I just before we get onto that. *00:02* So yeah, that's that's kind of the backstory. *00:02* I was completely engaged by that by that uh by that alternate mode. *00:02* Um I I probably would recommend doing it, but yeah, you have to be kind of a l a little bit crazy. *00:02* So, you know, I I I I feel like me and my friends have been, you know, talking about that since since the Netflix show first came out and as a a big historical Castlevania fan. *00:02* So I I always kind of approach it um from that from that perspective. *00:02* I think I think I've realized that's that's something I I can't that's not one of my strengths. *00:02* Yeah, I kind of like it as well. *00:02* Yeah. *00:02* But the the the story behind that game and why it's so s expensive is very interesting. *00:02* Uh the season four is getting ready to wrap up and season five, which is Resident Evil, is getting ready to start. *00:02* It really could be it could get it. *00:02* But yeah, in in more so for example, probably the most complex game I've ever had to edit is is in my Lord of the Rings video. *00:02* I I'd love to do a Metal Gear retrospective at some point, to be honest. *00:02* I was born in ninety four, so then it didn't really matter if it was annualized to me, so maybe I'm it's just an age thing, but today there's certainly a fatigue. *00:02* Like how can you how can you ever condense that down into something watchable? *00:02* Just because I think I think it's a you know it's a it's a more forgiving way to look at games, but I also think it's slightly more enjoyable way to look at games. *00:02* Oh, since you're uh all in an emulation, which I totally respect, have you looked at the Mr. *00:02* I was like, that sounds pretty interesting. *00:02* I mean people don't normally jump into YouTube and say, I'm gonna make a two, three hour video. *00:02* Especially because I I talk about it at the start of the video. *00:02* Like that's a that's a given. *00:02* Well yeah, yeah, of course. *00:02* Yeah. *00:02* Just kind of yeah. *00:02* I'll talk about all the things I want to talk about. *00:02* So how did you decide to tackle Castlevania? *00:02* It's not a masterpiece. *00:02* Do you th I mean the series has this pedigree. *00:02* Right. *00:02* It's definitely one of those. *00:02* Now I did stop because I I didn't watch it straight seven hours. *00:02* Um but you'd be amazed how many other people are that uh there are out there who who collate this stuff together. *00:02* I get a lot of requests to talk about Legend of Zelda. *00:02* It's a shame that the copyright situation on YouTube is what it is where you can't just confidently show large sections of music. *00:02* That's definitely gone up to near the top. *00:02* It's cool stuff. *00:02* Before we get into the episode with Matt, I just wanted to come talk to you really quick and kind of remind you and update you, I guess, about uh why the show hasn't come out since September. *00:02* Uh like at all. *00:02* And so I I thought, you know, I've got this YouTube channel. *00:02* You know, growing up I'd played the the Game Boy games and then, you know *00:02* There's a there's a for example, there's a weapon crafting mechanic in it. *00:02* That's true. *00:02* Like I I'm I'm excited to see that. *00:02* It's canonical. *00:02* Yeah. *00:02* It it's quite funny really because when I first started out, I I'm quite a big uh obviously I'm a big retro video game *00:02* It's got to. *00:02* What's what survived onto the internet in two thousand and twenty-two that we can we can reference? *00:02* It kind of sitting here thinking about it now, it kind of reminds me of the Legend of Zelda Wind Waker, which when it when it was revealed had such a *00:02* Which which even then I I think if if I were to talk about them, I think when it comes to the Philips CDI *00:02* I think I think it's a a nice moment of brevity, yeah, in in a in a in a kind of a sad section of the video. *00:02* Although there there was a few that I hadn't played before that I I very much enjoyed as well. *00:02* So we're very, very excited to be diving into those games as well. *00:02* I was I was pretty confident in that, but yeah, it's it's the doing that's the problem. *00:02* Yeah, Lords of Shadow is the last the last one. *00:02* Because in your video, there's, you know, interview footage clips and and magazine articles, metacritic scores, just, you know, all these snippets of information, but it *00:02* And then I I've really noticed there's been a real positive backlash to that where people talk about it a lot more positively these days. *00:02* And then the mechanics of that game are are so interesting because they wanted to have people play it together, but that kind of got *00:02* Yeah, the edit was was tough. *00:02* People are passionate in the industry. *00:02* I I love it. *00:02* I mean y you need to you need to brace yourself if you're gonna do it because it is a long process and some of them are flipping hard and *00:02* I'm doing good. *00:03* And I I personally love it because I wrote kind of also right before The Last of Us Part Two came out, which was also kind of a early COVID time. *00:03* It's it's just time consuming. *00:03* Yeah, yeah. *00:03* Like how do you remember, especially with 33 games? *00:03* It becomes a lot harder in in modern games, I would say. *00:03* You kind of get yourself in a headspace where you're you're anticipating, you know, okay, I'm gonna have to grind out this game to to be able to get to the end. *00:03* You know, you can find reams and reams of interviews and retrospectives. *00:03* They they just they look cool. *00:03* There's not been as much effort to maintain sources about that. *00:03* Ugh. *00:03* You know, this game is about, you know, Trevor going here and doing that, or here's Simon or or Avocard. *00:03* Yeah. *00:03* I didn't mind it. *00:03* I didn't think its absence impacted the video in a negative way. *00:03* Like what is what's your favorite? *00:03* Um but so so I kinda got my life back in order once I released the video and had a little break. *00:03* Um I thought, you know what, I'll I'll I'll try my hand at making a YouTube video. *00:03* I think I think there's there's a there's an appeal to something being the definitive account of a thing. *00:03* And it's it's I find it really interesting that they, you know, they completely changed over to this this anime art style and and you know *00:03* Um, especially as I've been in the position before. *00:03* Um and I I I'm really enjoying working on it to be honest. *00:03* Well, thank you so much, Matt, for joining me on this episode. *00:03* I'm your host, Max Roberts, and on this episode I am joined by Matt from I Finished a Video Game. *00:03* And so it's kind of just a series that has been around. *00:03* But but the the passion behind translating it into into English and putting together the the definitive *00:03* Because it would seem it would seem like the an obvious thing to do, but Konami usually go for the easiest thing to do rather than rather than the obvious thing. *00:03* But I think a return to, you know, the Konami of old making their own games is is very unlikely. *00:03* You could check that out as well. *00:03* Yeah, you're you're a convert like me. *00:03* They're the only they're the only H D games in the entire series. *00:03* Whereas if you're dealing with a game from 1989, well, none of that stuff existed, so you're gonna have to look elsewhere. *00:03* And they kinda th it may have been Dawn of Sorrow, but it could have I think it was Dawn of Sorrow. *00:03* Yeah, you've gotta you've gotta know where you were and what you were doing and I know I did this, but where is it in this twelve hours of footage? *00:03* The music is vital to Castlevania. *00:03* I think so. *00:03* So for example, Rondo of Blood obviously was only released on the on the PC engine um CD2 in uh Japan. *00:03* So for example, with a modern, more modern game, you know, you'll probably be looking on YouTube for you know behind the scenes interviews. *00:03* I'll have my notes about my playthrough. *00:03* And I I just sort of write and I just see what comes out and I'll read back over it and if it's interesting I'll keep it and if it's not interesting *00:03* If you throw in the mobile games. *00:03* So it's so it's a funny one really, because you know, I I think oh yeah, I'd love to talk about Zelda, but I'm like there needs to be there needs to be some some really bad games in there *00:03* By the end of my time doing guides for IGN *00:03* And obviously when you start any project that involves playing through a bunch of series *00:03* It's dope, man. *00:03* You know, just wild things. *00:03* I'm gonna need to I'm gonna need to use emulation and then and then you know it's a it's a cool move anyway because it it opens you up to being able to talk about *00:03* You know, you're not having to you're not capturing, you know, sixty hours of God of War on PS5 and then trying to trying to edit with these enormous files *00:03* Um I I'm kind of in awe of people who cover who put together, you know, put together a ten hour video on *00:03* No, no, the export wasn't that bad. *00:03* Yes, that's a great moment. *00:03* I think it's a great game. *00:03* It could be a private thing. *00:03* I think that's really important to the vibe of the channel. *00:03* And uh for Dino Crisis 1 and 2, yeah sure there was plenty of information out there but by the time I got to Dino Crisis 3 which is a game that's broadly *00:03* And th these two things just don't don't mesh together in the slightest. *00:03* Like it's made up of, you know, young graduates straight out of university who are who are desperate to make their mark on the industry. *00:03* Yeah, they did they did, yeah, yeah. *00:03* See the history is there's still so much to learn even after seven and a half hours of it. *00:03* I I before I'd done this video, I'd I'd played quite a lot of Castlevania. *00:03* And and and emulation has come so so so so far in the past twenty years. *00:03* Oh yeah. *00:03* And I I think that it it brought your story to a high note right before we go back down kind of a darker a *00:03* It gets it gets a harsh rap, but I I kind of like it. *00:03* So, you know, as much as I hope it's a an interesting subject to talk about, it's actually rather helpful for me as well. *00:03* Um and I quite quickly got pretty *00:03* It's not a it's not the worst game ever made. *00:03* But but sometimes it can just be hey, let's let's just see what *00:03* Yeah, for sure. *00:03* Uh but but so it's it's really nice and I can I can put some of them up because you know you get the artwork and the *00:03* So it's it's it's a bit of an an unreliable process because you can sometimes just get caught where you *00:03* Like Portrait of Ruin was one that I really struggled with. *00:03* I think I think that that makes it slightly easier, you know. *00:03* But it was complete and I was like, oh, that's expensive. *00:03* Have you thought about maybe sharing more of the process behind this? *00:03* You know, you're you're playing WiiWare games, uh you know, Wii, PS3, any uh now some of them are easier, like the collections that are out. *00:03* How so then you have all this history in this developmental context. *00:03* We would be talking about sort of intrinsic elements of the of the the the game having to be redesigned. *00:03* It is, yeah. *00:03* So no Saturn on it. *00:03* I'm doing very good. *00:04* So I kind of made a conscious decision that I'd go back to playing single player games and I would and I would play them start to finish. *00:04* When you're working on a three-hour long video, it's intolerable. *00:04* Whenever whenever I'm doing a video and I get to the more modern tiles, I always dread it because you know I'm gonna have to start working with with some *00:04* When the when the costs go up and then you introduce the internet and microtransactions and DLC, it just *00:04* But yeah, it it was it was hugely time consuming. *00:04* So I think if you upload a seven hour video, I think it takes about seven hours to check. *00:04* I I've always loved it. *00:04* That's all right. *00:04* It it did not it did not capture people's imagination. *00:04* I didn't I don't think I collected all the pieces of Dracula or whatever. *00:04* The problem is that that's a that's a noble cause, but it opens you up to a lot of problems. *00:04* Like I I kind of don't really I don't really think that anyone ever m sets out to make a bad game. *00:04* Suddenly a lot of people are gonna be interested in Castlevania that weren't weren't before. *00:04* And so I've been busy with that, kind of taking most of a break from podcasting. *00:04* Assess my thoughts, what I would what I would do differently, you know, things I like, things I don't like. *00:04* And one that's very popular as well. *00:04* Yeah. *00:04* I think in those ones I I have tried to make better make better notes to to to make that a little easier. *00:04* And I I really try to engage with that. *00:04* And so I just want to thank you for your patience as I get back into the saddle with my solo program here. *00:04* And then I click on the video and it's nearly seven and a half hours. *00:04* I guess that's a very long-winded way of telling it, wasn't it? *00:04* It's it's quite funny really. *00:04* Um, you know, there's n there's nothing sadder than seeing a a link to a really interesting sounding interview. *00:04* And yeah, it's it's quite hard to to get away from those formulas which define how we talk about video games, especially older video games. *00:04* I didn't recognise the name off the back because it was a while ago. *00:04* Something you could only you could only be truly interested in if you if you create retrospectives. *00:04* I think a big way that I approach my videos I'm I'm always trying to craft it into a into a narrative. *00:04* You can you can learn them kind of easily. *00:04* But at the same time I think it does I don't think it really hurts the video at this at the same time because I I just yeah I I don't know I don't think anyone looking to *00:04* Yeah. *00:04* Is it have you said what it is? *00:04* Well he he joked. *00:04* Um yeah, thanks thanks thanks thanks for listening to me and thanks for having me on the show. *00:04* Um, but someone suggested that I, you know, do a little bit of social media for it and *00:04* I can oh especially and really I guess Castlevania only ever went up to the *00:04* And now it's one of the most uh beloved visually striking Zelda games, you know, in that set of diverse looking game. *00:04* It's perfectly plausible and I think it would sell probably pretty well *00:04* Yeah. *00:04* So you started I finished a video game back *00:04* And and I kind of see it as a it's it's almost it's almost like a natural conclusion of where where we are today is a natural conclusion of that change. *00:04* So, you know, they kind of a lot of their mistakes make sense. *00:04* Are you are you taking a breather? *00:04* How do you research all of that and then organize it in a way that *00:04* How how did you tackle the edit for this at seven hours and twenty minutes? *00:04* So luckily with Castlevania, there was there was nothing in there, so *00:04* There were some that were more unforgiving to play, you know, especially some of the more difficult earlier games *00:04* But I think if someone who you play a lot of old games and I don't know how much you care about, you know *00:04* They're the kind of the kind of uh poster child for that kind of that kind of video. *00:04* This is this weird kind of dichotomy with Castlevania where it's more popular than it's ever been thanks to the Netflix show. *00:04* I mean it's not actually as hard as you'd think. *00:04* I I love I love the way they look in the video as well. *00:04* So the kind of beautiful, kind of cartoony look, it suits it really well. *00:04* And uh yeah, it's it's it's great fun. *00:04* Uh I don't know necess I don't I I guess you would have to remove the tracing *00:04* And now the PlayStation Core is on there now, so you can play PlayStation 1 games and *00:04* That's that's all right. *00:04* Yeah, happy to be here. *00:04* I thought, you know, I really enjoy watching *00:04* You know, I'm a big prog rock guy. *00:04* And yet there's just not people out there dedicating that same amount of *00:04* And if it and if it seems good I keep it and if and if not I I d I start over. *00:04* Because the one thing I want to make sure that I'm not really ever doing is just making a really dispassionate, boring review. *00:04* So it that does happen to me on more more occasions than not. *00:04* I think it would be quite a lot of work though, because obviously the the two-screen element is quite it's quite baked into the design of uh of those games *00:04* I've not actually played massive amounts of Dead Cells, but what I have played, I've I very much enjoyed. *00:04* Yeah, it's it's interesting. *00:04* So actually I was like, I'll be honest, yeah. *00:04* I couldn't stop watching it. *00:04* I I felt like I never never got a huge amount out of it *00:04* And so I'm always looking to kind of craft that while I'm researching it. *00:04* They they had well and also the industry itself was a little less kind of rabidly *00:04* And in a way, even though I love the series *00:04* It's gonna be that's about halfway through the game. *00:04* And so by the end of those, I was *00:04* And what a weird game to exist. *00:04* I I do the same thing actually. *00:04* That's that's the thing. *00:04* Um thinking of a good a good example, but like for example, uh the *00:04* The soundtracks are great. *00:04* You know. *00:04* Uh I'll find it for the show notes, but I guess there was a port of Symphony of Night on the Tiger *00:04* Yeah, it's the Stop Skeletons from Fighting video. *00:04* Links will be in the show notes. *00:04* And I thought, you know, I'm still really enjoying playing through games, I'm still really enjoying writing about games. *00:04* Um and yeah, and I I wanted to make I wanted to make more *00:04* Um we never really we never really talk about franchises as a singular as a singular beast. *00:04* Yeah, generally speaking it's a game at a time. *00:04* I sort of I I have a kind of weird process for for writing where I I kind of just *00:04* I'm not gonna lie. *00:04* And yet that's not reflected in sales or or games that are currently in production. *00:05* So you weren't really pushing anything beyond *00:05* Like I did this quest or I did so at least I could have some sort of physical reference to be at least not be totally lost in this sea of footage. *00:05* Yeah. *00:05* It's always been one of my favorite games and playing it again and writing about it was extremely enjoyable *00:05* But he didn't e I couldn't convince him to do it. *00:05* But you know, sometimes I just sat there for two hours and just watched as I was engrossed into this history and reviews and just learning about *00:05* And uh yeah, and that led to the the Jade Empire retrospective, which I think got maybe *00:05* Like, that's a really interesting, strange decision that a successful franchise would do. *00:05* Yeah, yeah, I highly recommend that to anyone. *00:05* I uh I built one a couple years ago and it's a little bit more expensive now because computer parts are still expensive things COVID. *00:05* It's uh I would say it's worth it if you were looking for more ways to play old video games. *00:05* So I appreciate that. *00:05* I it says that I started it in 2020, but I think the first proper upload to it was maybe *00:05* So uh so yeah I I pretty much just I've got my my laptop and I lounge in my chair on the sofa and *00:05* Um so it it it can kind of be quite a random process, but it's just *00:05* Um I'll have any notes I've jotted down before about *00:05* And so my kind of golden rule is that as long as it's interesting, whether that's whether that's the history, whether that's my own playthrough. *00:05* Absolutely. *00:05* Like it's it's not super long, like um *00:05* There's there's a lot of ebbs and flows with that. *00:05* I talk a lot in the video about the impact that the angry video game nerd had on the series reputation and and *00:05* Cause Ord of Ecclesia sounds amazing. *00:05* Like was Castlevania 64 and Legacy of Darkness similar to Lords of Shadow? *00:05* I've uploaded a very long video only to find out that, you know, there's four seconds worth of copyright material. *00:05* You know, it's it's a funny one. *00:05* Um but it's also sort of a pseudo history of the Sega Saturn. *00:05* It's it's a real mess in a in a lot of ways. *00:05* And initially, in our quick just whip up of uh what would we do, how would we do it *00:05* Legacy of Darkness is good fun. *00:05* Yeah. *00:05* It's it's a very young industry as well, you know. *00:05* I again I loved the video. *00:05* I it it might be weird, but I actually use uh a Mac to do to do all of my playing and all of my capturing. *00:05* That I maybe just cause I was *00:05* So you're just constantly talking about games that are really, really intro really, really you know, interesting and high quality. *00:05* Um, and uh yeah, that that is the that's the tense part. *00:05* We so for me, having never played those, you know, most of these games and specifically Lords of Shadow. *00:05* Um, but then when you get onto like Peace Walker and Metal Gear Solid 5, they're absolutely huge. *00:05* I mean Yeah, I mean o honestly I I I I do honestly believe that *00:05* So I thought, you know yeah, I'll give I'll give it a try. *00:05* And it looks like you just used an emulator with the two screens side by side, which is exactly what I *00:05* Yeah, for sure. *00:05* It's relatively recent and yet there's this huge *00:05* It's I I was a big fan of magazines *00:05* It's a it's a bit weird because it's it's kind of I I don't really have like a proper *00:05* And and it bec that's not that's not too hard, but you kind of get a sense of where certain things are in the games and you can quickly you can quickly *00:05* And I think my my language to discuss music is is limited. *00:05* Yeah, I I think my favorite is probably still my favorite. *00:05* Konamis just doesn't really have their heart into it unless it can make them money. *00:05* You know, Castlevania Chronicles on the PS1 and Adventure on the Game Boy, those are my memories of them are *00:05* There's there's niche and then there's you know There's super niche Yeah, covering all the Sakura Wars games. *00:05* I I actually quite enjoy kind of looking back at the projects I've done and *00:05* Yeah, yeah. *00:05* So did you play everything just on a computer then? *00:05* And it's it's why I'm really drawn to talking about older titles, just because games back then were *00:05* Like it can be kind of just cut and dry, especially in just the shorthand on the internet. *00:05* They're, you know, there's Dead Cells DLC coming out. *00:05* They're sort of following the money, really, rather than it being any kind of real passion for their franchises. *00:05* Final Fantasy is a is a great example. *00:05* Some sometimes that is the explanation, but there's usually a reason for that. *00:05* Yeah, it's something I look forward to. *00:05* And I just Yeah. *00:05* That was like 18,000 words just about how they even got to the last was part two. *00:05* People people know a lot of people know some stuff about it. *00:05* Yeah. *00:05* I'm a I'm a massive history nerd. *00:05* That took maybe two hours. *00:05* I I think it's a I think it's a a perfect game, to be totally honest. *00:05* And Rondo of Blood as well, the Japanese PC Engine game. *00:05* So I mean kind of following that train *00:05* I mean, well, I guess we're gonna try and condense it. *00:05* And and and yeah, realistically, Lords of Shadow one and two are the only *00:05* It's just kind of in in the middle. *00:05* And then you're not going to be able to do that. *00:05* And I kind of follow that strict *00:05* That's very true. *00:05* So I gave myself a little break and I really just spoke to people who *00:05* He's like, I'm not trying to play Castlevania 64 in, you know, 2022 or whatever. *00:05* I watched it in China. *00:05* Um and so I I really wanted that to be a part of it. *00:05* Uh my community kind of *00:05* So how do you you obviously were aware of that going in, I would think *00:05* One one that's hugely popular these days as well. *00:05* So I'm quite m I'm quite like process driven when it comes to the edit, so I have all my footage before I start editing. *00:05* The first person is just yeah, it it ruins the game. *00:05* And so I'm he wanted to know, as someone who has just played through all thirty-three of them, you know, would you *00:05* Secret *00:05* There's an influence that goes into the creation process and then there's the product and then the reception and this is so much *00:06* Like I gotta c I need more Castlevania in my life. *00:06* As that's kind of that's kind of fun, to be honest. *00:06* But if it was Yeah, there's there's a clash that just doesn't work. *00:06* Yeah, absolutely. *00:06* The whole everyone watch the video. *00:06* Oh, well, thank you so much. *00:06* Um I suppose the post the poster child for it really is you know *00:06* Like that sounded way better. *00:06* It's a bit of a weird thing because I kind of *00:06* And I feel like the Castlevania video has done it's done well enough that I can go, yeah, I can I can hit him with something a bit more niche next. *00:06* I d I don't think it's not powerful enough for that. *00:06* And that was that was fun. *00:06* Prince of Persia series. *00:06* It's it's funny really because that that would have horrified me to say. *00:06* The the difficulty comes from the planning. *00:06* Um and I I find that personally really interesting. *00:06* You know, it it can be it can be tricky when you're talking about something *00:06* Yeah. *00:06* And so I shared it on max frequency and *00:06* Yeah, and there's there's an inherent appeal to something being *00:06* Um, for example, I think there's a huge amount of Nintendo franchises *00:06* You know, it's this it's all this all-pervasive style. *00:06* Castlevania 3 is that I know, okay, in this section I'm talking about *00:06* Well absolutely. *00:06* What what did you think of that? *00:06* It's kind of a *00:06* I have another show, Chapter Select, and at the end of each season, so we we pick a series of games and kind of bounce back and forth between their entries. *00:06* You know. *00:06* I mean, I c I'm not even sure how many games there are in the in the franchise at this point, but we we're talking, you know, it's gotta be *00:06* You know, trying to trying to craft a narrative that's interesting, whether that's *00:06* They're they're they're kind of weird and interesting and bad, which is much preferable to boring and cynical and bad. *00:06* Oh, it's gotta be grueling. *00:06* I mean, my goodness. *00:06* Do you think when do you what do you think they'll do next to tap into it? *00:06* They're really popular. *00:06* Is it a secret? *00:06* You can find my work over at maxfrequency. *00:06* It's a weapon crafting mechanic *00:06* So I'm hoping and planning on making this feed. *00:06* It's it's an actual kind of cohesive *00:06* Um, you know. *00:06* No, no. *00:06* So uh yeah, you c you kind of you kind of should subject yourself to that. *00:06* I there's nothing left to do but to *00:06* uh p in particular. *00:06* Um and so yeah, in in terms of *00:06* And if you think, you know, Assassin's Creed 1 was a early Xbox 360 game. *00:06* It's no good having a really striking art style that's just completely divorced from your narrative or your gameplay, you know. *00:06* I I get I get a bit, you know *00:06* You know, there's been a lot of rumors about like a a Metal Gear Solid 1 remake, which I think is perfectly plausible, you know. *00:06* Um mainly because I have always been a *00:06* Oh yeah. *00:06* Um whereas whereas, you know, annullized releases in twenty twenty two is a *00:06* Um *00:06* I I would agree with that sentiment. *00:06* Yeah. *00:06* Yeah, it g mashing the mechanics of Metal Gear Solid 2 into one, which kind of breaks. *00:06* Thank you all very much. *00:06* They are they are designed *00:06* Um and then it just I guess I just I just kept doing it and and it kept *00:06* You know, which which in its in its in of itself is is another oddity that makes Castlevania so interesting to talk about. *00:06* How how do you do that? *00:06* I think I must have rewritten that oh god, like four or five times maybe, trying to find *00:06* Well uh I have to know. *00:06* But yeah, maybe I will. *00:06* We'll just pick the good ones. *00:06* Um *00:06* Uh that sounds like a pretty great idea. *00:06* Like I love long movies. *00:06* I think it makes for a more interesting story. *00:06* That's that would also be a big one. *00:06* If they were more easily playable, I probably would have cut it. *00:06* But yeah, I I I'm just looking at a video about them now. *00:06* So Oh yeah. *00:07* I mean, you talk about it in the video, Metroidvania, it's the other half of *00:07* But I think that I think it would lack some of the authenticity um that I I would like to think is present in the video. *00:07* Um *00:07* Like I think purely from a *00:07* And uh to me, that's the most interesting thing about Dawn of Sorrow. *00:07* Just because I I I feel like with 33 games *00:07* I I actually talk about that in um I think that's a good idea. *00:07* So yeah, I mean you can find me on YouTube. *00:07* Before diving into the Castlevania one, like w how did you decide to just jump into making these *00:07* I j I should probably try and keep my answers a bit more concise. *00:07* But there is this ebb and flow of *00:07* So it kind of brings that *00:07* So I I had a break for like a a week maybe just because it was so intense getting it together. *00:07* I I enjoyed it a lot. *00:07* It sounds like a win campaigns. *00:07* And I thought, you know, it was just just when COVID was starting, you know, we were in the first lockdown here in the UK. *00:07* It's kind of ever present without *00:07* And the i I find it so much more interesting than the uh than the the the traditional ending *00:07* It's it's it's a it's an almost perfect 2D action game. *00:07* Yeah, it's a blast. *00:07* I w that's the one. *00:07* It's so fascinating. *00:07* Frustratingly, yeah, just just on PlayStation. *00:07* And honestly, that is one of the things that adds the most time into the process. *00:07* I my context for the DS Castlevania games was *00:07* And I think *00:07* Being more into *00:07* You know, you see that with with Silent Hill F, I think it's called. *00:07* So thank you all for listening and until next time, adios. *00:07* That's the thing, isn't it? *00:07* So *00:07* You know, there's you have a family, you have a little sister. *00:07* You know, I i it does get mentioned, we just don't *00:07* I I appreciate it. *00:07* So we play everything else. *00:07* And uh hopefully I I'll get to be the one to tell that story. *00:07* Final Fantasy in the late 90s was was *00:07* And so sometimes I already have an idea of where I want to take it and *00:07* I just I just like a good quality anime. *00:07* Yeah, yeah. *00:07* I guess *00:07* I'm I can No, not really, to be honest. *00:07* I don't know if there's only one or not, but I saw it at a local store. *00:07* As long as as long as it's written in a way that's *00:07* Like for example, Lords of Shadow 1 and 2 took a lot longer than say Rondo of Blood. *00:07* And and I d and I don't never mention them, you know, when there's *00:07* It's it's that's another one of those videos I'd wanted to make for a really long time. *00:07* Yes. *00:07* When did you I when did you realize this was more? *00:07* Which is which is very odd because, you know, you you think of *00:07* I *00:07* So it it can be tricky depending on the game. *00:07* I like it. *00:07* I mean, you're you're in the same boat as a lot of people. *00:07* Because Castlevania *00:07* I knew that stuff beforehand and I knew I wanted to talk about that. *00:07* They've kind of had to reinvent it. *00:07* That's a whole separate challenge. *00:07* I I shouldn't I shouldn't lean in lean into it. *00:07* Oh they're *00:07* Like we'll skip *00:07* So *00:07* There's there's tons of *00:07* So I I am a bit of a collector too. *00:07* I mean sometimes depending on the game I'll I'll I'll go into it with an idea of what I want to say about it already. *00:07* That the the truth is that it's just a sort of *00:07* And I I'm I'm *00:07* I I get a lot of requests to talk about, you know *00:07* Once that's all done, I'll go back through, recheck it all, you know, it's like a rough cut first and then *00:07* Because mostly I know Castlevania music is good. *00:07* How did that feel? *00:07* It it is. *00:07* I uh so so Matt is here because I saw a tweet recommending *00:07* It's you're kind of doing a retrospective on the retrospective. *00:07* I'll I'll I'll pick a a weird older game that I really like that I think has an interesting story and I'll just make this *00:07* You know? *00:07* Your mind immediately goes to okay, well which ones would I like to talk about? *00:07* Um, as soon as the Prince of Persia video started to do *00:07* Um *00:07* An strategy card game. *00:07* No, no, they're they're they're inside of it. *00:07* And so *00:07* Well, so *00:07* But it it allowed for *00:07* Not that I'm a particular fan of that direction to begin with, but uh it's helped the franchise at least. *00:07* You gonna throw that in there? *00:07* And now on to the show with Matt. *00:08* I'm you know, ten, fifteen minutes is usually where people start, I think. *00:08* But I really enjoyed the process of making it. *00:08* And then I bought Rondo of Blood on the Wii Shop 'cause that was getting ready to shut down. *00:08* It's gonna be all my footage is gonna be around that point. *00:08* And I love *00:08* So if you're talking about, say, the the Nitro section of Castlevania sixty four, well, I know that *00:08* Um *00:08* Just a little Easter egg for the Castlevania fans. *00:08* I highly recommend it to anyone listening to this. *00:08* Um and that was what I finished a video game was. *00:08* Like that was that was cool and all. *00:08* That's the kind of *00:08* You know, the there's entire communities completely dedicated to *00:08* And I would say that's probably the area where I was least enjoying myself. *00:08* I I love Rondo of Blood. *00:08* Um and I I really *00:08* So I highly recommend it to anyone. *00:08* Some of these versions aren't *00:08* My my kind of initial take. *00:08* Yeah. *00:08* It's it's not full of sort of *00:08* It was it was thanks to thanks to that community that a lot of franchises *00:08* I mean that the *00:08* It's so good. *00:08* So I kind of *00:08* Um what's what's happened is that the industry has become *00:08* It just doesn't work. *00:08* It's *00:08* I love *00:08* Yeah. *00:08* Yeah. *00:08* Yeah, I I ha I have seen them before actually. *00:08* I I s so I had some ideas about, you know, the history of Igarashi and *00:08* Um, you know *00:08* And when you just pair that with the *00:08* Order of Order of Ecclesia was one that I'd never played before. *00:08* Like Konami is is trying Silent Hill again. *00:08* No, that I mean that's okay. *00:08* And I and I thought, you know, nobody else is really there there are people out there on YouTube who are making *00:08* Um Good. *00:08* It was a lot better than I thought it was gonna be. *00:08* I I kind of I call it the retrospective debrief and uh I go back through *00:08* Um you could start a stream. *00:08* And if it's one of those franchises that I feel like has always been *00:08* Oh yeah. *00:08* It's like, well *00:08* Like the you know, the Castlevania Wii game, like the team had absolutely no idea what they were doing, but that's because *00:08* And I've got a f a few ways of hooking up some of the old consoles. *00:08* Yeah. *00:08* And I thought, you know, as as great as that is *00:08* So I after that I learned my lesson and I thought, you know, if I if I want to *00:08* Or did you play some games on real hardware for games you own? *00:08* You're playing the games. *00:08* It always comes down to quality *00:08* Yeah. *00:08* Um nobody's covered that, nobody's done every game. *00:08* They they *00:08* And you kind of get a feel for the story of the franchise as it were *00:08* I notice *00:08* Like we *00:08* net. *00:08* And I think *00:09* And so for the first *00:09* I think a lot of people don't *00:09* How long was the export? *00:09* I I'm really the kind of *00:09* But but kind of cynical *00:09* But again, interesting. *00:09* It's it's *00:09* Um thanks to the move to, you know, Web 2. *00:09* How do you *00:09* When *00:09* I I've always I've always felt that *00:09* I kind of see the industry as the pre H D era and the post H D era. *00:09* But then also I feel like *00:09* Um I always try and approach my *00:09* I think they could they'll be open to outsourcing games *00:09* And I thought, oh boy, that's a long video. *00:09* So I feel like I'm gonna feel very I mean, I guess I have a lot of games I can play now because I have *00:09* Almost it was an annualized franchise to a degree. *00:09* Um you'd be amazed how much stuff is out there if you're if you're willing to sit and and look for it. *00:09* It's it's funny really 'cause I I've had a huge amount of comments from people saying uh *00:09* And I think *00:09* You y you end up with like *00:09* Project at all? *00:09* But I thought, you know, that that was cool, but I I want to do something better than that. *00:09* There's a thematic clash there. *00:09* But in a in a fun way, not in a not in a *00:09* I think I think it's a healthy way to approach your your your own work. *00:09* Yeah. *00:09* I mean some some of the games in that in that *00:09* I'd never had a chance to play that before *00:09* So it's it's about *00:09* Like I think one of the reasons people *00:09* It's the really your the lowest point would be those Phillips CDI games *00:09* I still really want this outlet. *00:09* Yeah. *00:09* So, you know, it's who knows? *00:09* Eternal darkness video. *00:09* Yeah, exactly. *00:09* And so *00:09* Which is the one of the two first Yes games was the one where *00:09* So I I guess it was the right call. *00:09* So, you know, after playing 33 games *00:09* Yeah, yeah. *00:09* Hi Matt. *00:09* No, I I think by the nature of your very videos, I think *00:09* No no switch or PC port for *00:09* And and really I I think it's it's pretty easy to play *00:09* And it and Castlevania is a is a beloved franchise with with a lot of *00:09* And I I think a lot of the time when bad games happen, it's it's *00:09* Even I draw the line at Java game. *00:09* But you know, i the information's out there if you want to find it and just have to dig. *00:10* You have your own opinions. *00:10* I hope I hope Konami kinda does the next *00:10* Yeah. *00:10* I finished a video game is the name of the channel. *00:10* And look *00:10* Yeah. *00:10* We've still been *00:10* Well it's it's kind of an interesting *00:10* Right. *00:10* I th I think *00:10* I really enjoyed writing about it. *00:10* It it's a brilliant game and *00:10* Oh thanks. *00:10* I think I knew I knew from the start. *00:10* Yeah, exactly. *00:10* Um *00:10* I think they were selling it for over $2,000. *00:10* I was enjoying that so much that I *00:10* And when I originally started the channel I just want I wanted to only uh *00:10* I I think *00:10* Okay, so it is the whole game. *00:10* I think I think my uh my *00:10* This weird *00:10* Well, yeah, for sure. *00:10* Retrospectives of retrospectives. *00:10* So I spent time there, but *00:10* But but the video games are *00:10* You want some duds in there to kind of add some *00:10* Yeah, while it checks for copyright um *00:10* But there are genuinely *00:10* I'd start a game and I would only stop playing it when I finished it *00:10* But then you uncover you uncover more *00:10* Hello, how's it going? *00:10* Um *00:10* And and I would be surprised if if f for example, if remakes were to become *00:10* On on eternal darkness, yeah, yeah. *00:10* Yeah, yeah, exactly. *00:10* Um *00:10* I well as someone who *00:10* And uh and specifically with the Prince of Persia *00:10* What's that about? *00:10* And Castlevania was there right from the very beginning, just because *00:11* Yes. *00:11* They're like 40 hours long. *00:11* But yeah, I don't think any of them are are are awful. *00:11* And so I've *00:11* Just execution in the end didn't pan out. *00:11* I love it. *00:11* Yeah, it's I guess it's not *00:11* I have my script done *00:11* That was that was where it where it originated. *00:11* There's no clear *00:11* That's a that's a really really nice moment. *00:11* I I I have I do have a lot of *00:11* Which I always am. *00:11* I can't I couldn't believe it. *00:11* I found it to be really satisfying. *00:11* Yeah. *00:11* I think you could probably *00:11* I think that I think that helps me out *00:11* Um but *00:11* I d I just don't think, yeah *00:11* And I that's that's kind of *00:11* I love it. *00:11* Zelda almost *00:12* What *00:12* And uh *00:12* And they were cranking out these *00:12* 0 *00:12* Good. *00:12* Konami. *00:12* Yeah. *00:12* Um I I sometimes *00:12* I like *00:12* They certainly do. *00:12* And I go into twin snakes a little bit. *00:12* How do you just *00:12* Um, you know. *00:12* And so it was a shame that I couldn't *00:12* And I started watching it. *00:12* We always are. *00:12* Oh yeah. *00:12* The um *00:12* And at the time *00:12* Konami out here. *00:12* Oh my gosh. *00:13* When you've *00:13* Um *00:13* You know? *00:13* It just doesn't *00:13* I I *00:13* How *00:13* The whole *00:13* Um *00:13* Sure. *00:14*