# [[MFP45 - "Nintendo Gave Me a Gift" with Peter Spezia]] Transcript
This transcription was completed on March 4, 2026 with the application MacWhisper on macOS. This was done automatically, without human input during the transcription process. The transcription used the Parakeet v3 model.
My hope is that by offering this transcription – however accurate it may be done by a machine learning/AI – will help you, the listener. I’d love to offer full, proper transcription some day, but that is not feasible at this time. Thank you for listening and reading. I hope you enjoy the show and that this document was helpful. Enjoy.
---
Hello, everybody, and welcome to the Max Frequency Podcast.
*00:00*
I'm your host, Max Roberts, and I have the distinct honor and privilege of welcoming back to the show my friend Peter Spasia.
*00:03*
Hello, Peter.
*00:11*
How are you?
*00:12*
Hey Max.
*00:13*
Thank you for having me.
*00:13*
Good.
*00:14*
I'm good.
*00:15*
How are you?
*00:15*
Oh.
*00:16*
I'm good.
*00:17*
You know, we're here to talk switch two.
*00:18*
It's the hotness right now, uh, in many ways.
*00:20*
And
*00:24*
I gotta say, this week has felt like E3.
*00:26*
I don't know if you felt the same way, but this feels like the E3 of old.
*00:29*
You throw in a couple uh Nintendo Treehouse shows a couple days after the fact.
*00:32*
It's it's had that kind of feeling, just uh
*00:37*
A couple months before June, yeah.
*00:40*
And it's the the information like, well, what did that mean?
*00:42*
And you know, uh scouring support forms and getting comments and hands-on previews, it just feels
*00:45*
Very E3-ish, uh, which I like because I feel like we've lost that in the last handful of years, that feeling.
*00:52*
Just sitting there and watching people freak out.
*00:59*
Yeah, I mean especially when you think of like just the last couple, I mean only Nintendo reveals, right?
*01:02*
But I mean Wii U
*01:08*
All the way back in twenty twelve.
*01:10*
I mean, I'm old enough to be podcasting and think of like, oh, the early days of Nintendo Wii and all of that.
*01:12*
But I mean if you think of what Wii U and Reveal twenty eleven, release twenty twelve, if uh Switch was
*01:18*
October twenty sixteen for that reveal with Karen on the rooftop party and then comes out March twenty seventeen.
*01:25*
So like it's it's been a long time s be with the the Nintendo hype cycle and everything, uh, but
*01:31*
here we are and uh I'm I'm surprised in a way what technology has allowed Nintendo to do and how they're kind of
*01:37*
Stepping into that uh for for better or for worse.
*01:48*
Yes, we're gonna talk about that.
*01:51*
They talk tech in a way I didn't expect them to talk, and the capabilities they seem to have are pretty interesting, but
*01:53*
Before we dive into the direct itself, we're gonna use the direct as like a loose structure.
*02:00*
Because if we just went beat by beat, we'd be here for three plus hours.
*02:05*
Just gotta go into everything.
*02:09*
It's too much.
*02:11*
But right before the director you had the great idea as one of the great leaders of uh or at least in my mind of video game prediction podcasting.
*02:12*
Uh you s little last minute predictions.
*02:23*
You came up with a list, uh, and we both wrote them down so that we could talk about it briefly, which was the release date, the price, what does the mysterious C button do?
*02:26*
Three new games besides Mario Kart from Nintendo, three third-party games.
*02:36*
Uh will there be silks on?
*02:41*
Which it's its own question.
*02:43*
You got to.
*02:46*
The of course the big boss Kiefer style prediction.
*02:47*
I mean, if anyone knows
*02:52*
Yeah, I was gonna say if anyone doesn't know what that is, it's a w it's a weird thing I used to do on my old video game podcasts, but uh Detroit sports radio around here every uh yeah sports season especially with uh
*02:54*
re recording here at the start of baseball season, right?
*03:07*
Uh but they would kind of look at the upcoming sports season.
*03:10*
It's like, all right, give me what they would call boldness predictions.
*03:13*
And like have have people call in and like what's what's the big
*03:17*
Uh a pie in the sky, throw it out there, like what would be a bold prediction uh for the upcoming sports season and then they play a little doo j do and a little jingle to come in.
*03:21*
And here I am doing podcasts way back in the day and it's like
*03:32*
Well, we've got this whole uh Kefer Sutherland Metal Gear Solid 5 thing going on.
*03:35*
Um, especially that would, you know, in the later.
*03:41*
uh years that I was doing that show, but um especially with Brawl, uh I would think, especially with the da da da da da da da da da for for Snake being in Super Smash Bros.
*03:44*
Brawl, I think that was that was probably the real
*03:54*
uh kickoff point a bit.
*03:57*
But yeah, d do a big boss prediction with the little smash metal gear jingle coming in.
*03:58*
So I that was that's
*04:04*
I it's a weird thing that I'm sure only those who have listened to what I do know what that is.
*04:05*
But it's fun to like what what's your big pie in the sky prediction?
*04:10*
If you you get it right, like all the kudos, you you nail it, but more often than not, Shelley to go wrong.
*04:13*
No, but it always feels good when you do get it right.
*04:19*
I remember I think my most recent like nail it prediction was I guessed the Bayonetta release date down like to the day.
*04:21*
And that felt good.
*04:30*
Bandetta three after being in development hell for who knows how long that you know just so quiet on that game.
*04:32*
I was like, it's coming out on this day.
*04:38*
And I felt good, but we both did not get the date of the switch.
*04:39*
We were close.
*04:46*
June 6th, we kind of
*04:47*
You had like a math formula for it.
*04:49*
The original switch came out on the 3rd of March, 3-3.
*04:51*
Multiply that by 2, 6, 6.
*04:55*
I like that.
*04:57*
That was logical.
*04:57*
It was pretty clever.
*04:59*
I I think, you know, Friday also made sense for a hardware release, but uh they decided to mix that one up on us.
*05:00*
And I I remember for you, you're saying it's like, oh, it's
*05:06*
It's it's a you know notable time of the year for you.
*05:09*
Oh yeah.
*05:13*
Well my birthday is June 5th, so I was like, ah, the Friday after my birthday, that'll just be great.
*05:13*
Uh no, Nintendo gave me a gift.
*05:18*
It said here, have it on your birthday.
*05:21*
What what a gift indeed.
*05:24*
Yeah, that uh that never happens, uh, at least to me.
*05:26*
The price.
*05:30*
Now
*05:31*
I said 400.
*05:33*
And I said 400 because in my big annual predictions that I do on max frequency, kind of just for the big three throughout the year.
*05:34*
I don't do very well in the self-scoring there, so I really wanted a point, so I said at least $400.
*05:45*
But in my
*05:51*
What I wrote at the time was I think it'll be $450.
*05:52*
But with you, I also committed to that bit of $400 and you said $450.
*05:55*
You nailed it on the head.
*05:58*
It is $450 for the Switch 2 by itself.
*06:00*
And then $500 if you want the Mario Kart World bundle with a digital download for it.
*06:04*
Um saves you 30 bucks there.
*06:09*
It it sure does, and a little uh tease to what's to come there.
*06:12*
I I think we were all optimistic and in a a normal world, a normal economic situation, um just everything getting more expensive.
*06:16*
Uh, I think we we could have hoped for that.
*06:28*
Uh it has been interesting to see people kind of recognize after the fact that like
*06:31*
I mean, granted, yeah, sometimes you see things on the internet and you just have yet to do your own follow-up to see if it's actually true.
*06:37*
But for people to say that uh, you know, $250 in 2006 for Nintendo Wii
*06:43*
What does that translate out to?
*06:49*
It's around $450 today.
*06:50*
So is it really that, oh, everything's getting more expensive or our money is just less valuable over time because of how inflation has been?
*06:53*
and other things.
*07:03*
So and then is is that even going to be the final price?
*07:04*
I we'll we'll see.
*07:08*
We'll find out.
*07:10*
We will find out.
*07:11*
It's
*07:12*
The price, I just kind of felt like 450 in like the back of my mind.
*07:14*
I'm like, I feel like Nintendo would go for that
*07:19*
And then after seeing the things that they announced technology-wise, I do think 450 makes sense for the the handheld, the device, the console itself.
*07:21*
Um and we'll talk about all of that as we work our way through the directory.
*07:29*
Correct.
*07:33*
The the C button, this mystery additional button on the Joy-Con, which we'll definitely talk about.
*07:33*
Um
*07:39*
I said community.
*07:40*
Uh there was a kind of the idea or rumor of like a meaverse type thing coming back.
*07:42*
We both kind of clung to that.
*07:46*
You called it capture.
*07:48*
I called it community.
*07:49*
We were both
*07:51*
Ron in the sense of what it means, um, but not far off of it being about connecting people together uh in some sort of way.
*07:52*
sort of way.
*08:01*
So I would say you're definitely closer closer there.
*08:02*
Community in chat is not too far off.
*08:06*
This is this is true.
*08:08*
Three new games besides Mario Kart.
*08:10*
I wrote down 3D Mario, the Zelda HD ports, Luigi's Mansion, some sort of you know one-two switch Wii Sports equivalent.
*08:13*
Um and Splatoon 4 and Mario where you were more succinct.
*08:23*
Splatoon 4 3D Mario and then that one two switch with a Mario Paint callback.
*08:28*
Wrong.
*08:34*
We got it all wrong.
*08:35*
Although you know what, in our defense, uh she's been pulled back from another rumor that was going around.
*08:37*
The idea of a new 3D donkey
*08:43*
Kong game has been around forever from the Mario Odyssey team.
*08:45*
Like that, that's been kicking around forever.
*08:48*
And you know, if if we just remember that that existed, because that boy, that was bang on the money.
*08:50*
So I mean if you want to swap in 3D Mario for
*08:55*
New 3D DK.
*08:58*
Uh that that's about right.
*09:00*
That team did show their hand.
*09:02*
Yeah.
*09:04*
And then we've got third party games.
*09:05*
I said Resident Evil 'cause I always feel like there's a Resident Evil game at launch on Nintendo.
*09:07*
Oh that was not the case.
*09:12*
Persona, I kinda thought there'd be something Persona related.
*09:13*
Maybe they got the big Persona 4 remake.
*09:16*
That would have been, you know, an exciting reveal on it.
*09:18*
But no dice there.
*09:21*
And then Final Fantasy, which did come to pass.
*09:22*
You were more on the money here.
*09:25*
Elden Ring, which I totally forgot, could run on a hit.
*09:28*
No brainer.
*09:30*
No brainer.
*09:31*
Tarnished edition, certainly.
*09:32*
May or may not be accurate, uh, depending on how it performs.
*09:35*
I left Monster Hunter Wilds unchecked because I honestly forget if it was in there or not.
*09:39*
Was it?
*09:43*
Um it was not, and I was shocked because that also felt like another, yeah, clearly, Capcom.
*09:45*
You gotta go like the big Japanese publishers, right?
*09:50*
Like Bandai Namco clearly loves Rick McNintendo, Elden Ring, no brainer, duh
*09:52*
Capcom, I I didn't expect the Street Fighter VI poll, but you know, okay, uh fair.
*09:56*
Uh Monster Hunter Wilds, I'm sure we'll have a Switch 2 version at some point.
*10:01*
Game is doing gangbusters, but maybe just not right now.
*10:06*
And FF7 remake felt at least like a a pretty sure thing, but then you start seeing the rumors going around of like, oh well the
*10:10*
The 25th anniversary for Final Fantasy IX website is popping up and all the the G4 sleeks that said a remake for Nine is in the works.
*10:18*
Like, oh, maybe this is the time.
*10:27*
So I kind of couched it to say
*10:28*
A seven or nine remake, seven remake being the easiest one, but so at least there.
*10:30*
You get the get the point there, yeah.
*10:37*
I wonder if that means the whole trilogy will come to Switch 2, because I that would feel wrong to have maybe just part one and two and not the third game come.
*10:39*
That would be
*10:49*
No.
*10:50*
Yeah.
*10:50*
Yeah, they gotta figure out how how they work that because the Switch 2, it does seem to be pretty powerful.
*10:51*
And with things like DLSS and things like that, they can they can crunch things down pretty well, but at the same time, uh yeah, uh rebirth is a lot and I I wonder how they gotta do a lot of optimization uh for that.
*10:59*
For sure.
*11:14*
Silkson.
*11:15*
It showed up.
*11:16*
Yeah.
*11:18*
I I didn't expect for five seconds in a uh you know, a montage, but I don't think really anybody watching did
*11:19*
Hello.
*11:26*
And they reiterated I didn't know there was a 25 date associated with it.
*11:27*
Someone said that that was already announced, so I guess they reiterated it will be out this year.
*11:32*
Yeah, I think they were only m reiterating what they had said.
*11:38*
Like nothing new was there.
*11:42*
Yep, yep, it sure seemed that way.
*11:45*
So
*11:48*
Everyone maybe like took off the clown wig, but like still left the nose on.
*11:48*
And then our big boss predictions.
*11:56*
I said Mario Maker 3 with a mouse support uh and then a Mario Paint-esque mode announced.
*12:02*
I
*12:09*
Not too long ago booted up Mario Maker 2 to get some footage of just like a visual aid for something.
*12:10*
And my gosh, if you don't remember the controls for that game, it is so hard to make something in TV mode.
*12:16*
And this the mouse whenever Mario Maker 3 comes out, which I I feel is inevitable, just seems that way.
*12:22*
Yeah.
*12:28*
The mouse mode
*12:29*
Will be the equivalent of what the Wii U gamepad was.
*12:30*
It's just you've got to have some sort of precision there.
*12:34*
So
*12:38*
Uh no Mario Maker at all.
*12:39*
And then why don't you why don't you tell the people what yours was because yours was so close.
*12:41*
It it was pretty close.
*12:47*
Um
*12:48*
So I feel like it was time for Masahiro Sakurai to talk about what he's working on next.
*12:49*
And of course it comes from the guy who did
*12:55*
Smash Brothers podcasts for a long time, right?
*12:57*
So I said Masahiro Sakurai's next project is a remake of Kidikorus Uprising.
*12:59*
I feel like that's a title that
*13:05*
Yeah, Sakurai did the best he could on 3DS, but there are all those hand crampy limitations of playing that game to its fullest potential, right?
*13:08*
So now with a full
*13:16*
High powered machine he could probably make a lot work.
*13:19*
I forgot about Kirby Airride, and uh I'm sure a lot of people who reacted.
*13:23*
It's neat to see
*13:30*
the people who do remember that game fondly.
*13:32*
And so to pop off for that because when that trailer came in, like, I think anyone who is a Smash fan
*13:34*
Uh Max, you you would know.
*13:41*
Like this is the Masahiro Sci trailer.
*13:42*
Like going from the black to uh a shadowed like it's either gonna be like Kirby coming in with uh you know uh
*13:44*
I'm not subspace emissary is the one that's coming to mind, but you know, the one that was in Ultimate, like I just sorry, I just have brawl fascination and
*13:53*
uh reaching my back in my years, but um yeah, to have that kind of thing going because Kirby's the big superhero in in that adventure mode, right?
*14:01*
So
*14:09*
You first start to wonder about that, but then you once the the turbo boosters kick in on the clear warp star.
*14:10*
Uh
*14:17*
That that was really interesting.
*14:18*
I also said in my Big Boss prediction that if anything Smash Brothers related is announced, it's a full Game of the Year deluxe packaging of Ultimate with all the DLC and feature support for Switch 2s.
*14:20*
uh features.
*14:33*
So that didn't happen.
*14:34*
I could still see that as happening, though 4chan is starting to kick up apparently some Smash 6 leaks already, which is just always
*14:36*
Maybe the Grinch will be.
*14:44*
Maybe the Grinch will be a good thing.
*14:47*
Where's the Dragoon profit?
*14:49*
We need something like that.
*14:52*
And it's it's weird to see early leaks just be like
*14:53*
Yeah, all the characters are back and Saul Bad Guy from Guilty Gear is in it and like okay.
*14:57*
Uh but we're we're never going to be rid of all that kind of speculation.
*15:05*
And uh but I'm I'm really glad that
*15:09*
Sakurai is getting to work on something that he loves, especially with the creation of Kirby.
*15:11*
I'm sure he's thought about for a long time what he would do differently.
*15:17*
with Kirby Air Riders.
*15:20*
I've noticed that there's been an uptick in YouTube recommendations for the episode that he did on Kirby Air Ride in his game development series.
*15:23*
So a lot of I think a lot of people are going back going, either A, what is Kirby Air Ride?
*15:33*
Because they weren't there for it.
*15:38*
I remember fondly playing it at my friend's house who owned it all the time.
*15:40*
It's just
*15:44*
So seeing it come back was just cool from a GameCube perspective.
*15:45*
There's a lot of GameCube love going around right now, which is great.
*15:48*
And then so they're either trying to figure out what it is or possibly glean ideas from the video, I imagine, of like
*15:52*
like how to approach design and what he could be doing.
*15:58*
Because he said in that last video that these videos were shot years ago and like they've been working on the game for a couple of years.
*16:01*
So
*16:09*
I'm s I'm like semi-confident in that it will hit come out in 2025 and I find it very interesting because you
*16:10*
We were talking before the direct and I had mentioned F-Zero and you'd said, Well, I don't think they'll do another racing game the same year as Mario Kart, and we were you were right about it not being F-Zero, but Kirby getting a racing game the same year is pretty interesting.
*16:18*
That was surprising.
*16:33*
Uh but yeah, I I think for those that love it and just love Sakurai's games in general, he always has just really smart game design.
*16:35*
So
*16:43*
Definitely willing to give it a shot when it comes out.
*16:43*
Yeah, same.
*16:46*
I'm I'm pumped.
*16:47*
All right, let's get into it.
*16:48*
And like I said toward the top, we're gonna use the direct as a loose flow.
*16:50*
I kind of tried to structure it out in a in a logical
*16:54*
way to discuss.
*16:57*
And so if there are any complaints, please file them with me.
*16:58*
But I want to start with the hardware itself, the switch to, you know, earlier this year, I think it was in February, they showed that little teaser.
*17:01*
that it was a two minute and two second or something teaser, however it was, showing off just a flyby of it.
*17:10*
But now we kind of know the meat and potatoes of it.
*17:17*
And they talked
*17:20*
Text specs to a degree, and then we've learned some things since.
*17:22*
So the Switch 2 is, of course, another switch.
*17:26*
It's got a 7.
*17:30*
9 inch LCD screen, 1080p.
*17:31*
That is a hundred and twenty hertz VRR support with HDR.
*17:36*
Now that's crazy.
*17:42*
People don't have that in their TVs.
*17:46*
Yeah, right, exactly.
*17:49*
No, not everyone, that's for sure.
*17:50*
Uh I think it's surprising to see Nintendo lean into
*17:52*
this kind of technology and it's refreshing.
*17:56*
Uh but then as it was starting to have all these features come up, it's just like that 450 price is looking more right.
*17:58*
Um I I think helping getting the chip set from NVIDIA is a big help.
*18:06*
Um that's that helps for not only the the third party support that we'll see that I I guess I heard that uh
*18:12*
Cyberpunk was running off of seven weeks of dead of dev time.
*18:20*
Like what we saw in the direct was seven weeks of work in deporting Cyberpunk.
*18:24*
And it looking
*18:28*
pretty pretty great.
*18:29*
So it's a good sign for for third party support coming to Switch to to have uh that kind of chipset and uh
*18:30*
just familiarity for devs to work with it.
*18:38*
But um yeah, I I'm gonna be interesting to see uh something like Digital Foundry breaking down some of the tech specs even further.
*18:40*
Like
*18:48*
these Switch 2 versions of games, like how how much better?
*18:49*
Like what is the jump that we're talking about?
*18:53*
It's it's nice to see
*18:55*
Nintendo playing in a little more techie space and not just being like, we're gonna do our own thing.
*18:57*
We're gonna stay here with the underpowered, more affordable machine that you might not be able to get as much third-party support.
*19:01*
But this seems to be
*19:09*
Trying to play in that space of like it's a game machine for everyone, probably could eventually load apps for streaming and have it support
*19:11*
better than Switch did.
*19:20*
Um yeah, things like that.
*19:22*
It's it's gonna be interesting.
*19:23*
It's a good technical foundation, I think.
*19:25*
Hearing that the display on the device had not only 120 Hertz, but VR as well.
*19:28*
To me, says that Nintendo is going to implement those things in their games.
*19:34*
Which is, as someone who does own a TV that's capable of that same sort of specification, that's really exciting to think about, you know, is there
*19:39*
Could the Mario Kart have well maybe an unlocked frame rate higher or support?
*19:49*
Or maybe it smooths out the rougher edges of games that do push the hardware really hard, like
*19:54*
Uh when I was playing Tears of the Kingdom for the first time last year, um I was running the switch through my upscaler, which can flag basically turn VRR on.
*19:59*
and let my TV do the VR handling.
*20:11*
And that smoothed a lot of kind of those rough, you know, dips, unstable frame rates in the low thirties.
*20:14*
And so thinking that Nintendo would have that built in
*20:20*
to the system means I would think that their games would have that support as well and be designed with that in mind and push things a little bit forward.
*20:24*
It's it's interesting to hear
*20:32*
Sony be in the same sort of space, especially with NVIDIA confirming that it's their chipset and it has DLSS.
*20:34*
You know, we have PSSR on the PS5 Pro.
*20:41*
Xbox has talked about those things.
*20:45*
Like
*20:47*
They're entering the same sort of conversation as the bigger players, and it may not be able to push as high of a frame rate and resolution, which is true.
*20:47*
The doc only allows up to 4K60 HDR, which is
*20:55*
In line with an HDMI 2.
*21:00*
0 spec, so it doesn't seem like they've gone all the way that would allow for a full 120 support, but it can do
*21:01*
Uh 4K60 or 1440p 120 is at least the HDMI 2.
*21:10*
0 spec where that could go.
*21:14*
So
*21:16*
It's kind of interesting for them to be in the same conversation.
*21:18*
I was I was all prepared for uh just supports 4K, 60.
*21:21*
I didn't hadn't even considered HDR really.
*21:26*
It's uh it's a beefy little tablet.
*21:28*
Uh and shocking that it's the same thickness, it's just wider.
*21:31*
So I am I'm impressed from a technical's perspective, and I'm excited for Digital Foundry to get their hands on it.
*21:35*
Sure.
*21:42*
Oh, yeah, absolutely.
*21:43*
I I think to have them start to play in the same kind of console equivalent space as something like
*21:44*
Uh you know, again, don't don't don't come at me with like, oh well the teraflops different.
*21:52*
They're getting a lot of the same kind of games and uh performance as
*21:58*
something like a PS4 Pro, right?
*22:02*
And to get like that kind of power in a smaller handheld form factor is really interesting and just shows the oh yeah it has been
*22:05*
Seven, eight years, like d technology still is changing pretty amazingly, even though if it's not the leaps and bounds as it had been in, you know, decades past.
*22:16*
Yeah, it's it's exciting stuff.
*22:26*
The Joy-Con 2 connect magnetically, as all the leaks suggested, but what I liked a lot about it was the SL and SR buttons are steel.
*22:28*
So there's gonna be like a a premium sort of feel to it.
*22:38*
It sounds like the snap functionality uh is very satisfying.
*22:42*
So we'll see how that holds up over time.
*22:46*
There's no mention of like a Holoffect joystick or anything specific to combat drift, but given the lawsuits and all of the repairs Nintendo's had to do, they probably don't want to invoke the name Drift.
*22:49*
uh mention it, but I'm hopeful that it's been addressed.
*23:02*
The more interesting thumb pad, the joystick
*23:07*
Sounds like it's on the Pro 2 controller.
*23:11*
I don't know if you saw any hands-on with it or read the Ask the Developer, but they talked the developers talked about how it was
*23:14*
super smooth glide functionality, which kind of reminded me of the 3DS circle pad.
*23:23*
But apparently
*23:29*
At least according to Austin Evans, who I saw specifically mention this, it doesn't they he couldn't even figure out what they were doing with it, how it felt so smooth.
*23:31*
It kinda makes me want to buy a pro controller closer to launch.
*23:38*
But I'm very curious to see what that feels like.
*23:43*
Like absolutely.
*23:45*
And uh nice to have a couple uh programmable buttons on the back that kinda has the little more pro premium kind of feel instead of just saying, oh, it's
*23:46*
It's an actual controller, not you know, two Joy-Cons slapped together in a little plastic uh support there.
*23:56*
But to to see, you know, like the PlayStation and Xbox
*24:03*
Pro controllers or pro controller equivalents have like those kind of back programmable buttons and Nintendo playing in that space as well is again it's like it's a nice pleasant surprise.
*24:06*
Yeah, it's
*24:16*
accessibility.
*24:18*
Uh it makes me wonder if the games are gonna be reprogrammable button-wise across the whole controller, not just limited to these back buttons, but we'll see uh how it all goes.
*24:19*
I'm and I'm excited to see how those things play.
*24:30*
out.
*24:32*
The C button, which is of course on these controllers.
*24:33*
It stands for Game Chat, which or chat.
*24:36*
I guess the C is chat, but they call it Game Chat.
*24:39*
And I want to start this off with an amusing anecdote I heard from our friend Logan.
*24:43*
Logan's stepson was uh watched the direct, you know, after he came home from school or whatever.
*24:48*
And he
*24:54*
He's never been in a game party chat.
*24:55*
He's only done it in Fortnite, which is through Fortnite in the game, not on the system level.
*24:57*
And so he thought that Nintendo invented like party chat.
*25:04*
He doesn't know about Xbox 360 party.
*25:09*
Or, you know, or on PlayStation, you know, you could just hop in a party and play with your friends.
*25:12*
He thought that they had basically invented Discord on the console.
*25:17*
Which I found A made me feel old, but B very interesting from the perspective of the kids, right?
*25:22*
The people that arguably are most targeted for this type of feature
*25:30*
Nintendo is offering voice party chat on the Switch too.
*25:35*
And not only that, but you can share your screen with your friends as well and watch and play with each other.
*25:40*
that you could all play different games, you could all be playing the same game together.
*25:46*
Uh one example in Treehouse Live that I really liked was they put up uh the Legend of Zelda four swords.
*25:50*
And everyone was sharing their screen and chatting and playing together in that cooperative Zelda.
*25:57*
It doesn't
*26:03*
look the best from like a frame rate or video quality perspective.
*26:05*
But reading the interview, the Asked Developer interview, it sounded like
*26:10*
They had to strike a balance between how much processing power do we give to game chat and then the game still has to run, right?
*26:14*
At so it sounded like an interesting battle internally of just how do we
*26:22*
How much of the assets of the system can we give to this sort of feature?
*26:27*
So what what are you thinking about Game Chat?
*26:32*
Because I'm it's I think it's interesting.
*26:35*
I I think it's really interesting too, and I think it really depends on how many multiplayer games you find yourself playing.
*26:38*
I think for you're right, the the kids these days, the Fortnite crowd, it's gonna do gangbusters for those who play Fortnite with their friends.
*26:47*
Like that's that's gonna be wild because uh Nintendo is also implementing all of the if if you buy the camera that now comes with the I mean don't call it the connect, but let's
*26:55*
Let's call it kind of what it is.
*27:08*
Uh with with the technology then to uh zoom in on your face and kind of green screen it out and then use that video data
*27:10*
However, the game updates and programs it in, it's it's really interesting to see uh how you know first-party Nintendo games are like starting to try to implement that, right?
*27:18*
But
*27:27*
if Fortnite does a kind of update to integrate that well, uh that that could be really interesting.
*27:28*
I I also saw that as well, uh especially when
*27:34*
Uh the live stream of the direct was having troubles with uh video audio sync and then it froze up and
*27:39*
Is that a YouTube problem?
*27:47*
Who knows?
*27:49*
But yeah, it made me think like, yeah, streaming video is hard.
*27:50*
And uh it really makes me wonder, like, I was really surprised by the tech behind it to be able to do that to support
*27:54*
for incoming video streams of gameplay.
*28:01*
Yes, granted, at a huge resolution and frame rate hit, but you you do what you gotta do.
*28:03*
And then to have the processing for
*28:08*
the green screening out of faces and all that.
*28:11*
Like it's it's a lot.
*28:13*
And uh I I'm really impressed with what the potential and promise of the technology is, granted even at at this time in
*28:15*
And where we are with technology.
*28:24*
It's you talk about that like 20 years ago, like that would not have been possible.
*28:26*
Like in Nintendo We didn't even have
*28:30*
really much internal storage space and didn't even work with apps in a traditional way that we think of today.
*28:33*
So like technology's come a long, long way in what seems like
*28:40*
Mystical and amazing and impossible, but yeah, all done in a Nintendo way that's very family-friendly and controlled.
*28:44*
And uh, we've got parental controls on it and everything.
*28:51*
I I think really cool
*28:55*
For me as someone who is older and you know definitely in the more
*28:57*
is senior compared to most game players, not finding myself playing many multiplayer games, I don't know if I'd be using this all that often.
*29:05*
But the feature is there for those who are consuming Twitch content and really all about connecting with their friends in that way.
*29:14*
And you know, I'm sure Nintendo learned lessons coming out of a pandemic.
*29:22*
Um how nice would it be to play with friends who are great distances away or cannot be in the same space?
*29:26*
And how how do we take that original Nintendo 64 multiplayer idea?
*29:34*
and kind of adapt it for a a new modern time.
*29:39*
That's one of the defining traits of the Switch 2 that I'm I've noticed so far is this sense of
*29:44*
community and playing together and sharing things.
*29:52*
Um really the the direct that was the week before, which
*29:56*
Well goodness gracious, so many games.
*30:01*
It's surprising that they had two back-to-back directs like that actually in hindsight.
*30:04*
But the virtual game cards that they announced where with inside your family plan you can share.
*30:08*
uh games with each other, but in a way that like if I were to give you a physical copy of a game, it it leaves my system, what have you, and the other person can play it for two weeks or share within your family and download them.
*30:14*
And then the game key cards that they announced and being able to just pop it in and download games seemed kind of like the inverse of that.
*30:27*
We've got game chat where we're playing together and sharing things.
*30:35*
Game Share, which is just download play from the DS, which is so great to see come back in a way, but the system is powerful enough to basically stream
*30:39*
four c current different video streams of the game and data.
*30:49*
I don't know how it all works, but you can play games together locally.
*30:53*
I kinda hope Mario Kart World works with it and the other people have to be shy guy is what I would love.
*30:57*
uh t for a call back to that mode.
*31:02*
But they seem like they're trying to make it as easy as possible, at least in the friends and family space.
*31:05*
to share and play games together in a whether it's the same game or not.
*31:13*
And I think that's interesting.
*31:19*
To see them push so hard when you look at game cards, NSO family plans, and game share, the download play, when you think about all of those things together,
*31:21*
One person just has to have a copy of the game.
*31:33*
You can even do Game Share over Game Chat, they said.
*31:35*
So maybe you and I, I have the Clubhouse games and you want to play chess with me.
*31:38*
You don't even have to own it.
*31:43*
We can beam it through the internet together.
*31:44*
Man.
*31:47*
Things like that or if you know like a jackbox kind of supports that feature too in the future if you're talking like a third party
*31:48*
kind of taking some of the the API tools there.
*31:55*
Um it it's it's really interesting to think about what's possible, especially with the last few years of the Switch's life, right?
*31:58*
where they were trying to dip into cloud versions of more graphically intensive games.
*32:05*
So like they were starting to think about, you know, the idea of streaming games and how you can interact with them for better or for worse, often with, you know, worse performance because the Switch wasn't
*32:09*
designed with any of that in mind, right?
*32:19*
But I'm sure all that came into play for what they could do for their next machine.
*32:21*
Yeah, it's been cool to see.
*32:28*
I had two more things, at least hardware-wise, I wanted to touch on.
*32:30*
The microphone on the system.
*32:34*
Apparently they have dedicated audio chips.
*32:35*
for noise isolation and things like that.
*32:38*
I want to hear it to believe it.
*32:41*
Uh, you know they're saying that it'll it'll isolate your voice and
*32:42*
equalize other people's voices if you're in the same room together.
*32:48*
We'll see how it does, you know, six, seven feet away from my TV and and things like that.
*32:52*
But it's nice that the Pro Controller has an audio jack.
*32:57*
Um, you know, that's long overdue, so to speak.
*33:00*
That is very nice.
*33:03*
That's very nice.
*33:03*
I also had a hard time believing the accuracy of all right, well let's let's actually see it in real testing and not, you know, idealized perfect versions.
*33:04*
But
*33:12*
Pretty cool.
*33:13*
Uh, you know, seeing uh you know, I should have just looked at the the switch further, like when they did the kind of flyby to see like, oh that is a microphone and what could that mean?
*33:14*
Why would a microphone be there on the switch?
*33:22*
Like interesting to think about.
*33:26*
Yeah.
*33:27*
And then uh the camera, so the the the switch to camera, which looks like a 360p webcam
*33:28*
uh PS2 eye toy kind of energy it felt like.
*33:36*
For sure, for sure.
*33:39*
I did see the piranha plant one that Hori is making though.
*33:41*
That's pretty cool.
*33:44*
So clever.
*33:45*
So clever.
*33:46*
And you close its mouth to hide the can that's good stuff.
*33:46*
But I thought it was it just plugs into the top USB-C port of the the system itself, which is nice to have a port on both sides.
*33:50*
But their website implied that other cameras will work.
*33:59*
So if you have a USB-C web camera, as long as the switch supports it in some way, I c you know, I don't know if anyone's gonna hook up their DSLR and get that.
*34:02*
crispy crispy video call quality on their switch but you know if you have a webcam lying around it it may work with it which is
*34:13*
Surprising and nice to know that you don't have to shell the fifty or sixty bucks, whatever the camera is, uh, to do it.
*34:21*
You may have something already in your home, especially over the last five years of
*34:27*
work from home and COVID and all these things, people have sure cameras out the wazoo.
*34:32*
So it's nice to see makes me think uh
*34:36*
I forgot to mention the Joy-Con have mouse support now.
*34:40*
Uh I guess uh you know I'm thinking can I hook up a mouse to my switch?
*34:43*
Can I just pair a Bluetooth mouse maybe?
*34:48*
Um but yeah the Joy-Con mouse support looks pretty cool actually.
*34:50*
It's definitely a different way of controlling
*34:55*
A a game, certainly in as we get to some of the games that especially make use of that, uh motions for a controller that I
*35:00*
Never really think of doing I personally don't do much of the mouse and keyboard uh control scheme on on PC, but to think of like
*35:08*
both hands being used with a mouse-like input, uh that'll take some reprogramming and it's it's neat to hear uh impressions that people are having.
*35:17*
uh using that kind of control scheme for Metroid Prime 4 and they're like, oh yeah, you can do spinning jumps just fine.
*35:27*
And it's like that that sounds really cool, but
*35:35*
I want to know like how it is tact-delete to actually do all that.
*35:38*
Yeah.
*35:42*
I was thinking I was like, dang, I'm gonna have to buy like a mouse pad just for the table in front of my page.
*35:42*
They said it will work on your jeans, but I don't know about that.
*35:49*
Yeah, yeah.
*35:53*
I don't know.
*35:54*
I don't know.
*35:55*
Anyway, the hardware seems
*35:56*
Way more powerful than I personally expected.
*35:59*
I think that will lend itself to lasting longer in the market.
*36:02*
I suspect it would have a similar life cycle.
*36:05*
uh as as the Switch one, I would think.
*36:08*
So it's good to know that they've kind of future proofed it in some way.
*36:10*
And I'm excited to get my hands on it as someone who does have
*36:14*
a really nice setup for playing these games at high frame rates and HDR and things like that.
*36:18*
It's it's exciting to think about playing games like
*36:23*
uh Metroid, you know, Metroid Prime 4 at 1080, 120 with HDR and all the things.
*36:27*
That's exciting.
*36:33*
Uh that's exciting stuff.
*36:34*
It sure is.
*36:36*
I and especially when you uh talk about like seeing Metroid Prime 4 be re-revealed was probably like a year ago, right?
*36:37*
We just finally saw like, oh, this is it after it's been quiet for so long, this is what it's looking like.
*36:44*
Oh, it looks beautiful.
*36:48*
There's no way it can run on the switch and look this good, right?
*36:50*
And then we see in the aforementioned switch direct from the previous week.
*36:54*
Oh no no, this is how a Metroid Prime 4 game would look on Switch.
*36:59*
There are definitely compromises made visually in a lot of ways, but to see it return in the Switch to direct and be like, yep, and we're
*37:03*
Doing all the max tech specs and it looks this beautiful.
*37:11*
I'm like, yeah, that's that was how it looked in the first place.
*37:13*
For that to be a cross-gen game along with Pokemon Legends ZA, uh yeah, that that makes a whole lot of sense.
*37:17*
But you know, uh it's it's good to actually see that that was the case.
*37:28*
Uh because yeah, the the seeing Metroid Prime 4 on that Switch 1 director is like
*37:32*
Okay, so it is coming to two and gonna look a lot better than this, right?
*37:38*
Yeah.
*37:41*
Right?
*37:42*
Please, please.
*37:42*
So it's cool.
*37:43*
Let's talk about those games.
*37:45*
Let's dig into it a little bit more.
*37:46*
I wanted to first kind of go through the third-party support.
*37:48*
A, because I think the first party stuff's way more exciting.
*37:52*
Uh not that there aren't exciting things in third party, uh, but there's also just the standard things that you would kind of expect.
*37:55*
And I think it's as
*38:01*
I think kind of because of the NVIDIA chipset the support that the Switch is so popular.
*38:03*
People are bringing their games to Switch.
*38:10*
in unlikely ways, you know, Doom Eternal or for example, or even going to Cloud Sport.
*38:12*
They want it on Switch because there's a hundred and fifty something million of them out there.
*38:18*
So this third-party lineup of what they showed is I think quite strong with some games that you certainly didn't expect.
*38:22*
We mentioned Elden Ring.
*38:30*
It was nice to see Hades 2 show up, apparently coming to Switch 2 first.
*38:31*
uh exclusively in some capacity.
*38:36*
That's hopefully nothing.
*38:39*
No they'll probably this year.
*38:40*
Yeah, they'll probably launch their one point oh
*38:42*
uh this year, probably first on Switch, maybe uh like a month or so before and whatever exclusivity deal they have going on.
*38:45*
As someone uh I've been playing Hades 2 on PC in their early access.
*38:52*
It's really fun to see how that game is coming along and it's already so good.
*38:57*
So uh definitely I would I would say keep an eye out on Hades 2 if you have not even dipped your toes into the first one.
*39:03*
Uh that was a pleasant surprise to see
*39:09*
And Hades 2 is coming along swimmingly.
*39:11*
Good.
*39:14*
I'm glad to hear it.
*39:14*
I've been eagerly waiting for the console version of it.
*39:15*
Ah.
*39:18*
Um
*39:18*
And I think the Switch T was powerful enough to meet like my expectations for Hades 2.
*39:19*
The Switch one version I wasn't as huge of a fan of and I ended up playing it on PlayStation.
*39:23*
primarily so but I'm excited to to get back into Hades 2.
*39:28*
The Street Fighter 6.
*39:33*
Uh we actually should have expected this because I
*39:35*
The 3DS had a Street Fighter game at launch.
*39:38*
The Switch had one, but it was like the Street Fighter 2 collection.
*39:42*
I don't know.
*39:46*
Street Fighter 6.
*39:47*
Amiibo though.
*39:48*
Yeah.
*39:50*
Oh my gosh.
*39:55*
Man, times have changed with like
*39:57*
Ten to fifteen dollar smash ones, huh?
*39:59*
Yeah, man.
*40:02*
Oh my gosh.
*40:03*
Thirty dollar amiibo.
*40:04*
I don't know if I'm prepared for that.
*40:07*
I I've certainly died down on the amiibo purchasing.
*40:08*
I just buy the ones I really care about, but
*40:11*
They're getting chunky and big, especially as the character models get more complex with uh what kind of games are having that kind of support.
*40:16*
But you know, it it makes sense.
*40:24*
Like, yeah, if you already have
*40:25*
Ryu and Ken ones from Smash Brothers.
*40:27*
Let's add a few more with some of the the new characters that they added into six.
*40:30*
So yeah.
*40:35*
It'll be cool.
*40:35*
Damon X Machino gets another game.
*40:36*
That one that I didn't play.
*40:38*
It's Max.
*40:40*
Good Max.
*40:42*
I don't know.
*40:43*
Yeah, you know, that trailer popped up and I was like, okay, well it's not.
*40:43*
Cinnablade Chronicles X, and I totally forgot that Damon X mocking out was a thing, but you know, that that makes sense.
*40:47*
Okay.
*40:54*
Yeah.
*40:54*
We've got Split Fiction, which seems to be an early game of the year contender based off everything.
*40:55*
I'm
*40:59*
Uh Abby everyone's talking about it, which then makes everyone talk about it takes two.
*41:01*
And so now she's interested in playing that game finally.
*41:07*
Um
*41:10*
Sure.
*41:10*
So maybe, you know, we'll see how that goes.
*41:11*
Split fiction makes sense on Switch, especially since it comes with two controllers.
*41:12*
It kind of is the system made for the couch co-op kind of game.
*41:17*
Absolutely.
*41:21*
EA Sports.
*41:22*
uh the typical I and the two K head sports as well.
*41:24*
I think wrestling and basketball.
*41:26*
So the sports games are coming.
*41:28*
Yeah, it makes sense for uh EAFC and Madden to be the two franchises that E if EA sports are gonna dip their toes
*41:30*
into Switch support.
*41:37*
If they're gonna try that Nintendo pool again, because recently they tried like bringing Madden over to PC finally.
*41:38*
So it's like it makes sense that
*41:45*
Those are the ones that they're gonna try.
*41:47*
Um it would be nice in the future to see maybe college football get a little bit of support.
*41:49*
I'm sure they want to see how does this platform do first before we commit more, but
*41:54*
Yeah, those are good ones to start off with, and yeah, you're right.
*41:58*
On the 2K side, WWE and NBA.
*42:01*
Yeah, absolutely.
*42:03*
Makes sense.
*42:05*
We got Hogwarts, they're getting an enhanced version.
*42:06*
I forgot it came to Switch.
*42:08*
I forgot about that.
*42:10*
So I almost thought it got like, did it get delayed out?
*42:11*
Because it got delayed so far back from the original.
*42:14*
release date.
*42:16*
I think it might have released well like November in twenty twenty three, but yeah, uh to tougher limitations technically.
*42:16*
Yeah.
*42:22*
Tony Hawk
*42:23*
Hitman World of Assassination.
*42:24*
Uh so I guess we don't need the cloud anymore to play Hitman on Switch.
*42:26*
And then they good package to bring over.
*42:30*
Love that for IOI.
*42:32*
Uh quick shout-out to to Tony Hawk to dip into bikini bottom was
*42:34*
Crazy, did not expect that at all.
*42:38*
That was wild.
*42:41*
And yeah, a good little reminder that IOI is cooking something else up for years.
*42:42*
Yes.
*42:47*
Uh uh Jeff Bezos told them make a game.
*42:47*
So we'll see.
*42:51*
We'll see how that one fares out.
*42:52*
I guess it was a good reminder.
*42:54*
It was nothing new shown for Double O seven, but it was good.
*42:55*
Kinda made me want to see Cold Dye
*42:58*
Yeah, right, no, absolutely.
*43:00*
But I think good confidence to show that like even years down the line, like even game projects that have not even sniffed PlayStation and Xbox yet.
*43:02*
Nintendo trying to say like we want to be in that pool too.
*43:11*
Yeah, it's cool.
*43:14*
Brayley Default got a remaster of one of those games.
*43:16*
I forget which one, Fairy something.
*43:19*
Uh the first one.
*43:22*
Yeah.
*43:23*
Did they rename the first one?
*43:24*
So Bradley Default Flying Fairy was the Japanese title of it, and then America was probably like, oh god, we don't want to title anything to Fairy.
*43:27*
Uh so we'll just call it Bravely Default.
*43:34*
Uh but then Bravely second is the the other one.
*43:36*
Okay, so it is j there are just two of them.
*43:39*
Okay.
*43:41*
I thought I missed one somewhere there.
*43:41*
Okay, cool.
*43:43*
Yakuza Zero.
*43:44*
I had a lot of Yakuza friends pop off
*43:45*
Great game.
*43:48*
Great game.
*43:49*
And so interesting too to see like the things that they're adding.
*43:50*
More cutscenes, a whole other side game.
*43:53*
It's not just, you know, straight up the game from 2017.
*43:56*
Like they're trying to get
*43:59*
people in on it for like a bigger multiplayer kind of mode and uh you know Yakuza Zero great entry point into that franchise.
*44:01*
That studio is cranking them as is oh yeah yeah they sure are they sure are
*44:10*
And then another Hyrule Warriors game, this time based off Tears of the Kingdom.
*44:15*
I'm curious to see how that one will run with the more powerful hardware and so many enemies on screen and things like that.
*44:21*
that'll be exciting.
*44:26*
I did not play Age of Calamity or the original one on Wii U slash 3DS, so I might pass on this one too.
*44:27*
I really enjoyed those games and uh seeing that announced, I'm like, this is the biggest no-brainer.
*44:34*
Like
*44:41*
Could have done the easiest prediction for it and like, well of course, of course, because it did so well for Koei Tecmo.
*44:42*
And so once they're like, oh, here's uh from one of our partners and it's Koei Tecmo and it's like
*44:48*
Warriors and then they show like the Tears of the Kingdom wall piece, and it's like, oh god, of course, of course.
*44:53*
Like makes too much sense.
*44:59*
So I've I've enjoyed playing those games a lot.
*45:01*
Uh
*45:04*
Yeah, you're right.
*45:04*
With a more powerful system, that's gonna help performance a lot because Age of Calamity was a little tougher, uh, but they're really fun.
*45:05*
I I recommend.
*45:14*
Okay.
*45:15*
I have I actually have Age of Calamity.
*45:16*
I got it on a price error from GameStop digitally a couple years ago.
*45:18*
So it's just been sitting on my Switch.
*45:21*
Uh well you know, use use the specs of Switch 2, play it back compat.
*45:24*
Okay, I'll give it a shot.
*45:30*
I'll see how that goes.
*45:31*
Then there was more first party stuff in the middle there, but I just want to keep going through the third party really quick and they saved kind of the bigger pop-offs for that.
*45:32*
Second half.
*45:40*
I I am not gonna hit all of this, but uh they led with a Deltarune chapters one through four l launching with switch.
*45:40*
So that was big.
*45:48*
Big old Deltarune vibes.
*45:49*
And then everyone
*45:51*
Everyone's favorite uh developer, leader, Randy Pitchford with his shift codes uh and USB drives.
*45:52*
Uh Borderlands 4 is coming to switch.
*46:00*
That makes sense.
*46:03*
Civ 7, a logical game, especially with mouse support now.
*46:03*
That's exciting.
*46:08*
Then the stream froze, and I missed uh everything from here.
*46:10*
Uh
*46:15*
I think it didn't come back until the montage.
*46:16*
So they talked about it.
*46:19*
Yeah, it was like the end of FF7 that it came back.
*46:20*
Yeah.
*46:23*
Yeah.
*46:23*
So there was a a survival game called Survival Kids from
*46:24*
Was it Bandai or 2K?
*46:29*
Someone in there.
*46:31*
I hadn't seen that before.
*46:32*
Starseeker Astronauts.
*46:33*
Enter the Gungeon 2 in a 3D art style.
*46:35*
That was pretty big.
*46:37*
Did you play Enter the Gungeon?
*46:39*
You know, I didn't, uh, but I think it's a game I'd probably like, especially after how much I liked Hades.
*46:42*
So I'm, you know, good to see the sequel make its way.
*46:47*
Yeah.
*46:51*
Cyberpunk, you mentioned that earlier.
*46:52*
Ah, honestly surprised.
*46:53*
Oh, just like a little bit.
*46:55*
You know, that game just had such a rough launch.
*46:56*
And I know it's way different now, and it's it's a good, stable game, especially on the modern hardware.
*46:59*
But that first taste is just hard to wash out your mouth is to a certain degree.
*47:05*
So it's very surprising to see it running on Switch and hands-on reports saying it's running.
*47:09*
fairly well in a 40-ish frame rate, you know.
*47:14*
That's that's pretty good.
*47:18*
Mm-hmm.
*47:20*
Uh Final Fantasy VII Remake Integrade, and then the montage that just kind of had
*47:21*
Everything you'd expect from Puyo Poyo Tetris to stuff from the Direct last week.
*47:26*
Um Silkson showed up in there, Wild Hearts, Witch Brook, that was from the Direct.
*47:31*
uh Fortnite.
*47:37*
Star Wars Outlaws to have a Ubisoft pop, yeah.
*47:38*
Yeah.
*47:41*
I was kinda hoping for Assassin's Creed Shadows.
*47:42*
I know you're a big Assassin's Creed fan.
*47:45*
I kinda thought we'd see it.
*47:46*
That was like the Ubisoft thing I thought we'd see, but Star Wars got that spot.
*47:48*
Um yeah, and as and it's a game I'm playing right now.
*47:52*
Um, and it is a beautiful game.
*47:56*
I so I was kind of thinking of the same thing.
*47:59*
It's like, would it be too bold for the I I think maybe at some point.
*48:01*
They'll say like it's it's coming with some sort of support, but like I think that game's pushing the the software pretty hard.
*48:05*
Yeah, actually the
*48:12*
the hardware pushing it pretty hard on PlayStation and Xbox.
*48:13*
So again, it's just going to be interesting to see like what's the trade-off, like how close can we get uh with with Switch 2 and some of these newer games.
*48:16*
It makes me wonder how the Series S version, like so you pair down from that, I imagine, is kind of that's as low as it gets.
*48:25*
So Yeah.
*48:33*
You know, I remember an interview with Phil Spencer.
*48:35*
They were talking about these PC handhelds, and obviously there's the big rumors of the Xbox making their own, and I think ACES is having their own Xbox branded thing come out later this year.
*48:38*
But Phil was like, yeah, Series S has really prepared us for this.
*48:48*
And it's like, uh-huh.
*48:51*
Yep, you were planning that.
*48:52*
Sure has.
*48:54*
So it's it's actually turned out to be a big benefit for them.
*48:55*
uh as this whole handheld PC space, which was I think honestly spurred by the success of the Nintendo Switch.
*48:59*
I don't think Valve would have made the Steam Deck.
*49:06*
without the success of the Switch.
*49:09*
So it's cool to see that.
*49:11*
And so we'll see how that goes.
*49:13*
Completely agree.
*49:15*
The last big third party game.
*49:16*
I th I I people were losing their minds.
*49:19*
For Kenitsugami, Path of the Goddess, right?
*49:23*
Yes.
*49:25*
Capcom.
*49:26*
Uh no, the from software logo came up and everyone lost their mind.
*49:28*
And then Big Ben shows up and it's like are we in?
*49:34*
Is this bloodborne too?
*49:38*
Uh The Duskbloods, a seemingly, at least for now, exclusive Nintendo Switch 2 from software game.
*49:41*
Which alone is a sentence I would not think possible to be uttered.
*49:52*
It seems like it is multiplayer, like PvP VE kind of game.
*49:57*
Yeah, yeah.
*50:02*
But dang, they got a From Software game.
*50:04*
I got a Miyazaki from software game.
*50:07*
Like that's it's pretty impressive.
*50:10*
Um that's wild to see and and then you see with like the stories of uh
*50:12*
Sony trying to crack down on patches and ports of people trying to make bloodborne, you know, sixty frames per second and all that.
*50:18*
Like
*50:26*
All right, they've got something something's gotta be cooking because this might as well just be a bloodborne spiritual successor.
*50:27*
I mean they could have just called it blood souls or something.
*50:33*
Yeah, yeah, they they sure could have.
*50:36*
But the Dust Bloods is cool.
*50:38*
Um it's it shows how serious Nintendo is trying to be in the space, and that's and that's kind of nice to see
*50:40*
Yeah.
*50:47*
I'm curious if it's published by Nintendo.
*50:47*
I couldn't glean that information anywhere.
*50:50*
Yeah, I don't know.
*50:52*
So we'll see how that goes.
*50:53*
I could
*50:55*
Because I can imagine, you know, a year or two down the line it being ported to other consoles and, you know, being playable.
*50:56*
So we'll see how exclusive it truly is, but
*51:02*
Good for them for for getting that.
*51:06*
It kind of rem it feels the same way that Bayonetta 2 being a Wii U exclusive kind of felt.
*51:08*
It was like, oh my gosh.
*51:14*
Yes.
*51:16*
Yep.
*51:16*
Nintendo with Bayonetta?
*51:17*
What?
*51:19*
Not e and that was before s she was in Smash, obviously.
*51:19*
Um was it?
*51:23*
It was before, yeah.
*51:24*
It was before she was in Smash.
*51:25*
Yeah, yeah, yeah.
*51:26*
Mm-hmm.
*51:27*
Now we're gonna get to the I think the good stuff, the creme de la creme.
*51:28*
The first party stuff.
*51:33*
Mario Kart World looks so good, Peter.
*51:35*
It looks crazy good.
*51:40*
Uh I spent hours recently playing Eight Deluxe.
*51:42*
Um my wife and I really enjoy
*51:47*
playing Mario Kart 8 still.
*51:49*
So we're we're definitely hankering for a new Mario Kart game, despite all the the DLC tracks and all, right?
*51:51*
And this was hitting so many buttons.
*51:57*
I even just to see the Moo Mu Cow be a playable driver.
*52:00*
Like, even that alone.
*52:07*
Sold Abby's like ah Yeah, yeah.
*52:10*
They're they're doing some silly things with uh playable characters, but you know what?
*52:14*
If you got
*52:18*
24 racers in a race, uh, yeah, you gotta have a lot of playable characters to fill out that roster.
*52:19*
Uh, it it looks
*52:26*
So good.
*52:28*
And then you have a bunch of other questions tied into it, but I think it's still going to sell like hot cakes, and you you see it get bundled with
*52:29*
the system for $500 US and uh yeah it it's a real appetizing cell.
*52:41*
Yeah, I think that one's gonna be the one
*52:47*
Like that's the but the the package of the switch two that will sell out first.
*52:49*
It is I noticed some small print on the site that said this was available that bundle was available till fall of twenty-five.
*52:53*
Obviously they can shift that, change it, push it.
*52:58*
But I imagine they're gonna have some sort of holiday-ish bundle that will include Mario Kart.
*53:01*
Um because that's the that's the switch bundle that s keeps selling, man.
*53:06*
Um
*53:10*
I mean Mario Kart I think has the highest sales on Switch One, so I suspect that World will have similar despite its price tag of $80.
*53:11*
The Nintendo is taking the plunge.
*53:23*
They did it before Rockstar.
*53:25*
Yeah, yeah.
*53:28*
How how interesting, right?
*53:29*
So I I know a lot of people, again.
*53:31*
are are having big consternation with that.
*53:34*
And I agree.
*53:37*
Like that's it's tough to be the first, especially when the jump to 70 was only so recent.
*53:38*
Again, people will point out that like the $50 price point in 2006, that's what the money is equal to now.
*53:45*
Yep.
*53:54*
Games have been really cheap for a long time.
*53:54*
And especially if tougher economic times are ahead, they've got to make sure that they can make their money back.
*53:58*
So, so for certain titles, like yeah, if they want to charge a premium
*54:05*
like a next big Zelda game like Mario Kart here.
*54:09*
Okay, because we see then later down the line we re reference the Donkey Kong game like at 70.
*54:13*
So like they're still gonna try to explore the range however they can.
*54:20*
But you're right, I would not be surprised at all if even Rockstar goes like, can we try a hundred?
*54:24*
Because even Mario Kart, like, is yeah, if they're doing ninety for a physical copy.
*54:31*
Well, that was interesting.
*54:36*
I don't know if it's 90.
*54:38*
I think that's been pulled from European and then people converting it because it's an equivalent to $90 in Europe.
*54:40*
But all of the listings that I've seen in stateside have been eighty dollars.
*54:48*
So I'm curious again, this is kind of this is one of the problems
*54:54*
that they've been struggling with since the announcement, which is the price, and that's kind of where I want to end on um for everything.
*54:59*
But it's unclear.
*55:05*
There's talk of digital games being cheaper than the physical ones, which people have called for
*55:06*
I think for a long time it's like this doesn't make any sense.
*55:12*
Why not make it a little bit cheaper?
*55:14*
It certainly entices more customers to buy digitally where
*55:16*
You as the platform holder, and especially if it's a first party game, you're reaping one hundred percent of that back instead of splitting it with retailers or other store owners.
*55:20*
So I think that's an interesting push and pull there, but I haven't seen anything that says $90 physical in the States.
*55:29*
Um
*55:37*
That's harder, especially as someone who hasn't a big physical collection and will be opting to buy just the Switch 2 and buy Mario Kart physically.
*55:41*
I know what I'm paying for there.
*55:50*
Um it's to have a box and a cartridge.
*55:52*
And be able to, you know, not have to depend on servers and things uh and the like.
*55:56*
But I kept kind of thinking back to
*56:00*
Not only Mario Kart 8 and Mario Kart 8 Deluxe, which is not only a game I bought twice, $50 and then $60.
*56:05*
So for $110
*56:13*
And then I did not buy the DLC for deluxe because I have the NSO expansion thing, but I would have bought that DLC.
*56:15*
So let's say that was another, I think, $30.
*56:22*
Even if I had paid $140 for Mario Kreade Deluxe, I've gotten so much back from that game.
*56:24*
Countless hours and parties with friends.
*56:31*
And so I think, well, alright, if the Switch 2 is gonna be around, let's say, eight years, let's just be the same as Switch 1, and this is the Mario Kart I'm gonna be playing regularly for the next eight years.
*56:35*
That's ten dollars a year?
*56:46*
Uh that's more than it to me personally, that's more than worth the price of admission, especially day one at launch.
*56:48*
You know, that's a full full life cycle for that game.
*56:55*
So
*56:59*
It's interesting.
*57:00*
I'm more curious how they're gonna price differentiate going forward, like with Donkey Kong.
*57:01*
Tears of the Kingdom was a $70 game.
*57:06*
They they
*57:08*
dip their toes in that way.
*57:09*
That's hundreds of hours of content right there.
*57:10*
I'm I do think GTA 6 should be $100.
*57:12*
There probably will be a hundred dollar version of it.
*57:16*
Uh and that game will.
*57:19*
That game will make its money back.
*57:22*
Oh my gosh.
*57:25*
So it's interesting.
*57:26*
Mario Kart World itself.
*57:28*
just briefly the concept of it.
*57:30*
24 racers on track, interconnected, open-ish world track races.
*57:32*
So Grand Prix, not only are you racing on
*57:37*
Four tracks in a Grand Prix, but you're also racing between the tracks.
*57:40*
So it's all interconnected.
*57:44*
The world looks pretty immense.
*57:46*
There's a free roam mode.
*57:47*
There's this knockout tour.
*57:49*
Where you have to at be at a certain threshold, almost like qualifying in Formula One, where you have to qualify at a certain time to keep going forward.
*57:51*
I watch those treehouse streams and I I don't know if it's because I'm hungry for a new Mario Kart or that E3 excitement
*57:59*
But anytime they were playing knockout tour, they actually wrapped up Treehouse Live with a knockout tour and everyone was the cow.
*58:07*
And it was so exciting and fun and
*58:14*
everyone in that room was pumped up and cheering each other on or or crying out, you know, when things got too chaotic.
*58:18*
I'm pumped.
*58:25*
And again
*58:26*
It all comes out on my birthday, so that's like just a little cherry on top, but like that weekend, birthday weekend, Mario Kart weekend.
*58:27*
It's gonna be a blast, man.
*58:34*
Absolutely.
*58:36*
I'm very, very excited.
*58:37*
Yeah, it's gonna be great.
*58:39*
Now let's bring it down.
*58:40*
Welcome to her.
*58:42*
What are they thinking?
*58:44*
What are they thinking?
*58:45*
You know, I don't know.
*58:47*
Well, this is what I think is happening.
*58:50*
If anyone's read Disrupting the Game by Reggie Fizeme, they will know that he went to bat hard to make Wii Sports a pack-in game with the Nintendo Wii.
*58:53*
Uh and what I found out by reading that book is the US, like North America was the only place where it was a packing game.
*59:03*
Um Europe may have been a part of that.
*59:10*
I don't it I don't know either way about Europe.
*59:12*
I do know it was Wii Sports was a paid game in Japan.
*59:14*
And kind of what I think is, is Nintendo just thinks we made this game, we put work in.
*59:18*
We will charge for it.
*59:23*
It seems to be
*59:24*
Based off a yen conversion, it sounds like it's a five, but maybe a ten-dollar game.
*59:25*
I'm I'm thinking five is logically right.
*59:29*
Yeah, I would I would think that you can't charge much more than that.
*59:32*
Yeah.
*59:35*
As well, especially if like you're it's really with the intent of being like welcome to work, get to learn your new machine, like the biggest no-brainer to have it included.
*59:36*
like an Astros playroom.
*59:46*
Like it it makes too much sense, but uh this is gonna be interesting to see where Nintendo
*59:48*
you know, kind of navigates going forward is like they gotta make their money back, but like how is how is that interplay?
*59:55*
Just like if you're charging more for Mario Kart World
*01:00:03*
Uh you know, I I are you going to charge more for extra content to extend the life of the game down the line?
*01:00:07*
Or are all the updates going to be free?
*01:00:15*
Like what is
*01:00:17*
the give and take there.
*01:00:18*
Do you just do the same thing again where if you're an NSO member, it's all included because we're getting our subscription money either way?
*01:00:19*
Like that's part of the c calculations.
*01:00:26*
Yeah.
*01:00:29*
It kind of makes me wonder, and there's a lot tied up in with this thought process.
*01:00:30*
Like I think just game companies in general, companies in general have lost a lot of personality of
*01:00:37*
For the last uh handful of years.
*01:00:42*
And Reggie was one of the last big personalities, especially in the game space.
*01:00:44*
And I just
*01:00:49*
I don't want to judge Doug Bowser, who has the perfect name f to be a CEO, but I wonder if he just didn't go to bat as hard as Reggie may have done for
*01:00:50*
Wii Sports.
*01:01:00*
Now the Wii was at a time where they needed a win, and Reggie really saw that wisely so as the win for getting people into the Wii.
*01:01:02*
He identified that.
*01:01:12*
Switch 2 welcome tour is not like the win for the Switch 2.
*01:01:14*
The Switch 2 is established and you say that and people know exactly what it is and what it will do.
*01:01:17*
Did you see the headlines that said that they were thinking about Super Nintendo Switch?
*01:01:22*
I did.
*01:01:28*
It was in the Ask Developer thing, and their logic for it.
*01:01:28*
Is d is Japanese logic a the sense of like, well, that would imply if you're thinking Super Nintendo that it's not compatible?
*01:01:32*
And I get it.
*01:01:41*
And two is two makes more sense.
*01:01:42*
It definitely communicates to everyone what it is.
*01:01:46*
Yeah.
*01:01:49*
A man super switch would have been just so good.
*01:01:50*
I know.
*01:01:53*
I know.
*01:01:54*
I know.
*01:01:54*
One can dream.
*01:01:55*
One can dream.
*01:01:56*
Uh but you're right.
*01:01:58*
I mean it switch to is not needing the win right now with a a free pack and game, but yeah, it's still tough.
*01:01:59*
Yeah, it's it's it's a little bit some of the so this is just like a top-down
*01:02:06*
interactive, highly detailed if you watch the bit on Treehouse Live.
*01:02:11*
Basically blow up of the the Switch 2 and you get to learn
*01:02:17*
I mean, to the nuts and bolts of what it does and can do, and then explore different things through minigames and demos and things like that.
*01:02:21*
I read that there's a guess the frame rate.
*01:02:29*
Um there's which I want to subject my family to.
*01:02:32*
I want to see if they can tell the difference between frame rates like that.
*01:02:35*
Um they have Super Mario, uh
*01:02:38*
Super Mario Bros.
*01:02:42*
1-1 stretch out in a 4K resolution, but at its original size of 240p, so
*01:02:43*
It's there's cute ideas in here, and I I will buy it.
*01:02:52*
I think it's cute.
*01:02:57*
I'm I'm $5, I'm perfectly fine with.
*01:02:58*
But I get the cry this would have been a nice act of goodwill or just like including it.
*01:03:01*
I will say that uh I don't think Sony will ever pack in an Astrobot game again.
*01:03:08*
Uh so
*01:03:13*
It's nice that it's included on PS5 and is still free, but I definitely don't think we're getting an Astrobot game for free in the future.
*01:03:15*
I would love to be proven wrong by that.
*01:03:22*
I love Astro's Playroom.
*01:03:25*
But I think it's going to be harder for them to justify that one in the future.
*01:03:26*
Let's talk about Switch 2 enhanced editions.
*01:03:30*
This is Nintendo's version of cross-gen upgrades.
*01:03:34*
Like Sony did with um Death Stranding or Um Ghost of Tsushima.
*01:03:41*
Uh those are the two prominent ones that come to mind.
*01:03:48*
mind where you can pay I think the last of us even had it uh or no not the last of us what was it god of war or something I don't know where you could you could have like the old game you could pay an upgrade fee
*01:03:50*
And you then could get all the enhancements of the new hardware.
*01:04:03*
And Nintendo is doing a similar approach with a handful of games and varying approach as far as content and features.
*01:04:06*
For example, the two big 3D Zelda games, Breath of the Wild and Tears of the Kingdom, are getting 1440p 60, it seems.
*01:04:15*
support based off the original footage and oh my gosh it looks so good and just enhanced textures and HDR but then you could get a game like a Mario Party Jamboree or Kirby and the Forgotten Land
*01:04:24*
Which are getting DLC as well as performance updates, patches, new frame rates, and things like that.
*01:04:37*
So it it's a spectrum here.
*01:04:46*
And uh the big most notable title of the bunch is Metroid Prime 4 Beyond, which will have 4K60 HDR and then 1080p 120 HDR.
*01:04:49*
as kind of the two modes, performance modes, and then new textures and resolutions and frame rates and things like that.
*01:04:59*
So how are you feeling about this approach?
*01:05:06*
I think you're right.
*01:05:10*
It is kind of a casting the net wide and seeing what sticks.
*01:05:11*
But I think they're all the right approaches for all these games.
*01:05:16*
I think was it for Breath of the Wild that like the if you're updating from a Switch version of the game as long as you have NSO maybe plus expansion pack.
*01:05:20*
It's free.
*01:05:31*
Uh it's like that's nice, but yeah, something like Mario Party Jamboree where you're adding bunch of modes and it's
*01:05:32*
interacting with the Joy-Con 2s and you have the camera support to put your facial reactions into the game.
*01:05:40*
Like there's a lot of thought going there.
*01:05:46*
So yeah, buy uh an update
*01:05:48*
card code whatever you want to to convert there or yeah for Kirby in the Forgotten Land get just the whole extra side story.
*01:05:51*
It's it's seems to be the right approaches for each of these games.
*01:06:00*
uh Pokemon Legends ZA, just another like, oh, it's better textures and frame rates and and things like that performance.
*01:06:04*
That all it all makes sense.
*01:06:11*
And um
*01:06:13*
I want they'll they'll watch and see what does the best and what they can implement going forward.
*01:06:14*
But I think you're right.
*01:06:19*
Like it it would be a a case by case basis that is going to be the most effective.
*01:06:20*
Yeah.
*01:06:25*
I'm curious about a few things.
*01:06:26*
So both Zelda games are included with NSO Expansion Pack uh members, which is nice, especially as someone who is still mid Tears of the Kingdom.
*01:06:28*
Like that'll be really fun to just get that
*01:06:36*
inherent boost to everything.
*01:06:40*
It just it looked really good on their stream.
*01:06:42*
That also comes with an app on the phone, like a second screen experience from PS3360 era.
*01:06:44*
That feels kind of cool.
*01:06:50*
Yeah, that's like ten years old of an idea, but let's try it.
*01:06:51*
Yeah, why not give it a shot?
*01:06:55*
So I'm
*01:06:57*
I'm curious about it.
*01:06:59*
This is not to say though that the Switch 2 does not enhance Switch 1 games by itself natively.
*01:07:01*
Some games are getting free patches and updates, most notably I think Link's Awakening and Echoes of Wisdom.
*01:07:06*
Please give us a stable 60.
*01:07:11*
That's all I want.
*01:07:13*
Yep.
*01:07:14*
Beautiful.
*01:07:15*
Um Super Mario Odyssey was on that list.
*01:07:16*
I'm curious if that's like a frame rate and resolution update.
*01:07:18*
I don't know.
*01:07:21*
Mario Odyssey at 120, maybe?
*01:07:22*
Could could can someone dream?
*01:07:24*
I don't know
*01:07:26*
We'll see.
*01:07:27*
So it's gonna be a very Digital Foundry is gonna be busy in June is all I'm gonna say.
*01:07:28*
Uh yeah.
*01:07:33*
They're gonna be busy people.
*01:07:34*
Let's talk about Dragon Drive.
*01:07:36*
This is like the most Nintendo of Nintendo things from the direct.
*01:07:40*
What if Rocket League were basketball?
*01:07:47*
Rocket League for basketball with mouse controls, but two mics at once, and uh everyone's in a wheelchair.
*01:07:51*
The concept of like the controls and movement, I see how they got there.
*01:07:58*
They're like, how can we use two Joy-Con in mouse mode?
*01:08:04*
Tank controls to a degree.
*01:08:07*
Well, how does that translate?
*01:08:09*
Oh, basketball, oh, Rocket League, blast ball.
*01:08:10*
Anyone from Federation Force, a deep cut there?
*01:08:14*
Oh yeah.
*01:08:17*
It makes sense.
*01:08:19*
I won't be playing Dragon Drop.
*01:08:21*
I probably won't either, but um it's something I'd I'd give like a shot.
*01:08:24*
If they do like a free weekend or something like that, I'd give it a shot.
*01:08:28*
But um
*01:08:31*
Yeah, that's it's a harder sell, but I can see the appeal.
*01:08:32*
Again, it's what I'm saying, like to do the two mouse uh control thing seems
*01:08:35*
At first unintuitive, but I'm sure they've designed it in a way where it makes sense and is fun.
*01:08:41*
Yeah.
*01:08:46*
I I do not doubt their ability to make it feel good to play.
*01:08:47*
Uh they're they're usually pretty spot on about game feel.
*01:08:51*
It just conceptually and like the type of game it is.
*01:08:54*
Uh if I was gonna play that I would stick with Rocket League.
*01:08:57*
Then the moment we have all been waiting for GameCube on NSO.
*01:09:01*
Finally, finally.
*01:09:09*
Finally.
*01:09:10*
It's launching day and date with the Switch 2 on Switch 2 with three games.
*01:09:11*
There was um F0GX.
*01:09:16*
Soul Caliber 2, and then not like this, the Legend of Zelda Wind Waker, not Wind Waker HD for Switch, which has been rumored for years at this point.
*01:09:20*
Um Wind Waker as it's a good thing.
*01:09:31*
But at least like the the text I know the textures and frame rates like it's gonna be improved and it is looking pretty good.
*01:09:35*
But then you forget about like, oh well, Wind Waker HD did do all these improvements, the the Swift Sale, they kind of toned up the uh the end quest with the Triforce Shards a little bit more.
*01:09:44*
So yeah, it's it's a little give and take.
*01:09:55*
Um still happy to see it.
*01:09:57*
Still happy to see GameCube get some love.
*01:09:59*
A little weird to see both Coliseum and XD Gale of Darkness, two Pokemon games on like the little five game.
*01:10:02*
Yep.
*01:10:09*
crawl of more to come at the end.
*01:10:10*
That was uh interesting.
*01:10:12*
And then you get people like Sara B on uh on the social media platforms noting like, oh, there's there's some Pokemon stuff here.
*01:10:13*
There is some Pokemon stuff.
*01:10:20*
I I saw that and I my brain went, I hope this helps the secondhand market come down because GameCube is booming right now.
*01:10:23*
Though a lot of the games they showed are some of the most expensive games on the platform, so I'm
*01:10:30*
I'm happy that these are more accessible to people now.
*01:10:34*
Should they actually be interested in playing them in a legal manner?
*01:10:37*
Um, that's just exciting to see that.
*01:10:41*
And more importantly,
*01:10:44*
Since 2001, Nintendo has been making new GameCube controllers, let the reign of the best controller ever continue, new NSO controllers, I'm so pumped.
*01:10:46*
And apparently, at least in at that initial launch, only available to those who buy Switch 2.
*01:10:57*
So I don't know how they're going to verify that.
*01:11:03*
Um
*01:11:06*
Hmm.
*01:11:07*
I was like I don't know, but I like that they're trying to fight the scalp scalper mentality and attacks, but
*01:11:08*
I cannot wait to buy an I've I've fought a lot of these third party GameCube controllers in the Switch era.
*01:11:16*
I'm like, I just want the real thing.
*01:11:23*
Wireless for switch and my weighting is paid off.
*01:11:26*
No, and I I think however they they do make it work, because they're doing the same kind of thing with pre-orders for the system as well.
*01:11:30*
Like you get to
*01:11:36*
put in an interest for which kind of SKU you want, and then they send you a download link that works within you know 72 hours or something like that.
*01:11:37*
Like there's your spot in line if you want to pre-order.
*01:11:45*
Great.
*01:11:48*
Um it's it's kind of reminding of the the PlayStation approach on PlayStation stores where it's like yeah, it's really tied to your online account and
*01:11:49*
You make that work.
*01:11:59*
So yeah, is it that you tie your Nintendo account to your Switch 2 and then it's just like, aha, like that's that's how we recognize and that's how we allow
*01:12:00*
But then it doesn't work for any pre-orders in advance.
*01:12:10*
So I it's it's gonna be interesting times ahead still to figure out how how do they make that all work.
*01:12:13*
But I I like the approach to kind of tie it to
*01:12:18*
you're buying into the ecosystem, so to speak.
*01:12:22*
I am I'm jazzed.
*01:12:25*
And still the GameCube adapter will work with the Switch too.
*01:12:27*
Doc, like just come on.
*01:12:31*
Thank you, Smash Brothers, for letting us keep using GameCube controllers.
*01:12:33*
So you should be able to use the I would assume you can use that exact setup to play NSO games.
*01:12:36*
Like I don't see why that wouldn't be available.
*01:12:43*
So I'm pumped.
*01:12:45*
I do have to ask you, Peter, as the uh show me your news host, does Melee come to NSL?
*01:12:46*
Eventually.
*01:12:53*
Uh I I think it's gonna depend on what's their strategy for Smash Brothers.
*01:12:54*
Yeah.
*01:13:00*
If
*01:13:00*
Sakurai is working on a new version, I could see them in like the year leading up to it.
*01:13:01*
Like, well, well, here's Melee to hold you over.
*01:13:06*
Uh, you know, there's there's gonna be
*01:13:08*
Some way that they want to try to Again, it's it's it's the scalping, it's the legacy, it's trying to like
*01:13:11*
kind of distance from the past, but also recognize and then st because yeah, you look at some of those games.
*01:13:19*
Fire Emblem, Path of Radiance, Chibi Robo.
*01:13:25*
Like why why are you bringing these games back?
*01:13:27*
Great games, especially Fire Emblem, don't get me wrong.
*01:13:29*
But it is
*01:13:32*
to target the that that secondhand market that's kind of ballooning a bit with some of those titles in particular.
*01:13:32*
So I I think yeah melee melee happens at some point.
*01:13:39*
Not even maybe maybe not in the first year, but they'll figure out what their Smash plans are and then maybe design something around that.
*01:13:43*
Yeah.
*01:13:50*
I like I'm I'm hopeful.
*01:13:50*
I I also can't wait for everyone to complain about it because it'll have input lag because it's emulated
*01:13:52*
And everyone should be able to do that.
*01:13:56*
Oh yeah, of course, of course.
*01:13:57*
It'll be it'll be funny.
*01:13:58*
But it'll be nice to have official net play for melee as well.
*01:13:59*
I know you can do that on your computer, but sure.
*01:14:03*
That'll be fun.
*01:14:06*
Speaking of GameCube, I I guess they'll probably put Kirby Air Ride on NSO, maybe.
*01:14:07*
Maybe beforehand to market.
*01:14:13*
Same sort of thing.
*01:14:15*
Like that is a way to do it, and you can totally see that.
*01:14:16*
Yeah.
*01:14:20*
Kirby Air Riders.
*01:14:20*
We talked about it up at the top thanks to your prediction a little bit, but Sakurai has been working on a new Kirby Air Rider game.
*01:14:21*
Air Air Ride, now it's Air Riders.
*01:14:29*
Uh they're doing that thing.
*01:14:32*
It they just showed off a CG cutscene, so no gameplay, but a date of 25.
*01:14:34*
And I'm I like I said, I'm confident in that.
*01:14:39*
I think it could I think it'll happen, but
*01:14:42*
Smash has been delayed a time or two, so I could also see it being delayed.
*01:14:45*
I don't know.
*01:14:49*
Mm-hmm.
*01:14:49*
The GameCube people are feasting right now.
*01:14:50*
They're 11 right now for sure.
*01:14:54*
Yeah.
*01:14:55*
It's a good time to be a GameCube kid.
*01:14:55*
Yes.
*01:14:58*
It's we're all super old now.
*01:14:59*
Um and then they closed it out
*01:15:03*
I think everyone thought 3D Mario, it's been it's been eight years.
*01:15:07*
We need a new Odyssey.
*01:15:11*
The Odyssey team at the very least, like these are what these environments look like.
*01:15:17*
Yep.
*01:15:21*
They bring the ape back.
*01:15:22*
And this
*01:15:24*
This was it's so logical, right?
*01:15:26*
The Super Mario Bros.
*01:15:29*
movie redesigns Donkey Kong back to the old style.
*01:15:30*
Mario Kart World, everyone's freaking out over Donkey Kong's new look in that game from the teaser a couple months ago
*01:15:33*
And I thought, and then also when the movie came out, there was a new Mario game, there was a Peach game, like each character was seemingly getting some sort of major
*01:15:39*
tie-in-ish thing.
*01:15:52*
Not directly tied in, but you know, all promote together.
*01:15:54*
And Donkey Kong was just mysteriously absent.
*01:15:57*
And it's because they've been working on making Super Mario Odyssey 2, but just with Donkey Kong.
*01:16:00*
Yeah.
*01:16:06*
Nah.
*01:16:06*
So Donkey Kong Bonanza.
*01:16:07*
What a title.
*01:16:09*
So good.
*01:16:10*
So good.
*01:16:11*
Is Grant Kirkkop doing the music?
*01:16:12*
Oh that's a good idea.
*01:16:15*
It sounded at the very least inspired by it, right?
*01:16:18*
There's a lot of they they do the eyes on things like it's
*01:16:20*
Clearly pulling from that rare legacy without being rare, I'm very curious to see how that plays out.
*01:16:25*
But it is a 3D action platform adventure where you get to punch, crush, smack.
*01:16:31*
dig through the entire world and what an interesting looking game.
*01:16:39*
Uh I watched all the Treehouse Live stuff.
*01:16:45*
It is
*01:16:47*
Impressive to see the real-time destruction.
*01:16:49*
There's a 3D map on the pause menu that updates as you destroy the world.
*01:16:52*
It looks
*01:16:58*
Super cool.
*01:17:00*
And I think the most exciting bit besides the fact that DonkeyCon's back, it's out a month after launch.
*01:17:01*
Like this is a boom-boom.
*01:17:08*
We're just getting hit with the goods right up front.
*01:17:10*
And it's what they have to do, right?
*01:17:13*
So I it makes sense that, you know, if they do that, like I it makes me wonder if like is Metroid Prime 4 like
*01:17:14*
an another month or two after that.
*01:17:21*
Like is is that in October and then Pokemon's the November game.
*01:17:23*
Like it it makes you wonder like what's
*01:17:27*
What's the cadence there?
*01:17:29*
Uh but yeah.
*01:17:31*
Should have remembered all the rumors that everyone was saying uh Mario Odyssey team's working on a Donkey Kong game.
*01:17:34*
Like there was no shortage of that.
*01:17:38*
Should we should have remembered that one.
*01:17:40*
Uh
*01:17:43*
But yeah, good to see that it is ready so soon.
*01:17:43*
And they're just kind of waiting for the right time.
*01:17:47*
And this is it.
*01:17:49*
Absolutely right with the Donkey Kong redesign.
*01:17:50*
Makes you think if uh Smash is coming back.
*01:17:52*
They'll have at least a skin or he'll be the main redesign there too.
*01:17:55*
It seems what they're doing going forward.
*01:17:59*
And yeah, first kind of 3D Donkey Kong game like this since 64.
*01:18:01*
That's a it's that's big time.
*01:18:07*
Uh it should be should be really interesting.
*01:18:09*
I'm surprised at how kinetic the movement seems.
*01:18:12*
There's a lot of
*01:18:14*
Seems to be moves you can chain together, you can roll, you can spin on a top of a piece of rubble that deteriorates over time.
*01:18:16*
It seems to be quite kinetic, even though you're you're punching and digging through.
*01:18:23*
And I liked that they weren't afraid to show wonky camera.
*01:18:28*
Like the camera will just move into the thing because you're punching and digging through.
*01:18:32*
It reminded me of Tears of the Kingdom with the ascend mechanic, like you just go through things.
*01:18:36*
It's interesting.
*01:18:42*
I'm I'm slightly concerned how easy it will be to just like go around an intended puzzle, like just punch your way through the wall.
*01:18:43*
I'm wondering where the limitation is there to get
*01:18:53*
keep you like it's fun to punch through stuff I think for so long, so I don't know.
*01:18:55*
I'm curious to see how the full experience is.
*01:19:04*
Yeah, is there any intended sequence breaking or anything like that?
*01:19:07*
Yeah, that's the point.
*01:19:11*
Speedrunners will have fun with this game, I think.
*01:19:12*
This game will be fun.
*01:19:15*
Like they do with
*01:19:16*
Yeah.
*01:19:17*
Mario Odyssey have has a bunch of speedrun funds, so uh yeah, that would only check out and make sense.
*01:19:17*
Yeah.
*01:19:23*
It is $70 like you mentioned earlier.
*01:19:23*
I like that.
*01:19:28*
I like it interesting cheaper price.
*01:19:31*
The game just looks stunning, visually speaking.
*01:19:34*
I'm
*01:19:37*
I Nintendo doing anything at, you know, 4K with HDR, like ah, this is more than I could have hoped for.
*01:19:39*
I remember when the Wii U, obviously their first HD console, was like, oh, this is so pretty.
*01:19:46*
And it to just keep going.
*01:19:51*
Their art direction combined with the power on Palm.
*01:19:53*
Absolutely.
*01:19:57*
It's gonna be good time.
*01:19:58*
I can't wait to play it, man.
*01:19:59*
It looks so good.
*01:20:00*
Good, it looks so very pretty.
*01:20:01*
Um and he's got pants now.
*01:20:03*
Yeah.
*01:20:07*
All right.
*01:20:10*
Before we go, we have to talk about the price of everything.
*01:20:11*
We've we've talked about it here and there with games being $70, $80, the console itself, $450 or $500 for the bundle here in the States.
*01:20:15*
The accessories seemed priced, I think, fairly Joey Connor 90 bucks, uh the Pro Controls 80, and then things trickled down from there.
*01:20:24*
Camera sixty or is it fifty?
*01:20:32*
Something it's something like that.
*01:20:34*
Yeah.
*01:20:35*
Yeah.
*01:20:37*
Especially I don't know.
*01:20:38*
JoyCon for ninety, especially if drift is fixed.
*01:20:39*
I mean, that's two controllers.
*01:20:43*
It's forty-five bucks a controller, especially when you look at eighty dollar dual senses or Xbox controllers.
*01:20:45*
So I think I think things are priced pretty fairly around here.
*01:20:51*
They were talking up the uh the fan and the the dock.
*01:20:55*
That was I feel like targeted to me because my launch switch is having
*01:20:58*
big fan problems had to buy like an external fan to make it work.
*01:21:03*
So to see the fan get a shout out in the dock, which I think is like what 110 if you wanted to get another one on the side.
*01:21:06*
Uh that that was that was a shout-out felt like to me.
*01:21:11*
And the fan they talked about how they put the mic on the opposite side of the unit from where the fan would be.
*01:21:15*
I was like, that's you know.
*01:21:21*
Yeah.
*01:21:22*
Four and you know, four inches there makes a difference, I suppose.
*01:21:23*
Um I'm curious how loud that will get.
*01:21:26*
I'm I'm curious.
*01:21:29*
We'll see.
*01:21:30*
But it's cool.
*01:21:31*
It's good that they're thinking of some form of active cooling.
*01:21:32*
I could see them maybe going
*01:21:34*
Uh what does the PS5 have inside?
*01:21:36*
Liquid cooling where on the chip it's like a liquid metal.
*01:21:38*
But I guess a handheld, I don't know.
*01:21:41*
Well it's interesting to see how they make tackle that.
*01:21:43*
Going in the future and how undoubtedly third parties will offer, you know, we'll attach this fan in the USB slot and it'll help cool the switch, you know, even more.
*01:21:46*
I'm sure that will be a thing.
*01:21:56*
pretty consistently throughout the Trios live stream, uh undoubtedly aided by bots and and software like that.
*01:21:57*
The entire stream was just, especially the first day, was just f plagued with drop the price, drop the price.
*01:22:05*
And I think we've talked about now we at least think 450 is a fair price-ish for those.
*01:22:12*
And the game's differing prices, it's harder to swallow there on certain fronts.
*01:22:18*
Um
*01:22:24*
But how are you feeling overall about it?
*01:22:25*
I guess is kind of I I think people complaining about drop the price are just
*01:22:27*
Honestly, it feels like a sense of entitlement kind of coming from the internet here of I saw comments calling for flagrant piracy, just
*01:22:34*
stealing games from them.
*01:22:42*
Like I saw one that said, I hope the Switch 2 is just plagued with piracy as if I don't know.
*01:22:44*
It just feels like a strange and rude sense of entitlement.
*01:22:49*
Like I should be able to afford your things.
*01:22:53*
And I'm I have a right to play Mario Kart for sixty dollars or something, especially when you do factor in things like inflation and just the longevity of the system and things like that.
*01:22:55*
But
*01:23:06*
I was well, I can't say I was surprised.
*01:23:07*
I was very disappointed with, I think, just the overall negative response.
*01:23:10*
Um but how where
*01:23:14*
I don't think it's any different than how any other console has been.
*01:23:18*
I feel like it's always going to be more expensive than people.
*01:23:22*
care for necessarily.
*01:23:26*
And it's it's also uh people are at different points economically, whether it's you know, in in their life and and where what kind of jobs they're working.
*01:23:28*
Like
*01:23:38*
There there is a range, uh, especially in the United States, of like what you're able to afford, and and not I guess not everyone is going to
*01:23:39*
be able to do that right at launch.
*01:23:51*
It's the reason why a lot of people wait until you know holiday seasons, uh, you know, even years after launch.
*01:23:53*
Like it's
*01:23:59*
I I feel like it's not anything different than anything we've seen in our years of looking at the game industry and seeing these different hardware launches come out.
*01:24:00*
I mean
*01:24:10*
Same exact thing happened with PlayStation 5 Pro.
*01:24:11*
Like, why is a a console like this so expensive?
*01:24:14*
Like everyone
*01:24:18*
It's it's a it's a continuing uh note.
*01:24:19*
And then yeah, you you then have external factors that impact the market that could make it even worse.
*01:24:23*
Like, uh I mean this is truly probably worst case scenario for Nintendo, like truly across the board.
*01:24:32*
Because yesterday, Friday, as we were recording this, just two days after the direct
*01:24:39*
Which they didn't include the price in the direct.
*01:24:44*
That was information we all had to scour for on their website afterward.
*01:24:46*
Which made sense, but also they probably should have just pushed back the direct for the
*01:24:51*
news that was happening on April 2nd.
*01:24:58*
Um, but yeah, yeah, that's that's putting yourself in an unfortunate situation and I think it made sense for if they had to stick hard and try.
*01:25:00*
True to April 2nd.
*01:25:08*
They they couldn't say for sure, but now they find themselves in this uncertain position.
*01:25:09*
Yeah.
*01:25:14*
They have officially delayed here in the States the pre-order windows, which were supposed to happen on the ninth.
*01:25:14*
Which I appreciated that strategy of like, it's not right away, here's some time.
*01:25:19*
We're gonna try and do this in the fairest way possible, it seemed.
*01:25:24*
But they have delayed that due to the tariffs uh implemented by the Trump administration because, of course, the switches produced over in China and in Vietnam, which have pretty high tariffs.
*01:25:28*
So we'll see.
*01:25:39*
Um
*01:25:40*
There's a lot of meetings going on in Japan and NOA and specifically those two places probably.
*01:25:42*
Since it's not impacting Europe and the like.
*01:25:50*
There's a lot of meetings going on right now.
*01:25:52*
I'm sure it's a very busy weekend for Doug and the rest of the crew there.
*01:25:53*
We'll see.
*01:26:00*
I mean, if it's delayed, that means someone's considering a price increase.
*01:26:01*
Price increase could very well easily happen.
*01:26:07*
The unfortunate part is that
*01:26:10*
just as these tariffs were implemented on a whim, they could be taken away on a whim.
*01:26:13*
And so I feel like that's why there is all the uncertainty, not only with Nintendo, but many companies that do business with and in the United States.
*01:26:21*
Um
*01:26:31*
That's that's the hard part when it comes to all of this is that's why they're doing like this.
*01:26:32*
We'll wait, we'll see how it shakes out.
*01:26:36*
Like how serious are you about this really, or are you just playing games?
*01:26:38*
Yeah.
*01:26:44*
It's
*01:26:45*
I assume that internally there's a date.
*01:26:47*
It's we have to start allowing pre-orders no later than this date.
*01:26:49*
They are affirm that it is coming out on June 5th.
*01:26:54*
I I imagine delaying a console launch like that, especially one that so clearly was tailored for this six-month window, which I love by the way.
*01:26:58*
I know the leaks and rumors have been happening for years, and we basically knew what the switch to was from a technical perspective.
*01:27:07*
I not even all the way though.
*01:27:13*
But I mean, from January, February the tease to April to the full reveal, and then just two months later for it to be out.
*01:27:15*
That's remarkable.
*01:27:23*
That's, you know, Fallout 4 kind of turnaround from announcement to release.
*01:27:24*
That's great.
*01:27:28*
That's exciting.
*01:27:29*
I don't think they can or want to delay that excitement train by pushing things out.
*01:27:30*
I mean, obviously they have things
*01:27:36*
in place for a very long time and if you do I don't think they can delay the switch to itself so I'm curious what that
*01:27:38*
Well, we have to allow orders now or we have to delay the system.
*01:27:47*
I'm I'm curious when that is.
*01:27:51*
It'll be interesting to see how pre-orders go in Europe and in Japan.
*01:27:53*
Which is uh will be next week on the ninth in those respective areas.
*01:27:58*
So maybe a taste of what is to come.
*01:28:02*
Maybe it's a blessing in disguise.
*01:28:04*
Maybe they get their act together.
*01:28:06*
Uh and I mean that in just a technical perspective on their own site, which Nintendo will be selling it.
*01:28:09*
Maybe they work out the kinks and bugs for the demand there.
*01:28:14*
I don't know.
*01:28:17*
We'll see how it all shakes out.
*01:28:18*
Uh
*01:28:20*
But this is not the note I like wanted to end on.
*01:28:22*
Of like, are we gonna pre-ord?
*01:28:25*
I mean, I assume both of us are planning to pre-order it.
*01:28:27*
I've been saving since January, but we don't know when we can pre-order it.
*01:28:30*
Yeah, my planning to my interest is for the Mario Kart World Bundle.
*01:28:34*
Uh got that in there, but you're right, they don't.
*01:28:39*
delay the pre-order window for a region unless they are at least considering altering the price because otherwise they'd want to take your money.
*01:28:44*
They just don't know if it's at that right price level.
*01:28:54*
And so that's that's where gamers find themselves in.
*01:28:58*
Gamers rise up, you know.
*01:29:03*
Uh it is that part has been pretty funny uh to see online uh in general, but
*01:29:05*
Let's end on a slightly happier note, I guess.
*01:29:15*
I don't know.
*01:29:19*
I don't know how you turn that one around.
*01:29:20*
But the I am excited for the Switch too.
*01:29:21*
I am
*01:29:25*
Truly pumped.
*01:29:26*
I think the games look like a blast.
*01:29:27*
And you're not really supposed to buy things on the promise of future software to come, especially in attack space and hardware.
*01:29:31*
But Nintendo has been kind of batting a thousand, maybe not a full thousand, but the Switch was really strong.
*01:29:39*
And the idea of just having these types of games,
*01:29:45*
In the future, there will be a Smash, obviously, even if it's just ultimate.
*01:29:50*
Ultimate again.
*01:29:53*
Uh Smash will be there.
*01:29:54*
There will be a new 3D Mario at some point.
*01:29:56*
There will be a new Zelda.
*01:29:58*
There will be
*01:29:59*
Pikmin, maybe Animal Crossing, obviously will be coming to the switch within I wouldn't be surprised if it's next, you know, next year.
*01:30:02*
They want uh they probably want Animal Crossing closer to the front than the back.
*01:30:09*
Yeah.
*01:30:13*
Those things are exciting to me, and I'm ready to have them in my house.
*01:30:13*
And I'm pumped for it, man.
*01:30:17*
I s just I seriously can't get enough of Mario Kart World footage.
*01:30:19*
Yeah, no, me too.
*01:30:23*
Switch did not disappoint at all.
*01:30:27*
I think it was a very slim
*01:30:29*
part of the population that thought that Nintendo Switch was a disappointment.
*01:30:33*
For me, it it, you know, answered every note, you know, struck every chord.
*01:30:38*
And uh to see that presentation
*01:30:44*
Especially coming after the uh the live presentation of the Switch in Japan for a similar kind of hour-long show, and how do you reveal what's the system, what are some of the initial games.
*01:30:47*
uh just far and away a a tighter presentation, a much better presentation, showed what the device can be and what's coming to it, I think, in a much better way.
*01:30:59*
Unfortunately, it is just mired in a lot of these very serious real-world conversation points that we're in kind of some unprecedented times and Nintendo finds their launch plans
*01:31:11*
Right in the middle of it and they're having a serious conversations on how to adjust and um but from a game fans perspective
*01:31:24*
It's always great to have more options and it's great to have Nintendo kind of refresh themselves in the market because eight years is a long time for a device to not get any meaningful technical update
*01:31:36*
I think seeing things like game chat is innovation enough not to be like, here's a whole new control scheme that Nintendo wants to try to do.
*01:31:49*
It's it's really thinking about the last several years, I think, in a really clever way in the game industry and like how do we how do we adapt ourselves to then push ourselves forward in the next several years to come?
*01:32:01*
I I think
*01:32:12*
On the hardware front and some of the software, like it hit all the right notes.
*01:32:13*
And like that's that's exciting.
*01:32:17*
That's like feels like Nintendo like hitting their stride just against a lot of strong headwinds.
*01:32:19*
Yeah, couldn't agree more.
*01:32:26*
I just I'm just thinking about all the things I'll get to do on this thing someday.
*01:32:28*
Game chat with Animal Crossing, I totally
*01:32:32*
It'll be super casual.
*01:32:36*
The the friction will be so minimal for people to just play together and talk.
*01:32:37*
I'm thinking of Abby doing that.
*01:32:42*
She loves her Animal Crossing.
*01:32:44*
Um it's gonna be a lot of fun, I think.
*01:32:45*
And I think it's also important to remember that this is just uh for a time, right?
*01:32:48*
The switch will
*01:32:54*
Switch two will be way longer and have a legacy that is defined by things that happen in the future.
*01:32:56*
Not this will be a part of its story, but the switch two is not going to be defined by a
*01:33:02*
uh a sloppy price reveal launch structure or or tariffs.
*01:33:08*
Like those things won't define it.
*01:33:12*
It will be the games and how much it sells, I suppose.
*01:33:13*
The Switch will is on path to become the best-selling console of all time, which
*01:33:17*
I didn't think anyone could dethrone the PS2, but here we are.
*01:33:22*
Yeah.
*01:33:27*
It's good.
*01:33:27*
I'm curious if they'll
*01:33:28*
clump up switch numbers together in their annual to be like the switch family of devices like DS and I think that's what they have to do already.
*01:33:30*
Yeah but yeah absolutely the switch family.
*01:33:37*
So
*01:33:40*
I'm looking forward to it June 5th and the rest of the launch.
*01:33:41*
It's going to be an exciting time.
*01:33:45*
Thank you all so much for listening to the show.
*01:33:46*
If you would like to go
*01:33:48*
to see links to anything that we talked about.
*01:33:50*
You can check out the show notes in your podcast player or head over to maxfrequency.
*01:33:52*
net forward slash mfp-45.
*01:33:55*
You can find myself at maxfrequency.
*01:34:00*
net online or on the YouTube channels Max Frequency, Max Roberts essays, those types of things.
*01:34:03*
Peter had a show, um, original sound chat, one of my favorite podcasts, breaking down all the music.
*01:34:10*
Think of all the music that's coming out, Peter.
*01:34:16*
on these games.
*01:34:19*
Mario Kart World.
*01:34:20*
So excited.
*01:34:21*
I I think of it regularly.
*01:34:22*
Regularly.
*01:34:25*
Uh but yes, original sound chat is still out on podcast services.
*01:34:25*
If you like video game music and the history behind games that
*01:34:28*
we talk about and um it was a really show that I love love doing uh but there's all of that there I'm on social media at PeteSpeakeEasy
*01:34:32*
Uh so you can find me there.
*01:34:44*
I'm I've been I've been pretty quiet for a long time and it's been something I've really have needed to do, but
*01:34:46*
If you uh if you need to reach out, there's how to do it.
*01:34:52*
There you go.
*01:34:56*
Go listen to original sound chat.
*01:34:57*
Very good stuff
*01:34:59*
I love that show so much.
*01:35:00*
And I think the last time Peter was on the show was did the Brawl 15-year anniversary special
*01:35:02*
uh which is probably like the podcast I'm most proud of ever like producing so far.
*01:35:08*
So please go listen to that as well.
*01:35:12*
Uh because there's a lot to love.
*01:35:14*
about Super Smash Bros.
*01:35:17*
and Brawl and the history around that game.
*01:35:18*
So thank you all so much for listening and until next time, adios.
*01:35:20*