# [[MFP23 - “A Passion for Smash” – Celebrating 15 Years of Super Smash Bros. Brawl with Peter Spezia]] Transcript This transcription was completed on March 4, 2026 with the application MacWhisper on macOS. This was done automatically, without human input during the transcription process. The transcription used the Parakeet v3 model. My hope is that by offering this transcription – however accurate it may be done by a machine learning/AI – will help you, the listener. I’d love to offer full, proper transcription some day, but that is not feasible at this time. Thank you for listening and reading. I hope you enjoy the show and that this document was helpful. Enjoy. --- **Speaker 1**: This week on the Max Frequency Podcast, Super Smash Bros. *00:01* **Speaker 1**: Brawl turns 15. *00:04* **Speaker 1**: Peter Spasia returns to Brawl. *00:06* **Speaker 1**: And show me your news impact. *00:08* **Speaker 1**: We cover them all in this week's rundown. *00:09* **Speaker 1**: Mashihira Sakurai's Wii Masterpiece is 15 years old today. *00:12* **Speaker 1**: How is that even possible? *00:16* **Speaker 1**: And what is Brawl's lasting legacy? *00:17* **Speaker 1**: Peter Spasia is back on the Brawl scene. *00:23* **Speaker 1**: How did Show Me Your News change his life? *00:25* **Speaker 1**: Is Brawl the best Smash ever? *00:28* **Speaker 1**: And does he still main Captain Falcon? *00:30* **Speaker 1**: Show me your news was the weekly weekend podcasting source recapping the biggest news in anticipation of Super Smash Bros. *00:35* **Speaker 1**: Brawl. *00:41* **Speaker 1**: How did a 19-year-old college student become the voice of a community? *00:42* **Speaker 1**: What secrets does SMYN have? *00:45* **Speaker 1**: And will there be any Easter eggs? *00:48* **Speaker 1**: You'll have to stick around to find out. *00:50* **Speaker 1**: Peter Spasia, I implore you to *00:57* **Speaker 1**: Show me your news. *01:04* **Speaker 1**: This is the Max Frequency Podcast, a video game and tech discussion podcast. *01:08* **Speaker 1**: All support comes from MaxFrequency. *01:22* **Speaker 1**: net and www dot chapter select. *01:25* **Speaker 1**: Dot com And now here's your host, Max Roberts with *01:28* **Speaker 1**: Show me your news *01:59* **Speaker 1**: What's good Smash fans? *02:02* **Speaker 1**: Welcome to the Max Frequency Podcast, your monthly podcasting source recapping the biggest news and celebration of Super Smash Bros. *02:04* **Speaker 1**: Brawl. *02:11* **Speaker 1**: My name is Max, and I'm here this week to go over the news from the past 15 years for you all. *02:11* **Speaker 1**: In audio format. *02:16* **Speaker 1**: Today is March 9th and it's a Brawl's birthday here in the US of A *02:18* **Speaker 1**: Now the podcast is coming at you from the future, so please pardon any time paradoxes compared to the usual. *02:24* **Speaker 1**: The Max Frequency Podcast is up on Apple Podcasts for your iPhones to subscribe to. *02:30* **Speaker 1**: And you can check out MFP on Max Frequency at maxfrequency. *02:34* **Speaker 1**: net forward slash MFP. *02:38* **Speaker 1**: Thanks to our wonderful special guest. *02:41* **Speaker 1**: So let's get this started and kick off this week's Round Table *02:43* **Speaker 1**: Well hello everybody. *02:52* **Speaker 1**: Uh I'm your host, Max Roberts. *02:54* **Speaker 1**: Welcome to the Max Frequency Podcast. *02:56* **Speaker 1**: And if you couldn't tell from the introduction, things are a little different around here for this episode. *02:58* **Speaker 1**: We are celebrating *03:03* **Speaker 1**: the anniversary of Super Smash Bros. *03:04* **Speaker 1**: Brawl and the podcast that was kind of the the whole hype. *03:06* **Speaker 1**: It was a part of the hype machine behind Brawl, show me your news. *03:12* **Speaker 1**: No, Peter Spajer returning the show. *03:15* **Speaker 1**: Hi Peter. *03:17* **Speaker 1**: Hi, Max. *03:19* **Speaker 1**: How's it going? *03:20* **Speaker 2**: I'm doing all right. *03:22* **Speaker 2**: It is both humbling and horrifying to hear such a loving tribute. *03:24* **Speaker 2**: And also have it be fifteen years since all this has happened. *03:31* **Speaker 1**: It's mind-blowing how time has worked. *03:36* **Speaker 1**: I uh we we were talking a little bit kind of during that intro. *03:40* **Speaker 1**: You were like, good job finding the music. *03:44* **Speaker 1**: I didn't find it. *03:47* **Speaker 1**: I took *03:48* **Speaker 1**: uh your I think episode sixteen or something, I just took an episode and used a computer uh audio software to strip the vocals out. *03:49* **Speaker 1**: And then me talking over it covers the muffled that's like behind it. *03:58* **Speaker 2**: So 'cause I I mean it was *04:05* **Speaker 2**: basically a a terrible midi of is that what it was? *04:07* **Speaker 2**: Yeah. *04:12* **Speaker 2**: And I think it was someone like trying to *04:12* **Speaker 2**: interpret uh the song based on when it was used in the trailer uh early on. *04:15* **Speaker 2**: And so I'm like, I I don't know how you're gonna find a a lost, terrible midi to time, but uh yeah that's a good *04:21* **Speaker 2**: Good clever way around it. *04:28* **Speaker 1**: My my original plan was, I was like, it's the Brawl theme. *04:30* **Speaker 1**: So I found like heavy metal or like electric guitar covers of it and was like, this'll capture that spirit. *04:34* **Speaker 1**: But then I listened and I was just like, it doesn't feel quite right. *04:41* **Speaker 1**: And so I went down the software route and it just feels a little bit better to uh Yeah, you you did a you did a great job. *04:44* **Speaker 2**: Otherwise it's old internet, it's ancient internet, old YouTube. *04:50* **Speaker 2**: It's two thousand seven. *04:53* **Speaker 2**: Like *04:54* **Speaker 1**: I think I was really close. *04:57* **Speaker 1**: I like I found a channel and was like based off this version or whatever. *04:59* **Speaker 1**: But then when I tried to find the one channel that was referenced, it's gone. *05:04* **Speaker 1**: And I was like, oh, that's truly gone because it *05:07* **Speaker 1**: You can't Wayback Machine that. *05:10* **Speaker 1**: Like I was digging in old form posts. *05:11* **Speaker 1**: I've I've done some serious Wayback Machine on the Smashboards. *05:14* **Speaker 1**: Oh, I'm I'm sure your research has been uh shockingly *05:17* **Speaker 2**: Deep and thorough. *05:21* **Speaker 2**: Uh but no, it's it's really nice to hear all those all those little little things way back when we didn't necessarily know what *05:22* **Speaker 2**: podcasting was as a forum. *05:32* **Speaker 2**: I mean that's that's like early years of what a podcast was and could be. *05:33* **Speaker 2**: And so it's it's nice to hear, but also *05:39* **Speaker 2**: Interesting to hear how long the medium has uh come along. *05:42* **Speaker 1**: Yeah. *05:46* **Speaker 1**: I mean think about it. *05:46* **Speaker 1**: If if the industry was the way it was today, Showmery News could have been bought by Spotify for a hundred million dollars. *05:48* **Speaker 1**: Take that, Joe Rogan. *05:54* **Speaker 1**: Yeah, that's right. *05:56* **Speaker 1**: Peter's out here blazing the trail. *05:57* **Speaker 1**: The path forward. *06:00* **Speaker 1**: It so my thought for this episode, and you know this, Peter, but *06:01* **Speaker 1**: For listener, I just I wanted to take the timeline of Brawl and the game itself and kind of line it up with showing your news and just kind of go through because *06:06* **Speaker 1**: Brawl's the reason I'm here doing this today, and show me your news is a part of that as well. *06:16* **Speaker 1**: I mean, my first well my first videos on the internet were like card magic tricks, but that YouTube channel is *06:21* **Speaker 1**: I'll never say that name out loud. *06:27* **Speaker 1**: You can find it. *06:28* **Speaker 1**: It's still up, but you I'm not gonna tell anyone. *06:29* **Speaker 1**: But eventually I would start Smash Cast 13, which you can go look at. *06:33* **Speaker 1**: And I started the Smash Cast. *06:38* **Speaker 3**: Hello, you are now watching the Smashcast. *06:43* **Speaker 3**: Um I've decided to follow in the footsteps of the Yoko and Rockdar 12 and create my own Smash Brothers broad news segment *06:46* **Speaker 3**: For those who don't know who Yoko is, he is the head of Show Me Your News, which is a podcast, a weekly podcast that you can download at the iTunes Store. *06:53* **Speaker 1**: Uh not the original Smash Cast. *07:07* **Speaker 1**: I was too naive to think to check if that name had been used anywhere else. *07:09* **Speaker 1**: But I started a video series, and then that would eventually go on to lead to a podcast But Our Princesses in Another Castle or Bapyak, which you actually guessed it on, and we've talked about that on previous episodes. *07:15* **Speaker 1**: and in the past and ultimately leads me here today. *07:28* **Speaker 1**: But Brawl and the h excitement for it leads to to show me your news and your involvement and *07:31* **Speaker 1**: Wanted to get through that, but we gotta start a little bit earlier in 2005 at the the revolution reveal at E3, IWAT is up there. *07:38* **Speaker 1**: And it just goes *07:47* **Speaker 4**: But I will tell you, we are already working on several Wi-Fi titles, each starring one of our key franchise characters. *07:49* **Speaker 4**: One or two Wi-Fi games will be ready for launch *07:58* **Speaker 4**: And I am pushing our teams to make sure Smash Brothers is one of them. *08:03* **Speaker 4**: That way *08:14* **Speaker 4**: No matter where Reggie is. *08:15* **Speaker 4**: I can always beat him. *08:18* **Speaker 1**: Yeah, we're gonna have Wi-Fi. *08:22* **Speaker 1**: It's gonna be in there. *08:24* **Speaker 1**: And uh I'm make I'm pushing our teams to make sure. *08:25* **Speaker 1**: Super Smash Brothers *08:27* **Speaker 1**: is there at launch for Wi-Fi. *08:29* **Speaker 1**: I'm like, oh, okay. *08:32* **Speaker 1**: And that was the same reaction Sakurai had, because Sakurai had no idea another Smash was in development. *08:35* **Speaker 1**: Turns out there wasn't a Smash in development. *08:41* **Speaker 1**: Aiwada was using that to uh basically manipulate Sakura into coming back and working on Smash Bros. *08:43* **Speaker 2**: That is some uh clever leverage from the late Satoru Iwata. *08:52* **Speaker 1**: Oh my gosh. *08:55* **Speaker 1**: It's just it's so uh actually I wanted to read I I didn't have time today, but I wanted to go back and read that um that I wada ask interview between the two of them. *08:56* **Speaker 1**: I'm sure that has some great insight. *09:04* **Speaker 1**: But I mean talk about Poe and the strings, man. *09:06* **Speaker 1**: He's like, yep, Smash is coming. *09:09* **Speaker 1**: Now you will make it Sakurai. *09:11* **Speaker 1**: And it *09:13* **Speaker 1**: I'm sure we'll talk about it, but everyone thought this would be Sakurai's last smash, and then he goes on to make three more. *09:15* **Speaker 1**: I mean two, but you know, 3DS and Wii U, uh basically two games. *09:20* **Speaker 1**: Then it's it's pretty quiet, Mum's pretty much the word until 2006, where we get the first trailer, which I've watched probably too many times in my life. *09:25* **Speaker 1**: as it's one of the great I think it's one of the great trailers. *09:36* **Speaker 1**: Just the newcomer just slapped up beneath Meta Knight, Zero Zoo Sam is Wario, Pit. *09:41* **Speaker 1**: People are like, who's Pit? *09:48* **Speaker 1**: What's a pit? *09:50* **Speaker 2**: Yeah. *09:51* **Speaker 2**: It's just so good. *09:52* **Speaker 2**: It's probably one of those ones that you can like recreate shot for shot in your head. *09:54* **Speaker 2**: Yeah, Meta Knight comes in and then with Pitts Arrows and Oh, Zero Suit Sam is in there somewhere and you get the Wario Fart joke at the end. *10:00* **Speaker 2**: And of course, like one of the best *10:08* **Speaker 2**: trailer stings of all time. *10:10* **Speaker 2**: Like incredible. *10:12* **Speaker 1**: Oh my gosh. *10:15* **Speaker 1**: What where are your reconnaissance? *10:17* **Speaker 1**: You have to know your enemy to beat them. *10:19* **Speaker 1**: Oh, snake, what oh my gosh. *10:21* **Speaker 1**: I tried actually looking up reactions to this trailer. *10:24* **Speaker 1**: Oh I just feel like reaction culture wasn't there, you know? *10:28* **Speaker 1**: It wasn't. *10:31* **Speaker 1**: The only thing I could find, there was only one thing. *10:32* **Speaker 1**: See *10:34* **Speaker 1**: This trailer wasn't a part of their E3 press conference that year. *10:35* **Speaker 2**: Correct, yeah. *10:39* **Speaker 1**: It was revealed to press at an after hours event, which is *10:40* **Speaker 1**: Feels strange. *10:44* **Speaker 1**: Like I feel like Smash should have been on stage, but they were doing Twilight Princess and Galaxy, I think. *10:45* **Speaker 1**: So I guess they just *10:50* **Speaker 1**: I don't know, wanted smashed to have its own thing. *10:52* **Speaker 1**: But I did find one cell phone audio recording of I guess someone in the press was recording the reaction. *10:55* **Speaker 1**: And it's really crappy sound. *11:01* **Speaker 5**: Should have seen it with a little bit. *11:15* **Speaker 5**: Today *11:32* **Speaker 1**: But it's kind of like the first *11:59* **Speaker 1**: live reaction of Smash and we ultimately will get to you know every Smash reaction since with everyone is here and like the Nintendo World store, you know *12:03* **Speaker 1**: But this trailer was kind of the first blow your mind hype with everything. *12:15* **Speaker 2**: For sure. *12:21* **Speaker 2**: I remember watching it in college dorm room with uh *12:22* **Speaker 2**: bunch of friends and it yeah, it was one of those things like it was like eight PM at night when it came out on Eastern time and so like we're just gathering around *12:27* **Speaker 2**: a desktop computer monitor and and watching it. *12:36* **Speaker 2**: So like yeah a different kind of reaction, but way before what we know uh for YouTube reactions today. *12:39* **Speaker 1**: Yeah, it's *12:46* **Speaker 1**: But the the excitement lingers. *12:48* **Speaker 1**: I it's funny, I have in searching for reactions, I found new videos today of people reacting to old trailers, because I guess content never sleeps. *12:50* **Speaker 1**: Sure. *13:00* **Speaker 1**: But I just find that really funny that you can still go back and react to this and you know *13:00* **Speaker 1**: I guess with Ultimate the surprise isn't there as much because you're like, well of course they're there. *13:08* **Speaker 1**: They were they're in Ultimate, but anyway. *13:13* **Speaker 2**: Yeah, it kind of feels a little inauthentic when you're not in the moment, but a smidge. *13:15* **Speaker 1**: surprise snakes in the game. *13:21* **Speaker 1**: But we would then Yeah, I think there's probably a little drip feed of news, maybe a press release mention anyway, but nothing really happens until May fourteenth. *13:24* **Speaker 1**: Where the Smash Brothers site suddenly turned into a countdown. *13:36* **Speaker 1**: And it was counting down until the 22nd of May. *13:39* **Speaker 1**: And we're like in 2007 now. *13:42* **Speaker 2**: This is like almost a year later. *13:44* **Speaker 1**: Yeah, yeah. *13:46* **Speaker 1**: Year later, May, countdown, the dojo starts. *13:47* **Speaker 1**: The birth of I don't think there's ever been quite the hype machine like the dojo. *13:51* **Speaker 1**: Daily updates from the game director about one of the most anticipated games of its time. *14:00* **Speaker 1**: It I think it's unprecedented to this day. *14:07* **Speaker 1**: I don't think anything's ever come close to capturing *14:09* **Speaker 1**: just the the fervor around the game like the dojo. *14:14* **Speaker 2**: And it was a degree of information that was revealed because *14:19* **Speaker 2**: uh we'd see with me verse later for the Wii U in 3DS. *14:24* **Speaker 2**: It's like you're just coming up with a screenshot every weekday. *14:28* **Speaker 2**: Well that that's not giving you *14:31* **Speaker 2**: the information. *14:33* **Speaker 2**: Is it gonna be a character reveal? *14:34* **Speaker 2**: Is it discussing a a music track? *14:36* **Speaker 2**: Is it an item? *14:40* **Speaker 2**: Uh is it a whole new gameplay mechanic? *14:41* **Speaker 2**: It was really *14:45* **Speaker 2**: just rolling the roulette there and uh you you'd get, you know, five little nuggets there in a week and it was it was remarkable. *14:47* **Speaker 2**: And I think *14:56* **Speaker 2**: Uh you know, maybe with uh Super Smash Bros. *14:57* **Speaker 2**: Ultimate, there was kind of some of that recaptured a little bit, but not to the degree that it was with Brawl. *15:00* **Speaker 2**: And I'd *15:08* **Speaker 2**: I think you'd find video game historians online still look back at that fondly as an example for the industry. *15:09* **Speaker 2**: How you could just *15:17* **Speaker 2**: capitalize and monopolize that attention. *15:19* **Speaker 1**: It's I talk to friends to this day who were in the dojo back then and it's like every morning at 8 a. *15:23* **Speaker 1**: m. *15:30* **Speaker 1**: or 7 a. *15:30* **Speaker 1**: m. *15:30* **Speaker 1**: when it refreshed *15:31* **Speaker 1**: You were there and you talk about it at school all day. *15:32* **Speaker 1**: Like for five days a week, bra was the discussion. *15:35* **Speaker 1**: And it could have been the here's how we use a Wiimote. *15:37* **Speaker 1**: Which was you know, not great. *15:41* **Speaker 1**: Or it could have been, oh my gosh, Sonic's in the game. *15:44* **Speaker 1**: But that also was a long side of delay. *15:47* **Speaker 1**: Um so *15:50* **Speaker 1**: It just it's like you said, a roll of the dice. *15:52* **Speaker 1**: But it it the site is still up to this day. *15:56* **Speaker 1**: Nintendo still ho you can still go back to the original post. *15:59* **Speaker 1**: The only thing that's not intact is the music samples because they use Java. *16:02* **Speaker 1**: Oh, yeah, sure. *16:07* **Speaker 1**: But the images are there, the uh the way he like *16:09* **Speaker 1**: censored, you know, hidden characters and you'd have to say, I accept, to like see the information so you could avoid spoilers. *16:15* **Speaker 1**: Like even Sakura is spoiler conscious. *16:22* **Speaker 1**: It was I think that's great that it's still up to this day. *16:25* **Speaker 1**: That's actually kind of blows my mind a little bit. *16:28* **Speaker 1**: Yeah, kudos to Nintendo for that. *16:31* **Speaker 1**: Yeah. *16:33* **Speaker 1**: But we've now we've arrived. *16:34* **Speaker 1**: We're getting ready for E3, which would have been it was in July of 2007. *16:36* **Speaker 1**: Feels a little weird to have E3 in July. *16:40* **Speaker 1**: But the middle of July was E3 and *16:43* **Speaker 1**: That's when Show Me Your News hits the internet right before E3, July 8th of 2007. *16:46* **Speaker 1**: And I got I gotta ask Peter like w why? *16:52* **Speaker 1**: What what led to you *16:56* **Speaker 1**: Starting a podcast kind of, you know, a month and a half after the dojo and just like what led *16:58* **Speaker 1**: I don't know, can you do you remember? *17:07* **Speaker 2**: Well uh so I think that, you know, when I started to go to undergrad for *17:11* **Speaker 2**: Sound engineering was my goal, but it started with electrical engineering. *17:19* **Speaker 2**: Like I I was always you know, I've had always been a kid of like record your own radio shows and that kind of thing. *17:23* **Speaker 2**: Maybe that's just a nineties kid thing and maybe it's it's something like that's totally different today. *17:31* **Speaker 2**: But like talking into a tape recorder or in like a microphone that's plugged into your boom box that's recording on a cassette tape *17:37* **Speaker 2**: I'm really dating myself. *17:44* **Speaker 2**: Anyway, but like that was something I did as a kid. *17:45* **Speaker 2**: And so for for me to study like music and recording sounds and recording my voice *17:49* **Speaker 2**: It was something that I I wanted to do. *17:56* **Speaker 2**: Super Smash Bros. *17:59* **Speaker 2**: was certainly an interest, especially uh in my first year of college, living on a dorm floor of *18:00* **Speaker 2**: engineering nerds who are uh all into Super Smash Bros. *18:09* **Speaker 2**: melee to some degree. *18:13* **Speaker 2**: And it's where I learn about y the people play this game competitively? *18:14* **Speaker 2**: And so that kind of knowledge syncs up with the fact that, oh, a new game's coming out, and they're doing this wild thing with this website, and it's getting involved in Smashboards. *18:19* **Speaker 2**: com and *18:31* **Speaker 2**: I I don't know. *18:32* **Speaker 2**: It was a way also for me to kind of distract myself in a way because I was going through like a really deep personal struggle with *18:33* **Speaker 2**: anxiety and depression and things like that. *18:43* **Speaker 2**: Just a lot going on that uh sometimes from like the greatest depths *18:46* **Speaker 2**: You know, you need some creative outlet to take your mind off of it and do something else. *18:51* **Speaker 2**: And I feel like in a way that was *18:57* **Speaker 2**: the confluence of things of what birthed the idea of show me your news to do originally the Dojo podcast, but you know the Dojo turn the *18:59* **Speaker 2**: down three half steps is what that whole thing is. *19:12* **Speaker 2**: That's that's the trick. *19:15* **Speaker 2**: That's the secret. *19:16* **Speaker 2**: Everyone wants to know? *19:17* **Speaker 2**: No, nobody wants to know. *19:18* **Speaker 2**: But that's the trick. *19:19* **Speaker 2**: It's down three half steps. *19:20* **Speaker 2**: Anyway, yeah, so that's uh it comes from that and uh *19:21* **Speaker 1**: You did. *19:29* **Speaker 1**: And so going back for me, I came to show me your news probably *19:30* **Speaker 1**: It was definitely around the roundtable time, because I don't remember I may have listened to some that were you having the proper rundown where you wrote and recorded that and then talked with Panda afterward about stuff. *19:36* **Speaker 1**: But I didn't I really hadn't heard the first probably seven to ten episodes, probably not. *19:49* **Speaker 1**: So I was actually a little surprised going back and listening to them to hear the *19:56* **Speaker 1**: the structure of it all because I'm familiar with the conversational show and so what do you remember like why you *20:02* **Speaker 1**: The original idea was like, I'm gonna write it, record it, edit it, in this like structure, there's sections and segments. *20:11* **Speaker 1**: Do you remember why that was the original concept? *20:19* **Speaker 2**: I've always been a structured writer in general, like just kind of break it out into chunks and it's like this and you're gonna talk about this and this paragraph and this *20:24* **Speaker 2**: Uh that's just always, I think, the way I've thought about topics and just kind of a way to have the inner monologue just kind of spew out that way. *20:33* **Speaker 2**: Just very *20:43* **Speaker 2**: Structured and rigid. *20:44* **Speaker 2**: And in a way, uh, on the podcasts I still do today. *20:45* **Speaker 2**: Like it's it's kind of led back to you know, you're gonna have it outlined and you're gonna have these little segments here. *20:50* **Speaker 2**: And th maybe that's just how I go about things. *20:56* **Speaker 2**: Um so I I mean they remember, you know, working at a dick's sporting goods as a cashier and even during the downtime I'm like scribbling notes on a *20:59* **Speaker 2**: on a little notepad of like this is what we could talk about for this, you know, and then going back home and and typing it out. *21:07* **Speaker 2**: Like those are weird little *21:14* **Speaker 2**: memories I have. *21:16* **Speaker 2**: Um so I yeah, I guess I've always just kind of been a a very outlined, structured sort of thinker *21:18* **Speaker 2**: But uh obviously the the conversational element was absolutely the right way to go. *21:25* **Speaker 2**: And I I feel like that's that's just a matter of *21:31* **Speaker 2**: Not knowing what podcast should be, but obviously you think of a podcast now. *21:34* **Speaker 2**: It's like, well, obviously it's some dum dum grabbing a microphone and talking with his friends. *21:38* **Speaker 2**: Anybody could do a podcast, right? *21:43* **Speaker 2**: You you're just talking. *21:44* **Speaker 2**: You're you're just having a conversation. *21:45* **Speaker 2**: Back then *21:46* **Speaker 2**: Not knowing necessarily what it was, uh it could be anything. *21:47* **Speaker 2**: It could be a structured, you know, regimented news segment kind of discussion *21:52* **Speaker 1**: Yeah, and I think uh back then people didn't have the equipment like they would today and or even the base level of equipment that we have today is l miles better than Panda's seven dollar microphone, whatever that was. *21:57* **Speaker 1**: Um *22:11* **Speaker 1**: You know, so I think that's an interesting comparison as well. *22:12* **Speaker 1**: But I I actually listening to that, the those original runs *22:16* **Speaker 1**: It immediately clicked with me all of the other stuff you've done since. *22:21* **Speaker 1**: Like where this is where it started. *22:25* **Speaker 1**: And so I see that in original sound chat and you know what Show Me Your News would go on to become since then. *22:26* **Speaker 1**: So like yeah *22:33* **Speaker 1**: I get it. *22:34* **Speaker 1**: I think even it's been a very long time since I've seen an episode of, you know, WTF Pokemon, but I recall structure in that as well, and that was you and your brother. *22:35* **Speaker 1**: So it's interesting to see that origins. *22:45* **Speaker 2**: Yeah, and even that was like hitting bullet points, and you're you're improving off bullet points, but it's still segmented and rigid in that way with a little bit of room for *22:49* **Speaker 2**: going wild and reacting in a way. *23:00* **Speaker 1**: Yeah. *23:03* **Speaker 1**: So we get about a monthish later, I think it's episode seven. *23:04* **Speaker 1**: That's the first time Samurai Panda's on the show. *23:09* **Speaker 1**: And he had a Brawl viewpoint. *23:13* **Speaker 1**: I honestly forget *23:16* **Speaker 1**: what the viewpoint was. *23:17* **Speaker 1**: I could go back and find it. *23:19* **Speaker 1**: I have the clip saved. *23:20* **Speaker 1**: I think it was about like moving on from melee or s in some capacity, I think. *23:21* **Speaker 6**: Brawl viewpoint *23:27* **Speaker 6**: Thanks, Yoko. *23:31* **Speaker 6**: My name on the boards is Samurai Panda, and many of you listening have probably heard of me because of my translation thread or my much more recent character attack thread. *23:32* **Speaker 6**: I'm here to talk to you today about the bounce and brawl. *23:40* **Speaker 6**: What I expect and why I expect it. *23:43* **Speaker 6**: Let me just apologize for the quality of my microphone. *23:45* **Speaker 6**: I don't quite sound as good as Yoko, but then again no one really does. *23:48* **Speaker 1**: And what stands out to me *23:52* **Speaker 1**: from the very beginning of the show was you had a focus on community. *23:54* **Speaker 1**: You you had the viewpoints where people would *24:01* **Speaker 1**: could call in, send you an audio recording in whatever file formats were acceptable back then, or uh one and a half to two pages single spaced, and you would read it out. *24:05* **Speaker 1**: Uh and you would read these things or you know eventually uh Sariku would have the Who's In section. *24:18* **Speaker 1**: So you'd let this this kid come in and *24:24* **Speaker 1**: contribute to the show or and eventually would let people from the Smashboards introduce you had a community focus and mindset and that actually opens the door for Panda and the next iteration of show me your news and what it become. *24:26* **Speaker 1**: I today community makes so much sense. *24:39* **Speaker 1**: It almost feels obvious just like anyone could pick up and start a podcast. *24:42* **Speaker 1**: But I feel like it wasn't *24:46* **Speaker 1**: like obvious back then. *24:48* **Speaker 1**: I I wouldn't think. *24:50* **Speaker 1**: So I'm just how did you have that mindset and why was it so important for you to include the community in Show Me Your News? *24:51* **Speaker 2**: It would be because of Smashboards. *24:59* **Speaker 2**: com as a nexus where episodes would be posted, where they'd be discussed. *25:02* **Speaker 2**: And when you're talking about the idea of forums in general, once again, as you and I both know, a dated concept. *25:09* **Speaker 2**: Because *25:18* **Speaker 2**: Social media has not hit it big yet. *25:19* **Speaker 2**: Obviously today, it's like the conversation is around social media and Twitter today. *25:22* **Speaker 2**: Now we got what other platforms you get, your TikTok, Instagram, etc. *25:29* **Speaker 2**: But Facebook was only a year or two old at that time. *25:33* **Speaker 2**: I think you guys even mentioned MySpace like in a very serious manner. *25:37* **Speaker 2**: Yeah. *25:41* **Speaker 2**: Yeah *25:41* **Speaker 2**: Absolutely. *25:42* **Speaker 2**: So I that was grant and granted, you know, MySpace's Nadir at that point, but still. *25:43* **Speaker 2**: Um *25:49* **Speaker 2**: But yeah, so social media wasn't a a well established entity online, and so for it to be a part of *25:50* **Speaker 2**: Smashboards, a forum for fans of Super Smash Bros. *26:00* **Speaker 2**: , there would be names that would comment on things and you'd establish *26:06* **Speaker 2**: relationships there. *26:10* **Speaker 2**: And for those that even wanted to contribute, it was a matter of who could? *26:12* **Speaker 2**: Who at that time had a microphone *26:17* **Speaker 2**: that they had the flexibility to speak into and record and send. *26:21* **Speaker 2**: We speak of these things as they're obvious and natural today, but it wasn't then. *26:26* **Speaker 2**: Much less, you know, to find someone passionate enough to *26:30* **Speaker 2**: type up that wanted to page to kind of keep the the length at a a reasonable brevity. *26:34* **Speaker 2**: But I I think that was what it was. *26:40* **Speaker 2**: It was *26:43* **Speaker 2**: to get the conversation going and keep it going about the game that obviously we're all passionate about, but also a matter of *26:44* **Speaker 2**: who could contribute, who had the means to contribute, and uh it it definitely created some special relationships from all of that. *26:53* **Speaker 1**: Yeah. *27:02* **Speaker 1**: I *27:03* **Speaker 1**: So you you go you move to the University of Michigan. *27:04* **Speaker 1**: I think you added this because I don't think I would have known that you were there for your sophomore year. *27:08* **Speaker 1**: Um but it's that first weekend in September and I only know that because you said it on the podcast. *27:12* **Speaker 1**: But that I serendipitously, that's where Samurai Panda Allen uh went to school as well, working on pre-med and and Japanese studies. *27:18* **Speaker 1**: So *27:30* **Speaker 1**: You f I guess just because you guys go to the same school, you're aware of each other because of the boards and the show. *27:32* **Speaker 1**: You go on to meet at some, I think, local tournament. *27:39* **Speaker 1**: You apparently wore a shirt that said like Yoko and then had the next episode number on it or something. *27:43* **Speaker 2**: I only just got rid of that and it's it's sad, but it's you still had it? *27:51* **Speaker 2**: I've still had it. *27:56* **Speaker 2**: That's awesome. *27:57* **Speaker 2**: Yeah, yeah, but it's also like in fifteen years is time. *28:00* **Speaker 2**: It's it's fine. *28:03* **Speaker 2**: You gotta do you gotta do some trimming at some point. *28:04* **Speaker 2**: It is kind of cool. *28:07* **Speaker 2**: You had a *28:08* **Speaker 2**: a printed out black and white photo duct taped onto a shirt. *28:09* **Speaker 2**: I think Serendipitous is right. *28:15* **Speaker 2**: I mean *28:17* **Speaker 2**: Alan, Samurai Panda, was a a notable name at that time for translating things that Sakurai would say in Japanese and kind of *28:18* **Speaker 2**: reiterating that reinterpreting that for a rabid American audience. *28:28* **Speaker 2**: And so he had a cachet on on that forum. *28:32* **Speaker 2**: And for him to *28:36* **Speaker 2**: attend the same school as I did. *28:37* **Speaker 2**: Because yeah, the show started in the summer break between my freshman and sophomore year. *28:39* **Speaker 2**: So I'm moving in back to school at a the dorm once again. *28:43* **Speaker 2**: And uh *28:47* **Speaker 2**: Yeah, how how do we meet up? *28:48* **Speaker 2**: Well, you know, local tournaments happening and uh again, it wasn't it was a time before texting. *28:50* **Speaker 2**: Like it sounds *28:57* **Speaker 2**: So silly and so old. *28:59* **Speaker 2**: It's like, well, obviously just text them that you're gonna be no, no, that wasn't the thing. *29:02* **Speaker 2**: So how how do I um I'm I'll be *29:07* **Speaker 2**: Dressed in this way you you won't miss me. *29:10* **Speaker 2**: So uh yeah, and then we we talked for a long time and it clicked *29:12* **Speaker 1**: It it did. *29:18* **Speaker 1**: You actually you guys talk about that on the the finale, um, you know, that clicking of talking and the relationship there between the two of you. *29:19* **Speaker 1**: But this this is the birth of the round table, which is that conversational discussion format. *29:28* **Speaker 1**: It it sounds like it was Alan had the idea for it, it was like he can record it. *29:35* **Speaker 1**: And so *29:41* **Speaker 1**: I wanted to talk about, I guess, the shift from I'm the round table was still structu structured, maybe a bit more loosely. *29:43* **Speaker 1**: for two c college students, but you know, you had sections, they were the big three and you guys would rate it. *29:52* **Speaker 1**: There's still a flow and and structure there. *29:58* **Speaker 1**: But it sounds like you were putting hours and hours into the rundown. *30:00* **Speaker 1**: And just that show and switching to the round table was a bit more it was less time commitment for you, but then the show got longer. *30:07* **Speaker 1**: So I don't know if that really evened out for you. *30:14* **Speaker 2**: Yeah, in a way. *30:18* **Speaker 2**: And uh, you know, you and I both uh doing podcasts today, you you may have picked up on, but also may be appalled to know that there was no editing that podcast. *30:19* **Speaker 1**: Well, there were some you would add like music beneath or modulate Panda's voice, but not nothing beyond that. *30:31* **Speaker 2**: Yeah, for the structure of the show. *30:39* **Speaker 2**: But you and I both, as we edit podcasts today, are meticulous and we'll listen through the whole thing again. *30:42* **Speaker 2**: And if things need to be taken out, uh, you know *30:47* **Speaker 2**: take out some dead air, take out some stumbles, you would do that kind of thing. *30:52* **Speaker 2**: That is natural. *30:57* **Speaker 2**: These podcasts that go on for hours were like *30:59* **Speaker 2**: All right, we're done recording. *31:02* **Speaker 2**: Patch it up, throw it in, uh, you know, do the music bit, and send it out as soon as possible because there is an eager audience and we can't be taking days to edit. *31:03* **Speaker 1**: Yeah, oh my gosh. *31:13* **Speaker 1**: It's so funny. *31:14* **Speaker 1**: Some of the stuff. *31:15* **Speaker 1**: Just some of the moments and interactions and like the well, do we move on to this or what tangent did Canada just take us on? *31:17* **Speaker 2**: You would never have that today. *31:24* **Speaker 2**: Never have that today in a podcast. *31:26* **Speaker 2**: But like again, you don't know. *31:27* **Speaker 1**: The format is so new. *31:30* **Speaker 1**: Yeah, but I think that was part of the allure of show me your news was that *31:31* **Speaker 1**: conversation and relationship between the two of you and whoever you brought on the show. *31:36* **Speaker 1**: You know, there was Gimpyfish, Buzzsaw, um all those, you know, sugar poultry in the background behind Buzz. *31:41* **Speaker 1**: Everyone's coming in and talking. *31:48* **Speaker 1**: And it just felt it felt like friends hanging out, all talking about the same thing. *31:50* **Speaker 1**: And I think that's part of what that community really wanted was just more people to talk with or listen to talk about Smash Brothers and that *31:56* **Speaker 1**: It's probably one of the smartest moves like the show could have ever made was pivoting to that format. *32:04* **Speaker 2**: Oh, a hundred percent. *32:12* **Speaker 2**: Yeah. *32:13* **Speaker 2**: And obviously we've seen with *32:14* **Speaker 2**: I'm not gonna say necessarily the success of that, but how that format works so well that that's become what podcasts are. *32:16* **Speaker 2**: Like that's obviously what it is today. *32:25* **Speaker 2**: And so *32:27* **Speaker 2**: To to kind of stumble upon that in a weird backwards way, uh sure worked out, yeah. *32:29* **Speaker 1**: It did, it did. *32:35* **Speaker 1**: I'm curious if you even remember, how did you record that show? *32:36* **Speaker 1**: Because there's a *32:40* **Speaker 1**: There was a to again the podcast editor's ears a noticeable dip in audio quality. *32:42* **Speaker 1**: Yeah. *32:47* **Speaker 1**: Obviously doesn't impact the enjoyment of the conversation in the show, but I was like Peter when he's doing the rundown, he *32:48* **Speaker 1**: has a nicer recording setup than what it sounds like. *32:56* **Speaker 1**: It my guess is it's software on Panda's computer that was recording the Skype call. *33:00* **Speaker 1**: Is that accurate? *33:06* **Speaker 2**: Whether or not uh it may have been my computer, but it was MP3 Skype recording software. *33:08* **Speaker 2**: Okay. *33:15* **Speaker 2**: Yes. *33:15* **Speaker 2**: And there were limits. *33:15* **Speaker 2**: Uh again, it's not like it was today where you could both record *33:17* **Speaker 2**: you know, and and as high as high a quality as you want to and send it to each other and have it download so quickly and then you edit now it it was for the simplicity it was yeah just *33:22* **Speaker 2**: a simple Skype recording and there were probably even uh bitrate limits on that. *33:34* **Speaker 2**: So that's why it would sound so terrible. *33:39* **Speaker 2**: Compared to I was recording on *33:41* **Speaker 2**: an M Audio Nova microphone, which was a a phantom-powered condenser microphone that *33:44* **Speaker 2**: Um yeah, just needed XLR to go into a a sound interface, which was, you know, way more than anybody else would have had reasonably at the time. *33:52* **Speaker 2**: So yeah, you record that directly in your computer, that's gonna sound a lot better than software that just kneecaps the audio quality. *34:04* **Speaker 2**: So *34:12* **Speaker 2**: Uh yeah, even even USB microphones, I feel like there you go. *34:13* **Speaker 2**: Yeah. *34:18* **Speaker 2**: Is that what I'm saying? *34:19* **Speaker 2**: So uh check that out in in in the show notes there. *34:21* **Speaker 2**: That's that's that microphone was a hundred dollar microphone, which *34:24* **Speaker 2**: Again, seemed like a lot at the time, but now not so much when you have other uh microphones of quality. *34:27* **Speaker 2**: But yeah, even still, uh you know, USB microphones that were just plug and play were pretty foreign at the time. *34:34* **Speaker 2**: I think a lot of those microphones *34:40* **Speaker 2**: The most you could hope for is plugging into the mic jack. *34:42* **Speaker 1**: Oh, on the on the PC. *34:48* **Speaker 1**: Oh my god. *34:50* **Speaker 1**: That's probably what payments was. *34:50* **Speaker 1**: It honestly, yes. *34:53* **Speaker 1**: Yes. *34:54* **Speaker 1**: Why why did you have that microphone? *34:57* **Speaker 1**: Was it the the music like a music thing that you just then adapted to podcasting? *34:59* **Speaker 2**: Yeah, so it was pursuing that sound engineering route, uh wanting to go *35:03* **Speaker 2**: I mean if you wanted to capture music, like that's you're gonna go for like what you could reasonably get as like the the better slash best microphones at the time, within reason, of course. *35:08* **Speaker 2**: Uh but right that was really what it was. *35:18* **Speaker 2**: And so it I was just fortunate enough to have a good *35:20* **Speaker 2**: recording setup for that. *35:23* **Speaker 1**: Yeah, you really kind of it was just it reminds me of um uh Robert Ashley who does the show A Life Well Wasted. *35:25* **Speaker 1**: I don't know if you've ever listened to that. *35:33* **Speaker 1**: But he *35:35* **Speaker 1**: He kinda had a bunch of music equipment 'cause he was in a band. *35:36* **Speaker 1**: And he was like, I could like record interviews with this stuff too, and it would go on to to make that show and that sort of stuff too. *35:39* **Speaker 1**: So it just seemed like *35:46* **Speaker 1**: things lined interests lined up and you could use the same thing kind of between the two. *35:48* **Speaker 1**: So is that how you also recorded the the Yoko unplugged, like your music stuff? *35:53* **Speaker 2**: Absolutely. *35:59* **Speaker 2**: And I think that was just a kind of a continued of *35:59* **Speaker 2**: continue form of the interest, right? *36:01* **Speaker 2**: Uh so I I I play guitar, I like doing that. *36:03* **Speaker 2**: Let's pursue that and channel that in a different way. *36:08* **Speaker 2**: So yeah, that that was fun. *36:11* **Speaker 1**: So back to Brawl. *36:14* **Speaker 1**: You know, the dojo updates, showing your news is going along. *36:16* **Speaker 1**: Things are great. *36:19* **Speaker 1**: Some weeks are better than others. *36:20* **Speaker 1**: All sorts of stuff. *36:22* **Speaker 1**: But then we get, as Show Me Your News dubbed it. *36:23* **Speaker 1**: the Deleo doom of October. *36:26* **Speaker 1**: Uh sorry, I guess Reggie was wrong. *36:30* **Speaker 7**: Yes, the Smash community is stoked. *36:33* **Speaker 7**: But when? *36:36* **Speaker 7**: Well, not next year, not next spring, I can announce today that Smash Brothers Brawl will launch in the Americas *36:39* **Speaker 7**: on December 3rd. *36:51* **Speaker 8**: Most of the boards, however, did not buy this kind of crap and just accepted the fact that our deer brawl is delayed. *36:53* **Speaker 8**: Obviously, the overall reaction was negative, and who could blame them? *36:59* **Speaker 8**: Reggie Fizeme looks like an absolute fool and liar now because several of his quotes from E3 have turned out to be lies. *37:03* **Speaker 8**: Reggie the fool and Savage. *37:10* **Speaker 8**: Savage. *37:13* **Speaker 8**: And I like this. *37:15* **Speaker 8**: Honestly, if anybody should be angry at the beginning in Sakurai, it should be me. *37:16* **Speaker 8**: I mean could you imagine me finding out that I have two more months of show me your news left to do? *37:21* **Speaker 8**: When I started this project, I didn't imagine it stretching to 2008 at all, but Sakurai has given me that much more work. *37:26* **Speaker 2**: And then he gave me many, many, many more years. *37:33* **Speaker 1**: Many years. *37:36* **Speaker 1**: Oh my gosh. *37:36* **Speaker 1**: It's so fun. *37:37* **Speaker 1**: Hearing you go, two more months. *37:38* **Speaker 1**: I'm like, show me your news is gonna go on for years, Peter. *37:39* **Speaker 1**: Years *37:42* **Speaker 2**: You're the one who does not know craft. *37:44* **Speaker 1**: Oh my gosh, it was so funny um to go back and hear that just that that whole take. *37:47* **Speaker 1**: Because I feel like at the time *37:54* **Speaker 1**: Both of us and I think most people had no idea really about game development and that process. *37:56* **Speaker 1**: Today, I'd be like, delay it. *38:02* **Speaker 1**: Take all the time you need, soccer eye. *38:04* **Speaker 1**: Rest, take a nap. *38:07* **Speaker 2**: And certainly that comes from uh a time of uh ignorance and not knowing much about video games. *38:09* **Speaker 2**: So like yeah, definitely cringing to hear that. *38:15* **Speaker 2**: Part of the thing if anyone who does podcasts will know is that you say something into a microphone and then it's immediately out of your memory. *38:18* **Speaker 5**: Yep. *38:26* **Speaker 2**: And so I have not gone back to listen to *38:27* **Speaker 2**: uh old shows like that for very good reasons I think. *38:30* **Speaker 1**: So this delay. *38:39* **Speaker 1**: This delay happens. *38:40* **Speaker 1**: I don't *38:41* **Speaker 1**: According to the Wikipedia and I think a press release, uh October eleventh, Nintendo of America gives a date of February tenth, I wanna say. *38:42* **Speaker 1**: Um sometime in that early window of February was the North American release date of Brawl. *38:52* **Speaker 1**: Europe didn't have a date and I think *38:58* **Speaker 1**: Uh Japan was December, if not early January. *39:00* **Speaker 1**: I know it ultimately is January for Japan, but it's delayed. *39:04* **Speaker 1**: But to ease the blow *39:08* **Speaker 1**: We get, again, one of probably the most hype reveals in Smash history, Sonic. *39:10* **Speaker 1**: Confirmed for Brawl. *39:17* **Speaker 1**: I mean. *39:21* **Speaker 1**: It was like the I for for anyone who wasn't there listening to this, whoever *39:23* **Speaker 1**: You look at the ultimate roster and like, well, who cares? *39:32* **Speaker 1**: Cloud's in it, Bayonetta, Sephiroth, like it's, you know *39:34* **Speaker 1**: Who cares? *39:40* **Speaker 1**: But back then, Sonic was the pinnacle ask. *39:41* **Speaker 1**: Like you couldn't *39:46* **Speaker 1**: Mario vs Sonic was the debate that people wanted to have in Smash and act it out and *39:48* **Speaker 1**: Like dreams came true that day. *39:56* **Speaker 1**: What do you remember about the Sonic trailer and reveal? *39:59* **Speaker 1**: Or confirmation really. *40:03* **Speaker 1**: Everyone thought Sonic was gonna be in the game. *40:04* **Speaker 2**: Yeah, I mean especially after the uh EGM rumor with all, you know, Sonic and Tales and Melee and April Fools, this is how *40:07* **Speaker 2**: You do it. *40:15* **Speaker 2**: Uh you know, we're also, you know, ten years removed from Sega being a player in the console hardware space with Dreamcast. *40:16* **Speaker 2**: So not to mention on top of that, you know, the years before of *40:23* **Speaker 2**: It's Nintendo versus Sega, the rivalry, and like Mario versus Sonic, and that's that that was a big moment, but yes, certainly uh a blow with the delay. *40:27* **Speaker 2**: Of course, a delay of a couple months is not a big deal today, but when you don't know any better, it feels momentous. *40:39* **Speaker 2**: I I you know, for all the the blur that you know fifteen years ago was, uh there was a time again, you listen to the episodes and maybe you know better than I when I regale the story, but *40:48* **Speaker 2**: There was a time where we were waking up from like a fire alarm at school at like two AM and was is it w was it this update that like I came back to and saw that this is what happened. *40:59* **Speaker 2**: It was either that or *41:12* **Speaker 2**: Or something else, you know, big like that. *41:14* **Speaker 2**: Uh so I have it because I saved the audio clip. *41:16* **Speaker 1**: Was it real menus items? *41:20* **Speaker 1**: It *41:22* **Speaker 1**: That episode seems to have been episode 12, which is Snake, online. *41:23* **Speaker 9**: Br. *41:28* **Speaker 1**: Oh, Wi-Fi. *41:30* **Speaker 1**: Wi-Fi. *41:31* **Speaker 1**: It was three fire alarms led to an evacuated dorm the morning of the online update. *41:32* **Speaker 2**: Yes. *41:39* **Speaker 2**: So But I feel like it was something big like that. *41:40* **Speaker 2**: I'm but you know *41:43* **Speaker 2**: Still seeing that announcement is is earth shattering, obviously, for that kind of character we know about Snake, but yeah, third-party crossovers are just a a very you know new idea for Super Smash Bros. *41:45* **Speaker 2**: and uh *41:56* **Speaker 2**: Well obviously we didn't know what it would become. *41:57* **Speaker 1**: It I mean I'll stay on the third party characters, but I want to come back to online. *42:00* **Speaker 1**: It's funny after Sonic, the discussions are like, well, who else could be in, you know? *42:06* **Speaker 1**: Yeah. *42:11* **Speaker 1**: The community was dying for Ridley, which I just found hilarious in hindsight. *42:12* **Speaker 1**: I mean everyone was like, Ridley's in, his music's in the game. *42:17* **Speaker 1**: Oh, but Ridley's a boss in subspace, but he could still be a fi Like we were everyone was looking for confirmation or deconfirmation and in whatever they could find *42:20* **Speaker 1**: But the third party fighters, and it's so crazy to listen to now you guys talk about Mega Man. *42:30* **Speaker 1**: Pac-Man. *42:39* **Speaker 1**: Pan Pandagos Pac Man would be a great he calls it a WTF character. *42:40* **Speaker 1**: Because the Pac-Man won't sell, but Pac-Man would be cool. *42:45* **Speaker 1**: Uh hello? *42:48* **Speaker 1**: Cloud, Sephiroth, you mentioned them. *42:50* **Speaker 1**: Sora is mentioned. *42:52* **Speaker 1**: And it's just like *42:55* **Speaker 1**: Gino, I mean even Gino, which was a huge brawl rumor at the time, not a fighter in the game, but now is a me costume. *42:57* **Speaker 1**: Like, these would be ideas and hopes and dreams that wouldn't be fulfilled for *43:03* **Speaker 1**: 10, 13 years. *43:11* **Speaker 1**: But it was all started because of Sonic and Snake. *43:13* **Speaker 1**: I think it's so cool. *43:18* **Speaker 2**: They listen to the community. *43:20* **Speaker 2**: I'm not gonna say, you know, Master Hero Sakura, I listen to my podcast, obviously not, but uh you know, they listen to the community at large, and you know, when it came to making the ultimate Smash Brothers game, they *43:22* **Speaker 2**: did the thing over the course of several games. *43:33* **Speaker 1**: It's I mean, w I couldn't I mean I remember wanting I think Roxas was who I wanted in Smash Brothers at the time. *43:36* **Speaker 1**: But listening to there's even a whole viewpoint about why Kingdom Hearts should be in Smash. *43:44* **Speaker 1**: And just hearing that now knowing, you know, Sora was the final character. *43:50* **Speaker 1**: to be added, I just was I was frankly a little stunned. *43:57* **Speaker 1**: I was it just felt so cool to finally know. *44:02* **Speaker 1**: It's like if you could go back and tell *44:07* **Speaker 1**: I don't even remember the user, whoever came up with the Kingdom Hearts viewpoint, but to just go back and say it's true. *44:09* **Speaker 1**: Just wait 12 years. *44:15* **Speaker 1**: It's awesome to find a and *44:18* **Speaker 1**: I went back and watched like the Mega Man reveal for Smash for Wii U, that trailer, which is one of another that gives the birth to the whole, you know, what we would go on to have the reveal trailers of psyching everyone out. *44:20* **Speaker 1**: It's like, oh what is it? *44:33* **Speaker 1**: That one was awesome for sure. *44:34* **Speaker 1**: Yeah, Mega Man on the Cliff in the the helmet. *44:36* **Speaker 1**: Oh, so good. *44:39* **Speaker 1**: We could I could talk about all the Smash character reveals forever, but Yeah, oh my gosh, yes, for sure. *44:41* **Speaker 1**: It's all kicked off with Snake and and Sonic. *44:46* **Speaker 2**: And you look back at the Sonic trailer, considering what Masahiro Sakurai did with character reveal trailers, that Sonic trailer is nothing. *44:49* **Speaker 2**: Oh yeah. *44:58* **Speaker 2**: It's like it's some basic text to to you know live and learn in there. *44:59* **Speaker 2**: And uh you know, obviously the quality was increased, but back then *45:04* **Speaker 2**: Wild, wild stuff. *45:10* **Speaker 1**: Yeah, if you really if we go and you think about it, stuff like the subspace emissary really *45:12* **Speaker 1**: paved the cinematic way for his reveal trailers later on, you know, actually. *45:19* **Speaker 1**: One of a a question in a Q and A episode of Show Me Your News was like, Would you guys want a smash anime or movie? *45:25* **Speaker 1**: Which I don't think *45:32* **Speaker 1**: I guess we're getting a little taste of it in the Super Mario Brothers movie here. *45:33* **Speaker 1**: There's like that Smash Brothers Donkey Kong kind of scene. *45:36* **Speaker 1**: The Super Smash Brothers extended universe possibly beginning. *45:39* **Speaker 1**: Sure. *45:43* **Speaker 1**: But the subspace kind of leaves paves the way for these bonkers reveal trailers. *45:44* **Speaker 1**: You mean, oh my gosh, you know, the the duck hunt duck hunt switch out for uh *45:50* **Speaker 1**: Well it was Bando Kazooie and Kin K Rule, right? *45:56* **Speaker 1**: The two No, it was D D was Kin K Rule, right? *45:59* **Speaker 2**: Um, right, the the Kinkei rule trailer then it was replicated with the Banjo Zoe trailer. *46:04* **Speaker 2**: Yeah. *46:09* **Speaker 2**: But like this this is all Sakurai's idea and like *46:10* **Speaker 2**: I went and talked about Super Smash Brothers melee for uh my current podcast original sound chat, and to learn that Sakurai was the one who storyboarded that amazing *46:13* **Speaker 2**: opening sequence for Super Smash Bros. *46:24* **Speaker 2**: melee. *46:26* **Speaker 2**: So like he's got the cinematic mind about him. *46:27* **Speaker 2**: And so like you can see that's his ideas for sure. *46:30* **Speaker 1**: Yeah, it's it's absolutely nuts. *46:33* **Speaker 1**: Um *46:36* **Speaker 1**: You know, since we're talking about it, I I don't know what you we'll stick with the subspace for a second. *46:37* **Speaker 1**: Well uh at the time, I probably thought it was super dope uh to have all these characters. *46:43* **Speaker 1**: I don't *46:49* **Speaker 1**: remember a whole lot about it now. *46:50* **Speaker 1**: Deep what do you remember about the subspace? *46:53* **Speaker 2**: Just the weird cutscene moments. *46:56* **Speaker 2**: Uh yeah, the gameplay wasn't too much to write home about. *46:58* **Speaker 2**: You're beating up some of those weird uh *47:01* **Speaker 2**: weird enemy types and and getting little items there. *47:03* **Speaker 2**: Um it's it's something I'm going to eventually be replaying at some point in the near future, uh which I'll be interested to see what I think of of that. *47:07* **Speaker 2**: Uh but *47:17* **Speaker 2**: Yeah, I I I it's just the big moments, right? *47:18* **Speaker 2**: And of course it's what Sakurai reflects on and says, you know, uh those being leaked on YouTube. *47:21* **Speaker 2**: in in ruining moments for people is kind of why I never did anything like subspace again. *47:28* **Speaker 2**: And that's a little sad, right? *47:34* **Speaker 2**: But *47:35* **Speaker 2**: uh you know, uh snake meeting Zelda and Peach, uh you know, the R wings coming to to battle the Halbeard, like wild stuff. *47:36* **Speaker 2**: And then Taboo and Zonic and what? *47:46* **Speaker 2**: Just great, great stuff. *47:51* **Speaker 1**: I remember I remember Rob being like the minister or whatever he was. *47:53* **Speaker 2**: The ancient minister. *47:57* **Speaker 1**: Yeah. *47:59* **Speaker 1**: Sure. *48:01* **Speaker 1**: It you apparently hated PD Piranha. *48:02* **Speaker 1**: I've I've heard that discussion. *48:05* **Speaker 1**: This is actually I have this clip. *48:06* **Speaker 1**: This is pretty good. *48:09* **Speaker 1**: This is what you s thought about Subspace before it came out. *48:10* **Speaker 1**: This was pre-release. *48:14* **Speaker 8**: Now this mode is going to cement Brawl as one of the best games ever created. *48:16* **Speaker 1**: I think we were all we were all super hungry for story and narrative and *48:21* **Speaker 1**: just more more smash whatever it could have been and I think Subspace is pretty dope and actually I mean we're recording this in advance *48:27* **Speaker 1**: But I my plan is to to stream the subspace actually on it would have been yesterday if you were listening to this the day it came out. *48:37* **Speaker 1**: I couldn't do it on the anniversary. *48:44* **Speaker 1**: My parents were coming into town. *48:46* **Speaker 1**: So the night before the anniversary, I'm gonna stream Subspace is my plan. *48:47* **Speaker 1**: Uh assuming the house is compliant, um so please Eloise, please behave yourself so I can stream this very s old, old game *48:51* **Speaker 1**: uh for fun. *49:01* **Speaker 1**: But I'm excited to visit it again and it's cool to hear that you're gonna visit it again soon too, because I haven't I've played it once and I haven't touched it since 'cause that was how I unlocked all the characters. *49:03* **Speaker 1**: I think that's how most people probably did. *49:12* **Speaker 2**: Yeah, on launch night. *49:15* **Speaker 2**: And I maybe have played it one time since, but it was only like a couple years after, but yeah, not since it's been easily more than ten years. *49:16* **Speaker 1**: Yeah, it's it's gonna be a good time. *49:24* **Speaker 1**: So eventually, you know, the rest of the year, i there was an e-for-all event where the public got their hands on Smash for the first time. *49:28* **Speaker 1**: Gimpy Fish apparently had pages and pages of notes *49:37* **Speaker 1**: He was writing form posts. *49:40* **Speaker 1**: You guys had him on the show to talk about it. *49:41* **Speaker 1**: And, you know, the community was just more and more hungry. *49:44* **Speaker 1**: The updates kind of start not being as fun because a lot of that information came from E4AL. *49:49* **Speaker 1**: So then there was this disconnect of, well, we already know this. *49:54* **Speaker 1**: Where's the new? *49:57* **Speaker 1**: But we get to Brawl's Japanese release uh eventually. *49:58* **Speaker 1**: And then the internet, so subspace, like you mentioned, that stuff leaks online. *50:03* **Speaker 1**: The full roster is revealed. *50:09* **Speaker 1**: All the stages like the game, the everything known about the game hits the internet. *50:11* **Speaker 1**: And before we *50:17* **Speaker 1**: kind of get back to the end of showing your news's original sort of run or incarnation, I should say. *50:19* **Speaker 1**: What let's talk about some of the final stuff here with Smash, which the roster, thirty-five characters, conveniently timed up with thirty-five episodes of show me your news. *50:27* **Speaker 1**: It's it's actually really weird to C 35, and we used to think that was a lot in comparison to Ultimate's 82 fighters, which is just absurd. *50:39* **Speaker 1**: S staggering. *50:52* **Speaker 1**: W the the thing was is balance back then, and I can't imagine balancing eighty-two characters today. *50:54* **Speaker 1**: I guess *50:59* **Speaker 1**: Steve is broken. *51:00* **Speaker 1**: But beyond that, um, I mean Madonna Knight was broken in Brawl, so uh every game has to have one. *51:02* **Speaker 1**: Bayonetta was smashed for for Wii U in 3DS. *51:07* **Speaker 1**: So every every game has one. *51:10* **Speaker 1**: But what did *51:12* **Speaker 1**: What do you think about the 35 here? *51:13* **Speaker 1**: The the Brawl 35? *51:15* **Speaker 2**: For it to go from twenty-five to thirty-five is *51:17* **Speaker 2**: uh you know, monumental. *51:21* **Speaker 2**: Uh granted it wasn't the doubling up, you know, from twelve to twenty five from Smash Sixty Four to Melee, but *51:23* **Speaker 2**: uh still a good amount of you know new characters and really some some interesting character concepts. *51:32* **Speaker 2**: Now uh you'd have some of the characters that were lost along the way and that's *51:40* **Speaker 2**: That's a little sad, unfortunately. *51:44* **Speaker 2**: Uh but uh also things like I you know just looking through, you were nice enough to post the screenshot to just be a little refreshing. *51:47* **Speaker 1**: I needed a refresher so bad. *51:54* **Speaker 2**: Yeah, but like you know, Toon Link, and there's always the the wistfulness of, yeah, you had all of the great effects, but what could have been? *51:57* **Speaker 2**: Could you have used some, you know, weapons from Wind Waker? *52:04* **Speaker 2**: That could have been could have been really neat. *52:08* **Speaker 2**: Um yeah, Wolf is, I guess, another Star Fox clone, sure. *52:10* **Speaker 2**: Uh but granted, I mean, yeah, ideas like Snake and Sonic *52:16* **Speaker 2**: And pit was a whole new thing. *52:22* **Speaker 2**: The multiple jumping with the wings and the gliding and all of that. *52:25* **Speaker 2**: Like it's it's nice to see this roster, but also, yeah, with hindsight *52:30* **Speaker 2**: It's incredible what Super Smash Bros. *52:35* **Speaker 2**: Ultimate pulled off with everyone is here because yeah, you do think about the characters like Roy and Dr. *52:38* **Speaker 2**: Mario and oh they they aren't there, are they? *52:44* **Speaker 2**: Pichu. *52:47* **Speaker 2**: Ice climbers Younglink *52:48* **Speaker 2**: Uh uh yeah, ice climbers. *52:50* **Speaker 5**: Because yeah, you can make that work. *52:52* **Speaker 2**: They were cut in the the next iteration. *52:54* **Speaker 2**: Sorry to re guess. *52:57* **Speaker 2**: Yeah, sure. *52:58* **Speaker 2**: Yeah, you can't make that run with them, especially if you do multiple of those. *52:59* **Speaker 2**: Yeah. *53:02* **Speaker 2**: Yeah. *53:03* **Speaker 1**: I I look at this in uh maybe it's 'cause I'm back in two thousand seven and eight, listening to the show the past few weeks, but *53:04* **Speaker 1**: You know, the clones, or I guess now today they'd be called echo fighters. *53:14* **Speaker 1**: Right. *53:19* **Speaker 1**: But clones were kind of mostly cut. *53:19* **Speaker 1**: And replaced with some new characters, whether they were new ideas or just ones people wanted, like a Wario, I think people really wanted, or King DDD or Meta Knight, those types of things. *53:23* **Speaker 1**: But the entry I look at this and go, wow, Rob, what a what a deep cut to bring a an a Famicom accessory and turn that into a character. *53:35* **Speaker 1**: So strange, so funky. *53:44* **Speaker 1**: I remember really enjoying Rob. *53:46* **Speaker 1**: Olimar, you know, picking the Pikmin out of the ground and and throwing those around so frankly unique even to this day in Smash. *53:48* **Speaker 1**: W and then Pokemon Trainer. *53:57* **Speaker 1**: Three characters in one. *53:59* **Speaker 2**: Of course, yeah. *54:01* **Speaker 1**: Just total total hype. *54:02* **Speaker 1**: Uh Lucas, you know, the only time Mother Three's ever been acknowledged in North America. *54:04* **Speaker 5**: Mm-hmm. *54:10* **Speaker 1**: And was revealed before Ness, which then would led the community to think n w Ness isn't in the game because their their movesets are so *54:10* **Speaker 1**: similarish in that way. *54:19* **Speaker 1**: It's just what an interesting time. *54:21* **Speaker 1**: There was a debate around Samus, Zero Suit Samus. *54:23* **Speaker 1**: What does that mean for Zelda and Sheik? *54:27* **Speaker 1**: Are they two characters? *54:28* **Speaker 1**: Are they one? *54:29* **Speaker 1**: Uh *54:30* **Speaker 1**: You know, there's so really I guess it's thirty-six characters because Sierra Suit Samus is hidden behind the Samish, you know, vein there. *54:31* **Speaker 1**: It's *54:39* **Speaker 1**: Ike replacing Roy for a more heavy Fire Emblem sword wielder. *54:39* **Speaker 1**: Now half of Ultimate's roster is Fire Emblem characters, but *54:44* **Speaker 1**: You know, at the time it was interesting. *54:49* **Speaker 1**: So I think there's there was more experimentation here than we had seen in melee. *54:51* **Speaker 1**: I think the doubling up in melee with clones and things like that, while beloved characters *54:57* **Speaker 1**: Yeah, that had its limits and explained, you know, probably part of why it was so rushed was like uh Mario, Dr. *55:03* **Speaker 1**: Mario, they're different. *55:10* **Speaker 2**: Yeah. *55:12* **Speaker 2**: Yeah, yeah. *55:12* **Speaker 2**: And also interesting to see things like leaning into Twilight Princess for the Zelda design because that was what was recent on Wii. *55:13* **Speaker 2**: uh separating uh Shelda, Zelda and Sheikh uh breaking those out into two characters. *55:21* **Speaker 2**: Yeah, interesting. *55:28* **Speaker 1**: Yeah, I mean I I watched the Everyone Is Here trailer today and I *55:29* **Speaker 1**: Uh th so you see Zelda and it's like this is a a link between worlds or a link to the past style Zelda compared to a more Ocarine of Time chic. *55:33* **Speaker 1**: I was like, oh now they've differentiated them, but it was a heavy *55:41* **Speaker 1**: lean into the Twilight Princess aesthetic. *55:44* **Speaker 1**: Wario is WarioWare. *55:46* **Speaker 1**: Two Link is brought in to replace Young Link as a tie to Wind Waker. *55:49* **Speaker 1**: And what else was coming out at that time? *55:54* **Speaker 1**: Phantom Hourglass and then ultimately Spirit Tracks. *55:56* **Speaker 1**: So those games, you know, interesting Galaxy really didn't get any representation. *55:59* **Speaker 1**: Which that was kind of interesting. *56:04* **Speaker 1**: Yeah. *56:07* **Speaker 1**: So that was interesting. *56:08* **Speaker 1**: There were the Kirby games, of course, and and Pikmin, I guess, just was the new because there was no Wii Pikmin game. *56:09* **Speaker 1**: They did port one and two, but *56:15* **Speaker 1**: None of that. *56:17* **Speaker 1**: And Mother 3, like we said, Snake, Sonic, Lucario, Gen 4 Pokemon representation. *56:18* **Speaker 1**: Yeah. *56:26* **Speaker 1**: So it's an interesting time capsule of *56:27* **Speaker 1**: what Nintendo had going on, the mark Sonic even, Sonic and Mario at the I want to say Beijing Olympics, I think was Yeah, the 08 game. *56:31* **Speaker 2**: Yeah. *56:40* **Speaker 1**: Yeah. *56:41* **Speaker 1**: So there was that kind of world melding there. *56:41* **Speaker 1**: So *56:44* **Speaker 1**: Then there's the stages, which I feel like I'm actually a little surprised I can identify most of these by their thumbnail. *56:45* **Speaker 1**: I'm I guess that just is a testament to how much I played this game. *56:53* **Speaker 1**: I'm sure you can too. *56:56* **Speaker 2**: Of course, yeah. *56:58* **Speaker 1**: And i it's so smaller than I remember. *57:00* **Speaker 1**: It's a smaller list. *57:03* **Speaker 1**: In my brain remembers it to infinite. *57:04* **Speaker 1**: Yeah, there is a second page of the old stages, which is, you know, cool, and then custom stages, of course, which were *57:07* **Speaker 1**: the hacker's dream, I suppose. *57:14* **Speaker 1**: But these the Brawl stages I feel like there's some like absolute classics in here, man. *57:16* **Speaker 2**: Some Stone Cold classics, some uh some terrible stages, and also some notable emissions. *57:25* **Speaker 1**: You know, like electroplankton. *57:31* **Speaker 1**: What a what a odd stage, but *57:33* **Speaker 1**: Cool, it's a PictoChat. *57:36* **Speaker 2**: Funky. *57:38* **Speaker 2**: PictoChat is great, and I I'm I'm kinda I I do like PictoChat. *57:40* **Speaker 2**: That's probably one of the better stages in Brawl, I think. *57:45* **Speaker 2**: New Pork City, terrible. *57:48* **Speaker 1**: The But the music for New Pork City, pretty fire. *57:50* **Speaker 1**: Like the mother selection *57:54* **Speaker 2**: Yeah, yeah, yeah. *57:56* **Speaker 2**: And another terrible stage, but great music, Rumble Falls. *57:57* **Speaker 2**: Awful, awful stage. *58:01* **Speaker 2**: But you know, that that cover Bramble Blast is *58:03* **Speaker 2**: one of the standouts all time for Brawl's soundtrack for sure. *58:06* **Speaker 1**: The birth of Smashville, like which would pave the way for Animal Crossing. *58:10* **Speaker 1**: I think uh *58:16* **Speaker 1**: Uh, I want to say Lilat. *58:18* **Speaker 1**: Is it Lilat Cruz is the Star Fox stage? *58:19* **Speaker 1**: The uh Oh sure is, yeah. *58:21* **Speaker 1**: That's a great one. *58:24* **Speaker 1**: Norfare, which was uh uh finally a *58:25* **Speaker 1**: a fairly decent Metroid stage, but then also you have uh oh my gosh, it's the beginning of Metroid Prime, which just came out. *58:28* **Speaker 1**: What was that stage called? *58:36* **Speaker 1**: Oh Frigate Orpheon. *58:37* **Speaker 1**: Frigate Orpheon. *58:38* **Speaker 1**: I want to say Fendano Drifts, but I'm like, no, that's not a snowy level. *58:39* **Speaker 1**: you know, Bridge of Eldon, Delfino Plaza. *58:42* **Speaker 1**: Uh but then you got stuff like Mushroomy Kingdom with it so *58:45* **Speaker 2**: Mario Bros and 75M and just a lot of weird stuff. *58:52* **Speaker 1**: Halbert's great's uh legendary, absolute legendary. *58:56* **Speaker 1**: Uh Shadow Moses, more than really *59:01* **Speaker 1**: fighting. *59:05* **Speaker 1**: Um it's flat zone two. *59:06* **Speaker 1**: It's just uh I think it's a really good selection and representation of the the roster. *59:09* **Speaker 1**: It feels *59:15* **Speaker 1**: There's some funky stuff like outside of the roster completely, but then there's some good representation. *59:16* **Speaker 1**: I, you know, what where's Pokemon Stadium 2? *59:23* **Speaker 1**: There it is. *59:25* **Speaker 1**: Pokemon Stadium 2 is like, well, Pokemon Stadium 1 was *59:26* **Speaker 1**: Better. *59:29* **Speaker 1**: I you know, and it's in the game too, to be fair. *59:30* **Speaker 1**: In those retro stages. *59:34* **Speaker 2**: Yeah, those retro stages, I mean, it began the uh the longing for Fountain of Dreams. *59:36* **Speaker 2**: And now that didn't show up again until Ultimate. *59:41* **Speaker 1**: Yeah, I mean which is yeah you say that and it just blows my mind that that's even fact but it's true. *59:44* **Speaker 1**: It it's interesting is this true? *59:51* **Speaker 1**: I'm looking at this. *59:54* **Speaker 1**: I'm double checking myself *59:55* **Speaker 1**: Are these all melee stages? *59:57* **Speaker 1**: Yes. *01:00:00* **Speaker 1**: Uh well. *01:00:01* **Speaker 1**: Or is that Kirby one? *01:00:01* **Speaker 2**: Yeah, the Kirby well, the Kirby one. *01:00:03* **Speaker 1**: I can't tell. *01:00:07* **Speaker 1**: Because I don't know if it has the extra stuff off to the side. *01:00:09* **Speaker 2**: Or is it like is it yeah, is it green green? *01:00:13* **Speaker 2**: So that's that's a good question. *01:00:16* **Speaker 1**: I see 15 years is a lot longer. *01:00:17* **Speaker 1**: The core no wait, that's the GameCube version. *01:00:20* **Speaker 1**: Never mind. *01:00:23* **Speaker 1**: These may be all GameCube stages with maybe one exception. *01:00:24* **Speaker 1**: So interesting that they didn't tap into Smash 64 *01:00:29* **Speaker 1**: for this game so much in the stage, but you could then ultimately, I guess, make your own version of those stages. *01:00:34* **Speaker 1**: It's a good list. *01:00:40* **Speaker 1**: I don't think just the seeing this roster or selection of stages is just like *01:00:41* **Speaker 1**: It takes me back. *01:00:48* **Speaker 1**: And I'm I'm sure if I looked at melee stage select screen, it would do the same thing, but what an interesting diverse select. *01:00:49* **Speaker 1**: Yeah, what a diverse Yeah, I look at ultimates and I'm like, oh my gosh, where do I even begin? *01:00:56* **Speaker 1**: Is there something *01:01:00* **Speaker 1**: pure about it being, you know, sh streamlined stripped down. *01:01:02* **Speaker 1**: Simpler. *01:01:06* **Speaker 1**: I guess we're just old. *01:01:07* **Speaker 1**: Oh my gosh. *01:01:09* **Speaker 1**: The soundtrack, Peter. *01:01:11* **Speaker 1**: 300 songs, apparently, was the final number. *01:01:13* **Speaker 1**: You had this to say about the soundtrack before it came out. *01:01:18* **Speaker 1**: Let's see if this holds up. *01:01:21* **Speaker 8**: But there is definitely one big problem, the synthesized nature of the song samples so far. *01:01:23* **Speaker 8**: I'll put it right out there and I think I'm speaking for the music enthusiasts as a whole here. *01:01:29* **Speaker 8**: When the final build of this game is released, these songs need to be fully orchestrated. *01:01:33* **Speaker 8**: The well-done midis that we're hearing now just won't cut it. *01:01:38* **Speaker 1**: Did the soundtrack cut it, Peter? *01:01:42* **Speaker 2**: The soundtrack did cut it. *01:01:45* **Speaker 2**: Again, let's chalk this up to uh cringe. *01:01:46* **Speaker 2**: And ignorance of uh just ignorance of game development, honestly, because uh you only had so much space. *01:01:50* **Speaker 2**: on the the Wii disk. *01:01:58* **Speaker 2**: This was tapping into streaming files, of course. *01:02:00* **Speaker 2**: So it's it's not really MIDI's uh but I I think it's whether it was kind of hearkening back to *01:02:04* **Speaker 2**: you know, how the track sounded or uh whether that was whether that was with love or uh with what instruments that they had available at the time uh to to work on. *01:02:11* **Speaker 2**: Yeah, not everything is like Mario Galaxy where you just chalk up a whole orchestra and devote all that time and resources. *01:02:24* **Speaker 2**: Uh granted, Brawl's soundtrack ultimately *01:02:32* **Speaker 2**: inspired me to talk about video game music uh on uh my podcast original sound chat of podcast services uh because it's just that anthology of Nintendo music and history and *01:02:36* **Speaker 2**: what they did was remarkable and I would even think about like, oh, when people did like brawl hacking and customizing and learning about like how *01:02:50* **Speaker 2**: all of those files were structured and what they were all named and substituting and oh my god it's it's a time and rabbit hole. *01:02:59* **Speaker 2**: So yeah. *01:03:07* **Speaker 2**: Brawl's soundtrack cut it. *01:03:08* **Speaker 2**: It set the standard for my music and bringing in remixers across the Japanese game music industry. *01:03:10* **Speaker 2**: And um *01:03:19* **Speaker 2**: Yeah. *01:03:20* **Speaker 2**: Yeah, let's let's chalk that one up to big lack of knowledge of game development. *01:03:21* **Speaker 1**: I uh it's uh believe me, some of the stuff I've I've said and on recorded shows in the past is also chalked up to complete and total ignorance. *01:03:25* **Speaker 1**: This soundtrack was probably it was definitely the first one I remember putting on my iPod at the time. *01:03:34* **Speaker 1**: I've listened I remember before launch downloading all the tracks off of the dojo and just listening to those over and over, hearing, you know, w however long those versions were at the time. *01:03:43* **Speaker 1**: I think there are some just flat-out absolute bangers on this soundtrack. *01:03:56* **Speaker 1**: Halbert, like actually the whole Kirby selection in that game is killer. *01:04:01* **Speaker 1**: Uh the brawl theme, the the choir, the du uh so good man. *01:04:08* **Speaker 2**: Consulting Nobuo Uematsu for that? *01:04:15* **Speaker 2**: Like are you kidding? *01:04:17* **Speaker 2**: The Final Fantasy composer? *01:04:18* **Speaker 2**: Uh Unreal *01:04:19* **Speaker 1**: Uh I this was my first real exposure to a lot of Sonic music. *01:04:21* **Speaker 1**: I I love the version of Sonic Boom on here *01:04:25* **Speaker 2**: And I mean that yeah that's that's the classic. *01:04:29* **Speaker 2**: Uh that that's not remix at all, but yeah that a great choice from uh Sonic C D and I think the *01:04:31* **Speaker 2**: Is the American version? *01:04:38* **Speaker 2**: Yeah, because it's tutu Sonic Warrior. *01:04:40* **Speaker 2**: You can do anything for the Japanese version. *01:04:42* **Speaker 2**: But yeah. *01:04:44* **Speaker 2**: Just taking that straight up. *01:04:45* **Speaker 2**: Uh the Angel Island remix is i insane with Jun Sunoe *01:04:47* **Speaker 2**: on that one. *01:04:51* **Speaker 2**: Uh so so good. *01:04:52* **Speaker 1**: The Zelda music in this game is the there's I think there's the what is it? *01:04:53* **Speaker 1**: The Bridge of Eldon music, whatever that I I don't know if that was the name of the song. *01:04:59* **Speaker 1**: I just this like this soundtrack defined video game soundtracks for me in a way that I hadn't *01:05:03* **Speaker 1**: I mean I liked video game music. *01:05:12* **Speaker 1**: I probably, you know, bopped my head along to Pokemon, like, you know, Pokemon battle music or what have you. *01:05:14* **Speaker 1**: But this kind of put video game music on the map for me in a way of *01:05:20* **Speaker 1**: I can just listen to this and appreciate this for it as music, not as something kind of in the background of a level level of a or a battle, but something that stands on its own. *01:05:25* **Speaker 1**: And I mean you look at Smash Brothers now, which I believe is mostly fully orchestrated nowadays, and the same legacy of bringing in these guest composers like you talked about. *01:05:39* **Speaker 1**: I mean Yokoshimura did Gritzy Desert. *01:05:51* **Speaker 1**: I don't even know what that is. *01:05:53* **Speaker 1**: Was that a Mario thing? *01:05:54* **Speaker 1**: That's a Mario. *01:05:56* **Speaker 2**: I think it's a Mario and Luigi. *01:05:56* **Speaker 1**: Yeah. *01:05:58* **Speaker 1**: So I gosh, Yoko Shimuris. *01:05:59* **Speaker 1**: Incredible. *01:06:02* **Speaker 1**: Uh I'm like scrolling through this list now because it's uh still on my iPod uh on my phone. *01:06:03* **Speaker 1**: There's melodies and arrangements all over the place. *01:06:11* **Speaker 1**: Versus Ridley. *01:06:14* **Speaker 1**: This is *01:06:16* **Speaker 1**: Where I learned that Metroid music had narration in some of it and it turns out that was like the Japanese stuff. *01:06:16* **Speaker 1**: King DDD's theme, which is another Yokoshimura. *01:06:23* **Speaker 1**: So good. *01:06:28* **Speaker 1**: And DDD's theme would go on to be Bapiak's song because we just took the show me your news introduction style and put our own song beneath it. *01:06:29* **Speaker 1**: Because that's how we see things. *01:06:36* **Speaker 1**: It's just it's uh the soundtrack warms my heart. *01:06:39* **Speaker 1**: It really does. *01:06:45* **Speaker 1**: I still put it on every now and then. *01:06:46* **Speaker 1**: It's just *01:06:48* **Speaker 1**: It's so good. *01:06:50* **Speaker 1**: It's very special, for sure. *01:06:51* **Speaker 2**: Yeah. *01:06:52* **Speaker 1**: Yeah. *01:06:53* **Speaker 1**: Ugh before we we talk about kind of *01:06:54* **Speaker 1**: the the launch of the game itself, I think. *01:06:59* **Speaker 1**: We have to talk about the one element of Brawl. *01:07:02* **Speaker 1**: Tripping, slipping, ink dropping, as it was known at E for all. *01:07:07* **Speaker 1**: Why soccer? *01:07:13* **Speaker 1**: I why *01:07:14* **Speaker 2**: I think probably the sign of uh you know we should have taken that this probably wasn't gonna be as competitive of a game based on you know Sakurai's uh design influence and uh *01:07:16* **Speaker 2**: Yeah, that was probably a sign of the things to come. *01:07:28* **Speaker 2**: You know, granted, it's it's interesting to look back at it now and not knowing that there would be more Super Smash Bros. *01:07:30* **Speaker 2**: games, but *01:07:37* **Speaker 2**: When this was the next one, and you know, melee versus brawl was the whole thing. *01:07:38* **Speaker 2**: Uh definitely a a red X in Brawl's corner. *01:07:44* **Speaker 1**: Oh my gosh. *01:07:49* **Speaker 1**: It's *01:07:50* **Speaker 1**: You st it's still talked about today, I think. *01:07:51* **Speaker 1**: Like if you talk to the Smash a smash player or community and you bring up Burl, it's like *01:07:54* **Speaker 1**: Like tripping. *01:07:59* **Speaker 1**: And it's slower. *01:08:01* **Speaker 1**: It's so much slower. *01:08:02* **Speaker 1**: It's so slow. *01:08:03* **Speaker 1**: Uh it's just so c uh there was so much conversation at the time too about this was a new physics engine with havoc and *01:08:04* **Speaker 1**: uh, you know, what does this all mean? *01:08:12* **Speaker 1**: I think you could jump off characters' heads and stuff now. *01:08:14* **Speaker 1**: Oh yeah. *01:08:17* **Speaker 1**: It was so much talking about the physics and *01:08:18* **Speaker 1**: Since no one could get their hands on the game until E for all, and even then that was a limited few in the hardcore community. *01:08:20* **Speaker 1**: It was all speculation at the time. *01:08:29* **Speaker 1**: It was like and you just had to hope it was gonna replace Melee and be this next great thing and *01:08:31* **Speaker 1**: Turns out it's slow as molasses and was more welcoming to the Wii's wider audience, which from a business perspective I think makes perfect sense and it was the right *01:08:37* **Speaker 1**: sort of move and ultimately, as we'll talk here at the end, kind of paves the way for Smashes to come and kind of come out of this gameplay dark age of *01:08:48* **Speaker 1**: slower, you know, random slipping elements and things. *01:08:58* **Speaker 1**: But i it it has to be marked that slipping ink dropping, which is so funny to hear that term uh thrown around again. *01:09:03* **Speaker 1**: Today, but uh it was there, so you know, it wasn't all glitz and glamour. *01:09:12* **Speaker 1**: But that Japanese launch leads to you guys going to a local game store in Michigan. *01:09:18* **Speaker 1**: University of Michigan and actually playing the game in Japanese. *01:09:24* **Speaker 1**: And I think everyone was jealous of you. *01:09:28* **Speaker 1**: I think your entire audience was jealous of you guys because you got to play early. *01:09:30* **Speaker 2**: I feel like it was also a a moment of the times where we wanted so badly to capture that gameplay footage and like upload it to YouTube and that technology just wasn't there. *01:09:35* **Speaker 2**: I'll say it again. *01:09:46* **Speaker 2**: It just wasn't there. *01:09:47* **Speaker 2**: Everyone talks about like *01:09:48* **Speaker 2**: D capture card streaming obviously but like streaming was there was stickam. *01:09:50* **Speaker 2**: com Yeah *01:09:56* **Speaker 2**: Do you remember Stickam. *01:09:57* **Speaker 2**: com? *01:09:59* **Speaker 2**: Like very few people do. *01:10:00* **Speaker 2**: I remember it. *01:10:01* **Speaker 1**: I actually found a tutorial I made about how to set it up. *01:10:02* **Speaker 1**: Mm-hmm. *01:10:06* **Speaker 2**: But so like the idea of capturing video like that was so foreign and yeah, we would have obviously loved to have done that, but *01:10:06* **Speaker 2**: The audio of that, I guess, sufficed and that that'd be weird to go back and listen to, I'm sure. *01:10:14* **Speaker 2**: But yeah, no, it's it was nice to have connections like that at a major university, to have *01:10:19* **Speaker 2**: someone who had a a tap into uh the Japanese game market and was able to g make that happen. *01:10:25* **Speaker 2**: Uh that was that was again fortuitous. *01:10:31* **Speaker 1**: It w it was you really couldn't have asked for *01:10:34* **Speaker 1**: a better like a better moment in the final lead up to the American release. *01:10:39* **Speaker 1**: It was like this taste, this hit *01:10:47* **Speaker 1**: after 30 something episodes, the people that were talking about Brawl the most publicly and engaging with the community so directly finally *01:10:50* **Speaker 1**: got their hands on it and could then report back. *01:11:00* **Speaker 1**: And and listening to that episode, it's so clear. *01:11:03* **Speaker 1**: It sounds like you guys played it just a few hours prior to recording. *01:11:07* **Speaker 1**: Like you guys are coming off of you're coming off of it. *01:11:11* **Speaker 1**: Like it's there's just a a fervor and an excitement of we actually got to play. *01:11:14* **Speaker 1**: You guys are talking about matches you had and like *01:11:20* **Speaker 1**: Meta Knight this and pit that and just this reveling in the new. *01:11:23* **Speaker 1**: And I think that that's kind of something almost lost today in this world of streaming and social media. *01:11:28* **Speaker 1**: Where I can go watch a video of a new game getting ready to come out and it's I get a good sense for it and it's into 4K and all this stuff. *01:11:38* **Speaker 1**: But back then it was all *01:11:47* **Speaker 1**: Cell phone or little point and shoot camera recordings. *01:11:49* **Speaker 1**: It's just like, what color is that? *01:11:53* **Speaker 1**: I can't really tell. *01:11:54* **Speaker 1**: So, like the only way to truly know what a game was like was really hands-on experience. *01:11:56* **Speaker 2**: And it was our take on amateur game reporting in a way, being little game journalists. *01:12:01* **Speaker 1**: Yeah, you you were some of the first, you know *01:12:06* **Speaker 1**: a first people like in the the wider general community outside of outside of official press to really play the game *01:12:10* **Speaker 1**: You guys even like joke about Matt Casimassina at IGN because you guys would like watch every video that came out and like Panda was like, those guys suck it smash. *01:12:18* **Speaker 1**: It was just so *01:12:29* **Speaker 1**: It was so great. *01:12:32* **Speaker 1**: It's one of my favorite episodes. *01:12:33* **Speaker 1**: It's just you can tell the excitement's there, it's captured, and it's it's something that still translates to this day. *01:12:35* **Speaker 1**: But to the to the audience's ears. *01:12:41* **Speaker 2**: Yeah. *01:12:44* **Speaker 2**: Yeah. *01:12:44* **Speaker 2**: But yeah, I mean when I look back at it and knowing the technology now and the route I would go down to *01:12:47* **Speaker 2**: go into video production. *01:12:54* **Speaker 2**: I I'm I'm just so sad at what was available for consumers, prosumers at the time. *01:12:56* **Speaker 2**: It just wasn't there. *01:13:03* **Speaker 2**: And yeah, video streaming has come. *01:13:04* **Speaker 2**: such a long way, but we were in the dark ages, so to speak. *01:13:07* **Speaker 2**: And but we tried to, you know, make the most of it and uh try to appeal and report back to a hungry audience for sure. *01:13:11* **Speaker 1**: Yeah, it was it's great time. *01:13:18* **Speaker 1**: So, I mean really that kind of brings us up to the end of, I guess what you dubbed season two. *01:13:22* **Speaker 1**: It may have been season three. *01:13:28* **Speaker 1**: I think season two of show me your news. *01:13:30* **Speaker 1**: And, you know, it was weekly up to that point. *01:13:33* **Speaker 1**: You guys didn't miss a week, which I think was probably super rare at that time for a show to not miss its weekly cadence. *01:13:35* **Speaker 1**: The consistency was there. *01:13:43* **Speaker 1**: And then you guys were gonna move in together uh the following year into an apartment together or whatever, and like show me your news then went monthly and you guys kept it kind of alive. *01:13:45* **Speaker 1**: Why keep it going? *01:13:55* **Speaker 2**: I feel like at a certain point like you enjoy it so much and you just don't want the conversations to end. *01:13:58* **Speaker 2**: I feel like something similar was said at the time, but *01:14:04* **Speaker 2**: Uh granted, you know, there were still conversations about Smash to be had, but uh even as I was getting exposed to video games more in general, beyond besides you know Super Smash Bros. *01:14:08* **Speaker 2**: they were things that I wanted to talk about. *01:14:21* **Speaker 2**: And so it was kind of a way to explore those passions and possibly in new ways, which may or may not have been successful. *01:14:23* **Speaker 2**: Uh but I think it was just to kind of keep *01:14:32* **Speaker 2**: the friendships, the conversations going. *01:14:35* **Speaker 2**: Um you know, could it be possible to turn it into something more *01:14:38* **Speaker 2**: Ultimately beyond my college years, uh show me your news, got me my adult real job. *01:14:43* **Speaker 2**: Uh and like the connection *01:14:52* **Speaker 2**: uh putting that website on my resume for prospective employers to check out, like that made everything possible for my professional career. *01:14:54* **Speaker 2**: It wasn't exactly in the way I thought it was going to be, but it's opened so many doors and avenues for me. *01:15:04* **Speaker 2**: And so for all the different *01:15:10* **Speaker 2**: shows I've done, whether it was uh maybe with do we talk about WTF Pokemon? *01:15:13* **Speaker 2**: Yeah, uh the aforementioned WTF Pokemon. *01:15:18* **Speaker 2**: Uh my original sound chat show that I still do today. *01:15:21* **Speaker 2**: Uh even *01:15:25* **Speaker 2**: A show I did called The Power Switch was a which was another way of experimenting with what could be done with the podcast format, tapping into Discord in 2017, again, before its mass adoption today. *01:15:27* **Speaker 1**: You you definitely have been a trendsetter. *01:15:40* **Speaker 2**: In a way. *01:15:42* **Speaker 2**: Uh not to a a very successful degree. *01:15:43* **Speaker 2**: I think still Show Me Your News was like the the brightest spot of the fifteen minutes of fame, so to speak, and and for such a a niche audience *01:15:45* **Speaker 2**: It was probably a couple years ago I was uh walking somewhere with my fiance and we overheard someone say, who would ever want to talk about Super Smash Brothers? *01:15:54* **Speaker 2**: And it was just *01:16:04* **Speaker 2**: The funniest thing. *01:16:05* **Speaker 2**: It's like, yes, who would ever want to talk about Super Smash Brothers side? *01:16:06* **Speaker 2**: Me. *01:16:12* **Speaker 2**: It's just it's just one of those weird little niche things, but yeah, to continue *01:16:12* **Speaker 2**: Podcasting and working in media. *01:16:19* **Speaker 2**: That's that's all from show me your news and super smash brothers brawl. *01:16:22* **Speaker 1**: It's pretty *01:16:26* **Speaker 1**: pretty incredible, honestly. *01:16:28* **Speaker 1**: I you the show would go on for a fair I mean, eventu I think there's I haven't looked back at the total timeline, like straight out of Brawl, but into its regular cadence. *01:16:30* **Speaker 1**: I mean the show essentially went on through *01:16:40* **Speaker 1**: 2015, right? *01:16:43* **Speaker 2**: Yeah, it it went on to become a a video game news podcast through different iterations. *01:16:45* **Speaker 2**: I I do a a *01:16:50* **Speaker 2**: video game awards show. *01:16:52* **Speaker 2**: Yeah. *01:16:54* **Speaker 2**: In a time where the the VGX show was going and being weird before the Keely's the video game the game awards. *01:16:54* **Speaker 2**: Uh *01:17:02* **Speaker 2**: But yeah, doing like musical numbers and things like that. *01:17:02* **Speaker 2**: Crazy aspirational productions that yeah, I'm just trying *01:17:05* **Speaker 2**: New things, odds with that show. *01:17:10* **Speaker 2**: Streaming went well I I think in the years before streaming became big. *01:17:12* **Speaker 2**: Like I was streaming in 2008. *01:17:16* **Speaker 2**: Live episodes of show me your news. *01:17:19* **Speaker 1**: Yeah, I found some of those video episodes with you and Panda. *01:17:21* **Speaker 1**: I I assume. *01:17:25* **Speaker 1**: Yeah, that's super early. *01:17:26* **Speaker 1**: No one was really doing that. *01:17:28* **Speaker 2**: And that, you know, wasn't that successful. *01:17:29* **Speaker 2**: That took a whole lot of production and *01:17:31* **Speaker 2**: Yeah, but again, like that's it's trying new things. *01:17:34* **Speaker 2**: Yeah. *01:17:37* **Speaker 1**: And you had the ability to. *01:17:37* **Speaker 1**: I mean, so the original run of Show Me Your News would go on for *01:17:39* **Speaker 1**: 185 episodes, all in all, it looks like here in my podcast player, would then ultimately I guess I didn't intend to use that word, but ultimately would come back as SMYN Ultimate in 2018 leading up to *01:17:42* **Speaker 1**: Smash Bros. *01:17:56* **Speaker 1**: Ultimate. *01:17:57* **Speaker 1**: Uh, I actually was on that show at what I was, which was a dream come true, you know, for multiple reasons. *01:17:58* **Speaker 1**: But finally, to be on that show with you, Tony, and super. *01:18:05* **Speaker 1**: Talk about we're still all four of us still tet we've never met in person, but technically all four of us have a match in that episode that we uh *01:18:08* **Speaker 1**: We said we were I think we had a tier list or something of like who we would play as and like we were like we gotta recreate this if we ever meet up. *01:18:16* **Speaker 1**: So someday *01:18:24* **Speaker 2**: What a what a difference between, you know, podcast quality though, right? *01:18:25* **Speaker 2**: Like it's it's it's gotta be really, you know, it throws you to listen between yeah, was it twelve years *01:18:28* **Speaker 2**: Later, twelve, thirteen years later, of just experience and editing and just how different podcasts and the social media landscape and all that had been at a very different time. *01:18:36* **Speaker 1**: Yeah. *01:18:47* **Speaker 1**: It was *01:18:48* **Speaker 1**: It's a real real legacy, honestly, of podcasting, of history. *01:18:50* **Speaker 1**: The fact that this is all still up, the original site and episode links and everything is accessible. *01:18:55* **Speaker 1**: It is it's a time capsule of value to the Smash community, to Nintendo history. *01:19:02* **Speaker 1**: You know, this was *01:19:10* **Speaker 1**: dialogue and conversation and energy around this time that people didn't know how to say Reggie Fizeme's name. *01:19:12* **Speaker 1**: Panda called him like Philzame or something. *01:19:18* **Speaker 1**: Phil Zame. *01:19:21* **Speaker 1**: Phil Phil Zame, yeah, you know? *01:19:22* **Speaker 1**: It's just *01:19:24* **Speaker 1**: It's so interesting and it's wonderful that it's all still there and accessible and preserved in a way. *01:19:25* **Speaker 1**: I even found your old store finally. *01:19:31* **Speaker 1**: I s *01:19:33* **Speaker 1**: I don't even want to talk about how long it took me to find that. *01:19:34* **Speaker 1**: And then of course you just say the URL in an episode and it works. *01:19:36* **Speaker 1**: And I'm like out here trying to find it in old posts. *01:19:39* **Speaker 2**: And here I am, you know, I'm not making any anything from that. *01:19:43* **Speaker 2**: I don't I I think I know who d ran the site, but gosh, they probably have m moved way on from that. *01:19:46* **Speaker 1**: Well, I'm kinda tempted to buy one of the clocks, you know, one of the office. *01:19:53* **Speaker 2**: I mean if you can if you can go for it. *01:19:57* **Speaker 2**: It's a pretty great clock. *01:19:59* **Speaker 1**: It added to the cart, so I don't know. *01:20:01* **Speaker 1**: We'll find out. *01:20:04* **Speaker 1**: Um *01:20:05* **Speaker 1**: That would be really funny. *01:20:05* **Speaker 1**: I kind of want one. *01:20:07* **Speaker 2**: CafePress. *01:20:08* **Speaker 2**: com slash show me your news. *01:20:09* **Speaker 1**: As of this recording still works, so *01:20:11* **Speaker 1**: uh go buy merch. *01:20:15* **Speaker 1**: I I don't know. *01:20:16* **Speaker 1**: Peter probably doesn't benefit from this at all anymore. *01:20:17* **Speaker 1**: Not at all. *01:20:19* **Speaker 1**: Not at all. *01:20:20* **Speaker 1**: But if you want a piece of history that may or may not show up at your door, uh might be worth a shot. *01:20:22* **Speaker 1**: Who knows? *01:20:27* **Speaker 1**: But to to ru to wrap up the brawl part of this, you know, what the legacy of Brawl, I think a lot of people look back on it. *01:20:29* **Speaker 1**: And this is like the worst the worst one. *01:20:39* **Speaker 1**: Everyone looks down on Brawl. *01:20:43* **Speaker 1**: It's the slow one. *01:20:46* **Speaker 1**: It's the *01:20:47* **Speaker 1**: It didn't look like visually it wasn't maybe all that it could have been, but you know, the Wii was really just two GameCube stuck taped together, so what could they have done? *01:20:50* **Speaker 1**: It was this game that didn't have great online. *01:21:00* **Speaker 1**: You know, that promise of online really kind of faltered. *01:21:04* **Speaker 1**: It was this game that looked back *01:21:08* **Speaker 1**: It people I don't think you don't go to a smash party or see people playing Smash and they're not playing Brawl. *01:21:10* **Speaker 1**: They're playing either melee *01:21:18* **Speaker 1**: Maybe 64 for just the pure classics or ultimate nowadays or you know a few years ago would have been for Wii U. *01:21:20* **Speaker 1**: I don't know. *01:21:28* **Speaker 1**: What's the legacy of Brawl to you? *01:21:29* **Speaker 1**: What do you *01:21:32* **Speaker 1**: What do you think about? *01:21:33* **Speaker 1**: I feel like people forget about it. *01:21:35* **Speaker 1**: I forget about it. *01:21:36* **Speaker 2**: You know? *01:21:37* **Speaker 2**: I think it's forgettable in the way that *01:21:38* **Speaker 2**: It was the start of what Super Smash Bros. *01:21:41* **Speaker 2**: would become as that true celebration of not only Nintendo but video games as a whole that we do see. *01:21:44* **Speaker 2**: culminate in Super Smash Bros. *01:21:52* **Speaker 2**: Ultimate. *01:21:54* **Speaker 2**: But a lot of the ideas of making it a big anthology game really started here. *01:21:55* **Speaker 2**: And there were things to learn from it, certainly. *01:22:00* **Speaker 2**: But it goes from this, you know, hyper competitive platform fighter to let's let's tone down that competitiveness a bit and just kind of amplify *01:22:03* **Speaker 2**: games and you know that's with the music that's with the different selection of characters that all the choices that were made there *01:22:15* **Speaker 2**: And uh you'd only see that grow uh through the generations of Smash. *01:22:26* **Speaker 5**: Mm-hmm. *01:22:31* **Speaker 2**: That you know, by that point *01:22:32* **Speaker 2**: you're you have better choices to play if you want to play Super Smash Bros. *01:22:35* **Speaker 2**: And so that's why you're not gonna go bring up and boot up your Wii. *01:22:39* **Speaker 1**: Yeah. *01:22:42* **Speaker 1**: It *01:22:43* **Speaker 1**: We're all paved the way in a strange way to look at it. *01:22:46* **Speaker 1**: Like we've talked about with Sonic and Snake. *01:22:53* **Speaker 1**: It paves the way for every third-party character since then to the hype reveals of cloud for Wii U. *01:22:55* **Speaker 1**: to only then get Sephiroth later in Ultimate or have Sora be the final character. *01:23:04* **Speaker 1**: I mean who Joker as an unreal DLC choice. *01:23:11* **Speaker 1**: At the game awards, right? *01:23:15* **Speaker 1**: Like that was *01:23:17* **Speaker 1**: Um, Banjo and Kazooie. *01:23:18* **Speaker 1**: I mean, what? *01:23:20* **Speaker 1**: Are you kidding Grant Kirkhope composing Banjo Kazooie music in the year of our Lord, you know, 2022? *01:23:22* **Speaker 2**: It's just a character that Sakurai wanted to put in melee, but still could not find the way until 2019. *01:23:28* **Speaker 1**: You've got Dragon Quest in there. *01:23:37* **Speaker 1**: Even even for someone who has never played Dragon Quest, I understand the significance. *01:23:38* **Speaker 1**: There's other fighting games. *01:23:42* **Speaker 1**: We did Terry, Kazuyo, uh Ryu, Ken. *01:23:45* **Speaker 1**: I mean *01:23:50* **Speaker 1**: These were competitors to a degree of Smash Bros. *01:23:51* **Speaker 1**: They're in here. *01:23:54* **Speaker 1**: It's truly a celebration of the history of video games and something that Sakurai is *01:23:55* **Speaker 1**: has been and is clearly passionate about putting in different stickers and characters and it is like the history of video games in a video game, which is so perfect for the medium. *01:24:02* **Speaker 2**: And to reveal that out with, you know, the Everyone Is Here trailer to start that all off. *01:24:15* **Speaker 2**: I'm just a another all-timer trailer just to really show that they they did the thing. *01:24:20* **Speaker 1**: They they did it's *01:24:26* **Speaker 1**: I watched that trailer again today just to prep, and it's the pacing to the reveal is so good because it *01:24:29* **Speaker 1**: At the point it starts with ice climbers. *01:24:37* **Speaker 1**: It's like, oh, they're back. *01:24:39* **Speaker 1**: Yay. *01:24:40* **Speaker 1**: Cool. *01:24:41* **Speaker 1**: That's so great. *01:24:41* **Speaker 1**: And then it cuts to Snake doing the famous *01:24:42* **Speaker 1**: Metal Gear Solid 2 Invisible Electric Reveal. *01:24:46* **Speaker 1**: The initial reaction is oh my god snake is back in smash *01:24:49* **Speaker 1**: But then it's the everyone is here. *01:24:54* **Speaker 1**: And then I mean if you watch a reaction video, uh the most famous one is the New York Nintendo store. *01:24:58* **Speaker 10**: Yeah. *01:25:04* **Speaker 1**: Everyone pops off. *01:25:05* **Speaker 1**: And it then it goes to those cut melee characters. *01:25:08* **Speaker 1**: Pichu, Dr. *01:25:11* **Speaker 1**: Mario, I mean, Roy. *01:25:12* **Speaker 1**: Everyone is here. *01:25:15* **Speaker 1**: Like, no, truly we mean it. *01:25:17* **Speaker 1**: Yeah. *01:25:18* **Speaker 1**: Cloud. *01:25:19* **Speaker 1**: Cloud the cloud shows up after that, which at the time you would have thought, like, I don't know if they'll get cloud back, Square Enix and all that stuff. *01:25:19* **Speaker 1**: It's *01:25:28* **Speaker 1**: But they did. *01:25:29* **Speaker 1**: Everyone is here. *01:25:30* **Speaker 1**: And that wouldn't have been possible without Brawl kind of starting I guess really I suppose Hideo Kojima's *01:25:33* **Speaker 1**: like nephew wanting snake and smash, I guess. *01:25:41* **Speaker 1**: Thanks, Kojima. *01:25:45* **Speaker 1**: Well I guess we all owe Kojima in soccer. *01:25:47* **Speaker 1**: I in in an uh an unpayable debt that we'll never *01:25:50* **Speaker 1**: Never come back. *01:25:55* **Speaker 1**: But um, you know, the other like tiny thing about Brawl's legacy, it's also like the most hackable *01:25:56* **Speaker 1**: Smash game ever. *01:26:04* **Speaker 1**: And so fun. *01:26:05* **Speaker 2**: Project M shouts out Brawl Minus, Brawl Plus, uh all all the stages and music is such a good time. *01:26:07* **Speaker 2**: Thank you, we for being such a *01:26:14* **Speaker 2**: A little tinker box of a dream. *01:26:16* **Speaker 1**: Right. *01:26:19* **Speaker 1**: And again, I think a testament to the community and the desire for Smash, the passion for Smash. *01:26:19* **Speaker 1**: There I saw a few weeks ago a buddy was showing me there's like some N64 mods that look absolutely insane of putting in *01:26:26* **Speaker 1**: characters you would have dreamed of back then. *01:26:35* **Speaker 1**: It's pretty cool. *01:26:37* **Speaker 1**: They they have Conquer in there, which is pretty funny. *01:26:38* **Speaker 1**: Ugh, it's *01:26:42* **Speaker 1**: Smash is awesome, and Brawl is awesome, even if we don't play it very much these days, if ever. *01:26:44* **Speaker 1**: Um, I guess except for yesterday when I may. *01:26:50* **Speaker 1**: Have stream subspace, hopefully. *01:26:54* **Speaker 1**: Mm-hmm. *01:26:56* **Speaker 2**: So it's just a microcosm of the time and what video games could be *01:26:56* **Speaker 2**: What Smash could be, the dream of what could be. *01:27:01* **Speaker 2**: Yeah. *01:27:04* **Speaker 2**: A passion for Smash is yeah, really what it all comes down to. *01:27:05* **Speaker 1**: Yeah. *01:27:09* **Speaker 1**: All right. *01:27:10* **Speaker 1**: So before we wrap up, we're gonna move on to this week's *01:27:11* **Speaker 8**: Yeah, I think my favorite part of the podcast is getting to meet people. *01:27:37* **Speaker 8**: So many people we've we've met because of this, and it's really a great thing. *01:27:42* **Speaker 8**: And *01:27:46* **Speaker 8**: First and foremost, Samurai Panda, you've been an absolute joy to have on this podcast as a guest. *01:27:47* **Speaker 8**: It's really just been incredible. *01:27:53* **Speaker 8**: Table Panda and like it's really come to fruition. *01:27:57* **Speaker 8**: And it's all because *01:27:59* **Speaker 8**: of how we just clicked and we could talk about Brawl. *01:28:01* **Speaker 8**: And it's I mean it's obviously affected us, you know, to the point that, you know, living together we decided to, you know, room together next year in an apartment. *01:28:04* **Speaker 8**: I mean it's *01:28:12* **Speaker 8**: really and like also you know people that we've you know had on on the podcast you know like Gimpy and Buzz and Cyberlink and Sorikhoo *01:28:13* **Speaker 8**: and so many people that, you know, have contributed in some way. *01:28:23* **Speaker 8**: And it's it really been really been awesome. *01:28:28* **Speaker 8**: Didn't even just meet you know fans, you know, talking to you online, saying how much they love the podcast. *01:28:31* **Speaker 8**: It's just the people. *01:28:35* **Speaker 8**: I think the people. *01:28:36* **Speaker 8**: Is the best part of the podcast. *01:28:38* **Speaker 8**: Yeah. *01:28:40* **Speaker 11**: Hello Max and Peter, happy Super Smash Brothers Brawl Birthday. *01:28:50* **Speaker 11**: The best be alliteration on the net. *01:28:58* **Speaker 11**: I am Alex O'Neill, obviously born and bred on Show Me Your News, the first podcast I ever listened to. *01:29:01* **Speaker 11**: Will always hold a special place in my heart. *01:29:11* **Speaker 11**: An awakening was felt. *01:29:13* **Speaker 11**: Maybe in the force, maybe on the internet, who knows? *01:29:16* **Speaker 11**: That led me to to being the the podcaster and content creator I am now. *01:29:19* **Speaker 11**: Thanks to show me your news, sharing passion about just the things that we love, in that case, Super Smash Brothers Brawl *01:29:24* **Speaker 11**: Just some fun memories to throw your way of Super Smash Bros. *01:29:33* **Speaker 11**: Prawl. *01:29:37* **Speaker 11**: I was in my freshman year of high school. *01:29:37* **Speaker 11**: I know I'm very young, but I'm old now. *01:29:41* **Speaker 11**: And I sat right next to Scott Guthier, who is one of my best friends of all time, who would go on to be my co-host and co-founder of Irrational Passions podcast. *01:29:45* **Speaker 11**: And I would stay up till 2 a. *01:29:58* **Speaker 11**: m. *01:29:59* **Speaker 11**: reading Smash Bros. *01:29:59* **Speaker 11**: com updates to share with him like when Sonic was added to the game or when crazy stuff happened. *01:30:01* **Speaker 11**: Just every morning on the game facts, message boards, trading theories on what today's update was gonna be, if it was gonna be a lame move breakdown, or if it was gonna be a new stage or character reveal *01:30:08* **Speaker 11**: And nothing will ever be as special as the podcast and being in the the cycle of hearing the news every week. *01:30:22* **Speaker 11**: It is it it it left a huge impression on me. *01:30:30* **Speaker 11**: And obviously I I wouldn't be who I am today uh without that. *01:30:34* **Speaker 11**: So so in particular, thank you, Peter. *01:30:38* **Speaker 11**: for for everything you and and samurai panda and and just the whole Smash community did. *01:30:40* **Speaker 11**: And uh yeah, I mean *01:30:47* **Speaker 11**: We got the best Smash Brothers ever in Smash Ultimate, and I feel like Brawl definitely laid the groundwork for that, and I am just so excited to see what comes next. *01:30:49* **Speaker 11**: But happy anniversary super smash for this brawl. *01:30:59* **Speaker 11**: Um, and thanks Peter and thanks Max for uh playing my message. *01:31:02* **Speaker 11**: Love you both. *01:31:06* **Speaker 11**: Have a good rest of your podcast *01:31:07* **Speaker 12**: Oh man, Super Smash Brothers Brawl. *01:31:10* **Speaker 12**: That was a super exciting time because man, I thought *01:31:13* **Speaker 12**: I'm well I still think Super Smash Bros. *01:31:18* **Speaker 12**: Melee is like the greatest fighting game in existence. *01:31:20* **Speaker 12**: And so the fact that there was going to finally be a sequel to that game *01:31:24* **Speaker 12**: With new characters and new mechanics was just mind-blowing. *01:31:29* **Speaker 12**: I was so excited, everyone was. *01:31:33* **Speaker 12**: And I remember spending tons of time on Smashboards, everyone organizing the different rumors and leaks that they had found *01:31:36* **Speaker 12**: Um, but it wasn't really until, you know, uh Peter came out with Show Me Your News, a podcast where the excitement kind of like *01:31:43* **Speaker 12**: found a home. *01:31:52* **Speaker 12**: It's like we now have this recurring place where we can gather and feel the excitement together. *01:31:53* **Speaker 12**: Cause that's that that's that's a big part of it is it was more than just *01:32:01* **Speaker 12**: the leaks in the info, it was like you know, everyone vibing off each other's excitement for the game, like seeing h other people be excited and being excited together. *01:32:05* **Speaker 12**: You know, y it's it's weird looking back *01:32:14* **Speaker 12**: From today, but the fact that you know Solid Snake was in the game just meant that like anything was possible. *01:32:17* **Speaker 12**: You're like, man, if Snake could be in the game *01:32:23* **Speaker 12**: What about all these other characters that could be in the game? *01:32:25* **Speaker 12**: And fast forward to today, that's obviously true with thing like with characters like Cloud and Sephiroth and and, you know, Sn Minecraft Steve and a bunch of others. *01:32:28* **Speaker 12**: But we we were filling those the seeds of those excitement back when brawl was a thing. *01:32:37* **Speaker 12**: So again, show me your news was kind of like *01:32:43* **Speaker 12**: the pinnacle of where all that excitement kind of sat for me. *01:32:46* **Speaker 12**: And so when the opportunity was presented to be on the show, man, I had to jump on it because I loved the show and I loved Smash and I loved *01:32:49* **Speaker 12**: the community, I just wanted to be a part of it and really put myself out there. *01:32:58* **Speaker 12**: And it was a b good experience for me because I mean it kinda built my confidence up a little bit and kinda *01:33:02* **Speaker 12**: let my opinions kind of reach more people. *01:33:08* **Speaker 12**: I kinda had a little bit of a platform to kind of share my angle on different things and I I hope it was positive for people. *01:33:10* **Speaker 12**: It was definitely positive for me. *01:33:17* **Speaker 12**: And I just have nothing but great memories looking back on that podcast. *01:33:19* **Speaker 12**: So thank you, Peter, for everything you've done and for uh all the lives that you've touched. *01:33:23* **Speaker 12**: Uh you've definitely impacted me and I look forward to *01:33:29* **Speaker 12**: Hearing more from you soon. *01:33:32* **Speaker 13**: Hey Pete. *01:33:35* **Speaker 13**: It's Scott. *01:33:36* **Speaker 13**: Now in terms of my memories and fondness of Super Smash Bros. *01:33:37* **Speaker 13**: Brawl, I'll never forget *01:33:42* **Speaker 13**: Way back in the day when Smash Bros. *01:33:44* **Speaker 13**: Brawl first released out in Japan, we had er you had rather nefariously. *01:33:46* **Speaker 13**: We we weren't nefarious, but we were desperate, um, with the hacked Wii's *01:33:52* **Speaker 13**: And I remember coming over to your house after the the Japanese copy had been placed online. *01:33:57* **Speaker 13**: And I I remember playing it, uh, with you and Sorty, Sword Hunter, um, your brother. *01:34:07* **Speaker 13**: I will always have such a fondness *01:34:13* **Speaker 13**: Especially for Brawl because of the old draft games we would play during E3 week, or just when we were all hanging out at each other's houses. *01:34:16* **Speaker 13**: Um *01:34:28* **Speaker 13**: I'll always be fond of and have fond memories of watching and reacting to the reveal trailers. *01:34:29* **Speaker 13**: And *01:34:39* **Speaker 13**: when you got me into and showed me Project M and how big that got in how big you got into that and all the success that you s you came to uh came to find *01:34:40* **Speaker 13**: And you got thanks to Brawl. *01:34:53* **Speaker 13**: I wish our schedules allowed us to hang out more. *01:34:56* **Speaker 13**: Um, because I always have such a good time hanging out and such good memories, playing Smash with you and just being nerdy *01:34:59* **Speaker 13**: And uh yeah, congratulations on the anniversary with with show me your news and Brawl's release. *01:35:05* **Speaker 13**: And uh let's let's brawl it up sometime soon. *01:35:14* **Speaker 13**: And uh take care, dude. *01:35:18* **Speaker 13**: Congrats again *01:35:20* **Speaker 14**: Hey Peter, this is Jason. *01:35:23* **Speaker 14**: Or uh Sariku. *01:35:25* **Speaker 14**: Max reached out to me and asked if I wanted to say anything to you in celebration of Brawl's anniversary. *01:35:26* **Speaker 14**: It took me some time to figure out exactly what I wanted to say, but I was eventually able to sum it up in just two words. *01:35:31* **Speaker 14**: Thank you. *01:35:37* **Speaker 14**: Show me your moves was the first time that I've ever heard of a podcast. *01:35:38* **Speaker 14**: Even though I was young, I really wanted to be part of it, and you let me. *01:35:42* **Speaker 14**: You created a community around this game and series that, to this day, I continue to watch and play. *01:35:46* **Speaker 14**: Brawl had its ups and downs for sure. *01:35:52* **Speaker 14**: But I'll always remember and be thankful for all the contributions that you made for the series that we all love. *01:35:55* **Speaker 14**: Thank you for giving me opportunities that you had, even though I was just a kid. *01:36:01* **Speaker 14**: Now I'm just a few days away from 30. *01:36:05* **Speaker 14**: I actually share my birthday with the North American launch of the game, March 9th. *01:36:07* **Speaker 14**: Back then I was frustrated at the delay, but looking back at it, it's pretty cool. *01:36:12* **Speaker 14**: I hope that you're doing well, man, and I'm wishing you all the best. *01:36:18* **Speaker 15**: Looking at all the clocks, it's been fifteen years and 70 Zubats since the launch of Brawl. *01:36:24* **Speaker 15**: And yet we all know that Show Me Your News is older, bolder, and held my attention longer. *01:36:30* **Speaker 15**: It's lovable how this reunion, years later from a podcast in the mid-aughts, managed to create a community that exists on the internet to this day. *01:36:35* **Speaker 15**: We all know I walk the path of the brawl of danger. *01:36:43* **Speaker 15**: Well, I'll have to abridge my podcast history. *01:36:48* **Speaker 15**: While other speakers may find themselves lost in the nostalgia of what Brawl meant to them, there's really no getting around the fact that myself and many others *01:36:51* **Speaker 15**: It was Peter and Show Me Your News that meant the most. *01:36:59* **Speaker 15**: For weeks we'd tracked the updates, and even when I was just a fan who needed more of that sweet, sweet content, it was amusing. *01:37:02* **Speaker 15**: To hear voices that were just as passionate as I was about this silly children's fighting game, something in my neck of the woods was incredibly rare. *01:37:11* **Speaker 15**: Your voice from the dojo. *01:37:21* **Speaker 15**: On to show me your news, on to a certain green-eyed hog, to our tables of debatable roundness. *01:37:26* **Speaker 15**: Until we finally showed our news to its ultimate end. *01:37:34* **Speaker 15**: It sparked more friendships than I can count, including lifelong partnerships and whatever the hell Tony and I are. *01:37:37* **Speaker 15**: Seriously, I couldn't believe you didn't know what TH stood for. *01:37:44* **Speaker 15**: Did you know he's SH now? *01:37:47* **Speaker 15**: Well, I've probably drone on a bit too long. *01:37:50* **Speaker 15**: Dang Skippy, this was only supposed to be a minute long. *01:37:53* **Speaker 15**: Ah well, this probably means I'm deconfirmed from any more guest spots. *01:37:56* **Speaker 15**: Viva la brawl *01:38:02* **Speaker 15**: Hey, since Microsoft owns MLGs since like last year, do you think they could still pick us up? *01:38:06* **Speaker 15**: Peter? *01:38:12* **Speaker 15**: Yogo? *01:38:13* **Speaker 15**: Uh. *01:38:14* **Speaker 15**: I guess the airship shelled on that one. *01:38:15* **Speaker 2**: Thank you. *01:38:21* **Speaker 2**: Thank you. *01:38:23* **Speaker 2**: That is so sweet. *01:38:23* **Speaker 2**: Love you all. *01:38:25* **Speaker 1**: Thank you, Peter, really. *01:38:26* **Speaker 1**: For everything you've done. *01:38:28* **Speaker 2**: Well, yeah, I'm I'm touched and uh from hearing, you know, so many voices from throughout the years and uh *01:38:30* **Speaker 2**: uh for I mean gosh, yeah, Alex the buzz saw uh *01:38:40* **Speaker 2**: Uh to yeah, to super at the end and sorry, Ku, I what a what a pull. *01:38:48* **Speaker 2**: I mean, my goodness. *01:38:53* **Speaker 2**: Uh yeah, Scott, you know, seeing I live close by and it's it's nice to *01:38:55* **Speaker 2**: have all that uh come by. *01:39:01* **Speaker 2**: I'm I'm getting a little emotional. *01:39:02* **Speaker 2**: Oh my gosh. *01:39:04* **Speaker 2**: Uh thank you so much for pulling that together. *01:39:05* **Speaker 2**: That's that's very sweet. *01:39:07* **Speaker 2**: And uh really thankful for again it's it is always about the people. *01:39:08* **Speaker 2**: And uh *01:39:12* **Speaker 2**: That's rung true from old show me your news to other media projects today. *01:39:14* **Speaker 2**: It's all about the connections. *01:39:20* **Speaker 2**: that you make online and um you know I still have many friends to this day that yeah met through the podcast but still communicate and Max we're we're one of those, you know, connections there and that's uh *01:39:22* **Speaker 2**: Yeah, it all started from yes, a a silly children's platform fighting game. *01:39:37* **Speaker 1**: It did. *01:39:42* **Speaker 1**: Thank you, Peter, so much. *01:39:43* **Speaker 1**: And you know uh *01:39:45* **Speaker 1**: Alan Alan couldn't be here with us today, but you know, a big thanks goes out to Alan, Samurai Panda. *01:39:46* **Speaker 2**: Absolutely. *01:39:54* **Speaker 2**: Yeah. *01:39:54* **Speaker 1**: Could not do it without him for sure. *01:39:55* **Speaker 1**: Yeah. *01:39:57* **Speaker 1**: So a huge a huge thank you to him as well if he ever ends up listening to this. *01:39:57* **Speaker 1**: But *01:40:02* **Speaker 1**: I I have nothing else, so I guess uh thank you all just for listening. *01:40:03* **Speaker 1**: Thank you for celebrating Super Smash Bros. *01:40:07* **Speaker 1**: and show me your news in this episode. *01:40:10* **Speaker 1**: It means a lot to me. *01:40:13* **Speaker 1**: I I had this idea a couple months ago and *01:40:14* **Speaker 1**: In typical Max fashion, it spun spun up a bit more than I really thought. *01:40:17* **Speaker 1**: I was actually editing the thank you right before we got on the call because I was waiting for a couple more clips to come in. *01:40:23* **Speaker 1**: You know, so thank you all for listening. *01:40:29* **Speaker 1**: Um Peter, Peter, are are you still on Twitter? *01:40:33* **Speaker 1**: Uh what's the scene over there these days? *01:40:36* **Speaker 1**: Still on Twitter? *01:40:38* **Speaker 1**: That's like a good question. *01:40:39* **Speaker 2**: Uh I am still on Twitter. *01:40:40* **Speaker 2**: Okay. *01:40:42* **Speaker 2**: At PeteSpeakeasy. *01:40:43* **Speaker 1**: Yes. *01:40:45* **Speaker 2**: That's where you can find me. *01:40:45* **Speaker 2**: I do a podcast called Original Sound Chat, as I've name dropped quite a few times talking about video game music. *01:40:47* **Speaker 2**: You can find that on wherever you get your podcasts. *01:40:53* **Speaker 1**: Yes, it's on iTunes for your iPods to subscribe to. *01:40:55* **Speaker 1**: Uh sure is. *01:40:58* **Speaker 1**: Sure, sure is. *01:41:00* **Speaker 1**: I mean technically *01:41:01* **Speaker 1**: I think that all still could work. *01:41:03* **Speaker 1**: It's called Apple Music now, but people still use iPods. *01:41:05* **Speaker 1**: Why not? *01:41:08* **Speaker 1**: Um You find my work over at maxfrequency. *01:41:09* **Speaker 1**: net. *01:41:12* **Speaker 1**: Um I've got another podcast there, Chapter Select. *01:41:13* **Speaker 1**: You may have heard in the the introduction, we're doing seasonal shows. *01:41:16* **Speaker 1**: Uh right now, as of this recording, Resident Evil season five is going on. *01:41:20* **Speaker 1**: So you can uh you can check that out and listen to it. *01:41:25* **Speaker 1**: Maybe someday we'll do a Smash Brothers season. *01:41:28* **Speaker 1**: That would be kind of interesting conceptually to a tackle there with five five different games, I suppose. *01:41:30* **Speaker 1**: But I am on Twitter at Max Roberts143, but all I tweet is when articles and shows go up. *01:41:38* **Speaker 1**: So really, maxfrequency. *01:41:43* **Speaker 1**: net is your best, your best bet. *01:41:44* **Speaker 1**: So thank you all for listening. *01:41:47* **Speaker 1**: And until next time, adios. *01:41:48* **Speaker 1**: We're out. *01:41:52* **Speaker 1**: Show me your news. *01:42:21* **Speaker 2**: God guy, you didn't stumble upon the sh did you know Show Me Your News has a fandom page? *01:42:27* **Speaker 2**: No, I knew you had a wiki. *01:42:34* **Speaker 2**: And that's what it and that's what it is a wiki and then a wiki uh and then it turned into fandom. *01:42:37* **Speaker 2**: So it's uh it's a trip. *01:42:41* **Speaker 1**: I I yeah, this is the link I found. *01:42:44* **Speaker 1**: I wrote in my notes. *01:42:46* **Speaker 1**: I was like Yoko did something that has a wiki. *01:42:48* **Speaker 1**: Like that's how *01:42:50* **Speaker 2**: Yeah. *01:42:52* **Speaker 1**: That's how I attribute fame. *01:42:52* **Speaker 2**: Oh, the Smash Wiki. *01:42:54* **Speaker 2**: Oh, geez. *01:42:55* **Speaker 2**: That's a whole other thing. *01:42:56* **Speaker 2**: Yeah, it's it's smyn. *01:42:57* **Speaker 2**: fandom. *01:42:59* **Speaker 2**: com. *01:43:00* **Speaker 2**: Oh wow. *01:43:00* **Speaker 2**: That's see, that's awesome. *01:43:01* **Speaker 1**: Yeah, this the Smash Wiki like has every episode linked. *01:43:03* **Speaker 2**: That's season breakdown. *01:43:07* **Speaker 2**: That's crazy. *01:43:09* **Speaker 1**: That's that's I'm gonna have an I'm gonna enjoy looking at that later. *01:43:10* **Speaker 1**: Well *01:43:15* **Speaker 1**: There was there was one clip I didn't fit in and it was to make fun of myself. *01:43:16* **Speaker 1**: Here I'll I'll play it for I mean there was actually a bunch of clips. *01:43:20* **Speaker 1**: I had like some of the dictionary. *01:43:23* **Speaker 1**: Oh god. *01:43:24* **Speaker 1**: I had some of the dictionary clips, you know, deconfirmed, Dane Skippy. *01:43:25* **Speaker 1**: Uh conspiracy theories. *01:43:30* **Speaker 1**: Oh yeah. *01:43:33* **Speaker 1**: But this one this one I felt personally seen in this clip. *01:43:35* **Speaker 8**: Flaw number three is just glaring though. *01:43:39* **Speaker 8**: Up to jump. *01:43:41* **Speaker 8**: Come on, who even used this in melee? *01:43:44* **Speaker 8**: I know I sure didn't. *01:43:46* **Speaker 2**: I use up to jump. *01:43:48* **Speaker 2**: Peter. *01:43:50* **Speaker 2**: Uh people who learned on Smash 64 learned up to jump and I sure didn't. *01:43:51* **Speaker 1**: Yeah, that was me. *01:43:55* **Speaker 1**: I'm Smash 64 up to jump all day and my friends make fun of me for it to this day. *01:43:56* **Speaker 1**: They're like, just use the Y button. *01:44:01* **Speaker 1**: I'm like, I can't *01:44:02* **Speaker 1**: They're like just shut uh just shut the tilt jump off. *01:44:03* **Speaker 1**: I'm like, I can't Wow. *01:44:06* **Speaker 1**: Have you uh did you get Metroid Prime? *01:44:11* **Speaker 1**: Oh yeah. *01:44:15* **Speaker 1**: He play it yet or just buy it? *01:44:16* **Speaker 2**: Beat it. *01:44:17* **Speaker 2**: Beat it. *01:44:18* **Speaker 2**: Okay. *01:44:19* **Speaker 2**: Yeah. *01:44:19* **Speaker 2**: I mean, that was like I *01:44:21* **Speaker 2**: It's awesome. *01:44:22* **Speaker 2**: It's so good. *01:44:23* **Speaker 2**: Like there's the new controls, which are pretty sweet. *01:44:24* **Speaker 2**: And they've got like the dual analog sticks and you use right trigger to fire, which is awesome. *01:44:28* **Speaker 2**: There are a couple drawbacks. *01:44:34* **Speaker 2**: I think they've they've gotta have a patch due because they borrowed the code from the earliest version of Metroid Prime, so there's technically like a game lock in there from like one of the early bugs of the game where one of the artifacts *01:44:36* **Speaker 2**: It's where you beat like an elite pirate warrior for it's the artifact of the warrior and if you leave the room without collecting the artifact, the artifact isn't there when you return, so it soft locks you. *01:44:48* **Speaker 2**: out of the ending. *01:44:59* **Speaker 2**: Uh so but that's that's pull again pulling from like the beginning basic code that they had before any GameCube patches. *01:45:01* **Speaker 2**: So they gotta fix that. *01:45:08* **Speaker 2**: And if they did some extra controller customization, that'd be nice. *01:45:10* **Speaker 2**: Cause if you use that new control scheme to change beams is holding X and then D pad to shift *01:45:14* **Speaker 2**: What beam you use and then super missiles are weird because you can hold A and then press R to fire a super missile. *01:45:23* **Speaker 2**: But then if you're so used to shooting ZR, ZR, or right trigger, to do that and then press R on top of it it's not comfortable. *01:45:32* **Speaker 2**: So it but then I like I never used the left bumper *01:45:41* **Speaker 2**: Throughout the whole game. *01:45:45* **Speaker 2**: So I uh so you know, if if they had some sort of customizing I think it auto-defaults to jump, and I'm like, I'm not jumping. *01:45:47* **Speaker 2**: So like if you did have some controller customization there. *01:45:56* **Speaker 2**: That aside, they visually redid it from the ground up. *01:45:59* **Speaker 2**: The gameplay is the exact same. *01:46:02* **Speaker 2**: It's a revelation. *01:46:04* **Speaker 2**: And I think the tens are *01:46:06* **Speaker 2**: justified though it's not gonna win any game of the year for it being a remake, but uh it was awesome. *01:46:09* **Speaker 2**: It was awesome. *01:46:16* **Speaker 2**: I got I got it like digital day one and just *01:46:16* **Speaker 1**: Yeah, run through it. *01:46:20* **Speaker 1**: I had it pre-ordered at Best Buy. *01:46:22* **Speaker 1**: Then Logan talked to me out of it pre- he's like, you don't need it right now. *01:46:24* **Speaker 1**: So I canceled it. *01:46:28* **Speaker 1**: And then I'm looking everywhere and it's sold out, delayed shipping orders. *01:46:29* **Speaker 1**: I'm like, I'm getting the FOMO. *01:46:34* **Speaker 2**: Sounds like it's a mess. *01:46:36* **Speaker 1**: Yeah, I'm getting the FOMO now. *01:46:37* **Speaker 1**: I'm like, curse you Logan. *01:46:38* **Speaker 1**: So I found it at a local mom and pop. *01:46:39* **Speaker 1**: Nice. *01:46:41* **Speaker 1**: And snagged that. *01:46:42* **Speaker 1**: So now it sits on my shelf waiting for the day. *01:46:43* **Speaker 1**: Yeah, I'm oh my gosh, I'm so *01:46:50* **Speaker 1**: I was so happy to see it. *01:46:52* **Speaker 1**: And then Digital Foundries video. *01:46:53* **Speaker 1**: Because I thought it would adjust my thought was they were going to take the trilogy version, like the Wii version, and just port that with modern controls. *01:46:55* **Speaker 1**: That's what I thought. *01:47:02* **Speaker 1**: So when I saw it was a ground up I mean it really should be called remake, not remaster, it sounds like. *01:47:03* **Speaker 1**: Asset I don't know, the assets seem *01:47:09* **Speaker 1**: Pretty nice. *01:47:11* **Speaker 2**: The visual assets, yes, but everything else, it just it plays the exact same. *01:47:12* **Speaker 2**: The game orders the exact same. *01:47:17* **Speaker 2**: But they didn't refine any anything like that. *01:47:18* **Speaker 2**: Like all the *01:47:21* **Speaker 2**: All the gameplay things are there though. *01:47:24* **Speaker 2**: I don't know if I don't know how to do like there's a uh for speedrunners like there's a way to get like the space jump booths right at the beginning by doing some *01:47:26* **Speaker 2**: Some wacky jumps. *01:47:34* **Speaker 2**: I don't know if that's there, but the it plays exactly the same and it wasn't refined anyway that way. *01:47:35* **Speaker 2**: And I think that's the only *01:47:41* **Speaker 2**: Real reason why it's just given remastered, but yeah, visually, you know it's that's wild. *01:47:43* **Speaker 2**: That's good stuff, man. *01:47:49* **Speaker 2**: What'd you think of the Pokemon? *01:47:50* **Speaker 2**: Direct. *01:47:53* **Speaker 2**: Funny to see sleep after so long, after it being a running joke. *01:47:54* **Speaker 2**: I don't know how you'd track sleep with a phone app that like your phone's just gonna stay plugged in. *01:47:58* **Speaker 1**: I've been doing it for years actually. *01:48:05* **Speaker 1**: It's the same. *01:48:07* **Speaker 1**: Does it really does it work? *01:48:08* **Speaker 1**: I mean I get a graph. *01:48:09* **Speaker 1**: No, I get actionable data on it, but who knows? *01:48:13* **Speaker 1**: Right, right. *01:48:16* **Speaker 1**: But I've it's I honestly just use it because I like the way that particular alarm app wakes you up. *01:48:16* **Speaker 1**: It kind of eases you up with the noise instead of just a rad alert, right alert. *01:48:22* **Speaker 1**: Yeah, I I don't know about falling asleep to Pikachu, but I I showed Abby and said we will buy this for our daughter and she will have Pikachu sing lullabies. *01:48:27* **Speaker 2**: That's that's precious. *01:48:36* **Speaker 2**: That's precious *01:48:38* **Speaker 2**: Uh I didn't get the Sword and Shield DLC. *01:48:39* **Speaker 2**: I'm not seeing any real need to jump on Scarlet and Violets. *01:48:42* **Speaker 1**: But I don't need to pay for that right now. *01:48:46* **Speaker 1**: I'll probably play it later, like *01:48:48* **Speaker 1**: you know, later in the year, but I don't need to pay for that right now. *01:48:52* **Speaker 1**: Especially the game is still jank. *01:48:55* **Speaker 1**: Probably will probably will be for the rest of its life. *01:48:59* **Speaker 2**: Yeah, and I I enjoyed what I played, but uh we'll we'll see if anything comes with those uh Switch two whatever rumors for end of this year. *01:49:02* **Speaker 2**: I don't know. *01:49:11* **Speaker 1**: Feels like a game design *01:49:12* **Speaker 1**: Like something in the pipeline at Game Freak more than the Switch. *01:49:15* **Speaker 2**: Yeah, I don't there there was that one leak where like the *01:49:20* **Speaker 2**: And however you buy you know 4chan, the guy posts a few days before the direct and he talks about how they're prepping the second DLC for a graphics patch for a future switch. *01:49:25* **Speaker 2**: And he had like all every other detail about it. *01:49:34* **Speaker 2**: Right. *01:49:37* **Speaker 1**: So I mean we'll see. *01:49:38* **Speaker 1**: You uh according to Panda, you have 15 more years to be uh win an Oscar for sound engineering in a film, so *01:49:40* **Speaker 1**: His prediction was his prediction was in 30 years you would have an Oscar. *01:49:49* **Speaker 1**: The things you forget. *01:49:56* **Speaker 2**: Well, unfortunately, that's not gonna happen. *01:49:57* **Speaker 1**: Fifteen years, you never know. *01:50:00* **Speaker 2**: We can probably get into career shift right here. *01:50:02* **Speaker 1**: I just heard that line today, so Wow *01:50:05* **Speaker 2**: The Dojo. *01:50:10* **Speaker 2**: Gray's Anatomy House, and the list goes on *01:50:16* **Speaker 2**: You've been watching season premieres all this week, but now it's time for what you've really been waiting for. *01:50:19* **Speaker 8**: That's right, this is Show Me Your News, and we're in season two. *01:50:24* **Speaker 5**: Show me your news! *01:50:29* **Speaker 8**: Yo yo yo smash fans welcome to show me your news. *01:50:31* **Speaker 8**: What's up, what's up, Smash fans? *01:50:36* **Speaker 8**: Welcome to Show Me Your News. *01:50:38* **Speaker 8**: Greetings and salutations, Smash Fans. *01:50:40* **Speaker 8**: Welcome to Show Me Your News, your weekly weekend podcasting source we can. *01:50:42* **Speaker 6**: Welcome to the belated part three of Show Me Your News, episode 26. *01:50:48* **Speaker 6**: Joining me for part three is my co-host of the week, Gimpyfish, and the special guest is a mysterious fellow. *01:50:52* **Speaker 6**: I don't know where he comes from, who he is, or really why he's important to SMYN. *01:50:58* **Speaker 6**: We call him Wyco. *01:51:04* **Speaker 6**: Welcome Wyco. *01:51:05* **Speaker 8**: How are you all today, Smash Bans? *01:51:08* **Speaker 8**: Nice. *01:51:12* **Speaker 8**: Yeah, Wario, it's almost like my brother. *01:51:13* **Speaker 6**: That voice is gonna it's gonna bug me. *01:51:17* **Speaker 6**: Now if Sakurai completely removes it, I can definitely see a small but strong minority sticking with melee, like how some stuff with 64. *01:51:24* **Speaker 10**: Like with a feature like this, you could potentially play it forever. *01:51:32* **Speaker 8**: Exactly, yeah. *01:51:36* **Speaker 6**: I think that's really what they're shooting for, uh internet replayability in in in Brawl with all the customizing stuff, all the all the user made things and um *01:51:38* **Speaker 6**: Soccerai potentially may never even make another um Smash for those games uh games, so this this game will last um a long time in history, hopefully. *01:51:48* **Speaker 6**: So say after one year. *01:51:57* **Speaker 6**: Yeah, don't you? *01:52:00* **Speaker 9**: After after a after one year, I bet pretty much everybody'll be playing Brawl. *01:52:01* **Speaker 6**: Yeah, really. *01:52:05* **Speaker 6**: Once Brawl comes out, who's gonna be playing melee? *01:52:06* **Speaker 8**: You know, definitely I think we could see DS games. *01:52:08* **Speaker 8**: I mean, I first I thought you were saying we could see a Smash Brothers DS, I'm like, I don't know where you're getting that. *01:52:11* **Speaker 8**: But yeah, Metal Gear Solid Games, I mean definitely. *01:52:15* **Speaker 8**: I mean *01:52:18* **Speaker 8**: Heytar asks, do you think that there will be a smash DS? *01:52:18* **Speaker 8**: Um Sakurai's not working on it. *01:52:24* **Speaker 8**: Well I think if Final Fantasy character is getting Bramy, yeah, you got Battle Gear Solid 4 helping the PS3, but if you get a Final Fantasy character like *01:52:27* **Speaker 8**: Cloud or Suffirof. *01:52:35* **Speaker 8**: I mean I haven't played Final Fantasy, so I'm just going off of general fanboy spoutings, but if that happens, that's the final nail in the coffin for Sony and that'd just be ridiculous. *01:52:37* **Speaker 8**: Same thing with Kingdom Heart *01:52:46* **Speaker 8**: I mean if you get Sora from Kingdom Hearts, which again I haven't played 'cause I'm kinda anti Sony. *01:52:48* **Speaker 6**: Uh other than Knuckles, um Mega Man I think is is almost a given um and I could definitely see um um one of those, you know, WTF characters that you don't really expect to *01:52:53* **Speaker 6**: the end to actually be a third party character in the sense of Pac-Man. *01:53:03* **Speaker 8**: Honestly, if anybody should be angry at the big end in Sakurai, it should be me *01:53:07* **Speaker 8**: I mean could you imagine me finding out that I have two more months of show me your news left to do? *01:53:11* **Speaker 8**: When I started this project, I didn't imagine it stretching to 2008 at all, but Sakurai has given me that much more work. *01:53:16* **Speaker 6**: So let's move on uh to the Dragoon prophet is what I'm calling him. *01:53:23* **Speaker 6**: He's usually known as the Prophet now, uh I guess. *01:53:28* **Speaker 6**: Um *01:53:32* **Speaker 6**: He said, Wolf is in the game. *01:53:33* **Speaker 6**: Falco is returning, Ganondorf is returning, Captain Falcon is returning, Lucario is taking Mewtwo's place, which is again information we've gotten. *01:53:35* **Speaker 6**: Uh he he himself says place being a vague term and he doesn't know exactly what it means. *01:53:43* **Speaker 6**: He also says Ness is returning, says Zelda can turn into Sheik, Final Destination is back, and this is the kicker *01:53:48* **Speaker 6**: There are these items that are called dragoon parts. *01:53:56* **Speaker 6**: I did some research and apparently they're from Kirby's air ride. *01:53:59* **Speaker 6**: Supposedly if you collect all three parts, you can do some devastating move where you control a crosshair and do a crazy rush or something. *01:54:02* **Speaker 6**: That's verbatim *01:54:08* **Speaker 6**: Okay. *01:54:09* **Speaker 6**: Obviously the Dragoon parts he was dead on about. *01:54:11* **Speaker 6**: That'd be interesting. *01:54:14* **Speaker 8**: Wouldn't it be a little trippy though if it was like everyone slows down but you remain regular speed? *01:54:15* **Speaker 6**: I mean that'd be like hell yeah. *01:54:20* **Speaker 8**: Yeah that'd be like Sonic's Chaos Control and Oh yeah. *01:54:23* **Speaker 10**: Isn't that also part of the special brawl thing too though? *01:54:29* **Speaker 10**: Isn't there a moat isn't there something you can change from that? *01:54:32* **Speaker 10**: Yeah, there's a slow and fast um *01:54:34* **Speaker 10**: option. *01:54:37* **Speaker 10**: So you got like it you have it all the way for slow on that and then you have it like all clocks. *01:54:37* **Speaker 6**: That'll be so cool. *01:54:43* **Speaker 8**: All clocks. *01:54:44* **Speaker 8**: Go clean your clocks boo. *01:54:46* **Speaker 8**: Yes. *01:54:48* **Speaker 6**: Dude. *01:54:49* **Speaker 6**: To counter people saying fox only, Final Destination, no items, I think we should start like saying, you know, super spicy, curry, heavy, clear, bunny hood *01:54:51* **Speaker 6**: uh heavy slow all clocks on Halbert. *01:55:01* **Speaker 8**: Not even all clocks. *01:55:07* **Speaker 6**: All clocks. *01:55:13* **Speaker 6**: Yes. *01:55:14* **Speaker 8**: Like OMG, it's a new internet memey. *01:55:15* **Speaker 6**: Is that is that how you pronounce that? *01:55:17* **Speaker 6**: I always say I have no idea. *01:55:18* **Speaker 6**: I don't know. *01:55:20* **Speaker 6**: Anyways. *01:55:21* **Speaker 8**: May May? *01:55:22* **Speaker 8**: Um whatever. *01:55:23* **Speaker 6**: Cause he's on the internet, he must be. *01:55:24* **Speaker 6**: I'm 19 years old and dangerous. *01:55:26* **Speaker 8**: No, I'm really, really I'm not, guys. *01:55:29* **Speaker 8**: Come on. *01:55:31* **Speaker 6**: Oh dude. *01:55:31* **Speaker 6**: Snake's box totally deconfirmed for a shield button. *01:55:32* **Speaker 6**: Who who honestly thought? *01:55:36* **Speaker 8**: Did you just did you just say deconfirmed? *01:55:38* **Speaker 6**: I totally did. *01:55:40* **Speaker 6**: That should be added to the dictionary, the the Yoko Panda dictionary that we have going now. *01:55:41* **Speaker 6**: Because you know what people? *01:55:45* **Speaker 6**: It's not a real word. *01:55:46* **Speaker 6**: Thank you. *01:55:49* **Speaker 9**: I hope you can hear my applause in the microphone. *01:55:51* **Speaker 8**: So now let's move on to Tabig Thur Three Three. *01:55:56* **Speaker 8**: The D or or the Big Three. *01:56:00* **Speaker 8**: For those of you who are going to be a big thing. *01:56:02* **Speaker 8**: Dang skippy. *01:56:03* **Speaker 8**: Whoa. *01:56:05* **Speaker 12**: Thanksgiving. *01:56:06* **Speaker 8**: Where'd that come from? *01:56:07* **Speaker 12**: Moving on to the big three. *01:56:09* **Speaker 8**: All right, so let's get to the uh the battle for the smash ball. *01:56:12* **Speaker 8**: This was *01:56:14* **Speaker 8**: Also part of the double update on Wednesday, yeah. *01:56:15* **Speaker 8**: About my sentiments exactly. *01:56:18* **Speaker 8**: This is kinda perlorific. *01:56:22* **Speaker 8**: Yeah *01:56:25* **Speaker 5**: Plus one dictionary. *01:56:27* **Speaker 8**: Yeah, plus one. *01:56:28* **Speaker 8**: So we basically found out that you know we gotta break open the smash ball to *01:56:30* **Speaker 8**: Get it smashing goodness. *01:56:35* **Speaker 6**: Rock the iceberg. *01:56:36* **Speaker 6**: I think that should be a new show me a news thing. *01:56:37* **Speaker 6**: Rock the iceberg. *01:56:39* **Speaker 8**: Oh rock *01:56:43* **Speaker 8**: The iceberg? *01:56:44* **Speaker 6**: Rock the iceberg. *01:56:45* **Speaker 6**: The first thing I thought of was uh uh DBZ. *01:56:47* **Speaker 6**: Dragon, Dragon, Rock the Dragon, so this time it's like iceberg, iceberg, rock the iceberg *01:56:50* **Speaker 6**: Iceberg Ball Z! *01:56:56* **Speaker 8**: And for Smasher Brothers X! *01:56:58* **Speaker 8**: Oh man. *01:57:02* **Speaker 8**: There you go. *01:57:03* **Speaker 8**: Anyway, we have to move on to *01:57:04* **Speaker 8**: The samurai panda conspiracy theoresy. *01:57:06* **Speaker 6**: So the rhyming does does not sound good in that deep voice, I'm sorry. *01:57:10* **Speaker 8**: Conspiracy theoresy then. *01:57:15* **Speaker 5**: Conspiracy the seems silly. *01:57:17* **Speaker 6**: Ness is not in the game. *01:57:21* **Speaker 6**: Please, please, stop making me weep. *01:57:23* **Speaker 6**: Tears of the translators. *01:57:26* **Speaker 9**: Newborn children out of the womb would have money in their hand and buy it. *01:57:27* **Speaker 6**: It does it you know, they would be happy just to teeth on the disc of awesome. *01:57:32* **Speaker 6**: That's how good the game will be. *01:57:37* **Speaker 8**: Yeah, but I mean Japan giving Ridley some props, hopefully that helps that chances. *01:57:39* **Speaker 8**: Am I right? *01:57:43* **Speaker 6**: Oh yeah. *01:57:43* **Speaker 6**: I personally don't doubt that Ridley won't be in it. *01:57:44* **Speaker 6**: Just how I don't doubt Sonic will be in it. *01:57:47* **Speaker 6**: You know, there is something that kind of bugs me about people that just go off saying Sonic won't be in the game *01:57:50* **Speaker 6**: Or, you know, I hope Sonic's in the game. *01:57:55* **Speaker 6**: Like, there's nothing to hope about. *01:57:57* **Speaker 6**: There's nothing to Tino There's no question. *01:57:58* **Speaker 6**: Sonic the Hedgehog *01:58:01* **Speaker 6**: Mario's biggest rival and Sega's biggest money maker is going to be in Smash. *01:58:03* **Speaker 8**: I don't see Nintendo's getting this down to a T for a free minimizing lag online system. *01:58:08* **Speaker 8**: That's for sure. *01:58:13* **Speaker 8**: Oh yeah, and if you want to give me any suggestions for what I should put as my fortons, go right ahead. *01:58:15* **Speaker 8**: One will be show me your news, obviously. *01:58:19* **Speaker 8**: Now this mode is going to cement Brawl. *01:58:22* **Speaker 8**: It's one of the best games ever created. *01:58:24* **Speaker 8**: Most of the boards, however, did not buy this kind of crap and just accepted the fact that our deer brawl is delayed. *01:58:27* **Speaker 8**: Obviously the overall reaction was negative and who could blame them *01:58:34* **Speaker 8**: Reggie Fizeme looks like an absolute fool and liar now because several of his quotes from E3 have turned out to be lies. *01:58:38* **Speaker 8**: Divided by pressing 1 and 2. *01:58:45* **Speaker 8**: This is flaw number 1. *01:58:48* **Speaker 8**: Pressing two buttons at the same time with your thumb is just an insanely stupid concept. *01:58:50* **Speaker 8**: Not only that, there is no such thing as a neutral smash attack. *01:58:55* **Speaker 8**: So when you combine the two buttons with a direction, you are not pressing one, not two, but you are pressing three buttons at the same time to pull off moves that are pretty much integral to the game. *01:58:58* **Speaker 8**: I mean we haven't covered two buttons on the controller and we already have a problem with this scheme. *01:59:09* **Speaker 8**: The only thing that worries me though is how much advertising this will do for Metal Gear Solid 4, which is going to be the premier game for the PlayStation 3. *01:59:15* **Speaker 8**: But then at the same time I think of how Brawl is going to outsell the pants out of Metal Gear Solid 4. *01:59:22* **Speaker 8**: So there really is nothing of real concern here. *01:59:27* **Speaker 6**: Yeah. *01:59:31* **Speaker 6**: Uh and tripping. *01:59:31* **Speaker 6**: Um if you don't know, sometimes uh when you're just walking, you're like running around and your character inexplicably trips and falls. *01:59:33* **Speaker 6**: And this is a completely like unnecessary gameplay edition. *01:59:41* **Speaker 6**: We have no idea why it's there. *01:59:45* **Speaker 6**: So I'm actually looking forward to that update because I'm I wanna see like why the hell *01:59:47* **Speaker 6**: Would they have your character randomly trip and fall in? *01:59:50* **Speaker 2**: Yeah, come on, give us your reasoning sock, right? *01:59:53* **Speaker 6**: Come on. *01:59:55* **Speaker 6**: Yeah, seriously. *01:59:55* **Speaker 9**: Um because we saw people tripping immediately after starting the dash. *01:59:56* **Speaker 9**: Right. *02:00:00* **Speaker 9**: I hope it's not random. *02:00:01* **Speaker 9**: If it's random that would be possible to worse. *02:00:03* **Speaker 12**: Just cut. *02:00:10* **Speaker 9**: Dumb addition to the game. *02:00:15* **Speaker 8**: Flaw number three is just glaring though. *02:00:17* **Speaker 8**: Up to jump *02:00:20* **Speaker 8**: Come on, who even used this in melee? *02:00:22* **Speaker 8**: I know, I sure didn't. *02:00:25* **Speaker 9**: I I not only do I not want you to say it, but I don't want to notice it more. *02:00:27* **Speaker 6**: Yeah, really. *02:00:32* **Speaker 6**: I He's got love handles, man. *02:00:33* **Speaker 6**: You can just wanna grab those and just *02:00:35* **Speaker 6**: I don't know what you actually do with love handles. *02:00:39* **Speaker 9**: I don't want anything to do with them. *02:00:41* **Speaker 6**: That's an awesome word for those flab things, like love handles. *02:00:43* **Speaker 6**: You should they he should say like Wario has some massive love handles. *02:00:46* **Speaker 6**: That that would have been an awesome soccer I quote. *02:00:50* **Speaker 6**: Oh my god. *02:00:53* **Speaker 6**: I wish I was soccer now. *02:00:54* **Speaker 6**: Well I am technically according to last episode *02:00:56* **Speaker 8**: And it's been a 35 wonderful weeks, 35 characters, 35 weeks. *02:00:59* **Speaker 8**: It feels like it was fate. *02:01:07* **Speaker 6**: It really was. *02:01:09* **Speaker 6**: Sakurai was like, you know what? *02:01:10* **Speaker 6**: I th it'll end right around this time, that's how many characters are gonna be in the game. *02:01:12* **Speaker 6**: They probably took out a cu a few characters. *02:01:15* **Speaker 6**: We're the reason why Crystal's not in Brawl *02:01:17* **Speaker 8**: But yeah, thank you guys. *02:01:19* **Speaker 8**: It has been absolutely wonderful. *02:01:21* **Speaker 6**: And with that I am Wyco! *02:01:24* **Speaker 6**: Nice. *02:01:28* **Speaker 6**: Wow. *02:01:29* **Speaker 6**: Um *02:01:30* **Speaker 8**: I'm Sam and seriously I I'm Yoko. *02:01:32* **Speaker 6**: Yeah. *02:01:35* **Speaker 6**: Uh yeah, um I'm Samurai Panda. *02:01:36* **Speaker 8**: And we are out. *02:01:39* **Speaker 8**: Thanks again, everyone *02:01:40*