ProbablyMonsters is Betting Series A Funding on AA Games
Lewis Packwood for GamesIndustry.biz;
"ProbablyMonsters' new chief marketing officer David Reiddismisses the idea that the firm is taking a scattergun approach with its releases, instead saying that they are intentionally focused on the AA space. 'We're building a portfolio, we're building a brand, and we want to show gamers that if you see the ProbablyMonsters logo on a game, it'll be something a little different.'"
I think that is exactly what is going on with ProbablyMonsters after a decade of shipping nothing and cancelling everything.
"Yet there are signs that ProbablyMonsters' new AA strategy hasn't paid off so far. Storm Lancers' all-time peak concurrent player count on Steam is just 29 according to SteamDB, and Video Game Insights estimates it has sold only 831 units on Steam (the game also came out on the Epic Games Store and Nintendo Switch, for which figures are unavailable). Similarly, Ire: A Prologue hit a player peak of 22, with VGI putting sales at just 415 units on Steam (again, the game also came out on the Epic Games Store, for which figures are not available)."
There are so few critic reviews that there is no aggregate score on Metacritic for either title.
""...we need to get serious about this publishing side of things and level up our capabilities there in the same way that we're changing how we think about development. We need to change our thoughts about how we do publishing.'"
So they need to not publish games? Because until the end of 2025, ProbablyMonsters approach to development was to just waste millions of investors dollars on kingly attire.