# [[MFP22 - “The Fear of Nintendo Looms Over” with Phil Summers]] Transcript This transcription was completed on March 4, 2026 with the application MacWhisper on macOS. This was done automatically, without human input during the transcription process. The transcription used the Parakeet v3 model. My hope is that by offering this transcription – however accurate it may be done by a machine learning/AI – will help you, the listener. I’d love to offer full, proper transcription some day, but that is not feasible at this time. Thank you for listening and reading. I hope you enjoy the show and that this document was helpful. Enjoy. --- Hello everybody and welcome to the Max Frequency Podcast. *00:00* I'm your host, Max Roberts, and returning to the show, Phil Summers, Hand Drawn Gaming. *00:03* Hi Phil, how are you? *00:08* Hey, good. *00:10* How are you? *00:11* Uh, I'm well. *00:12* I'm so excited. *00:12* You've been on my mind lately a lot. *00:13* Um seeing your stuff over at the hand-drawn gaming. *00:16* uh newsletter, the Patreon over there. *00:19* And then I finally uh went back into the archives of Last Stand Media and listened to your chat with Colin Moriarty. *00:22* So you just been on my mind lately and I thought *00:28* I'd reach out, see if you come back on the show to talk about said newsletter. *00:31* And the Nintendo just uh graciously gave everyone a Nintendo Direct. *00:36* And so I thought we could talk about the two of those things together. *00:41* All right, that sounds great. *00:45* The last time you were on the show, it was to talk about the Kickstarter, which was canceled the day before. *00:47* Um Nintendo comes knocking. *00:55* They're like, sir, you're gonna make too much money off our IP, please stop. *00:58* Uh and shut it all down. *01:03* And that was *01:05* Super sad and super sucky all around. *01:06* And I can only as someone who was wanting to receive it, it was super sucky. *01:09* I can only imagine for you. *01:14* putting all this work in and then it it being just pulled out from under you. *01:16* And you know, I don't wanna linger too long on the the sad sad time about it all, 'cause we're kinda like a year and a half ish away from that. *01:21* Yeah. *01:31* But you know I wanna say how did you feel, but I I I feel like it was it hurt. *01:31* It did. *01:43* Yeah, it did. *01:45* No, I mean look, you can ask me whatever you want. *01:46* No, yeah, it sucked. *01:50* It took me *01:52* I mean, I would say it took me a little while to like. *01:54* I don't want to say get over it, but um I mean I guess get over it. *01:57* It just felt like I I actually felt more um embarrassed because you know I had this whole thing, it was very successful. *02:02* A lot of eyes on it and then when it when it falls apart you know that that was the part that I mean it sucks because then it's just like oh I couldn't I couldn't do the thing, right? *02:13* I couldn't do this thing I wanted to do *02:24* um and you know it was such a like that month that whole month the whole Kickstarter thing was like super positive and then like as soon as it was you know I didn't hear any negative feedback from anything *02:25* And then as soon as it was pulled down, you know, well that's where that's when people can that's when they like to kick you, right? *02:35* So like I would get *02:42* You know, I started seeing stories pop up. *02:43* I was getting seeing, you know, different tweets from different people, some of them pretty big, like internet personalities, um, just saying like *02:46* Can't believe this person thought he could get away with this. *02:55* Like I was doing some kind of like, you know, like I was up to no good or something. *02:58* Um *03:02* So like that stuff really kind of sucked. *03:03* But you know, I I I kept my mind. *03:06* I tried to keep well, I tried to keep busy, right? *03:08* So I you know I immediately had some of those other offers come up. *03:11* I worked with on the uh Witch and Whiz uh poster. *03:15* I had Cathedral come up. *03:19* So like they were good to kind of like *03:21* Take my mind off it, kind of keep the the idea of the brand like still kind of in people's minds. *03:24* Yeah. *03:32* And then it and then it gave me time to *03:33* To think about what I could do next, right? *03:36* So um by the time I really started to work on this newsletter *03:39* It was like June, so it was almost like a year later. *03:44* How did the idea for the newsletter like come to you? *03:47* It's it's to me it's capturing *03:52* a time of, you know, old gaming magazines, just things you'd get in, you know, Nintendo Power immediately comes to mind, but EGM and Game Informer, things like that. *03:54* How did how did it come to you to kind of re *04:04* Rebrand's not the right word, but like, you know, turn hand-drawn game guides into the hand-drawn gaming newsletter. *04:08* Uh yeah so the the the cool thing is is that I had the idea for a long time. *04:16* Um so I didn't have to like it was never like uh this is how I'm gonna pivot. *04:22* It was more like *04:26* Maybe I should lean into this idea that I was already toying with. *04:27* So, you know, the the guides take a long time. *04:30* It took me about *04:33* Well, it took me like a year to do Zelda. *04:35* I forget how long Metroid. *04:37* I was a little faster, six months. *04:38* I was working harder on it. *04:40* Um But I just thought these are taking so long. *04:41* I wonder if there's *04:44* Something I could do in between where like maybe every quarter I could release like this literally four-page thing. *04:46* Um *04:55* Maybe it's just some art. *04:56* Maybe it just features like a map or a stage Um of whatever the game is. *04:57* Maybe like a smaller game. *05:02* One of my ideas even was just *05:04* Uh for the Kickstarter, I wanted to include every single order. *05:06* I wanted to include the first issue with it, kind of like Nintendo Power. *05:10* Um *05:14* And then I did think about even then, I was like, maybe that could be supported through a Patreon. *05:15* I don't know how I would do that. *05:19* Um it probably would have been too much to handle that. *05:20* I'm finding it would have been too much to handle that. *05:24* and the traditional guides. *05:26* Um but yeah, I just kinda had that idea for for a long time. *05:28* So once um the idea of just doing the full guides kind of was like, well I probably shouldn't do that anymore. *05:32* That was when I leaned in on this newsletter idea and then I thought, well, I can expand that to a few more pages to make it like kind of a little more substantial. *05:40* And I know that's kind of like a kind of a tough sell. *05:49* I wasn't sure if people were going to be into that. *05:52* Like paying like, well, I tried to keep it as cheap as possible, but almost kind of paying like a premium *05:54* Uh just for this eight page thing. *06:01* Um, but people seem to be into it, so I'm I mean I'm shocked how cheap it is. *06:04* I'm I personally I can't believe you're selling it this cheap. *06:10* So all right, well it's well it's nuts, man. *06:14* Six bucks feels like a s I feel like I'm robbing you. *06:18* Well, so here's the thing. *06:22* Here's how I here's how I did that and what you'll find out because you just signed up for it, so you you didn't get one yet. *06:23* Yes. *06:29* So uh there's two tiers. *06:29* I never intended to have two tiers. *06:31* So to keep it that cheap, in my mind, it was always like, I just want to make this thing I can put a stamp on, literally just put a stamp on it and throw it in the mail. *06:34* Yeah. *06:43* So that's how that's how we keep it cheap, right? *06:44* So now I actually have to put two and a half stamps on it basically because it's a little more expensive. *06:46* But um *06:51* What was what started to happen, and I tried to communicate that like as clearly as I could. *06:54* Like when you order this, it's gonna be this, like the physical item. *06:59* It's got stamps on it. *07:04* Like I tried to be pretty clear about that. *07:06* And I maybe I wasn't. *07:10* I don't know if you've changed the the language, but I mean it says *07:12* I did update the language. *07:17* They may get dinged up in transit, no tracking. *07:18* Issues shipped as is with address address info printed directly on back. *07:20* To me that's pretty clear. *07:25* It sounds like a magazine, which shows up loose in your mail and *07:26* I mean magazine paper is they've got that tougher I don't know what you would got what that paper is on the outside, but again, it just to me it sounds like it's a ni a magazine. *07:30* Yeah, so I did change to oh my god, that's another thing. *07:40* I've really learned how to like *07:43* try and yeah massage the language here. *07:45* People people don't read, Phil. *07:49* People will not read. *07:51* Yeah, I'm it's it's hard. *07:53* I'm like *07:55* Uh I'm learning I'm trying to learn how to communicate better here, but it is definitely a combination. *07:56* Well people are busy, right? *08:01* It's not even so much they don't read, it's just *08:02* And they're just there's so much information that everybody's just combing through that even if they do care about the thing you're talking to them about, yeah, they're not they're just not seeing it. *08:04* Um so yeah, that was the intention. *08:15* I wanted it to be like like the old days, like when you go to your mail, you see the thing, and you're just like, oh, here this is the thing on the cover, right? *08:19* This is the the well, it's not gonna be a new game, but here's the game they're featuring. *08:25* Um so that was always the intention. *08:28* Uh but once they started to arrive and people were getting them, oh my god, I got well I was sweating because I thought I was just gonna lose like a ton of subscribers like immediately. *08:31* Um *08:42* And I did lose a fair amount immediately. *08:42* Um But uh they were all just like, why would you ship it like this? *08:45* I can't believe this. *08:49* Can't believe you like *08:50* you know, it's getting messed up. *08:52* And then uh a lot of people were like, just can't you just put it in like a bag or mail it somehow so it's safer. *08:53* So that was how I came up with the collector tier. *09:00* And that was *09:03* And now I handle that. *09:05* The other thing was is I didn't I knew it was gonna be a fair amount of subscribers. *09:07* Um and I didn't want to get stuck with all the mails. *09:11* So like the place that prints it for me, they actually mail *09:13* They mail it for me. *09:17* That's gotta be a relief. *09:18* Because last time last time we spoke, I mean the name of the episode, A Thousand Labels Falling onto the Floor, is what I called it. *09:19* Yeah. *09:25* Yeah, yeah. *09:26* You were mailing everything. *09:26* I mean, I can only imagine just drowning in all of this. *09:28* Yeah. *09:31* You've got over twelve hundred people right now subscribes. *09:32* I t mailing twelve hundred things a month sounds insane. *09:35* So that's what I was afraid of. *09:39* I was just like, I don't want to get I'll I'll be stuck, right? *09:41* Like I won't be able to keep up with producing the actual newsletter and fulfilling orders. *09:43* So *09:49* Yeah, the the printer handles that. *09:50* That was like the key. *09:52* I wouldn't have done this if I couldn't have somebody print and ship it for me. *09:53* Um *09:57* So now I do ship some of them for now. *09:59* I handle all the collector ones. *10:03* I think the printer will handle them shortly. *10:05* Basically I need to stock them. *10:08* Everything that I include I have to provide to them. *10:09* And they're up the street from me. *10:12* So I and I talk to them all the time. *10:13* So like I can just drop off the stuff I need to. *10:15* But for now, while that collector tier kind of builds up, um *10:17* I handle all that. *10:23* So like actually today I got all my collector ones and my spares arrived. *10:24* So tonight I'll probably be packing for like two, three hours just to go *10:30* get everything all together and out the door. *10:34* Oh my goodness gracious. *10:37* I did want to say I wanted to confess to you. *10:39* When you launched this I when did we launch when did you launch this? *10:42* This was well first issue was Sept uh or first issue was October. *10:47* I launched I launched in September. *10:51* September first, I think. *10:52* So September, my wife was about well she was, she was eight months pregnant, getting *10:54* Uh our daughter's due date was the thirteenth of October. *11:00* She decided to show up on the twenty-seventh of uh September. *11:03* But I'm s I kid you not, I'm sitting in *11:07* the OBGYN office. *11:10* Like we're waiting at some appointment. *11:11* And I'm like, Phil's thing went up. *11:13* I'm gonna subscribe. *11:15* And then I immediately felt guilty because I'm sitting there and there's this kid. *11:16* Getting ready to enter the world and I was like, I can't spend six dollars. *11:21* So I immediately canceled. *11:25* And then I then I felt guilty because I was like, oh no, Phil is like this is launch day and he's already getting a cancellation. *11:26* And so I want to apologize. *11:33* I don't know how Patreon's back end works if it's like so it's okay. *11:35* But I did want to apologize for like up and then immediately going down because I was like, I can't do this to my kid. *11:39* I would have seen it now. *11:45* Yeah, I do see. *11:46* I s like I see when people unsubscribe. *11:47* Um it's it tells me who it is. *11:50* Um But uh I wouldn't have seen it that day because of just the influx of subscribers and *11:52* It was just too much to track. *11:58* So I had no idea. *11:59* I wanted to confess. *12:00* Um but I did sign up before doing the show because I wanted to see the issues that I had missed. *12:02* You know, the k the Castlevanian gimmick. *12:08* And I you know I I want to get these. *12:10* I think it's really they're beautiful things. *12:12* I have I have uh Zelda over there. *12:15* We talked about that. *12:18* I've I've printed my own Metroid. *12:19* Actually, I'm gonna grab the Metroid real quick. *12:21* Yeah, yeah, sure. *12:23* Grab Zelda too, just in case. *12:24* So the Metroid I like I spent at least I think a lot of time because I went through and like resized it to this book. *12:27* And I had it printed at uh, you know, at Staples or whatever, 'cause that was the nicest, closest, whatever. *12:35* But then I uh I went in the back of your book 'cause you had to *12:41* You released all of this, but then removed all of the mentions of other things, and you like scribbled out of the back *12:45* But it was like in red. *12:52* You scribbled everything out in red. *12:53* I was like Oh, I redacted everything. *12:55* You redacted everything. *12:56* So I went in and like took the pattern of your dot paper. *12:58* And like mass the red out and just made it look like blank space so it just looks a little nicer. *13:01* Oh gosh, wow, you did put you did put some uh *13:06* But and then I tweeted a picture of that and people are like, oh well, can you give this to me? *13:09* How'd you do that? *13:14* I'm like, I can't help you, bad. *13:15* If Phil can't do it, I can't do it. *13:17* But you know, this is it it's a beautiful book. *13:20* It I'm happy it's on the shelf in some capacity. *13:22* I wish I could have bought it from you. *13:25* But I've *13:28* I'm paying for 'em now. *13:29* Well, thank you. *13:31* I appreciate it. *13:32* I actually still think sometimes I'm like, maybe I'll just run off a hundred Metroids and *13:33* And I just want it to exist, even now. *13:38* Like I just want to. *13:40* Do you not have a test spring in the house or something? *13:41* No, I don't have anything from Metroid. *13:44* I literally *13:46* My goal was to finish Metroid right before the Kickstarter. *13:47* And by finish, I mean just like wrap up the book. *13:52* So I actually had the book. *13:54* Not the actual book, but just had what would go to print. *13:57* So I printed nothing. *13:59* Um so it doesn't exist anywhere *14:01* I I wrote a big thing on Naughty Dog a couple of years ago. *14:05* And I printed I went to Barnes and Noble's website and you can print books from them. *14:09* And I printed one copy physically for myself. *14:14* And that's nice and it's on my shelf and it's cool. *14:17* I mean, if you want just one for you, you seem to know how to get things printed and *14:20* produce so I'm sure you could make one yeah I could make one just for me but like I still want to do the whole like the slip cover and I want to give it the whole treatment yeah *14:25* Yeah, that I did with Zelda. *14:36* And yeah, like if I made uh seriously, if I made a hundred of them and put 'em on like the Patreon for people to like, hey, here's a hundred of these *14:38* to whoever you know, whoever gets it first. *14:45* Like, no, like, well, well Nintendo, no, will they care? *14:48* Will they know? *14:51* You know, it's a hundred books. *14:51* Like they might, but I don't know. *14:54* I it's it's a whole thing. *14:56* But I wanna I wanna jump over to the newsletter because this is sure. *14:58* These actually go out and *15:03* I guess kinda to bridge it. *15:05* Are you nervous at all about some lawyers coming to knock on this stuff? *15:07* Um *15:12* Not as much. *15:13* So I d I treat it more like look, there's so much stuff. *15:14* There's like all these magazines, there's um *15:18* You know, there's two Nintendo ones I think off the top of my head because I did covers for Ninty Fresh. *15:21* There's Switch Player. *15:25* Yeah. *15:27* There's so many other types of magazine. *15:28* And they all feature. *15:30* Yeah, and they all feature um you know the game on the front and sometimes or and I I can't believe I didn't mention um Nintendo Force. *15:32* That's another one huge *15:43* Actually, the uh the person that runs that, Lucas, he's been he such a great help um just with advice and how to do the Patreon and stuff. *15:47* I basically *15:55* copied his approach to the Patreon. *15:57* Um so he's been great. *16:00* Um but my thought is look they're all doing it they're all getting away with it because it's a magazine *16:02* Um, so it counts as like um I guess like a I don't know it's not a guide, right? *16:08* So I'm kind of hiding the guide and I'm treating it. *16:15* Even though it's eight pages, I'm kind of treating it like *16:18* This is a magazine, so like I always make sure for this I include like a little introduction and I include like some kind of written you know essay to accompany it. *16:20* Um *16:31* And I try to downplay the fact that yeah, this is actually like a mini strategy guide. *16:32* Um and I don't use the t yeah, and I don't use the t like it says Castlevania on the front. *16:38* Um gimmick doesn't say gimmick at all anywhere. *16:45* The Double Dragon 2-1, nothing. *16:48* Like I tied it in with the Revenge because that game's called the Revenge. *16:50* So it said Revenge real big. *16:53* So that's kind of my me dancing around it. *16:55* Um I mean I spoke to a lawyer after the Kickstarter to print, I wanted to print all the books in one book. *16:58* I still think I could do that *17:07* um all the old ones. *17:09* Yeah. *17:10* And I told him all these ideas and he's just like, yeah, like you should be able to get away get away with that. *17:11* I don't know why you couldn't. *17:16* Um he goes, but you know, you're on their radar, so do you really want to *17:17* screw around like do you want to go to court with like yeah you would maybe win the case but do you want to go to court with these people? *17:20* And I'm like, well no, I like them. *17:25* Um so Why can't we be friends? *17:27* Yeah. *17:30* So um and I don't have money for that. *17:31* So I didn't pursue it. *17:35* So I mean look, these are eight, like that's my other thing too. *17:37* It's like it's eight pages. *17:40* Is is Konami really gonna like *17:41* Shut me down because I featured their game on an eight page newsletter that I just ran off like a hundred more because I want to offer some to people that came late. *17:44* But like I'm not gonna run it off *17:55* Um again, maybe. *17:57* I don't know. *18:00* But I don't know. *18:00* It's just so like I just feel like they can't go after me. *18:01* Because I'm just following how everybody else is doing it. *18:06* So if you're good with me, how like how is everybody else getting away with it? *18:09* Yeah. *18:12* So well *18:12* No more no more lawyer sad talk now. *18:15* We're gonna talk about the cool fun stuff, which is I guess your your approach to the whole Patreon. *18:18* is you know, you pay per issue and then you send these things out, they show up, people read 'em, but then you do these these uh supplemental material, these posts afterwards. *18:27* You've got behind the scenes, you do a little podcast. *18:37* as well, which was a cool surprise. *18:40* And reading those, at least the Castle Castlevania, Castlevania one, uh, the first thing that I noticed immediately looking at was how you put it together. *18:43* which is all in pieces and then I assume scanned digitally. *18:55* Mm-hmm. *18:59* What's how's that process different than the guides and stuff? *19:00* The guides you were doing in dot notebooks or, you know, dotted notebooks. *19:03* So what is *19:08* What's that process like and how do you decide when to do everything by hand on paper type hand or when to do things digitally like the clouds and gimmick? *19:09* You did those digitally, you talked about that in the podcast. *19:19* So like what's that process like for you? *19:22* So um *19:25* Yeah, the old the old guides were literally just dot notebook, just page by page. *19:27* Uh some slight digital trickery, like if I really screwed up a page or wanted to change some of the art a little bit. *19:32* But yeah, they're pretty true to life. *19:40* Like you could pick one of them up and it's it's the guide, right? *19:42* But these you can't do that. *19:45* They're just all over the place. *19:46* So I mean I I'm a like I'm a does a designer full time. *19:48* Like that's what I've done. *19:52* uh the last like 20 years of my life. *19:54* So I mean I guess my approach is how I would design anything. *19:56* Only all my assets are just being built by hand and not *20:01* mm-hmm on through Photoshop or InDesign or whatever. *20:05* So, you know, I'm just I'm laying them out *20:09* You know, looking at them you can see that the big inspiration is Nintendo Power. *20:13* So like these really colorful like pages just full of all this stuff. *20:16* Um uh yeah, so *20:22* figuring out like what do I handle digitally. *20:27* I mean it just really depends. *20:31* It's like case by case. *20:33* For the most part, like I said, I try to draw everything. *20:35* Um But like for gimmick, the only reason I did that with the clouds is because when I was laying everything out, thick pieces were moving around a lot *20:38* And I guess I could have at the end, once I had everything locked, even though I drew the clouds in Photoshop, I probably still could have went and like printed them and did like a one-to-one basically like *20:48* all right I drew the clouds and now we can put them in. *20:59* It was more of just like uh I've already worked on this thing for like 80 hours and I need to I need to wrap it up because I gotta get to the next *21:02* So that was more that was kind of the the thought process there. *21:10* Yeah. *21:13* Yeah. *21:14* Okay. *21:15* I well again, they they're very beautiful. *21:16* I've been flipping through them, reading them. *21:20* the past couple of days, I've the map and the Castlevania one is fantastic. *21:23* And I noticed uh you tell me if I'm wrong, but like the little yellow *21:27* circles and lines, those are those are all digital, right? *21:33* Those lines are too straight. *21:36* Didn't I didn't think of that. *21:38* Yeah, so yeah, that stuff's digital too. *21:39* So *21:42* Uh in the case of sit like stuff like that, even you'll see in Double Dragon, those marks are digital as well. *21:43* Um, because I feel like that's the kind of stuff that can *21:50* kind of change at the last minute and I don't want to screw up my main artwork with stuff that I might have to to change and move around. *21:55* So like the big map. *22:02* For Castlevania. *22:04* Yeah, everything. *22:06* So I drew just the map and then as you can see, like the um the call-outs for the you know, finding another treasure or the bosses and all, that stuff is all *22:07* a separate piece of art that I put in it digitally and then I, you know, I put like a little stroke around it in Photoshop to get it to pop. *22:18* Um yeah, because those kind of pieces move around. *22:26* Yeah. *22:29* And I didn't want to I don't want to make some kind of line like a call out over top of my original art and then maybe I need to like move that line and I can't *22:31* So flexible. *22:40* If you look through my Zelda book, all the lines are *22:48* drawn right on the map, but that was different because it wasn't like this hu you know, I was working within that little confined space and *22:51* This things are a little more, I guess, like fluid because of the way I'm kind of cobbling everything together. *22:59* Um so I don't want to *23:06* I don't want to be stuck and have to redraw artwork in Photoshop because I made some line that I decided I needed to move. *23:09* Okay. *23:17* Um if that makes sense. *23:17* No, it does. *23:20* I *23:21* I was just, you know, hand drawn's in the name and I'm not it's not a knock at all. *23:22* I I it's just I'm fascinated *23:29* By the structure of it all, uh you know, just seeing things, the way you lay it out and the flow of the books, the little newsletters, it's so *23:33* As someone who used to write guides and I you know, I write manuals today for all sorts of stuff, but it's seeing the structure is *23:45* I to me it's fascinating. *23:55* I could nerd out over that. *23:57* Like your gimmick guide is or newsletter is a guide, which I've Yeah, it is. *23:58* It's a full blown guide. *24:04* It's a whole game. *24:05* And I was *24:06* I love the tiny maps and then these like zoom-in panels of tricky spots where you're giving tips. *24:07* It's it's not a full-blown guide in the sense of here's step one, here's step two, here's this. *24:14* It's more just like *24:19* Tips and tricks, but also it's a full-blown map and and you explain each level and kind of the bosses and stuff. *24:22* I think that's so cool. *24:27* It's like a a condensed version of it. *24:28* But then *24:31* You go in in Double Dragon. *24:32* It's a full-blown comic book that is, I think, less of a guide and definitely more tip trick. *24:34* slash narrative focused. *24:42* And you're it reminded me of the Metroid comic panels where you were giving a narrative to a game that while it had a narrative, it wasn't like spelled out. *24:43* This is what's happening and how it goes. *24:52* And so you're *24:54* I'm getting a very creative and diverse vibe here in just the first three issues. *24:56* And I think that's so cool. *25:01* And *25:03* digitally being able to move things around, I imagine, makes your life easier. *25:04* Yeah. *25:09* And actually double dragon. *25:10* So that one, other than those um *25:11* Other than the the letter markers for saying you know what panel corresponds with the you know where it is on the map. *25:14* Um I literally drew that like like those pages exist. *25:21* Like that one actually *25:24* wasn't there was there's not much there's not much in the way of like photoshopping or whatever on that. *25:26* These those pages all exist. *25:31* They're all colored in marker and everything. *25:33* So that's awesome. *25:35* Yeah, that I could literally just show you and be like, oh, this is exactly it. *25:37* So there's not much photoshopping going on with that one. *25:41* That's cool. *25:44* See, I that kinda I actually brings me, I think, to the next question I really wanted to ask you, which is *25:45* You know, in the Castlevania one you had a couple of like the the bricks in the background, those were watercolor, you said, and the red kind of scroll banner at the that first page with with *25:52* Simon? *26:02* No, it's not is it Simon? *26:03* Yeah, he's Simon. *26:05* Okay. *26:06* I haven't played the original Castlefangles. *26:06* There's a lot. *26:08* There's a lot of Belmonts. *26:09* There are. *26:11* I just I just watched um like a seven and a half hour *26:11* History retrospection. *26:16* I saw that the other day. *26:18* I mean it was seven hours, so I didn't watch it, but I just saw that the other day. *26:19* I was curious. *26:22* I talked to the guy on the show because I was *26:23* I went, how on earth did you do this? *26:26* Because it's so long. *26:28* It's super fascinating. *26:29* I watched it in chunks over the course of a week. *26:31* But it's really, it's really dope. *26:35* And so now my brain has all these names in there. *26:36* Anyway. *26:39* Um and then in gimmick, you actually busted out like old school cells and painted on them for I think like the character cover art and some of the boss characters and stuff. *26:41* Yep. *26:52* And you've talked about *26:53* trying new things, learning new skills. *26:54* What how important is that to you? *26:58* And uh are you I mean I would think you're enjoying it, but like what how do you go, I want to try doing this this time *27:01* or what draws you to that stuff? *27:08* Well, uh I like to try different things m to to keep it interesting. *27:11* And then also there's the there's the fact that I'm trying to kind of like *27:16* I don't want to say emulate, but uh emulate that old style. *27:22* So there's, you know, in old magazines, old gaming magazines, a lot of the art is cell art. *27:27* Um and people have such a you know fondness for it. *27:33* So I thought, well, I'm gonna make some cell art and see how I see how I do with this. *27:36* And it was hard. *27:41* Um and it took me a lot longer than I thought. *27:43* I don't know if I'll do it again *27:45* But if I do do it again, I want it to be better. *27:47* But um But I thought that would be a good I thought gimmick would be a good um *27:51* I guess kind of like a testing ground for myself for that because the characters are so simple. *27:59* They're just like these little creatures. *28:03* They're not too uh they're not too detailed. *28:05* So I thought that would be like a fun just thing to try out and see if I could kind of get that that look and that vibe. *28:09* And then yeah, like I just want to the reason I just vary it up is to keep it interesting for me, keep it interesting for *28:15* um the subscribers that that that are getting this, I don't want them I I don't want it to be the same thing every issue, right? *28:24* Where it's like here's the game, here's the map. *28:31* I I wanna mix it up a little bit if I can. *28:33* We'll see how the fourth one will be received because that one is definitely *28:37* I'd say it's gonna be more of like a retrospective. *28:44* Yeah, I want to ask you about that. *28:48* Sure. *28:50* So we'll see how that's *28:51* received, but you can ask me. *28:53* Yeah, well, I mean let's jump to it. *28:55* Uh Mega Man, issue four. *28:58* But you're doing the the mainline series, so my first question is *29:01* One through eleven main line, or you only NES one through six, or maybe one through ten, or I don't know *29:07* Cause eleven's the weird two point five D one. *29:15* Nine and ten were the the retro made, but in the late aughts. *29:18* Yep. *29:22* Where's your line? *29:23* Uh all eleven of them. *29:24* So I was. *29:26* Holy smokes, man. *29:27* Yeah, I was I I was gonna do um focus just on the Ness ones, just the s six, and then I was just like, well that leaves out *29:28* It leaves out like, you know, the other ones that are kind of retro looking and then I just started thinking about all of them. *29:39* Um I was like, well, maybe I can kind of cram them on *29:46* And then I've 11 games and eight pages, dude? *29:50* So I mean basically each game's gonna each page is gonna basically be two games. *29:54* Um *30:00* Okay. *30:01* It should work. *30:02* The focus will I don't want to ruin the whole thing, but the focus. *30:03* Alright. *30:08* Just whatever you'd like to share. *30:08* I mean the focus is just gonna be mainly on all the robot masters. *30:10* And so it's like half Robot Master, half like retrospective. *30:15* So like I played through every game, so I have thoughts on them. *30:19* Um so we'll see how it's received. *30:22* It's gonna be less um *30:25* Less maps. *30:27* There's not gonna be any maps. *30:28* There's no maps on this one. *30:29* But I'm hoping I still people are still into it just to see like *30:31* Like my take on er literally every single Robotmaster. *30:36* That I first of all I like that idea in general because the robot masters are I mean they're the staple of classic Mega Man. *30:41* So that's it's *30:49* And I can't wait to see whatever art you've drawn up for those as well. *30:50* I don't, you know, however many you decide to draw, but it's gonna be really cool, I think, to see. *30:54* So *30:58* I'm looking forward to it. *30:59* But your take on games is also another kind of thing you're doing alongside *31:01* this Patreon and you you put them up publicly, but they come a little early for for patrons and stuff. *31:07* And and each issue so far has *31:13* You sharing like a personal story about these games or how you've come to experience them, learn about them, uh your Castlevania ones talking about, you know, you and your brothers playing it and you know *31:16* at your house and gimmick and its rarity and that whole situation, like it didn't even come to the States. *31:28* So you're sharing these personal stories, but then your your opinions on the game as well. *31:34* You do these retro reflections. *31:39* So I g I mean you're you're a critic too. *31:42* I guess so. *31:47* I don't I I like your reflections because they're so sh *31:48* short or concise. *31:53* Concise is a better word there. *31:55* They're well thought out. *31:58* We're at we'll I have a picture of one actually here in the show notes about Splatoon 3. *31:59* But why not why? *32:05* You know, I guess why start sharing all these? *32:08* You keep track of everything you play. *32:11* What what was the draw to start putting more of your opinion into *32:12* the hand-drawn gaming side of things. *32:17* Instead of just here's how to play the game, here's how I feel about the game. *32:19* Yeah. *32:24* So the game reflections things, I've been tracking every game I finished. *32:25* For over 10 years, I would Google a spreadsheet. *32:30* If I when the credits roll, I throw the game in there with a date that I finished it. *32:33* Um so I could literally share you, you could see everything I played. *32:38* Um *32:42* It's awesome. *32:43* And I before I started to do these, I would say I again I was throwing this idea around in my head. *32:43* I was just like, it would be cool if I just drew like a little picture. *32:50* and wrote just like a little thing about every game I finished. *32:53* That way I just have more than just a name in the Google Doc. *32:57* Just something that had like more of a memory kind of attached to it. *33:01* So when I wasn't working on hand-drawn gaming, I started these this well, I started these last year in January. *33:05* Um *33:12* And I was just like, well, I'm not working on anything, so maybe I can just start playing around with these. *33:14* And they're not. *33:19* They're not like these pieces where I'm spending hours on them. *33:22* They're kind of quick. *33:25* Like I I don't want to spend too much time on them. *33:26* Um they're just pretty simple illustrations. *33:29* Some of them even when I'm done, I'm like, yeah, I don't even like this *33:31* picture but whatever I just want to have some kind of little memory attached to it. *33:33* Um and then for the the writing yeah I keep it short *33:38* Because kind of going back to our point earlier, I know that people are like so busy and there's so much to read and there's so much to look at. *33:44* that I thought I could probably get I could probably get most of my thoughts in like two paragraphs. *33:53* Um and they're like *33:59* easy to read and I haven't read a game review, like a real serious game. *34:02* I haven't read one in so long because when you go to a game review, they're just so long. *34:07* They're just like these big *34:12* And they really break down all the technical things and it's like, you know, I'm I don't really need to hear all that stuff. *34:14* So like that's another reason I made it short, because like I know how I feel about reading game reviews now. *34:22* Um *34:27* So I just thought, well, if they're short, maybe people will like them and they won't skip them. *34:29* I don't really know how people feel about them in general. *34:34* I I think people like them. *34:36* They're not like *34:39* I I don't think there's people that are like, oh I can't wait for that next game reflections. *34:41* Can't wait for, you know, I don't know if any if those people exist, but I think they're nice, a nice little like supplement. *34:44* And I just wanted to try it for the year. *34:50* I just wanted to get through a year. *34:51* But then when I decided to kind of tie them to the Patreon as like a supplemental piece of like material, and I'm like, well, I guess I'm just going to keep making *34:53* them because they're you know they're just part of it now. *35:02* I this kind of they kinda remind me of that feeling you were talking about when you open your mailbox and you see the cover game of the magazine. *35:06* I've it when you see the little piece of art that you've whipped up for each little game, it's like, ugh, that's the game, like that's the game he's been playing, and here's like the cover picture of it. *35:16* I've I like your Resident Evil Village one. *35:25* I'm thinking about that because I'm getting ready to replay that game here for for my other show. *35:28* But you know, either's Operation Wolf or Bugs Bunny in the Crazy Castle. *35:33* So there's this range of old games and and new games. *35:36* It's just whatever you've *35:40* been playing and it the the art is just like a fun little surprise and I love the conciseness of it. *35:41* It's something I've been *35:48* trying to approach more with the reviews that I write, whether that's TV show or a game or something. *35:51* It's just like, what do I need to say about this? *35:56* And let's say it, you know, cut the fluff essentially. *35:59* No, you know, if other people want *36:02* the frame pacing or the resolution or all the features or whatever, they can go to this or that or or whatever. *36:05* And it's I go watch those videos sometimes or I read those reviews, but *36:11* What do I need to say and just get it out there? *36:15* So I I appreciate you taking the the clear, concise *36:17* straight to the point kind of approach. *36:23* Thanks. *36:25* You know, all you say about all you say about the bosses in Resident Evil Village. *36:26* Also incredible bosses. *36:29* Like, yes, that's they're great. *36:31* I don't mean to and *36:34* I think it kind of is in line with the guide mentality or the approach that you took to guides or you do take to your guides. *36:37* You don't want to spoil *36:44* They game. *36:46* They're using your material to help them through it. *36:47* So you don't want to say, oh, you you go fight this thing and it's it's this big monster that does this and that and No, it's like *36:49* Here we go. *36:57* We're going along this way. *36:58* Here's what's coming up. *36:59* How do you, you know, deal with that? *37:00* Are, you know, incredible bosses. *37:02* Yeah. *37:05* I try and find like um *37:05* I generally try for these is to find at least like one major like takeaway, and that's kind of what I build them around. *37:08* Some of them feel a little more review-like than others. *37:17* Some of them are more like a story, like my my mother review. *37:20* Yes. *37:25* You know, that's less about the game and more about me playing it with my kid, right? *37:26* So it it really depends on the on the game. *37:31* I tend to like the ones that are a little more that are less about *37:34* the game then like I like if I can find some kind of little story to tie around it. *37:38* Um but that's just the uh the approach I take to *37:43* Well, keep it up as long as you like doing them, but I I certainly I certainly enjoy them. *37:47* I think they're great. *37:53* So I actually tried to add *37:54* the website page to like my RSS readers so I could see, but they're they're not individual post it's fine. *37:56* It didn't show up. *38:01* I was like, oh this would be fun. *38:02* Not your fault at all. *38:04* I just they're really great. *38:05* So I think they're super cool and and people should check *38:06* Check those out as well. *38:10* Because you do put them up eventually publicly. *38:11* Um so you know everyone can see them. *38:13* It's just you get to see them sooner if you support Phil over on Patreon. *38:16* To transition over to the direct, I in my notes, uh I had transition with Dead Cells Castlevania because you wrote about Castlevania and now Castlevania is like semi-back. *38:21* in Dead Cells as DLC or an expansion or something. *38:35* Did you play Dead Cells? *38:38* Have you have you played? *38:39* I did not. *38:40* I haven't either. *38:41* I heard it's very good. *38:42* Yeah, I heard it's very good. *38:42* And the Castlevania stuff looks very good. *38:44* I heard the music and was like, ah, more Castlevania, good. *38:46* I know, yeah, that's yeah. *38:50* And the game does look cool, but um I'm not too into the the *38:51* It's a roguelike, right? *38:55* Yeah. *38:56* Just doing the run. *38:57* Yeah, like do the run and die over and over you. *38:58* It's not my favorite. *39:00* So that's the only reason I haven't played. *39:02* I mean, I'm sure it's a great game. *39:03* Um *39:05* But I probably won't play the Dead Cells Castlevania stuff. *39:06* Neither will I. *39:10* So transition dead, just like Castlevania. *39:11* Yeah. *39:15* Oh, sadly. *39:16* Oh, it's such a bummer, man. *39:17* It's so such a bummer. *39:19* The Nintendo Direct yesterday, so what was it yesterday? *39:21* The eighth of February, twenty twenty three. *39:25* Forty-minute direct, right after they did their earnings call and all that jazz, which makes sense. *39:27* They wanna *39:33* high because their numbers were down, so they're like, here's the bad news. *39:34* Now quickly here's all our good news for the year. *39:37* Yeah. *39:39* So it kicked off with *39:39* Pikmin 4, which was announced last year. *39:43* You play Pikmin? *39:46* You Pikmin fan? *39:47* I do I do like Pikmin, yes. *39:48* Okay. *39:50* I've never played Pikmin, so are you excited for it? *39:50* Um yeah, um Pikmin's not like um I like it a lot. *39:54* It's not like one of the ones where I'm like, I'm getting this the day it comes out. *40:00* Like I might not get it the day it comes out, but I will would like to play it eventually. *40:03* Um no, they're they're really good. *40:06* If you've never played one before, then you'll I I think you I mean I don't know if you would like it, but like it'll be a nice surprise. *40:08* I it's they're very unique. *40:14* It's always been a series that's kind of been in the periphery. *40:16* I remember like a neighbor kid at Pikmin One kind of you know back when that was out. *40:19* And then *40:24* Uh I think I got Pi Pikmin 3 on the Wii U for free. *40:26* Like as part of that d it was one of the games you could redeem for some sort of thing because they were like *40:30* Please buy our system. *40:35* Yeah, once yeah, when they're a crap in the bed. *40:36* Yeah. *40:38* I never played it though, and then you know, now that's on Switch and and Pikmin 4's coming out, so I think surprisingly here in July. *40:40* which was a little surprising to me. *40:48* I thought it would have been maybe a fall game, but it's it's two months after Zelda, which is it's pretty good summer cadence, I think, for them. *40:50* It looks the camera angle looks different. *40:57* I rem I Pikmin's mostly top top-ish down, right? *41:00* This seems a bit more 3D flow camera. *41:04* Kind of yeah. *41:07* I'm like thinking back to the first one. *41:09* Yeah, it's definitely pulled up more overhead. *41:11* I'm sure maybe you can kind of play around with it, but no, I think you might be right. *41:13* I think it might be a little lower and and set closer to to *41:17* to all the little characters of the Pikmin uh than the original. *41:21* But I think Pikmin 3 I only played it that one time. *41:25* When it was free. *41:29* When I got it for free. *41:30* See, that's what I mean. *41:31* Like I didn't buy because that was free months later. *41:32* So I didn't buy obviously I didn't buy it. *41:34* I downloaded it and I loved it though. *41:36* I played it and loved it. *41:37* Um I think that may have been similar to four. *41:38* Okay. *41:43* The camera the camera angle. *41:44* I could be wrong. *41:45* But I'm into it. *41:47* It looks good. *41:48* I mean it looks great. *41:48* So I like the little the dog Pikmin thing *41:49* It reminded me of uh Poochie from Yoshi. *41:52* Yeah, yeah, yeah. *41:55* Same energy. *41:56* Same basically, I guess every Nintendo game will now have a dog come to it at some point. *41:57* So that'll be cool. *42:02* One the next thing I wrote down that I definitely know you and I are passionate about, Splatoon 3's getting an expansion pass. *42:04* Yeah, yeah. *42:12* And you uh Splatoon's one of the games you reviewed or reflected on. *42:13* And here Phil, uh I I can be a person that you know that will play Splatoon. *42:18* Oh cool. *42:23* I did not buy Splatoon 3 at launch, uh just because I had a prior choice and other things, but I did get it for Christmas, so I'm *42:24* I'm inching closer and closer to actually playing it here. *42:31* I've got some other stuff to do. *42:33* But I did buy the Switch OLED. *42:35* I did Oh, cool. *42:37* I sold the old *42:38* OLED and got the new one 'cause the Joy-Con were beautiful. *42:40* I solely buy it for those Joy-Con. *42:43* Yeah, yeah. *42:45* But what did you think about this expansion? *42:46* We're going back to the original city Splatoon 1 Wii U. *42:49* So alright, my daughter loves these games. *42:54* I love them too, but she really she's like into the whole like *42:57* The lore and the cows. *43:01* Oh, she's into the okay. *43:02* Yeah. *43:04* So like when she saw the Inkopolis reveal, I'm she melted. *43:04* She just completely lost her mind. *43:09* But me being the *43:11* The adult and the person that's played all the you know, I'm just I don't want to say I'm jaded, but like I'm looking at it so much different than she's looking at. *43:13* How how are you not freaking out right now? *43:21* And it was cool, but in my mind, I'm like, what are they selling us right now? *43:23* What is this? *43:27* Is this just like a skin? *43:29* It's like a hub skin. *43:30* Like what does it do? *43:31* Like I I still don't know what it does, right? *43:32* Like why? *43:34* We joke. *43:35* Yeah we would just get both hubs. *43:45* Yeah, that was my thought too. *43:47* I was just like, what did they just Because you get the same items here. *43:49* So I'm just like, so this is a skin. *43:52* This is literally, you're selling me *43:54* But that was enough for her. *43:56* She's we're getting that. *43:57* We're getting that. *43:58* We we're like all in one hundred percent. *43:59* Has to see Callie and Marie dance. *44:02* Um whereas I'm just like, that is the biggest waste of money I've ever seen. *44:04* However *44:08* The Wave 2 will probably be I'm assuming, especially the way they teased it, like a campaign similar to the Octo expansion of the second game. *44:09* So that'll be cool because that was great. *44:19* That's that's the thing I'm most excited to play. *44:22* I do enjoy the multiplayer. *44:25* Yeah. *44:27* It's just *44:28* There's something about where the goal is not to just get kills on the other team. *44:29* It's there's a team objective and *44:34* It's frustrating when no one actually plays the objective, which is to paint the space. *44:37* But anyway. *44:40* Yeah. *44:41* I'm excited to play the single player campaign because I thought Splatoon 2's campaign was great, super fun and inventive, and *44:42* your your reflection. *44:50* Did you love Mario Galaxy? *44:52* Splatoon 3 single player is sort of kinda like Mario Galaxy 3. *44:53* I'm like, that's all I need to hear, baby. *44:57* Yeah. *44:59* I mean that's my sell on it. *45:00* So I had a so *45:01* Uh uh about going kind of going back to the idea of like what do I want to focus on for these little reviews. *45:03* My main focus of that game has been salmon run. *45:09* I absolutely love salmon run. *45:12* Yeah. *45:14* a bajillion hours into it. *45:15* It I've barely played Turf War. *45:17* Um so I almost just wrote about Salmon Run, but I was just like, uh I wanna like *45:19* I want to try and sell somebody on this game. *45:26* So that was why I decided to focus on the uh the single player. *45:29* Because this the campaign is great. *45:32* But it took me like *45:34* Oh, I don't know, two months to get through it because I just slowly kind of chipped away at it, whereas I was just all about salmon run. *45:36* I've I've salmon run was also something I loved on Splatoon 2. *45:42* See, I just I'm I need to just play it, but I've got *45:46* other stuff I have to play first for my other show. *45:49* I'm I'm so excited. *45:52* I promise in-laws I will play your Christmas gift soon. *45:54* I promise. *45:57* What's the Christmas gift? *45:58* It was Splatoon 3 was the Christmas gift. *45:59* Oh, oh that's the one. *46:01* Oh that's the one. *46:01* I thought you were I'm sorry, I got confused for a second. *46:02* Yes, you said you got it for Christmas. *46:04* Christmas. *46:05* You're all g I it's just it's just sitting there. *46:07* I was I opened it up, I'm like, it's time to be a squid kid. *46:09* Time to be a squid kid again. *46:13* I thought when when you said I I have other things, I thought you were talking about the *46:15* Games you were playing for the other show. *46:19* That was where I got confused. *46:21* That's residental. *46:23* I've got a lot of resident playing, which is it's gonna be a good time. *46:24* But *46:29* Let's uh I'm gonna jump down the list a little bit because uh it's smaller, but it it kind of fits in here with an expansion pass. *46:30* Mario Kart 8 Deluxe, a new track and a character. *46:37* The expansion pass continues to just *46:41* Be great. *46:43* Brand new level. *46:44* Yoshi's Island. *46:45* And Birdo returns. *46:47* Do you are you a Mario Kart? *46:48* You and your your daughters play Mario Kart a lot? *46:49* Yeah. *46:52* Kart 8 is great. *46:53* These *46:55* You know, I bought the pa pass to get all these things. *46:56* Um I'd actually never I did not play the last set that came out. *46:59* So I kind of have fallen behind on that. *47:03* And I do think I actually when they showed Birdo *47:06* Uh my daughter got real excited about Birdo. *47:10* I was like, Birdo's not in this game? *47:12* That's that's what I thought too. *47:14* Yeah, and she's like, are you serious? *47:16* And I was like, how is Birdo not in this game? *47:18* Like like so was Birdo *47:20* Was the last Mario Kart game Birdo was in? *47:24* Was that double dash? *47:27* That can't be. *47:29* Birdo had to be in Wii U. *47:30* Then the Wii one. *47:31* Birdo had to be in the Wii one. *47:32* Birdo? *47:34* Because I feel like I feel like *47:34* Well, I I love the I still play the Wii one. *47:37* So I'm pretty certain Birdo's in that game. *47:40* Birdo is in Mario Kart *47:42* This is the WikiPage is not helping. *47:47* Mario Kart series. *47:50* Here we go. *47:51* Double Dash, the arcade game, and Wii. *47:52* Okay. *47:55* So she is she is in the Weaver. *47:55* So she hasn't been *47:58* She wasn't in eight and seven. *47:59* Okay. *48:02* Which would have been. *48:02* Maybe that's why maybe that's just why I assumed Bertho was in it, because I still play the Wii one. *48:03* You still play Mario Wait, you still play Mario Kart Wii? *48:10* Yeah, I still play it pretty often. *48:14* Me, my nephews, like family members are like super into Mario Kart Wii. *48:16* Yeah. *48:21* Oh my gosh. *48:21* I'm actually I'm fixing my original like childhood Wii trying to at least later 'cause it has the save data on it still 'cause it's locked to the console because of Wi-Fi *48:22* Cause I just like I wanna Brawl is turning 15 here in a month and I'm thinking of Mario Kart We, so like I'm gonna dabble with those games again soon. *48:34* And just hearing that someone is people are still playing Mario Kart Wii, that actually like brings a smile on my face. *48:44* I remember getting that game for my birthday. *48:49* Like it was such a big deal. *48:52* Nice. *48:54* That's my favorite one. *48:54* It was the first game I ever reviewed, actually. *48:55* I think I took yeah, I took my dad's little point and shoot that could record video. *48:58* I put it on a tripod in front of the CRT. *49:04* And I did like a this was back when YouTube you could only upload a video in like 10-minute chunks or something. *49:06* So it was a four-part review where it's like, here's the single player, here's the multiplayer, here's the why. *49:12* Oh man, you went for it. *49:17* I did. *49:18* I don't know. *49:19* I'd have to look up how many views that thing got, but I did I remember I needed my brother to help with the multiplayer part, and I think we got in an argument or something before or afterward. *49:20* So like *49:30* He he doesn't sound uh thrilled to be helping me in the video. *49:31* I recall a fight around that, but I don't I don't recall the specifics. *49:37* So that piece of history's up on YouTube. *49:41* somewhere for people to find. *49:44* I might include I might include it in the show notes. *49:46* We'll see if you the audience gets lucky. *49:48* Um that's great. *49:51* That's so funny. *49:52* I was just gonna say but my my thought on the on the cart eight is like *49:53* Uh the new courses are cool, but I'm kind of just ready for like Mario Kart 9. *49:59* Yeah, me too. *50:04* Because I've been playing this since the Wii U. *50:05* And *50:07* I mean I I I guess I shouldn't say that because like I still play the Wii version. *50:09* You know, so like it's kinda like I understand how I sound right now, but *50:14* I'm like ready for like what's the cart that's gonna have like the new hook, whatever that new thing's gonna be. *50:19* Like just give me I want that *50:25* But I mean no this is c it's cool. *50:27* I mean geez the price for all those tracks. *50:29* What was it like twenty dollars? *50:30* You're getting like tons of these things. *50:31* Yeah. *50:33* No, it's great. *50:34* I think the final count in that game is like 90-something tracks or my gosh. *50:35* Which is just bonkers. *50:39* It absolutely insane. *50:41* And it it feels so strange to be getting *50:43* this much support what the Switch came out five years ago six years ago. *50:46* Like and and Mario Kart was a launch game, so launch window or something. *50:51* Feels strange to be getting yeah, five five years after the game's out, which it was already out on. *50:56* We it's a weird it's a weird game this the life this one's had, but *51:01* It's a good game. *51:06* It's a fun game. *51:07* Well it's still it's still the top selling game, right? *51:08* Is it is it is it the top so like I mean there you go. *51:10* Yeah, I think the numbers on it, they just reported it's over fifty million, and I think there's over a hundred million *51:14* Wii or switches out. *51:20* So it's essentially a 50% attach rate. *51:21* For which is insane. *51:24* A Wii U game. *51:26* Like let's be honest, it's a Wii U game. *51:27* It's crazy. *51:29* Oh yeah, yeah, for sure. *51:30* It's absolute bonkers. *51:31* So *51:33* I get why they're doing it. *51:34* Yeah. *51:35* The next thing, uh uh to me a finally, but the Game Boy has entered Nintendo Switch online. *51:36* Yeah. *51:43* Game Boy Advance, Game Boy Color, all that stuff's here. *51:43* Are you uh an NSO subscriber? *51:47* Yes, but not the expansion pack. *51:49* So I'm not I don't have no Game Boy games, no Game Boy Advance games for me. *51:51* me. *51:56* That's so it's so Nintendo. *51:56* The advanced games will be behind our extra paywall. *52:00* The N64 is behind our extra paywall. *52:03* The stuff you really want. *52:06* I mean I probably should have just gotten the expansion pack because I ended up buying because I think the Mario Kart and the Animal Crossing comes with it, right? *52:08* The DLC for those? *52:16* Correct. *52:17* I think that's like part of it. *52:18* So I bought them. *52:19* Um so it's like I already gave them money for that. *52:21* And then now like *52:24* At first when it was just when they introduced it it was just Animal Crossing and just N64, I was just I thought this is just ridiculous. *52:27* And then I was a little more inclined once the Genesis was added. *52:34* Now that the Game Boy's there, it's like, well, I don't know, maybe I should do this. *52:38* I don't know. *52:42* I do it because uh well first of all I'm I just give Nintendo money apparently is part of my problem. *52:44* But it's I have my switch and then my wife has it and she's big into Animal Crossing, so I saw the DLC was that. *52:51* I was like, oh that makes a little bit sense. *52:58* And then my father-in-law is on our I do with the family account, which is even more expensive. *53:00* So and then he gets to play games, you know, old games that he likes too. *53:05* So I just I kind of do it for the whole family or whatever. *53:09* But that's how I get to play the DLC and and fiddle around with all these old games. *53:12* So I'm happy. *53:17* I'm happy to pay for it, even if it's not. *53:18* inherently the greatest value out there. *53:21* But it's it was these rumors for Game Boy were uh being added to NSO were swirling around, I think, at the end of 2021. *53:24* So it's kind of finally coming to fruition, much honestly like our the next game we'll talk about, but um *53:35* Did have you fiddled around with it at all since it wasn't it because they dropped yesterday. *53:43* It's like, here you go. *53:48* Game Boy games are up. *53:48* Did you play with the Game Boy at all? *53:49* Yeah. *53:51* Yeah, the first game I played was Alone in the Dark because I just thought, I can't believe this exists. *53:51* Yeah, what a what a dude *53:56* Yeah, it's more played. *54:00* Yeah. *54:04* Oh I've never played Alone in the Dark like the real one. *54:04* And then I, yeah, I just thought, it's so weird that this is here. *54:07* So that was like the one I was the most drawn to. *54:11* And I played it for about 15 minutes and *54:13* I think you have to look at that one on a Game Boy. *54:17* I think I'm it you I had no idea what I was looking at. *54:19* So in order for me to even like because it's for anyone that hasn't played it, it's *54:23* They took like the pre-rendered backgrounds and they dropped them to like what four or five colors. *54:28* Did you try it? *54:32* Not alone in the dark. *54:33* I did not try that. *54:34* Okay. *54:35* So it's like, you know *54:35* Think of like an old Resident Evil. *54:37* I don't know how it's probably just like Alone in the Dark, but like old Resident Evil, um, where it's just the pre-pre-rendered backdrops and polygon character walks around it. *54:39* So this is *54:47* Sh like pre-render backgrounds reduced to like five colors. *54:51* And it's kind of impressive because like the main guy is still like a sprite and he does scale with you know wherever he's standing in the background. *54:54* Because he's not polygons or whatever. *55:04* So like it is kind of cool. *55:05* It's kind of impressive. *55:07* Um But I could I had no idea what I was looking at. *55:08* So I had to *55:12* Make the screen the small screen, not make it full screen. *55:13* And I did add I usually hate the filter. *55:16* I always think the CRT filter well in this case it's not the CRT filter. *55:18* It's like the the dot filter for like uh *55:22* for like a Game Boy. *55:26* Um and I did that and it did help and I sat further away from the screen and it *55:28* did help. *55:34* Like I was like, okay, I kind of understand what I'm looking at now. *55:34* You kind of like had to blur blur muddy up the image. *55:37* Yeah, basically. *55:41* To make it playable. *55:42* That's yeah. *55:43* I was surprised to see the filter. *55:44* It reminded me of the analog pocket a little bit. *55:48* Like here's our here's our filters. *55:50* And Nintendo actually lets you pick which console. *55:52* It almost to me it almost feels like they were paying attention to these *55:55* the outside market a little bit of like the pocket offers all of the different system screens to look at and the the grid filter and things so we'll offer it too. *55:59* You can't change it mid-game, but it's there. *56:08* I I thought that was kind of cool that they were adding that in there. *56:11* Yeah, no, I agree. *56:13* I I I I thought about the pocket too when I was because then I did fire up um *56:15* Mario and and Mario Land. *56:21* And I was playing Mario Land and I was like, I really wanted to play this on the pocket. *56:23* And it's like, no, here I am playing it on this instead. *56:27* I don't know. *56:29* It was just weird. *56:30* I just had this thought of like. *56:30* I haven't played my pocket in a while, and it is awesome, but I did have this feeling like I was gonna get it, I was gonna play it and enjoy it for like *56:32* a couple weeks and then I'll never look at it again and I feel like I'm in that phase of never looking at it again. *56:41* Uh mine just sits right here on my desk. *56:46* Yeah, I do want to play it and it's like and now I'm playing these Game Boy games on here. *56:49* It's like, I don't know. *56:53* It's a weird thing to *56:54* I'm not complaining, but it's just I don't know. *56:55* Yeah, it the it's accessibility of all these different games. *57:00* It can ease and convenience. *57:03* Yeah, I guess that's what yeah, I guess that's what I'm trying to say. *57:05* Yeah. *57:08* I you know, it's good to see the Game Boy stuff there and some of the games they teased to be added later. *57:08* I d the I can't think the big one to me was the Pokemon trading card game. *57:14* Like *57:19* That's pretty dope. *57:19* Oh, that was on there. *57:21* That was one of the ones I didn't see that. *57:21* It was like on the scrolling scrolling by. *57:23* Mm-hmm. *57:26* Which was so neat to me to see that. *57:27* And then *57:30* It makes me wonder if they would put Pokemon on the service as well. *57:32* Like the actual Pokemon blue and red and gold and silver. *57:38* Ruby Sapphire and then integrate that into the Poca Bank or Poca Home, whatever it's called. *57:42* I feel like that would get a lot of people to subscribe. *57:48* Oh yeah, no, I think they should. *57:51* I'm not the biggest Pokemon person, but I they would be ridiculous to not do that, which means they probably won't do it. *57:52* When Nintendo zigs and actually you you think they zig, they're gonna zag. *58:01* So speaking of old rumors finally coming. *58:06* True. *58:11* Coming into light. *58:13* Metroid Prime. *58:14* Finally coming to the Switch. *58:16* Remastered. *58:18* Yeah. *58:19* Yes. *58:19* Ground up. *58:20* Oh my gosh. *58:20* Retro Studios did it, which it's Retro's first new game since Tropical Freeze. *58:21* Yeah, yeah. *58:29* Oh my gosh, yeah. *58:30* I can't imagine what they've been going through. *58:32* I would someone someone has to tell the story of that studio someday. *58:34* Like what's I do do you ever watch uh Did You Know Gaming on YouTube? *58:39* They're very good. *58:46* Yeah, here and there. *58:46* And I saw like the they've done what? *58:47* They covered like two pitched, I don't want to say cancel, pitched games, right? *58:49* They two Zelda games that were pitched, uh two or three. *58:53* They clearly have just been talking to old retro employees for months now because they've talked about they just put one up on a Star Fox game that was pitched. *58:58* Yes, that was when I saw that one. *59:06* Some Zelda stuff, some Metroid. *59:08* So there's a treasure trove of retro someone needs to sit down and just be like, this is the story of retro. *59:10* And I don't know who would do that. *59:17* I it feels like the fear of Nintendo looms over that studio of talking about anything, but *59:18* Good gracious man, they've been through the ringer, but they finally have put out a game, even if it's just a remaster of an old one as we wait patiently for Prime Four. *59:24* But the cool thing is is it's out right now digitally and it's gonna be out physically here in a couple of weeks, which no one had that on their bingo card, I don't think. *59:34* Uh how are you feeling about the the Metroid Prime remaster? *59:43* Uh I want to play it very badly. *59:47* Um but I pre-ordered the physical, so I'm gonna wait. *59:50* Smart. *59:54* But no, it looks awesome. *59:54* I so when I mean *59:56* I have six suspected this to have existed for a long time. *59:59* I don't know why. *01:00:03* I guess because it's just been rumored so much. *01:00:04* Um, but my thought is that it was just gonna be *01:00:07* I mean it is the old game, but like, you know, just high res GameCube assets. *01:00:11* But no, this is like remade completely. *01:00:16* It looks amazing. *01:00:18* Like that that's the part I wasn't expecting. *01:00:19* I wasn't expecting it to like look so good. *01:00:22* um and then you know actually put some like I don't want to say not put time into the other one but no like actually remake like *01:00:24* Like that Tales of Symphonia game or Symphonia, whatever. *01:00:34* Um, that other GameCube game. *01:00:38* Like that looks like a GameCube game. *01:00:40* You know what I mean? *01:00:41* Like Res Delta. *01:00:42* Like that was what I was expecting this to look like. *01:00:43* Um where you know it's clearly you're looking at like a GameCube game. *01:00:46* Um but no, this looks awesome. *01:00:49* Yeah, I think it looks fantastic. *01:00:50* I'm I'm excited to see the digital foundry comparison. *01:00:52* Eventually. *01:00:56* Yeah. *01:00:56* You know, John Lenneman's over there working on it right now, playing the GameCube and the Wii versions and all that stuff. *01:00:58* So it looks pretty great. *01:01:04* I also pre-ordered the physical one. *01:01:06* out the same week as PSVR too, so it's gonna be quite the week. *01:01:08* Big week. *01:01:12* But I'm So you're doing that? *01:01:13* You're doing PSVR? *01:01:15* I am. *01:01:17* I'm a big I'm a big VR guy and I've I've been saving up for a bit. *01:01:17* So *01:01:21* Sweet. *01:01:21* I'm excited. *01:01:22* And I get to uh I'm gonna be playing Village. *01:01:23* That'll be awesome. *01:01:26* So I get to see Tall Vampire Lady in VR, which is gonna be quite imposing, I think. *01:01:27* She's gonna be *01:01:32* actually nine, ten feet tall. *01:01:33* I'm not gonna really know what to do. *01:01:35* So that'll be super fun. *01:01:37* I'm I'm very much looking forward to that. *01:01:39* I think kind of the last thing is the biggest thing. *01:01:42* What everyone was hoping, I honestly thought wasn't gonna show up because we had gone 39 minutes of the 40 without anything. *01:01:46* Yeah. *01:01:55* Uh but the Legend of Zelda Tears of the Kingdom finally available for pre-order, which is arguably why it was included at the end, so they could flip the switch on that and start cashing that in. *01:01:55* Because the game's out and *01:02:06* three months, which is a little nutty to think about. *01:02:07* A new trailer for that game, it's essentially the Legend of Zelda nuts and bolts, it looks like, where you can *01:02:11* to make vehicles and drive them around. *01:02:16* What's your vibe on Tears of the Kingdom here as we get closer to launch? *01:02:20* I mean it looks great. *01:02:25* I still wish *01:02:26* Alright, so first, if if this didn't show up uh on the direct yesterday, it's not it was not gonna come out, right? *01:02:28* Like that would to me would have just been like *01:02:36* This is being delayed for some other switch or like switch to you know like if it didn't show up it's done like I don't know what they were gonna do. *01:02:39* Um so it no it was great that they're still committed to that May date. *01:02:46* Um *01:02:51* The trailer was great. *01:02:52* I was very excited by it. *01:02:54* I still they gave us a taste, like you said, with the vehicles. *01:02:55* Like they kind of gave us like a taste of like what's unique and what's different. *01:03:00* I guess the only I guess the thing, oh look, I am pumped. *01:03:04* I'm gonna pay that $70. *01:03:07* I'll probably pay more than $70. *01:03:09* I might I might treat myself to the *01:03:11* special one. *01:03:14* So whatever. *01:03:15* The price is whatever. *01:03:16* And and they have me. *01:03:17* But I I guess my only thing is like *01:03:18* I'm still not sold on the idea of going through the same high roll. *01:03:23* I uh uh like it looks like the maps I mean it looks different. *01:03:31* I I mean and it's been long enough to where you drop me in there, I'm not gonna remember what I played years ago, um, so it'll probably still feel a little fresh, but *01:03:34* I just want to know what's unique about it compared to Breath of the Wild. *01:03:44* Does that make sense? *01:03:51* It does. *01:03:52* I feel like we're gonna I feel like Nintendo has to do a dedicated Tears of the Kingdom direct. *01:03:53* Yeah and give people the rundown. *01:03:59* I'm uh like you, they have me. *01:04:02* I'm I'm buying it. *01:04:06* I pre-ordered the collector's edition actually today. *01:04:07* So I've got it, you know, locked in. *01:04:10* I'm *01:04:12* They have my money. *01:04:13* Ready to go. *01:04:14* Yeah. *01:04:15* Yeah. *01:04:15* So but I'm a little nervous in the sense of what is exploring the sky gonna look like? *01:04:16* Um *01:04:23* you know, I think back to the two games that involved exploring vast empty space, Wind Waker and Skyward Sword. *01:04:24* Wind Waker I think is really great because there's something tangible about the ocean and there were surprises like here's an island, there's a here's a squid that pops up, what have you. *01:04:32* Yeah. *01:04:42* Yeah. *01:04:42* But Skyward Sword, which I replayed a few years ago *01:04:43* It the sky just felt empty. *01:04:47* Yeah, the sky kind of sucks. *01:04:49* So I'm a little nervous because we're going back to the sky in a way. *01:04:51* So I'm a little nervous there. *01:04:55* Like, what does that look like up there and how is it connected to the world below? *01:04:56* Yeah. *01:05:00* Yeah. *01:05:01* And they showed a couple of things that kind of, even like in the past trailer. *01:05:01* I'm thinking of the the last one where like it almost looks like he makes an elevator and he's like riding this elevator up into the sky. *01:05:05* So I'm I look I'm *01:05:12* Whatever they're doing up in the sky, I'm sure it's gonna be whatever better than whatever Skyward Sword had gone for in the sky. *01:05:14* Like I'm not too worried about that. *01:05:20* I just want to know, like *01:05:22* I don't even like I don't even care about the story. *01:05:24* I don't care about like, you know, they kind of hid his again in talking to you. *01:05:26* They kind of you're not sure. *01:05:30* And I I don't care about that. *01:05:31* That's whatever. *01:05:33* Um *01:05:34* I guess I just want to see like what's the hook? *01:05:35* Like what's the like when they were showing Breath of the Wild, it was like the open world, like it was the open world. *01:05:37* That was the *01:05:43* the unique feature and the big hook and you could just show, you know, these big landscapes and and that was showing off a key part of the game. *01:05:45* Whereas like *01:05:54* I just want to know what's gonna be are there gonna be like more dungeons, like actual dungeons. *01:05:56* Like what's the 'cause if it's the same high rule, those hundred shrines or however many there were, like, they would s be in the same spot. *01:06:01* Like, so *01:06:09* Like you, I don't remember where they are, but you know, are there dungeons? *01:06:11* What I I would love for these mechanics to be applied to a tru a *01:06:15* a a dungeon, a a structure that you go through and explore multiple levels. *01:06:21* It's there's a lot of unanswered questions and right now it just feels like *01:06:26* Almost Breath of the Wild 1. *01:06:31* 5. *01:06:33* And I don't mean that in a derogatory way. *01:06:33* Breath of the Wild is all mechanics. *01:06:36* And so if they have new scenarios to put those mechanics to use, I'm there for it. *01:06:37* But what is *01:06:42* What is the new new hook here? *01:06:44* What's gonna get you to explore the same same-ish place for another eighty hundred hours? *01:06:48* I don't *01:06:54* We don't know yet. *01:06:55* And I and they've played this game very close to the chest. *01:06:56* Yeah. *01:06:59* And it's gonna be I'm sure it's gonna be awesome. *01:07:00* Right? *01:07:03* Like it's pr uh it's it's not gonna have I don't think it's gonna have the same *01:07:03* It can't have the same uh effect that Breath of the Wild had. *01:07:09* It's just like it can't. *01:07:14* But I don't know. *01:07:15* I'm hoping for more like, you know, Majora's Mask happened. *01:07:17* Ocarino Time was so huge and big and different. *01:07:20* And then Majora's mask happened and it it's similar to this where it's it looks like it's kind of more the same, but it was so different and so unique and it had such a different like vibe to it that *01:07:23* That's just what I'm hoping for this one. *01:07:35* I'm hoping that even though it kind of right now looks kind of like Breath of the Wild, I'm hoping it's unique enough to wear *01:07:37* It's exciting, I guess. *01:07:43* Yeah. *01:07:44* But I mean I am excited. *01:07:45* But I know what you mean. *01:07:47* I know what you mean. *01:07:48* How are you feeling about the $70 price tag? *01:07:49* Um I mean we're paying it, but Yeah. *01:07:53* It stinks. *01:07:57* I mean *01:07:58* They're obviously charging it because they can get away with it. *01:08:01* Like they they made this it's not you know they announced like a bajillion games yesterday. *01:08:04* They're all available for pre-order. *01:08:07* This is the only one that's $70. *01:08:09* Um You know, the new Metroid is forty dollars *01:08:11* So obviously they're gonna do it on ones that they can get away with it. *01:08:15* You know, they probably saw like God of the W God of War. *01:08:19* They're like, well, they can sell that for 70. *01:08:22* We can sell our game for 70, right? *01:08:24* Like I get it. *01:08:26* Um *01:08:28* And I also get everything's expensive now. *01:08:29* A carton of eggs is expensive now. *01:08:33* So and when you think of, you know, when you think of video games and terms of what they used to cost and *01:08:35* You know, Chrono Trigger was $70, $80 back then. *01:08:43* Um So it stinks, but I guess it kind of is what it is, you know. *01:08:47* I'm *01:08:54* I'm of the mindset generally, and I guess it's usually retroactively, but like The Witcher 3 or or Red Dead Redemption 2 or something. *01:08:56* Like to me those are hundred dog games because of just the time they offer, the scope of the world, all that stuff. *01:09:06* Like it *01:09:13* I think that would have made sense back then. *01:09:14* And we've made this the console generations have made the jump now to seventy dollars with the PS5 and the the Xbox series consoles. *01:09:16* It's interesting to see Nintendo approach that from uh end of the Switch is nearing the end of its life, just based off time alone. *01:09:23* Let's, you know *01:09:32* It's six, seven years, it's ca six going on seven years old or what have you. *01:09:33* Yeah. *01:09:36* And now they're like, well, we can do that too, kinda like you said. *01:09:37* And Zelda, of course, is the game they can *01:09:41* Do that too. *01:09:44* Yeah. *01:09:46* But I spent a hundred hours in Breath of the Wild. *01:09:47* I feel like I don't mind conceptually paying $70 for it. *01:09:50* I think it's *01:09:54* It sucks for people who weren't expecting that or for some reason 70 is just harder to swallow than 60. *01:09:56* Yeah. *01:10:04* Like you hear that and you go, that's 70 is really close to $100. *01:10:05* Like my kid wants that for their switch that I just bought them for Christmas or like that's too much. *01:10:09* I don't know. *01:10:16* I *01:10:16* If someone came to me and said, Would you buy this for me? *01:10:17* I'd be like, eh, I don't know, man. *01:10:19* Yeah. *01:10:21* Yeah. *01:10:22* No, I know. *01:10:22* It does. *01:10:23* Yeah. *01:10:24* Yeah. *01:10:24* You're right. *01:10:25* It's a per it's kind of a perception thing, right? *01:10:25* It's only ten more dollars. *01:10:28* But *01:10:30* You can feel that ten dollars. *01:10:31* It's just like it's creeping closer and closer to that. *01:10:35* Who, you know, who know I would suspect a a Switch OLED Zelda themed console probably that won't include the game, because why include the game with your special edition console? *01:10:39* So you know, I they're gonna milk Zelda for all they can, I think. *01:10:49* Yeah, and then the other thing, the other part of it is um *01:10:54* It's not gonna drop, right? *01:11:00* Like the the $70 PlayStation game comes out, and you know it's gonna be *01:11:02* $50, $30 within six months. *01:11:06* Like how I wonder how long it's gonna stay. *01:11:09* 70 like Breath of the Wild still full price game, right? *01:11:12* I think it's still 60 bucks *01:11:14* I think I don't know if it's on sale right now or if it's a permanent price drop, but I think it's down to 40 now. *01:11:16* Like I saw Best Buy and *01:11:22* Well I saw Best Buy and I think the eShop and stuff have it marked at I think forty dollars. *01:11:25* So now why? *01:11:31* Why are they doing that? *01:11:33* Well *01:11:34* They're promoting their new game. *01:11:34* Is it permanent? *01:11:36* I don't know. *01:11:37* First party Nintendo games rarely, rarely go down in price. *01:11:38* So *01:11:42* It's gonna be 70 forever. *01:11:43* No, yeah, that's yeah, that's my thought. *01:11:46* Yeah, it's just always gonna be seventy dollars, but *01:11:48* I don't know. *01:11:51* And then they'll probably and like you said, we're at the tail end here. *01:11:52* So they'll probably get me for another $70 two years from now when they uh release it for *01:11:55* Switch two or whatever. *01:12:01* Yeah. *01:12:03* Super switch. *01:12:03* Here's Super Tears of the Kingdom. *01:12:04* It's eighty dollars. *01:12:06* It has a smoother frame rate. *01:12:10* I don't know. *01:12:12* You can tap amiibo two and get a new costume. *01:12:14* Yeah. *01:12:18* Oh the smooth frame rate, that would definitely happen. *01:12:18* I've *01:12:21* I'm kind of hopeful. *01:12:22* I don't know. *01:12:23* I'm semi-hopeful that it's gonna perform better because it's not on the Wii U anymore. *01:12:24* So they've been able to take whatever that engine they built for it and like totally 100% optimize it for switch. *01:12:31* Yeah, that's my thought too. *01:12:37* And they've had *01:12:39* six years to learn the system and Nintendo knows how to squeeze everything out of their platform. *01:12:40* So I'm just hoping for a stable frame rate this time. *01:12:44* Yeah. *01:12:47* And I thought *01:12:47* Yeah, and Breath of the Wild, I didn't have any problems with it. *01:12:48* I mean, there was obviously a few spots, right, where you're in the forest and it started to chug. *01:12:50* So there were areas, but I mean overall *01:12:55* The the it didn't bother me. *01:12:58* But yeah, I'm sure y you know, if they do what they did with Skyward, I think Skyward Sword was sixty frames on switch, right? *01:13:00* I didn't play it. *01:13:06* I think so. *01:13:07* I believe it was. *01:13:08* If they did that, you know, down the line. *01:13:09* they would get me again. *01:13:12* So Yeah. *01:13:13* Yeah. *01:13:17* Oh well. *01:13:18* Thanks Nintendo. *01:13:18* Yeah. *01:13:19* They would have got me on Skyward Sword if I I I literally like played it probably like two years before that. *01:13:20* And I was not ready to play it again. *01:13:26* I mean I like that game, but it's not one of my favorites. *01:13:27* Another Skyward Sword fan. *01:13:31* Yeah, yeah. *01:13:33* There are very few of us. *01:13:34* I know. *01:13:36* Yeah, yeah. *01:13:36* I love that game. *01:13:37* It does some neat stuff. *01:13:39* So well, Phil, I think that wraps it up today. *01:13:41* Thank you so much for joining me. *01:13:45* Uh where where can the people find you online? *01:13:46* What you do, your hand-drawn gaming, uh where can they go? *01:13:50* Uh so you can for hand drawn gaming you can go to patreon dot com slash I believe just hand drawn gaming. *01:13:54* Uh if not just Google it, it'll pop up. *01:14:02* Um and then if you want to follow me, uh you can follow me on Twitter and *01:14:04* And Instagram uh at Hey PhilSummers. *01:14:08* Awesome. *01:14:12* That's how you find me. *01:14:13* All right. *01:14:14* There will be links to all of that in the show notes, so please go check it out. *01:14:14* I just want to reiterate, you know, hand drawn gaming, the newsletter. *01:14:18* It looks great. *01:14:22* I'm excited to get my first physical issue here. *01:14:23* Um I've eventually I I think I missed the cutoff for *01:14:26* uh double dragon which is totally okay so mega man i'm excited to get looking forward to that it'll be super great and like i said kind of at the top of the show *01:14:30* I feel like I'm robbing you because it's such a, I think, a good deal price-wise. *01:14:41* So definitely everyone go check that out. *01:14:46* If you'd like, you can uh follow me on Twitter at Max Roberts143. *01:14:48* All I really do there now is just post when stuff goes up at maxfrequency. *01:14:52* net, which is where you can find all of my writing. *01:14:57* And then my other shift, chapter select, which *01:14:59* This is a seasonal podcast where you bounce back and forth between a series of games. *01:15:02* We're doing season five right now, which is Resident Evil. *01:15:06* Talked about that a little bit. *01:15:09* We just put up our episode on Resident Evil Zero. *01:15:10* And uh we're getting close to Resident Evil 4 and that remake, which looks pretty fantastic. *01:15:13* So uh, you know, keep an eye out for that. *01:15:19* uh go check it out. *01:15:22* But I think that'll do it for this episode. *01:15:24* Until next time, adios *01:15:26*