# [[MFP33 - "The Knowledge of Fire" with Brian Henken]] Transcript This transcription was completed on March 4, 2026 with the application MacWhisper on macOS. This was done automatically, without human input during the transcription process. The transcription used the Parakeet v3 model. My hope is that by offering this transcription – however accurate it may be done by a machine learning/AI – will help you, the listener. I’d love to offer full, proper transcription some day, but that is not feasible at this time. Thank you for listening and reading. I hope you enjoy the show and that this document was helpful. Enjoy. --- Oh my goodness gracious. *00:00* I'm like, you know, maybe it's maybe it's time to give this a little more care and attention. *00:00* Mm-hmm. *00:00* And being like, man, like not only is this not funny to me, it's not entertaining to me, but it's also like not who I am. *00:00* I d I can't remember if it blew up the moon or not. *00:00* I don't know, Mudkip. *00:00* And then you're flawed. *00:00* You know, he was he plays on emulators because some of this stuff is just expensive, not just the games themselves and the hardware, but then also capture equipment. *00:00* You always gotta plastic. *00:00* Mm-hmm. *00:00* I need the I think that's doable. *00:00* I'll use a PowerPoint which will show video and photos that are obviously fake, or are they. *00:00* And then eight is canceling. *00:00* And game developer and video essay man. *00:00* Kingdom Hearts talk to This person's crazy like you. *00:00* I think I got it for like ten bucks. *00:00* You know, happy new year listeners. *00:00* Frame rate on three sixty or PS3, so but anyway. *00:00* I was like, oh wait, I was gonna make a video on Link's Awakening anyway. *00:00* Yes, they need to fix that. *00:00* the where is everyone uh just in the sense that like in the mirror's edge stuff like you're just looking at these spaces in a way that is not *00:00* at game footage. *00:00* They don't have a crazy amount of weight to them, but I I know I can amplify what I'm saying with really killer presentation. *00:00* And they do an incredible job of making sure that you never get the full picture so that way when the rug is swept out from under you, oh my gosh, it hurts so bad. *00:00* Ooh, scoop. *00:00* mountains are looking for the white moose and like how to hunt that and present that to potential players. *00:00* And I was like, but there's nothing for them or whatever. *00:00* and you're sitting on a couch and all the experiences you had were in a video game world, in a virtual world, and it's like, whoa. *00:00* that are unreleased. *00:00* iota and I'm just curious the journey from light of the mountain to these other projects that are in between to you're doing your own thing. *00:00* And like trying to make a a spooky game with no jump scares. *00:00* I you know, my job isn't to make it, my job is to critique it. *00:00* of Light of the Mountains art style where it is like very low poly, but it's it's cleaner, it's it's more detailed. *00:00* I don't know, maybe someone I know is making a game and I just don't know it yet. *00:00* I like it. *00:00* Or twenty nineteen, one of those years? *00:00* Select that I do with Logan Moore, where we bounce back and forth between a series exploring its evolution, design, and legacy. *00:00* Little hairs? *00:00* Hello everybody and welcome to the Max Frequency Podcast. *00:00* That's a little absurd. *00:00* That was the show that Mary and I used to do. *00:00* We just talked about Kingdom Hearts. *00:00* Like making up for lost time, but I wanted to thank you again. *00:00* Gen. *00:00* was that. *00:00* Nothing. *00:00* collection so I just got it back physically and then uh you know I'm gonna be trying to get a retrotink 4k and was kind of like ah this is a good marriage here could *00:00* excuse to replay this game. *00:00* that like is clearly very personal and is not going to resonate with everybody. *00:00* Thank you. *00:00* what they are. *00:00* there were predators using Twitch that way to like get into children's lives in horrible ways. *00:00* Even a little bit now. *00:00* You were like, you know, like what's in the water or like what's under the water or something and my brain went to amoebas that are gonna eat my brain. *00:00* these essays now. *00:00* I can't believe it. *00:00* passionate about, but you also kind of went you like shot for the stars right out of the gate. *00:00* Expansion pack from the video rental store, you know, down the street. *00:00* Frantic Factory, like this little safe haven to play a game within a game, which I also thought was really neat. *00:00* Special game, I think. *00:00* Is they'll never people who have a fondness or loved Fortnite in the early years or *00:00* Great. *00:00* Fine and they can leverage that. *00:00* they're gonna want to make a video and they're gonna have to use whatever community tools are out there to like some archival footage of twenty nineteen Fortnite. *00:00* and they basically like we would have had to completely turn the studio around to support this game for years and years and years to come. *00:00* twenty sixteen right after Uncharted Four. *00:00* like the original and that work probably began in in twenty sixteen. *00:00* a s was it a square peg and fit it in a round hole? *00:00* some map packs and the servers were kept running, you know what we grew up with, to something more like a Call of Duty or a Fortnite, where it's this platform where you go and you play and *00:00* And you they then look at how PubG was popping off at the time and they were like, we can do that. *00:00* now like that's that was never something I expected. *00:00* Yeah. *00:00* is owned by Epic, but go work for harmonics. *00:00* Get ready for the worst transition of your life. *00:00* writing scripts, but that that's not in the original document. *00:00* quick I have the video pulled up um they said one thing uh oh no this I I'm not making fun of this person I really do love this comment *00:00* Switch games, um, or b basically a lot of like modern Nintendo games. *00:00* I think Gary's mod. *00:00* distilled environments are you using like the no clip website to explore game maps like I was gonna talk about that. *00:00* You know, this question funny enough, Mirror's Edge, I that's just the game footage. *00:00* for you to be standing there that offered some pretty uh some pretty scenic views of uh of of that game's easy to make that cityful though. *00:00* They're so powerful in a way of making me think about a game that I wouldn't normally. *00:00* and be like, hey, you know, I'm framing this in a way that is supposed to look its best because I see it as being the best. *00:00* and run with it. *00:00* that way, I'll tell you that. *00:00* you know, I'm so jazzed, I'm ready to watch it. *00:00* playing it even though you should play it the game's incredible yeah so I've I I have stayed away from that but rhyme I was like ah that's fine you know I'm good I don't need it you know whatever if it's spoiled it's spoiled let's just see where this video goes *00:00* like weird time travel stuff like the I am the old man and so like uh you know and I built this place or something like that. *00:00* through a video. *00:00* Pine it in and I so basically I just I don't know how you and other people do it because I just I guess I haven't sat down and tried to do it, but I mean I think it makes it hit way harder when you have *00:00* and you're able to resonate with it super easily because you can either empathize with what it's saying or you're going through something similar or, you know, you're just playing Doom and you were really in the mood to just like slam *00:00* of Croc Two on the PlayStation 1. *00:00* because of this, like I am not faulting you. *00:00* in a way. *00:00* kind of the way I wanted to because I wasn't on that part of the guide that was already handled before launch. *00:00* as a pastime, as a hobby or something to savor and enjoy without this looming cloud of, you know, search engine optimization crunch and getting things cranked out for five hundred bucks. *00:00* necessarily back to play it. *00:00* This isn't like I don't know, I'm constantly reminded of work in a w in a weird way. *00:00* trying to say to you or what are you trying to say to it in a way. *00:00* didn't dig in past that to a certain degree. *00:00* for the new video and I I remember trying to get I was trying to get something out of a game that I I don't think was ever *00:00* I'm doing this for work. *00:00* Do what you gotta do. *00:00* like it's a job, like it's a chore. *00:00* recently with Cyberpunk. *00:00* was for Banjo Tooie. *00:00* an idea process like sometimes things just aren't working or or whatever. *00:00* With the Museum of Forgotten Space. *00:00* and be like, alright, it's ready for your program because there's very little programming that will go into it. *00:00* feasible and so we were like okay like we need to remember that we're a team of of of of two people we need to you know *00:00* quick and jump really high and it's fallen near. *00:00* I I can't be like I can't be the scrub. *00:00* game in general, but I have a lot of opinions about other people's designs. *00:00* in the game engine unity and bringing the stuff that's like in your mind and turning it into a a dig *00:00* than you make is better like it's just this cycle of learn create do learn create do learn create do keep going and going and going *00:00* I've I don't see myself doing it, which I guess is why I'm so impressed and I guess I don't know how did you how did this colorful city *00:00* Ten fifteen at night. *00:00* frequency as it like that is a huge object. *00:00* other like piece of art when it comes to the stuff that I make um Light of the Mountain I actually I had that story um for quite a while it w it was *00:00* Yes, no. *00:00* kind of like pastel purples and salmon's and and teals uh and science and like I I I could see it in my head and I could see like the lights and everything. *00:00* Link's Awakening, where I feel like that world, um uh the island of Coholeint in Link's Awakening does an excellent job. *00:00* and like there can be an alleyway back here or like oh whoops I accidentally created an alley alleyway over here. *00:00* you to find whether it's a quick little joke or something that's going to lead you down like some really weird rabbit hole that's going to be constantly surprising you *00:00* podcast. *00:00* people in the games industry and and Michael uh Michael Logan and and and and Mario would constantly refer to it as beneath the pixel. *00:00* I've written. *00:00* Michael and they they are they are some stand-up fellows. *00:00* I don't you know. *00:00* weren't looking hard enough. *00:00* Oh no. *00:00* this. *00:00* gonna be rehashing that. *00:00* Are they realer than last time? *00:00* We we had a lot to cover. *00:00* I like it. *00:00* Uh that's where you're going to be able to do that. *00:00* your username. *00:00* Th there are that was the first video I really did. *00:00* of you know like an award speech um because all the shows are going on right now and we just had the game awards a month ago and things like that and I m part of my brain was tempted to *00:00* Adios. *00:00* Hey, my friend really likes Kingdom Hearts. *00:00* him. *00:00* in Google Docs. *00:00* Combat model. *00:00* doesn't tell you days you oh yes it does. *00:00* I was just about to say the name was escaping me, but you know, shout out Gamer Gamers Inc. *00:00* This comment. *00:00* d like chapters we've been through. *00:00* No. *00:00* So coming up on the anniversary. *00:00* was virtual sadness. *00:00* Mm-hmm. *00:00* before the show. *00:00* you know, at yeah the rough average. *00:00* And that Donkey Kong 64 one is kind of a mix of me getting a little personal about something that I really love, but also trying to make *00:00* needs to come back. *00:00* when it comes to my own stuff that like I cannot bring myself to take these things down. *00:00* you know, ones like Mudkips Army episode one where I probably make terrible middle school like level jokes and I *00:00* like horrible to watch, but they're just lame. *00:00* YouTube channel is still up, but I I'll never see this is the thing. *00:00* It's like memories I believe it was ransom rigs. *00:00* them. *00:00* My god. *00:00* Right? *00:00* belief a little bit more again. *00:00* I I knew I always wanted to make. *00:00* Is uh is cool and bold. *00:00* my grandmother's house, certain caves reminded me of Walmart. *00:00* So I I knew I had to start with Donkey Kong 64 because that's how it affected me and I knew I was like I have so much to say about it that why not? *00:00* Someone's mentioning spyro. *00:00* remember my dad getting it at a garage sale with a bunch of other N64 games, but we didn't have the expansion pack. *00:00* game, shouldn't it work? *00:00* Destiny one will never be able to go back and experience that again. *00:00* updated. *00:00* You can just plop a cartridge in and go. *00:00* going is that, you know, it it'll be like the mostly digital model and and and and games as a service, which I I I there's a lot of talk now for *00:00* suppose since they just canned it. *00:00* Starting to take shape and the business plan for Sony's console generation comes in and they're like, we want 10 or 6 or whatever the number was, live service games. *00:00* Let's take our last of us multiplayer mode slash now game and let's make it a live like I feel like they were trying trying to take a uh *00:00* It exists in perpetuity essentially. *00:00* it's not something they wanted to commit to because not something that they were completely behind. *00:00* of surviving in a space. *00:00* type game mode and implement store you know and then the creativity is you know naughty dog story and things like that how are they going to incorporate that? *00:00* turned out to be a prehistoric slash futuristic robot dinosaur archer game. *00:00* you know like yeah which is oh so sad like especially after their work on Spyro it it's so sad like because you can tell like man the people who made this really cared *00:00* about Spyro. *00:00* I don't know if their hearts are gonna be in it. *00:00* very good. *00:00* Well, I guess not a lot of them, but uh there is some that I used like I would capture straight from my TV. *00:00* In what's the video called? *00:00* you know, GameCube and back are are emulated just because I really do like for the presentation of the video to have like a very clean *00:00* the show like Javid Stariot with his stuff for the Hyrule journals and then uh I finished a video game Matt *00:00* And sometimes doing stuff on your computer's j I'm you load you load Super Mario Galaxy up into Dolphin and crank up the the internal resolution up to four K or whatever your computer can handle. *00:00* It's gonna look stunning. *00:00* Typically how I play that game. *00:00* in a game that definitely didn't have camera mode, you know, photo mode back in the day. *00:00* uh different scenes of video games that end up looking great um after I'm done recording them. *00:00* support its development. *00:00* how it is in the game and I think that adds to specifically at least in the beginning of that video the eeriness of it. *00:00* nail. *00:00* episode and now I've watched it twice. *00:00* D nothing in the trailers that I had seen up to its release or heard about afterward grabbed me, and so I just kind of r wrote rhyme off. *00:00* We're we're getting closer and closer and you see this flashback of uh from the perspective of the boy on the boat, and there's the old man in the cloak and it's raining and he falls. *00:00* My younger self is here and uh something like that's what I thought it was going. *00:00* this personal stuff tied in. *00:00* hand, it's always going to be a reflection of you and how you're feeling at that point in time. *00:00* through demons. *00:00* And it's not anything that anyone's built, it's not anything that's any anyone's made or created, but it's just like these shots of the world that were clearly taken with like the Xbox 360. *00:00* having like a as a piece of art that's going to affect me in some way. *00:00* Aliens, but I will always remember that that game is what it is, and i if it's not trying to say something to me, and it's very clear that it's not trying to say something to me. *00:00* It's a weird it's it's very difficult to explain. *00:00* site and the sheer screen the sheer scope of that game and the collectibles and like it being my first and I was the only one on that guide *00:00* own it. *00:00* is because there's like a little bit of work looming around that game. *00:00* the content out that like we were traveling for I think Thanksgiving and I took the PS4 with me so that I could play on vacation. *00:00* machines. *00:00* there and I realized that you know I can't you you you uh you can't really go into games seeing them in that way like I'm going I *00:00* it it yeah we're on the same page. *00:00* that I make is that people are very quick to I don't know if relegate's this the right word but relegate games to just this *00:00* and life and other things, other mediums that you're interacting with. *00:00* It's all virtual, who's to say that it's not real? *00:00* And then when the time came, we were like, Alright, we're in, right? *00:00* And so we basically were just like, all right, it's for the future, like it will maybe someday happen, but it's not it's not looking like it. *00:00* we wanted to do um and we did that we made probably like oh man like sixty to seventy percent of a game *00:00* we realized we were just making it to make it. *00:00* me like we like songhouse games is definitely not a horror game developer so we were like we for the sake of our mental health we need to jump *00:00* constantly working on. *00:00* Of Forgotten Space, that's why I kind of kept it as like my own little project. *00:00* it's it's funny like we loved we I I can't tell you how many times we would be working on something in the game and I'm just like losing my mind like laughing *00:00* to work on your game. *00:00* Right. *00:00* one for you at least. *00:00* imposter syndrome. *00:00* learning curve so we just unity was the smart choice at the time um and yeah it really was like *00:00* development world like I I owe like probably like half of everything of Light of the Mountain to that guy. *00:00* game uh run like dog poop. *00:00* something like you're always gonna be learning. *00:00* Just trying to like really figure out how to do it. *00:00* digital object, you know. *00:00* Designer, he writes a story and and dialogue, but he's I'm just I know the answer is to just do the thing, like you just do it and you learn from it and the next *00:00* It was originally going to be a short film that I was gonna work on right out of high school because that for the longest time I I I thought I was gonna be a filmmaker. *00:00* a blueprint for how like the main hub of the game would look. *00:00* just playing it for the first time. *00:00* a game. *00:00* not making the game bigger than it needs to be. *00:00* like ideas that are small and simple and great and kind of like blowing them way out of proportion and making them way bigger than they need to be. *00:00* would be engaging. *00:00* And see you create things. *00:00* look that up. *00:00* But uh where did you meet them? *00:00* Yeah. *00:00* I I think I wrote like any day you just tell me when to show up. *00:00* We see them in fantasy games, movies, and books, but the reality is that the existence of goblins has been purposefully hidden from the public *00:00* In under an hour, I will show undeniable proof, photos, video, and audio, that goblins live among us. *00:00* It's meant to be fun and lighthearted. *00:00* I don't remember his full name, but I mean it's probably bret best that I don't give his full name. *00:00* like no, like I was kidding. *00:00* just start playing music. *00:00* Hankin, B-R-I-A-N-H-E-N-K-E-N. *00:00* And it's a pizza pot. *00:00* that was a lot of that was a lot of RPG. *00:00* super grateful to them. *00:00* fantastic misfish and and makes really really great stuff please please check her out um I am very grateful for her helping me *00:00* I was just like if you heard me just start humming the music or whatever. *00:00* For Judge just standing. *00:00* Your it's your cabbie. *00:00* You were so sad that you sold yours and I just wanted you to have one back. *00:00* Yeah, I remember like I I had like a bunch of stuff I was like getting rid of and so I brought it to like um a local like retro game shop. *00:00* So I got that. *00:00* Anything else for the game and it they just I was fiending for that game after that. *00:00* Uh Jerry Trainer was in it. *00:00* Oh, was it? *00:00* 'Cause it has a f FPS boost up to sixty frames. *00:00* And uh very close attention to materials and baked lighting. *00:00* Or that game. *00:00* You're impressing. *00:00* Like a mean way, and I'm I'm not even really critiquing them. *00:00* kind of uncollected thoughts um talking over gameplay footage that isn't really pertinent to the things that they're saying which is totally fine like they're they're obviously not you know setting out to make some *00:00* I forgot about that, but bring it. *00:00* I guess for those who who aren't it for I'm addressing the the listeners directly now. *00:00* I apparently remade the end of Phoenix Wright Justice for All in like a flash. *00:00* Uh I might put my feet in. *00:00* And how those signifying mean things to you. *00:00* But there are rarely games there are a few games that their stories will actually change the way that I play them. *00:00* make. *00:00* to my friends today about it because I was looking up a quote for it. *00:00* after G and it's it's because GTA Online was so successful and has made oh yeah so much money. *00:00* Yeah, there was that time where like I thought that I couldn't enjoy video games anymore. *00:00* It was you had the knowledge of fire. *00:00* going to make sense to people at least why I feel like that. *00:00* And and I I only remember Megaman. *00:00* like bring me breakfast in bed and make me hot chocolate and he's like I'll never get to experience that again and I was like dude we're talking about like monkeys wearing ties and like we're talking about Donkey Kong sixty four *00:00* But like of course that makes sense. *00:00* Kong country on my Game Boy Color through the N64 transfer pack. *00:00* It's just resonate with people, especially for a game that gets raked over the coals quite a bit, but I also like have fond memories of Donkey Kong 64. *00:00* Let's get this out of the way. *00:00* thing with spyro this person has a similar thing with mega man and then I'm thinking like someone someone out there has this exact same feeling about like League of Legends *00:00* W not to it's an interesting I th I don't know if problem's the right word, but people that feel that way. *00:00* really quite good. *00:00* moving away from that because I mean we're seeing a lot of companies suffer for kind of like following these *00:00* Which is last man standing, two teams of four, no revives. *00:00* I think you end up with a a lesser product. *00:00* games. *00:00* I'm really just kind of like taking a huge leap here talking about Mars and then you can see me kind of look off camera for a brief second. *00:00* it came out, but I was like, man, it really adds to it. *00:00* That's good. *00:00* I wasn't selling myself short. *00:00* Video I talk about Donkey Kong Country 2 like pretty briefly in the beginning and the way I recorded that was with my camera up against the screen so you can see like the scan lines *00:00* that just happened to look f pretty dang good after I touched it up in post. *00:00* on their Discord. *00:00* the way that I feel about it. *00:00* hold it in high regard in my mind and so when I'm thinking about it I'm I'm picturing it in the best light possible. *00:00* smart of you. *00:00* Fox and there's a robot, this whole thing. *00:00* Just like crumpled in my chair. *00:00* that is this tying your personal experiences and stories and memories and life *00:00* life is that video games because they place you at the center of the story like everything's happened to you you're experiencing it firsthand *00:00* You you know what I mean when I say like you can kind of you're able to tie your own personal experience to a game more when you're when you're open to *00:00* And so my in some of the God of War 2018. *00:00* and feelings roughly through the game. *00:00* it or when you're out at the grocery store and you see something and it makes you think of that thing. *00:00* like work. *00:00* That you're gonna be able to find enjoyment in things that aren't quite joy, that things that aren't aren't quite happiness, that feeling strong emotions like that *00:00* at like open world games with so many things to do, the HUD is like cluttered with things like notifications to constantly keep you busy. *00:00* games in V. *00:00* The ship has sailed, it's past the horizon. *00:00* Yeah. *00:00* a huge representation of like how I was feeling at the time. *00:00* Is it? *00:00* It's weird because that's more of um Jacob Geller has a an a great video on this on this topic, but it's it's a game that's not really a game. *00:00* And it is I I I really like the idea. *00:00* Here's the Jacob Geller video. *00:00* That we really wanted to do. *00:00* and maintenance access ways and weird cubes and just these places that were like almost frozen in time for you to just jump through and and we were gonna make it really hard but the we s we we abandoned that one really quickly because *00:00* to to to find our footing and we landed on another game which was a horror game that we actually like the world was almost completely finished. *00:00* the subject matter was like s a little too spooky and and working on it was becoming kind of like it was like it felt like it was mentally degrading *00:00* off this project because constantly working in like these dark environments and with like some really heavy elements of of of death *00:00* And it wasn't something of, you know, uh a mysterious like side-scroller through a like very like *00:00* like strange world with like weird obelisks and and magic and like I was like I don't know if we're telling a story that's right for us to be telling. *00:00* It it it's we want it to be like weird, we want it to be out there, um, and just filled with this type of things that like make us laugh and are enjoyable to us. *00:00* And like a world that I could see myself wanting to explore because there's something new to find around every corner. *00:00* It's looking like the end of the year. *00:00* Yeah, it feels it really does feel like that. *00:00* million other things to do. *00:00* is absolutely insane by themselves like Abraham Kozar um Kitty Horror Show *00:00* YouTube. *00:00* named uh brackies who I I don't think really makes Unity tutorials anymore but he is he is like a god in the uh Unity game *00:00* Like how does grass work? *00:00* of Forgotten Space, like it's really really pushing what I know. *00:00* complexity um in the in the meshes there's there's more going on um because I was able to kind of like I mean you've seen the muse *00:00* comfortable enough in what I'm doing to make something that I feel is like really solid. *00:00* is it? *00:00* Action slime that is just predatory. *00:00* Uh and you like you turn it into this real thing, which I guess leans back into your video essays. *00:00* Um and Iota is the same way. *00:00* And then like from there I was like, well, maybe I could line this street with like other other buildings that might have some shops to kind of fill out this scene a little better. *00:00* And then the music just comes out of that. *00:00* like they'd be into it. *00:00* Um I am going I will be attending a um I will be attending uh a convention called Megacon in Orlando. *00:00* So someone at Megacon saw that and they were like, Yeah, this is a great idea. *00:00* that that would be awesome. *00:00* Of the Max Frequency Podcast. *00:00* Follow him on Twitter. *00:00* quick. *00:00* a guy on Discord called Mick Wyn Gamer. *00:00* But it would have taken a second, but then I would have seen uh I don't know his name, the guy who voices Kratos. *00:00* Right? *00:00* If it's if it's any different at all. *00:00* Oh my gosh, I would love to go back and listen to that. *00:00* Cause I do, and one of them is directly inspired by one of your video essays and the PS3. *00:00* Um, I do like a playthrough a year. *00:00* Ah, what a game. *00:00* But boosting that that game up to like ultra HD resolutions, it it looks sub it looks like a game that came out like maybe like four *00:00* I I used to make these like probably ten minute long video game reviews like when I was in high school, but they were more like comedically focused and I use the term comedically *00:00* a joke of it. *00:00* I don't know the login for this. *00:00* um creepy. *00:00* It's like it's funny. *00:00* The way he referred to them was like physical objects being um time trapping. *00:00* an average video game consumer middle aged dad, you know. *00:00* experienced that and so I was like I'm gonna make a video on that eventually but then I got into this whole thing of remembering *00:00* subscribing um and likes and some of those comments are really long. *00:00* Factory scared the crap out of me. *00:00* It's a great song. *00:00* 2018, when were battle royales popping off? *00:00* It does. *00:00* This was great, but you gotta have more confidence in your opening. *00:00* picture even though of course that's not the way those games were ever presented like I think in the Donkey Kong 64 *00:00* Of uh of of Donkey Kong Country 2 being displayed, but unfortunately that is an emulator with a with a CRT filter. *00:00* I was you you got it right with noclip dot it's noclip dot website. *00:00* Um, and he has I actually in my most recent video I show a screenshot or a screen recording of one of his videos. *00:00* Um but his name is Jasper. *00:00* ever gets taken down. *00:00* you know, how games are made, especially uh more retro games, uh uh into how they're made. *00:00* I have this game and I really need to platinum it. *00:00* Is there something that I can take from it anyway? *00:00* But I I never want it to feel like work 'cause that's not the initial It's not what you're sitting down to necessarily. *00:00* 'Cause if we go down this rapid path, it'll be a lot of the colours. *00:00* I re I was there. *00:00* like abandon ideas unless we really do not believe in them. *00:00* the kind of game that I think fits at least me best where it's it's colorful, it's expressive, it's *00:00* What am I doing? *00:00* There are a lot of moving parts. *00:00* um color fiction. *00:00* uh what are PBR materials? *00:00* And I know like the areas at which in which it's they're probably not gonna grow anymore and the areas in which they probably can still grow. *00:00* Um, but I held on to that story for the longest time because I really enjoyed it. *00:00* beaten. *00:00* That sounds cool, like why don't I try that? *00:00* Um, I think in the trailer it's the the building that says like job corp on it is where like the main character works. *00:00* of using all of the space that it has um effectively and there's there's purpose everywhere you go and I wanted to translate that to my game where everywhere you go there's always going to be something for you *00:00* You can follow some like path somewhere. *00:00* Yes. *00:00* Like this is not gonna happen. *00:00* So I, Brian Hankin, will finally reveal to the public the undeniable reality of goblins existing on planet Earth. *00:00* video. *00:00* um who helped me um and did some voiceover. *00:00* Sometimes I don't realize all the hats that I'm wearing. *00:00* Far too long because Sometimes I forget that. *00:00* And I was just like, hey, do you have like this model specifically? *00:00* Oh, you're welcome. *00:00* Uh yeah. *00:00* you know, uh a a barely functioning first video game. *00:00* You know, what we talked about. *00:00* Back and pat emulation that they use actually scales it up to just a native 4K. *00:00* The Donkey Kong 641 is about a little over 20 minutes. *00:00* artistic Magnum opus masterpiece. *00:00* And I I hope I'm doing a good job. *00:00* uh a Donkey Kong sixty four and uh Nintendo sixty four cartridge into space. *00:00* 31,000 views. *00:00* 15,000. *00:00* snowy days where uh there was no school, but I would wake up and I would play some game in bed. *00:00* Right. *00:00* I mean I guess you could last year for a hot minute, but And e even that what I don't think was like the original original like before Tilted Towers and and all those like giant cities *00:00* doomed to fail projects because they're not what people want and I don't know if part of that is the lack of permanence or just *00:00* Very clearly, passion behind it. *00:00* a first person shooter live service, blah, blah, blah. *00:00* much better than any other screen recorder that I've ever found. *00:00* Look at them and just exist in those places. *00:00* Oh my gosh, it has a studio mode where you can like map out a camera shot. *00:00* Ugh, I didn't know about this game or its story, and like, wow, what a twist type thing. *00:00* videos on TikTok of Minecraft back in like man, I think like 2010, 2011. *00:00* Almost like things to do or chores to do or checklists to mark off. *00:00* But I I don't want people to like it's not that I don't want people to do it. *00:00* a a goal to achieve or an objective to complete, I I need to think of it as almost like a life experience I'm having. *00:00* like their video games. *00:00* Celeste, The Vanishing of Ethan Carter, e even games like Super Mario Galaxy, I would argue that are are showing you *00:00* emotion for you to feel. *00:00* And like I I love that dude. *00:00* Um, called Harbinger's Lament, which I'm sure we'll eventually release. *00:00* Game optimization is not always super easy, even for a game that looks like IOTA. *00:00* or or programming necessarily or anything of the sort. *00:00* Like you're you're putting like all this time and energy into something that has its own personality at the end of the day, um, just in a much different way than like any *00:00* is kind of a part of what helps me get like those places into the editor into the into the editor and into the engine. *00:00* From one little one little building to like a bunch of stuff. *00:00* It's it's a weird process, but it's a process. *00:00* Yeah, there's a there's a book um in a video game called You Are. *00:00* I loved it. *00:00* F it funny enough, I uh I have a panel there. *00:00* Folks is still you gotta have it. *00:00* So um if you're gonna be at Megacon this year, one of those days or maybe two of those days, um I will be uh giving a talk on why goblins are actually real. *00:00* I do need to mention I completely forgot. *00:00* And uh that I just needed to get that out. *00:00* Want to get anything and then I was like, but I wanna like you know I like I was thinking, I was like, maybe I'll get something, and then I saw the PS3 and I was like, oh, I have an idea *00:00* So Yeah, so that I actually have like links to everything and I can read uh all the show notes and things, so but I don't know if I had that specific episode. *00:00* Rare Replay, Ori in the Blind Forest, I think. *00:00* Since I haven't played Mir's Edge in probably a decade. *00:00* Anything that you were trying to beat or do video game related this year? *00:00* Like it it feels good to get those thoughts out and present them in like a really or what I think is a very artistic way and to have people resonate with it the way that they do *00:00* Give this stuff the the time I think it deserves. *00:00* are the types of videos that get recommended to me all the time. *00:00* Why are you not crawling out of the sewer shaking a yellow banana cartridge and shooting it into the sky? *00:00* And shaking the cartridge violently to shoot it into space. *00:00* But but I know it and I'll I'll never delete it. *00:00* They're they're stuck up there forever. *00:00* I was streaming on Stickam. *00:00* And then I like just shut it down and like had to tell my dad. *00:00* Yes, yeah, you cause you live here. *00:00* It breaking the way that you enjoy the thing is almost like this curse of knowledge to a degree. *00:00* Um another one was Red Dead Redemption 2. *00:00* I loved about games, and I now obviously I s still do, but then I I made that video and I got to the point of just like *00:00* But it's also one of those few times where it like the story is actively changing how I'm playing. *00:00* I I had almost thought of like ending it there because I was like I didn't actually remember when the change came when I started to accept when I was able to suspend my dis *00:00* expect as many people to see it as as as they did and I certainly didn't expect *00:00* But like that it it it affects you. *00:00* even though it is like quote unquote bad. *00:00* Or Overwatch or Call of Duty, you know what I mean? *00:00* And and I think about I thought about this before I actually I just started playing Fort I just played Fortnite for the first time um last month. *00:00* or towards how sustainable that is. *00:00* Yeah. *00:00* um because my girlfriend was helping me film that and I was just like get ready for the worst segue you've ever seen like just *00:00* um for for what I do because it it lets me get these extremely like w well shot cinematic camera movements through *00:00* I I'd like I love it. *00:00* I know that the words that I'm writing and the things that I'm saying that maybe they do have weight to them, maybe they maybe they *00:00* Um, and I'm watching your video and we're going through Rhyme, the tower, this man in the cloak that you can never reach. *00:00* Screenshot features, so they're kind of compressed. *00:00* But it's because I kinda left myself open for it. *00:00* doing guide work and writing wikis and things like that for IGN. *00:00* It's hard. *00:00* This mental crutch of taking something that is meant to be fun and turning it into work. *00:00* technique for keeping track of notes and stuff and I essentially journaled I I essentially journaled my own playthrough of the game in a physical journal. *00:00* I follow up question. *00:00* that that IOTA is not the Museum of Forgotten Space with just a different name. *00:00* I'm fascinated, I guess, by the process. *00:00* So that's where that came from. *00:00* And what your you know, how you approach that. *00:00* Like, how do I work the terrain in Unity? *00:00* But it it became something that like Yeah, like it became something that I just was like, I don't know if if that's if that's it. *00:00* Um and so getting that into light of the mountain was was the coolest thing in the world. *00:00* Th like, does this sound funny? *00:00* While at the same time, like not taking it too far, um, not like getting out of our own like kind of wheelhouse and *00:00* and like get those stories into those places. *00:00* And and it was I was like, it would be that easy. *00:00* Yeah. *00:00* Goblins are real. *00:00* Your video game and your essays. *00:00* Guardians? *00:00* Yeah, this was I had no clue what I was doing. *00:00* And I I was just like, I don't know, like this is kind of just a hobby. *00:00* Than I do, that's for sure. *00:00* Or maybe at least more personal thoughts uh on on video games and like I I feel like I really have like *00:00* Super loose. *00:00* Chasing a trend. *00:00* I I do too at this point. *00:00* of how I was going to I I have a note in my phone that's just called Stuff I'm Working On. *00:00* how fun it is to play or the story that's being told. *00:00* They it were it is always one or the other, at least for me, where the story that I am playing through isn't really affecting the way that I play the game. *00:00* Um like no matter what in Uncharted I'm gonna keep shooting the bad guys. *00:00* I um I was saying things that I knew were were only going to be true from my point of view. *00:00* as many people to really resonate with it as they did. *00:00* They like told me about their own experiences with that game, their own experiences with other games, um, and how they felt similar about like Mega Man and *00:00* Yeah. *00:00* But I think that's something that's like really important is is that you you can love something that deeply *00:00* Get rid of something like that. *00:00* Hiring for this multiplayer and like the vision they had for it. *00:00* the more I don't want to say predatory aspect of it, but I I I hadn't even thought about that until you mentioned it, is that a lot of the live service games *00:00* Now Fortnite is has rock band in it. *00:00* Yeah, it's it's the coolest thing. *00:00* And I'm I'm it's like that. *00:00* The short hike part and the Celeste part, but I stopped right before rhyme. *00:00* Of no, you're the old man in the cloak, and you're the dad, and your boy is dead. *00:00* And how this character goes through these stages of grief and f you know accepts what happened and feels what they're feeling and like processes all of this and how it ties back into your *00:00* I I I think at the end of the day, like what video games are going to be, like when you walk when you finish a game, you walk away from it and and you're taking the experience with you into your your everyday life. *00:00* opening yourself to it more and and this is something that I talk about a good bit in the newest video that I'm working on right now. *00:00* So like my experience with that game, now while I had the f opportunity and fortune of actually being able to play through the story *00:00* Yes. *00:00* appreciation for just games as they are, you're you're always gonna get more enjoyment and then that's when you start to like feel for it a whole lot more. *00:00* are like important and you can get those from a video game. *00:00* Like hold on to that. *00:00* Like, sure it's really buggy and sure like its its story and its themes are very heavy handed. *00:00* Um and we I'm not sure what happened there, but it was mainly like the the *00:00* something that was the exact opposite of that. *00:00* Is hard. *00:00* And it it's not your full time job either. *00:00* Like I there is a lot I don't know. *00:00* More advanced everything than what I'm used to. *00:00* IOTA is a game about conversation and choice in a colorful world of strange people, weird creatures, and pizza. *00:00* Yeah. *00:00* That's why it's on my that's why it's on my portfolio. *00:00* A link to all that stuff. *00:00* were one and two. *00:00* So sad. *00:00* I I very much appreciate that. *00:00* I I wish I had realized 'cause I I remember you coming on to talk about it, but I I wish I had l listened to that before um you know before tonight just so I could remember *00:00* That's all I want in life, you know? *00:00* Off this laptop that had no business recording the screen, running an emulator, and streaming to the internet. *00:00* Like it it's one of those things that it feels like that's what gaming's leading to. *00:00* I think it's like I actually have their uh their Discord. *00:00* blocks made of sixteen by sixteen you know point filtered textures i i it's a pixelated cube game but *00:00* I think that's it at the end of the day. *00:00* I don't I w where were we originally? *00:00* You know, the saddest thing that I ever hear people say is I need to keep myself busy because God to be alone with my own thoughts, what a horrible idea. *00:00* way more games than you did before and you're gonna and the games that you do really enjoy, you're gonna love them instead of just kinda like them. *00:00* Oh man. *00:00* But again, like every now and again I'm still going through the Unity Forums. *00:00* in in a way like not unsimilar to like a game that I've created or that anyone's created. *00:00* I I could close my eyes and I could see this city that was just made up of all these different colors um and these *00:00* It was I 'cause I remember when you guys were doing the Model Citizens podcast, which like I I I feel like I always have to keep like explaining like not explaining, I keep I have to reiterate, like I watched that pod I watched every episode of that *00:00* I'm sure there is it's gotta be a picture or screenshot or something of it at some point. *00:00* So he holds on to it. *00:00* Yeah. *00:00* Yeah. *00:00* Oh I see it here. *00:00* At least the names and the links where applicable for all those fine people. *00:00* Probably was. *00:00* What did we have by then? *00:00* I remember the ad campaign more than the actual campaign. *00:00* Yeah, I remember it. *00:00* Thank you. *00:00* I like looking back now to like twenty oh man, like seven twenty seventeen was when I was like really deep into development on Light of the Mountain. *00:00* Oh my gosh, January January twenty-fourth of twenty eighteen, and I think it was February second for Light of the Mountain. *00:00* the um the videos that I make a little more seriously. *00:00* an opportunity to present those thoughts in uh an impactful way. *00:00* And then I think I'm I think we're both still kind of twelve year olds who want to make videos about video games. *00:00* Oh man, like I kind of need to get my act together. *00:00* And he's I wrote it down because I'm I was gonna use it in an article. *00:00* Like to play whatever and I get a replay Red Dead Redemption 2. *00:00* We're never gonna get a game like that from Rock. *00:00* Uh, there's concerts. *00:00* because of the way they ha kind of it's in their nature that they have to change, you're you're going to lose a lot. *00:00* Like that's where it it starts to break a little bit, I would think. *00:00* But the team at one point was like it was after Shadowfall going into Shadowfall. *00:00* But and yeah, uh anyways, recording game footage. *00:00* I did not watch the Outer Wilds one though, because I'm like I will play the game someday. *00:00* And Rhyme is a game that I looked at and was just like I don't know. *00:00* open yourself up to like what a game is trying to tell you or what you perceive as the game trying to tell you something, you're gonna have these *00:00* Uh Red Dead Redemption 2. *00:00* This balance of life. *00:00* I don't know. *00:00* keep our keep things scaled down to something that a a team of two people can handle. *00:00* First person like uh first person platformer where you could run on walls and like dash and move really quick. *00:00* so much to do and on such a granular level, but also a massive level, that it's it's hard to, you know, find the time to do it all. *00:00* Like come to life and you come up with this story and things. *00:00* It's cool to see. *00:00* Light of the mountain? *00:00* Yeah, and so like I I've again I was very happy to have like a small part in that, like writing the the music for it, um, which is like st still to this day one of my like favorite things. *00:00* And it will probably always be there. *00:00* Um I wrote in I went to their like apply for a panel section and I knew that I was like, they're not gonna pick *00:00* Obviously this this is satirical, and then in parentheses, or is it? *00:00* Either do another like joke or something a little more in line with what I actually like doing. *00:00* Too too too gobby too lin too gobblin'. *00:00* Strange characters, if if you will. *00:00* What's underneath the hat? *00:00* I'm like, what are you talking about, dude? *00:00* No. *00:00* Um to uh basically um shoot a beam of light out of my hand which launched a cartridge of uh *00:00* You can't, you know, go wipe out Tomato Town or revive your buddy and head southbound. *00:00* when you want to go back. *00:00* evolve and grow. *00:00* It was that game was completely different from its reveal and its initial build. *00:00* Whatever their multiplayer vision was, which was just based off what I've observed and understand from it, is it was a battle royale essentially. *00:00* hits harder when you're playing the game and you're doing all these things. *00:00* sort of like profound experiences more often. *00:00* Uh that that that that game That's extremely daunting. *00:00* I don't know. *00:00* more more substantial. *00:00* How do you come up with the story? *00:00* I thought it was great. *00:00* It's um yeah, so like they have like YouTube like the it's like at and then you're *00:00* I felt like it a little bit, but we got it done and on time when we said we were gonna get it done, so I'm very proud of that. *00:00* Yes? *00:00* Was three out by then when did three come out? *00:00* Oh gosh. *00:00* So the thing that sucks is downloading everything to it because the PSN on PS3 is so slow. *00:00* This is what the people want to know, Brian. *00:00* I think I have a Mudkip become a Nazi is one of them. *00:00* But I I loved what I loved about it was because I knew the place, but not just the person, but I knew the place and I could relate to it. *00:00* that I've noticed in most of your videos, and it really starts here, which is I forget the author you quote, but basically your *00:00* And then it just morphs into this whole video about honestly that game development and understanding how games are made. *00:00* Um and one of them was about how for the longest time I had this very clear cut thing of like just do I what do I value in a game more? *00:00* Damn, you got my brain moving. *00:00* or a multiplayer game, eventually, like the ambition group, and it just never fit this live service model of having to constantly *00:00* Where a multiplayer game, if it wants to live on beyond multiplayer modes or whatever of your where it would just be a mode that existed and was supported with *00:00* Uh your Donkey Kong sixty four stuff, there's you know it's like you have these still camera shots in Donkey Kong sixty four and there's like a Kremlin just walking around, you know, in the cave there and the lights or the lights bouncing down the hallway. *00:00* Um look get a little inside scoop. *00:00* I I don't want to spoil the game that I'm talking about in the video, but um you can play something like, let's say pick a different game, Minecraft, and it is like, you know, these *00:00* You know, you can take something from it based on your experience in it, what you make of it yourself. *00:00* Games that I uh there's different categories, but that would that would take games that I would have played and transformed my perception and approach to them. *00:00* But speaking of video games for work, you also make video games, which is work. *00:00* Yeah, you've seen like very, very, very early builds of it. *00:00* So like our our thing our our thing at Songhouse Games, um we we don't like At Songhouse Games we do this. *00:00* Oh we'll be there. *00:00* So stop by that's spectacular. *00:00* I wonder who approved this. *00:00* Oh yeah, definitely. *00:00* Yeah, I didn't I didn't realize. *00:01* Do you remember the the pod drama they made? *00:01* It's the that's the power of clear and beautiful art direction. *00:01* And so you know it's working out pretty well for them too. *00:01* Oh yeah, it's like effortless. *00:01* your narrative. *00:01* I was really sad for a long time and I just wanted to be a bird, you know? *00:01* Oh, amazing. *00:01* Meaningful quality. *00:01* I think. *00:01* I developed that video in like a month and I didn't you know before then it had been a while since I released Virtual Sadness. *00:01* So for me it's a little strange and it's it's very disjointed, but in in the case of Link's Awakening, I had this document for the longest time *00:01* And I w that's the game I look for like when I stop forcing myself to play other things for like a podcast or or whatever, when I become truly a *00:01* And they're gonna and the the g the guitar controller will work with Fortnite at some point this year. *00:01* You know, the next seven years to meet Sony's expected revenue goals or whatever. *00:01* struggle like it's hard for me not to see it as a work list, a work checklist, and to like reclaim the game as uh *00:01* But I'll I don't think I'll ever play Dying Light or Dying Light 2. *00:01* Where's the PS4 port of Light of the Mountain? *00:01* I you know what it really wouldn't take much effort to do that. *00:01* I don't know like what the word is, but we we made this like super weird like side scroller, which was Harbinger's Lament through this *00:01* To sit down and and do this thing with a friend and but you've got, you know, fifty *00:01* But also I think a part of that is and you tell me you're you're teaching yourself I mean, I guess Light of the Mountain more so, because that was square one. *00:01* free game engine like uh Unity or Unreal and I knew Unity or I knew Unreal had the uh the steeper *00:01* Um, the city itself i is kind of the stranger thing to parse for me because *00:01* It takes putting down the job corp and then going from there. *00:01* I'm stuck in the uh I can't remember the quote though, it was something like Shadow Moses or something I I can't remember. *00:01* So What's the topic? *00:01* Same as my video evidence of goblins. *00:01* Um man, I don't know who it was, but I want to say it was I think I was a sophomore and someone was just like *00:01* And I find that interesting because the other the your other videos are similar in that way, but instead of a physical space, they're virtual spaces. *00:01* Sure, we can have fire. *00:01* I was just I was just scrolling through some of it. *00:01* It didn't work. *00:01* But Donkey Kong 64 is forever. *00:01* The people that go work at Epic, specifically on the Fortnite side of things, Epic obviously has other companies, they go to work on Fortnite. *00:01* It it's it's always gonna be like kind of a a reflection of yourself back at you. *00:01* But it's more of like an experience. *00:01* Iota. *00:01* It it's like playing an RPG and like getting like 80% of the way through the RPG, waiting six months and then coming back to play it again. *00:01* com search bar. *00:01* Is that what Halo 5 subtitle is? *00:01* Uh and I've seen it in a very, very long time. *00:01* And I think part of it is y you know, you can tell when you're playing Fortnite, like the people who make Fortnite really want to make it. *00:01* That's all interesting. *00:01* It does seem like a strange shift. *00:01* And I think that's probably the biggest part of it. *00:01* Trumps the the work angle to it, right? *00:01* Oh there is a third one now I forgot. *00:01* Oh boy is it. *00:01* Yeah. *00:01* So when is Iota coming out? *00:01* Um, where do I start? *00:01* Yeah, I feel like I feel like Michael was the biggest like the pusher of that joke. *00:01* I would like to go back, I think. *00:01* I think they actually like ch are changing the way they do like channel links now. *00:01* I I can't thank them enough. *00:01* I remember like we we that we went there, you were like, hey, you were like I have to plug this in and access to. *00:01* I have a shiny fat history because of you. *00:01* Especially not Light of the Mountain. *00:01* If I I know for sure I can find that clip. *00:01* I think I I actually got a comment ab about that I think like today specifically about that moment and it made me kinda smile because i if I could go back and read it really *00:01* Well, I remember seeing the thumbnail first because you know you've like shared, you know, new video essay, blah blah blah blah blah. *00:01* Well you gave us like the pitch for this game and I was like, that game sounds dope. *00:01* But I I look at IOTA, you know, and it's a great little description. *00:01* You have to challenge yourself and you have these ideas of things to pursue or create and what would be cool or what would be funny or what *00:01* But you're not gonna take people who make Ghost of Tsushima f you know, Sucker Bunch. *00:01* It is one of the best tools uh for someone like me and also a really cool insight into *00:01* I want to talk about virtual sadness. *00:01* Into the medium of video games and the interactivity, where the story of Rhyme, I imagine *00:01* Oh yeah, yeah, I do remember that. *00:01* I went in nineteen. *00:01* But this is not gonna be rehashing. *00:01* Yeah. *00:01* Yes, at some point this year. *00:01* That's his name. *00:01* I've upgraded the hard drive to my PS4 launch hard drive, 500 gigabytes. *00:01* So good. *00:01* Is what do you have? *00:01* Celeste was one that I had to kind of claw back and kind of own it. *00:01* In 3D. *00:01* I'm I'm fascinated with our y you know you've got to dump all this stuff out of your brain onto the screen in some way. *00:01* But let me out. *00:01* Yeah, I'm really excited about it. *00:01* Yeah. *00:01* I just don't know what the order was. *00:01* Which is a big mistake, probably in hindsight. *00:01* But that episode's out there, so we can I wish I could listen to it. *00:01* I I just released um The Illusion like yeah a week ago. *00:01* Like I have this sss semi-ish successful. *00:01* The Housey Brothers all hate. *00:01* Like they they there is heart and soul in those remasters. *00:01* But if you if you're able to maintain that sort of like almost childlike, you know, casual *00:01* Like I I I try my best to hold on to that. *00:01* And I mean there are games that feel like work. *00:01* But the worst thing about game development is that you get to those not standstills, but like where things start to slow down where you do have less time. *00:01* I've I guess I'm just impressed and floored, and this applies to you and every video that really ever comes out of *00:01* I I mentioned very briefly in um in The Illusion how like I I never really had like a *00:01* But that's pretty hilarious. *00:01* Is it is it at Brian Hankin on Twitter? *00:01* I wanted to open the show with a little anecdote about us. *00:01* But that's kind of one of the things is uh, you know, you have been on uh millennial gaming speak six times. *00:01* I don't have the note notes anymore, I don't think. *00:01* It came with a controller and a free game, like an extra game. *00:01* So that's one of the six games I kinda like want to beat this year is Mir's Edge. *00:01* That's not a good thing. *00:01* Like there's a moment where you actually like almost wake up and you start to notice that the screen you've been looking at has bezels and there's a controller in your hand. *00:01* And it's like Yeah. *00:01* Like they these are all like very, very small developers that you don't hear a whole lot about that make incredible stuff. *00:01* PlayStation five, put a platinum in there. *00:01* Oh, we cranked it out. *00:01* We I remember that. *00:01* I c I can still remember because I've never played it, but I can remember the title screen, which was some like warping light tunnel. *00:01* Happy New Year, Brian. *00:01* And I mean these are all I'd say average time is I'm not doing real math here, but they're all like 25 minute, half hour videos. *00:01* I mean I thought so. *00:01* But then I remembered I was like, oh yeah, like after playing Link's Awakening, that kind of like was almost like a wake-up call *00:01* I'm like skimming these. *00:01* So I I think that's an interesting angle of games today don't especially the multiplayer ones, like will not be the same. *00:01* I can't even remember the names of my own videos. *00:01* It's it's so cool. *00:01* I'm some flip. *00:01* I did do it one time on um on the switch and I guess PS4 will be the next time that I kind of reclaim that. *00:01* Um, sometimes when you and it it's silly. *00:01* All I really ask is uh you put it on at least the Mac, you know? *00:01* And like that's another thing I for like to mention really quick, I I I'm not sure they'll listen to this, but like I was lucky enough uh to get the chance to meet both both Logan and *00:01* But I think about this, and I I guess it probably extends from something like Destiny, which I've poured hundreds of hours into back in the day. *00:01* But you know, Fortnite also has like remember they put like Inception, you could watch all of Inception on a Fortnite, like the Christmas Nolan. *00:01* Oh yeah. *00:01* Like I'm doing this so I can create something from it. *00:01* I feel like people are very quick to see games as sh like I think that's kind of the whole thing I'm trying to get across, at least in the videos. *00:01* That's all they are. *00:01* But uh when it started, yeah, like I really didn't know what I was doing at all. *00:01* So I just kinda like it it stinks to say, but I kinda just went ahead and started and I was like, let's let it grow from like one tiny seed of like a single building. *00:01* The hardest thing is always like to start, I feel like that's the main thing is once you once you begin you're able to like you can you can follow something. *00:01* Yeah, like that's why I was just like not only are they gonna be like the one, this is stupid, but they're gonna be like two like this is just *00:01* I will know on I will know in two days on uh the 19th, I will know what days that I'm doing it. *00:01* So if you do youtube. *00:01* And at the end, um I used um what we in the industry uh call special effects *00:01* Um I wanna say there is a version of it that you can actually just download and and and have. *00:01* Okay. *00:01* Um and that's when I was like, what like what are we trying to do? *00:01* So find folks if you want to find Brian on the internet. *00:01* Have a great night. *00:01* You throw it and you become f that's that's how I become th that's how I take over uh everyday objects. *00:02* But, you know, one of the things that you've done for me as a very good friend, and I I thanked you for this at the time. *00:02* Well most of it. *00:02* But I remember It is actually very scary. *00:02* But then you have to think during that time, during that time developing one of the final PS4 games, that's when Jim Ryan takes over. *00:02* It's kind of like the joke. *00:02* Right. *00:02* Yeah, easily. *00:02* Um I enjoy it. *00:02* Oh yeah. *00:02* You watch his video essays. *00:02* Chris Judge. *00:02* Oh, under the hat under your brain. *00:02* I graduated in 2014. *00:02* I would have been pushing for birth I would have been pushing for birth by sleep then, for sure. *00:02* And you like the idea comes in your head. *00:02* I d and yeah. *00:02* Oh, it's great. *00:02* But I I this is what I love about really good video essays is that personal experience entire *00:02* I think I felt that a little bit with The Last of Us part two because I did all that work for chasing the stick. *00:02* Like that was like I was so immersed that it really felt real. *00:02* But I mean you're you're like doing the thing and learning how to do it in the yeah on the fly. *00:02* How does grass object how does how does grass work? *00:02* It's just the way that I learned is I I don't know how different it is from everybody else but it it's it feels it feels that like I was kinda in the trenches for a while on the internet. *00:02* Was this at a PAX? *00:02* Are are you going? *00:02* Are you actually going to Paxon? *00:02* I had no idea that even be compati I mean I guess you know hard drives really be like it's a hard drive. *00:02* Yeah, and I I I want to replay it. *00:02* Yeah. *00:02* Well that's the I guess it's easy because that's all I have. *00:02* It's not funny. *00:02* It's incredible. *00:02* And honestly that was what Neil and Bruce probably were gonna make before they had to go in and save Uncharted Four to begin with. *00:02* Like, it definitely doesn't seem that way. *00:02* I I think I love it. *00:02* And so what I really love, besides the fact that you've introduced me to rhyme, at the cost of the whole story being spoiled, but I think I wouldn't have played rhyme without that. *00:02* Um great video. *00:02* I you're the you're the only game developer I know, at least publicly. *00:02* Um but I remember the there was like the running j joke where you had behind the pixel which was just like interviewing people *00:02* I think it would have been twenty eighteen. *00:02* It's it's just cool to be around people of the same ilk. *00:02* They they they will not like they're not gonna allow this. *00:02* Like with all the stuff I was trading in. *00:02* I f forget that like, I mean we've been here yes. *00:02* That's so funny. *00:02* This game is not like quote unquote good. *00:02* Um so when I when I think about Donkey Kong sixty four, like I really do *00:02* Am I saying that right? *00:02* Or like this won't really work, but what if I can twist it in a way that will make it fit better with something else? *00:02* It's serious for fans of fantasy IPs like D<unk>D and Lord of the Rings, which are real. *00:02* I don't care. *00:02* I mean you've you've been like for better or worse, I guess, supporting the the stuff that I make, whether it's really uh cringy, unfunny video game reviews or *00:02* It's just an interesting time. *00:02* And it's not I don't think that's you're not, you know, it's not like a Pepe Silvia board of string and pictures here. *00:02* Like it was it was hard, especially kind of in the onboarding phase of my guide time. *00:02* I'm sitting here I'm sitting here and just thinking about more times with the kid. *00:02* But if you can like get all that out and really get down to like the meat of what a game is and what it's trying to tell you or what you can tell yourself from it, I think like *00:02* In 3D, yeah. *00:02* And the second episode that you were on in that show, episode 23, it was just you and me. *00:02* It's hard to find old stuff on YouTube now anyway. *00:02* I maybe I could figure it out if I really tried. *00:02* But now you want to go work for Gorilla to make a kill zone game. *00:02* All of that I recorded on on my PC. *00:02* It's like a gif of someone just like rubbing their hands and getting excited. *00:02* But when it's a video game and you're there, whoa, it's different. *00:02* And also something that would really like allow me to flex my musical muscles. *00:02* Um and then we we write it down, we kind of mow it over for a few days, come back to it. *00:02* There is. *00:02* I missed one I miss PAX. *00:02* I like ca uh up until like last week I was like, I don't know if I actually want to do this. *00:02* I love it. *00:02* That seemed like quite a lot. *00:02* If if Kingdom Hearts 2 was anywhere but number one, I I think I have to go back in time and slap myself. *00:02* Uh probably some other people that I can't remember, but yeah, like so good. *00:02* It it holds up and it's it's not a very long game. *00:02* I think three of them are half uh three of them are over a half hour and then um donkey *00:02* I I I really try to like pull out the all the stops for these I think just because the the types of videos that I make *00:02* That's all I need to come back. *00:02* Yeah, it's the river where time stops, and I know the river. *00:02* And then the permanence of games and and things like that. *00:02* I would have I would have like shoved my face through my monitor. *00:02* Yes. *00:02* It is work. *00:02* Okay. *00:02* You can go out of bounds, you can clip through things. *00:02* But I think. *00:02* Yeah, like that was in game. *00:02* And I and I hate that like I I mean, i if this is what really like if you find enjoyment in a game *00:02* But that's for lots of reasons. *00:02* You know, Dylan was apparently supposed to help you with museum two years ago after they were working on the money. *00:02* I mean obviously we're not gonna start over on IOTA, but it it really does feel like that where I come back to it and like, oh my gosh, where was I? *00:02* And it's and it has to be something your heart is in because something that's that much of a daunting task. *00:02* How do I make a video game in Unity? *00:02* And I I only say that to just wipe away the uh the bottom of the barrel clickbait, you know, microtransaction. *00:02* Like, does this sound like it would be like a fun like gameplay scenario? *00:02* Goblins too, even more real than you thought last time. *00:02* I needed I needed people to hear about these people that helped me. *00:02* I was like I have to go all out for that, but I I didn't know it was gonna be the first one I would make. *00:02* Very bold. *00:02* And it it'll be interesting to see how these companies then turn around and use that nostalgia to generate more revenue, which is *00:02* And so I think what I feel like that it just has to be two separate things. *00:02* Go to harmonics to make music and rhythm games. *00:02* But I feel like games, especially now, have become a lot more utilitarian than anything and almost like *00:02* Um and I and and if that is what is fun for you, like I like go for it. *00:02* Um, there are a lot of little things to account for and contend with. *00:02* Uh like how do I really get a good control of lighting um while not making my shadows flicker and not making my game *00:02* Um i it it's it's so much to learn and I I mean I'm always still learning. *00:02* So I'm very familiar with the music. *00:02* I don't see myself like patching that out at any point. *00:02* Those are some good dudes. *00:02* Six six to eight months ago, uh, I went on their website and as a joke *00:02* Yes. *00:02* Well, s technically the second. *00:02* I kept Sly Four, I kept Metal Gear Solid Four and a couple other games. *00:02* I have it. *00:02* Um, and I was like, this isn't this isn't me. *00:02* It's so cool. *00:02* Like they're just a distraction. *00:02* Like let and let those like bleed through into the games you play and soak them back in because you're gonna find yourself enjoying *00:02* I I I think like there was a a point that I or a part of the ill illusion that I actually took out, but I mentioned that I I experienced this most *00:02* That's actually that's actually a project that I work on in my own time. *00:02* Twenty twenty was the last packs before COVID, and then they brought it back, I don't know, in twenty two. *00:02* Oh, of course. *00:02* Um I the th the thing is, like I didn't even think they were funny. *00:02* It's terrible. *00:02* It's it's really cool to see it just resonate. *00:02* You know, I gotta I gotta make a very good video game. *00:02* That's something that like you've you've poured a ton into and now it is it is its own entity. *00:02* It's it's funny. *00:02* Guardians? *00:02* Um he created NoClip. *00:02* It's but I I like these the cinematic approach to looking *00:02* It's like, oh God, now I have to play rhyme. *00:02* Is there something that I'm trying to say to myself through that game? *00:02* Well, I mean like I I I wouldn't sell yourself short. *00:02* There is a behind the pixel reference. *00:02* You know it, I know it. *00:02* I have more things that we could talk about and probably will talk about after the show, but I think that'll wrap it up for for this particular episode. *00:02* And I mean you put a lot of work and detail, I think, into them. *00:02* Yeah. *00:02* Oh my god. *00:02* You have a total of eight videos on here. *00:02* Yeah. *00:02* Uh no Lordy. *00:02* I I love that. *00:02* When you have the from the ranging from the sports section in Walmart makes me think about Donkey Kong to *00:02* Uh and that's in a notebook that I still have and things like that. *00:02* We we couldn't fully realize them with one the skill set we had at the time and two the amount of people we had. *00:02* Um so you you really can't let yourself stagnate because there is *00:02* Like a last year. *00:02* I love you. *00:02* Oh my gosh, I completely forgot. *00:02* Yep. *00:02* November 5th, 2015 was when I got my Xbox One. *00:03* They're making the stuff that they want to make. *00:03* You you are. *00:03* That may be a good one. *00:03* Some of these comments really had me like tearing up and I remember one person saying, you know, I can remember *00:03* There's something I like about that, the permanence of it. *00:03* Like it just the game was never designed from the ground up to be a live service. *00:03* I I think that it was a great opening. *00:03* I'm not even sure I did a great job of it, but you know what I mean. *00:03* That's exactly what the Sweet Baby Rays. *00:03* Yeah, I was just they uh apparently the 3DS emulator Citra is coming to the MetaQuest III. *00:03* I think it's super cool. *00:03* I'm sure there is. *00:03* The music I get more because, you know, I've known you as a musician with basically since I met you over a decade ago. *00:03* That's become kind of like a thing. *00:03* Oh my goodness. *00:03* It's you're sitting right under six thousand views. *00:03* And you can still use a Wii Remote and Nunchuck if you wanted. *00:03* Like I'm not really in it anymore, but I gotta platinum it. *00:03* I was on the guide team for that. *00:03* So I have like a semi-decent idea of like the like what the Museum of Forgotten Space is supposed to be. *00:03* You have m you have more games unreleased than you have games released. *00:03* Give me the scoop right now. *00:03* Um development slowed during the holidays pretty substantially. *00:03* So I j you're you're switching to the other side to learn how to make it. *00:03* Where Iota is more geared towards like just being like a strange object and getting a laugh out of people. *00:03* I I have I actually I have real proof. *00:03* Or it's what time, whatever time you watch it. *00:03* It's been a very long time. *00:03* We talked about a little bit of news, but then we uh we ranked at the Kingdom Hearts series. *00:03* I don't even know if we had Sea of Thieves yet. *00:03* So yeah, and then I uh so thank you. *00:03* Bring it. *00:03* I think you told me about that in high school and showed me something of it. *00:03* Do you rem did you ever use Stickam? *00:03* Uh going back to The Last of Us Online, the multiplayer, I I don't think it would have been there. *00:03* Segway or whatever. *00:03* Yeah. *00:03* Okay. *00:03* It's it's all very interesting. *00:03* And and it's I I think like the easy like I mean I just had it last night. *00:03* That dude makes great stuff. *00:03* There's a lot I'm not like very good at. *00:03* That's why that game takes so much longer to make. *00:03* Cause that's the that's a huge issue that I never realized was a big problem with video games, is at least for me. *00:03* Yeah, I think we made separate lists, I think. *00:03* I'll never think I remember that actually. *00:03* As the internet does. *00:03* Memories trapped in a physical space or something along those lines and like Yes. *00:03* Like it is a goofy game about monkeys with a rap at the beginning of it about being monkeys with coconut guns. *00:03* But I r you know, and I remember having this save file, and I still do on the cartridge of theirs and like trying to figure out I never would beat the game in like frantic *00:03* I don't know. *00:03* And I so I get that because I I feel that from this work perspective. *00:03* Yes. *00:03* So it's it's you're finding time, you're making time, you know, throughout the week, throughout the month. *00:03* Like little stories here and there just kind of come out of that. *00:03* But you're the only game developer I know and I think that's really, really neat and inspiring to see. *00:03* Uh so what you're hearing here first, folks, is uh Iota's gonna have a booth at PAX East here in two months. *00:03* I'm I'm quite excited. *00:03* Lots of pizza, lots of uh like Smash Bros. *00:03* You bought me a PS3 after I sold my PS3. *00:03* Happy New Year. *00:03* And I I I'm the opposite. *00:03* I swim in it a couple of times. *00:03* Like you need to hire people and teams to make those types of games, I think. *00:03* Um but I I think that also does that also does start with *00:03* Like we were talking about Talking about like well I mean you were talking about how it it's hard for you to go back to games that you did kind of *00:03* And so again, just like I started up at the top with the video essays, this is the question the people want to know. *00:03* That's like how you would pronounce it. *00:03* I don't really find it to be difficult, but tedious would be the better word, and time consuming would be the better word word. *00:03* Uh her name is uh Fantastic Miss Fish. *00:03* I think you guys would get along. *00:03* Yes, it was anything could happen. *00:03* The whole intro was so strong, and I feel like you sold yourself short with the comment about the bad segue. *00:03* Uh Where is Everyone? *00:03* Let it be real. *00:03* And if it doesn't work, that's just progress. *00:03* I went up I went to PAX, yeah. *00:03* I I'm gonna go back at some point. *00:03* There is um this four people, Patrick Riley, uh, Brandy Bettingfield, um, and *00:03* Brian Hankin. *00:03* Yes. *00:03* Oh boy. *00:03* And so I I that's just one thing I guess I've noticed about it. *00:03* Um and and if a big shift is coming towards *00:03* 2016, 2017, 2018. *00:03* So I've never played Rhyme. *00:03* It's it's it's a thing I made. *00:03* But now I'm like, why not? *00:03* But Yeah, and I think that's if it's the Series X, I wanna say that the um *00:03* It was just one of the things that it's a very clean looking game. *00:03* I think I could I think I could put a foot in, but that's about as far as it I'm gonna go. *00:03* And I look at them and I'm like, oh my gosh, I'm just getting hit with these like waves of emotion that I can't describe. *00:03* This is a bit a bit of a meandering explanation, and I I've kind of lost track of where I was to begin with. *00:03* So I just I try to sweep that out. *00:03* Thank you so much, Brian, for joining me this evening. *00:03* Is that you got it all? *00:03* Yes, so keep your eyes peeled for that. *00:03* Um the the three of them don't have like links that I can link you to. *00:03* And it would have been better if I had the clip. *00:03* And Millennial Gaming Speak episode 125, How to Make a Video Game. *00:03* That's what happens when you have unlimited money, I guess. *00:03* I had the knowledge of fire, as Dutch would say. *00:03* So like that work has been going on for that game for the last six years or uh five years, I suppose *00:03* I w uh I thought about it in my in my mind while I was saying that and I was like, oh my god, this is *00:03* It's so so cool and I and I I dread the day that you know that web *00:03* I don't know for sure. *00:03* Oh yeah, there's there's a few I'm sure we could go down. *00:03* Almost, yeah, like kind of. *00:03* I d uh I'm just so I don't know, my but I'm so floored here. *00:03* I could just do it really, really quick. *00:03* Um but yeah, I was like, ah I kinda just I gotta put this in. *00:03* Not as Sonhouse, but just are you going in a couple of months? *00:03* And I was like, this is gonna go crazy. *00:03* Uh-huh. *00:03* I do have it. *00:03* I don't remember specul I just remember you clearly by a retention pond. *00:03* It's not funny at all. *00:03* Was like, I don't know what to do. *00:03* So it kind of like brought itself back together. *00:03* The w the one thing that I remember like having to contend with reading those comments of like this person has a similar *00:03* And that would have been interesting to see how they monetize it cosmetically. *00:03* Um recorded footage from those games. *00:03* And I'm curious if you use because some of your shots are like movie shots the way you're moving the camera into space. *00:03* I just wanna you know the game's not out yet. *00:03* Um, until we landed on IOTA, and I was like, Iota is *00:03* So it's what is this learning? *00:03* And s one somehow I I figured out how to do it. *00:03* Like inspiration kind of comes from the things you've already done and how can you grow those and how can you evolve those. *00:03* Like well I like love that love them to death. *00:03* If you don't if you don't see us, just look harder. *00:03* And they were like, yeah, we got one in the back. *00:03* Yeah. *00:03* You're you're a good boy. *00:03* So I like I like that you started out with that one. *00:03* It's someone feels similar about those games, and that's totally valid. *00:03* It feels very s it does feel very strange to think about. *00:03* It's working out very good for them. *00:03* You can go get Light of the Mountain on Steam. *00:03* You wear a lot of hats. *00:03* I am your host, Max Roberts, and I have the pleasure of being joined by my friend. *00:03* You're giving me a play. *00:03* I I I enjoy it a lot, but you know, I don't know how far it it will go. *00:03* Yep. *00:03* But I I would look at that stuff and be like, I have similar thoughts *00:03* You spend so much time with it and you learn to love it even if it's not the best game in the world that of course it's gonna bring back those those memories *00:03* Yeah, that's the thing. *00:03* So a lot of the games that I talk about, um *00:03* But uh it's something that I talk about a good bit in this new video and and it and it's basically that if you're able to *00:03* And you know, you're sitting down to play a game and what what are you getting out of it? *00:03* Like that's me in in twenty sixteen, seventeen, eighteen. *00:03* Yeah, it was two years ago. *00:03* It wasn't really an idea that we believed in. *00:03* So then we struggled for a long time. *00:03* Oh my gosh. *00:03* Actually, there's no problem about it. *00:04* Yes! *00:04* I haven't played it in so long. *00:04* Like that's the difference is I won't go look at my cool cool magic tricks when I was twelve years old and had the voice of a *00:04* Um in the third trailer, there's this quote from Dutch. *00:04* And you know, ten years from now, some person's gonna be like, Fortnite means the world to me. *00:04* I think those shots add a lot to your videos. *00:04* That's a lot of reasons, but it is uh that was a painful time, you know. *00:04* Um and so iota just allowed for that super easily and it's been it's been really fun. *00:04* Like the music part doesn't actually surprise me at all. *00:04* Don't let uh don't listen to this guy, but it is funny, but it's also annoying. *00:04* Three came out in twenty nineteen. *00:04* And I find that in a lot of games it it's it's not always *00:04* I I think I just knew I had a lot to say about it, and that like if if anything *00:04* I love guitar here. *00:04* Oh yeah, get ready for the worst segue you've ever seen. *00:04* I'm just curious about that process of like how do you land on *00:04* You know, it's like it's oh yeah I can critique the thing but I can't do the thing, which is the curse of the critic, I suppose. *00:04* Yeah, I mean like well for starters like even now, I am like very, very amateur game developer. *00:04* And then uh Brian Hankin Y-T for YouTube. *00:04* It it really takes someone who like you ha especially now, you have to be at least a little insane to to like Kingdom Hearts at the level that we do. *00:04* Yes. *00:04* But like you know, like I have a bunch of very cringy things still up on the internet that I'll I'll never take down. *00:04* How do they do that? *00:04* Um but at the same time I I I figured I would upload this video and it would be seen by my friends. *00:04* Like the the the revival of the rock band franchise is inside Fortnite. *00:04* So how do you capture your gameplay footage for your video? *00:04* That's so cool. *00:04* It was like w a mixture of too much for us to take on and also an idea that quite literally was too heavy for us to be c *00:04* How do I um change it? *00:04* I've the only packs I've been to was twenty nineteen. *00:04* I Yeah. *00:04* Yeah, and I was 13. *00:04* I remember vaguely, like I think it I I remember being Was it Kyle? *00:04* Um we're gonna we're gonna talk about that a little bit later. *00:04* And typically it's just someone with like and I don't really mean I don't mean this in like a *00:04* Alright. *00:04* I didn't use noclip. *00:04* Like what my job was to play video games and write about them. *00:04* Oh yeah. *00:04* com at Brian. *00:04* For this tutorial for this 20,000, 18,000, 15,000. *00:04* Like of who else has that experience except for me? *00:04* I'm sitting here, I'm thinking too, because you know, this just happened with Naughty Dog uh in The Last of Us Online. *00:04* And a lot of the times it doesn't. *00:04* In that game, in that job in particular, I remember feeling so pressured to get *00:04* Um where people actually helped with it. *00:04* Sorry you had to play that. *00:04* And we can have the knowledge of fire. *00:04* I remember finding the Donkey Kong or the Jetpack, I think it was both, the arcade machines in there, and like spending so much time just playing the arcade game inside *00:04* And Gorilla. *00:04* And I guess spoilers for rhyme. *00:04* Sure. *00:04* Like you're just playing them to have fun. *00:04* He does. *00:04* Simon's quest. *00:04* And I want to dig into it and we're let's jump into it. *00:04* Without without spoiling anything. *00:04* And I I remember like just my phone just blowing up constantly with new notifications of comments and people *00:04* I I use the PC version. *00:04* Yeah, I remember it kinda like r really breaking me a little bit. *00:04* If if you want it to be real, it is. *00:04* And and it it will come out someday. *00:04* Great, great video. *00:04* You can't plan the city without starting from somewhere. *00:04* I miss the It was great. *00:04* When we were talking about my latest video, it's called The Illusion. *00:04* Yeah. *00:04* Um and I they were like something was going on with like we can't do cash right now, like we don't have checks. *00:04* Look at us in twenty twenty four, still doing it. *00:04* I mean, you've done four videos in the last eight months. *00:04* So I mean you're making TV episodes here. *00:04* But I have videos like I have like Windows Movie Maker videos that are just slideshows with Comic Sans text over them. *00:04* It's absurd that that's what Rockstar got to make. *00:04* Like I thought that that was it for me. *00:04* It definitely started in twenty seventeen. *00:04* It has to be designed. *00:04* Right. *00:04* It's the bit. *00:04* Oh no. *00:04* I remember. *00:04* I I kinda wanna try and see *00:04* Hello, Brian. *00:04* Put it up on the channel. *00:04* That yeah, that sounds about like middle school me. *00:04* We're never gonna get a game like Red Dead Redemption 2 again, I don't think. *00:04* I talked about the vanishing of Ethan Carter, Outer Wilds, Chernobylite, and there's some footage of *00:04* And they were like, You're not in. *00:04* Iota, yeah. *00:04* Um and which we've done. *00:04* But yeah, it's a beanie with a lot of like little secrets hidden underneath it. *00:04* I used to swim in there. *00:04* But Dutch says You have to love yourself a fire. *00:04* It's incredible. *00:04* And for some reason, I don't know why, I probably just got distracted, but I watched *00:04* Where's the Museum of Forgotten Space? *00:04* I have to have it somewhere. *00:04* Yeah. *00:04* It was good! *00:04* You're a good lad. *00:04* I'm almost positive I can find the entire video. *00:04* Yeah. *00:04* I've been in it a few times, but today I would not put my head underwater. *00:04* Yeah, it's not going anywhere. *00:04* And then no, you and the video game pull this total gut punch *00:04* Jacob Geller, shout out. *00:04* Um and I thought like, you know, I didn't know if I had the best way of telling it, but I wanted to tell it. *00:04* And I three of them are songs. *00:04* It is one of my favorite websites ever created. *00:04* Yeah, I like that. *00:04* Like I I th Ubisoft seems to be pumping out a whole bunch of those lately. *00:04* You can get them from a video game very easily. *00:04* Oh yeah. *00:04* I really could. *00:04* Is it all your name my my website is Brian Hankin. *00:04* Anyway. *00:04* It gets made Unless you know unless you know where it is to look. *00:04* Um, but then there are some like I uh what'd I say in the *00:04* And so I was like, oh, this isn't the same game that he told me about two years ago. *00:04* Um I didn't know for sure like what it was going to be, but I would kind of like throw ideas at it and be like *00:04* What a they really need to tighten up. *00:04* It is really it I play it like pretty frequently. *00:05* Someone was getting very uh like child molester. *00:05* At least from the outside looking in. *00:05* And so some of these like the the experience of the game *00:05* This is so stupid. *00:05* Well, it's up. *00:05* Where is the original Donkey Kong video? *00:05* So like I can't see the actual analytics or statistics of it. *00:05* No matter what in Zelda, I'm gonna keep like swinging my sword. *00:05* I r love rock band. *00:05* It's not like it would stick out like a sore thumb. *00:05* Are are you using like mods to remove NPCs and things and just get *00:05* That's how that's what I do. *00:05* You're going through these stages of grief through gameplay and seeing all this unfold rather than what I did, which was *00:05* Like there are there are people making stuff that is *00:05* And uh there is this um uh this digital creation *00:05* Like that game is using a lot of like PBR materials, more advanced lighting. *00:05* Uh conventions and whatnot. *00:05* Um but they said give a brief description of the panel you want to do. *00:05* Yeah, you should. *00:05* Let's just do it. *00:05* I don't I mean it had to be early high school. *00:05* And that's like one of the nicest things someone's ever done for me. *00:05* So those three games were in the box. *00:05* This episode came out like a week before the game launched on Steam. *00:05* And it just gets it's terrible. *00:05* But you would release time thing, you know, like releasing against masterpiece video games. *00:05* I I myself can't think of a game as a checklist or as *00:05* So that way I don't fall into the whole pit of just I can't play this because it feels like *00:05* Like how are you? *00:05* Since the Middle Ages, humanity has pondered the idea, the horrifying possibility that goblins walk the earth. *00:05* And there will be some light audience participation, even though some of them may secretly be goblins. *00:05* I I it's like a it's a cap that covers my like it's my my skull is is out and my brain is exposed. *00:05* It doesn't overstay its welcome. *00:05* Like, this isn't the stuff that I want to be making. *00:05* Like that is that is what's stuck in my brain and I can't get it out. *00:05* Like I take that I delete that stuff and like get rid of it. *00:05* I know I was like, I've been where you've shot some of this. *00:05* I don't how do you approach an essay? *00:05* I don't I I don't think you need to apologize because that's one of the things that I've I've really learned talking to some other people. *00:05* Like, I mean, obviously if it's your job and you have to, of course, you know. *00:05* Um so he's just like just bring it to me when you're ready and I'm like, cool. *00:05* How do trees work? *00:05* It was just nice 'cause it's like, man, I feel like I really these are my people. *00:05* And I'm not actually going to be proving that goblins are real or not. *00:05* Like I feel like you wouldn't have necessarily gotten the joke right away *00:05* Whatever whenever you listen to it *00:05* So at the very least, I was a tenth grade *00:05* And I've got this you know, I just got it back physically on PS3. *00:05* Um like before you know this year, I think the last video I had made was *00:05* I remember one time back before Twitch *00:05* Like that uh Yeah, like it it really is like one of the best stories ever told in a game *00:05* I like it quite a bit. *00:05* And you know, look at Activision turned Toys for Bob into a a support studio for Call of Duty. *00:05* I I think it even says Max Roberts on it. *00:05* Like you went with the one you care about the most. *00:05* So you're scavenging and surviving. *00:05* I'm I'm hoping sometime this year. *00:05* Oh, I love you too. *00:05* But well, I guess you wear a beanie is like your hat *00:05* This is gonna go hard. *00:05* I had like I remember Keegan Michael Key was in it. *00:05* You I do my best. *00:05* But the more I do it, the more I'm like, wow, I really do enjoy this. *00:05* Yeah, because it's like we're we're just kids. *00:05* Um But Link's Awakening, I feel like I'd yeah, what a game. *00:05* I I and so I watch those trailers every few months and I I w it it dawned on me today. *00:05* Because I had no idea how the transfer pack worked. *00:05* Like it's gone because of this service angle to it. *00:05* I don't know. *00:05* And for them to just be support on Call of Duty w I mean which is fine, like sure. *00:05* Website, which is basically a collection of scenes from video games that you can fly around with a free camera and just *00:05* But um yeah, like I'm I'm in there now and like they have updates from *00:05* So I stopped. *00:05* It made me look at a MetaQuest III. *00:05* But there came a point where we realized that the things that *00:05* Um and it's I we really wouldn't say that game development is is *00:05* So I'll be there. *00:05* How are you? *00:05* And that's how so many of my friendships have started. *00:05* Man, I don't know. *00:05* But it it to me it comes off as like someone with *00:05* Like that's the game I look forward to going back when I just have time. *00:05* But like I love that he was like, don't sell yourself short. *00:05* I'm like, oh boy, my boy is talking about Celeste. *00:05* Um Cuphead I haven't been able to bring myself necessarily *00:05* The Sweet Baby Rays all over your all over your MetaQuest III. *00:05* Yeah, I forgot about that. *00:05* The process, because it's you have a list of games on your website that you've worked on. *00:05* Okay, okay. *00:05* It's got a very scary thumbnail. *00:05* Although I guess it does take a level of creativity to come up with those schemes. *00:05* Yeah, you have to *00:05* Oh, I'm sure they're lost to time. *00:05* And I was able to get it like essentially like *00:05* We didn't like come together on one list. *00:05* I do remember Stickam. *00:05* I want to talk about Link's Awakening. *00:05* Um *00:05* I I have so many friends now that are like *00:05* And I had no idea. *00:05* You're gonna I think movies are like the easy one because they're like easily crafting like a specific *00:05* One little job corp. *00:05* It's nice. *00:05* It's still sitting out. *00:05* And so that's the main thing that I wanted to like dedicate my 2024 to was to *00:05* You've got, I don't know, fifty something comments, and some of these are very, very long. *00:05* That's a spontaneous creative moment that I think really really lay in the *00:05* I think his name is Jasper *00:05* And I can go back to the game and I feel good and I'm not weighed down by it. *00:05* And it's Well, any work is always going to be *00:05* And the pre-show in Super Chapter Select. *00:05* It's like, oh yeah, Brian writes music. *00:05* It's it's it's gotta be there. *00:05* Which PAX? *00:05* There will be names and links to all of them in the show notes so people can go check out. *00:05* Man, like they Oh, they killed it. *00:05* And I remember writing about that on the site. *00:05* Like two. *00:05* Um because y you can play something like *00:05* But it was in like these like abstract like voids of like buildings and train tunnels. *00:05* It's gonna be interesting. *00:05* You can go to BrianHankin. *00:05* hankin, that's mine. *00:05* It was a mistake. *00:05* I don't think so. *00:05* Oh my gosh. *00:05* You can go find it somewhere. *00:05* You know, like I'm doing terrible cringy things. *00:05* You were doing numbers at 12 years old. *00:05* Like, you know, there is something that happens about halfway through the game where it's like *00:05* You know, like you want those people working on those things who are passionate about *00:05* I mean, and it is an awesome tool for getting footage. *00:05* I think it's part of just like trying to frame it in a way that makes that can convey it to someone *00:05* Every now and again I'm still uh looking at a YouTube video on how to do *00:05* Well, I'm glad that we could get the scoop on your goblin panel. *00:05* Yes. *00:06* Probably. *00:06* I remember one time one quote in the video uh specifically *00:06* It has to be designed into the game from the ground up. *00:06* Um and it's a cool way of preserving uh older games just from a different viewpoint *00:06* Like, what a sad twist. *00:06* Like there are games that are just games. *00:06* And so that took *00:06* I mean like you look at um next *00:06* Um as far as like designing like a place, like a a space that you can *00:06* And yeah, so it's it's still in the game, it's still there. *00:06* You're gonna be on a panel *00:06* You should try and meet the people that approved this. *00:06* Yeah, I wouldn't just I wouldn't do I wouldn't dox the man. *00:06* Too goblin too furious. *00:06* It's just the story in that game is immaculate, and I can't believe *00:06* And then you look at factions from the original Last of Us game, which is the especially the survivor mode. *00:06* I I I I encourage everybody to go to noclip dot website, use it, mess around with it. *00:06* I like the thought. *00:06* Um or like this game is really fun and I want to platinum it. *00:06* Isn't there I I've Isn't there a behind the pixel reference in *00:06* I will tell you this before we say goodbye. *00:06* I asked for the the back compat model first and they didn't have it. *00:06* Like you you're you're always there like rooting for me and that's *00:06* But like the funny thing is some of these magic tutorials have h tens of thousands of views. *00:06* It's for as as bad of a game as it is, it's a very special *00:06* They're like, we don't want to do this anymore. *00:06* And there's cool bits and pieces and I take different things and experiences from it. *00:06* Like where you are with a game totally f impacts how you feel about it later when you come back to it. *00:06* It's in it's ki circles all the way back up to the top where the river where time stops. *00:06* You say that. *00:06* And then Did I give you the pitch for it? *00:06* Yeah. *00:06* Give this guy a panel room to himself to give a seminar on why goblins are real. *00:06* Well I don't know. *00:06* And like I I'm proud of it. *00:06* Let's put something there to like see if we can fill that space. *00:06* Let's have some fun with it. *00:06* Oh thank you. *00:06* Well, I like the multiplayer in that game. *00:06* And we were just on there as teenagers. *00:06* And they are loose ideas for videos that I want to *00:06* It's iota just sp with a period in the middle and then a cap *00:06* Can't patch me out. *00:06* Oh, you're welcome. *00:06* Yeah, that's the that is the power of clear, solid art direction and *00:06* Yes, yes we are. *00:06* Yeah, I wrote it I wrote it down here. *00:06* I mentioned that like you know uh K-Rule's Mechanical Island reminded me of *00:06* Gorilla would be a great example of this. *00:06* I use that studio mode and it is it's a godsend for *00:06* Yeah, oh my gosh, that was two years ago. *00:06* But our next couple of seasons, season seven is the Metroid Prime series, and *00:06* And still would. *00:06* Yes. *00:06* That's not what they do anymore. *00:06* Like you can get a a little sensor bar and it works. *00:06* But yeah, like there are some places that you can get to in Mirror's Edge that, you know, I don't know if the game intends *00:06* And I didn't watch the rhyme part until preparing for this *00:06* It's it's brutal. *00:06* Um so that way like you will be walking down the street one day and just get hit with memories of *00:06* Um she has a YouTube channel called *00:06* You impress me at least. *00:06* See, I'll never tell anyone now the channel name and like I'll never point someone to it *00:06* But the thing is is developers that go work at Naughty Dog go work at Naughty Dog because they want to make Naughty Dog game. *00:06* Like, does this sound like it's intriguing to someone who's *00:06* Um but I put in my name, I put in my email, I I said what days that I would be there. *00:06* We just wrapped up season six, which was all about Pokemon. *00:06* I would love to know what that ranking was because I I I'd love to see how much it differs to now. *00:06* I remember you apologizing, you were like, I'm sorry, it's not the bad *00:06* I'm sure I had I I'm sure I was talking about stuff that I had no idea I was talking about. *00:06* That's at least where it came from. *00:06* I've always thought that it needs to stick around and like here we are thanks to Fortnite. *00:06* I think they said they're making new ones too. *00:06* And then it hurts to say, but a lot of the footage I use um for for older games, like probably *00:06* It's like, but where is everyone? *00:06* And even just like I I've seen these like *00:06* That's great. *00:06* And yes, you are having fun, but there are games like, you know, The Last of Us, Red Dead Redemption Two *00:06* You'll know like, okay, that didn't work. *00:06* Which one? *00:06* Not PlayStation 4, but Steam. *00:06* The the whole the whole like is Chief a villain or like a war criminal type thing and this *00:06* Oh yeah, the Wi Fi is brutal. *00:06* Oh man, I s I still don't think it's done. *00:06* Yeah, see that it may that may be what sways me, because it's not a stable frame. *00:06* Um I *00:06* I never really thought I just kind of thought it was the silly crossover game, but it's actually really *00:06* And I think And then I hadn't even thought about that. *00:06* Um big shout out, NVIDIA. *00:06* No way. *00:06* Um and we wanted to, you know, do something *00:06* Like what's the the message that we're trying to put out? *00:06* I need to em email them back and be *00:06* That's that game, right? *00:06* Oh my gosh, it was great. *00:06* Uh one thing I really did want to do, which I mean we're gonna talk about it, was I I wanted to take *00:06* Was it 131 count? *00:06* And I remember trying to play Donkey *00:06* There's a hiring video on Naughty Dog's YouTube channel in 2017 about *00:06* I I love *00:06* Yeah, but it I'm just the the idea of these shots though, I think is so *00:06* It w it looks way better than throwing up a camera like your cell phone next to a CRT and trying to film it. *00:06* And, you know, where can where can I take that? *00:06* It's just different. *00:06* Just because it's it's the project where I push myself, and IOTA is where I'm *00:06* I miss the atmosphere, I should say, of it *00:06* You could always put it in post if you really want. *00:06* Um I would have been like I would have been dead. *00:06* I'm getting ready to play that. *00:06* Incredible. *00:06* It's it does what it does really well. *00:06* Um but it took I I developed that game in in like a month. *00:06* I was just gonna make games. *00:06* Um the Donkey Kong 64 one was one that I *00:06* In a way I'm I'm very lucky 'cause I I really don't I mean obviously that's just the way the industry's gone. *00:06* Yeah. *00:06* I do. *00:06* So it's *00:06* Yeah. *00:06* But like just because it *00:06* Um like I just knew that if I wanted to make a game, I was gonna have to download some like *00:06* Like how does water work? *00:06* This is a real thing and a real place within a digital space, you know. *00:06* And just trying to constantly keep the player on their toes. *00:06* Yeah, I think that's why those types of *00:06* Did you see that? *00:06* They they said they don't really have anything or want anything, but they wanted to be credited. *00:06* You know, we've been friends for *00:06* And then I got Halo 5 uh *00:06* I may pivot over to the Xbox One version just or the Xbox Series X version. *00:06* And so you're doing a way more video work than *00:06* If you are unaware, which I would hope most of you are, God, I hope you are, um *00:06* And I find that that's so rare. *00:06* And it really is like it is everything because it it it tore apart everything that I thought *00:06* There's just a lot to do. *00:06* I don't talk to them much. *00:06* Thank you. *00:07* You see sometimes yeah, I sometimes f forget like just how long we've known each other and how many like *00:07* Yep, in the the middle of the month. *00:07* Like it's not a big leap to take factions, adapt it into a battle royale. *00:07* Maybe they're super pumped about it. *00:07* So I kinda wanna show it that way to everybody else and *00:07* It's not. *00:07* I'm gonna I'm gonna play it as serious as I possibly can. *00:07* Does this mean so if the panel goes well, does this mean you'll like you'll try to panel again? *00:07* If you'd like, you can find my writing over at maxfrequency. *00:07* Um for an Xbox One? *00:07* And that completely shifted and turned the game into the Tour de Force it is and *00:07* And I think that and that that's not a knock. *00:07* They're so after Light of the Mountain we had a pretty like clear direction of what we *00:07* And so I just and pizza. *00:07* Nobody is willing to speak the truth. *00:07* But I have to start the video essay section with a question. *00:07* If I find it I'll send it to you. *00:07* Yeah, yeah, yeah. *00:07* So I was streaming like uh Game Boy Advance emulation. *00:07* I'm just a child. *00:07* And now Gorilla just makes Horizon game. *00:07* And I I you put these nice spoiler warnings up front. *00:07* I've struggled to get back to Hitman and things like that. *00:07* You promised me like I'm waiting for you. *00:07* Oh my gosh, that's a *00:07* Um there are people that did other voiceovers. *00:07* Yes, you would have seen him in your mind's eye. *00:07* Oh yeah. *00:07* And so I traded my PS3 collection for my Xbox. *00:07* I just posted them. *00:07* Uh, but I was doing it anyway. *00:07* But that they got to make a game like Red Dead Redemption *00:07* But there's this like *00:07* One little job corp. *00:07* The gathering of people, like my *00:07* Um no, but neither I think funny you should mention *00:07* So I got I'm looking at the picture. *00:07* Sly four was actually the first game that you got out to test that it was working. *00:07* It's plugged in right now. *00:07* So have another Donkey Kong video. *00:07* Yes. *00:07* And writing about it and thinking about it, I you know The Last of Us Part Two star development in *00:07* This was a good like man, we we really *00:07* Got it. *00:07* Hello. *00:07* And I I don't know. *00:07* It's not looking like it. *00:07* Keys to the kingdom, parentheses hearts. *00:07* You were such a nice boy. *00:07* I I have it on PC and like *00:07* So I have all those videos. *00:07* It's bad. *00:07* And Link's Awakening was one of the *00:07* But with that comes the knowledge of everything. *00:07* They're they're people like really watch the whole thing and and *00:07* Exactly. *00:07* And you're getting toward the end of the game, essentially. *00:07* I think a lot y as you're saying that to my time *00:07* How do I manipulate it? *00:07* PAX East 20 I think it was twenty eighteen. *00:07* And then I put a disclaimer. *00:07* I'll use PowerPoint, which will show *00:07* Well, I actually I just was going back and archiving everything. *00:07* Oh, I can't wait. *00:07* And now I'm in *00:07* You know, like I built this monument and now *00:07* Yeah, you're gonna get way more out of it. *00:07* But yeah, I I it's a thing I made and it is a like *00:07* I'm there forever, baby. *00:07* Yeah, it has to be. *00:07* com. *00:07* wiref wireframe models. *00:07* Ori in the Blind Forest? *00:07* Yep. *00:07* I was like, but I have a Game Boy game, I have the controller, and I have the Donkey Kong *00:07* It was just designed to be a multiplayer mode. *00:07* Oh yeah, the like save the world thing. *00:07* I think and that applies to a lot of stuff. *00:07* I was like, you gotta be kidding me. *00:07* I just I have no idea when Okay. *00:07* Bring it to the Mac. *00:07* I feel like I have to. *00:07* And if you never found us, well you just weren't looking hard enough. *00:07* But without further ado, I thank you all so much for listening, and until next time. *00:07* Yeah. *00:07* I wasn't really gonna play them as often as I was, certainly not AAA ones. *00:07* I was I was really surprised that it kind of it was your first one. *00:07* Like you could tell that like them having to restructure their whole studio *00:07* I don't think well clearly the team on some level wasn't behind the live service angle of it. *00:07* But I think then you turn that into a live service and it's like, well, how do we support that for *00:07* If when you you muddy the waters with, well, we need this type of game, please go and make it. *00:07* And I, as a dad now, like dad mode engaged, and I *00:07* But also in the context of your video, *00:07* Not every strawberry. *00:07* It's different when it's in your hands and you're the one. *00:07* Be careful. *00:07* Um *00:07* Yes, 'cause I think he it was his. *00:07* And if it does go well then yeah, sure I'll probably do it. *00:07* It's uh there's there's good material there. *00:07* com. *00:07* That will be a good thing. *00:07* So I just took the PS4 hard drive, plopped that sucker inside. *00:07* I can only imagine what that actually I remember I wrote about it because people *00:07* And then but you had this one from four years ago. *00:07* Oh my god. *00:07* No, that's a special one. *00:07* Then here's why. *00:07* And it's *00:07* It's it's super cool. *00:07* Yeah, it's but that's his that's his mantra *00:07* How do you so that's that's a technical side of things is is working with *00:07* But it's this also Brian's a level designer and art designer. *00:07* I don't get to talk to them much, but they're great. *00:07* Uh-uh. *00:07* Oh I have I have so much to say on it. *00:07* So, you know, I have that. *00:07* There it is. *00:07* I think about this with Fortnite. *00:07* Gorilla was the first-person shooter Sony team, right? *00:07* I was like, how is he gonna bring it back? *00:07* Well, I I mean at the end of the day, I I think *00:07* Celeste was a game I did. *00:07* Like it's *00:07* But you know, that's the next project that Sunhouse Games is making is *00:07* Um so I I don't know. *00:07* So I'm gonna have somebody record it. *00:07* I I I didn't realize that *00:08* And it's super easy to do on a PS3. *00:08* It was, yeah, it was right at the start of the month. *00:08* Things trapped in. *00:08* Yeah. *00:08* God of War is interesting, and I'm a little I think that's part of why I haven't gone back to Red Dead. *00:08* That's exactly what Zuckerberg wants you to think. *00:08* And we moved on to another project, which was like this. *00:08* Um it's looking like *00:08* Um there's just more *00:08* This is hilarious. *00:08* That's like a portfolio for most of my work. *00:08* There'll be links to all this in the show notes. *00:08* I mean you're you're a big birth by sleep head. *00:08* I don't that's the thing. *00:08* And I so I remember my buddy was in the stream with me and he was like, he reported them and then *00:08* Well I remember that. *00:08* And it's interesting because at least what's on your channel now, you know *00:08* Mm-hmm. *00:08* It is, and actually *00:08* I'm smart. *00:08* Like I was recording footage *00:08* Like part of it, I I think at the end of it all is like *00:08* Because that's still in active development. *00:08* Yeah, well he still is eventually. *00:08* Okay, then it was definitely eighteen, because I remember you. *00:08* I at least tenth grade for me. *00:08* Un until, you know, you give your character, you know, like the floss or whatever. *00:08* Like sometimes you just need to blow something up. *00:08* Oh yeah, you even apparently like shared your screen with us. *00:08* How do you end up at Iota? *00:08* That's the first building I ever put down. *00:08* And I I see Celeste in the thumbnail. *00:08* Like it just looked it looked pretty, but it didn't *00:08* Oh I and I And it's it's there in front of your eyes the whole time and *00:08* And so I'm like, just I *00:08* Every everything slowed during the holidays. *00:08* Um *00:08* Now I'm at the point with IOTA where I understand what my skill set is. *00:08* It's *00:08* Probably something. *00:08* But yeah. *00:08* Yeah, I don't know. *00:08* Oh yeah, and I even started out with that in the video where I was like, let's just *00:08* What does everyone at the studio want to work on? *00:08* Like this was really good. *00:08* Um but yeah like it it's it was you know *00:08* They're getting rid of the old system. *00:08* Oh, is it called dandruff? *00:08* A sophomore when I made you. *00:08* A lot of my memories of that game are hunting the legendary cougar up in the mountains. *00:08* Like you gotta be in it. *00:08* Let's see if I could follow this into another direction. *00:08* It just be hey, this person likes Kingdom Hearts *00:08* I'm I'm actually very 'cause *00:08* You know, they make open world RPGs, action RPGs. *00:08* I don't I don't know. *00:08* Again, though, great work. *00:08* And uh like I kind of just played the game and *00:08* Yeah. *00:08* Um, there's a few people I I wanted to like make note of. *00:08* The campaign. *00:08* All sorts of videos. *00:08* Like my card my like magic card trick web um *00:08* But you kind of have this theme. *00:08* And it's always evolving, always changing, always being patched. *00:08* Uh but you know what I primarily worked on? *00:08* Honestly, I kinda want to not too. *00:08* Hurry up and get a PS5 dev kit, make the ray traced version of Light of the Mountain *00:08* How do I, you know, import my objects from Blender? *00:08* They just killed it. *00:08* So don't dunk your head. *00:08* Let's just go for it. *00:08* And it's it's weirdly sad like how can you stand to just *00:08* And also from a standpoint of just *00:08* Is it just Googling everything? *00:08* I I I have no clue how I would design a video game. *00:08* Or am I? *00:08* Too goblin to gob to lin. *00:08* Uh at one point I did go in and shut off the comments because they were getting a little *00:08* And I remember someone like *00:08* Yeah, I was just a twelve year old who wanted to make videos about video games, you know. *00:08* Yeah, like thank uh thank God for Fortnite, you know. *00:08* Pray for me. *00:08* That or I put it on a hard drive and never watch it. *00:08* Like the the the internet back then and I mean *00:08* Um *00:08* And he's like, my dad would *00:08* And so we bought an expansion *00:08* The reason Fortnite works is because they pivoted so early. *00:08* I'm like, oh we're gonna get some like *00:08* Maybe I should just write these down so that I can talk about them into different contexts. *00:08* I think we could do that. *00:08* So I and that would have been in that was in twenty fifteen, so that would have been *00:08* It was like this you've gotta find all these hundred and forty statues or something. *00:08* It's something that I created and poured a lot of time into. *00:08* Does it still work? *00:08* It was the best. *00:08* It's a rough ride. *00:08* I have me doing like a fireball. *00:08* Very *00:08* I *00:08* Goblins too. *00:08* And then keep your eye out for IOTA. *00:08* It it's just something *00:09* We were talking about the *00:09* I was very clearly just *00:09* And it *00:09* And at least in that river. *00:09* Oh, I couldn't believe it. *00:09* And then and then coming but then you try to go back to it later and it's like uh *00:09* But that's not the reason games are created. *00:09* Okay. *00:09* And then today it dawns on me. *00:09* You came over one day and you're like, hello, here's a PS3. *00:09* Uh *00:09* Um but I remember looking back at them one day and *00:09* But I'm I'm hoping that I can translate it in a way that's *00:09* Yeah, like if you're trying to play Original Island Fortnite, you can't. *00:09* It's funny because that is not in the original I don't want to call it a script because I'm not really ready. *00:09* That's *00:09* Um it's run by a guy named uh what is his name? *00:09* Let's go. *00:09* But it's but it's effort that I would have to put in for a game that I'm like, you know what? *00:09* It is *00:09* Like I think if you do like let me do it really *00:09* And I want to play Mirror's Edge again. *00:09* But do you do you have any goals, some gaming goals for the year? *00:09* And I'm curious your approach to *00:09* It's a blessing for us. *00:09* And Link's Awakening was the only other time that I had *00:09* It's like when was the game being developed? *00:09* I think in particular I'm thinking like *00:09* I remember I did Cuphead. *00:09* Like what was I thinking? *00:09* I think it was Gamers Inc. *00:09* So good. *00:09* Oh, I'd I'd have a million pieces to say about that game. *00:09* I don't work there, but Yeah. *00:09* Like *00:09* Um so sometimes the game just comes along at the right point in time. *00:09* I feel like a lot of games now like you look *00:09* See you in like a decade. *00:09* Um that's why Iota looks the way it does. *00:09* So trying to like rein myself in while also challenging myself *00:09* While you were saying, like, I have to thank this person and this person, I was thinking *00:09* Yeah. *00:09* Yeah, Ori in the Blind Forest was the first one. *00:09* Yes. *00:09* And the f the sad thing is, is I don't have *00:09* He called them like *00:09* So that multiplayer was originally designed as a mode for the game, just like *00:09* You're not gonna take them and go, all right, now make *00:09* They have um a really cool tool for recording your screen that is *00:09* And if I have that opportunity, why not take it? *00:09* I I took a lot of like I took a lot of cues from funny enough *00:09* I haven't met Mario, but Mario seems very nice. *00:09* Like I could stop anyone and talk to them about any game or anything and they'd be *00:09* The multiplayer was fun. *00:09* It was it's so It's monumental, like more than monumental. *00:09* The email I got was from some dude named Mike. *00:09* This is not me like *00:09* I've been like rebuilding that PS3. *00:09* Is it really? *00:09* And so I'm I'm curious how you teach yourself *00:09* It's hard not to have a little bit of *00:09* I I don't think I would have survived that. *00:09* Because some episodes I still had notes, some I didn't, because they were *00:09* Yes. *00:09* Oh, I did too. *00:09* But I I think it it's *00:09* Very important this pizza, it seems. *00:09* I think he came up with it, like I think initially. *00:09* They did. *00:09* That's when the PS5 is really *00:09* Yeah. *00:09* Um like Dylan doesn't really help me with that. *00:09* Like he knows there's a point where I'll bring the project to him *00:09* Yeah. *00:09* I think so. *00:09* How is it gonna come back? *00:09* Like what is that journey there? *00:09* And my goodness. *00:09* I got the Xbox One 1TB with Gears of War Ultimate. *00:09* It it made me way more excited for that game than *00:09* Don't don't don't dunk your head in the little *00:09* Yeah, with the zombies and everything. *00:09* That's that *00:09* Yes. *00:09* I'll never play Metal Gear Survive again. *00:09* I remember Red Dead was like when I was starting a new *00:09* Because I I made all the music for Light of the Mountain. *00:09* I need it, I want to play your games. *00:09* Something to do with Shadow Moses. *00:09* Oh we all do. *00:09* Uh *00:09* And I'm like, it's *00:09* We had gotten early like word that like, yep, it's happening. *00:09* You might as well just start all over. *00:09* So I'm like you didn't go to school for game development *00:09* I'll have I'll have video evidence of it *00:09* net and my other podcast, chapter *00:09* Yes, it was and they all my like I am *00:09* Yeah, I think it was I think it was Kyle or or maybe Angelo. *00:10* So this it was 2015, so this was two years into the *00:10* Like the side panels just pop off and you just like slide. *00:10* Um not to name one developer specifically. *00:10* Um and the same thing with the music *00:10* I I really love working on IOTA. *00:10* Yeah, there's a there's a pun there somewhere that we could use. *00:10* And then um on Twitter it is is at Brian *00:10* You're a year on behind me. *00:10* I don't have like the show *00:10* The game was not. *00:10* And then *00:10* But I just *00:10* Like that's that's great. *00:10* I but I already said it was happening. *00:10* It is entire Smash Bros. *00:10* So this would have been around oh gosh, Instagram. *00:10* I *00:10* The people that work for Harmonics, which *00:10* And so like I knew what I'm *00:10* V making video games is very difficult and I'm the I the iterative *00:10* And you've even *00:10* Basically crawling out of this sewer. *00:10* I am so I'm getting *00:10* But there are some games that I look at and I actually *00:10* Oh god, my thoughts and prayers are headed your way, brother. *00:10* I'll give you that. *00:10* With my neighbors we made like some of the worst videos ever. *00:10* Uh so I like I have this tangible history of like my page *00:10* I just didn't know how I was gonna translate that to *00:10* I have a problem with taking *00:10* I remember I think they took twenty-one off. *00:10* I'll probably apply for another one next year or somewhere else and *00:10* That'll be in the that'll be in the show notes then. *00:10* I feel like it probably *00:10* Nothing is ever truly done. *00:10* Sometimes you just need to shoot some animal *00:10* You have to be. *00:10* Let's just put it that way. *00:10* You're like *00:10* And I but it was so impactful, not just from the *00:10* YouTube tutorials and watching Game Maker's Toolkit and being like *00:10* Yeah, you would have met them 'cause I wasn't there. *00:10* Um and I wrote verbatim, this is what I wrote. *00:10* You don't know. *00:10* Or *00:10* I am. *00:10* Like we can only do store credit. *00:10* So that's but that's one of my goals. *00:10* And I'd get all the strawberries. *00:10* Yeah, so you'd be able to play your three DS *00:10* And I'm *00:10* But uh you know *00:10* I Dying Light was one of my first guides for the *00:10* Yeah, it's interesting. *00:10* And *00:10* I'm I've such like a w weird preservationist *00:10* But like that's everything. *00:10* Because the last time that we podcasted *00:10* There is just *00:10* And I c I kind of call this your first video essay. *00:10* And *00:10* My my least viewed of the of the bunch *00:10* Exactly *00:10* Yeah. *00:10* Um we really don't like to *00:10* The campaign. *00:11* Making kill zone. *00:11* Like it it just wasn't gonna be *00:11* And and their job technically is *00:11* It can be both funny and annoying. *00:11* I it probably was like two in birth by sleep. *00:11* And that's what I sold my entire PS3 collection for. *00:11* Yes, yes, I agree. *00:11* Um *00:11* And it it makes sense. *00:11* I remember they still they still do to this day. *00:11* Another thing though, I kinda just wanted to ask. *00:11* Um, like i it would be me and Dylan like *00:11* Yeah, no one's gonna care. *00:11* They like there is *00:11* Well, what what did you say? *00:11* It's these time trapping machines. *00:11* And so uh how is this games that aren't *00:11* Just seems like a strange shift. *00:11* And *00:11* Like the the biggest one is *00:11* What can you get out of it? *00:11* All the way. *00:11* Like it's the perfect evolution *00:11* Oh yes, yes, yes. *00:11* Yeah. *00:11* I haven't played Mirror's Edge *00:11* I don't think I would do it now. *00:11* I I I really did not *00:11* I *00:11* A d you know *00:11* And I'm like, um *00:11* Yeah. *00:11* I gosh. *00:11* Hunting legendary animals. *00:11* Yeah. *00:11* How do I make objects in Blender? *00:11* But the other um person *00:11* Yeah, that that was that was w w *00:11* I made a *00:11* Like it's just *00:11* But you *00:12* And I was like, I don't really *00:12* Yeah, the way Christopher Nolan intended. *00:12* And *00:12* That was *00:12* 2016, 2017? *00:12* I wanted to make. *00:12* I was just talking *00:12* That that's *00:12* I just didn't know if you had any goals. *00:12* Like who's watching this channel still *00:12* I get it. *00:12* What the heck? *00:12* I *00:12* It's the one of the games you're the most passionate. *00:12* What is it *00:12* We should I should *00:12* There's a franchise brewing is what I'm saying. *00:12* You're basically doing the donkey. *00:12* 100%. *00:12* So you would have met them in eighteen. *00:12* Yeah. *00:12* Um *00:12* Um *00:12* You said in the illusion you're like *00:12* Um *00:12* Video games are time trapping machines *00:12* Um *00:12* You are your own thoughts. *00:12* And I don't mean worst as in like *00:12* Like it's *00:12* I do think the team was behind *00:12* It can. *00:13* No. *00:13* So it's *00:13* What is texturing? *00:13* It can *00:13* I don't know if you remember him *00:13* What is *00:14*